R VE O C
PAVEL SAVINE . architecture and urban design portfolio
PROFESSIONAL EXPERIENCE CAPLA MATERIALS LAB Date/location: Responsibility
10.2012 - 6.2013 , Tucson, AZ Grasshopper scripts for concrete printer
TOCCI BUILDING COMPANY Date/location: Responsibility:
5.2012 - 8.2012 , Boston, MA VDC intern, Developed Revit plugin for checking BIM data
DIAGRAMMATIC LLC Date/location: Responsibilty:
8.2011 - present, Tucson AZ self-started visualization service
STUDIO MARCO VERMEULEN architecture, landscape, urbanism, research Date/location: Responsibility:
Products:
9.2010 - 7.2011, Rotterdam, Netherlands -sustainability research, architectural design, urban design, visualizations graphic design, concept development -concept phase and concept development phase design and presentation
DUFFIELD YOUNG ADAMSON, Attorneys at Law Date/location: Responsibility:
2006 - 2009, Tucson, AZ, USA -Clerical duties
TEACHING EXPERIENCE ADJUNCT FACULTY- Hong Kong Urban Design Studio Date/location: Responsibility:
6.2013 - present , Hong Kong Desk crits, photoshop tutorials, discussions
TEACHING ASSISTANT- LAR533 Urban Design Studio Date/location: Responsibility:
1.2012 - 5.2012 , Tucson AZ Desk crits, photoshop tutorials
CHESS COACH Date/location: Responsibility: Employer:
2005 - 2010, -Tucson, AZ, USA Private lessons and group sessions self employed & Arizona Chess for Schools LLC
INTERESTS
EDUCATION
Chess: Boxing: Learning:
-
UNIVERSITY OF ARIZONA
7 National team titles, Numerous Titles. 5 years boxing and mma. Philosophy, Politics, World Affairs, Mathematics, Natural Sciences, Programming, Cultural Criticism. Fluent in: English and Russian. Languages: Getting by: Dutch, French.
Achievements: 2012:
SOFTWARE
2009: 2008: 2007:
Photoshop, Rhino, Grasshopper, Illustrator, Sketchup
graduation date: May 2013
2011: 2010:
Pederson Award ABA Portfolio Award Year off for Lyceum Fellowship WON Lyceum Competition 2010 ABA Portfolio Award AIAS Design Award Kirby Lockard Award Wildcat Excellence Award GPA 3.5
Revit, Revit API (in c#) indesign, excel autocad, dreamweaver
CATALINA FOOTHILLS HIGH SCHOOL REFERENCES Dr. Mark Fredrickson
Marco Vermeulen
Chris Trumble
Travel Remote Work Professional Work Student Work
Tucson AZ, class of 2007 -Chess team 2004 - 2007 -Wrestling team 2004 - 2006 -GPA 3.7
Email: skype: phone:
psavine@email.arizona.edu Pavel Savine 520 248 4195
Director Tejido Group mpf@u.arizona.edu 520 621 3948 Principal of SMV studio@marcovermeulen.nl 31(0)10 225 0030
UofA Architecture: Assistant Professor ctrumble@email.arizona.edu 520 621 6741
LEGEND
Date/location: Other interests:
CONTACT
[ > 3 MONTHS ]
ACCLIMATED [ 2 - 4 WEEKS ]
Boston, Massachusets Rotterdam, Netherlands Tucson, Arizona Moscow, Russia
Berlin, Germany Muscat, Oman Antwerp, Belgium London, UK Rammallah, Palestine
LIVED
VISITED Dubai, UAE Rome, Italy Canterbury, UK Dublin, Ireland Brussels, Belgium Bruge, Belgium
Jeruselam, Israel Tel Aviv, Israel Orlando, Florida LA, California Kansas City, Missouri Milwaukee, Wisconsin
TABLE OF CONTENTS II 3D PRINTING WITH CONCRETE PAGE 10
V ULI/HINES 2013 URBAN DESIGN COMPETITION PAGE 24
III DESERT DWEILLING PAGE 18
VIII CAPSTONE (in progress): ARCHITECTURE AND FREEDOM
PAGE 50
VII PROFESSIONAL WORK STUDIO MARCO VERMEULEN Ocean World Vlissingen Werklandscaap Ekkersrijt AFC Niew Prinseland Deltascenario Rijnmond Waterpoort Metabolism Freelance Design Page 40
VI BIRZEIT, PALESTINE SMALL TOWN REVITALIZATION Page 36
IV AL-HAMRIYAH SUSTAINABLE URBAN LIVING PROTOTYPE
Page 22
I LYCEUM COMPETITION (1st Place) Page 6
LYCEUM COMPETITION 1st Place A Community Center in ABUJA, NIGERIA, a masterplanned city with the extremes of, rich and poor, corruption and tradition.
3D PRINTING WITH CONCRETE The concrete printing project was an independent studio which I initiated. The manager of the materials lab at the college of architecture had designed and constructed two maker-bot style machines (below) and a delivery system with which are capable of ‘printing’ with a custom cementitious concrete formula. My goal was to develop the system and potential of these machines. The investigation aimed to establish and test performative criteria for the concrete. My private aim was to make something which could be understood as ‘beautiful’ from a new material.
Early prototypes
‘replicator’ max 15cmx15cmx15cm
‘gigantor’ max 80cmx50cmx50cm
DESIGN shading/model accuracy testing
TESTING thermal performance
RE - DESIGN formula development
AESTHETIC PROTOTYPING
JOINDERY/OBJECT PROTOTYPING
PATTERN BLOCK PROTOTYPING
A final part of the investigation was visualizing some possibilites with the technology as it stands (left). LESSONS : This was my first independant material investigation. I learned this was not my area of talent. The studio was a look into the resources one person could bring into an invention. During reviews, my project was compared against similar and more advanced efforts (including groups with millions in funding and multi-disciplinary teams). This comparison put material investigation into a perspective for me. While a small group of designers can ‘invent’ a building with the right backing, a larger effort (group and money) is needed to make a significant material breakthrough.
DESERT DWELLING A brief project to design a dwelling in the Sonoran Desert. My approach was to attempt to create a self sustaining dwelling, including food, water, waste treatment, and thermal comfort in the harsh desert climate.
ROAD
Site Trail
Site
Located on Wash.
summer day 100 F
winter day 65 F
75 F
Airflow through entire system
75 F
Ground Radiates to int cool air released Greenhouse open
Direct solar Gain Slab Radiates to Int. Greenhouses closed
Hot Air Rises Venturi Air Flow in mountains
summer night 70 F
winter night 40 F
Greenhouses open
75 F Int. Open to outside
Cool air stored at night
The enclosed interior space has operable vents to create various airflows between exterior and the greenhouses, which are used to regulate the temperature. Different strategies are designed for maintaining thermal comfort between seasonal extremes.
75 F
Greenhouses radiate heat to int.
Greenhouses closed
AL HAMRIYAH SUSTAINABLE URBAN LIVING PROTOTYPE MUSCAT, OMAN I was fortunate to be part of interdisciplinary studio of architects, landscape architects and planners was tasked with a strategy for improving a distressed piece of urban fabric in Muscat, Oman. Al Hamriya is one of the early developments in the Ruwi district of the city. Surrounded by mountain ranges, the valley shows major concern for past and future issues of flood and drainage control. The apparent lack of planning has lead to overpopulation and overdensification, resulting social ssttra rattiififica ccation ca atitio on n a major maj ajor or lack lac ack of ack of open op pe en space. en ssp pac ace e.. stratifi
View into the valley of Al-Hamriyah
At night - migrant workers out on the town.
Conditions of some of the residences
STRATEGIES OVERVIEW Infrastructural Strategies: Parking and Plazas consolidated along main road. Service streets designated for commercial area. Proposed road along outer edge of Al Hamriya for through traffic. Underpasses for safely crossing the street and creating a mountain to mountain connection.
Environmental Strategies: Xeriscape, streetscape and shading strategies reduce urban heat island effect. Terracing along edges mitigates sheet-flow and creates places for urban agriculture. Water retention and storage integrated into Grey water reuse for landscape. Landscaped Pedestrian connections for comfort and walk-ability.
Social Strategies: Open space and amenities such as schools and football fields targeted for young Omanis and families. Dedicated areas for women and parks for children. Dedicated areas for expats who live and work on site. Connections and space for local business startups.
N
Vocational school for onsite workers.
Final Master Plan 0m
SCALE
250m
500m
Underpasses are safe ways to cross the street and refuges from the heat
Streetscape during DAY
and NIGHT
STRATEGIES OVERVIEW Planning Considerations Al Hamriya has exceeded its carrying capacity in terms of density. The northern part of the site is occupied largely by expatriate workers, many of whom live 4 or more people to a room. A separation will be created between the expatriate workers and Families. Both user groups will be located around open space. Population of expatriate workers will be reduced - many will be moved to worker communities which have better living conditions.
Public Transportation The internal route ensures no part of the site is more than a 5 minute walk. The external route would connect the area to the rest of Muscat.
Economic Strategies The plan envisions the Al Hamriya area as a sustainable economic system with several sub-systems working together.
Construction system Upgrades housing. Training for on-site expats. Skills will be in turn used for the other. on-site construction projects.
Food production system terraces employ expats growing food. This is then sold in local markets. terraces become parks and achors. plant nurseries for cultivation and education.
Visitors System Garages consolidate parking. Underpasses connect both sides of major road.
Opportunity System Rennovated buildings dedicated to entrepeneurial startups. Local Market provides access.
TRANSPORTATION PLAZA OVERVIEW
DESIGN AREA : NORTH EDGE
I PARKING STRATEGY The parking strategy centralizes and organizes the currently scattered cars. Car capacity upgraded from 100 to 420.
II STREETSCAPE STRATEGY Unifying the Al Hamriya area and create a distinct urban identity. Continuously shaded edge with a variety of pocket parks and plazas.
III MAJOR UNDERPASSES
PLAZA
AND
The plaza creates an identifiable location on the edge of Al Hamriya. This stimulates economic development and announces the new souk, which will be the main economic driver of the area in later phases.
AREA PLAN
Two underpasses connect the north to the south edges of the street. One connects the Souk to the mountain park and garages. The other one connects to the vocational school and terracing along the mountain.
STREERSCAPE
PARKING
PLAZA
MOUNTAIN PARK
IV MOUNTAIN PARK The mountain park will create an attractor for people outside of the area to visit Al Hamriya. Turns the mountain into a unique and accessible amenity.
MOUNTAIN PARK OVERVIEW
OVERVIEW
HOW DO YOU GET
I
GOOD
I D E A S ?
DISCUSSION, ITERATION, EVALUATION The main method for designing with a team or alone for me revolves around posing clear questions, finding a variety of solutions, and deciding on the best one. I learned this during the project to the right, of which each iteration I added to this diagram. The design was an epic disaster, but during this time I learned the difference between clear iteration and evaluation as opposed to inefficient exploration.
RIGHT : A design question was posed and answered by iterations.
WRONGEST. no order, no method, no means to evaluate success.
WRONG. Design question was posed, but iterations were too loose and did not answer question.
II ‘ORDERING SYSTEMS’ My (adopted) criteria for projects: Functional, Economical, Social, and Enviornmental respoonses. This means, I question design decisions based on these criteria, and use them to enrich my response to the design problem. In some cases these ordering systems are added to an initial concept, in other cases I create the concept as a combination of responses to the issues addressed by the ordering systems.
ECONOMIC CONCEPT
SOCIAL CONCEPT
DESIGN PROBLEM
+
+
RICH
Paths and programs
POOR
3
2
Market Loop
III INSPIRATION in school, beauty, insight and inspiration are not discussed as valid design drivers. As I continued my education, I came to question this, in that many of my favorite places I liked because they were beautiful, not because of my intellectual appreciation of their concept or history. Similarly, it was this process of adherance to prevailing social ideas in some sense that drove some disasterous modernist buildings to be what is known to many people as ‘ugly.’
I was able to test this idea working in the Netherlands, as I attempted to simply make beautiful spaces (as I understood it) and let the social, economic and enviornmental implications be added latter. This seemed to work much better and more efficiently in that context, so I added it to my ‘repertoire’ of design strategy.
ENVIRONMENTAL CONCEPT
+ Watershed
ULI/HINES U R B A N D E S I G N COMPETITION
CONDITIONS
-high prices for available land in area -low levels of demand -dicult economic climate for new development.
STRATEGY
-The ‘Game Changer’ an insertion into the fabric of downtown signicant enough to catalyze a shift in market forces. - New Velodrome for Olympic bid. -Other
sports
and
community
oriented amenities forms the crux of this new development -centered on healthy, community oriented lifestyle. -Integrated into the fabric of the city through a series of greenways and parks. -The historic armory is readapted as a community farmer’s market. -Major
demographic
professionals,
but
of also
young for
a
demographic of families and empty nesters and college students.
Design Strategies
Health and Wellness - geared to olympics
BIRZEIT, PALESTINE (Nominated for Agha Khan Award). - Historic Center Revitalization - Urban Connectivity - Old Campus Redesign I was part of a Tejido Group project which involved a team of University of Arizona students in a three week design charrette to revitalize in Birzeit, Palestine. The goal was to develop a strategy to revitalize a historic city center.
Commercial Road
Connection and Revitalization
Historic Center
Main road Old City Souk University Souk
Commercial Foci
Aggricultural A Ag gg grric icultu ulttu ul ura ral Development De D eve velo lopm lo opm men ent
Main Strategies - Connect Historic city center to main artery and activate amenaties in between the two zones. - Create commercial opportunities through the Historic Center. - Increase dedicated open and recreational space. - Define a network of publicly accessible spaces that allow for the infusion of people and activity throughout the city.
overview of design strategies Entry Road
Green G Gr een Network ee Ne N etwor etw twor tw orkk
Green Core
University Campus
Connection
Historic oric i Core ore
New Development
Focus Foccu Fo Focu us areas us area ar area as for fo revitalization re evi vita ita aliliza z tiion za n
entrance to Historic core from aggricultural development
STAGE ONE
ECONOMIC Planting a ‘green buffer’ creates incentive for local jobs, while construction is low-tech, traditional.
FUNCTIONAL The structures contain machinery and farming supplies that support cultivation of the buffer.
SOCIAL Continues Old City ethic of high density development
INDIVIDUAL DESIGN AREA : NEW MIXED USE DEVELOPMENT: support for farming, vocational training, and housing.
Lessons - many firsts: I. This was my first time out of the country. -I learned when to talk and when to be quiet.
overview of mixed use development
STAGE TWO
SOCIAL Vocational schools and play spaces for children. Adults learn, while children are nearby and occupied.
ECONOMIC New knowledge will create more job opportunities rooted in local economy. FUNCTIONAL Courtyards and open range ensure casual observance of buffer zone.
STAGE THREE SOCIAL
Additional housing for students and helps create pedestrian traffic into established network.
ECONOMIC Souks, old university and core models will be put into action.
II. This was my first large group project. -I learned to working hard for the overall product can be more important for the individual design. I ended up doing all of the arieals and most of the front-end drawings. This helped the overall project, but did not leave me enought time to develop my own design.
EXCERPTS FROM WORKING FOR STUDIO MARCO VERMEULEN Rotterdam, Netherlands ARCHITECTURAL DESIGN
OCEAN WORLD, VLISSINGEN Concept Design Competition for a water sports park, including and indoor kayak course, diving tanks and restaraunt. Since most of the program was off-the shelf machinery, the roof became the main design concept.
RESPONSIBILITIES: -Concept Development/Design. -Modeling. -Final Illustrations.
STUDIO MARCO VERMEULEN
WORK LANDSCAPE EKKERSRIJT
URBAN DESIGN
A project to make suggestions for improving a large piece of urban fabric. Each area was given a image according to its existing function. Suggestions to upgrade each area according to the new image.
Unused construction area - proposed recycle/adventure park
Existing Home shopping area - themed as an ‘automobile playground’
RESPONSIBILITIES: -Initial analysis diagrams -Concept Development/Design -Final Illustrations.
Car repair and vacant land - multimodal logistics node and support
AFC NIEWPRINSELAND A greenhouse development which incorporates many sustainable features. Heat, water, various waste products, and CO2 are recycled.
Responsibilities: -’Closing Cycles’ Diagram -Visualizations -Master Plan adjustments -Landform Design
A development i n c l u d i n g greenhouses, a sugar factory, and business park, generating large amounts of energy, resources, and waste. The scheme called for the re-use of resources in various ‘cycles’ which create an overall efficient system. This diagram illustrates the flows of resources, and became the logo for the development.
Visualization of landforms from the highway
STUDIO MARCO VERMEULEN
METABOLISME WATERPOORT
RESEARCH PROJECTS
A research project about the sustainable energy systems in holland. The project was to visualize the possibilities of CO2, waste heat, recycling, aggriculture, electricity and other systems at a regional scale.
RESPONSIBILITIES: -Drawings and presentation
CO2 Network
Aggriculture
Waste Heat Availability
Knowledge Centers
DELTA SCENARIOS RIJNMOND Projections for what Rotterdam will look like in 2100, based on possible economy and climate scenarios. FULL -Good Economy -No Climate Change
REST -Poor Economy -No Climate Change
RESPONSIBILITIES: -Urban Scale representation -research and discussion
STEAM -Good Economy -Heavy Climate Change
WARM -Poor Economy -Heavy Climate Change
Freelance Design SANDINOSTRASSE HOSTEL EXPANSION Berlin, Germany
Final Proposal - movie theatre and game room
During my travels I ended up at this hostel (see images to left). The owner had just started renovating it, and asked for a few ideas... We talked... we played chess... we boxed... we designed... we discussed alternatives. Existing conditions
Final Proposal - overview
Design Alternatives In exchange for beer and bed, I came up with some alternative program, materials, and themes. The final design was a movie theatre and game room. It was the most fun in design I ever had. Material Alternatives
After returning to the US after my year abroad, I decided to attempt to start a visualization business for the local architects, and DIAGRAMMATIC LLC was born. This did not go so well...I ran into too many problems (some entirely out of my control). I learned I do no like marketing myself, convincing people they need me to do something for them, it was just not me.
A R C H I T E C T U R E
A N D
F R E E D O M
BACHELORS THESIS My Definition of freedom is
(1) the feeling/expirience (not concept of)
(2) of unconstrained movement of thought (3) through any and/or all realms [of information]which is
(4) not interrupted or imposed upon (5) on conscious or unconscious levels.
TIME
existing ‘worlds’
S P E NT
computer 17 min socializing 41 min
social networking 50%
reading 16min
ROUTINE
PARK AND LEAVE ACCESS
ICON
MONEY
EFFICIENCY
thinking/ relaxing 20min
CORPORATISM
CAPITALISM
BUY
TV 2.6 hours
THE SUBURBAN CONDITION
One knows how to act when entering a store, a house, street. This is because of the set of customs which are not questioned or stated.
For example, from a study of how people spend their time, it can be seen that certain activities such as watching tv play a dominant role. These activities often run in contradiction to [my] definition of freedom.
If it was generally questioned whether to continue within the set of unstated constraints, would they remain valid?
THE SYMBOLIC OTHER - A BARRIER TO THE INITIAL FREEDOM
The architecture of freedom a series of spaces which put forth the ‘missing worlds’ which are negated by the suburban order.
THE BARRIER TO THE BARRIER
UNCONSCIOUS
It is not an icon which is incorporated into that order, but exists through a backdoor into the realm of one’s fantasies and explorations which are often forgotten. It is the tools without obligation to undertake what it is that one wants to undertake.
through understanding of the totality of orders any symblic order is negated and one can come to question ones own freedom.
SURPRISE electronics
???
??? mechanics
Understanding
Freedom
Enjoy. Wander. The point is not to impose a program, a style, a situation. This is the architecture which negates itself through the multiple expiriences. Do not see them as a whole. If there is something to enjoy, Enjoy it.
DYSTOPIAN FUTURE
IDILLIC PAST
BASE UNIT
DISSOLUTION 2
4
1
10
7
7
4 5
3 6 8
2
11
11
8
9
12
5
MATERIAL TOP GREEN
6
9
EARTH
PAVED
12
CIRCULATION
2
3
PATH THROUGHT FIELD AS PATH CONNE
7 1
7
4
3
11
2
6
9
5
10
8
12 LIGHTNESS
4 5
10 LIGHT
1
NEUTRAL
DARK
3 6 8 11 12
MATERIAL BOTTOM CONCRETE
STEEL
EARTH
BRUTALITY SOFTNESS BRUTAL
It is the everlasting expirience of the new.
TRANSITION / BOUNDARY
TERRACED
FOOTBALL
CLIMBING
RLOOKING
G TO WATER
ARCHITECTURAL DEFINITION
OURT
HARD BARRIER
N
9
Grass nature
The non-clarity of the building makes is purposeful in not assigning it a preconcieved iconicity of function. Indeed, its relationship to the suburb is never direct, accessed either through a park, or behind a shop.
10
1
ROMENADING
The variety created is based on variations in basic architectural notions of space: the recombination of light, material, landscape, and other factors of space.
CLASSICAL ARTS
RANDOM LEARNING
STRIP MALL
VOID SPACE
CONTOUR
2
HIGH TECH CAR/MECHANICAL
NEUTRAL
SOFT
ECT
Plan and context. The building is set withing a suburb, entirely dictated by stereotypes. This architecture gives a plain facade, and the expirience of freedom is entirely contained, seperate from the known.
R RIE R BA
BEETHOVEN SPACE
KAFKA SPACE MEDITATION SECLUSION ALONE
ARTS PAINTING
LEARNING READING LIBRARY
MONUMENTAL SPACE CLIMBING
DALI SPACE TOOLS ARTS EXHIBITION
OVERLOOK LOOKING TO VOYUERING
OLMSED SPACE CLIMB PLAYING HIDE AND SEEK RUNNING
The building incorporates into an adjacent park, never becoming clearly defined, yet includes a density of diverse expirience. The circulation is more akin to a fantasy land or theme park than a contemporary architecture.
LAYER 3 _ PARK
SPORTS YOGA
EDISON SPACE ELECTRONICS CNC
SARTE SPACE KITCHEN CUP OF COFFEE RESTARAUNT BEER PUBLIC SPACE CENTRAL COOKING
MARX SPACE CONTROLLING MEANS OF PRODUCTION MAKING FIXING A CAR FLEX SPACE
EVENTS ARCADES ICE HOCKEY FOOZBALL
RELAXATION SPACE BARBECUE SITTING PICNIC SUNBATHE
HAWK SPPACE SKATING CLIMBING
FORMAL SPACE PROCESSION
NEW AGE SPACE GROWING GARDENING
MUSIC INSTRUMENTS
LAYER 1 _ CIRCULATION
LAYER 2_ PROGRAM
SOCRATES SPACE AMPITHEATRE DEBATING WATCHING PERFORMING
BOXING RACKETBALL
My definition of freedom is (1) the feeling/expirience (not concept of) (2) of unconstrained movement of thought (3) through any and/or all realms [of information]which is (4) not interrupted or imposed upon (5) on conscious or unconscious levels.
thank you
спасибо
dank u wel
merci beaucoup
- pavel savine