Growing infiltration of smartphones driving of the mobile gaming market

Page 1

Global Mobile Entertainment Market 2015-2019 June 2015


MARKET INSIGHTS Mobile entertainment refers to a wide range of entertainment activities, such as games, music, and TV, which can be accessed on mobile devices. With the growing number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including in-app purchase and advertisement revenue) and pay-per-use revenue models. For instance, games are available on both free-to-play as well as paid versions, whereas services related to mobile TV are on a pay-to-use basis.

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


MARKET DRIVERS AND CHALLENGES Change in user demographics is trending across the global economy. Growing adoption of smartphones and tablets is driving the global mobile entertainment market. However, privacy and security concerns pose a threat to market growth. DID YOU KNOW?  The global mobile entertainment market is estimated to grow at a CAGR of 17.82% over the period 2014-2019. Want to know more? You are just a click away!

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


REPORT COVERAGE  Size and growth rate of the market in 2018  Key market trends  Drivers and challenges to market growth  Key vendors in this market space  Market opportunities and threats faced by the key vendors  Strengths and weaknesses of the key vendors

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


KEY VENDORS IN THE MARKET  Activision Blizzard  Apple  Electronic Arts  freenet digital  Google  QuickPlay Media  Rovio International  Spotify

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


KEY REGIONS COVERED IN THE STUDY  Americas  APAC  EMEA

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


TABLE OF CONTENTS  Executive Summary  List of Abbreviations  Scope of the Report  Market Research Methodology  Introduction  Market Description  Market Landscape  Market Segmentation by Type  Market Segmentation by Geography  Key Leading Countries

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


TABLE OF CONTENTS  Key Insights  Buying Criteria  Market Growth Drivers  Drivers and their Impact  Market Challenges  Impact of Drivers and Challenges  Market Trends  Trends and their Impact  Vendor Landscape  Key Vendor Analysis

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com

Continued..


REPORT DETAILS  Publish date: Jun 24, 2015  Number of slides: 102  Geographic coverage: Global  Available format: PDF, CD, Hardcopy  Price for Single User License: USD 3,000  Price for Global User License: USD 10,000  Delivery Time: Within 1 business day  Payment Modes: Credit/Debit Card, RTGS/Wire Transfer, Google Wallet, PayPal

Global Mobile Entertainment Market 2015-2019 www.researchonglobalmarkets.com


ABOUT US Research on Global Markets is a leading source for market research on various sectors globally, offering premium research content from worldwide publishers of market research reports. Our database hosts premium market research content developed by global publishers It offers premium industry research reports, company profiles and country briefs.

To view more details regarding this premium market research report, please click here

Global Mobile Entertainment Market 2015-2019 For further information, get in touch with us: E-mail : customerservice@researchonglobalmarkets.com Call : US: +1 866 325 7446 UK: +44 203 514 2363 Others: +91 22 4098 7600


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.