Portfolio of Tongbin Qi

Page 1


EDUCATION 09/2019-06/2023 Major: Industrial Design

PROFESSIONAL PROJECT Northeastern University

07/2021-08/2021 YASN International

Position: Service Designer (future automobile post-market service design -- one-stop drive-thru automobile service system)

07/2021-08/2021

Social innovation project

Design tools to help migrant workers communicate necessary issues with their children (social innovation project for migrant children)

INTERNSHIP 08/2021-10/2021

07/2022-08/2022

Meet Chime bells and Guqin

Design cultural and creative products according to the treasures of Hubei Museum and ChongQing China Three Gorges Museum

SKILL

Cultural and Creative Studio of Northeastern University

INTEREST

Graphic Design

Position: Package Designer (intern)

3D modeling Teamwork

Creative thinking Coding

AWARD & HONORS

Jogging

Drawing Tennis Skiing

CONTACT

11/2021

Second prize in Liaoning Province Innovative Method Competition

11/2021

Third prize in China Innovative Methods Competition

10/2021

University second-class scholarship

E-mail:

1464155432@qq.com

09/2021

Third prize in a cultural product design competition

Address:

07/2021

Excellent Award in creative design competition of traveling souvenir

17#1-6-2, Mingliugongguan, Jinyang Street, Hunnan District, Shenyang, Liaoning Province

Tel:

0086-13252737252

CONTENT SELECTED PROJECTS

1

LET’S HAVE A “TOK”

2

SWING!

3

AIT CAR MATAINANCE SERVICE

Social innovation & Interactive design

Interactive & Sustainable design

Professional sponsored project Service & Interactive design

4

NO MORE WORRIES

5

“WORK HARDER”

Conmunnication & Interactive design

Speculative & Interactive design


LET’S HAVE A Social innovation design Interactive design In collabration with

Team project Team leader

designed a communication product ‘ We system to empower migrant children & parent to confront continuous problems confidently ‘


BACKGROUND HOW it works ?

Project sponsor

Opportunties

To be a migrant child or a leftbehind kid is a hard decision to make

About Migrant Children Migrant children refer to children aged 6 to 14 who live temporarily with their parents or other guardians in the inflow area for more than half a year, also known as "children of migrant workers"

Urban-rural dichotomy and strict household registration restriction system

Their parents mostly working at the bottom of the ladder and living temporarily in the big cities

Chinese government lack of overall planning in the service and management of migrant children

Stay in the city (no official status)

There are no perfect laws and regulations to guarantee the education equality of migrant children

What are

Expensive private schools or unqualified schools

Migrant in big city

HOW many migrant children in China?

Policies and systems

Parents as migrant worker, and children aare taken along for schooling

During or completed primary education, they are forced to

“ The New Citizen Project ”

decide where to go

One in eight school-age children in cities is a

migrant child

hard to change...

Hometown (left -behind)

Continuing education at school in their hometown

Physical environment

A non-governmental public welfare organization dedicated to research, recordingand advocacy activities, supporting the development of the education for migrant children, and promoting more attention and participation in improving the growth environment of them

Migrant children are generally unstable in housing, change with the change of their parents' jobs Poor learning and living environment

35 million

children is

increasing

40.37%

44.69%

Social issues

47.57%

49.13%

2016

52.58%

No sense of belonging. Making decisions about life events too early

Bad living environment with safety hazards, and always face change

2017

2018

number of migrant children number of migrant workers’ children

2019

2020

Family problems

Low parental education and lack of parenting knowledge

Low quality education

Difficulty in equal access to educational resources in their place of residence

What are Qianmo Plan

Wavelab

likely to change...

Community & Family

Communities can help migrant families through life’s challenges by supporting them

Strengthen parent-child bonds to address external issues

Educational Resources

Community Development Program YISI Project

All-round quality development of migrant children, lighting up their after-school life

A positive atmosphere is conducive to the good attitude and self-confidence

Small Teacher Fund

Unstable residence

Wavelib

“Together” index =

2015

50.76%

Intangible growing environment

Through funding, incubate positive improvement projects and bring about real change in the environment in which migrant children grow up

There are about migrant children in China, and the index of "Together" is increasing, which means the number of migrant

Most families of migrant children are not wealthy and cannot rely on money to achieve equity in educational resources Different family situations, variable guardians

Projects make imapcts

WHAT are their difficulties?

Family conditions

The shortage of educational resources for migrant children can be filled artificially


PRIMARY RESEARCH Findings

What they do ?

1

Provide free extracurricular books to borrow for migrant children

Field visiting

Carry out activities to help migrant children develop in an all-round way

We have participated in the work of Weilan Library as volunteer, and have an in-depth understanding of the project and migrant children

Organize volunteers to manage the library in the migrant children's school

Residential area for migrant children (Beijing Urban Village) Private school for migrant children 20+ parents Interview

Educational resources

10+ children

1

Wavalib help migrant children directly

Reading ability

5+ staff

+ Observation

What they bring ?

3

Long-term help for migrant children

PARENTS

Expert interview

There are many voices out there blaming parents Parents generally have high expectations for their children Negative emotions of parents affect children, vicious circle

YIHUA

Dupty director general of new citizen program and co-founder of Weilan library

Question Is educating the parent the real problem?

Social attention

Problems faced

Stakeholders & Relationship

Current status and plans

Particularities and similairities

What I found... 20+ parents 10+ children

2

2

Confused children

Parents have high expectations for their children and will put a lot of effort into their children's education

Children often show confusion, incomprehension and negative attitude towards their parents

High expectations Many parents are overly reliant on school education and trust teachers' opinions

Case study WAVELIB

“Small wave, make big changes”

Established

Covered

Benefited

libraries

cities

migrant children

12

139,000

Children have conflicting feelings towards their parents

Expert view

Children want their ideas to be valued

Sometimes parents should be the subjects of education

Children are sensible too early and obey their parents' arrangements

Parents influence children's behavior Choose a more dignified way to help

Non-profit project

77

Are these any of their fault?

Volunteer of Weilan Library, devoted to the voluntary cause of migrant children for many years

New Citizen Program Ongoing Projects

Reliant on school

HONG

Children want their own voices to be understood

CHILDREN


CONTEXT ANALYSIS

Conflicts from INNER CIRCLE

Stakeholders map

“One-way Communication”

Analyze the hierarchies and linkages of issues by mapping the relationships and types of impacts between stakeholders realted to migrant famlies

Problem core Longer working time

Community

Less educated

Other Migrant

Infor

Support

Families

y dl

en

ri nf

U

Dis

s e anag

ban

Government

Nagetive Postive

Res e doc arch a um n ent d situ atio n

ion ucat e ed

i

lic

po

es

Prov id

ru

st

n Co

n

io ct

Insuffi c feedb ient ack

Landlord

M

d

able

Unst

Non-pubilc school

ity

ecur

job s

Teachers

ny pa m co ct Ac affe &

Rent

Excessive urging Make decisions unilaterally

Parents

Expecting children to achieve social class reproduction

Rebellion & confrontation

Children “ Unhappy ”

Not conducive to solve

Hope to express their own ideas

Exacerbate

External problems

“ Not undersatnding ” Families with migrant children face many complex issues and important decisions

WAVELIB

Commands

e esur al pr

Inadequate language skills

Lack of patience to communicate with children

Internal conflict

Ignore parents’ command

help develop

Not understanding

su

Life pressure

ent

sing

Hou

t ppor

lem

urce

imp

Love and care

mic so

and

n

ge

etitio

chan n ex

omp

te

pe

Econo

ssure

MIGRANT FAMILY

Plan

Program

Life pre

Numbly accept

Always use themselves as negative cases

New Citizen

matio

c Peer

m Co

Relatives

Lack of time and energy to accompany children

Limited access to information

Support

Indirectly related

Work place

THINKING

which are difficult for migrant families, both parents and children

Difficulties from OUTER CIRCLE

This problems exacerbated the internal conflict between them

Low parental involvement Friends

Directly related

Poor living environment

Rarely initiate activities that require parental involvement

Low quality

School

Low quality of education and the high rate of teachers’departure

Financial pressure

Financial pressure from high tuition fees

Stricter policies

Poor living environment is not conducive to growth

Stricter policies for the admission of non-local students

Economic pressures

limited access

Economic pressures from rising rents

Community

Biased views

Biased views from the surrounding residents

Government

Have limited access to information and do not understand the policy

Schools cancel

Government cancels growing number of migrant children's schools

Key point Help parents and migrant children face and solve problems TOGETHER


EMPATHY ANALYSIS Empathy map

Insights

What do they THINK?

What do they

HEAR?

What do they THINK?

Work is so tiring, life is so stressful.

Small children are too naive to participate in serious decision-making I want to live a stable life with my children

“ Why you don't even understand this Mum ? ”

SEE?

Advertisements for tuition providers. Children estranged from parents.

“ My child had a particularly good time going to tutorials. ”

“ Mum I want to stay in Beijing, with my friends. ”

So confused about the future...

What do they

Other families who are as helpless

PARENTS What do they SAY?

“ We have no choice but to send you back to your hometown school. ”

Various information on the school selection process.

“ Don’t waste your time read these books. ” “ With such a low score, you didn't study hard at all! ”

I don't want to make it so hard for my parents.

What do they

SEE?

Complex problems imposed on parents

I'm really serious, when will my parents listen to me?

Parents quarrel a lot.

Documentation and procedures in the immigration process are a hindrance for less educated parents

What do they

HEAR?

“Study hard or you'll have to work hard as I did. ”

Parents work hard. The surrounding environment keeps changing

“ Why did you do so badly on this test? ”

Some negative information on the internet.

CHILDREN

What do they SAY? “ I don't want to help you with your chores. ”

Neglected family education

Parents rely too much on school, pay attention to cultural education, and ignore other aspects (moral, cognitive, behavioral development)

One way communication

The one-way education of parents makes the children have difficulty expressing their ideas

GAINS

PAINS

“Have you ever considered my feelings? ”

Encourage joint response to external challenges

Family education

Provide ways and opportunities for family education

Seek balance

Seek a balance between the two sides

Increasing contradictions and confrontation

The contradiction between the language forms that migrant children learn in school and the simple, crude language forms of their parents

Transformation

Transform confrontation into other forms

“ Okay, okay, I get it. ”

GAINS

Gradually difficult communication with children

Better life resources for children and familie

Not being understood by others

Study hard or you'll have to work hard as I did.

Unstable working environment and lower wages

Being involved in their child's growth and learning

Separation from parents can happen anytime

Why did you do so badly on this test?

Separation from family and children

More money can be earned by staying in big city

No conditions to fulfill their dreams

We had to transfer you to a closer school

Hope the child will change the fate through study hard, but strong feeling of powerlessness

To the external

“We had to take you to a closer school. ”

Fall and powerlessness

PAINS

Opportunities

Often encountering a huge gap in educational resources, children will have a sense of gap, which will bring parents a sense of powerlessness

Resistance to the outside world

Because of frequent migration, the child will have a negative feeling of being dependent on others, and may be resistant to the outside world

Use resources

Make good use of resources in migration

Adjust mind

Increase sense of belonging and self-identity


IDEATION

Tools

Process Analyze pros & cons/pains & gains, give them different metaphors

Design question How can we BALANCE the parent-child relationship of migrant families, encourage the COMMUNICATION and empower them to better cope with the impact of life changes TOGETHER.

BALANCE

Life problems & change

+

exchange ideas

school

pain & gain reason

community

Share & learn

Formal place

How to keep it going? Professional involvment

Grow together

provide information online

open-up

consulting function unsolvable problems

sense of achievement closer

take turns

desk

decision making

real cases

parent meeting

exhange idea

community

provide space

Fair talk

Mutual assistance

School support

Sit down

role-play

Switch role

How to guide a balanced conversation? Emotional expression

Emotional (understand) Rational(analyse problem)

logical conversation

big problem to smaller ones intelligible words Put problems on the table, visualize

Smaller topic

fixed questions Rational analysis and take note a “host”

“TOK”: Our table board which helps communicate, collaborate and solve problems

Problem solving

+

Everyone has the opportunity to express their thoughts

trust and authority

face-to-face

think seriously

Collaborate

Kill pains together (a consensus through communication)

Ideation family in the same situation

Guidance

Communication Experts get clear direction to help by collecting unsolvable problems

+ Mutual aid

Parents and children create a unique communication forest

System

How to support with real help? Hit-the-point topic

common problem Based on real situations

Volunteers

Experts

provide advice lectures

Online

School Expert

Conmmunity

Volunteer


FINAL CONCEPT

Concept Tools

Definition We design a communication product system to

Empower migrant children & parent to confront continuous

Today we come to TOK zone to talk about choosing a school

Detachable

TOK BOARD an important tool

Let's see how they can be used

Select our today”s topic card

(on common school desks)

for a balanced communication in migrant families

problems confidently

Put the card on the table board Community

Parent & Chlid

Conmmunication

Guidance Balanced communication

Relationship Social connection

Family & Community

Artificial turf

increases organic sense, create a relaxed and pleasant communication atmosphere

WHAT is Our Name?

TOK

“OK TAIK”

We want Let Migrant Families sit down and have an “OK TALK”

Progress pointers

indicate the progress of the conversation

Let's analyse each point objectively “ I can get...(gain/pro)”

We defined a systematic design approach that... Aims for the balance the parent-child communication and reconciliate their relationship

Through

By providing equal communication mode and connecting external help

To achieve

To help migrant families make better decisions about future development and dealing with the challenges of life changes

Scan the QR code on the card to get information

Let’s talk and make decision!

Space

HOW we achieve it?

Targeting

Follow the order of the construction of the card

"Tree" stands for gain/pros, "Bacteria" for pain/cons

Mutual aid Connection

Disscuss each pain/con for solution

Four themed card folds hang at the distribution “ I don’t like it because...(pain/con)”

TOK ZONE is located in the

school classroom, providing a formal occasion, and there are more resources to use

“Bacteria forest”

Collect unkillable bacteria (as unsolved problems)

Rule board

If solved, we kill the bacteria Here is our communication forest! WOW!

For those bacteria that we can't kill temporarily, we classify and put them in the bacteria forest for professionals to collect


PROTOTYPE &TEST

Making process Refine

Sketch model

The desk board is assembled from three layers of laser-cut wood panels, including the slot structure

Ergonomic size In order to ensure two people use, the size of the table board should be 50cm × 75cm, and should not too heavy

75cm

50cm

Process Increase free discussion and then analyze the pros and cons to make the conversation easier to understand

Top layer Thickness: 3mm

Bottom layer Thickness: 5mm

Middle layer Thickness: 5mm

工具制作 桌板制作

Measure and cut

Board assembling

Form:

Keep unused bacteria separate from the tree, and a pen tray should be designed on the desktop We need to leave enough space for writing

Card:

The language on the instruction card is more objective and vivid from the perspective of a talk host

Kit滑槽和卡片 making

Process test

Tools (trees, bacteria) are also laser cut from wood planks

60cm

Two pieces of wood are fixed under the bottom board to ensure that the table board is not easy to slide when placed on the desk


TOOL DESIGN

Details

Instruction card design

Final display

There are a total of three instructions in the card, place the card on the table

Forest area

The most important part of analyzing problem and make decision

Card placement

Easy card reading Prevents card movement

Trees & Bacteria placement For placing kits that are not in use

Progress pointers

There are four sets of cards to address the common problems of migrant families, namely choosing schools, housing choices, coping with changes, and daily communication

The position of the instruction in the card corresponds to the planting slot in the forest area one by one

1 Express opinion

Pull to indicate the progress of the conversation

E.g. Hi, can you tell me why you came to choose a school today?

2 Scan the code to view the information

Let's scan the QR code to see what kind of information TOK has prepared for us

3 Pen slot

Analyze the pros & cons, pain& gain of disassembled issues (use tools) Please point out the advantages and disadvantages of each other's decisions

Card Folding Writting space

Leave enough space on the board for writing

Parent and child can tear off and write down what they want to say to each other, the emotional exchange can be the summary of the conversation


WOKING SCENEARIO

INTERATIVE WALL DESIGN

Use the finished product to simulate the process to test

Details

Supportive system

Main wall design of TOK ZONE Place the card and read the content

Move progress indicator for process

MESSAGE BOARD Leave a wish, question or opinion, etc.

Migrant family

Leave confusion and problem Seek advice

CARD PICK-UP

School

Parents and children choose the topic they want to discuss with TOK this time.

Write and insert trees or bacteria into the planting slot

Provide space

The volunteers INSTRUCTIONS

Discuss pains/cons and achieve mutual understanding and consensus

Explain how to use the TOK tool

Collect pains and confusion Operate the online platforms Editing paper reading Material Organize offline activities

The experts

Targeted professional solutions Professional and up-to-date information Consulting services and lectures

Space setting Remove cons/pains that cannot be agreed upon, leaving them unresolved

End of communication, review results, tear off part of card for emotional exchange

BACTERIA FOREST

Collect bacteria that cannot be killed by parents and children


INTERACTION PROCESS

Scan the code to view the information

After choosing a topic, sit down and start the conversation Pull progress indicator

Saying a pro/gain each time then write opinion on a tree board and plant it Saying a con/pain each time then write opinion on a bacteria board and plant it

TESTING & FEEDBACK

Three types of instructions on the card

After completing an instruction, the two negotiate for each con/pain (bacteria)

We invited a mother and daughter who are facing choose schools to conduct user testing

Express opinion

Analyze the pros & cons, pain& gain

Reach a consensus

Remove the bacteria

Temporarily unable to solve

Temporarily kept

Parents and children take turns saying pros & cons/ pain & gain

After all instructions on the card are over, a communication forest for parents and children is created

Put bacteria that cannot be destroyed in the Bacteria forest

“For the first time, I felt that my mother was listening to me carefully and considering my thoughts. I just wanted to tell my mother that many times I was serious and not joking. I like fake grass, very cute.”

RONG

The daughter Age:11

Mini program Information Professionals regularly collect different questions and analyze and answer them through different channels

Due to rong's status as a migrant child, unable to attend a public junior high school in Beijing, they decide between hometown school and Beijing's private school

Offline activities

Reading material

Reflection Migrant children face too many difficulties in life, and helping them communicate better and achieve balance is the basis for solving problems. We can help them communicate representative issues through TOK, but personal issues still require direct help. Next, we can better help mobile families by expanding the TOK ZONE system, designing other tools, and by adding external forces.

JIAYANG The mother Age:34

”I have been lacking an opportunity to really sit down with my daughter and have a serious conversation. TOK has helped me very well. I learned more about my daughter's thoughts, and I realized that she actually Going to study music, I must take her thoughts into account in the final decision that follows!“


SWING! HCI design Sustainable design

‘ Individual project

Design to reduce ball consumption in basic tennis practice and make tennis swing training interesting and more accessible


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Every time the ball hits the racket, the microplastics are released into the atmosphere and are deposited in nearby water by the wind. (cause

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WOVEN FELT COVER

Most tennis balls and racquet strings end up in ODQGƓOOV, and their short lives have caused a lot of pollution.

From before they are produced to after they are discarded, they have been destroying the environment, but few people are aware of this serious problem.

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ODQGƓ

Tennis is one of the most popular sports in the world!

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With the popularity of this sport, more and more people love tennis!

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WHAT I REALIZED?

A beginner practice a stance will use a lot of balls. These balls are often directly thrown into the trash after being uesd. It is too expensive for players just to practise. Usually when playing with friends, it is time to change the balls after playing less than six times on average, and then throw them directly.

WHAT I WANT

TO DO?

up

FELT?

WHAT I

What is the environmental cost of the ball when we just throw it away after used?

For a tennis lover, there is nothing more exciting than the sizzling sound of opening a new can of balls, but after this exciting moment comes the neglected environmental concerns of the sport.

CAN TENNIS BE

ECO-FRIENDLY

s end

BACKGROUND

Competitive Players

what cost?

trend. But at

sport of tennis, it has made me healthier and made more friends

Watching tennis matches has become a fashionable

TO DO?

As a designer, I don't want tennis to be seen as an arrogant sport, a selfish sport.

I'm a tennis lover who used to play professional game and now play at my college club. I am grateful for the

2

per month

Hours

Hours

1.2 pound carbon emmison per tennis ball during production and shipping

10

Average Players

A shop alone generates about 4800 metres of waste string per month, therefore there is around 81.6 kg of plastic waste created

WHAT I WANT

OTHER

11 different countries.

Professional Players

There is no label to let them know what they are made of.

7 “energy consumption”

“waste & pollution”

No one is recycling tennis strings. Manufacturing-related supply chains can span 50,000 miles from start to finish, spanning

Frequency of changing balls

Minutes

STRING “destroy biodiversity” A beginner practice a stance will use a lot of balls. These balls are often directly thrown into the trash after being uesd. It is too expensive for players just to practise. Usually when playing with friends, it is time to change the balls after playing less than six times on average, and then throw them directly.

I'm a tennis lover who used to play professional game and now play at my college club. I am grateful for the sport of tennis, it has made me healthier and made more friends

With the popularity of this sport, more and more people love tennis!

30 SHORT LIFE!!! WHAT I REALIZED?

Packaged in pressurized plastic canisters to keep the balls elastic, there is little chance that they will actually be recycled. Every time the ball hits the racket, the microplastics are released into the atmosphere and are deposited in nearby water by the wind. (cause marine pollution) string et ion. after few to but racqupollut ced t, of and lot nmen produ a balls d are enviro cause they the tennis e ying m. have Most befor lives destro s proble From been seriou

325 MILLION balls are produced and played

FELT?

WOVEN FELT COVER people watch or play tennis

YEAR

400 YEARS Balls in landfills take 400 years to decay and decompose to produce methane that is 28 times more potent than CO2 for global warming.

What is the environmental cost of the ball when we just throw it away after used?

The production of wool products generates emissions like CO2 , and a large proportion of emissions come from agricultural production, which is mainly related to enteric methane.

I didn't notice this problem until one day I watched a video about garbage floating in the ocean, and the stained yellow-green tennis balls were very eye-catching, and I felt very ashamed.

WHAT I

Tennis is one of the most popular sports in the world!

ECO-FRIENDLY

1.2 BILLION

RUBBER

From before they are produced to after they are discarded, they have been destroying the environment, but few people are aware of this serious problem.

CAN TENNIS BE

YEAR

Plantations used to produce rubber found in cores threaten biodiversity of flora and fauna.

For a tennis lover, there is nothing more exciting than the sizzling sound of opening a new can of balls, but after this exciting moment comes the neglected environmental concerns of the sport.

RUBBER CORE Most tennis balls and racquet strings end up in landfills, and their short lives have caused a lot of pollution.

BACKGROUND


COMPARISION ANALYSIS

USER RESEARCH I interviewed tennis lovers of different levels to understand their cognitive similarities and differences from their perspectives, as well as explore the inner connection

Training Features Adequate training resources

2 amatuers

13th-15th Sep 30 min each Online & Tennis court

Emphasis on maintaining stability and training tactics High-frequency training, time cost is the main

Emotion

Breakthrough

Pro players pay more attention to self-breakthrough and improvement

Practice Exciting

¥ Comsumption

Training cycle & characteristics Handling of consumables

What to enjoy & what to dislike Exercise journey & mood changes If the sport of tennis could change, in what ways could it be changed?

Co-create

Train with teammates and share the joys and sorrows Brain thinking tactics to control tennis

How the impact on the environment affect their decision to do sports

level at a bottleneck

PRO PLAYERS

Hard to access training resources

The goal is to exercise and enrich life More concerned about the monetary cost

With Others Exercising with others is positive

Control

Emotion Secrete dopamine and feel excited Learn with people of the same level

Expect the feeling of active control of the ball

Fatigue

Excessive exercise and physical injury The pressure of the quest to win and rank

Training Features Gives up easily, lacks initiative

Requires a lot of practice, basic skills are important

Views on the exercise VS waste & environment What sports can bring

Emotion

Win the game and move up the rankings

AMATUERS

The consumption of physical energy is exciting

Secrete dopamine and feel excited

In-Depth Interview Outline

Feedback

Amateur players need to feel improvement and positive feedback

The goal is to get good grades and rankings

+

2 pro players

FINDINGS

feel progress and improvement The sound of hitting the ball is exciting

Fatigue from exercise

Inprovement Need to feel the improvement of skill

No Progress Consumption is greater than gain, no progress is felt

Physical fatigue after exercise Few improvement, feeling frustrated The entry cost is high, and tennis is difficult


HOW PEOPLE THINK? pro players amatuers

Pros and amateurs think little differently about the relationship between sport and sustainability ZHIGUO WANG

DESIGN OPPORTUNITIES

CASE STUDY

AGE

25 6.5 years

JUNQIAO YANG

The tennis court still takes up a lot of space. The court is very large, but only a few people usually use it, and the cost is very expensive.

I still hope that more people will participate in this sport, maybe because of this, there will be more attention to sports and the environment.

LIHONG FU AGE

47 4 years

18 11 years

Wilson's TRINTI degradable tennis ball uses recyclable and degradable materials to reduce the impact of tennis on the environment

The LTA takes steps to reduce the impact of major tournaments, and also supports the tennis community to be more sustainable in its role

0.5 years

TENNIS

in

Use environmentally friendly materials

Reduce consumption

AS:

Tennis training requires a lot of muscle memory is boring, causing people to get frustrated and give up

Enhance the joy brought by sports, not deviate from the professionalism of sports

ion

nt

aw dr

ts or

By changing people's behavior, affecting sports, which in turn affects more people and the environment

GROUP

Interaction between exercise and the environment

ENVIRONMENT

join

Lower the entry barrier, bring a sense of achievement, and make tennis accessible to more people

affect

PLAYER

sp

Not enough popularity, it is difficult to attract people's attention

More people falling in love with sports could raise awareness of sports and sustainability

in

Don't think this sport will affect the environment too much

AS:

n

Sports and environment are interrelated

provide necessary conditions

play

io at

Think this sport is "consumables" and the courts are used inefficiently

Environmental Protection

By improving feedback and interactivity, bring a sence of achievemnet

ip

For sustainability, tennis should lead the way

Spread environmental awareness at competitions and events

Tennis learning is difficult, threshold is high, and the cost of learning is high

tic ar

Sports have a joint effect on environmental awareness

Downgrade resources

AS:

Tennis Openning Up

p ct

Mindset

Inspiration

Tennis is consumed at all stages of practice, especially basic practice, but is replaceable

Focus on basic exercises and reduce resource consumption (use of sports equipment and venues)

Roland Garros incorporates environmental protection, inclusion and charity activities into the event organization, encouraging more people

XIANGXIANG HE AGE 25

Tennis consumes a lot, especially as a novice, you always bring a basket of balls to practice, and you will lose a lot of balls after each practice.

AS:

tra at

I think it's more about environmental impact sports, if the air quality is not good, you can't play outside.

AGE

Wilson Tennis Recycling Program recycles tennis balls from all over the world for use as floor material and other uses

m

uc

tte ha

to


IDEATION TECHNICAL RESEARCH More people join and love the sport

Difficulty getting started

Learn & play with others

Sports competition element

Recognition of limb movement, feedback through projection

With others

Online community

See the hitting target on the tennis court through ar

Share training data and experience

Achieve remote interaction through exertion

Visual feedback through vr for tennis training system to accelerate repetitive practice

Raise awareness

Reduce sports equipment

VR tennis, play anywhere

Muscle memory

Low efficiency

Traditional swing practice uses many balls

Striking data and text feedback

Ball substitute for training

Good swing

Smooth vibration (sweet spot)

Bad swing

Uncomfortable vibration

Check the position on the ground and strike the “ball”

SWEET SPOT

When hitting a good shot, hit the ball in the sweet spot of the racket----PLEASING

Auditory

Forehand & backhand combination

OTHER PART

“Provides sound feedback according to the quality of the swing” Novices can play Grand Slams too

Sound of hitting balls

Idvidual sport melody

Fixed swing marker being on the ground

Sound of the wind brushing when swinging

NOT DATA

Swing out a note

Give feedback without real ball Using walls and projections, solo game

Get moving Swinging stance adjustment

Simulate a Grand Slam with sound

AR tennis ball & racket

REAL SPORT

Pointless

“Timely feedback”

Ar/Projection animation feedback

Depending on how well you swing, different vibrations in your hands

“Simulation”

The trajectory and route of tennis, whether it crosses the net or not Waste of time

Virtual ball

Repetitive

Boring

Multipurpose space

Visual

Physical substitude

LESS CONSUMPTION

No feedback

Solo game, less space

Touch

When playing tennis. . .

Different position lights replace the position change of the ball

Waste

Improve ”court“ utilization

Good feedback

Linked-Stick: Conveying a physical experience using a shape-shifting stick

Reduce consumption

Sweet Spot (accurate hit point)

Good swing Using projection to increase visual richness in the movement of the ball Hit speed and angle recognition sensor

DESIGN FOCUS: Basic swing practice

Material design

NOT SOLO

EASY & JOYFUL

Playstation camera recognition instead of entities

EASY & JOY

Tennis racket angle

Sense of achievement

Music games, giving cues, swinging

Good swing Correct note

Bad swing Out-of-tune notes

COMBINE


SCHEME TEST

Feasibility test

Reflection

Use a single ground mapping hitting target for testing, select players of different levels for testing and training (forehand and backhand), record video, and playback observation

Initial plan

Beginners and novices need indicators of sweet spots

Without sound feedback, adjust the position according to the ground mapping hitting target, practice swing

The sweet spot indicator on the racket surface cannot be seen during the swing Improvement

D

BAD SWING

d GOOD SWING

The ground mapping hitting targets practice is beneficial to swing training Feedback will improve the practice effect and experience

Test the physical feasibility and make improvements

d

Iterated prototype

The racket passes the target, target sends out a signal vertically with a width of d(d= a tennis ball’s diameter). If the receiving part (sweet spot diameter = D) capture the signal

Professional

Swing standard, find the hitting position quickly

Entry player

The swing is unstable, and it takes practice to find the position

Novice player

BAD SWING

The number of ground mapping targets is placed in different forms from 1-6 to find the most effective training form

Change sweet spot assist Indicator from tennis racket face to racket frame Solo game

high, the backhand and forehand of different positions are combined, and no excessive running Double game

Sweet spot assist indicator + Sensor

The best target number is

Ready to swing

Notice the light

3 IR receivers are fixed on the sketch model, which emit different sounds (the one in the center emit correct sound)

Swing

four. Training efficiency is

Solo game

The vertical distance is related to the player’s height and hitting height, which is a secondary factor for practicing swing and can be ignored in this training

Swing to hitting position

The correct hitting point cannot be found, require a lot of practice

Form test

d

Scheme Introduction: When the music is played, the light strip on the ground will give the user a pre-judgment. When it is time to swing the racket, the user will find the correct hitting position according to the target on the ground and the sweet spot auxiliary instructions on the racket, and then swing with the receiver. The racket of the receiver, when the signal emitted by the ground target is completely within the range of the receiver, get the correct feedback (correct note), and vice versa (wrong note)

Double game Target flexibility

Considering the distance and training effect to avoid collision, the optimal number of targets is six Socialize-public facilities Not carrying

The target can be designed not protruding and fixed on the ground, and the training ground can also be used for other purposes

Form of racket hardware

When the racket swings the knife directly above the target, make a sound The "shot" Perspective

Indicates the sweet spot

Reflective strip

Receive signal Improvement After a sight test, I found that the hitting point indicator can be placed inside the frame to turn two parts into one


TECH CONSIDERATION

Testing circuit Simulation of IR sensing

Plan 1

MP3 module Speaker IR emitter and receiver

Ultrasonic sensor to identify position + infrared code signal to identify ground position D

IR Decoder Ultrasound module

Target d

D= Racket hardware length =sweet spot diameter d= Tennis ball diameter

Ultrasonic sensors identify bounced signals, and ground targets are designed to be raised

Arduino UNO Bread board

Coding

Circuit diagram

The IR transmitting and receiving matrix part

5V

#include <SoftwareSerial.h> #include <DFPlayer_Mini_Mp3.h> SoftwareSerial mySerial(0, 1); // RX, TX

13 12 11 10

In order to prevent the interference of other bumps on the ground to the ultrasonic sensor, the infrared coded signal can be used for corresponding identification

6

GND

Problems: High cost, large volume, and high difficulty in implementation

DFplayer Mini

} else if (irinputstate2 == 0){ digitalWrite(led, HIGH); mp3_play (2); delay(2000); mp3_pause(); } else if (irinputstate3 == 0){ digitalWrite(led, HIGH); mp3_play (3); delay(2000); mp3_pause();

int irinputstate1 = 1; int irinputstate2 = 1; int irinputstate3 = 1;

pinMode(led, OUTPUT); pinMode(IRoutput, OUTPUT);

(The final solution)

IR transmitting and receiving matrix

Simulation of lighting signial

D

IR Receiver d

The ground directly emits infrared signals to detect the situation of receiving signals The IR signal will diverge to different degrees with the change of power. The error between the width of the infrared signal received at the hitting position and the diameter of the ball should be as small as possible.

D= Racket hardware length =sweet spot diameter d= Tennis ball diameter

IR Emitter

digitalWrite(led, HIGH); mp3_play (1); delay(2000); mp3_pause();

void setup() {

IR Encoder

Plan 2

if (irinputstate1 == LOW) {

const int IRinput1 = 10; const int IRinput2 = 11; const int IRinput3 = 12; const int led = 13; const int IRoutput = 6;

IR

1 0

digitalWrite(IRoutput, LOW); delay (100);

pinMode(IRinput1, INPUT); pinMode(IRinput2, INPUT); pinMode(IRinput3, INPUT); mySerial.begin (9600); mp3_set_serial (mySerial); //set softwareSerial for DFPlayer-mini mp3 module delay(1); //wait 1ms for mp3 module to set volume mp3_set_volume (25); // value 0~30 }

Circuit diagram

Arduino UNO

LED light strip Switch button

5V

12

9

GND

W52818B

void loop() { irinputstate1 = digitalRead(IRinput1); irinputstate2 = digitalRead(IRinput2); irinputstate3 = digitalRead(IRinput3);

}

}

else { digitalWrite(led, 0); digitalWrite(IRoutput, 1); delay (100); }


DESIGN CONCEPT

Indicator light

1

Product design

Charging points

Model making

2

Reflective strip

The length of the reflective strip is approximately equal to the diameter of the sweet spot, assisting the user to find the "hitting" position

Flip to lock and tighten

Product is separated the two parts and 2 , put 2 on the correct position of the racket, and then slide 1 along the chute to fix it

Make tennis a more accessible and sustainable sport

2 is to identify the signal transmitted by the ground target

1

The pressure of 1 to 2 allows the product to be fixed on the frame

Tennis swing practice product, installed on the racket frame, used in conjunction with ground devices and apps to transmit and receive signals, thereby assisting in swing practice and finding hitting points To allow consumption free practice at public spaces

Signal reception area

1

Polished model 2

Soft rubber Soft rubber can be deformed, soft in texture, protect the racket, and adapt the product to different racket models

Spray paint

Detailing

All components


Music feedback design

DESIGN CONCEPT

Musical prelude

Public space installation

PLAY

Music

Design implementation A low-cost tennis training method, in addition to the tennis training function, the non-protruding public training ground can also be used as a general venue for other purposes, which improves the utilization rate of the venue. It is interesting to combine with music and increase the enthusiasm of users. Transmit and receive signals

App design

Take a swing as an example to illustrate how it works

Step on

When the user steps on the return point with both feet, the return point glows

Start up

When the music is ready to play, the target points will flash three times to remind the user to prepare

Make judgments

The user determines which target point is based on the direction of the outflow of the light strip, adjusts the steps, and prepares

?

? Swing A good swing will

play the correct notes to match the music being played, and the spot lights on the ground will be green

Return

After swinging the previous note, return to the return point, ready to judge the next swing

Practising swing

A bad swing will have an out-of-tune note connected to the music, and the light on the ground point is red

Return point

User actions

Selecting swing mode

Real-time feedback of training data during exercises

Practice results

Choose the number targets , choose the music to practice

The result of the exercise is reflected in swing melody, which can be shared with others

Watch app

Swing targets

Stepping in position

Trigger signal emitions

Lighting guidance & feedback

Selecting swing mode

Practising swing

Practice results


CAR MATAINANCE SERVICE Social innovation design Sponsored project Interactive design

Client

Team project Incharge: reasearch analysis interaction design design strategy

A car maintenance service system in line with future trends, providing car owners with translatable information, saving communication costs, reducing information gaps and confusion, and a lively and efficient offline maintenance experience


BACKGROUND RESEARCH

MARKET RESEARCH

Brief

Rapid-growing market

Provide forward-looking auto maintenance service design for YASN International's upcoming auto aftermarket brand AIT, cater to future industry trends, bring good experience to users, and create profits for enterprises

China's auto aftermarket is in a stage of rapid development, and it is a market valued by capital and has great potential

Business development

2003

B2C

2014

optimize supply chain refined operation

2016

2017

Rich international and related resources

Industry chaos

car sales profit auto aftermarket profit

About clients’ need

repair shops

Forward-looking UX design

Offline Space Planning

rapid-growing

CHN

Rising Industry Demand

mature

USA

26%

Internet+ Cars

22%

Financing Proportion

400,000 Class I, II, and III

300,000 unregistered

Compared with developed countries, the profit structure of the auto industry chain is immature

39%

Willingness to spend is low

repair shops

buding

13%

Current status

Profit comparison of the auto industry in China and developed countries

In-depth knowledge of auto aftermarket

Second-hand Cars

¥

The main body of financing is mainly concentrated in the auto rigid demand service market. In 2020, there was 40 financing events in the maintenance service market. It can be seen that maintenance is still a market that capital values more and has greater development potential.

online mobility most companies withdraw from the market

massive capital influx rapid growth of user scale

Car MARKET Maintianace DRIVERS Sheet Metal Spray

Adjustment

Exploration

Advantages

Exhibitions brings high brand awareness

Service innovation

Rapid development

on-site service platform vertical e-commerce platform: O2O

2011

YASN decided to develop the automotive aftermarket service business according to the market trend, and launched its brand AIT auto maintenance shop

Auto Aftermarket Services

Barbaric growth

Auto Finance

Car Wash & Grooming

Development of China's auto aftermarket

comprehensive e-commerce came

YASN International relies on government agencies to focus on China's automotive aftermarket exhibitions. The China International Auto Aftermarket Exhibition (CIAACE) hosted by YASN International is currently the largest professional exhibition in the history of China's auto aftermarket.

B2B

Maintenance services account for more than 70% and continue to occupy the most important market share which should be paid attention to

Budding

About clients

Auto Aftermarket Exhibition

Focus---Maintenance services

stable

EUR

Car ownership in China will exceed 300 million in 2021 Increase in car and the number will keep ownership growing. At present, China has become the world's largest auto market.

500,000 registered car wash and beauty one-stop shop

Poor professionalism: Low barriers to entry the industry Dynamic balance: open 20% , close 20% every year Difficulty recruiting: dirty and tired, and the wages are low

70% of customers come to the store for a single purchase

Decreased willingness to spend, shrinking maintenance mileage (factors such as the convid-19)

Decrease in the IAM stores The number of IMA stores is decreasing, and regional chain stores will develop rapidly Changes in the number of IAM stores

590,000 450,000

The average annual cost of regular maintenance for car owners dropped to 2,670

yuan

2020

2025E

IAM

Independent auto aftermarket stores (different from 4s stores)


E E

S

conomical

nvironment

Rising demand for health awareness drives maintenance requirements

ocial

Upgrade consumer awareness and pursue satisfaction

Internet finance promotes the development of the auto industry

T

echnology

The application of networked big data, digitalization will become a new trend

Rising expectations for technology Increased environmental awareness - extended maintenance cycle

P

olitical

The state cracks down on monopoly behavior, industry competition intensifies

Regional transparency reform of the auto service economic system

RESEARCH PROCESS 1 FOCUS GROUP

Multi-scene service system

MEGA TREND RESEARCH

work content enterprise development existing resources needs & problems

In-company YASN.int 15/7/21

current situation & future trends professional advice

3 Experts Focus group 16/7/21

RESEARCH GOAL

Understand the overall status of the current auto aftermarket from multiple perspectives, and the confusion and needs from stakeholders, analyse the reasons and influencing factors

Self-service model Internet + service mode

Full life cycle services

2 FIELD RESEARCH

I

Industry development enhances awareness of maintenance

ndustry

The services of a single industry are backward, and cross-border integration are required

New policies YASN has a keen perception of the new policies and is sensitive to industry winds

Supply-demand mismatch Service providers do not know the needs of car owners and are reluctant to improve

Ecological chain YASN has a command of the upstream supply chain in the industry

No ‘service” Only complete technical work, no service process

From 2B to 2C All services of YASN are limited to B2B, no B2C business

Internet impact E-commerce platform low-cost marketing model to attract consumers

the profit and loss status

business philosophy

future development plans

6 shop owners 4S/IAM stores 18-19/7/21

work situation & salary

problems encountered in the work career expectations

8+ staff 4S/IAM stores 18-19/7/21

behavior habits, thoughts and motivations problems & expectations

8+ car owners 4S/IAM stores 18-19/7/21

Industry trend forecast Opportunities Maintenance concepts reorganization With the extension and of the maintenance service chain, the concept of the automotive aftermarket will change, and the first impression of car owners on maintenance will change from "maintenance tasks that must be done" to "full of humanized service experience"

Multi-industrialization & co-creation The expansion of the post-market scale will drive the establishment of an integrated industry technology platform, strengthen the synergy between enterprises, and the enterprise will develop from "I own" to "I gather"

Productization & more transparent service The strengthening of relevant systems in the aftermarket and the integration of resources from all parties with big data will promote the equality of information among aftermarket companies, employees and car owners, and aftermarket services will become more transparent

Change the way of thinking about service delivery

Bring new experience to users

Reduce information gap between car owners and professionals to achieve trust

Use the advantages of the Internet to establish industry authority

Unstable employees Fewer long-term employees, young people tend to change careers because of hard work

Job content not clear An employee's job is not limited to maintenance, but alsoconsulting and cashier tasks

Fear of price cheating Think the service is not worth the price, and afraid of businessman deceive customers

One-time consumption Most stores are reluctant to maintain user stickiness

Costumers’ intervention Costumers sometimes make unreasonable demands due to ignorance

Vague concept of satisfaction Not sure if they are satisfied with the service, and cannot feel the changes

Business model confusion Lack of systematic business model and long-term strategy

Difficulty selling products Actively promote products, but few costumers will pay

No control Don't know what's wrong with the car, feel like car is at the disposal of others


STAKEHOLDERS INSIGHT

Conflict Car owners

Service provider

Hard to feel the value of service Confused about the what happens to the car, no sense of control over the service

DISTRUST

INFORMATION GAP

Think car maintenance is time consuming and inefficient Stereotypes of the auto repair environment

CAR OWNERS

PASSIVE INEFFICIENT

See prices as opaque and distrust service providers

Information gap caused by cognition leads to communication difficulties

SERVICE PROVIDER

Professionalism and authority are not recognized by customers Service do not match service awareness Little willingness to keep customers Service staff do not have an authoritative shell

STAFF

YASN

SHOP OWNERS Insights

Comparison of two types of service providers (stores) Diserability 4S stores

Car gets maintenance BASIC

Informed Be respected

Management Mode

Higher salaries, more professional training

IAM stores Fewer employees, easy to manage, close to shop owner

Feel the maintenance results A waiting place A sense of participation and control in the service process

EXCITEMENT

Discounts and additional services A new concept and experience for the store Translatable information

BASIC The 4s shop service is more comprehensivem, price is high and cost performance is low

Know the service content PERFOTMANCE

HOW custumer think

Customer Source

Service is interlocking and have insurance system

Introduced by old costumers, many one-time consumers

Reasonable salary and benefits

Stable staff

Good user communication

Sufficient passenger flow

Skill learning

BASIC

Decorated with design & complete facilities

Low level of infrastructure and poor environment

Guarantee user stickiness

A sense of achievement

Build a brand image

PERFOTMANCE Cultivation of service awareness

Doubt the professional level , and the information is not transparent

PERFOTMANCE Perfect management mode Inbound marketing with lower cost

Customer's full trust

EXCITEMENT

Staff technical and service ability developmentcal

Comfortable working environment

Self-identity Environment & Facilities

The future brand new service

Diserability

Diserability

Happy working

EXCITEMENT

Changes in user consumption concepts bring new demands, and there are more possibilities in the future

Environment visual and brand

Environment helps the brand establish a good image and enhance the service experience

Inbound marketing into the costumer

Change the behavior of potential consumers and let information enter the cognitive mode of consumers

Commanding heights utilize resources

Brands provide strategic guidance

Give full play to the advantages in the supply chain and policy trends

New Profitable Modules (Pre-eminent Products/Services)

Stickness “I want” mode

Make users feel a sense of belonging to the brand andthen promote it spontaneously


FINAL SERVICE

DEFINE Painpoints “PASSIVE” Customers have no sense of control over the service, maintenance is a task that customers have to complete

“DISTRUST” Customers don't trust the authority of the repair shop staff and are afraid of being scammed

“INEFFICIENT” Maintenance service process is not clear, waste of time, space division is not clear

Offerings

Service future

Connection of on-board screen, APP and off-line device Transform the communication method

Efficient service mode makes maintenance no longer a burden

Instant feedback through the bluetooth on-board diagnostic system (obd2) to the on-board screen The waiting space can be viewed through a visual method

Transform the traditional maintanence experience and provide service beyond expectations

It is difficult to establish a brand image, which leads to the loss of user stickiness, and the proportion of primary users is large

“INFORMATION GAP” The customer does not know the problem with the car, and the service provider has difficulty explaining it to the customer

AIT care maintenance service system

The service and price is clearly listed The online reservation

Establish brand image and increase costumers stickiness

Self-service terminal “NO MEMORE POINT”

A car maintenance service system in line with future trends, providing car owners with translatable information, saving communication costs, reducing information gaps and confusion, and a lively and efficient offline maintenance experience

One-stop mode of drive-thru maintanence Brand IP image design Provide information through IP, and shorten the distance with users Detected fault of obd2 codes are translated to customers in an intuitive and vivid way

Transparent price and information, both parties trust each other

Costumers feel more involved and in control in maintenance service

Service value For costumers

For business

For industry

Provide translatable information and understand the services performed

The IP image allows the brand to enter the consciousness of consumers

Change the stereotype of the traditional auto repair industry

The connection between people and vehicles more closer, and the cost and burden are reduced

Form a loyal user group and encourage users to consume again

Inject new vitality into the automotive aftermarket industry

Seeing is believing service to meet the owner's pursuit of high quality service

Efficient and logical operating model brings more benefits

Conform to the development trend of Internet + automobile


USER SCENARIO In-car screen

Sign up for AIT membership and get bluetooth on-board diagnostic system (obd2)

Moblie phone

Offline service terminal

In-store information screens

The IP image appears in the car screen, ready to work at any time!

The animation of the IP image fills the screen, prompting the owner of the problem

What happened to my car? Press view the information that translated from the detection code

obd2 monitors car maintenance in real time and detects interior faults

Make an appointment with AIT for a car repair service!

Check in, confirm service, and make payment through the terminal in the drive-thru channel

How is my car going to be repaired, let me take a look

The service is over, just drive home!


IDEATION

Staff Office

Space Design Customer Lounge

Self-service Terminal Design

Car Wash Aisle

Staff Office

Self-service Terminal Repair Area

IP Image Design

Customer Lounge

Lounge Area Wall Design See-through Window can check the work situation at any time

Automatic Gate

SAI

Self-pickup of Brochures

Interactive InformationScreen displays the maintenance status and explains the service content


SERVICE BLUEPRINT Outside store PHYSICAL EVIDENCE

CUSTOMER ACTIONS

In store

WeChat applet

Bluethooth OBD2

Animation of IP image

Car screen/ WeChat applet

Register as a member Subscribe the system installation package

Drive car

Notice the changes on the screen

Click the screen to know what's going on

Choose a time to make an reservation

Confirm reservation

Deliver the system installation package

Ip character in the corner of the car screen

IP image animation fills the screen, emoji changes

Provides easy-to-understand information

Show store’s availability

Process registration information

Real-time Monitor car conditions Obd2 diagnostics, clear fault codes

Translate fault information Transfer information to screen

Customer volume and service information

On-board real-time diagnostic system

Information translation system Animation design Bluetooth

Guidance sign

Cell phone

(Information sharing)

Self-service terminal

Drive the car into the drive-thru lane

Contact the mobile phone with the terminal to sign in

Call a human service (optional)

Accept reservation

Lane guidance sign

Terminal guidiance Service item confirmation

Help button

Record customer car information

Vehicle Route Planning

Transfer information from mobile phone to terminal

Notify staff to help

Repair Area (Parking) internal channel

Interactive screen in lounge area

Glass see-through window

Automatic car wash channel

Interact with the screen to get information Sit down and rest

Check maintenance through glass windows

Go through the automatic car wash and take the exit

Route guidance Automatic car wash

Confirm service, pay

Park and enter the customer lounge

Generate orders Accept service instructions

Lounge Guidiance

Interaction display

Maintenance display

Transmission of car information data to mechanic

Customer Route Planning

Set up room: tables and chairs Intuitive and clear information

Daily cleanning

LINE OF ITERACTION

ONSTAGE ACTIONS

Store sign

LINE OF VISIBILITY

BACKSTAGE ACTIONS INTERNAL INTERACTION

SUPPORT PROCESSES

NFC

Customer data system Cloud Data Sync

Store Information Management System

Automatic sensing system


TOUCH POINT

Screen UI design

When the on-board diagnostic system detects a fault, once the vehicle is in a stopped state, the screen will be filled with the animation of the ip image, attracting the attention of the car owner and transmitting the fault information

Car screen design

Examples of different SAI’s animations for different faults

Vehicle broke down

Engine overheating

After the customer installs the system, the brand IP image SAI will appear on the screen, and the on-board diagnostic system is in real-time working status

SAI's general state

The car is detected with a fault through OBD2

Reservation interface

Car ignition failure Detail and solution

Tap the screen


TOUCH POINT

Costumer lounge The glass windows on the wall display the maintenance status, and the interactive screen provides information, allowing the costumer to know the status of the car well and reducing the anxiety of waiting.

Mobile phone contact sign-in

6

2

5

2

3

3 4

1

The Entrance 1 2 3 4 5 6

The Entrance Staff Office Costumer Lounge Car Repair Car Wash The Exit

Self-service terminal sign-in and payment, customers do not need to get out of the car, tilted screen helps to view content

If a customer encounters difficulties, press the help button and wait for the staff to come to help


SERVICE MAPPING

REFLECTION Membership system

Self-service terminal

Jian Wang 35 Yasn Project Manager 7 years of driving

Sign in and pay

Self-service terminal

Animation of IP image Prompt failure

Interactive wall

See-through window

Check

Information Sharing

Car screen

Staff

Car wash aisle

Wash

Moble phone

Maintain

Applet

Repair area Convey information

Sign in and pay

Get info, book an appointment

Costumer

Bluetooth connection

OBD2

Link Detect

Car

Li Zheng

Interactive screen

Maintenance Information and Principles

29 Car owner 5 years of driving

The design of IP is conducive to the establishment of a good brand image. Translatable and transparent information can give customers trust. This idea maintains the stickiness of customers. It has commercial value and is also very user-friendly.

I think this mode is very convenient and can solve one of my big problems. I always get confused every time I go to maintain my car. If I understand what's wrong with my car, it doesn't feel like the pros at the workshop have been cheating on me.

From the feedback of the respondents, it can be concluded that the project helps to solve several problems that have been confusinging consumers in maintenance services, and they believe that it will make them feel more involved and safe. This project is an ideal model for future-oriented car services, but more iterations and technical support are needed before the concrete realization, and more user feedback and real data need to be collected. In the process of the project, I learned a lot of practical business knowledge from the communication with YASN (Party A). I am also very happy to have their approval. The suggestions they put forward are also very worthy of my reflection.


NO MORE WORRIES Communication design Interactive design

‘ Raise awareness of sexual health among Individual project

adults through pop-up exhibition in a variety of interactive and accessible ways


BACKGROUND RESEARCH Due to the imperfection of the current sex education system and concepts, China's current sex education system is mainly aimed at teenagers and children. Although the society attaches great importance to sex education and sexual health year by year, due to the lack or neglect of sexual health knowledge of some adults, there have been some negative effects that need to be alleviated.

Why these adults lack sexual health knowledge?

What are the current measures for this situation?

When these adults were in childhood and adolescence...

Related websites, WeChat public accounts, online programs and serials

education system is not perfect 1 The & no systematic sex education

2

Unhealthy sources of knowledge (porn) sending the wrong message

3

Sex education is too conservative due to conventional wisdom

?

SEX 50%

What is happening now?

Less than 50% adults have accepted formal sex edu during their childhood&adolecence

Only one-third of satisfaction on school sex edu

80% parents haven't given their children sex edu

“Overspread of porn negatively affects relationships.“ “The proportion of people with AIDS over the age of 50 is gradually increasing.” “’Sexual disharmony’has become 90% of the divorce incentives.” ”Rates of sexually transmitted diseases and unintended pregnancy among adults are increasing year by year.“

ONLINE

OFFLINE

Information dissemination is direct and interactive, more personalized information can be obtained, and more audience Of little practical significance, some are too traditional and outdated,not interesting ,the number of active participants is small

What can we get from sexual health knowledge?

After they became adults... simplifying sexual health 1 Over and ignoring its importance

Relatively new and vivid, keeping pace with the times, easy to be accepted, and very convenient Few platforms on sexual health, people lack initiative to gain knowledge, limited audience, and insufficient publicity

Lectures, free distribution of items and publicity boards, etc

2

Lack of channels for learning and communicating about sexual health

3

As adults age, the importance of sexual health is increasingly overlooked

1%

Improving the gender and racial equity, and enhance the sexual and reproductive health in the society

44%

HIV

22%

Over 50% of people from 20-35 think they have enough sexual health knowledge , but only 1% can answer all the question of the test

20.2% of formal sex education in adulthood

The propotion of patients aged 50 and above with HIV has increased significantly , from 22% to 44% in 2020

DESIGN CHALLENGE

Reducing the occurrence of risky sexual behaviors, the rate of unwanted pregnancies and the infection rate of STIS Understanding more about our and our partners' bodies and create a better sex life,Improves relationships between partners Helping the next genaration them better understand themselves, the opposite sex, and the world

“ How to raise adults' awareness of

sexual health and promote sexual health and communication?


USER RESEARCH

Interview Interview people of different age groups about their views on sexual health and the level of sex education they have received.

Observation Observing and summarizing several sources of today's adult sexual health knowledge. University Sexual Health Course In the form of elective courses, is held about once a week. It is a combination of the teacher's lectures and the playback of sexual health-related videos. The final homework is to write a course reflection.

Findings

MR. WANG The effect is not good. The number of students who come to class for credit is significantly greater than the number of students who learn knowledge.

54

I have received very little truly professional, authoritative, and systematic learning. Schools and parents are just very vague mention of some content, not very specific, and not of practical significance

High school Married

Is sex education all about children? But I think our age group should also need it very much. For example, many people think that protection measures are not needed when they are older, but this is not the case at all.

The teaching content is too simple and not comprehensive enough, and has little practical significance.

At our age, most of what we know is relatively basic knowledge based on experience. But when we get older, there will definitely be some new changes in our bodies, and we need education to deal with them. Scientifically education is more useful than relying on one's own experience.

MR. KANG 21 High school Single

Free Condom Dispenser They can be seen in universities and in the community. People get free condoms in limited quantities by swiping their ID cards and campus cards.knowledge

It doesn't look very formal and hygienic. There is no brand of condoms and relevant introductions from manufacturers. People don't feel at ease University's free condoms often run out

MR. ZHOU

MRS. FENG

I feel that my study of sexual health knowledge is very fragmented, there is no way to obtain relatively complete and systematic knowledge, and sexual health is still only a vague concept. For example, I usually look up some sexual health knowledge on the Internet, but only on the premise of encountering related problems.

1

Sex education received by adults is not valued due to insufficient cognition and traditional concepts, and it cannot practically guide people to live a healthy life.

2

Adults are aware of their lack of sexual health knowledge, but there is no effective access to sexual health knowledge, and they do not know what they should know.

3

People are mainly concerned with hygiene, unintended pregnancy, period, sexually transmitted diseases (mainly aids) in their existing perceptions.

4

Adults don’t know much about their partners' sexual health knowledge, and they don’t communicate enough with each other, but they are generally willing to.

5

Adults express positive attitude towards family sex education, but it is generally too obscure, lacks a scientific system, and cannot obtain direct and complete guidance.

6

People tend to think of sexual health as simplistic, and there are groups that are less aware of safe sex.

45 High school Married

54

Sexual health Knowledge Bulletin board They can be seen in universities and in the community. People get free condoms in limited quantities by swiping their ID cards and campus cards.

Undergraduated The content is unattractive and too old, most of it is something people already know and it doesn't work very well

Few people will stop to watch the content

Single

STDS? I only know one AIDS. I heard that some of my classmates are pregnant or infected with AIDS. I think it should be common sense to take protective measures. I feel that most of us still lack education on sexual health

MISS. QIN 26 Undergraduated Dating

3 young 2 middle-aged 30 minutes each


TARGET USERS RESEARCH

RESEARCH ANALYSIS

Group definition

FINDINGS

Higher enthusiaem to learn

COURIOUS

COURIOUS Healthy lifestyle pursuer

Parents

They wondering how to provide home sex education for their children

Young with bad sex education

PROFESSIONAL

They have passion for learning, and like to search for related content online

They advocate a healthy lifestyle, take sexual health seriously

Professional promoters Authorities who work to promote sexual health

Professional researcher in sexuality and sexual health

Sex educator

Young couples

They reach the stage of sexual maturity and face many gender health problems

School teachers who teach about sexual health

Lower Knowledge Level Those with sexual health problems Lack of sexual health knowledge leads to sexual health disorders

The low educated

They have almost never received professional education have no concept of sexual health

Professional researchers

Middle-aged & Elderly Almost never received professional education and have little enthusiasm for learning

OPPORTUNITY More attention & Higher enthusiasm for learning

Higher Knowledge Level Operators of sexual health-related profit platforms

Although they know littleabout sexual health, they have a high enthusiasm for learning and a positive attitude.

Those work on sexual health for money

Addressing people's concerns about sexual health Paying for people's counseling and giving advice

The conservative-minded They think sex is something to be ashamed to talk about

SPECTULATIVE Lower enthusiaem to learn

Sex education that adults have received is ineffective , and most adults do realize of it The main sex edu is for children and adolesents while adults are ignored

Need an effective and practical sexual health education

People rarely talk about sex-related topics in public and informally

The existing sexual health educating methods for adults is not enough to meet people's needs, people want to learn more practical, more up-to-date and personalized knowledge

Not only for themselves, but for those they care Concerns about the sexual health of their partners have grown, which is good for them too. In family sex education, parents need a more complete system and appropriate educational methods to ensure the sexual health of their children

Due to the fact that the sex education they have received is too one-sided and incomplete, most adults have no knowledge of sexual health. Due to the increase in the willingness to learn, the demand for sexual health education related industries will also increase.

People need group identity when it comes to sexual health

People with sexual health problems like to search online for solutions

With the development of social and economic level, people pursue a higher level of life quality, more and more people realize that sexual health plays a very important role in people's physical and mental health, which is often overlooked

The need is growing, related industries have a large demand

KNOW-NOTHING

Due to the lack of sexual health knowledge , people tend to think of themselves as wired and lead to inferiortory

INSIGHTS

People’s perception of sexual health is too one-side and simplstic Many people have sexual health problems but too shy to seek for help People are relunctant to accept overly coplicated and boring populazation knowledge of sexual health People pay more and more attention to physical health , while sexual health is often overlooked Lack of communication about partener’s sexual health

Sexual health is part of a healthy life and should not be treated in isolation

It is necessary to adjust the concept of conservative concepts and have a positive attitude towards sexual health

An education system that is professional and can guide practice can truly solve relevant problems in people's lives

Regardless of age and status, everyone need to know and get guidance on healthy living

People should be both learners and communicators

OPPORTUNITIES

Guide people to actively learn sexual health knowledge through authoritative knowledge, and truly guide people to obtain sexual health

Increase people's sense of group identity by increasing the interaction between people, let people correctly treat their own similarities and differences with others, accept themselves and know themselves

By increasing the frequency of contact of sexual health knowledge, make it a part of life, play a role in popularizing knowledge, and make people realize that sexual health is a common thing, as important as other physical health Highly interactive and vivid guidance method, arouse users' interest in learning

Meet the individual needs of users and effectively help them solve sexual health problems

Create a safe and comfortable environment so that people in need have a sense of trust, let go of prejudice, and face sexual health comfortably

Guide people to help each other, such as helping family and friends with sexual health

DEFINITION According to the research results, the design will guide people to pay attention to sexual health, learn sexual health knowledge, and solve sexual health problems with a positive and inclusive attitude based on the more vivid and easily accepted popular science promotion methods.differences with others, accept themselves and know themselves.


IDEATION Brainstorming

PROTOTYPE

Final concept The final design is a POP-UP interactive exhibition

“WORRY-FREE pleasure”

Sketch model

After determining the design plan, carry out graphic design and typesetting, and prepare for the making of a complete 1:1 model

The content of exhibition on sexual health knowledge gradually increases from shallow to deep, making it easier for people to accept.

The content is the sexual health knowledge that often appears in our daily life but is often overlooked and misunderstood. common problems

sex life

maturbation

ketch Making - Exploring Shapes

1

Get answers to questions by tearing cards by hand

The user selects the question he wants to know and tears off the small card from the board with the answer to the question behind it. After the card is all torn off, the question and answer are displayed on the board.

2

Learning knowledge from game feedback

Users make choices based on their knowledge in the touch-screen game, winning sweets and losing sour candy feedback WIN

LOST

Tear off the small card in front of the billboard along the dotted line by hand

The answer can be seen on the reverse side of the card

QUESTIONS When the cards

ANSWER are all torn off,

the board presents the complete answer

3

Pull & flip to gain knowledge

Increase user interaction and exploration through the flip of the board, and increase knowledge memory

4

Participate in live voting

Users can participate in voting, and can also see the data that is actually happening around them, which will reduce the psychological burden to some extent

5

Flyer self-collection

For relatively private knowledge content that is not suitable for public exhibition but is necessary, users can obtain it through the collection of leafletsextent

After the exploration of the shape, it was finally decided to present the main display board in the shape of a book, which means "a sex edu book for adults", more lively and interesting, the other part is designed in the form of a boards display rack. After measurement and experimentation, it is ensured that each content can be displayed clearly on the whole exhibition.

Ergonomics design The main part consists of two identical parts which is a trapezoid when viewed from above assembled into the shape of a book. Each part has a length of 1.7m in the back, 1.5m in the front, and 2.1m in height. Size ensures a comfortable line of sight for most users of normal height. The other part of the exhibition is a display stand with boards, with a height of 1.8 meters and a width of 1.3 meters.

Electronic model

Model making

Ilusration design


FINAL DESIGN What is the advantage? Small size, low cost, easy to assemble and transport, suitable for multiple locations.

This is a public POP-UP interactive exhibition that encourages adults to actively participate in the learning of sexual health knowledge. Using intuitive illustration design, with some of the important and easily overlooked sex health knowledge which of practical significance in life. Users can get knowledge by touching, tasting and watching.

SITE SELECTION

Concise and Intuitive, with strong practical significance ,more knowledge in a short time. Eye-catching, illustration design attracts people to learn about sexual health POP-UP exhibition is not as formal as the museum, providing a more relaxed and casual environment.

station

The multi-form interaction increases the user's learning interest and learning efficiency

University campus


DETAILS

1

2 Do you have the same worries like them?

Do you really know what safe sex is?

Adults’ understanding of safe sex is very vague, this section shows people how to attain real safe sex and what people often overlook.

Contains eight of the most frequently searched and very confusing sexual health questions in people's lives, with correct answers

Safe Sex Interactive Game SOUR

Some seemingly safe actions are not safe.

UNSAFE SEX

Users choose safety considerations (condoms, lubricants, withdrawal) for the characters in the game to avoid unwanted pregnancy and STDS based on their own perceptions of safe sex

Users will get candy after completing the game

SWEET

SAFE SEX

Use condoms correctly Most people don't know the correct way to use condoms

Quick Q&A knowledge board

Safe Sex Journey Each step required for safe sex is shown in order, using the journey metaphor

The user selects the question they are interested in and tears it down to get the answer card

Live voting Live real-time voting to draw attention to STIS detection (a very important part that is always ignored)

Each part of the journey is presented on the flip board as the user moves the car, and thecar drives the shaft of each part to complete the whole process


REFLECTION

DETAILS

3

Can I get pleasure myself? The most common but most shy part of people's life——masturbation, some knowledge and common misconceptions

Common questions In the form of chat records, common misconceptions about masturbation are answered

Guilt on masturbation

Yuyao Zhao 32

This form is innovative and has never been seen before. Especially for such a sensitive topic, we usually don’t talk about sexual health and feel very ashamed, but in this exhibition, we feel very relaxed and learn a lot of knowledge that subverts the previous cognition.

The current situation and reasons of masturbation guilt mainly aimed at women.

Very interesting! Unlike the school curriculum and boring bulletin board, it is very attractive, and the content is relatively straightforward, focused and practical, and will not make people feel uncomfortable.It broke my misconceptions about some sex knowledge.

Guide for masturbation A healthy masturbation guide for women, from relaxation to doing it right, to make everyone realize that masturbation is as relaxing and healthy as a cup of coffee.

The popup conducts real user tests in the lobby of an office building with enough traffic. The design has attracted the attention of many people, and the entire exhibition can be visited in about ten minutes on average. The feedback from users is very good. Most of them think that the form is very novel and the knowledge is very practical. Next, the design will be displayed in different places, and the Experiment with different languages and keep updating iterative content.

Zhize Wu 21


“WORK HARDER!” Speculative design Interactive installation design

to design an interactive installation ‘ Itowant make people realize that animals are

Individual project

suffering when they perform "interesting behaviors" and we often project our perspective onto animals.


CONCEPT DEVELOPMENT

STARTING

POINT

IDEATION

,

” Really smart animal

I'

ll give him another

!

apple

“CAPTIVE ANIMALS”

Nanning Zoo in southern China went viral on TikTok recently.

B

All kinds of animals with abnormal behavior have become TikTok Stars receiving millions of likes everyday. More and

G

EGGIN

Any behavior by an

more people visit the zoo just to see these animals acting

80% of carnivores exhibit stereotyped behavior in captivity. Some studies

animal that asks a

weiredly and take videos of them to put on TikTok.

believe that the essence of stereotyped behavior is that animals are under too

tourist for food

much psychological pressure.

DESIGN

S

“AMUSED TO DEATH”

,

waying from side to side

sometimes the front foot is

STATEMENT

,

W

lifted creating a bouncing

H

“likes and clicks“

S

“secondary

“worth the

exploitation“

ticket price“ “funny”

W Y A

, !

“consumption“

is dancing

uman

Captive

Abnormal

As a funny

animals

behavior

thing

feathers

!

” Record it the elephant

“silly animal” “interesting”

leads to loss of hair and

ING

c

generation

ignorance

Excessive self-grooming “earnings“

fi

ebsite traf

effect

” A hygienic tiger

Z '

oo s selling point

X

TikTok exploitation

E

“it looks happy”

CESSIVE

First exploitation of animals

S

econdary exploitation of animals

GROOMING

Relationship between humans Abnormal Animal Behavior

and animals & nature

Animals walk around the

,

annulus and when animals

We should rethink the relationship between human and nature. The original goal of setting up zoos is to inform the public about nature and

,

feel agitated their behavior

fi

intensi

es

audience with entertainment and no educational purpose. I want to design an interactive installation to make people realize that animals are suffering when they perform "interesting behaviors" and we often project our perspective onto animals.

I

t looks so silly

“ANTHROPOCENTRISM”

and keeps going in circles. “

It is believed that human beings are the most core or important species on

,

earth and even in the universe and evaluating reality depends on the

animals thus they have more compasion towards our mother earth. Yet many zoos in China become a “theme park” which only serves the

CIRCLING

perspective of human beings. Anthropocentrism is the fundamental reason

fl

why human beings con

ict with the natural environment.


USER FLOW What animal is this, is it on a treadmill?‘ ‘

C

” OME ON!“

ENCOURAGE ME

I

will work harder

h it really r ns aster.’ ‘A , u f

s this the result of his work, a receipt!’ ‘I

hese words are complicated... like the name of animal.’ ‘T

INSTALLATION

CONFIGURATION

Projector

Rice paper

Top View R

’WO K?‘ 1

Watch a animal walking and hear the generator noise

2

ead text prompt

R

3

la hands or speak to enco ragement”

C p “ u

4

ind out that animal walk aster

F f

5 he receipt machine starts rinting out

T p

6

iew text on the receipt

V

Text prompt

SKETCH Animal on a Treadmill

Receipt printer Perspective Change

Pixel Style Animation

Rice paper

the animal waking animation to increase the mechanical feeling. It looks blurry and realistic at the same time.

Projector

I picked a pixelated style to draw

Contents of Receipt

ist of scientific names of endangered animals L

Those names feels vague yet familiar. Receipt machine represents human consumption, prompting the audience to rethinking of the relationship between human and nature. How our behavior affects nature.

Rice paper ensures that the projected content can be seen from the other side, Project animation of animal walking

Receipt printer

The decibel module starts the printer after feeling the sound

Text prompt

Guide visitors to interact

String

Hanging rice paper to provide visitors with an upward perspective

Side View

Decibel module


PROTOTYPE I use Arduino for prototyping, test decibel module input sound to control thermal printer to print

And let Arduino send it's signal to Processing to play animation on projector through laptop.

Process

1

Thermal printer

2

Arduino UNO

3

Decibel Module

4

Power

Partial Code Arduino #include <SoftwareSerial.h>

#define UnoRx 11

#define UnoTx 12

SoftwareSerial DBserial(UnoRx, UnoTx);

#define getDecibelsInterval 400

unsigned long getDecibelsTime = 0;

float Decibel_data = 0;

uint8_t Decibel_Read[] = {

0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0A

};

void setup() {

Serial.begin(9600);

DBserial.begin(115200);

getDecibelsTime = millis();

}

void loop() {

if (millis() - getDecibelsTime >= getDecibelsInterval) {

getDecibelsTime = millis();

DBserial.write(Decibel_Read, sizeof(Decibel_Read) / sizeof(Decibel_Read[0]));

// Serial.println("Send OK!");

Decibel_data = Get_Decibel();

if (Decibel_data != 0) {

Serial.print("dB:");

Serial.println(Decibel_data);

}

}

}

float Get_Decibel() {

uint8_t data[100] = {0};

int index = 0;

while (DBserial.available()) {

data[index++] = DBserial.read();

delay(2);

}

Partial Code Processing int switchNo;

String movieFile;

int tmpcurrentNo;

import processing.video.*;

Movie movie;

import processing.serial.*;

Serial arduino;

String totalData;

int currentNo=0;

boolean isOn=false;

void setup()

{

fullScreen();

//size(900,800);

switchNo=99;

movieFile="1.mp4";

movie = new Movie(this, movieFile);

movie.play();

//波特率必须为9600

arduino = new Serial(this,Serial.list() [1],9600);

}

void draw()

{

background(0);

delay(5000);

if(switchNo==0)

{

//textSize(32);

//text("please click button ",width/2-200,height/2);

}

SETTING UP

PROCESS


FINAL

DISPLAY First Interaction

The audience first notices the projection on the rice paper above, watching the animation of the animals walking

Second Interaction The audience sees the installation on the wall and reads the prompt ahead

Final Interaction Clapping or verbal encouragement according to the prompt, the ticket machine feels the sound to print, and the animal walks faster at the same time

Take Away View the contents of the receipt Receipt

Scientific Names of Endangered Animals


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