PRANAVA KRISNA INDUSTRIAL DESIGN PORTFOLIO 2016-17
HI , I’M PRANAVA KRISNA I’m a 3rd year Industrial design student in India. For me the best designs starts out as a small idea incubating in the mind and slowly evolving into a full fledged story that everyone relates to.
01
DIVVY UP lunchbox for school kids
02
SICURA Lamp + QI charger
03
PA N O Toilet for elderly
04
05
ORBIT E-waste sustainability
OTHER Projects and sketches.
01 EMPATHY
To design a lunch box for kids b/w ages 6 to 12 with a focus on adaptability to various types of food and making recess more social and fun
PERSONAL PROJECT
3 MONTH
OBSERVATIONAL A N A LY S I S
“We discuss recipes and other things after dropping off our kids in school.”
We visited schools and home to understand the before and after scenarios of lunchtime at both the places.
MOM Lunch time was fun, social and relaxing time for them.
KID
Lunch boxes with grooves start giving off bad odor after using for a while.
“Packing food to maintain their child’s interest is the hardest job.”
Most of the kids carried their lunch boxes in a separate bag.
A N A LY S I S F R I E N D S I had to look through the lenses of the kid as they look at the world around them completely differently. I created these characters to help me achieve this.
OUTDOOR OBSERVER
I N S I D E R A N A LY T I C S I created him to understand the inner workings of a kids mind. What does the kids think of while he performs each action?
He goes wherever the kid goes ,he reports to me everyday to analyze the actions and doings of the kid.
I’M CRAM
I’M DUFFLE
INSIGHTS After thinking and enacting in their shoes, I derived my three insights i carried on to my final concept.
“No” doesn’t mean no. Translates to
Simple and easy to use. No need of any instructions.
Mind is zapping with ideas.
If something is cool, I want it too.
Translates to
Translates to
Products must instill imagination and creativity.
Design a product that creates want for other kids.
IDEATION
REFINEMENT
I created some creativity axis based on the insight gathered for generating ideas.
After selection, I worked on the details of the main lunch box such as form, fitments and ergonomics.
CONCEPT:SHARE Making lunch interesting through sharing.
Share
Ideation on axis based on easy usage,personalization and making lunch fun.
Secret
A task based unlock-able container.
Grow
Lunch box that teaches how food originates.
DIVVY UP
AH TOKENS , I LOVE THEM.
Divvy up is redesigned lunchbox for kids focusing on the experience of having lunch. Making lunch interesting is the first step to instill healthy eating habits .It has two parts ;sharing box and the main box.
SHARE BOX Easily detachable mini-boxes can hold very small portions of food .These are meant to be exchanged between friends who have this box
MAIN BOX This is the place mom packs food for the kid. The double partition bento offers enough flexibility for packing.
TOKENS They are collectible, transferable badges that is snapped on the lid of each share box. They add the whole experience aspect to the monotony of eating lunch.
COLLECT Collect the huge collections of badges divided into three categories
ERS POW IALS R E T MA S TER C A R CHA
DETAILS Simple, intuitive details so the mom need not tell the kid to not do something.
The 1mm extra width ensures a tight lock every time .
Removable washer in the main box that doubles up as a locking mechanism.
Bend the share lid to remove the badge and replace it with a new one.
Simple to remove fitments that attach the share box to the main box
Hey, isn’t this the one you’ve always wanted ?
VALUES
WOW , thanks :).
SOCIAL
As lunch becomes interesting and full of surprise, kids would tend not to waste food. It also teaches them to share, a value they would carry throughout.
Acts as a way to meet new friends and it gives life to the monotonous lunch experience.
‘Shaping perception of food by changing the experience around having lunch. ‘
AT THE END OF THE DAY With new collection of badges every day, the kid feels interested each day to collect new ones.
Use my powers to scare away enemies .
I’ll be your friend. You can call me Cram.
The rarest occuring element on earth.
DIVVY UP EXPERIENCE The divvy up website is an inter-school community for parents and kids
FOR KIDS Combine badges collected by scanning through our app and create unique ones for yourself.
FOR MOM Share recipes between themselves and get featured. Also it acts a portal for parents to communicate and have a chat about their kids and schooling.
02 STORYTELLING
To design a lamp for a restaurant with QI charger that would automatically encourage users to disengage from their phone and experience the environment.
PERSONAL PROJECT
1 MONTH
INSPIRATION STORY
WA R M T H Light is a symbol of warmth. It protects us in the dark and keeps us safe.
PROTECTIVE With technology becoming prominent part of the society, we have knowingly accepted them to be personal part of our life too. We tend to take good care of anything personal to us.
STORIES WITH SKETCHES Created three questions to help me ideate .
DYNAMISM
INTERACTION
EXPERIENCE
How can the lamp give a feeling of being in motion even while it is stationary ?
How can we interact with the lamp using cutlery?
Can the lamp provide comfort & feeling of welcoming just like a bed but for a phone?
BRAND STUDY Understanding the essence of the brand to carry forward in my designs.
INSPIRATION BOARD
TWO MATERIALS or l e ss PERSONAL story
COMFORT
SIMPLE design s
S U B T I L I T Y. E M O T E . C R E AT E
DIRECT In spiratio n
TA K I N G A N Y F O R M
FLUID
SICURA It is a table light for a restaurant that wants to invite the user to keep his phone on it and let it charge while you enjoy your dinner.
HOW TO INTERACT ?
1
2
AC Q UA I N TA N C E This intuitively guides the user to place his phone on the lamp
WELCOME When the table is not occupied, the lamp is lit up only in a small area .
3
COMFORT On keeping the phone on SICURA, the lamp creates a crest for the phone to take rest while the user has dinner.
MECHANISM As the phone is placed , its weight pushes down on th elastic that creates a smooth crest around the phone
Elastic
WHAT I LEARNT Building a product around an abstract inspiration Understanding brand language and translating form that matches it.
03 MEDICAL
Design a bathroom for the aging population that does not require any additional knowledge or special skills to perform their everyday tasks at the bathroom space.
PERSONAL PROJECT
3 WEEKS
THE EXISTING SOLUTIONS
THE PROBLEM
Are bulky to use,does not provide any source of lift to the user and aesthetically does not look welcoming for user.
P H Y S I C A L LY From the age of 60, the lower body strength starts deteriorating which in turn makes it difficult to lift themselves up.
TRENDS
M E N TA L LY They want to be in control of their environments and more importantly the products they use everyday
Companies like kohler are designing universal bathroom products that even they elderly can use it with ease
FINAL DIRECTION SITTING AND GETTING UP FROM THE TOILET
CREATIVITY Ideation on the various problems the elderly face within the bathroom and then narrowing down to a combination of post-its to take forward.
GETTING IN AND OUT OF THE BATHTUB
easy sitting
Intuitive controls
PANO
It is a toilet seat designed for people with limited mobility .Its uniqueness is that it gives complete control to the user. Just push down to lift up.
USAGE
1
SIT DOWN Sit down on the heightened seat as it slowly takes you to full sitting position
2
PUSH After use ,pressing down on handle lifts the seat up
3
ASSIST The seat follows until you’ve reached comfortable half standing position
CENTRE OF GRAVITY
MECHANISMS ASSIST Up to 10cm
LIFT Up to 6cm.
2.5x
Force multiplier
SPRINGS Uses the users energy to assist during lifting up.
With just a slight tilt to the body, the center of gravity moves closer to the legs , reducing the stress on your legs while lifting yourself up.
HYDRAULICS This system provides the force required to lift a person from sitting to semi sitting position.
WHAT I LEARNT Thinking for the extremes Designing with mechanism hidden within. Fast creativity ideation.
04 SYSTEM THINKING
To imagine how a kinesthetic tool could break down abstract/complex concepts around electronic sustainability.
TEAM PROJECT
4 MONTHS
BREAKING DOWN THE BRIEF
We felt it was necessary to get a deeper understanding to move further in the research.
M U LT I M O D A L L E A R N I N G A communication practice that uses textual, aural, linguistic, spatial & visual resources to compose messages. These tools don’t only need to be used to explain subjects but around us for everyday activities
ELECTRONIC WASTE Any electronic whose life is over and now it is of no use is termed as e-waste .They can be recycled or repaired but most of them end up in landfills
KINESTHETIC TOOLS Kinesthetic or tactile learning falls under ‘multi-modal learning’ wherein this learning takes place by actually the users needing carry out physical activities
Why people don’t prefer recycling?
SYSTEM AS A WHOLE We broke down the system into its components to segregate the areas in which we could create an impact. USER ANALYSIS We interviewed and observed users from varied spectrum
‘Repairmen comes regularly to repair electronics.’ ‘Solar is not sustainable.’ ‘All our old phones lie in the house only.’
OPPORTUNITIES Identified & illustrated unique insights gathered from the research.
E-WAS T E D U S T B I N ! ! !
SEE AND LEARN
Many local electronic repairmen gained their knowledge through seeing and practice
User feel unnatural to dump their electronics in a dustbin for electronics
3 RECYCLING TROUBLE
There is a mismatch between the number of recyclers and the amount of e-waste produced
S H I P AWAY
Most of the electronic waste from other countries end up in the developing ones’ backyard.
SKETCH OUT IDEAS We ideated on various creativity axis generated from the identified opportunities.
?
THE BIG WHY MOMENT Taking a look at our ideation we realized that all our solution targeted at solving the problem of e-waste, were in fact just addressing a part of the system while generating more problems in other areas of the system.
DISPOSAL
MANUFACTURING
RESOURCES
Our solution Problem created
UNDERSTANDING SYSTEMS
Going one step back we decided to look at the different business ecosystems that exist .
? LINEAR ECONOMY The design for the dump economic climate,
CIRCULAR MODEL The system where the dump is just another starting point for a new product / service.
So WHAT IS THE PROBLEM ? It becomes a tremendous challenge to visualize such complex interconnection in a circular system that we deter from any innovation .
HOW DID ORBIT COME ABOUT ? We created this tool to help ourselves to come up with solution But realized this is something everyone working on circular economy could definitely use.
ACTION CARD
So W H AT I S
ACTION CARDS
ORBIT
?
03
Orbit is a brainstorming toolkit that makes it easier for you to get a deeper understanding of a problem and helps you IDEATE,CREATE and EVALUATE around and idea to build a circular economy
POST-ITS
02
Contents A couple of card to start and disrupt the game And coins to visualize the gains and losses.
QUESTIONS
01 PROBLEM CARD
ASPECTS OF THE TOOLKIT
R O L E P L AY A N D C O L L A B O R AT I O N
V I S U A L I Z AT I O N
GAME PL AY
We worked on some basic methods to follow during the game so as to generate quick ideas and end with a interconnected system.
?
Users believe that recycling is expensive and most of them are not accessible
QUESTIONING ROUND Choose a statement card and start questioning the statement, focus on quantity of questions. Choose one
POST IT Ideate on the question thinking in terms of your given stakeholder and choose one idea to start the game.
R O L E P L AY I N G Start the game by expressing your idea from the view of the given stakeholder.
E VA L U AT E Add/remove environment and money tokens in accordance to how each idea affects each stakeholder.
C O L L A B O R AT I N G Discuss on the idea, build on it and express your views about the idea. Build interconnections through various points of product/ service.
DOCUMENT Map out the interconnections in this map
GAME ELEMENTS
EMOTION TOKENS if you are unhappy with the idea proposed by another, you can show your sad emotion token.
QUESTION EVERYTHING Question the given statement to get a deeper and a unique viewpoint of the problem.
COINS if you are generating profits,add one coin to your board.
C O L L A B O R AT I O N IS KEY
ACTION CARDS Use them to disrupt the game and come up with new ideas.
ON PL AYING ORBIT We were able to create really interesting interconnected systems in just one round ( less than 1 hour ) of playing orbit Recycling / repairing experience centers inside city hot spots Using existing grass root systems (Milkman, newspaper delivery boy) to act as marketing and pickup of existing e-waste lying at homes for these centers. Renting of a single disassembly key to the recycling centers ,making breaking down electronics faster.
“CREATING A CIRCULAR ECONOMY WAS NEVER EASIER!”
FUTURE OF ORBIT By just tweaking small elements of orbit , we see a possibility of it being applied to solve problems ranging from climate change to small scale local problems
AD CAMPAIGN
MY ROLE I was involved in almost every stage of the project .I was involved in the making of the mock-up for orbit and I also played a major role in storyboarding ,scripting and making of the video that explains our solution ORBIT.
Link to the video :
https://vimeo.com/200704260 password : ideacouture2017
WHAT I LEARNT The influence of team dynamics in the design process The back and forth process of design I understood the importance of collaboration
05 OTHER PROJECTS
A compilation of the other projects and skills built on in the past three years.
UI/UX MASTERCLASS A one week class where we were given to design a learning product+app interface for kids.
O U R S T A T I N G P O I N T Bonding With the busy schedule of parents these days, how can we make the little bonding time they get with their kids something fun and memorable for both.
OUR SOLUTION A participatory, bedtime story-telling app .It helps the parents tell new stories everyday and the participatory elements take the kid directly into the story.
We were awarded the ‘Investor choice award’ at the end of the week
MY OTHER WORKS -Understanding an iconic product through sketching and creating another product taking the essence . -Creating a flat-pack furniture; I made home veggies storage. -Some Photoshop renders and sketches during my free time.
P R A N AVA K R I S N A
I’m looking for a 4-6 month internship starting June/August.
3 r d Ye a r I n d u s t r i a l D e s i g n S t u d e n t
DSK Inte rnat io n al Sch o o l of design ,Ru bika.(In dia) pra nava .kri sna@gmail.co m + 91 948 755747 1
E D U C AT I O N 2014 - NOW 2004-2014
DSK International Campus
PROJECTS C O L L A B O R AT I O N P R OJ E C T S
4 MONTHS To imagine how a kinesthetic tool could break down abstract/complex concepts around electronic sustainability.
Suguna PIP School Central Board Certificate (CBSE)
4 MONTHS Ongoing projects To design an agile based furniture for the workplaces of tomorrow
EXPERIENCE 2015
Sakthi engineers
MASTERCLASS
ENGLISH TAMIL TELUGU
HOBBIES Making videos,reading
(1 WEEK)
PRODUCT DESIGN DCA To increase the safety of bicycle travelers. UI/UX STUDIOMETIS RAFT Collective To design a learning game/toy for kids combining product with interaction design.
+
+
1 month factory internship
LANGUAGES
AWA R D S A N D R E C O G N I T I O N 2015 WINNERS 2017 Investor choice award
3 MONTHS To redesign a lunch box for school kids. 3 WEEKS To design a toilet for the elderly
UI/UX Masterclass -Our team was awarded the investor choice award for our concept Ally.
SKILLS D I G I TA L
Adobe Illustrator Adobe Photoshop Adobe After Effects Adobe Premiere Pro
PERSONAL PROJECTS
1 MONTH Design a lamp for restaurant with integrated QI charger.
24 hours on innovation , India edition -to design a digital interactive billboard for Indian market
Rhino (beginner) Solidworks Autodesk Maya Keyshot
ANALOG
Foam modeling Basic woodworking Ideation Marker rendering
THANK YOU FOR YOUR TIME FEEL FREE TO CONTACT ME
PRANAVA KRISNA pranava.krisna@gmail.com +91 9487557471