ricky wong portfolio 160907

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ARCHITECTURE PORTFOLIO



CONTENTS

CURICCULUM VITAE

/

P05

/

ACADEMIC PROJECTS

/

COMPETITION ENTRY _ REWORK HOUSING NEW ZEALAND _ UN HABITAT

MASS HOUSING _ 2013 / P06 / DESIGN 3 _ RESIDENTIAL HOUSING _ THE CONSUMER _ 2011 / P10 / ADVANCED DESIGN 1 _ AXIS/ ACCESS _ THROUGH THE SPACE OF REPRESENTATION III _ 2013 / P12 / COMPETITION ENTRY _ PROTO RADIOLARA _ BRICK BAY FOLLY _ 2015 / P16 / THESIS _ THE CRAFT OF THE INTELLIGENT MACHINE _ 2014 / P18 / MEDIA ELECTIVE _ V-LAMP _ CONTINGENCY + PRAXIS _ 2012 / P24 / DESIGN 6 _ GEOLOGICAL RESEARCH CENTRE & MUSEUM _ GOTHIC ALGORITHM _ 2012 / P26 / OML_ HYPERSPACE & ANAGLYPH_2015 - 2016 / P30 / DESIGN 4 _ RECOVER _ RECASTING II _ 2011 / P32 / ADVANCED DESIGN 2 _ MYCO-HABITATION _ INFORMATION EXCHANGE _ 2013 / P34 / DESIGN 5 _ TRANSPORT INTERCHANGE _ PLURAFORM IV _ 2012 / P36

3


R I C KY WO N G

CA R E E R O B J E CT I V E S

TRA ITS

Contact Details:

Long Term:

+64 21 064 1308 rwong1992@gmail.com

To become a registered architect and start my own firm and/or multi-disciplinary design practice.

Persistent, dedicated, hardworking, diligent, self-motivated, positive attitude, works well independently or in a team.

Mailing Address: 48 Velma Road, HIllcrest, Auckland 0627, New Zealand

Gain valuable experience in architectural practice or other creative design industry.

I N T ER EST S

REFEREES

HONOURS & AWARDS

Design:

Michael Davis Deputy Head of Architecture School of Architecture & Planning, UOA

Finalist Brick Bay Folly Competition 2016

Parametric Architecture, Digital Fabrication & Manufacturing, Graphic Design, 3D Modelling, Computer Graphics, Software Customisation Other: Music, Film, Video Gaming, Computing, Audio & Visual Hardware, Swimming

4

Short Term:

+6421 336 010 m.davis@auckland.ac.nz

National Winner UN Urban Revitalisation of Mass Housing International Competition 2013

Uwe Rieger Associate Professor School of Architecture & Planning, UOA

Second Place UoA School of Architecture & Planning Matisse Atelier Prize 2012

+6421 023 93271 u.rieger@auckland.ac.nz


CURICCULUM VITAE

E M PLOYMENT HIST O R Y

S O F T W A R E & H A R D W A R E CA P A B I LI T I E S

Technician 2015 - 2016 Teaching Assistant 2013 - 2015 Open Media Lab School of Architecture & Planning University of Auckland, Auckland, NZ

E DU CATION

ADVANCED

/ RHINOCEROS / GRASSHOPPER

PROFICIENT

/ ADOBE PHOTOSHOP / ADOBE ILLUSTRATOR / ADOBE INDESIGN / V-RAY

BASIC

/ PROCESSING / AUTOCAD / REVIT / 3DS MAX / SKETCHUP / REAL FLOW / VASARI / UNITY 3D / ABB ROBOTSTUDIO / ADOBE AFTER EFFECTS

Master of Architecture Professional MArch(Prof) (Hons) University of Auckland, Auckland, NZ 2013 - 2014

/ ADOBE PREMIERE PRO

Bachelor of Architectural Studies BAS University of Auckland, Auckland, NZ 2010 - 2012

BRIEF

/ PYTHON / C# / VB / MAYA / DYNAMO / AUTODESK SIMULATION CFD

NCEA Level 3 - Merit Westlake Boys High School, Auckland, NZ 2009

HARDWARE

/ LASER CUTTER / 3D PRINTER / CNC ROUTER / ABB ROBOTIC ARM

5


COMPETITION ENTRY | REWORK HOUSING NEW ZEALAND - UN HABITAT MASS HOUSING | 2013

Besides the obvious issues of dealing with density, the New Zealand fixation of the quarter acre dream, the general urban sprawl of Auckland, sustainability and construction, we found that there was a deeper issue inherent within affordable housing. This, we believe, is the issue of perception. The public’s perception of these dwellings is for the most part negative due to years of association with nefarious behaviour and an impoverished class. This has resulted in the planning of sites based on an idealised form of living but in turn makes social housing estates easier to identify and further solidifies this negative perception. The interface that lies between these occupants and the wider public must be reconsidered. Rework Housing New Zealand focuses its attention on the Cracroft Street housing complex near the centre of Parnell. The current dwellings are placed awkwardly on site and are somewhat dilapidated and are very much in need of extensive repair and maintenance. The general approach for the project was to gain an understanding of New Zealand’s current housing stock and work on existing problems in housing. The typology which was selected to rework for this high density development on Cracroft Street was the star flat. New Zealand’s existing housing stock reveals an inherent, or latent, adaptability; however this adaptability is not the only issue apparent in social housing and as mentioned previously,

6


COMPETITION ENTRY | REWORK HOUSING NEW ZEALAND - UN HABITAT MASS HOUSING | 2013

Par n

ell

df or ds tre e

Cr ac

ro f

ts

tre

et

Be

The project proposes an inclusion of a commercial interface at ground level with mixed use programming including retail, office space and potential community services such as day care for local residents. This will provide a more inviting environment, greater cohesion with the urban fabric and work opportunities for the local residents. Coherence with the surrounding context is achieved through program as well as through material selection. The materiality should be aesthetically neutral in order to prevent iconic design and in this case brick is employed extensively, remaining sensitive to Parnell’s unique character. A collaborative project with Adam Hunt, Kim Huynh and Herman Haringa.

e

t

our main concern deals with perception. The redevelopment proposes the utilization of socially inclusive gentrification. Gentrification is the process by which decline and disinvestment in innercity neighbourhoods are reversed by attracting middle-class residents to spur investment and general revitalisation. Generally people within gentrifying neighbourhoods do not want to leave but are forced out due to rising land and property prices. Housing New Zealand has the opportunity to initiate this gentrification process and provide the opportunity for residents, who would not typically be able to live in such an area, to live in a gentrified neighbourhood amongst all its added possibilities and greater quality of life.

Ris

He

at h

er

str ee

t

°

7


COMPETITION ENTRY | REWORK HOUSING NEW ZEALAND - UN HABITAT MASS HOUSING | 2013

8


COMPETITION ENTRY | REWORK HOUSING NEW ZEALAND - UN HABITAT MASS HOUSING | 2013

A

Public/Communal

Residential

B

Office

C

D

Retail/Commercial Community Service

9


DESIGN 3 | RESIDENTIAL HOUSING - THE CONSUMER | 2011

10


DESIGN 3 | RESIDENTIAL HOUSING - THE CONSUMER | 2011

F3.5

This housing project is located in the Auckland suburb of Point Chevalier. The brief was to design a house with the consumer in mind and was initially based on the use of shipping containers as modules for housing. Eventually the shipping container dimensions became too much of a restriction however the idea of having a modular house was retained.

F2.5

F3

F1

F2

By utilising a gridded steel frame as the base structure individual modules for different housing needs (rooms, bathrooms, kitchen, etc.) could be inserted into the frame to create a flexible construction system to meet different consumers needs. The house in this scenario was designed for a family of five (a middle-aged couple with three children). A stair core was then fit which spirals from the communal living area upwards towards the home owners master bedroom, a element which allows the consumer to slowly ascend and fully appreciate their home as product or perhaps even product as home.

11


ADVANCED DESIGN 1 | AXIS/ACCESS - THROUGH THE SPACE OF REPRESENTATION III | 2013

C

A

B

C

A

B

Akarana is a sporting club and thus inherently possesses a characteristic quality of exclusivity. Although it is open to anyone and everyone, one must attain membership and submit to the clubs rites in order to be considered welcome. This project seeks not only to facilitate the smooth transition of the amalgamation of the Mt Albert Bowling club with the Akarana Golf club and provide the necessary spatial requirements for the club to continue operating, but also to diversify the club and create a more open, communal centre for the local residents and the wider Auckland. This is achieved by creating a central, axial streetscape which anchors and connects all the functions of the old golf club facilities with the new bowling ones. It operates as a buffer or threshold between the two sporting cultures as a space which parties of both sports can share and call their own and provides a clear linear structure to the clubs programmatic layout. Beyond the amalgamation of the two clubs, the street operates as liminal space which is inviting for new members and welcoming for a diverse group of individuals (both ethnically and in age) with an interest in either golf or bowls. Streets and roads are a part of the public realm which can be appropriate by anyone, the intent of this project is to generate a more permeable spatial condition by bringing this quality into the grounds of Akarana.

12


ADVANCED DESIGN 1 | AXIS/ACCESS - THROUGH THE SPACE OF REPRESENTATION III | 2013

13


ADVANCED DESIGN 1 | AXIS/ACCESS - THROUGH THE SPACE OF REPRESENTATION III | 2013

polycarbonate roof steel prop for polycarbonate frame & gutter 150 x 500 mm tapered I beam steel collar steel tension member to support aluminium louver

aluminium louver 1500 mm deep hollow section steel truss

300 x 300 mm steel hollow section column

double glazed bifold door timber slat

artificial turf / carpet 12mm plywood 100 x 25 mm timber packers

insulation 2400 x 300 mm deep pre-stressed double tee floor slab 400 x 600 mm reinforced concrete beam 600 x 600 mm reinforced concrete column

hardfill

150 mm cast in-situ concrete floor DPC 100 mm hardfill

150 mm drainage pipe 300 x 300 mm ground beam 800 x 300 mm pile cap 3000 mm deep concrete pile

14


ADVANCED DESIGN 1 | AXIS/ACCESS - THROUGH THE SPACE OF REPRESENTATION III | 2013

15


BRICK BAY FOLLY COMPETITION | PROTO RADIOLARIA | 2015

Proto Radiolaria is an architectural folly exploring lightweight, selfsupported shells through the development of custom components through computational processes. The project’s aim is to resolve delineated structure, skin and ornamentation into a single unified system mimicking biological form and structure. It is an exploration of complex assemblages and part to whole relationships. It first begins with a singular component which is repeated and combined to form a shell like structure. Slight variations in the component create a new emergent form. The folly stands at a height of 8 metres and is composed of a series of figure eight components constructed from ABS plastic. These figure eight components are tied and threaded together using 5mm steel cable. Structurally the folly sits in a delicate balance between the compression and expansion. Expansion occurs in the figure eight components as they flex outwards while steel tension cables keep the entire system compressed.

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BRICK BAY FOLLY COMPETITION | PROTO RADIOLARIA | 2015 12 12 12

Fabrication Fabrication Fabrication 2534mm

i. i.Individual component of one component of one i.Individual loop. loop. Individual component of one loop.

B7

mm

3.9

54

mm

.4 514

m

.3m

491

9.7mm

47

76

18

13

.6m m

m .2

91

533.3mm

8015mm

ii. ii.Folded to create a figure eight to locks createina the figure eight ii.Folded loop that middle. loop that middle. Folded to locks createina the figure eight loop that locks in the middle.

514.4mm

m 551.4mm

573.9mm

557.2m

m

564

iii. iii. Assembled and held together Assembled held together iii. by treads ofand wire through each by treads adjecent ofand wire through each Assembled held together diagonal component. diagonal component. by treads adjecent of wire through each diagonal adjecent component.

.5m

543

m

.9m

m

// ARRAY_SHELL // ARRAY_SHELL // ARRAY_SHELL

FABRICATION FABRICATION FABRICATION

89 89 89

A0 0.654m^2

A1 0.704m^2

A2 0.729m^2

A3 0.713m^2

A4 0.678m^2

A5 0.645m^2

A6 0.644m^2

A7 0.689m^2

A8 0.764m^2

A9 0.825m^2

A10 0.85m^2

A11 0.82m^2

A12 0.761m^2

A13 0.704m^2

A14 0.687m^2

A15 0.728m^2

A16 0.805m^2

A17 0.869m^2

A18 0.891m^2

A19 0.845m^2

A21 0.69m^2

A22 0.658m^2

A23 0.688m^2

A24 0.754m^2

A25 0.81m^2

A26 0.823m^2

A27 0.768m^2

A28 0.681m^2

A29 0.599m^2

A30 0.557m^2

A31 0.574m^2

A32 0.622m^2

A33 0.663m^2

A34 0.666m^2

A35 0.614m^2

A36 0.535m^2

A37 0.461m^2

A38 0.42m^2

A39 0.426m^2

A40 0.455m^2

B0 0.619m^2

B1 0.596m^2

B2 0.601m^2

B3 0.645m^2

B4 0.715m^2

B5 0.771m^2

B6 0.797m^2

B7 0.774m^2

B8 0.727m^2

B9 0.683m^2

B10 0.674m^2

B11 0.718m^2

B12 0.795m^2

B13 0.859m^2

B14 0.883m^2

B15 0.845m^2

B16 0.774m^2

B17 0.708m^2

B18 0.682m^2

B19 0.719m^2

B21 0.853m^2

B22 0.87m^2

B23 0.819m^2

B24 0.733m^2

B25 0.653m^2

B26 0.615m^2

B27 0.638m^2

B28 0.696m^2

B29 0.745m^2

B30 0.753m^2

B31 0.698m^2

B32 0.612m^2

B33 0.533m^2

B34 0.49m^2

B35 0.501m^2

B36 0.539m^2

B37 0.572m^2

B38 0.572m^2

B39 0.525m^2

B40 0.455m^2

A20 0.765m^2

B20 0.791m^2

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THESIS | THE CRAFT OF THE INTELLIGENT MACHINE | 2014

In our current contemporary context, making is increasingly being mediated through the virtual space of the computer via three dimensional drawing and modelling software packages such as CAD (Computer Aided Design) and BIM (Building Information Modelling). In this context modelling in three dimensional virtual-space replaces projective drawing in a two dimensional domain. Beyond this, expansive modelling practices such as algorithmic, or parametric, modelling coupled with CAM (Computer Aided Manufacturing), CNC (Computer Numerically Controlled) tools and current practices of collaborative, networked computing and information sharing have given rise to a plethora of new forms, workflows and production methods which pertain to a craft process. In fact generative algorithms, which can produce many different but similar forms (variation) or a non-standard series of forms, even begin to resemble traditional, pre-industrial and pre-mechanical forms of bespoke production. The Craft of the Intelligent Machine focuses on making as a craft process which is rooted within the conflict which arises when we question the role of the architect as a craftsman. It explores “making� and physical production as a design practice situated in a contemporary digital context where architecture is mediated through advanced computing. Rather than seeking to revive traditional craft in a nostalgic sense of working with traditional tools and families of materials, this thesis posits a contemporary and productive notion of making which sits in the realm of digital production.

18

a13 x: 128mm y: 89mm z: 70mm v: 50.5cm^3 l: 451 w: 28.3g t: 132m

a14 x: 128mm y: 69mm z: 78mm v: 105.8cm^3 l: 351 w: 58.9g t: 279m

a15 x: 128mm y: 54mm z: 90mm v: 107.1cm^3 l: 276 w: 59.3g t: 287m

a16 x: 128mm y: 104mm z: 90mm v: 107.4cm^3 l: 526 w: 61.8g t: 301m

a09 x: 128mm y: 89mm z: 110mm v: 190.9cm^3 l: 451 w: 93.9g t: 443m

a10 x: 128mm y: 69mm z: 97mm v: 110.0cm^3 l: 351 w: 62.9g t: 295m

a11 x: 128mm y: 71mm z: 102mm v: 109.9cm^3 l: 361 w: 64.4g t: 317m

a12 x: 128mm y: 87mm z: 102mm v: 150.9cm^3 l: 441 w: 84.9g t: 412m

a05 x: 128mm y: 89mm z: 90mm v: 124.0cm^3 l: 451 w: 59.9g t: 284m

a06 x: 128mm y: 69mm z: 85mm v: 101.0cm^3 l: 351 w: 61.1g t: 289m

a07 x: 128mm y: 71mm z: 98mm v: 121.7cm^3 l: 361 w: 74.8g t: 371m

a08 x: 128mm y: 87mm z: 98mm v: 174.0cm^3 l: 441 w: 92.5g t: 429m

a01 x: 128mm y: 89mm z: 90mm v: 124.7cm^3 l: 451 w: 64.6g t: 297m

a02 x: 128mm y: 69mm z: 90mm v: 103.7cm^3 l: 351 w: 57.3g t: 270m

a03 x: 128mm y: 59mm z: 82mm v: 109.4cm^3 l: 301 w: 56.7g t: 257m

a04 x: 118mm y: 99mm z: 82mm v: 124.8cm^3 l: 501 w: 63.6g t: 292m

b13 x: 128mm y: 79mm z: 90mm v: 114.2cm^3 l: 401 w: 56.6g t: 261m

b14 x: 128mm y: 79mm z: 100mm v: 48.0cm^3 l: 401 w: 96.2g t: 483m

b15 x: 128mm y: 69mm z: 90mm v: 94.8cm^3 l: 351 w: 56.1g t: 278m

b16 x: 128mm y: 89mm z: 90mm v: 133.2cm^3 l: 451 w: 77.1g t: 428m

b09 x: 128mm y: 79mm z: 90mm v: 98.3cm^3 l: 401 w: 53.7g t: 263m

b10 x: 128mm y: 98mm z: 80mm v: 131.7cm^3 l: 499 w: 69.8g t: 331m

b11 x: 128mm y: 69mm z: 90mm v: 95.8cm^3 l: 351 w: 49.4g t: 234m

b12 x: 128mm y: 89mm z: 90mm v: 129.1cm^3 l: 451 w: 69.8g t: 330m

b05 x: 128mm y: 79mm z: 90mm v: 97.7cm^3 l: 401 w: 48.2g t: 227m

b06 x: 128mm y: 79mm z: 90mm v: 135.7cm^3 l: 401 w: 80.4g t: 388m

b07 x: 128mm y: 69mm z: 90mm v: 142.5cm^3 l: 351 w: 77.2g t: 367m

b08 x: 128mm y: 89mm z: 90mm v: 105.8cm^3 l: 451 w: 52.0g t: 244m

b01 x: 128mm y: 69mm z: 90mm v: 93.8cm^3 l: 351 w: 50.2g t: 231m

b02 x: 128mm y: 89mm z: 90mm v: 149.3cm^3 l: 451 w: 93.6g t: 454m

b03 x: 128mm y: 64mm z: 90mm v: 126.9cm^3 l: 326 w: 67.4g t: 309m

b04 x: 128mm y: 94mm z: 90mm v: 115.6cm^3 l: 476 w: 60.5g t: 282m


THESIS | THE CRAFT OF THE INTELLIGENT MACHINE | 2014

E10

E11

E12

E13

E14

E15

E16

E17

E18

E0

E1

E2

E3

E4

E5

E6

E7

E8

D10

D11

D12

D13

D14

D15

D16

D17

D18

D0

D1

D2

D3

D4

D5

D6

D7

D8

C10

C11

C12

C13

C14

C15

C16

C17

C18

C0

C1

C2

C3

C4

C5

C6

C7

C8

B10

B11

B12

B13

B14

B15

B16

B17

B18

B0

B1

B2

B3

B4

B5

B6

B7

B8

A10

A11

A12

A13

A14

A15

A16

A17

A18

A0

A1

A2

A3

A4

A5

A6

A7

A8

E9

D9

C9

B9

A9

19


THESIS | THE CRAFT OF THE INTELLIGENT MACHINE | 2014

a.

C. 0

J 0:1

b.

J 0:1

C. 1

20

a.

b.


THESIS | THE CRAFT OF THE INTELLIGENT MACHINE | 2014

C2

F0

c.

d. I4

b.

I0 I0

H0

G0

I3

H0

H1

H2

H1

H2

G0

G1

G1

F1

E0

b. E0

E1

D0 D0

D1

C0 C0

C1

B0 B0

B1

A0 A0

I2

I2

F0 F0

I1

I1

A1

G2

F1 F2

E1 E2

D1 D2

C1 C2

B1 B2

A1 A2

I3

I4

I4

H3

H3

G2 G3

F2

G3

G4

G4

20

F3

F3

E2 E3

D2 D3

C2 C3

B2 B3

A2

E3

20

19

19

18

18

17

17

16

16

15

15

14

14

13

13

12

12

11

11

10

10

D4

D4

C3

09

09

08

08

07

07

06

06

05

05

C4

C4

B3

04

04

B4

03

03

02

02

01

01 A3

00

d.

E4

E4

D3

c.

B4

00

A3

21


THESIS | THE CRAFT OF THE INTELLIGENT MACHINE | 2014

a.

e.

b.

c.

a.

d.

22

b.


THESIS | THE CRAFT OF THE INTELLIGENT MACHINE | 2014

c.

d.

e.

e.

23


MEDIA ELECTIVE | V-LAMP - CONTINGENCY + PRAXIS | 2012

The V-Lamp was designed as part of my media elective in the last year of my BAS and ran in tandem with the first parametric architecture paper I was involved in. It was the first project which was heavily invested in digital fabrication technologies utilising only the laser cutter in its entire production. The lamp was designed using Rhinoceros in conjuction with the parametric plug-in Grasshopper. Through the use of grasshopper the lamp could be parametrically reconfigured in a variety of ways. The system could be applied to any shell which had the basic topological properties as a cylinder. Not only could the overall cell density be varied but the system also allowedd for local variation at different points of the lamp shade. Composed of two hundred and thirty odd individual pieces, the task of assembling the entire piece proved to be quite laborious.

24


MEDIA ELECTIVE | V-LAMP - CONTINGENCY + PRAXIS | 2012

25


DESIGN 6 | GEOLOGICAL RESEARCH CENTRE & MUSEUM - GOTHIC ALGORITHM | 2012

original trajectory point of entry

bending moment due to buoyancy

leakage & pooling air pockets result of increased velocity

pleating and folding occurs perpendicular to the material flow larger folds and pleats

point of entry

stratification of leakage

original trajectory

pleating and folding occurs perpendicular to the material flow smaller folds and pleats

Material Investigation & Morphology: Initial material investigations began with cooling hot wax in cold water which resulted in a rapid phase change and produced pleated and folded forms of a grotesque nature. This then lead to the general study of fluid dynamics using real flow in order to understand the properties of liquids which allow this phenomena to occur, namely viscosity and density of fluids. Later developments resulted in the the use of realflow as a form generator by manipulating fluid particles in various fields which would affect the particles, much like the wax changing states in a field of another liquid of lower temperature.

26


DESIGN 6 | GEOLOGICAL RESEARCH CENTRE & MUSEUM - GOTHIC ALGORITHM | 2012

27


DESIGN 6 | GEOLOGICAL RESEARCH CENTRE & MUSEUM - GOTHIC ALGORITHM | 2012

ENTRANCE Shopping Malls Existing Road Network Existing Rail Network Proposed Rail Network Future Rail Extensions Proposed Green Belt

CAFE & RESTAURANT STAFF & SECURITY GIFT STORE

PLAZA

GALLERY SPACES

Westward Shift of Central City

CHILDREN CENTRE

LECTURE THEATRE

REFERENCE LIBRARY MEDIA CENTRE RESOURCE CENTRE SURVEY ARCHIVE

MEDIA CENTRE

LECTURE THEATRE

SURVEY ARCHIVE

CAR PARK: STAFF

REFERENCE LIBRARY

SHOP / SOUVINER

RESOURCE CENTRE

CAFE / RESTAURANT

LOUNGE / PLAZA

CAR PARK

OFFICE: RESEARCHER

OFFICE: ADMINISTRATION

EDUCATION CENTRE

FOYER / RECEPTION

ENTRANCE

CAR PARK ENTRANCE LABORATORIES

EXHIBITION

EXHIBITION WORKSHOP LOADING ZONE: ARTIFACTS

EXHIBITION WORKSHOP

LABORATORIES CATALOGUING

COLLECTION STORAGE

COLLECTION STORAGE

ARTIFACT LOADING RESEARCH OFFICE

GENERAL PUBLIC

ENTRANCE

PUBLIC KNOWLEDGE

LECTURE THEATRE

RESEARCHER

LOADING ZONE ARTIFACTS / SPECIMENS

PRIVATE/SECURE

28

FOYER / RECEPTION

REFERENCE LIBRARY

CAR PARK: STAFF

LOUNGE / PLAZA

EXHIBITION

EDUCATION CENTRE / CHILDREN

MEDIA CENTRE: READING SPACE

OFFICE: RESEARCHER / CURATOR

MEDIA CENTRE

LABORATORIES

OFFICE: SECURITY

CAFE / RESTAURANT

RESOURCE CENTRE

CATALOGUING

SHOP / SOUVINER

SURVEY / DATA / RECORD COLLECTION

EXHIBITION WORKSHOP

OFFICE: ADMINISTRATION

COLLECTION STORAGE

Architecture & Application: The resulting architecture is a geological research centre and museum located in the far western side of Christchurch. Christchurch is known for its extreme liquifaction during earthquakes as a result of its near surface water table. The proposal is for geological research centre for the study of Christchurch’s geology, namely its aquifers as well as the research and development of engineered solutions in relation to this geological condition. The program also doubles as a museum for tourism and the architecture is embedded in the ground to take advantage of revealing Christchurch earth and sedimentation, a sort of live geological exhibit.


DESIGN 6 | GEOLOGICAL RESEARCH CENTRE & MUSEUM - GOTHIC ALGORITHM | 2012

29


OML | HYPERSPACE & ANAGLYPH | 2015 - 2016

anaglyph

i.

iv. ii.

i.

projection screen

ii.

projectors

iii.

motion capture volume

iv.

optitrack motion capture camera

iii.

hyperspace

vi.

v.

projectors

vi.

kinect camera

vii.

v.

vii. kinect tracking area

Hyerspace and Anaglyph with Uwe Rieger Roles: Teaching Assistant and Technical Advisor Hyperspace and Anaglyph are live one to one interactive installations as part of Associate Professor, Uwe Reiger’s research in tangible data and architecture. Run as studio projects, Hyperspace and Anaglyph explore the possibilities of digital architectural interfaces, the first operating with projections on fog and haze particles and the latter with 3D stereo projection. Both projects utilise infrared motion capture technology, Kinect and Optitrack, the gaming engine, Unity. My involvment in the project was both as a teaching assitant, providing feedback on design concepts, as well as a technical advisor, to setup the workflow between the various technologies utilised.

30


OML | HYPERSPACE & ANAGLYPH | 2015 - 2016

31


DESIGN 4 | RE.COVER - RECASTING II | 2011

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DESIGN 4 | RE.COVER - RECASTING II | 2011

Recover is a multi media installation event utilising light and sound for the 2011 Rugby World Cup Fantrail in Myers Park. For the annual one to one scale fabrication studio at the University of Auckland, the Fantrail was a jack-in-the-box style event where six shipping container follies were dispersed throughout the park with each containing various deployable event-based installations inside. The follies themselves were structures which were limited to a base structure of scaffolding which came in standardised lengths and construction grade shrink wrap. The follies were then lit up from within to create a glowing lantern like form. The folly was designed to take advantage of the tensile properties of the shrink wrap by creating large undulations across its faces. Recover utilised numerous umbrellas suspended above head height to create miniature microcosms which captured various moments of Aucklands everyday environment. It is a light and sound based installation which incorporates isolated sound clips from torrential rain, the chirping of birds in a park, the hustle and bustle of the city streets and various other environments which are combined with LED lights to create an orchestrated piece which varies between the chaotic and the placid. A collaborative project with Angela Yoo, Lydia Liu and Aditi Kumar.

1.

3.

5.

2.

4.

6.

aluminium arm

5.

6. top plate 3.

speaker

umbrella

tension cable

2. light aperture

4.

1.

wiring aperture media box led lights amplifier stabilising weight

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ADVANCED DESIGN 2 | MYCO REMEDIATION - INFORMATION EXCHANGE | 2013

Rain Mycelium

Soil Contaminants

Structure

Wind /Oxygen

Agricultural Waste

This project looks at the architectural potential through the combination of infrastructure and architecture as one homogeneous element and utilising urban data as a means of generating this infrastructural architecture. For this design project, the remediating properties of fungal mycelium became the major driver towards the development of a system which could operate as both infrastructure and architecture. By utilising mycelium as a catalyst for the decomposition of harmful chemicals (in this case the pearl oyster mushroom species which can decompose complex hydrocarbons), what has been designed is a system for dealing with the problem of mistreatment and neglect of land due to urbanisation and industrialised processes. The design is a piece of infrastructure is an onsite catalyst which promotes the growth of mycelium and thus accelerates the remediation process by passively providing nutrients such as oxygen and water. The morphology of this infrastructure also allows for human occupation and serves as a public recreational space as well as providing for an agricultural market space which can be exploited to further feed nutrients to the mycelium, thus developing an on-going feedback loop or cycle. The project becomes an infrastructural system which alleviates environmental damage in a sustainable manner and an urban attractor as a recreational space which promotes socio-economic exchange which can be deployed in various urban scenarios.

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Temporary Events eg. Farmers Market

Public Recreation


ADVANCED DESIGN 2 | MYCO REMEDIATION - INFORMATION EXCHANGE | 2013

E x ter ior S hell G r ill Air Pipe

L i d / Ve n t

A ir P ipe/Cav ity

Spacer Water Catc hment Filter

A ir P ipe

Air Cavity

P ile

S ubter r anean A ir P ipe

Cage Pile My c or eac tor

Exterior Mesh

F luid Down P ipe

S p a w n S u b s t r ate

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DESIGN 5 | TRANSPORT INTERCHANGE - PLURAFORM IV | 2012

Material Investigation & Morphology: Initial studies of sediment accumulation using particles to simulate the process of sedimentation occuring in mangrove populated regions. The test involved testing different configurations of these aggregate type modules to find a relationship between configuration and sediment accumulation. The system and process later developed into the study of attraction and repulsion of multiple agents using parametric modeling. Architecture & Application: The speculative project envisions a new transportation hub for the Britomart Transporation Centre in Auckland. The design incorporates a series of column like elements which are distributed along the site in a varied manner depending on its circulation and flow requirements. An attraction and repulsion system is utilised to differentiate corridors and different programs in order to optimise flow.

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DESIGN 5 | TRANSPORT INTERCHANGE - PLURAFORM IV | 2012

BUS PLATFORM

LOW FLOW MORE ACCUMULATION

DEPARTURE LOUNGE

LEVEL 2 : GROUND

SEATING/WAITING DINING AREA

RETAIL ELEMENT CONVENIENCE STORE

HIGH FLOW LESS ACCUMULATION

NEWS/MAGAZINE STAND CAFE

GOODS / SERVICES LOADING ZONE PARKING / DROPOFF ZONE BICYCLE RACK TAXI STAND

STAFF ROOM STAFF RESTROOMS CLEANING FACILITIES/STORAGE SECURITY OFFICE

LOCKERS PAY PHONES

LEVEL 1 : SUB-GROUND

ADMIN INFORMATION CENTRE TICKETING BOOTH TOURISM INFO SELF SERVICE KIOSK

PUBLIC RESTROOMS

RAIL PLATFORM

LEVEL 0 : TUNNEL

RAIL PLATFORM

BUS PLATFORM

PARKING / DROPOFF ZONE

BICYCLE RACK

TAXI STAND SELF SERVICE KIOSK

RETAIL ELEMENT CONVENIENCE STORE

TOURISM INFO ADMIN INFORMATION CENTRE TICKETING BOOTH

NEWS/MAGAZINE STAND

PUBLIC RESTROOMS DEPARTURE LOUNGE SEATING/WAITING

PAY PHONES

DINING AREA CAFE

LOCKERS

PATH PRIORITY : HIGH

PATH PRIORITY : MEDIUM

SECURITY OFFICE

STAFF ROOM

CLEANING FACILITIES/STORAGE

GOODS / SERVICES LOADING ZONE

PATH PRIORITY : LOW

STAFF RESTROOMS

PROGRAM LOCATION

INTER-FLOOR CONNECTION

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