Constellation Creation Low poly in game character
Brief Creating a series of monochromatic characters that will represent constellations. •
Develop from a concept to a 3D rigged character
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Explore visual styles, techniques and processes
Must include: •
Doodles/Sketches
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Character sheet
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Final concept art (posed)
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Character synopsis
Deliverables
• 2 low poly in game ready characters • Video turntable • Separate Marmoset viewer • 2 A3 posters; breakdown and beauty per character
Industry Research •
Small developer created; Bastion, Transistor and currently Pyre
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Games are available on PC, App store, PlayStation Store and Xbox Store
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Painterly art style
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Popular games such as Clash Royale, Clash of Clans and Boom Beach
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Mobile game developer, apps available on tablets and smartphones using Apple and Android operating systems
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Clean cartoon 3D art style
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Simple action-adventure game with platforming elements. Very light-hearted with simple 3D characters
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On most platforms; Nintendo 3DS, PlayStation Portable, PC
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Clean anime 3D interpretation art style
Job Role
Job Role
Job Role
Relation Game artist:
Character artist:
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2D and 3D skillset
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Good communication
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Thinking outside the box
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Take criticism
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Creating sketches to final renders
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Flexible
Concept artist: •
Strong foundations
Lead artist:
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Have a visual style
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Observant
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Motivated
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Work closely with others
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Produce high quality work
Inspiration
Constellations
References
Time management
• Using Trello to create mini deadlines and listed what work needs to be done • Using a planner for day to day work load
Sketches • Exaggerate body shapes before clothing • Look at real animals • Create more dynamic poses to give life