VISUAL WAREHOUSE

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CONTENTS ADOBE SHORTCUTS 1 (PAGE-2) DIFFERENT FILE FORMATS AND THEIR USES (PAGE-6) MEASUREMENT CONVERSION (PAGE-11) LET’S TALK TYPE, LET’S TYPE TALK (PAGE-15) BUILDING A WEBSITE (PAGE-19) STANDARD IMAGE SIZES (PAGE-23) COLOURS (PAGE-27) CALLIGRAPHY (PAGE-31) CAMERA SHOTS AND ANGLES (PAGE-36)

PHOTOSHOP, AFTER EFFECTS, PREMIERE PRO SHORTCUTS (PAGE-40) DESIGN TERMS AND ABBREVIATIONS (PAGE-46) WORST MISTAKES DESIGNERS MAKE (PAGE-50) PAGE SIZES (PAGE-54) USEFUL RESOURCES (PAGE-58) FONTS WITH RESPECT TO PAPER SIZES (PAGE-62)

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FILE DIFFERENT

FORMATS (and it’s uses)

BM

Ai

Bitm Imag File

Adobe Illustrator Artwork

EPS

EXP

GIF

JPE

Encapsulated Post Script

Export File Type

Graphics Interchange Format

Join Photogr Experts

TXT

PNG

PSD

PP

Text Message

Portable Network Graphics

Photoshop Document

Micro Power

Uses of some of the known File Formates VW|6

There are loads of file all of theme have diffe

BMP

RAW Untouched

Bit M


e formats out there, some are used more than the others, erent uses & functions.

MP

map ge e

CDR

DMG

Coral Draw

Apple Disk Image File

EG

MP3

nt graphic Group

MPEG Audio Layer 3

PT

osoft Point

Map File

DOC Document File Format

MOV

TIFF

Metal Oxide Varistor (File name estension for Quick Time Graphics)

Tagged Image File Format

PDF

RAW

WAV

Portable Document Format

Collection of Unprocessed Data

Wave Form Audio

PDF

EPS Vector

A universal file format popular for documents

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D I F F E R E N T F I L E F O R M A T S & I T ’S U S E S

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Ai

PSD

PNG

EPS

JPEG

- Illustrator Native File - Vector Based - File that can be Scalled

Most Used / Known File Formates Popular & Animated

GIF

Getting the Attention it Deserves

SVG

Used by Pros

TIFF

- Photoshop Native File - Raster Based - Files with set Dimmesion

- Raster Based - Transparent Background - Can’t be scaled larger - Making the most of a quality

Vector Based File to be modified in Illustration

- Raster Based - File with set Dimesion - Can’t be scaled larger - Ideal for Size

NOTE The above mentioned file types are commonly used & known for their great features.


IMAGE FOREMAT

MICROSOFT

GIF

JPEG

BMP

TIFF

EPS

RAW

PDF

X

W

PPT

In the end, different image file formates are used for different purposes.

FOR BUILDING WEBSITE / BLOG SVGS

Great content is definitely appreciated, sticking to the quality of image files is the thing & for that we need

are great and save space

IF YOU NEED TRANSPARENCY

JPEG

IF ANIMATION IS THE GOAL

PNG

are a perfect answer

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ur

ve rs

ion

Me a s

em e

n o C nt

Inch

cm

mm

ft

m

2.54

25.4

0.083

25.4

PX 96

Multiply(x)

pt

p

yd

72

6

0.027

Divide(/)

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Meter

Milimeter

cm

mm

ft

in

cm

m

ft

in

100

1000

3.28

39.37

0.1

0.001

0.003

0.039

PX

pt

3779.52

2834.65

p

yd

PX

pt

p

yd

236.22

1.093

3.779

2.834

0.236

0.001

Multiply(x) Divide(/)

Centimeter

Feet

m

mm

ft

in

0.01

10

0.032

0.393

cm

m

in

304.8

12

mm

30.48 0.348

PX

pt

p

yd

PX

pt

p

yd

37.795

28.346

2.362

0.010

1152

836.99

72

0.333

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Points

Pixels

cm

mm

ft

0.026 0.264

m

0.749

m

in

ft

0.035 0.0003 0.001

0.0008 0.010

pt

0.0002

cm

in

0.013

p

yd

PX

mm

p

yd

0.062

0.0002

1.333

0.352

0.083

0.0003

Multiply(x) Divide(/)

Pica

m

ft

in

0.013

0.166

mm

0.004 4.233

Yards

cm

m

in

914.8

36

mm

91.44 0.914

PX

pt

cm

yd

PX

pt

p

16

11.999

0.423

0.004

3456

2592

216

ft

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Let’s talk type, Let type talk VW|15


Traditional, conservative, shows reliability, popular in print media especially for headlines.

Serif

eg: Garamond, Times (New) Roman, Baskerville, Bodoni, Caslon Modern, Minimalist, Shows silplicity, Most prevalent for digital text.

Sans Serif eg: Futura, Helvetica, Optima, Arial, Verdana

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Clear and bold, eyecatching, quirky, adds a vintage vibe to the design(silimar to most typewriter fonts)

Slab Se rif eg: American Typewriter, Rockwell, Courier More casual & homespun feel,tend to feel timeless, commonly used for invitations & announcements,very fluid and graceful.

eg: Brush script, Comic sans, Sign painter VW|17


Tracking

normal tracking

loose tracking

tight tracking

Leading Good typography will establish a strong visual hierarchy, provide a graphic balance to the website, and set the product’s overall tone.

Good typography will establish a strong visual hierarchy, provide a graphic balance to the website, and set the product’s overall tone.

Good typography will establish a strong visual hierarchy, provide a graphic balance to the website, and set the product’s overall tone.

PROPER

WIDE

NARROW

Allignment Flush left VW|18

Centred text

Justified t e x t

Flush right


BUILDING A WEBSITE

1

Website Planning

Having a clear understanding of your site’s mission will help inform your design, content, and structural choices later on, so step one is to get that mission nailed down.

What is the purpose of the website and who is it for? How will your visitors use the website and who will it bennefit from user traffic?

3

Website Developing This is a part where your ideas and mockupsget turned into the real, digital product. The step where tou actually “make” (or develop) your website.

Handcoding a website from scratch using HTML, CSS, and javaScript. Using CMS (Content Management System) like Wordpress.

2

Website Design

Web design is the art of creating the asthetics and usability if a website, Making sure thet the site is pleasing to the eye and the layout makes sense ans is easy for people to use when visiting from their computers, tablets, or smartphones.

Using designing tools like Photoshop, XD or Webflow.

4

Website Hosting

Whether tou’have handcoded the pages of your website or put the whole thing together through wordpress, you’ll need to get your content on the internet in order for your website to be live.

Securing a Domain name. Paying for a web hosting service.

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MAINTAINING

A WEBSITE

1 2 3 4

Annually Thoroughly review and test the entire or after any website updates Set aside time to methodically and thoroughly review all pages of the website. You may find broken links, features that don’t work or areas that can use improvement.

Test your website forms/checkout process

quarterly or after any Make sure to regularly test all calls to action and points of contact/sale, such as “Contact Us” forms and the checkout updates process on your website.

Review your KPIs, SEO, and analytics reports monthly In order to gauge your website’s performance effectively, you must set and measure the KPIs (key performance indicators), search engine ratings, and general website analytics for at least a month.

Security updates and bug fixes

monthly or as patches are released

Be sure that both your web developer and hosting provider updates the software and install upgrades, security patches, bug fixes, or any other updates that may compromise the operating system, web server, database, CMS, etc.

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5 6 7 8 9

Update dates and copyright notices

ly

annual

Review and update any copyright dates or any datespecific text or references throughout your website. Your homepage especially should contain no stale or outdated information (e.g., a year-old press release).

annually Check backups Be sure that your entire website is backed up — the website itself and the data. Have your web developer or hosting company thoroughly check the backups to ensure they are working and that the data is retrievable.

Test browser compatibility

annually

As time passes, website layouts or technology may become incompatible with new browsers. Regularly review and test your website in various versions of mainstream browsers: Microsoft Internet Explorer, Google Chrome, Mozilla Firefox and Apple Safari.

annually Renew your domain names Ensure that all your domain names are renewed in a timely manner. Your website’s domain name is your most prized possession. Allowing it to expire can mean catastrophe.

Review and update legal disclaimers

annually

Review and update your privacy policy, site terms and conditions of use, terms of sale and any disclaimers to ensure they are compliant with policies and laws.

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TYPES OF WEBSITES

DOMAIN PLUGINS EXTENSIONS

Homepages.

E-commerce websites.

.COM (commerce)

Blogs.

.NET (network)

Portfolio websites.

.IN (India)

Landing pages.

.ORG (Organisation)

Social media websites.

Directory and contact

Adobe Acrobat

Adobe Flash.

Java.

QuickTime.

RealPlayer.

Shockwave.

pages.

WHERE TO BUY THESE? DOMAINS

TEMPLATES

IMAGES

Big Rock

ThemeForest

Stock Photo Secrets

GoDaddy

Mojo Marketplace

HostGator

TemplateMonster

Bluehost

Etsy

DreamHost

Creativemarket

• • • • •

Shop Shutterstock Photocase iStock Adobe Stock Getty Images

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Calligraphy Calligraphy is a visual art related to writing.Calligraphy, the art of beautiful handwriting. The term may derive from the greek words for “beauty” (kallos) and“to write” (graphein). odern calligraphy ranges from functional inscriptions and designs to fine-art pieces where the letters may or may not be readable. Classical calligraphy differs from typography and non-classical hand lettering, though a calligrapher may practice both.

Tools for Calligraphy

Nib Pens

Brushes

Nib Holders

Nib Box

Markers

Clligraphy set

Brush Pens

Poster Nib VW|31


Ink and Papers

Calligraphy Worksheets

Rice Paper

Paper

Calligraphy Ink

Paint

Chinese inkstone,inkstick

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Nibs and Angles

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Follow Path

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Camera Shot Size A camera shot is composed of the series of frames that are shot uninterrupted from the moment the camera starts rolling until it stops. Camera shots are an essential aspect of filmmaking and video productions, because by combining different types of shots, angles and camera movements, the filmmakers are able to emphasize specific emotions, ideas and movement for each scene.

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Extreme Close Up CloseUp Medium Close up

Medium Shot

Cowboy Shot

Medium Full Shot

Full Shot

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Camera Angle The camera shot angle is used to specify the location where the camera is placed to take a shot. The position of the caera in relation to the subjects can affect the way the viewer perceives the scene. A scene may be shot simultaneously from multiple camera angles to amplify the cinematic

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Overhead

Eye level

Shoulder Level

Hip level

Knee level

Ground level VW|39


Photoshop Shortcut ~

`

Switch Open Tabs

10% Opacity

20% Opacity

2

1

QuicK Mask

Tab

Q

W

Quite

A

40% Opacity

3

Magic Wand

Path Select

Caps Lock

30% Opacity

4

Eraser

E

Close

Clone Stamp

S

Select All

Zoom Tool

Z

R

Merge Layer

D

Save

Switch fg/Bg

Type Tool

T

Rulers

F

Crop Tool

Paint Bucket

G

Last Filter

Alt

H

Brush Tool

Shift

Win

Copy

Proo Colo

QuicK Mask

Group Layers

Move

To switch between within groups..................................................

Ctrl

Cut

Y

Transform

Paste

Undo/ Redo

7

History Brush

V

Shift

7 O

6

Screen Modes

DeSelect

C

60% Opacity

5

Rotate Tool

Default Colors

X

50% Opacity

B

Color Bal.

+

Tool

Space

SWITCHING TOOLS SELECTING Draw Marquee from Center......................................................................... Alt

+ Marquee Shift

Add to a Selection.............................................................................................

Subtract from a Selection........................................................................................ Intersection with a Selction....................................................................

Shift

+ Alt Drag Selection

Make Copy of Selection w/ Move Tool........................................................ Alt

+

Make Copy of Selection not in Move Tool........................................ Ctrl

Drag + Selection

+ Alt

Move Selection (in 1-pixel increments)...................................................................................

Move Selection (in 10-pixel increments).........................................

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Alt

Shift

+

Arrow Keys Arrow Keys


ts

80% Opacity

7

Shape Tool

U

K k

I

Hue/ Sat.

J

3D Camera New File

K

Marquoo Tool

M

O

QuicK Mask

Copy Layers

Select All

0

P

Open

QuicK Mask

L

Prefs. Preset Brush up

< ,

Levels

Print

: ;

Preset Brush Down

>

. Alt

{ [

Pen Tool

Hide/ Show Guides

F9

+ =

Zoom In

F12

Zoom Out

} ]

- Brush Size Move Layer down

“ ‘

Revert

Actions Palette

F8

_ -

Fit Screen

Dodge Tool

Invert

Info Palette

F7

100% Opacity

9

Eye Dropper

QuicK Mask

Hide Extras

N

90% Opacity

8

Layer Palette

F6

F5

70% Opacity

of ors

Color Palette

Brushes Palette

Backspace + Brush Size

Toggle Layer Mask

| \

Move Layer up

Hide/ Show Grid

Enter

? /

Shift

Menu

Ctrl

Select all Opaque Pixels on Layers................................ Ctrl

+

Restore Last Selection................................................... Ctrl

+

Click Layer Thumbnail (in Layers Panel)

Feather Selection.....................................................................

Shift

+

D

Shift

+

F6

Move Marqee while drawing Selection.....................................................

Hold Space while drawing marquee

VIEWING Hide all tools and panels.....................................................................................

Tab

Hide all panels except toolbox and Options......................................

Shift

+

Tab

Scroll images left or right in window...................................... Ctrl

+

Shift

+

Page up/down

Jump/zoom to part of image........................................... Ctrl

Shift

Ctrl

Drag in + Navigator Panel

Ctrl

+

0

Double-click or on Hand Tool

+ Alt

+

0

or

Fit to screen................................................................ 100% View Level (Actual Pixels).................................

+

Double-click on Zoom Tool

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After Effects Help

Interrupt running script

esc

Deselect all

Effect Control

F2

F3

F1 Minimize or restore

~ panel under

`

pointer

1 Set Marker

2 Set Marker

2

1

Tab

Q

Caps Lock

A

F6

5 Set Marker

6 Set Marker

7 Set

3

4

5

6

7

Effects Property

Scale Property

Zoom Tool

X

Opacity

R

Scroll to current Timeline

D

Scroll topmost layer

Z

Rotate Property

E

S

Shift

F5

4 Set Marker

W Anchor Point Property

F4

Display Snapshot

3 Set Marker

Rotate Tool

Mark & Shape tool

Display Snapshot

Layer Switches

T

Mask Feather Property

F Camara Tool

C

Pan Behind

Y

Text tool

Pen Tool

Hand Tool

G Selection Tool

V

H

Begining of work area

B

Brush Tool

Play / Pause

Ctrl

Win

Alt

Space

Tools SHORTCUTS Cycle through tools......................................................................... Alt-click tool button (In Tools Panel) Activate Selection tool......................................................................V Activate Hand tool............................................................................H Activate Zoom in tool........................................................................Z

Activate Zoom Out tool......................................................Alt (when Zoom in tool is active Activate Rotation tool.......................................................................W Activate Roto Brush tool................................................................Alt + W Activate and cycle through Camera tool........................................C Activate and cycle through Brush,clonestamp and eraser tool......................Ctrl + B

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s Shortcuts Display Snapshot

7

8 Set Marker

9 Set Marker

0

8

9

0

U

I Previous item

J

N

Mask Properties

M

L < ,

Zoom Out

>

.

: ; Zoom In

+ =

Zoom In

{ [

P

Audio Level Property

K

F11

Position Property

O

Next item

_ -

Set Marker

Zoom in Single Frames

? /

F12

Zoom Out

Move in Point

“ ‘

Revert

3D View 3

3D View 2

F10

Layer Out Point

Layer In Point

Properties with Keyframes

End of work area

3D View 1

F9

F8

F7

t Marker

easy ease layout

Display Snapshot

Safe Zones

Backspace

out } Movepoint ]

Rename

100% Zoom

Toggle Composition & timeline panel

| \

Enter

Shift

e

Alt

Menu

Ctrl

Activate Pan Behind Tool......................................................................Y Activate cycle through mask and shape tool.........................................Q Activate cycle through Type tool............................................................Ctrl + T Activate cycle through Pen tool.............................................................G Activate cycle through Puppet tool........................................................Ctrl + P

e)

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Premiere Pro esc

~

`

F1

F2

F3

F4

F5

Camera 1

Camera 2

Camera 3

Camera 4

Camera 5

1

2

3

4

5

Go to in Point >

Go to in Point <

Tab

Q

W Track Select Tool

Caps Lock

A

Snap on/ off

S

Zoom Tool

Rewind

E

R Clear in Point

D

Rate Stretch Tool

Z

Shift

Eject

X

F6 Camera 6

6

7

Track tool

Split tool

T

Clear Out Point

F

Razor Tool

C

C

Y

Record

Hand Tool

G Selection Tool

V

H

Ripple edit tool

B

Play / Pause

Ctrl

Win

Alt

Space

Tools SHORTCUTS Shuttle left......................................................................J Stop................................................................................K Shuttle right...................................................................L Move one frame +/-........................................................L/R Arrows Play / Stop......................................................................Space Render............................................................................Enter Mark in Point..................................................................I Mark Out Point.................................................................O Zoom In...........................................................................= Zoom Out........................................................................ . (dot)

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o Shortcuts

Camera 7

Camera 8

7

F10

_ -

Record

Camera 9

8

9

0

Slide tool

Mark in

Mark Out

Pen tool

U

I

O

P

Shuttle left

Roil edit tool

K

L

Marker

M

: ;

Shuttle right

Shuttle Stop

J

N

F9

F8

F7

Revert

Insert

< ,

Overwrite

>

.

F11

+ =

Zoom Out

{ [

Zoom in Single Frames

? /

F12

Zoom In

Trim Back

“ ‘

} ]

Backspace Trim Fwrd

extract

| \

Play Around

open

Enter

100% Zoom

Shift Prev Edit

e

Alt

Prev Frame

Prev Edit

Next Frame

Selection Tool......................................................................V Razer Tool............................................................................C Ripple....................................................................................B Track Select tool...................................................................A Roll Edit Tool.........................................................................N Zoom In/Out..........................................................................Enter Snap (turn on/off)..................................................................S Slide Edit tool.........................................................................U Rate Strech Tool.....................................................................K Pen Tool.................................................................................P

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Design Terms Elements of Design

They are the building blocks of composition in art. When we analyse any drawing,painting,sculpture or design, we examine these component parts to see how they combine to create the overall effect of the artwork. It comprises line, shape, form,color, texture, space and tone.

Principles of Design

Techniques by which we construct compositions and create works of art. Emphasis, Balance, Rhythm, Variety, Movement, Proportion and Harmony.

Balance

In design, balance involves the placement of elements on the page so that the text and graphic elements are evenly distributed. There are three ways to achieve balance: symmetrically, asymmetrically and radially.

Hierarchy

Hierarchy is the principle of arranging elements to show their order of importance.

Gestalt Minimal

The term minimalism is also used to describe a trend in design and architecture, wherein the subject is reduced to its necessary elements.

Rule of Thirds

The rule of thirds simply states that if you take a canvas and divide it into three equally sized horizontal sections and three equally sized vertical sections, the resulting grid provides a sort of “roadmap” that helps you choose where to place your design elements.

Ergonomics White space Mock-up Typo

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Gestalt is an organized whole that is perceived as more than the sum of its parts.

Ergonomics is the process of designing or arranging workplaces, products and systems so that they fit the people who use them. White space—sometimes called negative space—is the part of the design that is unmarked by imagery or text. A mock-up is a real or digital model used to test early design ideas and see how they could look in the real world. A mistake (such as a misspelled word) in typed or printed text.


Kerning

Kerning is the adjustment of space between pairs of letters in the same word.

Leading

Pronounced “ledding,” leading (also known as line-height) is the space between two lines of text.

Tracking

Tracking is the adjustment of space for groups of letters and entire blocks of text. Tracking affects every character in the selected text and is used to change its overall appearance.

Legibility

Legibility refers to how well one character can be distinguished from another.

Lorem Ipsum

Lorem ipsum (also known as dummy text) is used as a placeholder that will be swapped out later with actual copy.

Em Space

An em space is a typographical space measuring one em in width.Traditionally, for a font that uses the Latin alphabet, an em space is approximately the width of a capital letter M.

En Space Screen Printing

An en space is a space that takes up only half a point size, named after the typography unit of measurement n. Screen printing is a printing technique where a mesh is used to transfer ink onto a substrate, except in areas made impermeable to the ink by a blocking stencil.

Lithography

Lithography is a method of printing originally based on the immiscibility of oil and water. The printing is from a stone (lithographic limestone) or a metal plate with a smooth surface.

Logo Lockup

Logo lockup is the exact arrangement of the individual pieces to create a new whole. Lockups can also be made from a main logo and a department name or a logo and slogan.

Wireframes

Basic images that display the essential functions of a website are known as wireframes. Designers use wireframes to show how a page or site works.

Web Hosting

Web hosting service (often shortened to web host) is a type of Internet hosting service that allows individuals and organizations to make their website accessible via the World Wide Web.

Domain

Domain name is the address of your website that people type in the browser URL bar to visit your website.

Plug in

A plugin is a piece of software that acts as an add-on to a web browser and gives the browser additional functionality. VW|47


Abbreviations RGB CMYK

CMYK is a 4-color printing process made up of cyan, magenta, yellow and key (black).

PMS

The Pantone Matching System (PMS) is a standardized color reproduction system. Every hue is given a number, making it easy for people to reference and reproduce the same colors.

JPEG

Joint Photographic Experts Group is also known as JPEG, the most widely used raster file type for web-based designs. JPEGs are compressed files that load quickly. You’ll typically see them used for emails, banner ads, online photos, and pretty much anything else online.

PNG

PNG stands for Portable Network Graphics, a web-based format that does not lose quality when compressed.

PDF

Portable Document Format, used to display documents in an electronic form independent of the software, hardware or operating system they are viewed on.

GIF

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RGB stands for red, green and blue, the three colors of light typically used to display images on a digital screen.

GIF or Graphics Interchange Format is a raster file format that supports animation and transparency. GIFs can only display up to 256 colors, allowing for very small file sizes.

SVG

Scalable Vector Graphics is an Extensible Markup Language-based vector image format for two-dimensional graphics with support for interactivity and animation.

PSD

PSD or Photoshop Document is the uncompressed working raster image file created by designers in Adobe Photoshop.

TIFF

TIFF stands for Tagged Image File Format, a common format for exchanging raster images between applications. TIFF produces a higher quality image than a JPEG or PNG, and is widely used among publishing industries and photographers.

AIFF

Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices.

DPI

Dots per inch is a measure of spatial printing, video or image scanner dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch.


PPI

UI

UX

Pixels per inch and pixels per centimetre are measurements of the pixel density of an electronic image device, such as a computer monitor or television display, or image digitizing device such as a camera or image scanner. User interface is the design of applications for computers, mobile devices and other devices to maximize their usability and the user experience. The user experience is how a user interacts with and experiences a product, system or service. It includes a person’s perceptions of utility, ease of use, and efficiency.

HTML

HTML stands for HyperText Markup Language. This is the standard coding language for websites that creates all of the fonts, colors, graphics and links you see online.

CSS

Cascading Style Sheets is a style sheet language used for describing the presentation of a document written in a markup language such as HTML. CSS is designed to enable the separation of presentation and content, including layout, colors, and fonts.

SEO

Search engine optimization is the process of improving the quality and quantity of website traffic to a website or a web page from search engines.

CMS

A content management system (CMS) is an application that is used to manage web content, allowing multiple contributors to create, edit and publish.

GUI

A graphical user interface (GUI) is a type of user interface through which users interact with electronic devices via visual indicator representations.

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SCALING USING RASTER IMAGES HARD TO READ SCALING

HIERARCHY BAD KERNING POOR READABILITY

HARD TO READ PLACING THE ELEMENTS ARBITRIARILY POOR READABILITY USING RASTER IMAGES BAD KERNING AVOID CHOOSING THE RIGHT COLOUR PLACING THE ELEMENTS ARBITRIARILY MISMATCHING FONTS BAD KERNING AVOID CHOOSING THE RIGHT COLOUR MISMATCHING FONTS BAD KERNING POOR READABILITY SCALING

T WOR S USING RASTER IMAGES M E ISTAK S SCALING HARD TO READ

POOR READABILITY

HIERARCHY

FAILING TO CREATE CONTRAST

MISMATCHING FONTS BAD KERNING

POOR READABILITY MISMATCHING FONTS PLACING THE ELEMENTS ARBITRIARILY

DESIGNERS HARD TO READ

AVOID CHOOSING THE RIGHT COLOUR BAD KERNING USING RASTER IMAGES

A HARD E TO READ

PLACING THE ELEMENTS ARBITRIARILY K M SCALING FAILING TO CREATE CONTRAST POOR READABILITY

HARD TO READ BAD KERNING SCALING MISMATCHING FONTS AVOID CHOOSING THE RIGHT COLOUR FAILING TO CREATE CONTRAST POOR READABILITY

HARD TO READ BAD KERNING SCALING

USING RASTER IMAGES SCALING VW|50

HIERARCHY BAD KERNING

POOR READABILITY

PAGE NO. 1


1. Poor Readability NOT THIS Another common mistake is to attempt to fit too many words into one line of text. For readability purposes, 50 to 60 characters per line is the ideal length.

LIKE THIS Another common mistake is to attempt to fit too many words into one line of text. For readability purposes, 50 to 60 characters per line is the ideal length.

3. Bad Kerning NOT THIS Fami ly ni ght flick a nd fl oat

2. Mismatching Fonts Avoid too many fonts

Stick to 2-3 fonts maximum

4. Avoid choosing the right colour NOT THIS

Ineffective colour combinations

LIKE THIS Family night flick and float

LIKE THIS

(Organized, neat and easy to read)

Readability and grab viewers eye

5. Placing elements arbitrarily NOT THIS Not aligning elements

6. Failing to create contrast

Inadequate use of contrast

LIKE THIS Use grids to arrange element neatly

Use colours of contrasting shades and level of saturdation.

VW|51 PAGE NO. 2


7. Ignoring visual hierarchy rules

8. Hard to read

NOT THIS Ignoring the

TEXT THAT EASY TO READ

rules of hierarchy

LIKE THIS TEXT THAT EASY TO READ

Read First Second Third

9. Inapproriate font combinations failing to choose the right font Its important that mood of your font should match the design.

11. Using raster images NOT THIS

Raster

LIKE THIS

Vector

10. Inadequate space between lines NOT THIS Having too little space can make the blocks appear too tight and crowded.

LIKE THIS It allows reader to take a break and process the information. Good lines spacing is organiz and helps the readeability of your text.

12. Striving for complete symmetry The key is to maintain balance and harmony in your design.

Symmtrical can produce a more eye catching design.

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PAGE NO. 3


13. Not scaling properly NOT THIS

LIKE THIS

1.

Non-designers are also at times reluctant to use large and small scale. 2. This will not only hurt your credibility in the end 3. that the elements are not stretched in ways that were not 4. intended so that they do not become distorted.

Certain elements are increased in size to create a

Dramatic Effect

14. Not Being Consistent

Another mistake you should steer clear of is the lack of consistency and repetition in your designs.

BOLD + LIGHT Pick a font, pick a colour palette and stay consistent to create a sense of unity and cohesiveness

VW|53 PAGE NO. 4


Page Sizes A Series sizes

841x1189 mm

594x841 mm

Posters Architectural plans

Posters Window displays

A2

A3

A0

420x594 mm

297x420 mm

Posters Exhibition graphics

Posters Art & design visuals

A5

A6

148x210 mm

105x148 mm

Books Flyers Brochures

Invitations Postcards Leaflets

A8

52x74 mm Business cards

VW|54

A9

37x52 mm Vouchers Tickets

A1

A4

210x297 mm Letterheads Brochures Booklets

A7

74x105 mm Tickets

A10

26x37 mm Stamps


B Series sizes B2

500x707 mm

B0

B1

1000X1414 mm

707x1000 mm

Posters Enlarged photos

Posters Enlarged photos

B3

B4

353x500 mm

Small Posters

Small posters Paintings

B5

B6

250x353 mm Little posters Notes

B7

88x125 mm

176x250 mm

25x176 mm

Menu Magazines

Booklets Flyers

Small Notebooks Menus Flyers

B8

B9

B10

62x88 mm

44x62 mm

31x44 mm

Flyers Business cards

Flyers Labels

Vouchers Small cards

VW|55


C Series sizes C2

C0

C1

917X1297 mm

648X917 mm

C3

C4

458X648 mm

324X458 mm

229X324 mm

C5

C6

C7

162X229 mm

114X162 mm

81X114 mm

C8

C9

C10

57X81 mm

40X57 mm

28X40 mm

• The C series is commonly used for envelopes. • As a general rule of thumb, the A series paper sizes fit into a C series envelope of the same number. VW|56


ISO 216 specifies tolerances for the production of A, B & C series paper sizes as follows: • ±1.5 mm (0.06 in) for dimensions up to 150 mm (5.9 in) • ±2 mm (0.08 in) for lengths in the range 150 to 600 mm (5.9 to 23.6 in) • ±3 mm (0.12 in) for any dimension above 600 mm (23.6 in) North America, including the US, Canada and parts of Mexico, is the only area of the first world that doesn’t use the ISO 216 standard paper sizes, instead they use Letter, Legal, Executive and Ledger/Tabloid paper sizes

US Paper sizes Legal

216x356 mm

Half Letter

216x279 mm

Junior Legal

Ledger/ Tabloid

140x216 mm

127x203 mm

Letter

279x432 mm

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20

Useful Resources

T VW|58

21


Blogs B

Design Week Creative Boom Made by Folk

01

Logo Canva Logo Garden Tailor Brands GraphicSprings

02

Illustration Undraw ManyPixels IRA Design Interfacer

03

VW|59


Website Upwork Dribble Corofot 99designs

04

Typeface Linotype MyFonts

T

TypeTrust Google Fonts

Images Pexel Freepik Pixabay Unsplash

VW|60

06

05


scribble notes

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FONT PAPER With respect to

VW|63 Open


Aa

pt 14

Aa

pt 12

Aa

pt 10

Post Card 101.6 x 152

VW|64


2.4 mm

Open

Aa

pt 18

Aa pt 14 Aa

pt 12

A4 297 x 210 mm

VW|65


VW|66 pt 18

Aa

pt 12

Aa pt 14

Aa


VW|67

pt 24

Aa

pt 16

Aa pt 19

Aa

A3

297 x 420 mm

Letter 215.9 x 279.4 mm


Aa

pt 8

Aa

pt 7

Aa

pt 6

Visiting Card 88.9 x 50.8 mm

VW|68

Aa

pt 14

Aa

pt 12

Aa

pt 10

A5 210 x 148 mm


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