PORTFOLIO
RYAN NGUYEN
RYAN NGUYEN ryangianguyen@gmail.com (316) 587-7256
ABOUT ME
I am currently a fifth year student at the University of Kansas School of Architecture. Architecture is and has been an influential part of my life, and is the reason I am pursuing a career in architecture. As inspiring as it is to me, I hope to spark curiosity for others through design and immersion. I strive to push the boundaries of architecture through emerging techonologies and allow people to approach architecture in a unique way.
Resume
EDUCATION 2017- Current | University of Kansas | B.A. + M.Arch | Lawrence, USA 2021 | Bachelor of Arts | Undergraduate | Lawrence, USA 2020 | United Way of Douglas County | Presenter | Lawrence, USA 2017 | Chicago Trip | Participant | Chicago, USA 2013- 2017 | Kapaun Mt. Carmel | High School Diploma | Wichita, USA Founder of A Capella Club | 3.75 GPA | First Honors
Technical College Experience 2016- 2017 | WATC Engineering Program | CATIA 2014- 2017 | Drafting Program | AutoCAD + Drafting
EMPLOYMENT September 2021- Current | Administrative Office Assistant | University or Kansas | Lawrence, USA Organizing CAD drawings for a hospital in the Caribbean and creating a VR asset library Creating the 2021 Annual Report and virtual reality demo for the Health + Wellness Symposium October 2019- Summer 2020 | Desk Assistant | University of Kansas | Lawrence, USA Monitoring the safety of residents and the campus community on Daisy Hill December 2019- January 2020 | Intern | Phuc Khang Corporation | Vietnam Shadowing and learning from top LEED professionals of Ho Chi Minh City August 2018- December 2018 | Canine Caretaker | Wagmore Inc. | Lawrence, USA Caring and boarding for medium to large-size dog breeds of Lawrence June 2015- December 2018 | Pet Sitter | Freelance | Wichita, USA Caring for small to medium-size pets during breaks for local Wichita community May 2015- August 2017 | Receptionist | Tips & Toes LLC | Wichita, USA Planning appointments and provide customer care among other desk duties
AWARDS
2017 | Academic Excellence in Drafting | Recipient 2018 | KU School of Architecture & Design Honor’s List | Honorable Mention 2019 | AIA Wichita Scholarship Award | Recipient 2020 | Sigma Tau Gamma | Founding Father at KU 2021 | Architecture Student Portfolio Award | Honorable Mention
SKILLS
Languages Software English Adobe Suite
Microsoft Word Vietnamese AutoCAD Sketchup Revit Rhino Unreal Engine 3dsMax Lumion Enscape
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CONTENTS CON
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UNIDAD | THE LOOP. . . . . . . . . . . . . . . . . . . . . . . . . | Fall 2021
25
TRANSFORM KC | SPOTLIGHT. . . . . . . . . . . . . . . . . . . . . . . . | Fall 2020
43
VIRTUAL REALITY | SOUNDSCAPE. . . . . . . . . . . . . | Fall 2019
UNIDAD | The Loop
UNIDAD | THE LOOP Armourdale, KS | Shannon Criss | Fall 2021
Surrounded by railyards on 3 sides and the Kansas River to the south, Armoudale is isolated within industrial lands that has faced a history of floods leaving its community disinvested, neglected, and isolated. Armoudale’s challenges varying in complexity and immediacy, such as traffic safety, street, sidewalk, and lighting conditions could be revitalized through basic needs to make Armourdale an attractive and self-sufficient city. The Loop is a master plan that implements sustainable concepts along Osage Avenue bringing forth complete walkable streets, affordable mixed-use housing, greenspaces and gardens, day & night community activities which overall bring a healthy and economic impact to the environment and Armoudale. UNIDAD being one of the mixed-use buildings which celebrates the beautiful existing local to attract artists to inhibit creativity and exhibit art and Armourdale’s art.
Equitable
Economic
Environmental
Introduction
5
BACK
FRONT
UNIDAD | The Loop
Panorama Render
EXPERIENCE The lively urban project located in Armourdale, KCK, featuring a civic center for the arts and residential units above. Features a close proximity to a greenspace dedicated for sculpture and exhibitions and an existing local art mural only a 3 min walk away. UNIDAD pays homage to the culture and local art scene at the heart of Armourdale, seeking to unite creativity with authenticity. Everyone can take part of the UNIDAD experience wherever they are by scanning the QR code, placing them at the lively spaces of Armourdale’s very own civic center dedicated to the arts and residential living.
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The Loop Osage Avenue
er
iv Kansas R
Key Plan
Residential
Industrial
Civic
Commercial
Vacant
Mixed-Use
1. UNIDAD
1
D BLV INE ENT ARG
O
E AV E G SA
UNIDAD | The Loop
Urban Analysis
1
Path Wayfinding
Master Plan
CONTEXT Armourdale’s urban analysis shows that within the core of residential land use, Osage Avenue cuts through the sparse variety of building types that do not provide meet the community’s basic needs. The Loop puts vacant lots to use bringing forth five mixed-use buildings that revitalize activity and growth along Osage Avenue. Connectintg the greenspaces that sit behind each lot to activate alleyways that unify the ‘loop’, a safer and healthier way to explore the core of Armourdale. UNIDAD pays homage to one of many existing murals along Osage to cultivate the art culture of artists inside and outside of Armourdale. Putting forth a building with civic spaces on the first level and residential for the upper levels.
Art Mural on 10th St. & Osage Ave.
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UN SURROUNDING CONTEXT + BOX = GAMBREL ROOF
SUBTRACTION
GR
EE
OS
AG
NS
PA
CE
EA
VE
ENGAGING AND MAKING CONNECTIONS
REFINING EDGES & CREATING COURTYARDS
NI UNIDAD | The Loop
Massing Study
CONNECTION (X2)
+
=
'UNIDAD' (UNITY)
PULL UP GROUND FLOOR
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Southeast View - Program Residential
Civic
OS
AG E
BO
KE
EK
ES
GE SA
T
E BO
AV E
ST
E AV
O
Southwest View
UNIDAD Featuring a 2000 sq.ft. gallery that doubles as a flex space to hold large gatherings on one side and multiple collaboration spaces for all scales of work, these spaces adapt for pedagogy and creativity for anyone. Meanwhile it emphasizes its direct connection from the formal front of Osage Avenue into the informal greenspace behind the building for the public wayfinding. Authentically taking inspiration from its neighboring building (mansard roofs) to shape its form. Its goal to be a marker within Armourdale
Northwest View
to allow anyone can create and take in inspiration from existing local murals and to display art. In doing so, residential spaces incorporate a sustainable practice of passively upkeeping the landscape by conserving and recycling water to irrigate it back into the greenroof and sprawling vines that are featured around UNIDAD.
UNIDAD | The Loop
Isometric Study & Circulation
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UNIDAD | The Loop GREENSPACE
Exploded Axonometric & Plans
Level 1 | Civic 1.
Gallery/Flex Space
2.
Individual Pods
3.
Collaboration Room
4.
Creative Incubator
5.
Social Space
6.
Courtyard
GREENSPACE
Level 2 | Residential 1.
940 Sq. Ft. Unit
2.
Outdoor Deck
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GREENSPACE
Level 3 | Residential 1.
GREENSPACE
Level 1 | Rooftop 1.
Mechanical Room
2.
Green Roof
900 Sq. Ft. Unit
UNIDAD | The Loop
Unit Study 1.
Laundry Room
2. Bathroom 3. Bedroom 4. Kitchen 5. Living Room 6. Balcony
Plans & Unit Study
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UNIDAD | The Loop
Front Section
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CITY WATER CITY SEWER
GREYWATER STORAGE & TREATMENT
RA ST TR
AINWATER TORAGE & REATMENT
UNIDAD | The Loop
Section - Water Cycle
DOMESTIC HOT WATER
BOEKE STREET
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UNIDAD | The Loop
METAL FLASHING GALVANIZED METAL SHINGLE CLADDING CAST-IN CONCRETE 2X6 CANTED WOOD BLOCKING LIGHTWEIGHT CONCRETE TOPPING (MAXIMUM SLOPEL 2%)
1'X1' RED OAK WOOD DECK TILING 4X12 CANTED WOOD BLOCKING 3" FIBERGLASS BATTS 1" TERRAZZO FLOORING 3/4" UNDERBED 6" EXISTING CONCRETE SLAB 1/2" 1X24 ASH WOOD TONGUE & GROOVE CLADDING
3/4" 1X12 RED OAK TONGUE & GROOVE CLADDING 6X6 STEEL FURRING STRIP 24" O.C. 1" AIR CAVITY 1/32" TYVEK HOUSEWRAP MEMBRANE 1/4" OSB SHEATHING 2" EPDM INSULATION BOARD 4" OPEN CELL SPRAY FOAM 1/16" POLYETHYLENE VAPOR BARRIER 3/4" ASH WOOD TONGUE & GROOVE CLADDING 1" TERRAZZO FLOORING 3/4" UNDERBED 2" RIGID INSULATION 2' CONCRETE SLAB FOUNDATION MIN. 6 MIL WPM 2" SAND 2' CRUSHED ROCK 8" ø PERFORATED PIPE FOUNDATION DRAIN @ +/- 4' O.C.
Detail Section
23
Transform KC | Spotliight
TRANSFORM KC | SPOTLIGHT Kansas City, MO | Eddy Tavio | Fall 2020
The Spotlight is the premier FB&E destination in downtown Kansas City. The Spotlight Food, Beverage, and Entertainment Center creates an indoor/outdoor experience that is centric to a series of sculpted stair cases and terraces that create for patrons a remarkable and unmatched series of views. Seven Air B&B suites, a business center, and a conference room supplement the indoor food and beverage stalls to create an atmosphere of home, work, and pleasure. The Spotlight FB&E truly is a destination, meant to provide all necessities to those who enter. Visitors can rent an AirBnB with immediate and direct access to all the district has to offer, including action-packed appearances from guest chefs on the floors below and electrifying performances by both local and international artists on the floor above. These memorable features are truly what make The Spotlight the shining light of the city.
Introduction
25
Transform KC | Spotliight
TRANSFORM KC | SPOTLIGHT Kansas City, MO | Eddy Tavio | Fall 2020
The Spotlight is the premier FB&E destination in downtown Kansas City. The Spotlight Food, Beverage, and Entertainment Center creates an indoor/outdoor experience that is centric to a series of sculpted stair cases and terraces that create for patrons a remarkable and unmatched series of views. Seven Air B&B suites, a business center, and a conference room supplement the indoor food and beverage stalls to create an atmosphere of home, work, and pleasure. The Spotlight FB&E truly is a destination, meant to provide all necessities to those who enter. Visitors can rent an AirBnB with immediate and direct access to all the district has to offer, including action-packed appearances from guest chefs on the floors below and electrifying performances by both local and international artists on the floor above. These memorable features are truly what make The Spotlight the shining light of the city.
Introduction
25
Transform KC | Spotliight
1. Site
2. Creating space for food and beverage
Project Site
SITE Located on 1502 Walnut St., the proposed design creates an anchor of social interaction that brings the entire district together, acting as a liaison amongst all of the giants around which it sits. Not only does it tie the proposed Transform KC District together, but as well ties the existing Power and
Light and Crossroads districts together with one big blow, ultimately binding Kansas City into a cohesive district . PRECEDENT The case studied, prior to developing the site, begins with Millenium Park District in Chicago, Illinois where its features accomodate to its visitors
with plenty of attractions, activites, and sights all-year round. Especially looking at the McCormick Tribune Plaza where the Cloud Gate and the Chicago Skyline became the inspiration for the destination site in downtown Kansas City.
4. Paving path, views, and access to each floor all the way to the rooftop
McCormick Tribune Plaza Street Section Study
Diagrams
3. Creating space for entertainment and rooftop dining
27
Transform KC | Spotliight
1. Site
2. Creating space for food and beverage
Project Site
SITE Located on 1502 Walnut St., the proposed design creates an anchor of social interaction that brings the entire district together, acting as a liaison amongst all of the giants around which it sits. Not only does it tie the proposed Transform KC District together, but as well ties the existing Power and
Light and Crossroads districts together with one big blow, ultimately binding Kansas City into a cohesive district . PRECEDENT The case studied, prior to developing the site, begins with Millenium Park District in Chicago, Illinois where its features accomodate to its visitors
with plenty of attractions, activites, and sights all-year round. Especially looking at the McCormick Tribune Plaza where the Cloud Gate and the Chicago Skyline became the inspiration for the destination site in downtown Kansas City.
4. Paving path, views, and access to each floor all the way to the rooftop
McCormick Tribune Plaza Street Section Study
Diagrams
3. Creating space for entertainment and rooftop dining
27
Transform KC | Spotliight
Massing Study
Massing | Program
Basement
Level 1 | Commerical
Level 2 | Commerical
Level 3 | Art Gallery
Level 4 | Hospitality
Level 5 | Entertainment
Program Distribution
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Transform KC | Spotliight
Massing Study
Massing | Program
Basement
Level 1 | Commerical
Level 2 | Commerical
Level 3 | Art Gallery
Level 4 | Hospitality
Level 5 | Entertainment
Program Distribution
29
Transform KC | Spotliight
Isometric Study
Level 4 | Hospitality
Level 3 | Art Gallery
Level 2 | Commerical
Level 5 | Entertainment Level 1 | Commerical
31
Transform KC | Spotliight
Isometric Study
Level 4 | Hospitality
Level 3 | Art Gallery
Level 2 | Commerical
Level 5 | Entertainment Level 1 | Commerical
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)% ( _ 75$16)250 .&
Transform KC | Spotliight
Isometric Section
33
)% ( _ 75$16)250 .&
Transform KC | Spotliight
Isometric Section
33
Transform KC | Spotliight
Loft Upper | 1 Bedroom
Loft Lower | Living | Kicthen | 1 Bath
Loft Study
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Transform KC | Spotliight
Loft Upper | 1 Bedroom
Loft Lower | Living | Kicthen | 1 Bath
Loft Study
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Transform KC | Spotliight
Elevations
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Transform KC | Spotliight
Elevations
37
Transform KC | Spotliight
Physical Model
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Transform KC | Spotliight
Physical Model
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Transform KC | Spotliight
Exterior Render
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Transform KC | Spotliight
Exterior Render
41
SOUNDSCAPE
SOUNDSCAPE Virtual Reality | Callum Vierthaler | Fall 2019
Virtual Reality, also known as VR, offers architecture to be more immersive and feeling of presence. My project focuses on the user’s senses: hearing and sight to explore the language of virtual reality for a fully immersive experience. Building upon the basics of creating a virtual environment, I delve into acoustic spaces to test the development of current technologies to create convincing soundscapes. The
language
of
material context
virtual
reality:
scale
proportion animation interaction senses immersion
space
light
Introduction
43
SOUNDSCAPE
SOUNDSCAPE Virtual Reality | Callum Vierthaler | Fall 2019
Virtual Reality, also known as VR, offers architecture to be more immersive and feeling of presence. My project focuses on the user’s senses: hearing and sight to explore the language of virtual reality for a fully immersive experience. Building upon the basics of creating a virtual environment, I delve into acoustic spaces to test the development of current technologies to create convincing soundscapes. The
language
of
material context
virtual
reality:
scale
proportion animation interaction senses immersion
space
light
Introduction
43
SOUNDSCAPE
That’s the way everyday goes Every time we have no control If the sky is pink and white If the ground is black and yellow It’s the same way you showed me Nod my head, don’t close my eyes Half way on a slow move It’s the same way you showed me If you could fly then you’d feel south Up north’s getting cold soon The way it is, we’re on land So I’m someone to hold true Keep you cool in this good life Won’t let you down when it’s all ruined
DYNAMIC
Balustrade
Corinthian Column
Doric Arcade
CONTEXT
Concept
Roman Statue
45
SOUNDSCAPE
Balustrade
Corinthian Column
Concept
Doric Arcade
CASE STUDY: Parc de Monceau
CONTEXT
Roman Statue
45
SOUNDSCAPE
Diagram
Interaction Flow Diagram:
Song Audio
Virtual Environment
Equalizer Bars
VISUAL For the basics of creating an immersive virtual environment, the context for this project is to provide the user an interactive tour of a scene consisted of Roman Classical Revival architecture and Roman statues set in a field with realistic sensory interactons. Within the virtual scene are realistic textures and models for the user to explore while a song
is played and is visualized through audio equalizer bars INTERACTION Stepping into the virtual space, users can interact with the song that is playing by either listening to the song with vocals, or just the backing track and follow along the lyrics that scroll across the environment. This interactive feature can be toggled on and off by the user
Lyrics
at anytime as they explore the virtual acoustic space. Anyone can put on a headset and enjoy the dynamic interactions of the virtual environment. Animation
User Control
Acoustics
47
SOUNDSCAPE
Diagram
Interaction Flow Diagram:
Song Audio
Virtual Environment
Equalizer Bars
VISUAL For the basics of creating an immersive virtual environment, the context for this project is to provide the user an interactive tour of a scene consisted of Roman Classical Revival architecture and Roman statues set in a field with realistic sensory interactons. Within the virtual scene are realistic textures and models for the user to explore while a song
is played and is visualized through audio equalizer bars INTERACTION Stepping into the virtual space, users can interact with the song that is playing by either listening to the song with vocals, or just the backing track and follow along the lyrics that scroll across the environment. This interactive feature can be toggled on and off by the user
Lyrics
at anytime as they explore the virtual acoustic space. Anyone can put on a headset and enjoy the dynamic interactions of the virtual environment. Animation
User Control
Acoustics
47
SOUNDSCAPE
ACOUSTICS The focus for this project is to provide a realistic sensory virtual experience. Using the latest development for light rendering with Nvidia’s latest graphic processing units, the same methods were used to render audio for the virtual environment. Similar to light rendering, path-tracing/raytracing methods were used to provide realistic acoustics for audio in the virtual environment. Audio path-tracing can determine the kind of materials and surfaces to provide a proper sound to the user’s hearing. Within this environment, the user can experience the most dynamic sensory experience virtual reality has to offer.
Primary Reflection/Diffusion + Scattering
Virtual Environment Section
Secondary Reflection/Diffusion + Transmission
Plan | Section
49
SOUNDSCAPE
ACOUSTICS The focus for this project is to provide a realistic sensory virtual experience. Using the latest development for light rendering with Nvidia’s latest graphic processing units, the same methods were used to render audio for the virtual environment. Similar to light rendering, path-tracing/raytracing methods were used to provide realistic acoustics for audio in the virtual environment. Audio path-tracing can determine the kind of materials and surfaces to provide a proper sound to the user’s hearing. Within this environment, the user can experience the most dynamic sensory experience virtual reality has to offer.
Primary Reflection/Diffusion + Scattering
Virtual Environment Section
Secondary Reflection/Diffusion + Transmission
Plan | Section
49
SOUNDSCAPE
Experience Render
51
SOUNDSCAPE
Experience Render
51
R N
email: ryangianguyen@gmail.com phone: 316.587.7256