Convergence

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Podium MC


Interaction Design as Catalyst


According to WIKI…

“As products become more complicated, often due to technology, designers are facing

new challenges in gaining strong user acceptance.

The number of people using and developing products powered by some sort of technology continues to grow; these new systems are more functional and robust than ever, providing more features, functionality, and capabilities.”


According to WIKI‌

However, with the added complexity, the new generation of products is becoming more difficult to understand and use. As a result, users

become more frustrated,

unhappy and less productive. Large portions of functionality in the complicated software products and consumer electronics go unused, and products often fail in the consumer world due to their unnecessarily

complicated user interfaces.�


De-contructing Digital Experience Design

human.

technical.

aesthetic.

Digital Experience Design exists as the design of behavior, bounded by three core interests: Human,

Technical and Aesthetic.


Gurus Past + Present


Gurus Past: Specialists In Defined Fields

Tacticians

Usability Experts Creative Geniuses Web Consultants


Gurus Present: “Generalists� Who Blur The Lines

Tim Brown :: IDEO Design Strategy & Innovation

Robert Greenberg :: R/GA Consumer Engagements

Alex Bogusky :: CP+B Momentum Creators


Teams Past:


Teams Present:


How Long is Your “Fuzzy Tail”?

rigid

not as fuzzy

getting fuzzy

fuzzy

awfully fuzzy


Websites: The Way It Was

Usability-driven

Creative-Driven

Tech-Driven


People-Driven Experiences: The Way It Needs To Be

People-Driven


Point In Case

Website (1999)


From Web Sites to Digital Experiences 1

2

Digital Brand Experience (2007)

3


The E-word

“Companies stage an experience when they engage customers in a memorable way�


Product + Experience Design

Source: Kevin Mullet—The Essence of Effective Rich Internet Applications (2003)


Useful, Valuable…Emotional?

Source: Peter Morville— Ambient Findability

When done effectively, Experience Design leads to perceived value and positive emotions/feelings informally known as “the warm and fuzzies”


What’s The Role of the Modern Agency?


Agency Roles Are Getting Fuzzy

“Our

advertising agency, Crispin Porter + Bogusky, said it was time to bring back the Rabbit name.�


Proof of Fuzziness


Gaming :: XBOX 360 Interface


AKQA :: Digital Marketing


Event Marketing :: Picture A Healthy World


Frog Design :: Design Consultancy


Retail Experience :: Hershey Store


Ogilvy :: Big Brand Agency


Multi-channel Experience :: Dominoes Pizza

1

2

3


Crispin Porter + Bogusky :: “The Factory”


Digital Experience Design What does a

team look like?


T-shaped thinking

“People who are so inquisitive about the world that they're willing to try to do what you do. We call them "T-shaped people." They have a principal skill that describes the vertical leg of the T—they're mechanical engineers or industrial designers. But they are so empathetic that they can branch out into other skills, such as anthropology, and do them as well. They are able to explore insights from many different perspectives and recognize patterns of behavior that point to a universal human need”.~Tim Brown, IDEO


Merging T-Shaped Thinking With Traditional Creativity


4 Dimensional Minds


Teams With Overlapping Skills + Strengths


Some

Examples


NASA.gov


NASA iPhone Application


My Vegas + RSVP Event Planner

1

2


What Will Agency 2.0 Look Like? c


c

Less like this‌


c

More like this‌


Wanted: DaVinci-Like People Thinkers + Doers Fuzzy Agencies Clear + Measurable Results


Thank You.


Podium MC


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