Portfolio_ Xiang Fang

Page 1

WORK SAMPLE

XIANG FANG Master of Architecture Delft University of Technology Bachelor of Architecture, South China Univeristy of Technology

CONTENTES

ACADEMIC WORK

01 BOTTOM-UP GENERATIVE URBAN DESIGN 01 GENERATIVE URBAN DESIGN OF INNOVATION DISTRICT BASED ON MULTI-AGENT SYSTEM 02 MAAS LIBRARY 05 A FUTURE LIBRARY- MIGRATION OF STORAGE OF IDEAS 03 LIGHTNESS IN ARCHITECTURE 13 A DRAGON BOAT MUSEUM IN GUANGZHOU ,CHINA 04 FROM URABN TO URABN 18 A HOTEL IN HUYS TE WARMONT,LEIDEN, NETHERLAND 05 HARMONOISE 25 NOISE TO HARMONY- A MUSIC HISTORICAL MUSEUM PRACTICAL WORK 06 HIDDEN IN NATURE 28 SONGSHAN LAKE SCIENCE AND TECHNOLOGY CONVENTION CENTER COMPETITION 07 MUSUEM AS THE URBAN STAGE 30 SHENZHEN NATURAL HISTORY MUSEUM COMPETITION OTHER WORKS 32

01 BOTTOM-UP GENERATIVE URBAN DESIGN

Generative urban design of innovation district based on multi-agent system

Keywords: Generative Design; Multi-Agent; Flow Simulation

2019 SPRING | GRADUATION DESIGN IN BACHELOR | INDIVIDUAL WORK

INSTRUCTOR: Yupo Liu,Qiaoming deng,Xuanxing zhou,Lingyu liang

LOCATION: KENDALL SQUARE, BOSTON

Generative design usually needs to consider the relationship between multiple factors from a bottom-up perspective. This design takes the University Science Park as an example, through studying the dynamic relationship between innovative human flow and land use, carries out a series of explorations on the layout of building site selection dominated by innovative human flow.

Based on this, two core generation strategies are put forward: 1. Under the initial environmental constraints, innovative human flow affects the mapping distribution of land use types in the land grid by affecting the activity of land blocks. The emphasis is on the impact of human flow on the pheromone distribution in the land grid. 2. Interaction force between the newly generated land use type units and human beings.: Its essence is to simulate the polarization effect of innovative flow by algorithm, and to disturb the trajectory of flow by updating the target point by cyclic algorithm.

This research explores the location and layout of road square buildings in University Science and Technology Park Based on GAMA platform (GAML language based on Java coding) and multi-agent system. Under the limitation of the actual site, the author needs to adjust the parameters and variables in each step of the program, optimize the operation results, as close as possible to the target value.

Bottom-up generative urban design|1

Urban Interactive Simulation Platform

Preliminary Agent Flow Simulation experiments via Urban Interactive Simulation Platform

Labeling of grid attributes in GIS according to different site types

GIS (Geographic Information System) software is used to read the location data of the area and grid it (latitude and longitude). The different attributes of each point are expressed numerically in the GIS software for later identification in the GAMA platform.

(Contributed by author)

Retrieving the initial location

Identifing the magnitude of attraction of surrounding vitality points and set the grid with high attraction as the moving direction

Whether the active point attraction is greater than the influence of surrounding cell

Identifying if it is a street grid Yes Yes Yes

70% of agent flow movnig to street units

30% of agent flow movnig to neighbourhood units

Whether the peripheral cell pheromone is greater than the current cell pheromone

Yes

No No No

Whether Peripheral cell pheromones are present in the largest grid

Moving towards the external dynamic point grid direction

Moving towards the grid with the highest surrounding pheromone

Selecting from several grids with high pheromone

Agents flow algorithmic framework

The project builds a multi-intelligent body system with GAMA platform (based on Java language). In GAMA, different agents are simulated for site grid, human flow, and site type (plaza and building). The relationship among three agents is dynamic and interactive. By setting the rules of each system, the whole experimental framework is finally constructed. (Contributed by author)

Experiment|
framework
Algorithmic
design|2
Bottom-up generative urban
Experiment| Experimental procedure and comparison of results Step 1: Generate internal street , human agents flows: Agents=100 (Human agents flows: knowledge activity building+ streets) Step 2: Generating internal plazas and green areas, human agents flows: Agents=100 1 7 3 9 5 11 2 8 4 10 6 12 Bottom-up generative urban design|3

string input_dir <- '../includes/input/'; string output_dir <- '../includes/output/'; string filename <- '../includes/output/MIT.csv' ; //Import csv file my_csv_file <- csv_file("../includes/input/MIT.csv" ,","); matrix data <- matrix(my_csv_file ); list<block_cell> grid_value; //Define variable float speed<- 100 #m/#s; int nb_people_init <- 100; float people_max_pheromone <- 2.0; float people_green_pheromone <- 2.0; float people_pheromone_consum <- 0.005; int nb_people -> {length (people)}; float people_proba_reproduce <- 0.01; int people_nb_max_offsprings <- 5; float people_pheromone_reproduce <- 0.5; // Define initial location init{ float pheromone<-0.0; float pheromone_average <- 0.0; float pheromone_consume <-0.5; ask block_cell { grid_value <- float(data[grid_x,grid_y]); write data[grid_x,grid_y]; do update_color ; }

create people number: nb_people_init { metro_station <- one_of(block_cell where (each grid_value=11 )); infinite_corridor <- one_of(block_cell where(each grid_value =9)); living_place <- one_of(block_cell where (each grid_value 4 )); sloan_school <- one_of(block_cell where ( each.grid_value=10)); scence_place <- one_of(block_cell where(each.grid_value=12)); road_place <- one_of(block_cell where(each.grid_value=6)); south_square <-one_of(block_cell where(each grid_value=13)); square_place <-one_of(block_cell where(each grid_value=14)); working_place_1 <- one_of(block_cell where ( each grid_value =1)); working_place_2 <- one_of(block_cell where(each grid_value =2)); working_place_3 <- one_of(block_cell where(each grid_value =3));

working_place_4 <- one_of(block_cell where(each grid_value =5));

int t<- rnd(100); if t<40{

location <-metro_station location; } else if t>40 and t<50{ location <-road_place location; } else if t>50 and t<70{ location <-infinite_corridor location; } else{ location <-square_place .location; } int r<- rnd(100); if r<10{ the_target <- sloan_school.location; } else if r>20and r<40{ the_target <- south_square.location; } else if r>40and r<50{ the_target <- scence_place location; } else if r>50and r<80{ the_target <- square_place location; } else if r>80 and r<85 { the_target <- working_place_2 location ; } else if r>85 and r<90 { the_target <- working_place_1 location ; } else if r>90 and r<95 { the_target <- working_place_3 location ; } else if r>95 { the_target <- working_place_4 location ; } objective<-'go_cell_2' ; do update_path ;

global {
Experiment| Selected coding section
urban design|4
Bottom-up generative

02 MAAS LIBRARY

A FUTURE LIBRARY- MIGRATION OF STORAGE OF IDEAS

Keywords: Storage of ideas, knowledge sharing, Creativity, Efficiency

2020 AUTUMN-2021 AUTUMN | GRADUATION DESIGN IN MASTER | INDIVIDUAL WORK

INSTRUCTOR: Olindo Caso, Florian Eckardt, Jelmer van Zalingen

LOCATION: KOP VAN ZUID, ROTTERDAM

In the post-industrial city, storage is not physical and immobile. The increasing digital storage flows, such as data, knowledge, and information, play a vital role in determining the physical parameters in cities. Ideas, as the collective term for knowledge and information, can be stored in the digital medium. This paper addresses the topic of storage of ideas as the collective form of knowledge and information. The development of digital and dynamic storage generates new typologies, while challenging other existing typologies to transform their scope and services. In particular, the public library, traditionally devoted to storing ideas in the form of passive knowledge, is now confronted with a completely new way of producing knowledge available to people.

The personal contribution is to conceptualize a future library as a modern panopticon, particularly, the visibility in panopticon as the metaphor of efficient knowledge sharing creation activities. To achieve this, the research question is “How to translate the concept of storage of ideas into a collective building of knowledge and information?”

The answers to the research questions are derived from the relevant building typologies research, which includes cultural institutions: libraries,community centres; storage facilities: datacenter, distribution center; disciplinary institutions: panopticon.

South of Rotterdam as the testbed offers the challenges and opportunities for the project of storage of ideas. A future library’s specific design brief is constructed by analyzing three aspects, including the creative city strategy, the lack of cultural institutions, and the existing bottom-up creative industries.

Maas Library|5

MIGRATION OF IDEAS

The migration of ideas is a comprehensive topic, ranging from ideas on small scales to migrating ideas that in the end affect the whole world. The migration of these ideas accelerated over time as physical migration increased in speed and in amount. Modern transportation and telecommunication not only allowed for people to migrate at an ever-increasing pace, but also shifted the scale of migration of ideas and concepts to the global level as we know today.T

The research topic “migration of ideas” is reflected in the observation and consideration of the migration of libraries and migration of storage of ideas. On one hand, migrationof ideas has challenged modern libraries and driven the migration of libraries. On the other hand, libraries as physcial-digital hybridity of knowledges also facilitate the migration of idea storage. Specifically, a future library acts as the collective form of the storage of ideas.

Urban Analysis| Migration of Ideas& Masterplan Maas Library|6
400M 0M

CONCEPT: CENTRALITY&PERMEABILITY

The Maas library is a 10,000 m2 building, located in the Feijenoordhaven, Kop van Feijenoord. The project conceptualizes Urban environment as panopticon. The borders of the panopticon( neighbourhood building) is to stimulate the neighbourhood to share ideas and knowledge. The first step is to create publicity and centrality by moving building volume on the water to create urban plaza. The centrality could be created both in urban plaza and library. The facade connecting urban environment and building is permeable providing the interactive interface for knowledge-sharing activities.

Concept| Section model Maas Library|7
FUTURE LIBRARY

URBAN PLAZA

The sunken plaza provides the urban connection between building and urban environment. The waterfront experience is accessible to the visitors which connects to the building on both sides. The facade of neighborhood building functions as the permeable urban boundary.

CIVIC ENGAGEMENT PLAZA

The atmosphere of civic engagement plaza is publicity&inside-outside&futuristic&inclusive. The beam&column and ceiling echo centrality and permeability. The colorful acrylic panel enable the citizen express their creativity and cultural identity.

N 25M 0M
Context| Master plan&Rendering Maas Library|8

FIRST FLOOR

THIRD FLOOR

CENTRAL ATRIUM-DIGITAL PERMEABILITY

Permeability can be represented in digital way. QR CODE on the steps and ceiling is a way connecting the real and the virtual. Technology is used as a medium, that wraps you in information, in an intangible way. visitors are given a tablet when they enter, which they can point at any particular code. they all translate into information

FABLAB

The atmosphere of FABLAB(MAKERSPACE)is creative&interactive. The open steps connecting lab space and audience create the interactive and creative atmosphere. The transparent curtain on the vertical truss defines different creative spae flexibly.

13M 0M
6.000
16.000 13M
Maas Library|9 MATERIALITY| Plan&Rendering
0M

RENTAL OFFICE

The atmosphere of rental office is centralized&transparent&casual and interactive. In the transparent interior working unit, creative entrepreneur works productively by creating strong visual connection. Along the corridor, People can discuss or have a small presentation.

The atmosphere of the roof garden is cozy and relaxing. The floor is made of larch timber board which creates the inclusive and warm feeling. The steel colomn and beam celebrate the verticality and centrality. The vertical lamella functions as the wind protection of the roof.

21.000 21.000 13M 0M 26.000 13M 0M Maas Library|10
MATERIALITY| Plan&Rendering
ROOF
GARDEN ROOF PLAN
FOURTH FLOOR

STRUCTURAL PRINCIPLE

The physical model is trying to simulate the construction process. And during that process, some connection between different structural elements have been optimized. The building structure is composed of two primary structure:STEEL FRAME SUPPORT SYSTEM: STEEL BRACED FRAME( CENTRIPETAL TRUSS)+STEEL STRUCTURE WITH STRUCTURAL CORE. The first step of construction process is to build CONCRETE BASEMENT(PILE FOUNDATION). And then the prefabricated truss( vertical&horizontal part) will be transported by boat and assembled on the site. The HORIZONTAL BEAM CONNECTION&VERTICAL BRACING stablizes the entire structure. In the same time, the second primary structure is constructed in the same time . After finishing the entire structure, two transportation core are added on the main structure.

-2000
+6000 +11000 +16000 +21000 +26000 +31000 12M
±0000
0M
Maas Library|11 STRUCTURAL PRINCIPLE| Section&Physical model

Roof: Bitumen membrane mechanically fastened in two layers 200mm x2 mineral wool themal insulation in two layers vapor barrier 50mm trapezoidal corrugated steel plate 300x600 mm profile steel beam

Facade on top floor: vertical steel sheet (3 mm natural colour anodised aluminium,gap:430 mm)

Terrace floor: 24mm larch board 30mm timber section on supports 200mmx2 mineral wool themal insulation in two layers 30mm OSB board 1mm vapour barrier 70mm lean concrete 50mm trapezoidal corrugated steel plate 600mm steel I-beam

Interior top floor: raised floor constructuion 16 mm oak parquet flooring on 30mm battens 40 mm composite wood boarding 100mm concrete slab 50mm trapezoidal corrugated steel plate 600mm steel I-beam

Facade : Swivelling vertical shutter (3 mm natural colour anodised aluminium)

Floor : 5mm soundproofing varnish 50mm polished concrete slab with water pipe 30mm extruded polystyrene 70mm lean concrete 50mm trapezoidal corrugated steel plate 600mm steel I-beam

Soffit: 5mm soundproofing varnish 50mm polished concrete slab ( thermo active slab) 30mm extruded polystyrene 70mm lean concrete 50mm trapezoidal corrugated steel plate 600mm steel I-beam 30mm OSB board

B4 B2
7M 0M
Section S1 S1 S1
Maas Library|12 EXTERIER ENVELOPE| Facade &Section
+31.000 +26.000 +21.000 +11.000 +16.000 +6.000 0.000

03 LIGHTNESS IN ARCHITECTURE

A DRAGON BOAT MUSEUM IN GUANGZHOU ,CHINA

OCTOBER 2018| ACADEMIC WORK | INDIVIDUAL WORK

INSTRUCTOR: YUTIAN WANG Yutianwang@g.harvard. edu

I believe that architecture today needs to reflect on the tasks and possibilities which are inherently its own. Architecture is not vehicle or a symbol for things that do not belong to its essence. In a society that celebrates the inessential, architecture can put up a resistance, counteract the waste of forms and meanings, and speak its own language——Peter Zumthor

It is the heaviness that lead to lightness. Heaviness of time and space, undoubtedly, should be paid attention to and represented in the architecture. However, how to create lightness in architecture should be answered nowadays. The project ambition is design the building floats gently in the air in the contemporary cultural context.

Materiality creates the reciprocation between boat and architecture. A Dragon boat, an traditional handicraft in South China, has to face the challenge brought by the development of technology and social productivity. With the recede of traditional artifact, people may forget or ignore the structure and space of dragon boat but pursue new material and structure unintentionally. By creating several spatial level through researching and experimenting different material properties( texture&temperature) , the project arouses the awareness of traditional artifact and the recognition of culture.

Lightness in Architecture|13

BETWEEN TWO BOAT UNDER THE BOAT BETWEEN BOAT AND WALL SPATIAL RELATIONSHIP

INSIDE THE BOAT
PLAN
SECTION
传统街巷剖面/
space type&units Inspiration from the proportion and ratio of boat Inspiration from Lanes 0’0.0” 0’0.0” 3’0.0” 3’0.0” 3’0.0” 3’0.0” 3’0.0” 3’0.0” 3’0.0” 3’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 2’0.0” 4’0.0” 4’0.0” 6’0.0” 6’0.0” 8’0.0” 8’0.0” 10’0.0” 10’0.0” 12’0.0” 12’0.0” 14’0.0” 14’0.0” 16’0.0” 16’0.0” 18’0.0” 18’0.0” 20’0.0” 20’0.0” Base0’0.0” Base0’0.0” 0’9.6” 0’9.6” Base0’0.0” Base0’0.0” Base0’0.0” Base0’0.0” 0’9.6” 0’9.6” 0’9.6” 0’9.6” 1’0.0” 1’0.0” 1’0.0” 1’0.0” 1’0.0” 1’0.0” 1’0.0” 1’0.0” 0’0.0” 0’0.0” 0’0.0” 0’0.0” Prototype| Section& Plan& Volume Lightness in Architecture|14
PROTOTYPE
PRINCIPLE
Section of traditional lane in Guangzhou Typologies of differnt

Pedestrian

The Yun Jin Ge Tower, originate in Ming dynasty, has been the gathering place for citizens. The port near the site is a important node in old stream, providing dragon boat with the place for parking.

1 Yun Jin Ge Tower

Main Entrance 3 Yuan Dragon Boat Exhibition 4 Ming Dragon Boat Exhibition 5 Qing Dragon Boat Exhibition 6 Song Dragon Boat Exhibition

Boatin festival Boatondailybasis

MASTER PLAN

The Yun Jin Ge Tower, originate in Ming dynasty, has been the gathering place for citizens. The port near the site is a important node in old stream, providing dragon boat with the place for parking.

5

Lecture Hall 8 Empty Vault for Outdoor Exhibition 9 Loading Area 10 Constructing Dragon Boat Exhibition

Storeroom

Repair Room

The Yun Jin Ge Tower, originate in Ming dynasty, has been the gathering place for citizens. The port near the site is a important node in old stream, providing dragon boat with the place for parking.

Port
10 11 13 14 13 15 15 20
12 12 12 Route
Old Tower Main Entrance
GROUND FLOOR PLAN BASEMENT FLOOR PLAN FIRST FLOOR PLAN 0 5 10 20 40m
12 12 12 12
A of unfold section Route B of unfold section Route C of unfold section
3
Lightness in Architecture|15 1
4
6
2
7
11 Lobby 12 Temporary
143Boat
15 Office 0 0 5 5 10 10 20 20 40m 40m
2 4 10 5 6 7 8 3 9

1321/203 mm primary beam: glue laminated Douglas fir, white lazure

Digitally Prefabricated Two Way Truss System

2
3
4
5
6
1 3 2 4 6 A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 B C D E F 1 200 mm wide-flange steel I- beam 2 100 mm wide-flange steel I- beam 3 150mm wide- flange steel U- beam 4 Spruce Planks 5 Air Gap 6 Sheathing 7 Mineral Wool 8 Insualation&glum Support Beams Lath 9 Gypsum Board 10 Wood Bracing 11 Oiled alder plank 12 180/70 mm steel channel 13 steel grating 14 Thermal glass, curved: 8mm toughened glass+ 16mm cavity+ laminated safety glass 15 Canvas 100mm steel, CHS rod 16 gutter: 1mm aluminium sheet 70mm EPS thermal insulation to falls 2mm aluminium sheet,lacquered ROOF PLAN A A HINGED JOINT DETAIL PLAN B ROOF DETAIL Detail Detail Lightness in Architecture|16 3550 0M 0M 0M 1M 1M 1M 4350 7350 4350 3350 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1050 1 2 12 13 14 15 16 2 3 1 B
1
Stress Skin Carbon Fiber Strands In Resin Low-E Coating Doubles Radiation Effect
5mm sheet steel, bent to shape, lacquered
40mm grid with carpet inlay screed coating on cement base 5mm pigmented 5mm fibre-glass reinforced paste 2mm synthetic resin 48mm cement screed 50mm polyurethane thermal insulation
400mm reinforced concete

Sequences

UNDER THE BOAT

INSIDE THE BOAT

When entering in the museum at the first sight, you would find youself under the boat. Surrounded by water and drawing on the wall, you could immerse yourself in the this kind of environment instantly. Sunliht coming from two different direction could light up the bottom of the boat, making visitors feel its lightness.

The cabin of boat is illuminated by the sunlight, which could attract people movingforward . On the other hand, the space between cabin and wall will change when visitors go upstairs or downstairs. Visitors could feel environment and weather like rain or sun because of the light.

BETWEEN WALL AND BOAT

A rampway, crossing the wall of the boat, could re-define the inside or outside of the dragon boat. The boundary of outside and inside is becoming blur, making it llaborious for visitors to locate when they visit the whle museum. Sunlight coming from the top could lead people walk towards next exhibition.

BETWEEN THE BOAT

Space between two boats should be valued and prioritized as the important part of the boat, On the ground, space between two boat could become the new type of grey space that could throw shadow for visitors. The space under the ground, however, inspire people looking up and pursuing sunlight.

Lightness in Architecture|17 Spatial Perception| Analysis of four Spatial

04 FROM URBAN TO URBAN

A HOTEL IN HUYS TE WARMONT,LEIDEN, NETHERLAND

PROVINSIONAL DESIGN | MSC1 HERITAGE STUDIO| INDIVIDUAL WORK

A bright future is coming, Huys te Warmont will become a high segment hotel: Hotel Warmont. The position in the park, its appearance, structure and the spatial specialties makes Hotel Warmont special. This will be the selling point of the hotel. Guests will stay there with their families for their holidays, visiting the nearby busy cities and touristic attractions or the beach and stay in a peaceful, quite place overnight. Other guests will stay in the hotel for business meetings; organizing meetings with up until 40 people, then afterwards enjoy a walk through the park or a drink in the nice atmosphere of the bar with a good meal in the restaurant. But also guests staying for a daytrip, to see the park and the castle, are welcome for a cappuccino or lunch. Since it is the aim of Stichting Hendrick de Keyser to show the history of Dutch architecture for a bigger public audience, special parts of the building should be open for visitors. The castle is partly still in use for housing. These families living there currently will leave next year.

Through a series of analysis of House Warmond(urban, architecture and structure), I figure out the value assessment and explore the concept of reflecting history. On one hand, history in urban scal refers to historical urban axis passing through the building. On the other hand, history in architecture is its neo-classical facade and symmetrical layout. The design concept is to strengthen the historical urban axis by means of architectural intervention, based on the existing urban axis.

From urban to urban|18
INSTRUCTOR: Peter van Velzen
FROM URBAN TO URBAN|19 Storytelling| Section model
Warmont-X.FANG
Moodboarrd Huys
Proportion and Geometry Chamber| Proportion and Geometry FROM URBAN TO URBAN|20
Reflecting history| Depth of Wall/ window FROM URBAN TO URBAN|21
0 0.1 0.4 0.6m
Moodboarrd Huys te Warmont-X.FANG (CN)
Box in Box| East wing and West wing section
URBAN TO URBAN|22
FROM
West Wing East Wing 0.5 0 1 1.5 2 2.5m

Box-H on Ground floor Box-C on First Floor

Box-F on First Floor

Box-A on Attic Floor

Box-B on Attic Floor

Box-G on First Floor

Box-D on First Floor

Box-D on First Floor

Box-G on First Floor

Ground floor First floor Second floor

Box in Box| Relationship Between Historical Wall and New Box
URBAN TO URBAN|23
FROM

0.5 0 1 1.5 2 2.5m

Section| Sustainability
URBAN TO URBAN|24
FROM

05 HARMONOISE

NOISE TO HARMONY- A MUSIC HISTORICAL MUSEUM

2018 SPRING | ACADEMIC WORK | INDIVIDUAL WORK

INSTRUCTOR: TRAX WANG

LOCATION: MANHATTAN, NEW YORK

Jacques Attali has proposed the relationship between Music and the production of space /society.When observing some buskers in New York or the musician in MUNY(Music in New York), their endeavor of striving for the right of performing in the public place never stop. If we could reuse the gap space in New york and change them into the public place for musician, the function of gap space could be redefined by designing a monumental architecture.

Tracing back to the origin of Music, we could find out the prototype of music is Cathedral music without regular beats. And then the concert music and studio music followed with more regular beats. In the end, Free jazz with the changing beats was invented in 1950s in the United States .

“NOISE”music defines music without regular beats while “HARMONY” represents the harmonious music. The transition from “NOISE” to “HARMONY” reveals the development of four genres of music . By researching the melody and rhythm of different kinds of music, spatial sequence could be buillt in response to a specific music. A sound-oriented interrelationship is established between music and architecture.

Harmonoise|25
Scan the QR code 花腔式 (mellismatic) :每一音節對應多個 neume In cathedral music, melismatic means one syllable is equal to several neume, like ju-( ) bi-( ) la-( ) te( ).Each syllable represent rhythmic space unit Concrete is the material of wall and floor. With the small particles on the appearance, concrete could reflect and reverb cathedral music.Besides, the crude appearance and music could arouse audience’ respect towards god and religion together The suspend ceiling use wire gauze with paper. I believe that the repetive but not same units of the wire gauze are similar to neumes in cathedral music Vi-de-runt De o mnls ter ra -nos-tri ju-bi- la-te De - o i [ Respond ] mnes fi- nes ler rae sa-lu - la - re - oNo-turn is - - - - - - - - - - cit Do [ Verse ] Route 1 Route 2 Route 3 Route 4 Inspiration from Cathedral Music| Rhythmic Spatial Units and Material Harmonoise|26 ALL THE ENDS OF THE EARTH- GREGORIAN CHANT Material Unfolded Section| Section of four Spatial Sequence

with not to Perspective|Music, Concert Music, Studio Music, Free& Creative Music

code
Sound and space are inextricably connected, interlocked in a dynamic through which each performs the other, bringing aurality into spatiality and space into aural definition. This plays out in an acoustical occurence whereby sound sets into relief the properties of a given space, its materiality and characteristics, through reverberation and reflection, and, in turn these characteristics affect the given sond and how it is heard. Harmonoise|27

06 HIDDEN IN NATURE

SONGSHAN LAKE SCIENCE AND TECHNOLOGY CONVENTION CENTER INTERNATIONAL COMEPTITION,CHINA|FIRST PRIZE IN COMPETITION 2020

AUGUST 2020| INTERNSHIP WORK | GROUP WORK MASTER PLAN| PHYSICAL MODEL| ARCHITECTUAL ANIMATION| COLLAGE

COMPANY: TRACE ARCHITECTURE www.t-a-o.cn

The project is located in Songshan Lake Park, Dongguan City, Guangdong. Songshan Lake is located at the midpoint of the Guangzhou-Shenzhen-Hong Kong-Macao Science and Technology Innovation Corridor. It is located in a major scientific installation base and a cluster of science and technology industrial parks. Its one-hour drive covers the two major cities of Guangzhou and Shenzhen.

The site is located in the lake-encircling area of the core ecosystem of Songshan Lake, with many natural islands, winding coastlines, gentle terrain, and a large amount of vegetation coverage and natural water bodies. The overall natural ecological environ

Based on the local Lingnan culture, the design respects the surrounding urban texture and natural environment and adapts to local conditions. It seeks overall coordination with the environment with the modest building volume and architectural language, integrating the nature, architecture, city and people and representing a sense of seclusion, spirituality and freedom.

Hidden in nature|28
Source: Sketches from HuaLi

Physical model (Contributed by author)

Collage (Contributed by author)

Hidden in nature|29 Visualization| Physical model & Collage

MUSEUM AS THE URBAN STAGE

SHENZHEN NATURAL HISTORY MUSEUM COMPETITION

DESIGN SCHEME| SPATIAL DESIGN| FACADE PARAMETRIC DESIGN

The site is close to the city, facing the nature, with a wide field of view around, pingshan Lake, Yanziling, Pingshan River, wetland, forest fields and other characteristic natural ecological elements in a panoramic

The design started from thinking about how to balance the surrounding ecological environment and the densely developed city, providing a public cultural platform that encourages knowledge sharing, scientific studies, interactive experiences and ecological conservation. Different from traditional museums, we foresee the Museum of Nature not as an isolated architecture but a globalized, interactive and diversified public space that opens all-day, maximizing spacing flexibility and transparency. Inspired by the natural phenomenon of geological strata displacement, through the act of twisting, the stacked volumes create a series of open spaces with different scale and types, connecting with the surrounding environment.

Musuem as the urban stage|30
Source: Sketches from HuaLi

Facade parametric design

The façade shading system designed in conjunction with energy-saving measures abstractly expresses the natural texture of lithosphere. It is visually transparent and light, demonstrating the lively characteristics of the museum(Contributed by author)

Physical model (Contributed by author)

Visualization| Physical model & Facade
Musuem as the urban stage|31

ENVIRONMENTAL ANALYSIS

Other work|32 FOLDING CHAIR Wood Design and Construction Competition October 2016| Academic Work | Teamwork First prize THE PRODUCTION OF NATURE Tokyo Institute of Technology Joint Urban and Architecture Design Studio 2017 October 2017| Academic Work | Teamwork BRIDGE DESIN TU DELFT MSC2 ELECTIVE COURSE May 2020| Academic Work | Teamwork
Environmental analysis with softwares and plugins including grasshopper, ladybug, and honeybee
October
|Individual work
DANCE IN SLIT Teamzero Award Architecture Design Competition -Drawing and Architecture
2016| Academic Work
Other works
The Berlage Design Master Class Designing with Granpré Molière Instructor:Hans Kollhoff November 2019| Academic Work | Individual work

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.