Tough Calls Series: Contact / Displacement - Sample Chapter

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From Referee and the National ASSociation of Sports OfficialS


Table of

Contents INTRODUCTION............................................................ 7 FOREWARD................................................................. 8 THE GURUS................................................................ 10 contact/displacement rules................................ 13 RSBQ and RIDDS............................................................................................................ 15 Incidental/Marginal Contact .......................................................................................... 18 Rough Play ........................................................................................................................ 21 Verticality .......................................................................................................................... 24 Embellishment ................................................................................................................. 32 perimeter contact/freedom of movement 35 New NFHS Contact Rule.............................................................................................. 36 Handchecking.................................................................................................................... 38 Body Bumping................................................................................................................... 46 Screens............................................................................................................................... 50 Jump Shooters.................................................................................................................. 59 Off-Ball, Cutters............................................................................................................... 83 post play contact.........................................................67 Bumping, Grinding ........................................................................................................... 69 Undercutting..................................................................................................................... 74 Walk-Under ..................................................................................................................... 77 Rebounding ...................................................................................................................... 78 Hooking ............................................................................................................................ 80 Entry Pass ......................................................................................................................... 81 discreet contact.................................................... 87 Protect the Shooter........................................................................................................ 89 Rough Landing.................................................................................................................. 92 Boxing Out the Shooter................................................................................................. 93


Bumping the Free Thrower...................................................................................94 Spacemakers ...........................................................................................................96 MECHANICS �������������������������������������������������������� 99 Three-Person Crew ���������������������������������������������������������������������������������������������100 Rebounding Coverage �����������������������������������������������������������������������������������101 Rebounding Strongside ���������������������������������������������������������������������������������102 Rebounding Weakside �����������������������������������������������������������������������������������106 Capture the Moment ������������������������������������������������������������������������������������108 Avoid ‘Quicksand’ �������������������������������������������������������������������������������������������109 Off-Ball Coverage �������������������������������������������������������������������������������������������111 Stay ‘Home’ on Try �����������������������������������������������������������������������������������������114 Double Whistles ���������������������������������������������������������������������������������������������115 Trail Movement in Transition �����������������������������������������������������������������������116 Lead Helps �������������������������������������������������������������������������������������������������������121 Two-Person Crew ������������������������������������������������������������������������������������������������122 Lead Goes Ballside ������������������������������������������������������������������������������������������124 Trail Hustle Gets Angle ����������������������������������������������������������������������������������126 Double Whistles ���������������������������������������������������������������������������������������������128 contact/displacement CHECKLIST

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FINAL THOUGHTS ����������������������������������������������� 132

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DIsCREET CoNTaCT PrOTECT THE SHOOTEr THREE FS (VIDEO PLAY 27) rOuGH LANDING BOXING OuT THE SHOOTEr BuMPING THE FrEE THrOWEr PROTECT FT SHOOTER (VIDEO PLAY 28) SPACEMAKErS FOREARM PUSH-OFF (VIDEO PLAY 29)


discreet contact

layers at nearly every level compete in an environment in which some degree of contact with an opponent is the norm. When it comes to shooting, many players are being taught to execute in expectation of physical contact and, defensively, to make enough contact to disrupt a shooter’s efforts without drawing a foul. The more discreet, the better and perhaps effective. Defenders will often try to disrupt a shooter’s rhythm with a casual and almost imperceptible hooking of the hip, grabbing a waistband or giving a subtle poke in the stomach. The slight contact is calculated to slow a move to the basket or unbalance the airborne shooter just enough to make him or her miss the shot. If you think you may have missed it the first time, think about that kind of contact with the same defender during the next field-goal attempt. “If you’re in the correct position, you’re going to get most of the plays,” said Jack Sweeney. “If you’re not in correct position, or you straightline through a lot of plays, or you’re too slow getting up and down the floor, you’re not going to get them. I don’t know if there’s any discreet fouls that are out there. Most of them are pretty easy.” Sometimes officials will miss that kind of contact or won’t call a foul if the contact isn’t serious enough. The official covering the shooter has to watch for contact anywhere from head to toe and ignore everything else from the time he or she leaves the floor until he or she returns and the defender moves away. “I mean contact is a foul based on the rules,” said Jen Rezac. “A lot of that has to do with what impact it had on the shot. Did it impact the play? Did that ball come up short? Did the shooter lose his or her balance? Did it knock them off their path? Was their shot impacted one way or the other? Contact is a foul. It is a judgment, and you can’t teach judgment. “I can’t sit here and tell you that every single time somebody

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knocks somebody on the elbow that there’s going to be a whistle, because there’s probably not going to be,” Rezac said. “But if somebody hits somebody on the elbow and it causes the ball to come up short, you should have a whistle on that play because that contact clearly impacted the shot.” Let’s take a look at the different things defenders do in an attempt to affect the shooter enough to miss an attempt.

Protect the Shooter A shooter, especially an airborne shooter, is in a vulnerable position. Think about how sturdy a player is while on the floor versus in the air. A bump on the hip while standing with both feet on the floor may not have any impact. That same bump with both feet off the floor and arms extended in a shooting motion may cause the player to fall awkwardly. Therein lies the philosophy. If we don't “protect the shooter,” players are more likely to become injured. Let’s assume the cutter receives the ball and attempts a jumper. The covering official should referee from the floor upward when dealing with an airborne shooter. When the shooter jumps, the defender will do one of two things: jump vertically with the shooter or move into him or her. If a defender jumps with the shooter, contact is likely to occur around the ball and is easily detected. If the defender instead moves toward the shooter, contact is unlikely to be hand-to-hand but is easily called if the official ignores the ball and stays with him or her into contact with the shooter. That is called “bringing the shooter to the floor.” “It’s feet, foul, floor,” said Sweeney. “All three Fs have got to be put into that play. That’s how you protect the shooter, and that’s how you stay on top of the play.” As a general rule of thumb, the covering official should seldom

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discreet contact

know the outcome of a shot when he or she has responsibility for the shooter, but will be able to explain how that player ended up in the bleachers from the deep corner. The official must follow the shooter from the time the shooter leaves the floor until after he or she has returned to the floor and any opportunity for contact by the defender has passed. Watch for the defender backing into the shooter late, in an attempt to plant a seed of intimidation for next time. “I’m not comparing the skill sets, but the shooter’s in the air, a hand goes on the hip in the act of shooting before that player comes back down to the ground,” said Frank Obregon. “I thought that had an effect on the play. I know there are different philosophies, the pros, I get that. Just in the pure sense of what’s a foul and what’s not a foul, player in the air, can’t defend themselves, gets a hand on the hip that potentially can affect the shot, I think that’s a foul. We tend to protect the shooter, especially while they’re in the air. That’s our conversation in the pregame — shooter’s in the air, gets contacted, gets guided, gets displaced, more often than not we’re going to call that a foul.” Defensive players often fly toward the shooter in an effort to block the shot. They also are taught to box out the shooter once the shot is in the air. Both situations can result in contact. Players are also taught to bump free throwers while boxing out in order to disrupt rhythm. And as if it weren't tough enough, flops are now common practice by airborne shooters trying to draw a foul. “That’s why there’s three parts to the play,” says Sweeney. “Feet. Is it a two or three? Bring him up. See if he got fouled and bring him back to the floor. See what happens when he comes back to the floor. If he’s kicking out, leave it alone. If the defender is going at him and he’s not in vertical position, he’s going at him sideways and there’s contact, that’s a defensive foul because he still had to be in legal position. That’s a difficult one.”

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LET’S GO TO THE VIDEO

PLAY 27: THREE Fs

What to Watch: • It is the responsibility of the trail official to stay with the shooter on this play. • The trail official correctly rules a foul on the defender. • Remember the three Fs when officiating jump shooters: Feet for three or two, foul on the shot, and floor, being able to return safely.

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