missionmaker Training Resources
During your initial training you will:
1) 2) 3)
Learn to •
set game parameters
•
establish rules
•
use triggers
•
add multimedia elements.
Build a fully functioning game.
Plan your first MissionMaker lesson.
MMTpack
MissionMaker’s Direct / Initial Applications
English/Media/Drama Media Studies Teacher Support Pack (TSP) This scheme of work can be used to teach your pupils how to use MissionMaker Download it here: http://www.immersiveeducation.com/training/ tsp/missionmaker/
Design Technology Control See the DT Control Unit case study at: http://www.immersiveeducation.com/ pdf/products/MMCaseStudyNEManchesterCLC.pdf
ICT – OCR iMedia KS4 OCR iMedia Teacher Support Pack (TSP) Download it here: http://www.immersiveeducation.com/training/tsp/m issionmaker/ OCR endorsed
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Further Cross-curricular Applications & Projects Art •Design pop-ups & video for computer games Business Studies •Project management •Product development •Costings •Publicity Design •Product research •Product creation •Product evaluation English •Writing to describe (props) •Writing to inform (narrative markers, cheat & instruction manuals) •Writing dialogue (conversations) •Writing to persuade (advertising) ICT •Control, sequencing and modelling Media •Analyse games •Create a game for a specific audience •Evaluate MFL •Speaking & writing: recreate a game for a foreign language market •Listening & reading: play other students’ foreign language games Music •Composing music for computer games •Combining music, sound, speech & visuals: multimedia layering Transition •Cross-curricular project from KS2 – 3
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To Start a New Game‌
1)
Click New
2)
Click Edit
Save your game with a unique filename now
3)
4)
Click Main
Click Save and follow the onscreen instructions
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When you have finished making your game‌
1)
When you want to play your game, click Export to create a playable MissionPlayer file.
It is good practise to save as an editable mission first so that it can be changed later.
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MissionPlayer is available on disk 3 or a free download from www.immersiveeducation.com A PlayMission file cannot be edited by the player, so save as a mission first.
A game being played in MissionPlayer 5
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Left Leftclick click on on locations locations totorotate rotate
Catalogue Catalogue ofofitems itemsinin your yourgame game
Click Click&&drag dragitems items from fromhere heretotothe thegrid grid
Build Your World
To delete: click on an item then click on the bin icon.
Scroll Scrollthrough through items items
Save & export Save & export
Good practice Good practice Students Studentsshould shouldbe be encouraged to encouraged to establish establishnaming naming conventions for all conventions for all items/assets items/assetsfor forlater later reference reference
Type Typehere heretotolabel label each eachroom. room. For Foryour your initial training, label initial training, label one oneroom roomEnd EndRoom Room and another Start and another Start Room RoomLabel Labelthe the large largeroom roomCentral Central Zone Zone
Click Clickhere heretotobuild build your world your world
Insert Insertnew newassets assets/ / features from features fromhere here
Just what am I looking at?
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MissonMaker: Edit Mode Game author’s 1st person view
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MissionMaker: Test Mode Game author’s or tester’s 1st person view
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MissionPlayer Game player’s 1st person view
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Navigation
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To look around the world Hold down the right mouse button and move the mouse at the same time. OR Q key to look around to the left E key to look around to the right
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To move forward, back left & right Use the arrow keys. OR The W S A and D keys.
Alternatively, hold down the middle scroll button on the mouse and use the mouse to move forwards and sideways. You still need to use the down arrow or S to move backwards.
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Crouch Ctrl key
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Jump Spacebar Crouch and jump are useful if you get stuck in a space.
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Run Hold down shift while moving
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Creating Rules: Triggering Actions: Cause & Effect Trigger: Object Clicked
Rule: “If Lever is Clicked, Door Opens”
1) Click door
2)
Click Actions
3) Click Open
4) Click the orange button to move to Trigger Type
5) Select Object Clicked
6) Select Activator (the Lever)
7) Type here to rename your rule
8)
Cause Check rule and click tick
9) Click Start Player Here
10) Click Play to enter test mode and check rule
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Effect
Building the End 1: The Congratulations Screen Trigger: Spatial Rule:
“If Player is inside End Room, Congratulations Pop-Up plays”
1) Create a new popup
2)
Choose a background
3) Label your popup
4) Write a message of congratulations
5) Click Actions
6) Click Play
7) Click orange button
8) Click Spatial Trigger
9) Select Location from the map
10) Select Player
11) Label rule
12) Check rule & click tick
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Building the End 2: Making the Game Stop Running Rule:
“If Player is inside End Room, My Game is quit after 4 seconds”
1) Click Game Attributes
2) Click Actions
3) Click Quit Game
4) Click the orange button
5) Click Spatial Trigger
6) Select Location from the map
7)
Select Player
8) Label rule
9)
10)
Insert a 4 second delay
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Check rule & click tick
Building the Beginning: Stating the Objective Trigger: Global Rule:
“At the start of game, Welcome Pop-Up plays�
1) Create a new Popup
2)
Choose a background
3) Label your popup
4) Write a welcome message for player
5) Click Actions
6) Click play
7) Click the orange button
8) Click Global Trigger
9) Click Start of Game
10)
11)
Label rule
Check rule and click tick
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Building the Middle 1: Adding Audio Trigger: State Rule:
“If Door’s state becomes “Open”, Audio plays”
1) Create new media audio asset
2)
Choose a sound effect
3) Label the audio asset
4) Click Actions
5) Click play
6) Click the orange button
7) Click State Trigger
8) Click Door
9) Click Open
10)
11)
Label the rule
Check rule and click tick
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Building the Middle 2: Characters, Speech, Pick-ups Rule: “If Pick-Up’s state becomes “Owned by Player”, Character says Speech” i) Insert a Pick-Up
1) Click Pick-Up from the New menu
2) Drag a Pick-Up from the top of the screen into your world.
3) Label your Pick-Up
ii) Create a Media Speech Asset
4) Click Media Speech from the New menu
5) Label your Speech asset
6) Type the words of the speech here
7) Choose the voice for your character here
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iii) Insert a Character
8) Click Character from the New menu
9) Drag a Character from the top of the screen into your world
10) Label the character
iv) Build the rule
11) Click Actions
12) Click Say
13) Click the Speech asset from the drop down list
14) Click orange button
15) Click State Trigger
16) Click Pick-Up
17) Click Owned by Player
18)
19)
Label your rule
Check rule & click tick
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Embedding MissionMaker in Teaching Class (Year / Key Stage & Ability)
Learning Objectives
Subject / Topic
Outcomes
Date of Lesson
Resources (including pre-made storyboards)
Starter
Development
Plenary
Formative Assessment
Summative Assessment
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