1 minute read
Red Dead Redeemed
from ISSUE 1528
by Redbrick
The Yakuza franchise has a unique talent for cramming as much content as possible into an overworld small enough to easily traverse on foot. Kyo is a wellrealised setting also, alive with sounds of chatter and street music, and roaming couriers sprinting around. However, it doesn’t quite match up with the iconic Kamurocho, nor Ijincho, the sprawling city featured in other recent titles. Maybe it’s the excess of empty streets between districts, or the lack of fast travel points, but there is certainly something
TV Editor Alex Taylor explores the lasting glory of Red Dead Redemption
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Alex Taylor
TV Editor
Red Dead Redemption II (2018), the sequel to its 2010 predecessor, is unrivalled in its ability to evoke a powerful and deeply emotive response from the player. This epic western redefines what can be achieved through storydriven, open-world games, in a way that no other release has for years prior or since its release. The setting of the game doesn’t provide an ambiguous representation of spaghetti-western America, but a comprehensive and diverse portrayal of the relationship between urban and rural life in the latter-half of the nineteenth-century; with a little suspension of disbelief sprinkled in. It presents a nutritious marriage between the
America that cinema tells us existed, and the reality of socialinjustice, Native-American oppression, and the regression of social freedom experienced during the period.
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The game is beautiful, wild and pensive, boasting a detailed ecosystem, an array of animals, plants and trees, that provide a deeply immersive experience for the player, all supported by its sublime cinematography. The storyline varies from the jovial to the melancholic to the distinctly tragic and guides the player on an emotional journey through the magnificent wilderness and industrial municipality. The level of detail and depth that the developers have imbued the world with is almost unnecessary (your horse’s gonads shrink in the cold). This level of thought goes hand in hand with the side-missions, of which are interwoven in a way that continues the protagonist’s storyline regardless of the order you play them in. The main protagonist of Arthur Morgan, the thirty-something gruff classic cowboy, is provided with a depth, variety, and character development that far exceeds most cinema of today.
This distinct lack of filler is reminiscent of the game’s overall thought out and ‘un-rushed’ nature, which continues into the game’s original soundtrack and scores. The original songs, one of which has been since covered by Willie Nelson, not only transports the player into nineteenth-century western America, but also into every western movie, TV programme, and country song the player has ever experienced. No rating, review, commentary or critique could ever do the beauty of this game justice- its characters, story, and setting are all imbued with an unrivalled depth that leave the player simultaneously satisfied, heartbroken, and wanting more.