COMMUNITY FAQ
ANSWERS
As you know, we always try to be close to you. We constantly monitor your questions and inquiries and try to respond to them promptly. You really liked asking us questions in our community FAQ round, so we prepared another round for you! We are delighted you did not disappoint us again and prepared many exciting questions and inquiries for us! For example, you asked about the development of our game, the Citizen Conflict storyline, the following steps we will take, or the crypt and the current market situation.
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DISTRICT ZERO
STORYLINE
Are you ready to explore 10 unique districts of Ether Island with Citizen Conflict? We hope so. But let’s take it step by step; there is no rush, and don’t forget - you have to deserve the top! Well, Smiler was a bit too ambitious… but he understood the game soon, and now he’s heading to the Outerlands to let his journey begin! What a poor guy.
Do you think he will survive? We will see soon!
New Pressburg
Welcome to the New Pressburg!
We mentioned that we will add various special maps to our hero shooter game in the future. Here is the concept art of the first one! Shoutout to the place where Citizen Conflict originates - Bratislava, the capital of Slovakia.
Why New Pressburg?
QORPO Game Studio is a leading game studio in Central Europe with its headquarters in Bratislava, Slovakia. As a tribute to our capital, we have designed this unique game map. All Bratislava fans will enjoy this, not just team shooter game enthusiasts. The name of this game map is, without a doubt, New Pressburg, which is certainly not surprising to those familiar with the his tory of Slovakia’s capital.
Original Idea
Along with the 10 Districts, we played with the idea — what would Bratislava look like in a cyberpunk style?
This is exactly why we decided to try it. So our concept artists and designers got to work and created visuals of cyberpunk Bratislava, which looks beautiful! It will be a reasonably large map that we plan to use for our game mode, Rush. This game mode is based around two teams (Citizens/Megacorps) where one is defending multiple objectives, and the other is trying to take them down. There are two types of teams: attackers and defenders.
Attackers have a limited number of respawn tickets available for the whole team, whereas Defenders have an unlimited sup ply. The objective of this game mode is to arm and destroy points with an explosive charge. In this way, attackers progress from UFO bridge to the New Pressburg castle.
Check out our first special game map that will turn this beautiful place into cyberpunk in the future!
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HERO CLASSES
CITIZEN CONFLICT
Do you know that you will have multiple hero classes in the Citizen Conflict hero-shooter game? Each has its specific attributes and pros, and it’s up to you which will be your favorite!
Choose yours:
ASSAULT - Assault represents a primarily offensive role in the game. They’re the heroes that create some of the most impact, offering aggression to a team comp. An assault should be expected to seek out engagements and frag, may that be finding the opening pick or clutching out a round. Assaults are typically known for high movement abil ities such as dash or blink.
MEDIC - Medic empower their allies by healing, shielding, boosting damage, and disabling foes. As a support, you’re the backbone of your team’s survival.
SUPPORT - Supports are defensive experts whose main goal is the support of their teammates with various abilities and locking down areas or watching flanks.
SPECIALIST - Specialists are experts in setting up their team up for success. This usually comes in the form of supporting abilities that can be used offensively or defensively to block off a target’s vision, but also slow, stun or flash enemies.
DISCORD
QORPO GAME STUDIO
Attention everyone, we have great news for you all!
We merged our Discords into one server, and now you can find everything in one place “QORPO Game Studio”. Citizen Conflict, QORPO Market, and QORPO ID will be all on this server. Join now to get the latest news and be able to join special competitions. And you can ask us anything you would like to know.
CONCEPT ARTIST
JOSEF SURY
New Concept Designer!
Josef Sury is a concept designer and visual artist with over 5 years of experience in projects for AAA game titles, architecture, commercials, and animations. Josef worked on games such as DayZ or Arma. His skills and experience will now be used for the development of our hero shooter game, Citizen Conflict! We’re so excited to have him on our team!
It all starts in District 10, known as the Outerlands. Did you know it’s the largest district of all ten?
District 10
An ideal place for battle despite its unfavorable conditions. It’s up to you how you use the perfect corners of this place and whether you will become a game or a loser soon in the first Alpha Test of Citizen Conflict game. The majority of roads in the Outerlands are gravel or dirt roads. They only connect mines with the gates to higher districts. There is only one public transport station leading to the next city district.