Idioms Liam Rushfirth OUGD301
The Concept
The Product
A visual investigation of idioms with a focus on school education (ages 7-11). Creating a set of educational activities that involves the class to take part in group work and problem solving games. The main focus for the product is for learning support groups, specifically for children with learning difficulties, allowing them to participate in different ways of learning; visual, verbal and aural.
The primary product is a series of interactive media accessible through the internet or in class via SMART boards. Alongside this is a series of flashcards and classroom posters
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Idioms Liam Rushfirth OUGD301
The Imagery The set of idioms which are included with the game as well as featured on the flashcards and posters. Clean, consistent icon style imagery to be recognisable to the target audience.
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A deserted town
Someone who does not use a bin
0 Back
Hint?
Ghost tow
Idioms Liam Rushfirth OUGD301
Examples Stills from within the interactive game Guessing game (left) engages the child in a visual learning exercise, thinking through imagery. When played in a group, it becomes more of a communicative, aural process. The drawing game (right) is an exercise where a pupil is given an idiom by the teacher and they must draw it so that the rest of the group can guess it.
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1
2
5
LITTER BUG
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4 DRAW IN BOX
THE IDIOM IS
Idioms Liam Rushfirth OUGD301
The Range 1. Imagery for flashcards reverse 2. Flashcard front / Poster 3. Box for the complete package. Includes flashcards, posters and CD with the game preloaded (for classrooms that lack internet connection 4. Worksheet for the student, offline version of drawing game 5. Idioms posters within the school
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