Portfolio_Pinxia

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PORTFOLIO

Pinxia YE



Pinxia Ye

From Beijing to Chicago, to design with user centered methods yepinxia@gmail.com

+1 (312) 532.8598

Content Interaction

Product

Trax

Urban Forest

Research

New Braun

Customer Engagement

Environments + Activities

Wobble World

Wellness Experience Environment factors: Temperature, Humidity, Light. Air quarlity

Bedroom

Bath

Closet

Living room

Kitchen

Basement/ Garage

Balcony/ Yard

In-home Hygiene Hand hygiene

Body hygiene

System Integration - F2010 - Pinxia Ye

Respiratory hygiene

Food & water Laundry hygiene hygiene

General home hygiene

Care of domestic animals

Home healthcare


Travel Experience Our concept is to improve users’ travel experience by interactive display, smart phone app and social network.


Process Business Develop business model Price point

Review

Expert reviews

Design

User scenario Interface

Delivery

Detail user scenario Interface design Business plan

Research

User survey Alpha user interview Technology research Market research Modelling experience Frame insights

Evaluation Ideation

Brainstorming Idea generation Personas Interface prototypes

User prototype test Interview


Research Pre Travel

Travel

Primary research

Survey - 10 questions - 50 responses - Focus on online travel activities - Understanding travel experience

Post Travel

Secondary research

Alpha-user interview - A frequent traveller - Online booking process - Use different technology during travel - Learning concerns and expectations

We conducted a survey regarding customer’s perception of current online travel services and how emerging mobile technologies play a role in their overall travel experience. Additionally, we interviewed an “Alpha user� who possessed a heightened level of experience in both travel services and personal technology usage.

Context

Technology

- Market and competition - Competitor research - Alternative substitutions

- Interactive and persuasive - Exploring technology possibilities. - Seeking interesting precedents

We utilized several research and analysis frameworks to help us define a competitive landscape and market context for our proposed offering. This involved identifying strategic partners to help enable our concept and assessing the viability and appropriateness of our proposed clients.

This project began with an exploration into 3 forms of interactive technology: Smart mobile devices, large public interactive displays, and social networking. Research provided us with potential opportunities for leveraging these technologies to create a compelling travel experience.


Design principles

Insights Strong Support

Reliable Advise

People use a variety of products, services and technologies to support different stages of their travel experience.

Users would look for credible and transparent information to make travel decisions.

Service blueprint artifacts

Travellers want to be constantly updated and reassured on their itineraries and travel plans.

People tend to be greatly influenced by the travel experiences of others when making their own plans.

user

There are always frustrations with service providers when information is not readily accessible about their itinerary.

Create Social Interactions. Leverage latest technology and trends. Utilize local connections. Provide supporting system for seamless user experience. • Build loyalty and trust.

Information and recommendations from service providers are often mistrusted.

online services

Mobile/smart phone is a increasingly common tool for travellers to manage their information while travelling.

• • • •

posters magazine ...

books

credit cards printed materials

printed materials

attract

planning

booking

depart

ads

destination info

flight info

reminder

deals

hotel info

Support opportunities payment

books local brochures map

travel

printed materials

back

review

feedback

Support opportunities

next coupon


Ideation Persona

User matrix

Christine

Tech-friendly

“ I always wanted to fall in love in Italy. ”

Creators

“ I’d die without my Facebook. I need to be connected 24/7. ” General profile

22, Female, Single, Student, major: marketing

Finances

On a budget, works part-time on school library

Interest

• Addicted to Facebook, constantly checking status on her iphone. • Go out with friends every Friday and chats about it by text/email during the day. • Love to write reviews on local bars and restaurants on Yelp.

Tech/ device

iphone, mac book

Personality

She is spontaneous person, daydreamer, romantic

Travel experience

She have travelled to Europe in the last summer with her school friends.

Goals

Make new friends, meet some cute guys, get some new clothes.

Task Master

Earbud

Introvert

Extrovert Coffee & Newspaper

Talker

Non-tech We started by ideation matrix and building up personas around it. Our targeted users are “Christine“s who is Gen Y, according to survey, they are active on Facebook, they are the majority smart phone user and they are frequent leisure travellers.


Design Idea generation

Prototypes

User tests


Scenario Social Influencer 1. It’s near spring break, and Christine is planning to a short trip. She logs in to Trax. According to her Facebook profile and preference settings, Trax recommends Paris travel package to her, and shows how many of her friends have been there. 2. She is interested in the package, and there are more details about this information for her. Both for itinerary and her social network feedbacks. 3. Christine can book her itinerary in online travel agencies, and her information will be send back to Trax to better manage them. 4. In “Exploration” she browse information about different restaurants and how many of her friends have been there. Just to know the detail in her trip.

1

2

3

4

Value Help user make decision by credible sources


Travel information Restaurants

5. As Christine arrives at the airport. She notices there is a large display. 6. When she gets closer, the display get information about her itinerary from her cell phone, and zooms in to Paris. Also, it spread out some categories in Paris for Christine to browse. 7. Christine clicks “Events“, some event bubbles pop out. 8. She is interested in “Paris Fashion Week“. So, she takes out her phone, by touching it to the display, the information about Paris Fashion Week has been transferred to her trip information in Trax.

Coffee shops

Events

Night Life

Paris

Attractions

Directions

Hotels

Trax

5

6

Restaurants Nemo Festival

Young filmmakers are featured and celebrated by the Ile-de-France Film and Theatre Association, in a number of screenings and other programs offered at the Forum des Images and other venues, in midMarch.

Festival of the Imagination

Coffee shops

The music and art of the worldĺs cultures is celebrated throughout the month of March at the Maison des Cultures du Monde, as representative top artists and musicians come to lecture and exhibit their crafts.

Events

put your phone here to grab more info

Paris Fashion Week

The Carrousel de Louvre hosts the final leg of a world-wide tour of fashion designers and models, as they exhibit their latest creations in early March.

put your phone here to grab more info

Value

Night Life

put your phone here to grab more info

Paris

Shops

Attractions

Directions

Hotels

Local Favorates

Trax

Personalized information delivery

7

8

Shops

Local Favorates


Scenario Instant travel community 9. When she arrives at Paris, as she is waiting for her luggage, she decides to share a taxi with someone, so she goes to the “Who’s around“ to browse people. 10. She finds some people also from Chicago, and one of them is her university alumni, so she contacts him and they share a cab to downtown Paris.

Local support

9

10

11

12

11. When Christine is travelling, she wants to find a jazz bar to spend her night. So she goes to “Ask local“ and posted a question. Monique answers the question soon. 12. Christine looks through Monique’s profile and finds out she is a super user and her information is always helpful. So she goes to the jazz bar.

Value Find common needs and share information with people around Get access to real local experts


Values Offering User-contributed information, Travel networks, Convenience and seamless travel experience.

Customers Airlines

Facebook

$ Connections $

Targeted Customers Gen Y Facebook user Smart phone user Active traveller

Online travel agency

Referral to users

Users data

$ Technology provider

Tech.

User-created contents

Response

Trax

Support

User

contents chance for exposure

Unmet Needs

$

Direct Market

User Review

Travel support, Fellow advice Travel info. providers

$ chance for exposure

Local Business

Social interaction


Interface Recommendation

Home screen

• Showing the social network recommendation as browsing. • provide on-travel support for the detail attractions, restaurants, shops and etc...

• Personalized travel package recommendation from networks. • A high-quality photo as background for the whole package ad. • Social influence as the main trigger to this information, not price. • Clear and concise welcome screen, menu on the bottom.

Community • Showing app users in the area and finding acquaintances. • Building the trust among people by sharing their common experiences.


Large display Restaurants Nemo Festival

Young filmmakers are featured and celebrated by the Ile-de-France Film and Theatre Association, in a number of screenings and other programs offered at the Forum des Images and other venues, in midMarch.

Festival of the Imagination

Coffee shops

Night Life

put your phone here to grab more info

The music and art of the worldĺs cultures is celebrated throughout the month of March at the Maison des Cultures du Monde, as representative top artists and musicians come to lecture and exhibit their crafts.

Events

put your phone here to grab more info

Paris Fashion Week

The Carrousel de Louvre hosts the final leg of a world-wide tour of fashion designers and models, as they exhibit their latest creations in early March.

put your phone here to grab more info

Paris

Attractions

Directions

Hotels

TRAX

Shops

Local Favorates • Near field technology makes the information customized. • Inspire users to different attractions, destinations and locations. • User contributed photos on the screen to encourage people explore when travelling. • Have fun using the installation


Market Market Convergence:

Liessure Travelers Aspirational traveller - vacation 42 million US

20 - 30 million potential users 5-10% penetration

Gen Y (those born after 1980) 3.9 leisure trips per year. 12m

Travel

Market of 2 - 3 million

Family travellers 4.5 trips each year. 30 million

Smartphone users 29%of US mobile market exceeding 50% by 2011 end

Technology

Social network

Facebook users Facebook users - 500 million 70% of users are outside US

70 million users, US 33 million iphone & Android

average user has 130 friends

To out number PCs by 2012

200 million mobile users mobile users are 2x as active


Break-down Per unit revenue distribution

Breakdown: $3.99 app sales (itunes store) $.5 per click to travel site (30%- 40% of visits) $4 booking referral fee (2%-5% of visits) $5 regional ads (per 1000 views) * Sales revenue will occur only once per unit ad/referral fees reoccur annually

Link to travel website

$1.5 per unit Booking referral fee

$.8 per unit *Sale price

$3.99 per unit

Advertisement

$.5 per unit

Price Point

$3.99


URBAN FOREST in collaboration with the Chicago Loop Alliance & Block 37 IIT Institute of Design Team

Technical Team

Diana Cheng Na Rae Kim Farid Talhame Helen Tong Pinxia Ye

Kang Lee Thomas Lord Nishanth Samala

37


User types

Tourists

Leisure

Suburbanites

Site

Shoppers

Professionals/Students

On a Mission

Design Principles People pass by State street everyday, but they are separated. Connecting them with this block with this “Urban tree�, and celebrate the local. 1. Celebrate local community and culture 2. Encourage play, fun and exchange between people 3. Allow personal expression of ideas, thoughts and feelings 4. Create a provocative experience that extends beyond the site 5. Provide a place for social gathering and connection 6. Bring grandeur to State Street


Initial Prototyping What we wanted to learn

Assumptions

• Level of Information that people share • Method of input • Enticing questions to people to interact

• People might not want to share where they live • Stickers and texting will be easy to do • People might participate repeatedly

Proximity: Close

Interact

Engage

Map Prototype

Texting Prototype

Interaction Prototype

Voicemail Prototype

Observe Far


Mapping Prototype

Texting Prototype

• People like sharing their own info and contributing to the maps. • People like seeing the layers of information come together in a compelling visual. • People would like to share more information about themselves.

• People expect instant feedback. • There are still barriers to entry. • People like data visualizations.

Surprises

Mapping prototype

Texting prototype

Surprises • Unexpected answers • Sense of competition

• Wrote on the maps and labeled their locations • Put stickers off of the map • Made it a competition of who’s been to the most places • Conversation starter about places people have visited

Voicemail prototype

Interaction prototype

Interaction Prototype

Voicemail Prototype

• People want an incentive for playing the game. • People’s attention was drawn more to the floor than the displayed information. • The visual content can be more engaging.

• Too much effort to call and talk. • Ambiguity about who would pick up on the other end of the call. • Privacy cannot be concealed.

Surprises

Surprises

• people played together in pairs • the floor elements were moved around to try different configurations

• no one participated • people would rather text than call • the mirror was not an enticement


Concept Urban Forest is a multimedia installation featuring two digital trees that grow over time based on the responses that people contribute to it. A simple question will be featured on the window display asking passersby to select one of the two responses. Each tree will grow propor tionally to the number of responses that it receives, and become a friendly competition to see which side grows more.

Digital design

Over time, people will be able to see which tree is growing faster based on their responses. People will have the option to tap on the window or text in their responses to contr ibute to growing their tree. Every 72 hours, a new question will be featured to engage people in making the trees grow. All the questions will be topics with which people can take sides and have strong opinions, and some may be based on local Chicago culture, such as selecting your favourite food: deep dish pizza or thin crust pizza.


Info. Button Info. Button

Wireframe

(Sensor)

(Sensor)

From our concept, we generated the wireframe according to human factors, which would be prototyped, tested and modified. Question (Big)

120’

Question (Big)

Information

Information

(Temporary display)

(Temporary display)

Question (Small)

Question (Small)

Timer

72:00:00

Vote Button Vote Button (Sensor)

(Sensor)

20’

69’


Implementation

Implementation

Interaction

Interaction

Dimension

Interface

Final Implementation

Interactions

Material

• • • •

• Testing Sensors • Checking interactions

• Testing materials to use for projection • Checking for colors and resolution • Making adjustments in real time

Dimension

Interface

• Checking for dimensions • Checking interactions, button placements, and font sizes

• Size measurements • Checking button placements

Applying vinyl Wiring sensors, hardware Final film preparation Finalizing projection

Material

Interface


Plan View In Block 37, we got a temporary storefront space. The display will be projected on the street windows. People would see and interact from the street and our equipment is inside the mall.

projector 1

arduino sensor

arduino

laptop 2 projector 2

sensor

film

State Street

film

laptop 1

Hardware Specifications • 2 laptops • 2 Epson projectors • 2 sensors • 2 Arduino kits • 1 roll of 60” wide film


High-fidelity prototype at Block 37


Concept System Opportunities Data

Website

System Generated Comments

User Generated

More Info

Texts

Current Connections Future Possibilities

Display

Votes

User

Tweets

Money Shot (Farid)

Feed

Visualization Info

IIT Institute of Design | Diana Cheng, Na Rae Kim, Farid Talhame, Helen Tong, Pinxia Ye

Data User Comments

In the mall

Updates

Urban Forest Project | Communication Workshop | Dec. 6, 2010

Twitter Stories Info

User Comments


Business Implications User

Display Money Shot (Farid)

Stimulate

Revenue Besides the idea itself, since it’s taking commercial space, we also tried to develop some business implications, and to make the installation creating values to other stakeholders as well.

Response IIT Institute of Design | Diana Cheng, Na Rae Kim, Farid Talhame, Helen Tong, Pinxia Ye

Urban Forest Project | Communication Workshop | Dec. 6, 2010

Demographic Information Funding Support

Public Survey Results Public Attention Commercial Ads

Information Exposure Customers

CLA Block 37 Other businesses


Urban Forest 108 North State Street, Chicago, IL 60602 Dec. 2010 - Jan. 2011 www.urbanforest37.com


Invention Explore new product possibilities

Recognition

Reorganization

?


Evolution of Braun product categories Evolution of Braun’s product categories 1920 Beginnings Spirit of invention

1950 Post war diversification and inclusion in MOMA

1980 Reorganization after 1967 takeover by Gillette

First radio and turntable 1929

Television set Automatic slide projector Reel-to-reel tape recorder Hi-fi system with headphones

1981 - spun off [Braun Electronic GmbH]

Photo

Electronic flash for cameras Acquired 35mm film company

1980 - sold off [Robert Bosch GmbH]

Household

Juicer Hand-held mixer Table-top heater Toaster Electric water kettle Coffee grinder Citrus press Table-top cigarette lighter

Kitchen & Household

Audio Video

Shavers

then

Battery-powered dry shaver

2005 Gillette bought by P&G

1990 - discontinued

Food Preparation

Hand blenders Hand mixers Food Processers Toaster

Juicers Coffee makers & Kettles Steam Irons

Male Grooming Female Grooming Haircare

now


Small home electronics OFFICE

BEDROOM

New product

humidi er lamp

small A/V

telephone lamp stapler calculator pencil sharpner computer accessories

Previous product

clock

The exploration started with mapping out products in different rooms in a home scale and how those products relate to Braun. Their current products locate in kitchen and bathroom, but their previous products can be everywhere in the house. We were targeting to the whole space.

shredder

speaker alarm clock

thermometer weather

LIVING ROOM

KITCHEN

Current product

BATHROOM juicer

coffee maker blender chopper

electronic scale

toaster

dishwasher

hairdryer /straighter weighing scale

towel warmer speaker

washing machine

toothbrush

vacuum cleaner microoven

remote control

water kettle iron timer


Essentials to help consumers through their day Small electronics with one simple function From none to many, small electronics has entered everyone’s room. They were luxuries but they become essentials now. These small electronics for the home serves to re-establish Braun as a household name in America. By quietly supporting consumers in their daily routines, Braun Electronics represents the everyday essentials that consumers can depend on. By secondary research, we narrowed our product category into three product: speaker, humidifier, towel warmer.

Straightforward, honest and simple function

Help consumers through their day Maintain a cozy environment

“ The technology will come first, the products second, and then the needs will slowly appear, as new applications become luxuries, then needs, and finally, essential.”- Don Norman


Concepts ID

UI

Geometric Playful Inviting

ID


UI

Contrast Intimate Elegant

ID

UI

Solid Silent Sculptural


Silent, solid and intimate Small electronics with one simple function

Without fuss, Braun Electronics are straightforward and honest to their function. They are not only consumer-centered; they are also environment centered. They sit silently in the background - but are there when you need them. We got valuable feedbacks from our concept review and combined our concepts into our final design.

Towel warmer

Humidifier

Speaker

Simple

Silent

Ambient

Intimate


Speaker Colors / Material White matt plastic White matt plastic

Hanging Hanging on the mirror or cabinet

Volume control Adjusting volume by sliding

55

sliding Rails

220

Dual rail system holds front sliding cover tightly Slide to turn on / off

55


Humidifier Colors / Material White matt plastic

lighting Indicating on/off and alert when water level is low

275

180

refilling Pouring water directly into the top opening

Water indicator Monitoring the level of water left in the tank

Tap to turn on / off


Towel warmer Colors / Material White matt plastic

Embossed panel Reducing contact area with towel to reduce drying time

450

600

Push down to turn on


wobble world fun with balance


see + do + explore Three ways for children to know the world instinctively. In Chicago Children's Museum, most of their exhibitions are about scientific education. Combining the ways children know the world, we decided to explore a new area, physical education.

instinct

interaction

From here comes the most important design principle of all:

have fun!

risk Research at CCM

Research at CCM

age

fun!

possibility

ability


wobble world a giant moving board game that lets kids play by using their own balance

prototyping and testing in Chicago Children’s Museum We made a wooden wobble prototype of our initial thoughts to know more details. We put it in children’s museum and tested that for an afternoon.

Prototype

Prototype test

Prototype at CCM

insights

ideas

• kids liked to jump on it

• place other elements nearby so kids can jump from object to wobble

• kids liked it at first, but lost interest quickly

• make a game out of it!

• multiple kids wanted to be on at the same time

• make a larger surface to allow many kids to interact


wobble with games The most important insight we got is that the wobble is too safe and easy for children, and they wouldn’t spend more than 5 minutes on that. So we decide to put task and game on it.


Creating engaging experiences to support building product selection

Design Planning 2010 Project Advisor: Vijay Kumar Project Team: Cecilia Ambros, Mehmet Cirakoglu, Tom DeVries, Jill Haagenson, Amber Lindholm, Nikhil Mathew, Elena O’Curry, Fei Qi, Kshitij Sawant, Owen Schoppe, Libby Taggart, Pinxia Ye


Opportunity Space Understand the experience around the discovery, selection, and recommendations about building products and finishing.

How can Autodesk help manufacturers better connect and engage with their audiences?

Owners Homeowners Developers

Owner

Manufacturer

Manufacturers Sales Managers Marketing Managers Customer and Sales Representatives

Professional

Professionals Architects Interior Designers Contractors Engineers


Research Going into the field and talking with stakeholders. Geoff

Interviews

Helen

Homeowner

Interior Designer

Aaron

Cheryl

Homeowner

Martin and Rachel Homeowner

Jennifer

Anneka

Interior Designer

Mandhir

Lynn

Homeowner

Tina

Kim

Gina

Patrick

Jackie

Douglas

Craig S

Janette

Becky

Joe L

David

Homeowner

Homeowner

Maxine

Andrea

Homeowner

Homeowner

Matt

Claudia

Homeowner

Homeowner

Interior Designer

Interior Designer

Graduate student in interior architecture

Commercial Architect/BIM Consultant Interior Designer

Architect

Architect

Architect

Director of Interiors

Manufacturer, Regional Sales Manager Manufacturer, A&D Representative

Manufacturer, Manager

Manufacturer, Sales

Lee

Chris T

Hardware store employee

Katie

Graduate student in interior architecture

Architect

Christine

Homeowner

Sue and Michael

Chris C

Dan

Jim

Homeowner

General Contractor

Kim

James

Jami

Audrey

Rusty

Stephanie

Mona

Homeowner

Pip

Homeowner

Retail Manager

Graduate student in interior architecture Graduate student in interior architecture

Architect

Commercial Architect

The whole team was divided into 3 groups, researching on three scales of projects and focusing on different stakeholders. Our group researched commercial projects and interaction between professionals and manufacturers. We interviewed some architects and managers.

Manufacturer, Sales

Interview

Manufacturer, General Manager

Manufacturer, Sales and Design

Shari

Designer (showroom)

Interview


Analysis

Insights

Framing

After collecting data from our research, we began to look through them and find interesting quotes and behaviors. In our team meetings we discussed the value for lots of details in our research database and filtered out more related and meaningful ones.

We framed the data into insights and clustered them into themes. Those insights are about the whole process of the project and from perspectives of different roles.

We had a workshop with our client to facilitate them through our research process and to understand their expectations. In this section, we brought all the three groups together with all the insights into a big pool to re-cluster and frame the system. We clustered the insights together into some primary design principles.

Insight cards

Client workshop

Framing insights

Presenting insights


Trusted Advisors Knowledge Level

Historical Knowledge

Detailed Evidence

INFLUENCERS

Information Availability Liability & Risk Reputation Expert

Tailored

Learning Value

Real World Use

Tangible Experience

Integration Balance

Emotional

Relationships

MINDSETS professional Compromise

Owner

Insight Map

INTERACTIONS

Common Context Co-creation

We organized the insights into a framework to show how the system works with three stakeholders and the process.

manufacturer

Face-to-face

Ad-hoc Discovery

PROCESS Dream

Plan

Learn By Doing BUILD

Scope Changes live


Design Principles Value Creation Help stakeholders identify sources of value to better allocate resources and improve their overall experience.

Roles & Expertise Support owners’ need to have a sense of ownership and emotional connection to the end results. Help stakeholders efficiently allocate time, money and effort throughout the process. Support learning, exploration and experimentation throughout the process.

Making it Real Support discovery and decision making with tools that reflect real world situations.

Promote accountability and trust among project stakeholders by helping them define roles and demonstrate expertise.

Support definition and clarity of roles and responsibilities within a project. Make each stakeholder’s expertise and knowledge apparent to others upfront. Extend and deepen collaboration spaces to include all stakeholders.

Project Transparency Help homeowners understand spatial relationships and overall context of use. Enable quick access to real world applications of product use and product experts.

Simplify information capture and access over the life of a project and beyond.

Ensure plans are realistic, accurate and feasible.

Provide upfront transparency about the process for stakeholders. Make created knowledge and content available and accessible for future use. Enable feedback and lessons learned to be filtered to others beyond the project.

Help stakeholders access and incorporate solutions that have been proven successful.

Provide greater understanding about ramifications and trade-offs during decisionmaking.

Common Context

Personal Relationships Incorporate empathy into the underlying architecture to build trust and support interpersonal relationships.

Establish and communicate credibility to build trust between players.

Incorporate empathy and understanding to foster trust among stakeholders. Utilize trusted advisors and social networks to provide feedback and validation about decisions to stakeholders. Position Autodesk products to extend beyond the traditional design process, fostering long-term relationships.

Improve communication and understanding by helping stakeholders establish common ground.

Deliver information that can be filtered based on different roles and levels of expertise. Support professionals and manufacturers in translating ideas into terms owners can understand. Help owners articulate and realize their vision for the project. Use storytelling as a common language to translate ideas, concepts and needs.


Concepts From the principles and insights to specific solutions in the process. What we can do to help them make decisions?

dream

Owner

plan

Professional

Manufacturer

build

primary user

Sherpa

Matchfolio

Expose and define styles by A-B comparison in scrap book. Get emotional supports, products and learning experience by searching based on emotions. Listen to home owners’ pains with audio or video files.

DeskRay Vision DeskRay Vision An embedded database of completed projects and products in use, accessed primarily at the location using an appropriate interface. It can be accessed remotely but is location specific.

ACN Gallery Annex This space serves as an “experimentation lab” and “discussion platform” for architects and their clients, enabling them to communicate, sketch and discuss the project.

Integrated project management tool that gives a cohesive experience through effective communication, accountability and transparency.

BIM Escalator A tool that guides people through stepby-step creation of BIMs for products with appropriately linked data. Standards are based on the Revit Model Content Style Guide, but this tool simplifies the process for content development and organization.

Straight from the Source

Self-serve Content Management system that aggregates users to purchase online with big discounts, enhances direct touch point with manufacturers and provides incentives not limited to promotions and discounts. This solution can provide real-time inventory of products and bill of goods, matching desired users to specific retailers.


Scenario

John Myers works as project manager for a luxurious hotel chain. With his team, he manages the building of a new hotel abroad. Picking the partner: John and his team decide to Learning about the region: The team explores the work with AoA projects in the area

A Commercial Building Project

What does this plan mean?: Time to call the ACN Gallery Annex

? live

1

2

Plans come alive: Simulating the project

What else?: John and the architect browse and explore alternatives

3 Bringing in the right partner: John contacts the fabricator

Housecall

4

5

No confusion: Architects create standardized BIM models with ease

Maintenance made easy: John uses Housecall

6 Performance analysis: Manufacturers track their products’ performance

BIM model

7

8

9


Wellness experience:

Diabetes in Chicago Latino's communities


Research Questions The research questions are a combination of the two main components of the study: community and wellness Our goal was to understand the individual’s current perception of each, and identify the current areas of overlap as well as potential overlaps between two as to build a solution in that space to aid the prevention of diabetes and support those diagnosed with diabetes.

To generate a picture of their current wellness model meant understanding:

To generate a picture of their current community model meant understanding:

How individuals perceive the role of wellness and health in their life. Where do they go for prevention and cure now? Who do they trust to inform them? What has been their health journey so far, and where do they see it going? How has being diagnosed diabetic or being at-risk changed the perception of their everyday health and activities?

What creates community for them? and how do they see themselves fitting into the community? What cultural factors influence their perception of community? What community services are they using already that are successfully integrated into their lives?

For Whom?

Where?

Participants: 7 families, which have diabetic or pre-diabetic family member.

Pilson- Chicago's largest Mexican community


Methods Workshop Community Map Information Target Past, Present, Future

In-home research Calendar Family Tree / Diabetic Diary LoterĂ­a cards Photo/Video self documentation Interview Shop along Cook along Eat along

Participatory Workshop My health successes & challenges Health rethinking


Oppotunities Rethinking Health

Cultural Support in the Community

As the "health stairs" below, it shows where they are as a community, they are becoming aware of the importance of health and trying to know what is health. In the stair of health, they are mostly on the "Aware" stage where they are trying to know what health is and how to be healthy.

Understanding the cultural definition of wellness is important. As a minority group, the nutrition information and recipe suggestions for their traditional eating habit seems not available for the residents. They are trying to practise healthy in their own definition, which is always varies from one to the other. However, this attempt is perceived as an achievement and that's something they want to share and show to the others.

Our participants showed a great passion of health knowledge, but their information accesses are very limited. Most of the information is words of mouth, because most of them don't have computer and only read Spanish materials. It's very interesting to see how the information is spreading in the community. When they have the sense about "what is health", it's useful for them to "know how to become healthy" in their culture.

Have a clear sense of their health condition

Some of them are really taking step to be healthier. They do exercises every mornings and change their diet. However, most of the participants don't really know how is their health conditions and they are not sure about what is good for them. On the other hand, all of them are very proud of what they've done to improve their health. The effective support to deliver knowledge to the residents would be very helpful.

Take steps to get healthier Encourage others to take actions

Know what health means to them Know their health conditions and their families'

PRACTICE KNOW

Know how to be healthier Know the health care services in the community

Aware of the importance of being health Try to reach out to health information

AWARE

Have senses of where to go for healthcare


In-home Hygiene Definition

Home hygiene pertains to the hygiene practices that prevent or minimize disease and the spreading of disease in home (domestic) and in everyday life settings such as social settings, public transport, the work place, public places etc.

Activities Users: people - care givers, elderly, kids.

Tools: medical test tools, mop, soap, detergent, washing machine, sanitizer, groomers, toothbrushes, shavers, swab, facial tissues, etc...

Objects: sink, water, food, medicines, furniture, clothes.

Activity function hierarchy Home Hygiene Prevention

Social

Body hygiene

Wash hand Bath -Alcohol Gel Brush Teeth -Sanitizer Cut nails -Soap Healthy diet Groom Shave Shower Weigh

Protection

Groom

Bath

Wash hand

Healthy diet

Disinfection

Monitor

Clean

Shave

Cut nails

Brush teeth

Weigh

First-aid

Test

Pet hygiene

Shower

Ware mask

Isolation

Take medicine

Care giving

Use tissues

Others: pets.

Therapy

Cook food Storage Laundry Clean

Activity + Objects Hand hygiene

Wellness

Respirato- Food ry hygiene hygiene Ware mask Use tissues Dispose tissues

Laundry hygiene

Food stor- Wash with age hot water Manage food Wash with Cook food bleach appropri- products ately Solar disinfection Water storage Filter water Disinfection UV irradiation Boil

General home hygiene

Care of domestic animals

Home health care

Clean (furniture, sites, surfaces, carpet, floor...)

Shower Cut nails Grooming Clean Disinfection Vaccine

Monitor blood pressure/ heart beating/ blood sugar... Medicine First-aid (bandaid) Isolation Disinfection Take care the sick

Activity + Environment

Bedroom

Bath Closet

Living room

Kitchen

Basement/ Garage

Balcony/ Yard


Modes in UML

Scenario 2: Simple family first-aid

Scenario 1: Washing hands

General in-home hygiene. Multiple users, kid gets hurt.

General in-home hygiene. one user.

1. General in-home hygiene Stimulate Awareness

Scenario 2: Kid gets hurt, simple family first-aid

Use Sink

2. In-home health care

Components

Kid

Components

User

Scenario 1: Washing hands

Inquiry

Hands Get hurt

Inquiry

Inquiry

First-aid box

Offer

Inquiry Use Soap

Scenario 3: High blood pressure patient self monitoring and health care

Find box

Inquiry Soap

Offer

Band-aid

Proceed

Offer

Find band-aid

Paste Hands

Washing

Check out

Confirm

Sink

Offer

Parent

Receive band-aid

Paste band-aid

Feedback

Use dryer

Return box

Scenario 3: In-home health care High blood pressure patient’s in-home health care Starting from long-term routine, see their activities then scale down to a daily bases. Patient

Artefacts

Doctors

Inquiry Visit doctor

Patient

Inquiry

Use Tools

Offer

Diagnose

Wake up

Breakfast

Hygiene

Instructions In-home health care

Inquiry

In-home health care daily activities

Offer Regularly visit doctor

Hygiene

Feedback

Blood pressure is high

Inquiry Offer Instructions

Advice

Measure Blood pressure

Work

Lunch

Work

Dinner

Decide medicine type

Take note Blood pressure is low

end

Hygiene

Take medicine

Sleep

end


thank you Pinxia Ye

yepinxia@gmail.com




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