Wang qilu 582024 journal pages

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AIR


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ABPL30048

STUDIO AIR

JOURNAL

QILU WANG

582024

STUDIO 15


CONTENTS 4

M.E.

PART A 6 12 18 26 27 28

A.1 Design Futuring A.2 Design Computation A.3 Composition and Generation A.4 Conclusion A.5 Learning Outcomes A.6 Appendix

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Reference A

PART B 38 42 50 54 62 70 71 74-75

PART C 78 88 104 128 Reference

PART B B.1 B.2 B.3 B.4 B.5 B.6 B.7 B.8

PART C C.1 Design Concept C.2 Tectonic C.3 FINALS C.4 Learning outcomes Reference C

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y name is Qilu, pronounced as ‘Chi--Lu’, and some people also call me ‘Chilli’ somtimes. I am a third year student major in Architecture. In the last two years of studying, I have gained some basic skills in design thinking and exhibiting. However, my way of thinking design is still conventional, which also can be described as the traditional “top-down” design process. In previous study in studio Water and Earth, my design products are most likely to use curved walls and ramps to form organic shapes. I personally really like to form something that is really controversial. For example I like to use very heavy and rigid materials to shape the soft-characterized form. I also respect nature as the most fundamental element and inspiration in all my works.

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tudio AIR, from the sound of it, is very likely asking us to design something that is very light-weighted and naturally friendly. I am very interested in the coming tasks and looking forward to learn new skills in computational design/digital thinking/parametric design.

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y simply looking at the precedents that are parametrically designed, I am already interested in this subject. I like that computational design can give very organic and unimaginable shapes. One really interesting example that I’ve seen before is a really small scaled public bench design called ‘the Urban Adapter’, by Rocker-Lange Architects. They were urban public seating bench in Hong Kong and the shape of the benches are so organic and are seemed like flowing water in my eyes. I am willing to learn skill from this subject and also make something just like the Urban adapter, which obtains both beauty and function.

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have played with parametric tool, such as Grasshopper, and I’ve found it is quite difficult to cope with. For me using parametric tool to design is like learning a different/new language. I think the different parameters in Grasshopper are like the alphabet in English, I need to familiarise with their functions and features at the first place and then get to use it. Nevertheless, practise makes perfect, I think after learning and practising I will be able to make my design out of parametric tools.

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A

A CONCEPTUALIZATION

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A.1 DESIGN FUTURING

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rchitecture has been defined from many aspects, for example some has classified it into art. Architecture as a discourse, can be explained as a tool of communication or visualization of some people’s thinking. As William stated “architecture is as much a philosophical, social or professional realm as it is a material one”. Essentially it is the immateriality that speaks for itself, for completed buildings are but one set of reference points within the overall network of architectural communications.1 1 Jonathan Hill, ‘Drawing Forth Immaterial Architecture’, theory, 10(2006), 51-54.

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uch of what we know and understand are based on what we are seeing day to day around us. From our experiences, the built environments plays crucial parts for our understanding in relation to social and cultural discourse. Therefore architects are playing a very important roll of using the relationships between people and place to create designs that are beneficial to our society.


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s the human needs change by time, design process and methods should alter with the developing society. The concept of design and the roll of architects should be updated all the time.

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ony Fry has been working on the theory of design futuring and sustainable design process and he has defined both sustainable and unsustainable design process as “Futuring & De-Futuring”. De-futuring refers to the current approach of using resources with no regard to the effects on the future generations. That is, an unsustainable future. On the other hand, Design Futuring is the idea of designing down the exploitation of resources and creating a sustainable environment for people and other living species to live on Earth.2 Therefore “good design” for the future should be responsible for ability of communication and sustainability.

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s the design philosophy changes by time, architects are being challenged with innovative thinking and sustainable future. A growing numbers of new architectural forms has appeared. The two precedents in this section are both committed to innovation and are both great examples of sustainable design. They contribute to architectural discourse and worth to be studied despite the fact that they are not currently built.

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oth precedents that been analysed in this section have originally taken their inspiration from nature and been designed in a innovative architectural form to express natural elements.

2 Tony Fry, Design Futuring: Sustainability, Ethics, and New Practice (Oxford: Berg, 2009), P.4.

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^ TREE Day-Time render http://landartgenerator.org/LAGI-2012/yjblljsl/

^On-site render http://landartgenerator.org/LAGI-2012/yjblljsl/

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^ TREE Night-Time render http://landartgenerator.org/LAGI-2012/yjblljsl/


TREE (LAGI 2012 ENTRY)

Artist Team: Yijie Dang, Tom Tang Artist Location: New York City, USA

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he brief for 2012 LAGI competition has called artists ince the industrial revolution, architects has been to come up with an art installation in Freshkills Park, using materials such as concrete, steel and glass New York. The design outcomes has been asked to be to express their design and these materials has been inspiring and generate energy at the same time.3 widely used even in most of the buildings today.4 However, the characteristics of these materials are still ree, has been chosen to be analysed due to its quite rigid and heavy, whereas in this “tree” project, unique characteristics in many aspects such as the designer has used light materials such as recycled architectural forms, energy generating process and its’ industrial balloons and PVC pipes to give this innovabeautiful external look when it sits on the site. The idea tive “Tree” shape. The lightness of the whole structure of a “tree” shaped art installation is seemed a little bit also allows the balloons to swing in the wind to create literal at the beginning. But as we explore more about kinetic energy. this project, it is actually quite practical. raditional design is highly wasteful in material asifferent sized balloons are piled up to form the pect. Architects are performing a roll of integrating shape of the crown and these balloons can change and joining materials together to achieve some almighty their size automatically based on the temperature of architectural forms. In this tree project designers are the air inside. The ‘Tree’ provides different light and working in an alternative way. The materials that’s been shade conditions to the users and the whole structure used are recycled and having very low embodied enseemed light-weighted which is somehow communicat- ergy. The tree has its’ own activities from time to time ing the natural sense with users. People who have inand in someway can be seen as a real tree in natural teracted with this project may feel the power of nature world. Real trees are collecting carbon dioxide gas and that is built deep inside the core concept of the whole produce oxygen during the day, and this man made tree design. transfer wind power into electricity. The wasted materials can also be used to create beauty and function he Tree is not only sits on the site as an art instal- without sacrificing the harmony of the surroundings. lation but also an energy generator. It collects kinetic energy through the motion of the ‘tree trucks’ rchitecture as a discourse is perfectly demonstrated and convert it into electricity. The energy is generin this project. The art installation acts as a “maated by nature using man-made structure and this is a chine” that communicating with people through its’ metaphor of how the trees in real life produce oxygen natural characteristics and educating people about the respiratory action. importance of nature and sustainability.

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LAGI, 2012 brief, http://landartgenerator.org/LAGI-2012/design-guidelines/ McNeil, Ian, ed. An Encyclopedia of the History of Technology (1996), 1063pp

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^ Windstalks on site render, http://landartgenerator.org/LAGI2010/387371/

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^ Windstalks technical details, http://landartgenerator.org/LAGI2010/387371/


WINDSTALK (LAGI 2010 ENTRY 2nd place mention) Artist Team: Dario Nunez Ameni and Thomas Siegl Energy Technologies: piezoelectric generator, torque generator Annual Capacity: 20,000 MWh vArtist Location: New York City, USA

^ Windstalks day-time render, http://landartgenerator.org/LAGI2010/387371/

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indstalk, the 2nd place project in 2010 LAGI competition, is an art installation in Abu Dhabi, on Airport Road near Masdar City. It has created a man-made abstracted “forest� landscape in the middle of desert. Same as the previous project, the Windstalk converts kinetic energy into electricity. 5

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eople can walk on the bases of the poles; traverse the whole site by walking from base to base. They can lean on the slopes, lie down, stay awhile and listen to the sound the wind makes as it rushes between the poles. This, again, man-made landscape is communicating with people. The architectural aspect of this art installation is educating people that even man-made natural landscape can be harmonic to the surroundings. The windstalks are perfectly inserted into the desert without incongruity, and they do not produce any carbon emission or wastes.

he windstalks are inspired by the motion that created by wind when wind caresses wheat field. The concept itself is drawn from nature and also used the proper form and function to respond nature. It is using natural wind to create energy and with no emission, in other words, this n comparison to the previous project, the windstalk does project is representing nature and harmless to nature, and not provide shading to users. People may not be able to also, in some way, make nature more approachable through stay for too long since the site is quite worm. making the empty site to be interactive with people.

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ince the surrounding landscape is quite flat, dry and sandy, the Windstalks can be seemed as a concentrated landscape that combined nature, view, energy and people all together. 5

LAGI, 2010 brief, http://landartgenerator.org/images/LAGI2010DESIGNGUIDELINES.pdf

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OW our architects need to be able to use a whole range of computer programs for better and more professional and technical design outcomes. It is arguable that whether it is beneficial or not when we create through using computer technology. Is the computer helping us to create new forms of design? Or it is some- how bringing limitations into our creativity?

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omputer has been used in architecture for almost 60 years, and there are two ways of describing the design process using computer. Computerisation, as defined by Kostas Terzidis, is the act where an architect uses computer program as a platform where drawings are quickly and easily edited, copied and highly precise.6 In other words, computerisation is using programs as a tool to demonstrate or enhance designer’s ideas and outcomes.

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ompare to computerisation, Computational design is not as widely used. Computational programs sets series of rules and parameters to define the designers’ thoughts and demon6

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strate different iterations. Computational design has changed the roll of architects during design process, from someone who are giving ideas to someone who are designing relationships.

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ith the increasing common usage of computational design, there are more and more innovative opportunities. Computation increases the complexity and precision of architectural construction, and also helps us to test and explore unknown conditions. In-use example programs such as Daylight analysis, Solar tests are all based on parametric and algorithm. Therefore, computation is, still, an undergoing exploration.

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s increasing numbers of digital designed structures are built, it is seemed that there are so much more opportunities for architects to explore. Computation provides precision, and architects provide control. For us, design with parameters is like learn to speak a new language. We present ourselves with a new format of expression.

Terzidis, Kostas, ‘Algorithmic Architecture’, Oxford: Architectural. 2006


A.2 DESIGN

COMPUTATION

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MIT’s recent building has always been designed in post modernism style. This Swanston Academic Building(SAB)’s facade is paneled with series of triangles which is sequenced in different colours. This building’s facade is designed using parametric tool, Grasshopper, in particular. Through remaking the parametric definition on our own, we have understood more about computational design process.

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se parametric tool to make the facade is easy and can create different variations by simply change data input on the number sliders. Variations can be changed on the colours of triangles, the sides of triangles and the culled areas on the facade. The initial inputted curves that construct the base surface is also variable by changing the input curve. All the variations are easy to make and clearly visualized by 3D modelling program.

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obert Woodbury has said in his book, that by using parametric tools, designers are designing relationships rather than individual parts. Designers therefore need to develope parametric thinking. When we look at two diagrams, for example one is a 2- dimensional square shape, next one is a 3 dimensional square box, we should

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rather be looking at their relationship/linkage than looking at their individual characteristics. In other words, in this case, parametric design asks designers to think about “extrude relationship” between the two diagrams rather than the diagrams themselves.

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his way of thinking provide designers ease when they are doing some projects that are having individual parts are tightly linked to each other.


^ Swanston Academic Building Exterior Facade. https://www.flickr.com/photos/rmit/7490799716/

RMIT Building80

BY LYON ARCHITECTS

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^ Urban Adaptor benc render. http://aasarchitecture.com/2013/01/urban-adapter-by-rocker-lange-architects.html

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HIS design proposal for a contemporary city bench seeks his is a fairly small scaled project which is containing to understand the concept of street furniture as a holislarge amount of information and thoughts at the same tic design problem. Instead of offering only one single static time. This is a typical project that have used both way of design, this scheme suggests multiple varying solutions that generating design outcomes. The designers has put their meet specific fitness criteria. thinking into the digital design, and use the parametric to control the form of the seats. he project “Urban Adapter” is based on a digital parametric model. At its core the model utilizes explicit site he name of the project is also rational and , it has used information and programmatic data to react and interact parametric forms to adapt Hong Kong’s crowded urban with its environment. environment. These seats appear flexibility and soft characteristic, in other words these seats are easily to fit in even That way the model’s DNA structure is capable of produc- the surrounding conditions are new. The diagram of iteraing a variety of unique furniture results.”7 Together they tions has shown that there are controlled parameters in this generate an endless family of new urban bench furniture. design which are the fixed elements of seats, such as bench body and backings. ather than having a fixed form the members of the family can adapt to different site conditions and programmatic arametric tools provide designers wide range of opneeds. While all of the designs have the ability to serve as a portunities and possibilities. Also brought complexity and seating element, some have additional programmatic values accuracy to these benches. Computational design can help added, such as recycling containers, flower buckets or bill- designers break the border of imagination and make every boards serving for advertisement or educational purposes. single decision that’s been made by designer into 3D model, which is visible and also trustful. he generated functional surface invites the user to new seating and communication arrangements and establishes a unique identity for the urban space of Hong Kong.8

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A AS ARCHITECTURE, “URBAN ADAPTER BY ROCKER-LANGE ARCHITECTS”, Ac- cessed: 25th Mar 2014 http://www.aasarchitecture.com/2013/01/Urban-Adapter-Rocker-Lange-Architects.html


URBAN ADAPTOR IN HONG KONG BY ROCKER LANGE ARCHITECTS

19 ^ Urban Adaptor bench family and render. http://aasarchitecture.com/2013/01/urban-adapter-by-rocker-lange-architects.html


A.3 COMPOSITION & GENERATION 20


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ompositional design normally follows the traditional design process such as idea gathering, sketching, researching, and it always “easy” to create an initial model with adding parts together.

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n contrast, generative design is the practice of designing process which is eventually raised into structural form. It is normally associated with parametric design and computational design. Generative design has been used in different design field, and in particular, architects, use generative design to find more possibilities for their design practice. Constructors and engineers also use generative tools to test and explore the unknown results, for example the solar radiation text program, with the on hand input data of a building can test the maximum sunlight that entre the building and therefore help constructors to make decisions.

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s discussed in previous sections, computational design gives more opportunities and possibility for “new forms” of architecture design. Generative design is even one step beyond the traditional computational design. The designers are normally have no idea

what results they are going to jump into when using generative design. The process is, somehow, can be described as “out of control”. Designers can control less elements/variations compare to computational design, and therefore it allows even more complexity and brings surprise to designers with it’s astonishing and unknown outcomes.

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enerative design allows architects to move away from the traditional compositional design and create things and forms that are unimaginable and unprecedented, or say, a bit different with special, calculated ingredients. Generative design is like architects’ great helper, it makes the design work more efficient and innovative, and these benefits are highly suitable and demanded for the society today more than ever.

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evertheless, there are also limitations due to the lack of technology for fabrication today, so not every- thing that been designed in parametric can be built, it is a shame, therefore this section has chosen 2 relatively small scaled precedents for generative design studies. Since it is easier for better understanding.

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^ Voxels Variations. http://www.michael-hansmeyer.com/projects/voxels_info.html?screenSize=1&color=1#und efined


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HIS project, from Micheal Hansmeyer, is called Voxels. It uses the basic geometry of voxels to create these 3D different shapes on a rectangular box. Reaction Diffusion has been widely used in 2D projects and the Voxels has innovatively used reaction diffusion into 3D creation to generate the unlimited possibility of shapes on the base box.

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These voxels contain data that can interact with data of proximate voxels according to pre-established sets of rules. By iteratively conducting these interactions, data can be propagated through the voxel space. Eventually this data can be visualized, either as individual elements, or as a hull surrounding elements with specific values.” 9

he process is now still very difficult to be controlled and the output is also very hard to predict. A tiny change in parameters leads to the formation of an entirely different structure, or it can prohibit a structure from forming at all. Therefore a deliberate, constructive use of these processes on an architectural level appears a long way off.

Rather than focus on pattern formation, it explore how these processes can enable spatial structures to emerge.” 10

he Voxels, as an example of generative design, is designed based on the simple input and after all the calculations and cell-seperation as well as subdivision it generated all range of different results. The opportunity here using computational design is unlimited, and some of the results are unimaginable for us using basic sketching or human mind imagination. The technology has helped designers, somehow, to create things that we never seen before and also opened our mind to new possibilities and opportunities.

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he initial state is kept to an absolute minimum in the subdivision experiments. It frequently consists of a divergent value in a single cell or in a line of cells. The process’ parameters, somehow, are allowed to alter in both time and space. This can include specification of parameters through spatial gradients as well.

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hanges to these parameters lead to a truly astounding range of resulting structures.

rom the very beginning of this project, it shows no clear design intent except the “seed” for computer calculating, and the outcomes are all “generated” by the computational technology. But the astonishing outcomes have convinced people that generative design can reach the area that human brain is fairly hard to touch, and this is, somehow, extended and challenged human-mind in their way of thinking and generating design.

9, 10, Michael Hansmeyer computational architecture, 2009, “Voxel-based Geometries”, Ac- cessed: 20th Mar 2014 http://www.michael-hansmeyer.com/projects/voxels_info.html?screenSize=1&color=1#und efined

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his diploma project proposes a framework for an integrated, computational design system, by the agency of inter-disciplinarity.

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he proposed design concept is approached through the formation of a holistically structured unit. The main objective is to demonstrate a design method that addresses a multi-disciplinary problem of context adaptation and to integrate generative synthesis mechanisms. Taking as the starting point narratives described in Kafka’s book ‘Der Bau’, the design concept further investigates the correlation between these narratives to architecture and, hence materiality and structure. In order to examine the implementation of Kafka’s system to architecture, the project models

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a generative mechanism that is articulated by semi-autonomous subsystems. This mechanism entails a framework for a generative system that integrates circumstantial, technological, social and environmental changes. The proposed framework is driven by computational strategies to facilitate a performative bio-structure, in terms of ecology, structural effectiveness and material adaptability. The architectural object is articulated by a decision-making decentralized system, in which, under a bottom-up approach, discrete mechanisms assemble a data flow network of simultaneous procedures. In this way, the project generates modes of continuous exchanges of flows; a complex of relations between an organism and its environment.


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A.4 CONCLUSION

WHEN architects have sufficient understanding of algorithmic concepts, when we no longer need to discuss the digital as something different, then computation can become a true method of design for architecture” AD Magazine group.11

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HE new technology brings new challenges accompanied with new opportunities, and opportunity means the possibility of better future. Computation has brought designers a whole range of new forms. With these new forms of architectural production and approach, architects today can be more innovative and capable to create more complex designs. Computation has opened and widened our mind and has changed the way we seeing things. Design forms are no longer simple and restricted. Computation helped architects to create “crazy shapes” which can be later fabricated using parametric modelling.

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owever, there are still a big distance between today’s build-ability and creativity. Not all the designs can be made into real life. Of course we can not 3D print a giant building, but what is more important is that computation has changed our way of thinking. Designers are no longer stopped and restricted by realistic rules, there are so many unimaginable and unprecedented forms that can be made in computation method, and, the possibilities that computing design can bring, is unlimited.

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n the later on LAGI project, I will use computational design method to seek for some inspirations. Also, for environmental consideration, I will keep on my research for sustainable material use and construction methods. The para- metric design and modelling approach will be undertaken for the final design outcome. There may be more than one outcome eventually due to the unlimited possibilities, however, the most suit- able and referring to the brief approach and result will be chosen as the design outcome. 11 Peters Bredy, 2013, “Computation Works: the Buildings of Algorithmic Thought”, Architectural Design, 83.2, Page 12.

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A.5 LEARNING OUTCOMES

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ROM the very beginning of this semester, my understanding of the relationship between architecture and computing is still limited at the point of “technology is used as a tool”, which it has a specific name called Computerisation. Through all the learning from precedents, reading of literatures and parametric practice of Grasshopper, my perspective of seeing design and my way of generating design ideas has changed quite a bit. From onefold brain-thinking to multiple “parametrical” thinking, this learning experience has opened my eyes and extended my ability in both aspects of skills and ideas.

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s Frank Gehry has stated: “If I knew where I was going, I wouldn’t do it. When I can predict or plan it, I don’t do it.”12 It is rational for me to use this quote here to describe how the computational or generative design works. How exciting it is to produce unlimited possibilities that we would never know where we going to end up with. I am now so passionate of seeking my design ideas through using parametric methods. There would be so many opportunities for me to design something that is completely unprecedented and unpredictable.

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evertheless, there are still some remaining of the traditional compositional design methods in my mind,and sometimes I think it would be even better if I combine them both together to generate my design ideas, because they are somehow closely related during design process. For example, when I did my design using compositional method (like what I have experienced in studio Water) and use Rhino to build the model from my imagination, my idea has been influenced and changed a bit when I first saw the model demonstrated on the computer screen. The technology has helped me thinking and pushed my one step further to generate my idea. Therefore it might be better if the two kinds of de- sign methods are used together at once, because they overlap in someway and they can help and complete each other in some aspects.

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eanwhile I am also excited about working with my team members, because after learning parametric design they may having different opinions and ideas with me, and I am very looking forward to share and also gain some different thinkings. Can not wait to try out and test our design model. 12 BrainyQuote, 2014, “Frank Gehry’s Quote”. Accessed: 25th Mar 2014 http://www. brainyquote.com/quotes/authors/f/frank_gehry.html

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A.6 APPENDIX

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REFERENCE 1

Jonathan Hill, ‘Drawing Forth Immaterial Architecture’, theory, 10(2006), 51-54.

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Tony Fry, Design Futuring: Sustainability, Ethics, and New Practice (Oxford: Berg, 2009), P.4.

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LAGI, 2012 brief, http://landartgenerator.org/LAGI-2012/design-guidelines/

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McNeil, Ian, ed. An Encyclopedia of the History of Technology (1996), 1063pp

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LAGI, 2010 brief, http://landartgenerator.org/images/LAGI2010DESIGNGUIDELINES.pdf

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Terzidis, Kostas, ‘Algorithmic Architecture’, Oxford: Architectural. 2006

7,8 A AS ARCHITECTURE, “URBAN ADAPTER BY ROCKER-LANGE ARCHITECTS”, Ac- cessed: 25th Mar 2014 http://www.aasarchitecture.com/2013/01/Urban-Adapter-Rocker-Lange-Architects.html 9, 10, Michael Hansmeyer computational architecture, 2009, “Voxel-based Geometries”, Ac- cessed: 20th Mar 2014 http://www.michael-hansmeyer.com/projects/voxels_info.html?screenSize=1&color=1#und efined 11 Peters Bredy, 2013, “Computation Works: the Buildings of Algorithmic Thought”, Architectural Design, 83.2, Page 12. 12 BrainyQuote, 2014, “Frank Gehry’s Quote”. Accessed: 25th Mar 2014 http://www. brainyquote.com/quotes/authors/f/frank_gehry.html

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B CRITERIA DESIGN

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B.1 Precedent study

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Metrapol Parasol


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etropol Parasol is a wooden structure located at La Encarnaci贸n square, in the old quarter of Seville, Spain. It was designed by the German architect J眉rgen MayerHermann and was inspired by the mushroom shaped vaults of the Cathedral of Seville. [1] It is claimed as the world largest wooden structure with the dimensions of 150 by 70 metres and an approximate height of 26 metres.

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structures can create this very organic architectural form. Metropol parasol has a very clear indication of use of computational architecture and I find the fluid and soft form and shape are quite inspiring for my thinking on the LAGI brief. The site of Metropol parasol is also quite flat and it is located at the centre of the urban context. People can interact with the design very well and the circulation of the pavilion is also worth study and inspiring for me for my design.

was interested by the form of the whole structure especially how wooden waffle

Circulation section

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B.1 Research field

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Structural

tructure is one of the most important prerequisites for an architectural form to be built. The structural system of a building is always the bone of the design, similar to the bone of human-beings, it contains the elements to support the whole building.

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n parametric design, the structure system can also be exposed and work as the building itself. Structure can be designed into different forms to work as both decoration and supporting elements. In Metropol Parasol the waffle structure are functioning as both supports and aesthetic.

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affle structure can be easily created by parametric tools and also be stiff and stable. It is particularly inspiring that an aesthetic, monumental building is actually supporting by the aesthetic elements itself, and can form different functions using the structure elements. I think it even can bring more interests into the overall design and be more attractive for the audience.

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am inspired by the self-supporting system of structure and think this can be an effective way of thinking for the further design proposal for the LAGI brief.

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B.2 Iteration explorations change in

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matrix 1 waffle

shape

change in

amount of waffle


change in

size of waffle

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change in

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shape

change in

amount of waffle


e

change in

size of waffle

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change in

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shape

change in

amount of waffle


e

change in

size of waffle

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he fist step, “bone shape”, is created by the Kangaroo script which is highly flexible and random. Continue to the second step, which is set the chosen geometry into the waffle script, the script and outcomes seemed less flexible.

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mong all the iterations, the first step of each specie is always the change of the original shape. After the “bone shape” is created and chosen, the only thing can be altered are the amount of waffles and the thickness of each waffle piece. This can be accounted as a limitation of the Grasshopper script I created.

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owever, there are three outcomes that are chosen as the most successful outcomes.

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Selection criteria

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ith the selections at this stage I have not think though the particular materiality or any forms. I choose from the most random ones of the “bone shapes� and the waffles that are created neatly. I also thought through the experiences that can be possibly created by each iterations and picked the most interesting ones which can function as pavilion, sculpture and monument at the same time.

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here is no very deep thinking over the waffle iterations, therefore these most successful ones are just chosen by the good-looking and relatively radical architectural forms.

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B.3 Tom Selected precedent Wiscombe Architecture BATWING

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tructure is one of the most important prerequisites for an architectural form to be built. The structural system of a building is always the bone of the design, similar to the bone of human-beings, it contains the elements to support the whole building.

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n parametric design, the structure system can also be exposed and work as the building itself. Structure can be designed into different forms to work as both decoration and supporting elements. In Metropol Parasol the waffle structure are functioning as both supports and aesthetic.

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affle structure can be easily created by parametric tools and also be stiff and stable. It is particularly inspiring that an aesthetic, monumental building is actually supporting by the aesthetic elements itself, and can form different functions using the structure elements. I think it even can bring more interests into the overall design and be more attractive for the audience.

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am inspired by the self-supporting system of structure and think this can be an effective way of thinking for the further design proposal for the LAGI brief.

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B.3 Selected precedent Tom Wiscombe Architecture SCI-ARC CULTURAL PAVILION

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he SCI-ARC cultural pavilion is designed as an artplace and intended to have the ability to function as a cultural communication place. Technically it is designed based on the illusion of figures pushing outwards into a loose outer skin.

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he design is definitely attractive to me, particularly from it’s very irregular outre shape. I think for me I will definitely visit this place no matter during the day or night. This is very suitable for LAGI’s brief, which asks us to create a art installation that is attracting people to visit. Hopefully people who are visiting the famous Little Mermaid will see my design from across the water and interested.

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found it really inspiring that the overall shape of the pavilion is completely random and the tendency of the curvature is created by little pieces of segments/points. Re-think my LAGI design, can also take this as a very first step, which is creating segments to form a overall shape and finally bring interesting functions into the “selfgrown shape”.

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or reverse engineering part, I can create segments with different shapes, sizes and heights, and have the flexible controls of the segments and push them into a very fluid and organic form or sequence to form a very neat and silky overall outer skin.

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B.4 Reverse Engineering

matrix 2 organic segments

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alter curve shape

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large segments at the curve


lter curve shape

small segments at the curve

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alter area oc

alter area occupied by segments

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large segments at t


ccupied by segments

small segments at the curve

the curve

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Successful & Unsuccessful iterations

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A

fter all the trails and iterations, I have chosen 3 most successful iterations, which is showing above the page; and 6 unsuccessful iterations, which is located at the bottom.

I

n the three successful iterations, the segments are having radical size, height and location refering to the location of the polyline, whereas in the 6 unsuccessful ones, the segments are normally way too high or too big. The highest one, scale in 1:1, will be over 100 metres high, which is not radical for the LAGI site.

T

he segments will be used as the location indicators to form a fluid “roof system”, which is the inspiration drawn from Tom Wiscombe’s SCI-ARC cultural pavilion anlysed previously.

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Selection criteria

A

fter think through the LAGI brief requirements and the actual site conditions, there are several practical criteria for my final selections.

T

even more complicated form of the further roof structure. This is mind-broadening but it is somehow too hard or even impossible to be made into actual model or actual building. Therefore considering the fabrication limitation, I want my selection to be easy in form and also modeling.

HE LOCATION OF THE SEGMENTS. This is the basic indication provider for the further “roof structure” construction. The location of segments must be radical in density and also has clear difESTHETICALLY ATTRACTIVE. This requirement ference between sparse and dense area. With the is drawn from LAGI brief. An art installation clear density differences the “roof structure” will needs to be pleasing and attractive at least from be formed more smoothly and the dense area can the look of it. Also from the previous inspiration also use for further form explorations. from Metropol Parasol and SCI-ARC cultural pavilion, the outre look and skin of the design should HE SIZE & HEIGHT OF THE SEGMENTS. The be the first thing to catching people’s eyes. size and height needs to be reasonable for the site condition. This means the segments can not BILITY TO OBTAIN SERVICES. The site and be too big or tall. The tolerant of size and height I the design won’t be interesting enough to give for each segment is around 20 m high and 5 attract people to come more than once. The m diameter. design should have further functions to drag people come to the site more than just once. By ASE FOR FABRICATION & ASSEMBLY. The too this it means the selection should be able to form complicated or crazy segments will bring a spaces to obtain services.

A

T

A

E

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Picture notes: 1. Basic segments’ render with material of Glass. 2. Roof structure created by the points of segments with the rendered material of Glass. 3. Perspective render of segments and glass rooftop.


1

2

3

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B.5 Technique1: Form Exploration

A

s mentioned previously, I want to give my design a very organic and fluid form, to also refers to the site’s location, which is seaside. The conceptual diagram above showing how I am intending to make the fluid shape to cover the segments and make the whole structure a closed, indoor activity area. Therefore I located all the centroid point of each segment in grasshopper, and use the points to form a mash that has the tendency of location of points, which can represent ocean waves. However, the fluid shaped roof should also form closure spaces as shelters and obtain more interesting functions.

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A

fter successfully created the rooftop structure, I found that there are 5 separated spaces that are automatically formed. I baked the whole thing and edited the mesh to make the separation of spaces clearer by deleting some redundant mesh pieces.

N

ow I’m thinking how to make the separations obtain functions and let the design be more radical to the site. This could be an huge opportunity for further design development.


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B.5 Technique2: Render Test

I

use Rhino and V-ray to test how the model I created previously can sits on the site with right scale, and also the actual size of the design when zoom to right scale.

I

also did lighting test in Rhino by creating spot light. As shown above the sun is shining from south-west angle and the transparent materials are able to create some beautiful shadows on to the land.

O

ne more thing I tested with rendering is the materiality. I rendered the segments in highly transparent glass and the roof top structure in less-but-still-transparent glass to form a very clear and lively overall structure.

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A

nd this makes me think of making the whole design into a transparent Greenhouse. Together with the weather conditions in Copenhagen, which is quite cold and cool during the year, a greenhouse/warm-up place will be very helpful and useful for the city. There are no large buildings around the site to block the sunlight therefore the sunlight collection for the greenhouse will be very efficient.


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B.5 Technique3: Model Test

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B.5 Technique4: Material Selection

A

crylic Plexiglas is an really good alternative to conventional glass. It is easier to make, cheaper and lighter in weight compare to traditional glass without sacrificing any transparency. These years Acrylic plexiglas has been widely used and developed with even better characteristics. It can bear even larger pressure and more durable. Acrylic glass can be used as the screen facade for aquarium. The image showing above is 10 meter deep Monterey Bay Aquarium tank has acrylic windows up to 33 cm thick to withstand the water pressure.

W

ith the design I created, the whole structure using Acrylic glass can be completely transparent and function as a greenhouse. The acrylic glass pieces will be supported by stainless steel, which is good for both compression and tension forces and steel frame structure will bring more opportunities in further development. Steel frame can also help creating large ground area for obtaining more interesting services.

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B.6 Design PROPOSAL

A

fter all the explorations and based on the LAGI brief, there are many opportunities on the site. My design proposal is to create a sculptural Greenhouse on the existing site. Together with the weather conditions of Copenhagen, which is quite cold during the year, the greenhouse can be a warm place for people to chill and have completely different experiences when they are out-door. To make the place more natural and also extend the use of greenhouse, there will be plants, such as trees and flowers, planted and growing inside the greenhouse. The wasted island will be re-lived and become a indoor green garden for people to have a good time.

T

here will also obtain 5 different functions to make the place even more attractive, since the final selected form automatically created 5 separations. In construction aspect, the structure is expected in a transparent appearance and the structure is supported by stainless steel frames, which is inspired from the structural case studies previously--Using the design itself as the supportive system.

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B.7 Learning Outcomes

T

he study during Part B is very inspiring, after several case studies I have decided on the overall form of my design, which is inspired by the structural system of Matropol Parasol. I decided to create a organic form which is self-supportive, in other words the structural and aesthetic are achieved at the same time.

I

am looking forward to develope my design further using Grasshopper. There may be more opportunities to push my design to another limit, for example I probably can extend the wavy roof into the water.

A

fter the mid-term presentation I have gathered some more ideas and advises. Rather than only focus on the design itself, I can also manipulate the landscape to create even more interesting experiences. Rather than create the single segments, I will make the segments gathering area(5 separations) into each single large rooms to obtain services and greenhouses, and the segments can be the representation of the size of plants that is going to be planted inside the greenhouse.

I

have not yet done any solid prototypes and preparing to make one junction detail model in acrylic glass and steel and test how they will fit together. I will also think about the services and aiming audiences that the site can bring. The energy generating system is another step to sit on in my part C.

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MORE RENDERS & Possible circulation plan

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B.8 Appendix

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C


C

C Detailed Design

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C.1 DESIGN CONCEPT

>Site Solar condition analysis

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T

here were many useful innovative ideas and suggestions gathered from the interim presentation. After the mid-term presentation I have gathered some more ideas and advises. Rather than only focus on the design itself, I can also manipulate the landscape to create even more interesting experiences. Rather than create the single segments, I will make the segments gathering area(5 separations) into each single large rooms to obtain services and greenhouses, and the segments can be the representation of the size of plants that is going to be planted inside the greenhouse.

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>Form Generation Stage 1

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U T

se curve closest point to create series of points, attract and shove point though adjusting polyline. Create and extrude polygons based on points and created all series of segments.

he segments were originally planed to perform as separated single greenhouses, and each of the greenhouse contains a single piece of plant. The different sizes of greenhouses will define different plant size, and these greenhouses together formed my original design concept of a URBAN FOREST.

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>Form Generation Stage 2

Draping surface

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C

onsider the difficulties of managing all the small sized, and large numbers of single greenhouses in real life situation, the design could be un-achievable. Therefore I decided to use the segments as the representation of plants and use Kangaroo to drape a surface over the segments to create several large greenhouses at the segments gathered places.

T

he surface acts as the shelter and can form big room for people to have different activities. Considering the cold weather in Copenhagen, the greenhouses can also act as the “warm place� for local citizens have great experiences.

STORAGE ROOM

FLOWER GREENHOUSE

GREENHOUSE SPA

KIDS PLAYGROUND

SESIDE CAFE

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>Form Generation Stage 3

Sequence of Design

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T N

he flat and empty site now has been reformed into a wavy and organic artistic landscape. More interestingly there are functions filled inside to make the site even more fascinating and attractive.

ow the design stepped into a crucial stage, structure. To make the massive structure possible to be built, it is better to choose a easy panel, because it gives more possibility and less risks for the structure to collapse. I used triangular mesh in Grasshopper and use weaverbird to thicken the mesh to form the bone structure.

Glass Panels Bone Structure (Stainless steel frame) Base Surface Primary Segments

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>Energy Production

Hypersolar concentrator and solar panel

..

A=40048/2 m2 r=1062.6 kWh H=0.67 (Annual average sola PR=0.75 (default value)

86

E=20024*1062.6*0.


.

ar radiation in Copenhagen)

.67*0.75 = 10691940 kWh

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C.2 TECTONIC/PROTOTYPES

B

ased on research , there are two possible ways of junction to form the wavy glass panels. Every single triangulated glass panels is flat and connected and fixed onto the stainless steel frame.

I

n the following joints detail diagrams, the first type of connection is called the stainless steel claws. Based on my design form, 6 triangulated glass panels are connected onto one steel claw, and the claws connect to the structural frames to form a unit of joints, real-life example is shown below in the photograph of Guangzhou international airport curtain wall.

T

he second joint below is Preconstructed stainless steel frames. The stainless steel frame is constructed in the industrial factory, consists of 6 units of glass panels sections and welded together using the “spider-liked” junction. The glass panels are bolted onto the frame after the steel structure is fully completed. There are gaps for fixing the glass panels on the frame and the final stage is pouring the sealing rubbers between gaps of glass panels to prevent air and water leakage.

T

he second connection method is selected after all, because of it’s easy construction process and high stability. The second one is easier to fix when there are problem or malfunction on the certain part of structure. Whereas the steel claw is connected larger area and harder to fix singularly.

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>Stainless steel claws

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>Stainless steel pre-constructed frames

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97


How can the structure

98

be BUILT. . .


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100

getting more

detailed . . .

Joints


Welded

101


IN

reality . . .

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103


C.3 FINAL >MODEL

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106


107


108


109


>RENDER

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C.4 LEARNING OBJECTIVE&OUTCOMES

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B

y the end of this semester, the study of studio Air definitely has taught me a lot, and I have also gained lots of useful skills. Studio Air is quite a intensive course, and during the 12 weeks of design generating the requirement of skill and knowledge me quite broad.

T

he most important skill I have gained is parametric design skill and how it can achieve unbelievable forms. Using Grasshopper to create design is quite a interesting and explorative process. I think I will continue using parametric design as a supplementary design method for my future projects and works.

A

nother thing I have learnt is the integrating all the perspectives and aspects into one design and how to manage them to be done radically. For LAGI brief, I have to consider many things, such as site, energy, parametrical form, functions and structure, at the same time because they are interrelated and have certain sequence in constructing process. Therefore it is crucial for logical thinking during the design generating process.

F

or the structure exploring process, I have incorporated Grasshopper definitions in many plug-ins, for example kangaroo, weaverbird and attracting points. It is interesting to see how the design can be easily altered and created in parametric tools.

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