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Contents Academic 01 The Future of Maker Space
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02 Contrary Conventions
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03 Modular House
20 Professional
04 G Hotel
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05 Raffles Hotel
30 Personal
06 Tiny Movements
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07 Conceptual art
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08 Hand drawings
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The Future of Maker Space
2015, Rhino3D, Adobe Illustrator, Adobe Photoshop and V-Ray Based on the rise of maker culture, this is a studio group project that challenges us to look into the future and hypothesize what a work environment or a maker space will be like in 20 years’ time.
Workshop Outdoor area
Education center
Collaborative workspace
Individual workspace
Entrance/ showroom
Our overall concept was to build a maker space centered on learning and providing education for makers and non-makers alike. As one progresses along the highlighted path, one learns more deeply about what maker culture is and gets more handson experience in terms of actually working with tools and machines.
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Entrance and kiosks
Individual workspace
Collaborative workspace
Education center
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Makers’ circulation path
Students’ circulation path
Corporates’ circulation path
Level 3 // Makers’ workshop / Learning center
Level 2 // Makers’ workspace
Level 1 // Exhibit & showroom / Meeting area
Open To Hallway
Section (front view)
A specific site and building was assigned during the midpoint of our project. It is an old block in downtown Cincinnati with a sqaurish floor plan and four central conlumns. Open To Cafe
Section (back view)
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Also, we identified three primary users (they are the makers, the students and the corporations) of the maker lab and let their interaction needs help define circulation pathways that are progressive and cumulative for each group.
In the final iteration, a more structured and grid-based layout was used to better conform to the structure of the building. We also established a 3 step process in terms of circulation and programming to connect the interaction between users and the paths different users would take.
The 3 Step Process: 1. Educate students and corporates about the maker movement and related technology
2. Students and corporates collaborate with makers to work on new projects
3. Together, they create new products that are socially relevant
Level 3 MAKER WORKSHOP (Creation)
LEARNING CENTER (Education) Level 2 MAKER WORKSHOP (Collaboration)
Level 1 CAFE / LOUNGE (Collaboration)
SHOWROOM / EXHIBIT (Education)
Perspective section
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Educate students and corporates about the maker movement and related technology.
GROUND FLOOR Showroom / Exhibit
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Students and corporates discuss with makers new project opportunities informally.
GROUND FLOOR Lounge / Cafe
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Students and corporates collaborate with makers to work on new projects.
FIRST FLOOR Maker workspace
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Together, they create new products that are socially relevant.
SECOND FLOOR Maker work shop
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Contrary Conventions
2014, Rhino3D, Adobe Illustrator, Adobe Photoshop and V-Ray Combining the programs of a swimming pool and a theater above an existing garage reveals a contradictory sense of formality. In the final design, wood and symmetry highlight the classical and refined nature of theaters while metal and diagonal trusses convey the dynamism and vigor required of athletics. The building is located in downtown Cincinnati, Ohio.
Fabric Facade
Monolith Facade
Graft Facade
Fabric / graft facade: Initial circulation design showing relationship between theater and pool
NALP ROOLF dr3/dn2 ’1 = ”61/1 NALP ROOLF ht6 ’1 = ”61/1
The iterated design is inspired by the graft facade and has two separate buildings in order to highlight the circular void in the garage as a dominant feature. The smaller building caters to supplementary programs such as the cafe and gallery while the bigger building houses the main programs of theater and pool.
7th
Theater
NALP ROOLF ts1/DNUORG NALP ROOLF ht5/ht4 ’1 = ”61/1 NALP’1R=O”O6L1F/1ht7 ’1 = ”61/1
6th
Theater Backstage
NALP ROOLF dr3/dn2 NALP’1RO =O”6L1F/h1t6 ’1 = ”61/1
4th/5th
Swimming Pool Office
NALP ROOLF ts1/DNUORG NALP ROO ht5/ht4 6L1LFF/1h NALP’1’R1=O=”O ”61/1t7 ’1 = ”61/1
2nd/3rd
Cafe Exhibition Gallery NALP ROOLF dr3/dn2 6L1F/1ht6 NALP’1R=O”O ’1 = ”61/1
1st
Lobby Exhibition Gallery
NALP ROOLF ts1/DNUORG 61LF/1ht5/ht4 NALP’1R=O”O NALP’1R= O”O6L1F/1ht7 ’1 = ”61/1
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NALP ROOLF dr3/dn2 ’1 = ”61/1 NALP ROOLF ht6 ’1 = ”61/1
Iterated circulation axonometric
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In the final design the smaller building made way for a bigger outdoor park in order to keep the focus on the main building and draw attention to the cantilever. The supplementary programs zones were made smaller to fit into the lower three levels of the single building. For each of the main programs, views were provided into the program zone to create a sense of depth and spaciousness. For the pool, an upper level ring provides view to the pool around its perimeter. Similarly for the theater, the upper level ring extends from the center grand stair and frames a view to the whole reception area underneath.
Darker shade represents private area (entrance ticket/crew pass needed) while lighter shade represents public area.
Darker shade represents private area (entrance ticket needed) while lighter shade represents public area.
Diagonal trusses both provide structure and support for the cantilevered building as well as aesthetically highlights the dynamism of an athletic program zone.
Red walls separate art galleries (private space) from public space.
While swimmers take the stairs up to the pool, theater-goers use the elevator which takes them directly to the theater. Swimmers don’t mind a little workout, but theater-goers want to arrive classy.
An outdoor area with a water feature becomes a park for people to relax in in the urban environment while overlooking the cityscape.
Final exploded axonometric
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A cool color scheme represented by the use of aluminum, concrete and glass creates an industrial and dynamic environment.
A warm color scheme represented by the use of wood finishes and warm lights creates a more refined and sophisticated feel associated with going to theaters.
Exterior and interior renderings (clockwise): outdoor space, street view, theater, pool
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Modular House
2014, Rhino3D, Adobe Illustrator, basswood and MDF This modular house project was an exploration of human body proportions. Spaces were designed to cater to the specific act of sitting, standing, walking up the stairs and lying down. In addition, I looked to various reading postures to generate ideas for comfortable and cozy spaces.Ultimately, the spaces are combined and iterated into one final model.
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modular house
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G Hotel
2015, AutoCAD, Photoshop
G Hotel is one of several hospitality projects I worked on as an intern in Aedas. It is a small local hostel and the owner wanted a renovation that looked hip and upbeat, pretty much like Ace Hotel in New York City. As it was a new project we won, my colleague and I worked on concept and design development in addition to drafting plans and elevations. Note: All work was taken with permission from Aedas Interior Singapore.
Exterior drive way elevation
Entrance interior elevation
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Entrance exterior elevation
Reception and guest lift elevation
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Gym and corridor west elevation
Gym north elevation
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Raffles Hotel
2014, AutoCAD, Photoshop
The Raffles Hotel in Singapore is one of the oldest and most well-established six star hotels in the country. In this renovation project, the aim was to revitalize the interiors while keeping its elite status. I worked on this project as an intern in Champalimaud Design in New York City. My contributions included AutoCad drafting and Photoshop rendering among others. Note: All work was taken with permission from Champalimaud Design.
Photo by others.
Extended Stay Guestrooms plan
Extended Stay Guestroom Foyer elevations
Extended Stay Guestroom Parlor elevations
Extended Stay Guestroom Bedroom elevations
Extended Stay Guestroom Bathroom elevations
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Steakhouse elevation
Steakhouse elevation
Long bar elevation
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Tiny Movements
2015, ink on paper, Adobe Photoshop, Adobe Illustrator and Rhino3D The Tiny House Movement is a reaction against consumer culture and mainly seeks to downsize our McMansions. Tiny Houses are typically 100 to 400 sq ft. Beyond practicality and frugality, the first part of this personal project focuses on creating fun and spacious living spaces. In the second part, water features and interaction with water becomes the main focus. This idea was inspired by my interest in pool and bathroom designs as well as the sociological idea of “playing with water�.
RIGHT TOP: exterior elevations of north, south, east and west facades.RIGHT BOTTOM: furniture placement in relation to aperture and natural light. BOTTOM: studies of possible layouts and furniture arrangements.
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Perspective view through roof
Northwest
Southwest
Southeast
The Tiny House Movement also encourages dwellers to spend more time outdoors. The grass roof is both a relaxing place to be and a green way to reduce heating and cooling. Not only is the roof an attraction, but the journey up and out is also part of the fun.
Northeast
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My interest in water features sparked the idea to create a tiny house that is centered around a water feature. These sketches are some initial inspirations.
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Most commonly, water features only take up a small area or percentage of space in an interior. These figure ground studies show what happens when the inverse happens. Instead of having small water islands, floor space becomes the “islands� that people walk on.
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1. A typical tiny house
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2. Create separate areas for dining and sleeping
3. Add a spacious bathroom
4. Place water feature in the most accessible area
5. Integrate bathroom with water feature
6. Let water flow out and create a pond
7. Add movement to the flow
8. Add an organic quality to the movement
Starting with a cuboid that is typical of tiny houses, the series illustrates how I arrived at the form of the water feature and the house, as well as the relationship between the two.
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TOP LEFT: living room and patio. TOP RIGHT: water feature cutting into patio with kitchen in the background. BOTTOM LEFT: shower. BOTTOM RIGHT: view of water feature from shower area. OPPOSITE TOP: section looking to living area. OPPOSITE BOTTOM: plan view.
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Conceptual art // Fine art 2011 - 2014
Conceptual art is the one art movement I always identified with since high school. Having its roots in Dadaism, conceptual art focuses on the thought or idea behind an artwork rather than its aesthetic and physicality. Here is a small collection of conceptual art works that I created during the last few years of high school and in my free time.
In All Seriousness 2011, oil on canvas, 3’ x 5’
You must do everything in all seriousness: Performing in all seriousness. The serious performer must not let the serious audience down. Listening in all seiousness. The serious audience must not let the serious performer down. Painting in all seriousness. The serious artist must not let the serious viewer down. Appreciating in all seriousness. The serious audience must not let the serious artist down. I say these in all seriousness. But should you take my words in all seriousness?
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If It Hadn’t Been For,
2012, oil on canvas, 264cm x 244cm
G.C.E. ‘A’ Level ART HIGHER 2 (Subject 9750) Paper 2: Coursework
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Dream A Little Bigger
2014, writings on old bus tickets, 3.5cm x 5cm
Just like how the old bus tickets have brought me to many places, my dreams (represented by these aspiring plane tickets) will hopefully bring me to a lot more new places and experiences in the years to come. This project was for my secondary school homecoming project called Little Booklets, in which students, teachers and alumni receive tiny handsewn books and express whatever they wish in it.
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Hand drawings // Sketches
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thank you