RUTH SARASTIA KUSWARA [ar·chi·tec·ture port·fo·li·o]
résumé
Ruth Sarastia Kuswara Architecture Student
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CONTACT Email: rskuswara@gmail.com Mobile: +1 (515) 715 3881 LinkedIn: linkedin.com/in/ruthkuswara Location: Ames, IA
ACADEMIC BACKGROUND Iowa State University
HONORS / AWARDS NCMA Unit Design Competition
August 2017 - May 2022
3rd Place | Spring 2020
Major: Bachelor of Architecture
BWBR Prize Competition
Minor: Urban Studies Cumulative GPA: 3.90 / 4.00
Nominated | Spring 2020
Iowa State University College of Design Dean’s List Fall 2017 - Spring 2021
SKILLS Computer Software AutoCAD Revit Rhino 3D & V-Ray SketchUp Enscape & Lumion Adobe Creative Suite Microsoft Office
Personal Cross-culture communication Creativity & curiosity Problem-solving Time management & multi-tasking Community & teamwork
Language English | Full Professional Proficiency Indonesian | Native Speaker
REFERENCES BO-SUK HUR Architecture Assistant Professor | Iowa State Contact: +1 (857) 756 4345
THOMAS LESLIE Architecture Morrill Professor | Iowa State Contact: tleslie@iastate.edu
PROFESSIONAL / WORK EXPERIENCE DSN S 115 / College of Design | Orientation Course Peer Mentor August 2021 - November 2021 Ames, IA Mentored first-year design students + assisted with in-class and community-building activities
OPN Architects | Summer Architecture Intern May 2021 - August 2021 Cedar Rapids, IA Developed visualizations + designed & modeled + assisted with CA tasks for various projects
PT. Han Awal & Partners | Summer Architecture Intern June 2019 - July 2019 Jakarta, Indonesia Developed a design proposal + built digitial and physical models for several cultural projects
BOBOS Design | Interior Design Intern March 2017 - April 2017 Jakarta, Indonesia Produced technical drawings, digital & physical models for residential projects
LEADERSHIP / ORGANIZATIONAL ACTIVITIES Cornerstone Church of Ames | Worship Leader & Choir Member August 2021 - PRESENT
Fellowship of Indonesian Christians in America (FICA) | Media Marketing Volunteer January 2021 - PRESENT
International Friendship Connection (IFC) | Student Leader January 2019 - PRESENT
Indonesian Student Association (PERMIAS Ames)| Vice President January 2018 - June 2019
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HEAL ING NOD E
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THE L OOP
[p/30]
EXPAND
[p/40]
PIGNETO SOCIAL HUB
[p/48]
NATUR E = AR CHITECT
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PHOTOGR APHY
01 HEALING NODE Spring 2022 Project Site
: Ankeny, IA
Program : Microhospital Instructor : Cameron Campbell & Daejin Kim Team member
: Jia Lan Chow, Vasudha Chakravarty, & Kylee Trimble
Production : Revit, Rhino 3D, Enscape, Lumion, Adobe Photoshop & Illustrator Hospital designs have been very institutional and unwelcoming. The lack of positive distractions in hospital designs often intensifies the feeling of anxiety and fear within patients. Visitors and patients also find wayfinding, especially in large healthcare campuses, to be very difficult. Other problems include staff efficiency, overhearing private information, and lack of staff respite areas. The architecture of our microhospital will work with the surrounding landscape and interior spaces to establish a unified design through materiality and rhythm. The program of spaces will interlock effectively to enhance inclusive wayfinding through zoning and logical adjacencies. This state of the art microhospital will connect and engage the community through different programs, such as cafe/ restaurants, healing gardens and inclusive walkways. To foster a people-oriented community, the spaces will provide multisensory options to give back control of the environment to the visitors and patients.
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SITE PLAN
EMERGENCY DEPARTMENT 1 2 3 4 5 6 7 8 9 10 11 12
RADIOLOGY / LAB
PATIENT ROOMS OFFICE SERVICE NURSE STATION VISITORS AREA RECEPTION TRIAGE/ FAST TRACK TRAUMA HUMAN DECONTAMINATION AMBULANCE GARAGE PARAMEDIC COURTESY SUPPORT
1 2 3 4 5 6 7 8
FOOD 1 2 3 4 5
SERVICE 1 2 3 4
MEP MORGUE TRASH STORAGE STAFF BREAK ROOM
CLINIC
PATIENT ROOMS OFFICE SERVICE CT/ RADIOGRAPHY MAMMOGRAPHY ULTRASOUND SUPPORT LAB
1 2 3 4 5
1 2 3 4 5
OFFICE SERVICE STAFF AREA FOOD PREP DINING/ CAFE/ VENDING
OFFICE RECEPTION SERVICE INTERVIEW/ CONTROL WAITING AREA
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LEVEL I
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PATIENT ROOMS OFFICE MULTIPURPOSE ROOM GROUP THERAPY SERVICE PATIENT ASSESSMENT MEDIATION ROOM RECEPTION
INPATIENT
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GENERAL
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BEHAVIORAL UNIT
EXAM ROOMS OFFICE STAFF AREA SERVICE CONFERENCE ROOM
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LEVEL II
PATIENT ROOMS RECEPTION SERVICE OFFICE VISITORS AREA
HEALING GARDEN VIEW
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MAIN LOBBY
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CLINIC STAFF AREA
ED TREATMENT ROOM
INPATIENT ROOM
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02 THE LOOP BWBR COMPETITION | NOMINATED
Spring 2020 Project Site
: Chelsea, NYC
Program : Art Gallery & Residential Instructor : Bo-Suk Hur Team member
: Jia Lan Chow
Production : AutoCAD, Rhino 3D, Adobe Photoshop & Illustrator New York City has been represented as the “melting pot” of America, but how true is it within the city’s context? The demographic shows that even though New York City is filled with people of various ethnicities and cultures, they tend to stay within their own boundaries - boundaries that have been socially constructed over the course of years. The LOOP is a project in Chelsea, NYC, which sought to break the boundaries of cultural homogeneity by bringing in artists of different backgrounds into a creative, collaborative space. The LOOP sought to be a place that inspires people to learn, understand, and celebrate the vibrancy of cultures in Chelsea that are forgotten.
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[BLURRING BOUNDARIES EXPERIMENTAL MODELS]
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Mirror | Wooden Dowels | Acrylic Paint
Candle Wax | Bass Wood
Acrylic Sheet | Resin
Plaster | Metal Rod | Watercolor Paint
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[CURRENT CONDITION] Chelsea was once an industrial area. Factories were clustered into one area and many immigrants from all over the world came to live and work in Chelsea. As we move towards the 21st century, however, Chelsea began to evolve to become a luxurious and high-class residential and art district. This shift then pushed the vibrant cultures and diversity out, and Chelsea became a monotonous area.
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[PROPOSED CONDITION] We see the future of Chelsea as an area of blurring cultural boundaries. Our manifestation of the future of Chelsea involves open opportunities for people of different cultures to meet and mingle. We sought to break the cultural boundaries that have been constructed over the past years and allow for people to learn, understand, and celebrate other cultures aside from their own.
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[MASSING STUDY / SITE PLAN]
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SITE CONTEXT
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STRUCTURE
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PUBLIC DECKS
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CENTRAL VOIDS
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ELEVATE DECKS
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PRIVATE RESIDENTS
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SOLIDS WITHIN VOIDS
ART GALLERIES
[PROGRAM DIAGRAM]
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[AXONOMETRIC PLANS]
[SOUTH ELEVATION]
[SECTION A]
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[PUBLIC DECKS & GALLERIES] The design of spaces revolves around the series of public circulation decks. This decking system creates nodes or intersections for cultural mingling. The voids between the decks are then filled in with solid spaces, reserved for art galleries, exhibitions, and workshops.
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[EGRESS / ACCESSIBILITY DIAGRAM]
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[ R E S I D E N T I A L ] The residential sector of the project hosts artists coming in from all around the world. The units are designed to have an open plan for flexible usage of space, reserved for the creation and expression of art. The void in the center of the residential area is meant to be a cultural mingling space,
where
residents
can
meet
one another and share experiences.
[UNIT TYPES]
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03 EXPAND Fall 2020
Project Site
: Meredith Lawn, Des Moines
Program : DSM Art Center Extension Instructor : Thomas Leslie Team member
: Jen-Ni Lin
Production : Rhino 3D, Lumion, Adobe Photoshop & Illustrator Our vision for this project is to expand people’s circulation on to the site and extend the Sculpture Park. The building is an extension of the undulations of the Pappajohns Sculpture Park. It houses a museum without disrupting the flow and integrity of the site itself. Walking from the park, people are given a choice of walking up the roof or entering the building. Either way, they are slowly elevated up or brought down and under. Just as the true state of a green space is never flat, we brought that into our design.
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[CONCEPT DIAGRAM]
EXPAN
D
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[EAST ELEVATION]
A
[SECTION A] 34
[PROGRAM DIAGRAM]
[CIRCULATION DIAGRAM]
[LOBBY]
[GALLERY]
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[MAIN ENTRANCE]
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The rooftop is designed as a gathering space, but it is also a piece of art. As the wind blows and the snow falls, these native Iowa prairie grass will sway like a kinetic art installation.
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04 PIGNETO SOCIAL HUB Spring 2021 Project Site
: Pigneto, Rome
Program : Social Hub | Residential, Workshop, Co-Working, Cafeteria, Offices Instructor : Consuelo Nunez Ciuffa & Simone Capra Team members
: Cuiling Chen & Jen-Ni Lin
Production : AutoCAD, Rhino 3D, V-Ray, Adobe Photoshop & Illustrator Rome is a piece of archeology; every inch of the city holds a story. The stratified city is a collage of all its archaeologies; it has gone through numerous urban regenerations and/or renewal, which produces a highly dense urban fabric filled with overlaps of numerous geographic plots. A quick glance of Rome may give you the impression of chaos or unruliness, however, that is precisely the beauty of the city - its charmingly organized chaos. The stereotomic nature of Roman architecture is greatly influenced by the nature of the urban environment itself, which becomes the most imperative concept for our proposal. The Pigneto Social Hub is a gift to the neighborhood. All things considered, the project seeks to serve the people’s needs and to elevate their living experiences. It is designed to be a melting pot of people of all ages, economic statuses, professions, and cultures, allowing them to interact not only with the site and its beautiful archeology, but also with one another. The architectural gesture of public thresholds reimposes the significance of Rome’s history and urban morphology, which can now be relished and embraced by everyone. A site of wondrous archeology that was once deemed insignificant, inaccessible, and abandoned is now brought back to life, bringing happiness and joy into the neighborhood.
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[VOLUMETRIC AXON] The site is located in the northwest corner of Pigneto (a neighborhood in southeast Rome), ringed within Via Prenestina, one of Rome’s main consular roads, Via Ettore Fierasmosca, Via Scipione Rivera, and a system of railways on the north edge. Settled on the site is one of Rome’s archeological ruins, Il Torrione Prenestina - one of the largest mausoleums in Rome after that of Augustus and Monte Del Grano. What currently remains in the area are low-income housing, shacks, and the archaeological ruin of the Torrione.
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[SITE PLAN] CUT LEVEL: +41.00
[SITE CIRCULATION]
[MASSING] 43
SECTION A
SECTION B
[THRESHOLD] In
response
geographic
to
the
condition
history
and
of
site,
our
the massing of our building project is nestled into the ground, allowing for a fluid connection to and from different levels of the multi-layered site.
stereotomic
The
nature
of
Roman architecture in relation to the environment is applied to the design of threshold spaces within the massing of our project. Within our project, two solids are placed in relation to one another. The form of these two masses is delicately pushed and pulled in response to the structure of the tomb and to the urban fabric of the site. A portion of the two solids, where they intersect,
is
then
extracted,
which
creates a third space that does not belong to either one of the volumes. This third space is a threshold, blurring the boundary between indoor and outdoor,
and
public
and
private.
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[ORGANIZATION OF SPACES] The two masses on either side of the central core are organized into public - workshops, coworking spaces, offices, and cafeteria - and private spaces - residential units. The ground level of both buildings, which is directly accessible from within the central core, is designed with an open concept, allowing people to have a totality of freedom as to how they interact with the space. The division of programs within the ground level is created through a series of arches, which creates an illusion of spatial division without having to separate the spaces into individual rooms.
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05 NATURE = ARCHITECT Fall 2021 Theme : Designing a new origin story for the world to achieve SURVIVANCE Instructor : Mitchell Squire Team members
: Angie Espinoza, Megan Van Dalen, & Ruodi Zhang
Production : Rhino 3D, Hand-drawing, Adobe Photoshop & Illustrator This project narrates the past, present, and future conditions of the world we live in through the lens of humans’ relationship with nature. The story began millions of years ago when humans had not yet stepped foot on Earth, a world in which nature alone existed and everything was as it should be. But, humans developed and progressed. We strived for betterness by exploiting natural resources to fulfill our needs. We manipulated nature as if we knew everything about it. The world we live in today is built upon the notion of human assumptions or based upon the limitations of human understanding towards nature. The current discipline of architecture is centralized around human architects and clientele. Suppose the problem revolving around the built environment is the progressive depletion of nature caused by human actions, then why is nature not a part of the equation towards finding the answer? Understanding this, the agency of our IMAGINARY, FICTIVE ARCHITECTURE should accept a wider scope of participatory elements, including human and nonhuman actors, where nature performs the role of an architect and human performs the role of a client.
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[SURVIVANCE]
At face value, the term “survivance” invokes, but suggests something more than mere survival or subsistence.
Deconstructed, sur-vivance divulges a bursting forth of life. Sur:
above and beyond, rhyming in intent with hyper, meta, super. Vivance: the French take on the Latin root for vitality, vigor, and vivaciousness. Thus, survivance: hyper vitality, super vigor.
Surviving as thriving. Thriving as surviving.
- e-FLUX Arch x Guggenheim 2020
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[EXPLORATIVE MODELS]
Nature is about delicacy. It is about balance. It is about unparalleled energy. It is about fragments of a whole. It is about the state of being immersed fully in all your senses. This action of immersion, as mirrored by the movements within this assemblage, can be unpredictable; it can be unnerving, but that is the process it takes to discover SURVIVANCE.
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[THE PROGRESS]
[THE MACHINE]
The Earth began to cry aloud. The Earth is destroying much of what humans have built for themselves. They began to ask, “Did we do this?”
The machine stimulates the body and reveals visual and audible illusions, embedding a new reality within their minds that changes the entirety of their relationship with nature.
[THE ORIGIN]
[THE ARCHITECTURE]
[THE EVOLUTION]
The story began millions of years ago - a world in which nature alone existed and it was good. Humans used the resources for their own good, but things quickly got out of hand.
The architecture, which takes the form of a machine, marks the beginning of the future world, where humans are no longer in control of the built environment.
The machine grows and takes over, and the old world begins to fade away. People begin to evolve. They lose the control they’ve had.
[THE NEW WORLD]
[THE GUIDE]
[THE SUMMARY]
Hundreds of years went by, and here we are in the new world, where nature is eminent. In the new world, nature is the architect. Nature can no longer exploited.
Nature, the architect, directs the way we live by creating the spaces we need and using them. It provides natural energy that is then transported into the architecture for people to use.
Being fully immersed within nature means that humans are losing freedom, but what is beautiful is that losing freedom means gaining freedom.
[THE NEW LIFE]
[THE EXPANSION]
We can live as we normally do; however, when we start to exploit, nature warns by shaking the architecture. It’s a reminder that we should not exploit our resources.
The new world is still growing and expanding. Nature is transforming the entire planet. People are adapting and living in harmony with nature. There is no more need to look back.
05 PHOTOGRAPHY An exploration of lighting, colors, and compositions. Camera Softwares
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: :
Sony A6000; Lens: Sigma 35mm / iPhone Xr Adobe Photoshop & Lightroom
Tokyo International Forum Location: Tokyo, Japan Architect: Rafael Viñoly
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Oasis Hotel Location: Singapore, Singapore Architect: WOHA
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Library@Orchard Location: Singapore, Singapore Architect: New Space Architects
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Museum of Pop Culture Location: Seattle, WA Architect: Frank Gehry
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The Apurva Kempinksi Location: Bali, Indonesia Architect: Budiman Hendropurnomo
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Email: rskuswara@gmail.com Phone: +1 (515) 715 3881 LinkedIn Profile: Ruth Kuswara