2011 Graduate Architecture portfolio

Page 1

RAUL FERNANDES ARCHITECT PORTFOLIO 2011


CURRICULUM VITAE

I

Name: Raul Fernandes Birthdate: 02/02/1983 Address: Rua Costa Cabral, nº 2780, 3º esq, Porto, Portugal Nationality: Portuguese Sex: Male

Contact: 00351 914747860 E-Mail: rauljfernandes@gmail.com

Master of Architecture by FACULDADE DE ARQUITECTURA DA UNIVERSIDADE LUSÍADA DE VILA NOVA DE FAMALICÃO.

II

Academic Formation

2001/02 - Entered Faculdade de Arquitectura da Universidade Lusíada do Porto 2006/07 - Entered Faculdade de Arquitectura da Universidade Lusíada de Vila Nova de Famalicão, finishing his Master of Architecture degree in 2011. 2008 - Participated on “Edificação do Futuro” seminary, on April 15th 2008 - Participated on “Jornadas de Território, Cidade e Design”, promoted by Faculdade de Arquitectura e Artes da Universidade Lusíada de Famalicão, on June 3rd and 4th. 2011 - Finished his Master of Architecture degree thesis, titled “The Real and the Virtual in Architecture - Considerations for a mutable and interactive Architecture”, graded 17/20.


III

Professional Activity

IV

Personal skills and aptitudes

Main Language: Portuguese 1998/2001 - English tutor for 3 school years.

Other languages:

2003/2010 - English translator Understanding Oral Reading

2003 - Begins his cooperation with MUTE ARCHITECTS, until 2005. 2004 - Cooperates with the architects Gonçalo Furtado (FAUP) and Carlos Hernandez (PEI) on the elaboration of the book “Off-Forum|Post-industrial Global City and Repressed Marginal Design Discourses / Off-Forum|Ciudad Postinsdustrial Global y Discursos de Diseño Marginal Reprimidos” 2004 - Participated on the event “Off Forum Barcelona 2004”, realized on June at Metroom Gallery, in cooperation with the architects Gonçado Furtado and Carlos Hernandez - Program of International Studies, Universidad Javeriana 2005 - Cooperated with Gonçalo Furtado on the elaboration of the book “Behind the Pencil or the Construction of the Critical Project / Detrás del lápiz o la Construcción del Proyeto Crítico”, with foreword by Neil Leach.

C2 Expert User

English

C2 Expert User

C2 Expert User

C2 Expert User

B2 Intermediate user

B2 Intermediate user

B1 Intermediate user

French

B2 B2 Intermediate Intermediate user user

B2 Intermediate user

B2 Intermediate user

B1 Intermediate user

Computer skills and aptitudes:

Adobe InDesign Adobe Photoshop Adobe Premiere

2010 - Participates on the exhibition “Estratégias Urbanas” (Urban Strategies), realized on 7-29th May at Póvoa de Varzim’s Municipal Library (Portugal).

Archicad

2010 - Published on Materiais de Construção magazine, May/June 2010.

Cinema 4D

2010 - Participates on Trienal de Lisboa 2010 - A House in Luanda

CorelDRAW

2011 - Begins the design to remodel the waiting room A from Unidade de Saúde Familiar Physis, at Vizela’s community health center.

C2 Expert User

B2 B2 Intermediate Intermediate user user

2009 - Cooperated on the conception and design of the short film Aniki Toto, displayed on Faculdade de Belas Artes da Universidade do Porto.

2010 - Designs the remodelling of an apartment on Rua de Costa Cabral, Porto, Portugal.

Writting

Spanish

2006 - Designs the logo for Unidade de Saúde Familiar Physis, on Vizela’s (Portugal) Community Health Center.

2009/11 - Cooperates with the architect João Ferros.

Conversation Oral InterOral Proaction duction

Autodesk AutoCAD

Microsoft Office SketchUp



Portfolio


“Twisted Metal”


Athlete Dormitory Oporto, Portugal

Year: 2005

Placed in one of the most busy streets in Oporto, near Futebol Clube do Porto’s stadium and Monte Aventino Sport Club, the goal of this project was to accomodate visiting sports teams, as well as having minimum dimension rooms, while still having a bathroom and sleeping zone in each of them.

Designed for visiting sports teams to relax before and after their games, the building attempts to use and explore the team’s cammaraderie, allowing an easy communication between rooms and on common areas, always respecting the privacy of those who desire it. Composed by 40 minimum dimension rooms, this building compensates each cell’s small area by allowing them to mutate, maximizing their space.



Simple

Bed

Bed and desk

Desk


“Jigsaw”


Residential Building FamalicĂŁo, Portugal

Year: 2006

Composed by 27 flats of different types, this building attempts to create spaces that can reflect the mutability of contemporary families. The interconnected bodies and ample green, relaxation and common spaces, allow for an excellent communications among the inhabitants, and provide a wide array of entertainment, sport and relaxation activities. The flats’ ability to mutate allows them to accomodate the necessary number of inhabitants/visitours at any given time.




The flat’s ability to mutate allows it self to have from 1 to 4 rooms, besides the kitchen and both bathrooms. This allows “creating” rooms as necessary, from new babies, to the children leaving home attend university, or move to a place of their own, or to accomodate a visiting friend. This way, the living space of the flat is always maximized.



“Urban Mechanism”


Community Health Center Famalicão, Portugal

Year: 2007

Based on the concept of “Exception, Interaction, Emotion”, the main idea for this project was to eliminate the typical “cold” and sterile environment usually seen on community health centers. With this in mind, the goal was to create an “organic” shape, with as little straight angles as possible, where it would be possible to see the outside from nearly anyplace in the Center, with lots of green spaces both inside and outside of the building. This way, the concept became one of “Urban Mechanism” (according to Yonna Friedman’s theory), in which the health center has to be forcefully seen as an element of exception in the city. In the same way, being a building of great importance in a city, it should be able the reflect the city it is built in. A health center can reflect by itself the living variations of the population it serves through the amount of people in it, or in the specific areas of the building in which people aglomerate, therefore being able to qualify itself as as “Urban Mechanism”. For a better organization of the building, it is subdivided in four distinct core zones, namely for the diagnostics, emergency, ambulatory and administrative zones, being the ambulatory zone also the connecting element between the other zones, containing the reception space as well.




Front elevation

Left elevation

Right elevation

Back elevation

Section 1

Aerial view Section 2


Floor plan -1

Floor plan 1

Overview Floor Plan

Floor Plan 0


“(inter) ACT”

1300

1500

1700

1900


Urban Intervention at Póvoa de Varzim Póvoa de Varzim, Portugal Year: 2009 This urban intervention attempts to “reconnect” the city with itself, seeing as the city is currently a non-planned mess, due to the growth “boom” in the 1970’s. The intervention, placed across several places in the city, uses a curved language, not used in any other part of the city, to create “perception hotspots” - when people see the curved buildings and streets in different parts of the city, they make mental connections between the various places, which will eventually lead them to the main building of the intervention, a Cultural and Multimedia Center, something that the city desperately needs. The curved language comes from the natural landscape of the city, and the selected places for the intervention attempt to be physically connected in the future. Since many building in the city are condemned, the intervention creates new guidelines for a new, more sustainable urban planning of the city.

1950

1970

1990

2000


“Real vs Virtual”


Cultural and Multimedia Center Póvoa de Varzim, Portugal Year: 2009 Taking on the “Multimedia” part of the project, the building tries to explore the concept of “what is real?” from a real vs virtual standpoint, dividing itself into a “real” zone where physical activities and interactions occur, and a “virtual” zone where only cyber connections and interactions occur. Both zones come in contact in the middle of the building, mixing the contents of both to create the desired effect of questioning what is real. The project was developed based on the concept of “Real vs Virtual”, trying to explore the question of “what is real?” as a basis for the concept of virtual reality on the build environment.

The building appears as two curved solids, mutually intersecting themselves and with the existing plazas through ramps, esplanades, and visual elements. While the interior of the building is especially made for exhibitions, presentations and cultural events (both “real” as well as “virtual” or cyber - depending on the building’s zone), the exterior spaces of the building (both the terrace and trully exterior spaces) allow for cultural events, with an emphasis on urban culture, allowing for several types of events, always attempting to create pleasant spaces, tuned for communication and relax.




The emmersive virtual reality room allows the user to experience different environments, breaking down the barriers between reality and virtuality. This room also allows the users to create their own environments and share them amongst themselves, or even create and control environments for other people to enjoy.



“DNA”


Passageway Year: 2010 Designed as a connecting element for the “Future Cities� (2010) project, this passageway allows itself to be used both a regular ground passageway or as a suspended bridge. The passageway’s shape allows for a multitude of lighting in different angles to be used, as well as video projections both inside and outside of it, allowing the passageway to display informative, recreational and commercial information to the users and people walking/driving nearby. Since this was designed for a plaza, the video information attempts to give a new life to it, making it again a place where people can reunite to be informed and discuss the new information.




“Mutation and Interaction”


Residential Flat

Year: 2010 Designed as a case study for the Master of Architecture degree thesis “The Real and the Virtual in Architecture - Considerations for a mutable and interactive Architecture�, it attempts to be a completely mutable and interactive flat, allowing for whoever lives there to constantly change the flat, both physically and virtually. The mutability of the space allows for anyone to customize the living space at any given time, assuring that the small (40 m2) space is able to handle any situation, occasion, necessity and mood of whoever lives there.


Living room

Kitchen/eating zone

Bathroom

Mutable spaces


Special custom made modules slide and unfold in order to create the various rooms and furniture.

Quick assembly

A special grid and support system is necessary in order for the modules to move and rotate with small effort. This allows the modules to move in two axis, as well as to rotate on themselves, maximizing the mutating aspect af the flat. Since all the pieces are pre-made, it is only necessary to assembly the pieces in the desired place, assuring quick and efficient building times.


Interactivity Emersive virtual environments


High-definition screens cover the walls, ceiling and floor of the flat, allowing a “virtual mutation� of the space - from transforming it into a beach, a forest, another city, outer space, or even being inside a videogame, the possibilities are endless, limited only by the imagination of software programmers. With motion sensors built in every module, as well as in several parts of the ceiling and floors, the user is able to interact with the flat itself, from giving simple commands (such as reorganizing the space, checking e-mails, or participating in video-chats) to more advanced commands such as being inside a game, with the flat projecting the game environment in all of its walls, ceiling and floor.

Acrilic protected screen

Module Acrilic protected screen

Motion sensor

Grid

Motion Sensors

Acrilic protected screen


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