WAN X IN LU O
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I N D E X
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This is Not A Party Wall
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The Fit-Out
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Muted Vision
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Flat Studio
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Nostalgia SHE
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T his Is N o t A Pa r ty Wa ll 09 . 2 0 1 8 - 1 2 . 2 0 1 8 Ac ade m i c : U C L A A U D . 1 2 2 I ns t r u c t o r : K a t y B a r k a n TA: Conno r Ve r t e r a m o ; D a n i e l P o l k
The project is an exploration on
space based on the design process of a residential house for two families. With some basic forms extracted from a given abstract plan diagram of regulating lines, the overall cubic space is divided into a center and its periphery. Each family occupies either the center or the periphery at the bottom, but bleeds into each other as programs go up. Two families have rather different approaches to interior division: the less light-demanding family (A) has traditional partition walls as division; whereas the more light-demanding family (B) has no interior partition walls but shifting ceiling heights to indicate function changes. Staircases for both families grows along the centrual party wall on different sides, creating distinct scenes and user experience.
Program Distribution
Based on the given plan diagram,
geometrical shapes are extracted from plan to approximately meet the area requirement. Forms further break down and shift vertically; finally are distributed to two families according to demand on natural light
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8 1: Details on Physical Model 2: Program Distribution (Adobe Illustrator) 3 - 6: Floor Plans of 1st - 4th Levels (Adobe Illustrator) 7: Circulation (Adobe Illustrator)
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8: Details on Physical Model_Looking into Void 9: Details on Physical Model_Looking into Solid 10 - 13: Physical Model Assembly
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T he F it-Ou t 01 . 2 0 1 8 - 0 3 . 2 0 1 8 Ac ade m i c : U C L A A U D . 1 2 1 I ns tr u c t o r : E r i n B e s l e r TA: Alex and e r A b u g o v ; J o s h u a N e l s o n Par t ner : B u r c u Ya s e m i n Tu r k a y
The Fit-Out demonstrates the sen-
ario where the algorithm directs the layout of an architectural plan in a pre-designed base building (core included). During the design process of the four-floor office area, a quadrant of the plan is designed and mirrored along two perpendicular axes of symmetry; content gets cropped off whenever it hits the building boundary. Absence of manual intervention has caused certain amount of unusable space and amorphous forms. *Base Building Credit to: Michael Lee; Joseph Guadagno
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Horizontal Algorithm
Based on the “H” form that generates
base buildin, one quadrant of layout bounded in the “H” is initially designed and mirrored twice to fill up the form. Content gets cropped off once hitting the actual building boundary
Vertical Algorithm
Although profiles of floors shift and
misalign, layouts are arranged exactly according to the “H”; content gets cropped off once hitting the building boundary
1: Details on Physical Model 2: Digital Model of Base Building (Rhino+Adobe Illustrator) 3 - 6: Floor Plans of 7th - 10th Floors (Adobe Illustrator) 7: Details on Physical Model_ Cropped Desks
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8: Details on Physical Model_Layout by Algorithm 9: Details on Physical Model
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M u te d Vis io n 03 . 2 0 1 8 - 0 6 . 2 0 1 8 Ac ade m i c : U C L A A U D . 1 4 3 I ns t r uc t o r : G e o r g i n a H u l j i c h TA: M i a o j i e ( Te d ) Z h a n g Par t n e r : J i n g y u a n Q i u
Muted Vision is an intervention of
the main office in Perloff Hall, heavily depending on the duality of surfaces. Certain surfaces in the office behave in two opposite ways according to two types of viewers. For staffs, surfaces, such as closet doors and desktops, function as containers of complexity, holding the office tools and utilities. For visitors, they behave as blindfolds, hiding the chaotic little objects. This project exaggerates the contradiction of the two sides of the same surface, minimalizing the complexity of the visitor side and maximizing the richness of the staff side.
22 1: Physical Sectional Model_Intervened 2: Unfolded Plan and Elevation Rendering (VRay for Rhino)_Unintervened 3: Sectional Panorama Collage (Adobe Photoshop)_Unintervened
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Color Intervention
Recoloring everyting outside the re-
ception desk in different shads of nuture gray to mute the space
Form Intervention
Extruding desk shelves all the way to
the ceiling, and creating a non-existing gap between reception desk island and the rest of office area to further separate the island with the rest
Quantity Intervention
Manipulating office items and filling the
reception desk island up to bring in chaotic mass in the island area
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4: Digital Sectional Model (Rhino)_Intervened 5: Details on Physical Sectional Model_Color Intervention 6: Details on Physical Sectional Model_Form Intervention 7: Details on Physical Sectional Model_Quantity Intervention
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8: Details on Physical Sectional Model_Intervened 9: Details on Physical Sectional Model_ Intervened 10: Overall Physical Sectional Model_ Intervened
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F l at S t ud io 01. 2017 - 05 . 2 0 1 8 Ac adem ic : DVC A R C H . 2 2 0 I ns t r uc t or : G r an t A d a m s Par t ner : Xiny a o Z h o u
Flat Studio is an experiment where
only 2-dimensional approaches are utilized in developing a 3-dimensional architecture. During the design process of an art and architecture studio located in uptown Oakland, plans are worked out solely at the beginning, followed by elevations which will cooperate with plans; section cuts are finally produced as a result
of the former two documents.
Working back and forth on all drawing is allowed if demanded. No 3-dimensional representations are required in the project.
1: Freehand Sketch (Ink)_Site Visit 2: Roof Plan (Adobe Illustrator) 3: Freehand Sketch (Ink)_ Site Visit 4 - 7: Floor Plans of 1st - 4th Floors (Adobe Illustrator)
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8: West Elevation (Adobe Illustrator) 9: North Elevation (Adobe Illustrator) 10: East Elevation (Adobe Illustrator) 11: South Elevation (Adobe Illustrator) 12: Section Cut (Adobe Illustrator)_C 13: Section Cut (Adobe Illustrator)_A 14: Section Cut (Adobe Illustrator)_B
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No st al g ia 10 . 2015 - 12 . 2 0 1 6 Ac adem ic : DVC A R C H I . 1 2 0 ; ARCH. 121; AR C H . 1 3 1 I ns t r uc t or : J oe Valdez ; D a n i e l R . A b b o t t Cies iolk iewic z I r e n e u s z
Till this point of the portfolio majority of
the outputs have been digital or heavily relying one digital media in process of making. As one of the respond to all the frustration and exhaustion that comes from the cooperation and miscommunication between human and technologies, this part, “Nostalgia“ tries to demonstrate the reminiscence towards old-school-style hand sketching and rendering. Here’s to time back in the days; enjoy. *This is a collection of similar outputs from various projects rather than one single project
1: Regulating Lines (Watercolor) 2: Leaning Tower of Pisa, Big Ben and Arc de Triomphe Layered (Pencil) 3: Figures in Architecture (Pencil) 4: Section Cut of Engineering Technology Building at DVC (Pencil)
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5: Object Composition I (Pencil) 6: Object Composition II (Pencil) 7: Collage of Objects (Pencil)
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N I X N AW OUL