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STEAM ODYSSEY
A Steam Odyssey is conceptualized around the notion that making in AR reinvigorates traditional craftsmanship by augmenting hand and material skills with the precision and formal possibilities of digital modeling—occupying the territory between purely automated, exclusively robotically-driven fabrication and highly crafted processes requiring human labor.
The centerpiece of the exhibition, designed in collaboration with Igor Pantic, is a structure built out of steam-bent hardwood using primitive hand tools augmented with the precision of intelligent holographic guides. It explores alternative strategies for the fabrication of digitally designed architectural structures, utilizing cutting-edgem, head-mounted devices (HMDs) to holographically assist workers in the manufacturing and assembly of highly varied components using traditional craft techniques.
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|SOUTHERN CALIFORNIA INSTITUTE OF ARCHITECTURE|GROUP PROJECT| AI/ FABRICATION |CRITIC : MICHAEL CASEY REHM|
Experimenting with robotic fabrication for the CLT project led by Rehm. This project seeks to accelerate the market for engineered wood by developing a new process of automated design and production of highly customized CLT panels. The use of robotic fabrication ML will allow the prototyping of custom panels from low-grade lumber by strategically placing it in the panel layup without structural compromise, lowering costs and speeding production. Rehm and his research team will be using the Deep Learning Dev Box for training an artificial Neural Network capable of generating individual layup schedules according to programmatic and structural requirements.