DOREMI
Creative Design Portfolio 2010~2013 Dodoremiz@gmail.com
00
SELF REFERRAL
+ Sensibility
= Ractionaily
Industrial Design
01
BIOGRAPHICAL NOTES
Remi Do 黃瑞閔 學歷
獲獎經歷
技能
*雲林科技大學創意生活設計研究所, 2010/9 2013/6 *長庚大學電子工程學系輔工業設計, 2005/9 2010/6 *國立嘉義高級中學, 2001/9 2004/6
*2013 *2012 *2011 *2011 *2012 *2011 *2010
Top10-Easy Plug Reddot Award-Memome! 第五屆晟銘盃應用設計大賽 大賞-Build the Rich 青年創業滅飛創意大賽 佳作-哞,tell 第九屆育秀盃創意設計大賽 佳作-Sensory Guide
語言: 國語, 台語, 英語 專業技能: Design Thinking, Working Sample Prototyping,
第八屆育秀盃創意設計大賽 佳作-Memome! 洋香瓜紀念商品設計競賽 佳作-筆筆皆香
專利
實習經驗 *2009 水越設計股份有限公司 契約人員,2009/7 2009/9 *2008 中山科學研究院 契約人員,2008/8 2009/9 *2007 HowDesign設計股份有限公司 實習生,2007/8 2007/9 在學經歷 *2012 雲林科技大學創意生活設計研究所 班代 *2009 長庚大學校園巡守隊 美宣組組長&隊員, 2007 2009 *2006 長庚大學嘉義雲林校友會 復健醫院關懷活動 活動策劃人 *2006 長庚大學嘉義雲林校友會 跨年活動 活動策劃人 *2006長庚大學嘉義雲林校友會第七屆返鄉服務隊 美宣組長 策展經驗 *2009 都市酵母遍地開花學學文創展場 展佈人員&展場解說員 *2009 華山設計師週 都市酵母遍地開花 展佈人員&展場解說員 *2009 信義誠品水越設計產品展 展佈人員 *2007 長庚大學嘉義雲林校友會嘉義文化海報展 展佈人員
iF Concept Award Reddot Concept Award
*2012 Reddot Concept Award
入圍決賽-Build The Rich Sensory Guide Window Pot Easy Plug Cap Gun Action Exit
專利申請, 跨領域溝通能力 電腦技能: SolidWorks, Pro-Engineer, Rhinoceros, Photoshop, Illustrator, Flash Build the Rich 字號:M437202-一種益智遊戲結構改良 Memome! 字號:M421576-USB隨身碟之結構改良 Easy Plug
申請中
02
DESIGN CREATIONS
EASY PLUG
MEMOME!
Build the Rich
RIGHT WAY
Invisible Lock
Sensory Guide
2013 iF Concept Award Top 10
研究所畢業製作 - 藤原效應創作作品
2012 Reddot Award / 2011 第八屆育秀盃佳作
研究所畢業製作 - 藤原效應創作作品
2011 5th晟銘盃-大賞 / 2012 Reddot Concept 入圍決賽
2012 第九屆育秀盃佳作
DOREMI’s Portfolio 2010 ~ 2013
Easy Plug Easy for you to plug
2013 iF Concept Award Top 10 Plug and Socket Combination
“Easy Plug” is aim to solve the disadvantage of traditional socket which can only plug in the limited direction. It is a set of plug and socket with the annular magnetic electrodes for plugging in any angle. Once the plug getting close to the socket, the magnetic force of socket would lead user to easily plug in.
magetic guide
360° plug
plug easily
Usage scenario
When you plug without seeing...
Annular Magnetic Electrodes
Easy Plug
O Short-circuit Protect
Tradition Plug
X
Design Process
Target Definition
Problems
Main problem
Main Target
Plug easily without limit
X It is difficult to plug without seeing...
Traditional socket can only plug in the limited direction.
A socket can plug easily without any limitations.
SCENARIO It is difficult to plug without seeing...
Limited Space
Limited Direction
Limited Vision
Huge space
Flat Body
How to plug easily without any limitations?
Narrow
Concentric Electrodes
Magnetic Guide
Design Process
Features Definition Flat
Flattest No plug-angle limits Normal shape Hard to grip
 Disk
Flat No plug-angle limits styling shape Easy to grip
Round
Huge No plug-angle limit Special shape Easy to grip
Flat Body
Features
Concentric electrodes
Concept
Megnetic Guide
EASY PLUG IDEA SKETCH
2012 REDDOT AWARD 2010 第八屆育秀盃佳作
MEMOME! a newkind of flashdrive which can memo itself
Memome is a new kinds of USB drive with memo feature which can memo information on surface. With it , User can read information from it without computer. Using E-paper image retention, Memome displays information without energy.
By E-paper image retention, MEMOME! can memo information on surface without energy.
Users can memo it with magnetic force like memo.
+ USB Drive
= MEMO
MEMOME
The paper-like arc makes user pick up easily .
Design Process
Target Definition
Problems
Main problem
Main Target
? Is it hard to find a file in numerous flash drives?
Do it bother you when bringing the wrong flash drive?
We don’t know the file informations inside the flash drives. We can’t check it through flash drives.
A flash drive can remind you of file informations.
Design Process
Features Definition Select Images of Remind Notebook Memo
Message
Calendar Knots
ID card
Clock
Features
MEMO
Memo informations Memo colors Paper curve Square Stick everywhere Easy to carry
+ Features Easy to carry Square USB Plug
Flash Driver
Informations Display File informations / Purpose / Username / Capacity
MEMOME! Memo me Memo on itself Memo on Flash Driver
Funtional Features Model Features
Stick every were Easy to carry Memo colors Paper curve Square body
Layout Select final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
MEMOME USER
MEMOME USER
MEMOME USER
Color Select 3.5 /4G
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
3.5
MEMOME USER
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
/4G
Final Select
3.5 /4G final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
3.5 /4G
MEMOME
3.5/4G
USER
MEMOME USER
MEMOME USER
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
3.5/4G
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
3.5 /4G MEMOME USER
Purpose Onwername
File informations
WORK REMIDO
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
3.5 /4G Capacity
12/05 MEMOME final.ppt memome.ppt 12/05 USER
presentation.ppt 11/30
3.5 /4G
3.5
/4G
MEMOME USER 12/05 MEMOME final.ppt memome.ppt 12/05 USER
presentation.ppt 11/30
final.ptt 12/05 memome.ptt 12/05 presentation.ptt 11/30
3.5 /4G
3.5 /4G MEMOME USER
final.ppt 12/05 memome.ppt 12/05 presentation.ppt 11/30
3.5 /4G Display Features
Informations Display File informations / Purpose / Username / Capacity
Memo colors
Design Process
Tech Research
LCD
Colorful Low power consumption Backlight needed
*E-Ink
Monochrome *No power consumption(image retention)
Plasmas
Colorful High power consumption
Scenario If you bring the wrong Flash Driver...
=
+ You might be busy all day long...
Identity Display
Flash Driver
Informatilns Display
I
Stick like Memo
Data Upload
MEMOME displays without energy.
MEMO
t! i t go
MEMOME!
MEMO ME! IDEA SKETCH
2011 第五屆晟銘盃大賞 Board game Design
Design Process
Target Definition
Problems
Main problem
Main Target
Monopoly
People are bored with traditional gameplay.
People tired of playing board games on the same map each time.
To innovative board game with creative gamemode.
Design Process
Features Definition Select Images of Creative Design Lego
Draw
Clay
Building Blocks
Toy
Tangram
Origemi
Color Paper
Building Blocks X Monopoly Features
Building Block
Colorful Square D.I.Y. Stack Combination 3D
+
Building Blocks X 大富翁 Area Build the Rich
Build the
Rich
Monopoly
Gameplay Square Build houses Map Area
Japan
Colorful Model Features
Square body
Funtional Features
D.I.Y. Mapping
Building Blocks X Monopoly
Features
Taiwan
Gameplay of Monopoly 3D Combination
Egypt
Design Process
Graphic of Blocks
Area
Taiwan
Japan
Egypt
Colorful Name of Area
Square body
Taiwan R.O.C
Model Features
Landmark
1200/400$ 600/200$
1200/400$ 600/200$
1200/400$ 600/200$
Taiwan R.O.C
Taiwan
1200/400$ 600/200$
Price of Land Price of Building
Taiwan is not only an island in Asia but also the holy Land of Taipei 101
Democracy.
The description of Area
35mm
35mm
35mm
Design Process
Graphic of Blocks Bank
Area Blocks
Spacial Blocks
1200/400$ 600/200$
1500/500$ 750/250$
900/300$ 450/150$
1500/500$ 750/250$
1200/400$ 600/200$
1500/300$ 750/150$
1500/500$ 750/250$
900/300$ 450/150$
$ Fate
Opportunity
Switch road
Hospital
+
Bank
Airport
Stop
Jail
BUILD THE RICH IDEA SKETCH
DOREMI’s Portfolio 2010 ~ 2013
Design Of Fujihara Effact Guide Design
Rightway
Rightway can always guide people to the “Rightway” People need different information of guide in different situations. With clear information, traditional guide usually can lead people to the right way. However, it’s difficult for people to find the right way to escape, especially in an emergency.
Usual
Emergency
Rightway can lead people to the right direction not only at the usual time.
When accident occurs, Rightway will leads people with moving green arrow light which can be seen in poor visibility situations and guide people fallowing the rightway to escape.
Features Direction Guide
Emergency Guide
Rightway Selection
Rightway can guide people by clear information display.
Rightway lead the exit with moving green arrow light which can be seen in tough situation
Rightway connect with the escape system to make sure that the guide way is the right way even in different situations.
Usage Scenario
Design Of Fujihara Effact Lock Design
InvisibleLock cannot be found from the surface of door.
Un
loc
k!
Owner fallow the magnetic force to find the position of lock.
Matc
h!
When magnetic code be matched between lock and key...
INVISIBLE LOCK Lock x Magnet
Creat a new possibility of Lock Design. It is terrible when door is unlocked by the thief. However, if the thief cannot find the lock, we will be able to prevent that kind of problems. Invisible Lock with magnetic force can rebuild the relationship between lock and key. The lock can hide itself inside the door, which cannot be found from the surface of it. In other words, Invisible Lock creates a new possibility of lock design. Owner can switch the lock and open it.
Features
? ? Stranger
Invisible Lock
Magenic Guide
Without Energy
Stranger can’t found the lock from the surface of door.
The magnetic force of key would lead user to find the lock without seeing.
Not like traditional Magnetic locks, Invisible Lokc work without energy.
2012 第九屆育秀盃佳作 Navigation Design
Problem 01
Solution
e!
Shak
Problem 02
Solution t!
rn
Tu
h Rig
e!
Shak
03
THESIS
ABSTRACT
PRINCIPLE
PROCESS
CREATIONS
藤原效應設計論文大綱
發現問題/概念發想/草圖&草模/原型製作
雙核心概念/黏力介面/藤原效應設計
實驗性創作/主要創作
METHOD 擬訂雙核心概念/黏力介面設計
藤 【研
原 究
所
效 創
作
應 成
果】
颱風與颱風會因彼此的引力相互作用,產生影響力超乎預期 之藤原效應。本創作善用Re-Design 傳統創新兼具的特質, 以雙核心為源頭,淬煉產品黏力介面,創作八件具有撼動大 眾生活潛力之藤原效應設計。
創
作
理
念
藤原效應的特色在於颱風與颱風之間各自保有本體,因彼此的引力相互牽制,跳 脫原有颱風的行為模式,並對周遭環境造成劇烈的影響。本創作以”藤原效應” 描述極具影響力,能緊緊黏住目標族群,進而改變大眾生活型態之Re-Design。
Core1 傳統核心
雙核心概念 Core2 創新核心
+
藤原效應概念 黏力法則
&
黏力介面
藤原效應設計
創
作
方
法
本創作欲設計大眾容易接受之創新產品,故運用黏力思維之 原理,融合現有的設計流程,架構一系統從概念發想到實體 造型之藤原效應設計方法。
創新核心 創新特徵
現有 產品
藤原效應概念
傳統核心
藤原效應設計
傳統特徵
雙核心概念階段
黏力介面架構階段
藤原效應設計
保留產品之核心概念,並由使用情境中找出核心
以藤原效應概念為基礎,透過黏力產品設計準則,
同時具備藤原效應概念與黏力介面之
問題,統合成傳統創新兼具之藤原效應概念。
統合傳統特徵與創新特徵,塑造黏力產品介面。
Re-Design 設計,即為藤原效應設計。
作
程
Sketching
Observation
藤原效應設計
>
?
流
>
創
Discover Problems Understanding
Concept Developing
Modeling
Output
MEMOME! Build the Rich Window Pot Sensory Guide Invisible Lock Notebook Backup Rightway Karettle
創
作
產
出
04
recommendations
指導教授推薦函
創設系主任推薦函
王清良教授
彭立勛系主任
各位業界菁英鈞鑒: 瑞閔是一位我衷心樂意推薦的優質設計師,其個人專業能力養成歷程由國中美術資優班 美的涵養與繪畫表達、高中就讀嘉義高中品學兼優強化思維,大學電子與工業產品雙修, 研究所在研發設計發光發亮,短時間締造 Easy Plug – iF Concept Award Top 10 、MEMOME!
黃瑞閔同學是位熱愛設計的學生,大學時期雖非設計相關科系畢業,但是藉由輔系的方式,
- Reddot award、Build the Rich - 第五屆晟銘盃大賞、MEMOME! Sensory Guide - 第八、
培養出扎實的設計能力,就讀研究所期間,積極參與系所舉辦之活動,並於 2010 台灣數位特色
九屆育秀盃佳作、牛道田 - 100 年度滅飛創意大賽佳作等國內外佳績,難能可貴!
及在地文化創新設計營與 2011 台灣數位特色及在地文化創新設計營展現積極的態度,與對設計 的執著。
瑞閔具理工與設計雙向專長,其美學背景展現出設計溫潤的人文涵養風格,具縝密與創 意設計思維,個人兼具平面、理工、產品跨領域的知識,相信在能融通工程機構與研發
因為具有理工背景,其思考邏輯與設計作品呈現上別具一格,其設計作品,均有扎實的理論
設計,開創研發新格局;具備整合形象、產品、場域、服務,設計成一套整體文創體驗
做基礎,將電子科系所學到的知識巧妙的運用於設計之中,例如備忘隨身碟 MEMOME!設計,運
之能力,適應力學習力強,有豐富跨界合作經驗,具對數位資訊產品設計設計前端研究、
用電子紙之影像殘留特性,使隨身碟顯示資訊不必耗費能量,而體感導航之 Sensory Guide 之產
分析市場、趨勢脈絡深度興趣。
品模型,也製作成會震動的 working sample,其勇敢嘗試,不受技能拘束的特質實為難得。
個人轉任雲科大教職前曾任宏碁電腦工業設計處研發部主任,瑞閔理性與感性兼具,能
在就讀研究所期間,黃瑞閔同學積極參與國內外設計競賽,其對設計的熱情與才能也受到國
力紮實、在專業上是不可多得的好人才。在此更強調其態度認真負責、臨危受命,不負
內外獎項的肯定,於短短兩年間,分別獲得 2012Reddot Award、第五屆晟銘盃大賞、第七、八屆
師望;數次個人所負責的產學研發設計案,都因其協助完美達成。瑞閔樸質認真,他完
育秀盃佳作,並與班上同學合作之舊場域再造企劃案牛道田,也獲得 100 年度滅飛創意競賽的佳
整的學成我在業界工作的經驗能力,由研發到尺寸施工圖,具從趨勢策略判斷轉化設計
作。
概念發想、發展至最終設計。熟悉產品設計發展 Sketch 手繪概念發展圖、2D rendering、 Prototyping、3D Modeling、 3D Rendering 能力。再加上其優越的跨領域融通與態度,相 信其將為貴公司帶來一股青春活力的清流!
黃瑞閔同學對於班上事務積極參與,並於二年級下學期擔任班代,負責策劃謝師宴、團拍等… 畢業相關大小活動,在忙於外務的同時也能兼顧學業,於該學期獲得班上第一的成績,展現其認 真負責特質。
瑞閔來雲科的第一個暑假,其母精神上需人照顧,其事親至孝;在如此沉重的家庭環境 竟在研究所無論學業、競賽、為人都有美好的成績!在教學生涯,我以瑞閔為榮,他在
黃瑞閔同學具備對設計的熱愛與勇於嘗試的特質,是設計師最寶貴的資產,也是不斷進步的主
各方面優異成績與生活創意,對設計的熱愛、認真負責,相信他會成為一位優秀的設計
因,其認真負責個性更是難能可貴,相信他日後會成為一位優秀的設計師,因此特加力薦為貴公
師,因此特加力薦為貴公司工業設計師。
司研發替代役工業設計類工業設計師。
順頌
如果貴公司有任何問題及意見,請不吝和本人聯繫,將盡力為您答覆。
敬祺 推薦人:國立雲林科技大學創意生活設計系所 副教授 王清良 電 話:(05) 5342601 轉 6412 住 址:64002 雲林縣斗六市大學路 3 段 123 號 中華民國 102
11 月
1 日
國立雲林科技大學創意生活設計系 系主任 彭立勛敬上
DOREMI
Creative Design Portfolio 2010~2013 Dodoremiz@gmail.com