Game dev

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Constellation Creation Low poly in game character


Brief Creating a series of monochromatic characters that will represent constellations. •

Develop from a concept to a 3D rigged character

Explore visual styles, techniques and processes

Must include: •

Doodles/Sketches

Character sheet

Final concept art (posed)

Character synopsis


Deliverables

• 2 low poly in game ready characters • Video turntable • Separate Marmoset viewer • 2 A3 posters; breakdown and beauty per character


Industry Research •

Small developer created; Bastion, Transistor and currently Pyre

Games are available on PC, App store, PlayStation Store and Xbox Store

Painterly art style

Popular games such as Clash Royale, Clash of Clans and Boom Beach

Mobile game developer, apps available on tablets and smartphones using Apple and Android operating systems

Clean cartoon 3D art style

Simple action-adventure game with platforming elements. Very light-hearted with simple 3D characters

On most platforms; Nintendo 3DS, PlayStation Portable, PC

Clean anime 3D interpretation art style


Job Role


Job Role


Job Role


Relation Game artist:

Character artist:

2D and 3D skillset

Good communication

Thinking outside the box

Take criticism

Creating sketches to final renders

Flexible

Concept artist: •

Strong foundations

Lead artist:

Have a visual style

Observant

Motivated

Work closely with others

Produce high quality work


Inspiration


Constellations


References


Time management

• Using Trello to create mini deadlines and listed what work needs to be done • Using a planner for day to day work load


Sketches • Exaggerate body shapes before clothing • Look at real animals • Create more dynamic poses to give life


Turn static files into dynamic content formats.

Create a flipbook
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