Itecom gucci project mba

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EXPERIENCING THE GUCCI E-WORLD PERPETUATING THE PURSUIT OF EXCELLENCE THROUGH CUTTING-EDGE TECHNOLOGIES, PUSHING CUSTOMER SHOPPING EXPERIENCE TO THE LIMITS, ENTER TO THE GUCCI E-WORLD A REPORT AND E-ANALYSIS BY Devika Gopinath and Nafissatou NIANG MBA SOLVAY 2013 Despite the uncertain economic climate, some

The Luxury industry is embracing IT and E-business

industries have revealed themselves as strong ones

technologies and incorporating them into their

by, surprisingly, enduring almost no impact from the

strategy with the ultimate goal of creating new ways

down turn. That is the case for the Luxury Goods

of making business. That is why we have chosen in

Industry which has shown more strength than ever

our report to take a closer look into the Italian luxury

with a 10% estimated market growth in 2012

brand Gucci, which is one of the most engaged

according to the Bain & Company annual insight of

luxury brand in implementing e-technologies into its

the Luxury Goods Worldwide Market.

strategy.

What is interesting to highlight from the study is that E-commerce activities of the Luxury brands have

One purpose of this paper would be first, to

been growing for several years and will continue to

conduct an analysis of Gucci E-business strategy

grow at a 25% rate per year showing how this

and understand what are the different channels and

emerging channel is key for the industry: not only

tools the company is deploying, secondly to focus

because it creates a different source to generate

and analyze furthermore the Gucci Retail e-strategy

additional revenues but also because it is a way to

by explaining how the company is using that to

reinforce the customer engagement to the brand.

build a stronger competitive advantage; in order to,

This statement is even more true considering the fact that there is a shift in the age of luxury goods consumers to younger clients that are in search of a different relationship with the brands, such as a more interactive, entertaining and innovative shopping experience.

finally, make our own recommendations on how the brand can go further into its E-business strategy.


A RENOWNED LUXURY BRAND The italian brand Gucci has been created in 1921 in the city of Florence by Guccio Gucci. Part of the brand portfolio of the french Luxury Group Kering (ex-PPR), Gucci is recognized as one of the leading luxury fashion brand in the World. With more than 10,000 employees in the World and 411 boutiques, Gucci designs and manufactures luxury goods including handbags, and luggage, shoes, ready-to-wear, silks, timepieces and fine jewelry and also fragrances and eyewear through licenses. The brand’s target consumers includes women, men and a dedicated for kids.

GUCCI AT A GLANCE DESIGNER Frida Giannini

MARKET SEGMENT Luxury Goods FINANCIAL PERFORMANCES GUCCI Annual report 2012



THE LUXURY INDUSTRY ANALYSIS THREAT OF NEW ENTRANTS - LOW •

Existing players are strong and competition is quite high.

They have established their image over decades and control the market.

Huge investment required to create brand image and to maintain it.

The market is highly volatile as consumer behavior is unpredictable and depends on several factors – economy,trends,welfare etc.

THREAT OF SUBSTITUTES - HIGH •

Fake products or off brands that are easily available at cheaper prices through illegal processes.

Other non-luxury brands gaining more popularity due to e-commerce and acceptable quality.

Other luxury products like cars, travel etc. are taking precedence over luxury fashion labels.

POWER OF CUSTOMERS - LOW •

The “true” luxury labels are not sold by common retailers and have very few, selected shops where they are authorized to be sold.

Rarity and exclusivity.

The price of the product sets the value for it and does not change with economies of scale or through other means.

No price competition among the existing players.

POWER OF SUPPLIERS - MEDIUM •

High value for the product in the market.

The suppliers are few and this increases the value potential of the product.

The manufacturers control the price.

The product is considered to be unique and is not mass produced.

INTENSITY OF RIVALRY - HIGH •

Large number of credible competitors and they all compete for a very small exclusive set of buyers.

The market is highly volatile as consumer behavior is unpredictable and depends on several factors – economy,trends,welfare etc.

Brand loyalty – consumers tend to be loyal to brands and acquiring customers leads to repeat customers.


THE COMPANY ANALYSIS GUCCI’S STRENGTHS •

Established brand image

Controls its distribution channels

Power over the suppliers & retailers

Directly operated stores

IT strategy aligned with the company strategy

GUCCI’S WEAKNESSES •

Instability of the management

Even if Gucci is the pioneer in integrating IT solutions in its business strategy the development is still slow.

THE MARKET OPPORTUNITIES •

Untapped market potential in the emerging economies – India, Brazil

Luxury spending in USA was back to pre-crisis levels by 2012 and still growing

More demand to expand and create more luxury products.

Advertisements through partnerships (e.g. Big budget movies).

Most of the existing companies are established names and can expand to different sectors

Technology and innovation creating whole new markets

THE MARKET THREATS •

Market highly volatile and consumer behavior unpredictable.

Competition is fierce and is spread across different industries (Cars, jewelry, watches etc.).

Customers are brand loyal and represent a high costs of acquisition

High required investment on the brand image (e.g. advertisements )

Risk of IT reducing the luxury quotient of the brand.



GUCCI E-BUSINESS STRATEGY

Gucci’s vision and strategy has always

been to offer extremely high-end and innovative products as well as a flawless customer experience. It is true that the Luxury industry is performing very well in this slow economy but it does not change the fact that this is a very competitive industry with few but big players who are well established in the market, justifying the need for companies to have more focus on creating new ways to reinforce their customer’s loyalty and increase market share. And this is what Gucci is trying to do by implementing initiatives and new IT oriented projects in order to fully develop its digital offer with new platforms, innovative software and cutting edge customer tools. Gucci Internet based Value Proposition - The overall strategy of Gucci towards its digital based value proposition consists in 3 main points:

which is proposed in 27 countries and translated in 7 languages. And finally a Mobile website launched in december 2012 and accounting already 27% of the Gucci’s.com eshop’s total traffic. A «strategy of free values» which is based in additional advantages and free values that an online gucci customer could benefit from in comparison to a customer shopping in a brick and mortar gucci store. With the development of an extremely dynamic and interactive social network; including a Facebook page with more than 10 million fans, a Twitter account, a Pinterest, Google+, Youku, Instagram and Sinaweibo page, Gucci created different channels to offer free values to its customers or potential ones with invitation to events, access to private informations about the collections and so forth... A «strategy of unique value» which consists in offering to the customers an unique value based on innovations and with the ultimate goal of differentiating Gucci from its competitors. Indeed, this approach can definitely help in creating new ways of achieving a competitive advantage for Gucci.

A «strategy of complete customer solutions»

And this is the strategy that we are going to

which allows the brand to offer a full range of

analyze with the implementation of the Gucci

products from its catalogue through online

Immersive Retail Experience.

platforms such as the Gucci Style Application, a virtual catalogue proposed in 8 languages and available for Ipad, Iphone and Itouch devices. The application makes the whole catalogue available for shopping. Another e -commerce solution that Gucci is offering is its e-shop website gucci.com

Gucci is implementing initiatives and new IT oriented projects in order to fully develop its digital offer.


THE GUCCI RETAIL IMMERSIVE EXPERIENCE

The Gucci Retail Immersive Experience is a strategic multi-channel concept developed in partnership with an american high-technology company named OOOII. The idea is to launch an innovative and cutting-edge visual and interactive concept into Gucci’s physical stores around the world with a two years project starting in 2011. With an ultimate goal of fusing the physical stores and online shopping experience into one integrated experience for the Gucci clientele.


A PARTNER OF CHOICE What OOOII is hoping to do with this project is to develop technologies that will allow Gucci to offer a brand new and innovative way of shopping in their boutiques and at the same time by keeping the experience very intuitive and in line with the way customers like to shop and interact with Gucci today. Gucci is an established brand and very much a luxury brand; So the objective is not to launch a technology that will replace the one to one contact between the client and the sales staff but to offer to Gucci an innovative way of enhancing that relationship. Because of the specificity of the luxury shopping experience OOOII decided to avoid any individual based concept to keep the interactive shopping experience.

From the gesture based interactive windscreens

box digital, was founded by Kent Demaine and is

in “Mission Impossible: Ghost protocol” to the

located in the heart of Hollywood.

enterprise view screens in “Star trek” were

The company has recently partnered with the

created by OOOii (pronounced as “ooh-wee”). It

luxury brand Gucci in order to launch the “Gucci

is interesting to note that a lot of graphics and

Immersive Retail Experience”. The phase I of the

VFX thought to be done during post production

project, which went live on Sept 21 2012, has

were actually played onset. OOOii has been

OOOii Real Time servers driving ultra-thin, Matrix

specializing in future technology design and

LCD video wall displays and are designed to be

information visualization for the Hollywood

massively scalable for immersive experiences.

feature film industry since the start of this

The second phase will allow the customers and

millennium. The company; formerly called Black

staff to interact with the displays in intuitive ways.


THE TECHNOLOGY OOOii is specialized in creating visual effects sequences from data. And often use real-time installations utilizing a hybrid framework, which is a mashup of VFX, VR, interactive and gaming technologies. Using a combination of Adobe Illustrator, Photoshop, After effects and Maya for 3D elements, designers from OOOii create animated User interfaces and graphics which are primarily played live on set. Although they were initially doing most of the graphics during post production, now they have started creating more live graphics which are played on set .Flash or director is then used to create cued animations that could be timed to the actors' movements and

also helps in interaction between the computers on set. OOOii is currently working on bringing cinematic information visualization out of the theatre and into the world of retail and branding using special augmented reality techniques for deploying in-situ information and branding. They believe that multi-faceted, touch-point-driven technology is the new frontier of marketing and would provide a more experiential brand/consumer relationship.


The LIVE ENVIRONMENT

concept was set up by the company to explore

these new areas of development in advertising. This reengineering towards natural experience in an immersive venue is aimed at transforming the industry of visual communication. Drawing on the tools, techniques and experience developed while designing the immersive visual effects sequences for Hollywood feature films, the developers at OOOii have implemented the open interface framework in order to bring these technologies to the live environment. The landscape of Live environment can be divided into three core technologies depending on the level of audience engagement. 1. An immersive environment deploys a visual spectacle as the primary means of engaging its participants. •Multi-screen

Projections

•Holographic

Content

•Non

Uniform Surface Projection Interactive floors / ceilings / domes

2. A responsive environment utilizes the passive and/or active engagement of its participants to deliver its message. •Face

Tracking

•Reactive

Content

•Physics-based

Content

3. An intelligent environment relies on developing an active and/or passive relationship with its participants, controlled by an open interface engine, in order to deliver its message / experience. •Multi-touch

Surfaces

•Gesture-based •Device

Interaction

Recognition / Communication



THE PROJECT IMPLEMENTATION What is unique about OOOII technology is a real

Phase 2: allowing the customer to interact with

time engine that can drive a full length content and

the technology

display it in its native resolution to a 45’’ and 50’’ Clarity Matrix LCD wall display developed by

As mentioned earlier, it is key not to lose the

Planar Systems and implemented in Gucci’s

shopping experience and personal interaction

flagships. This is the most advanced display

between the sales person and the client which is

technology available in retail today. The technology

very much part of the luxury shopping experience.

has been implemented following these different

The ultimate goal of OOOII instead was really to

phases:

enhance that particular relationship by giving to Gucci staff the tool they needed to really elevate

Phase 1: Advertising imagery and fashion shows OOOII created a real time engine that allows to

the in store experience. To achieve that, OOOII installed two ways that the customers could interact with the technology:

drive a 4 K high resolution life size content on a super high resolution display which makes it

The Gesture technology - The customer can

extremely life like. And that high resolution imagery

now stand in front of the displays and literally wave

works really well with Gucci because it shows

with their hands the images to go through the

every detail about the products: the fabrics, the

collection. The technology will recognize the

leather, the trim and so forth... where no detail

gesture and move through the fashion show.

would be lost in translation even if it is on display

The gesture is not something that customers

as opposed to in person.

expect the first time, so here again, the sales

This first phase represents more of a passive

person has to show them first and as soon as they

experience for the customer who can enter the

will see how it works they are very responsive to it

store, watch the fashion show in a full length high resolution with different screens all synchronized and working together, creating a truly immersive environment. That is key in 3-4 floor large flag ship like the Milan Monte Napoleone ones where the implementation of this technology offered an unique opportunity to unify the flagship in one theme and one campaign.

as it’s very easy to use.


Creation of the Virtual catalogue - The concept here is to allow the sales person to use their Ipad to show the collection and present a personalized fashion show based on the customer preferences. For example if the customer wants a black evening gown, the sales person can drill down through the catalogue and show on the monitors Gucci models wearing black evening gowns in high resolution. The application developed for the Ipad is not intended to be customer facing so this is something the store staff work with the customer to have that experience. Interaction with store staff still remains crucial for both of the technologies.

Development of an Interactive shopping application This is something Gucci really wanted as the brand have an incredible history of products in particularly in luggages and hand bags and it is practically impossible to show everything on the store room floor. The idea was to create an app so that the customer could go through the entire collection virtually and select a product which can be projected on the display.



Another concept developed is for the Gucci kids line: OOOII created a virtual game through a magic mirror with a bear allowing children visiting the store to play games with the bear.


THE CHALLENGES

Real time broadcasting of Gucci’s life events Developing ways to broadcast the Gucci

In order to guarantee the success of this project OOOII in collaboration with Gucci has to train the sales staff as well as customers in a new way of interacting with the store and the technology. Indeed, OOOII goal was to make

Fashion shows in the flagship stores would be another concept OOOII would like to work on.

available a very intuitive technology easy to navigate with. And as it is a new way of experience shopping, the company had to make that both customers and staff were comfortable with the technology and will be able

gathered through the technology and utilize it even more to guide market data in order to enhance customer experience that way. OOOii has been offered to manage the backend data of the Gucci website in order to provide a

to embrace the immersive environment in the store.

customized experience to its online clients. They believe that the information about the daily visitors of the website and the flagships would allow them to enhance the experience further by providing intelligent and dynamic information to

The biggest challenge for the project was in building the actual content creation for these

Develop the customer backend The idea would be to use the customer data

very high resolution and high performing displays. As a visual company OOOII understand that this kind of production does require a very specific production with visual effects shoot. And they had to count on the help

the visiting customers.

of Gucci innovation manager to make it happen and make sure that they produce the proper content to fit with the displays and Gucci’s image.

client and the sales staff

FUTURE DEVELOPMENT OF THE PROJECT The phase one of the project has been implemented in 4 Gucci flagships in Milan Monte Napoleone, Hong kong, St Tropez and New York in Macy’s. The next step would be to extend the implementation of phase two in all flagships, as Milan is the only one offering that full experience for now, and starting with the Hong Kong flagship which market will probably respond very favorably to this interactive e x p e r i e n c e a s p e o p l e t h e re a re v e r y technologically oriented.

OUR ASSESSMENT The key elements of the projects were: •to keep the one to one relationship between the •to develop the appropriate content to fit with a resolution display •to select the appropriate technology that would be adaptable to a physical store by any constraint of spaces •and finally, to create a scalable technology allowing the concept to be upgrade and evolve. Identified gaps - Too much focus on keeping the interaction between the staff and the customers create a loss in the opportunity to directly offer the application technology to the customer. - Implementing the project in several phases makes it long and offers the opportunity for the competitors to catch up the brand.


OUR RECOMMENDATIONS Traditionally, strategies employed by luxury

1.

Affluent customers use the web as their

companies have been different from those

number one source of information on

followed by mainstream companies/industries.

luxury products.

And this, in fact creates a rather sticky situation

2.

Potential customers have access to third

for the luxury industry while adopting solutions

party sources that provide information

which work for others in the market.

about the company.

E.g. Blogs and

articles on the products. Luxury companies have been slow in adapting

3.

to the internet boom. The dichotomy between the exclusive nature of luxury brands and the

Usability and reachability of internet and technology has been steadily improving.

4.

Customers remain loyal to a website or a

mass accessibility of internet has been the

technology due the learning effects and

major reason for this delay. But it has been

hence it is important to be a first mover

proved in recent years that avoiding technology

in applying a new technology.

and IT in name of exclusivity could have harsh implications on the clientele.

The positioning and branding of Luxury goods fall in the spectrum ranging between

Due to the following reasons, it is becoming

accessibility and exclusivity. Although we believe

increasingly difficult for these companies to

that luxury brands should maintain their

separate IT and technology from their business

exclusivity stature, the value of their products

strategy .

and services should still be desired and wanted by the potential customers of the future.


Information technology has helped Gucci, to bring in more customers through its e-store and

1. Create a customer profile recognition technology

also to spread information about the company through its online presence. Through our

In order to go furthermore in its immersive retail

recommendations, we would like to bring

experience we would recommend Gucci to

technology and IT to a more competitive

use a technology to mix its different channels in

position within Gucci so that it can enhance its

order to integrate the virtual and physical

existing services without losing the exclusivity

shopping experience. The idea would be to

factor.

create a specific technology that will allow to share any data from the customers that are

Recommendation for Gucci – Retail immersive experience The recommendations below are in line with the “Retail immersive experience” launched by Gucci in their flagship stores. The key factors of the project which make it different from other web based strategies are: •

the importance of interaction between the store staff and clients

the combination of cutting edge technologies(both software and hardware)

A mash up between the physical world(stores) and the virtual world

By keeping in mind the above key elements we would like to propose the following recommendations which would further enhance the experience in Gucci stores and in turn improve the experience for existing and potential customers of the company.

using the phone e-commerce application with their profile information, preferences, buying habits and make it interact with the display installation in store. Once a customer walk next to a equipped flagship or enter the Gucci physical store, the technology will connect to its phone device to access the e-shop profile information and with the data collected it will instantly show in the screen display a personalized and adapted fashion show or the customer favorite look or products that would match its preferences the most. And the same experience could be offered at home as well or anywhere else.


while at home or while doing e-shopping through 2. Launch a virtual fitting room

the website.

As luxury companies; including Gucci, are very

d. The products selected via the virtual rooms

sensitive about the product quality, it is important

could be directly integrated with the customer’s

to find a solution where the customers can decide

Gucci personal account where it can be added to

on the fit and style of the designs without actually

the wishlist or can be used by the staff to send

having to physically try out the products. This

reminder to the client

would be a revolutionary concept in the retail segment; especially for luxury brands; where they

Expected benefits

want to give the opportunity to the customer to be

By investing in a partnership with a reputed

flexible enough to try out maximum products

technology company like Cisco which is capable

without compromising the quality for the rest of

of creating a virtual fitting room, Gucci could gain

the potential customers.

a competitive advantage in terms of bringing cutting edge technology to the retail shops. The

The concept of virtual fitting room would involve:

project could act as an extension of the Retail

a. 360 degree body scanner with inbuilt software.

immersive experience could attract the young,

Companies like styku have already been

tech savvy crowds who are essentially the target

developing and upgrading body scanner

group for the brand. The virtual fitting room need

softwares. The technology uses a kinect based

not be limited to clothing line but could also be

body scanner which can produce a 3D image

extended to accessories, handbags, watches and

of your body shape and store it digitally. The

other products which are very much part of the

digital output can be fed into a mirror display.

Gucci brand. The fitting room experience could also bring an element of gamification for the

b. A high resolution display in the fitting room which would allow the staff/customer to select the clothes from the virtual catalogue and test it on the avatar on screen. Cisco StyleMeTM has been a concept developed by the Cisco IBSG team by which the customer can flip through the selections on a life-sized mirror using hand gestures and try on the different options in real time. c. A repository or database of the measurements created via the body scanner software. These measurements can be saved on the customer’s Gucci personal profile which he/she can access

customer which in turn adds to the immersive experience.


OUR REFERENCES Interview with Jennifer Sims, OOOii producer and Gucci immersive retail experience project manager http://www.cisco.com/web/about/ac79/docs/retail/StyleMeEngagementOverview_120611FINAL.pdf http://www.oooii.us/applications.html http://www.jonathanbroquist.com/blog/2009/05/oooii-interview-on-flash-air-in-hollywood/ http://www.brandchannel.com/features_webwatch.asp?ww_id=507 Kering annual report www.Kering.com www.Gucci.com Videos: http://www.youtube.com/watch?v=jDi0FNcaock http://www.youtube.com/watch?v=wVZVnX9IrI0 / http://www.youtube.com/watch?v=1JqdbcH0saU



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