Esports Market Industry Trends, Growth Analysis Forecast to 2030

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Esports Global Market Report 2020-30: Covid 19 Implications And Growth

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Esports Market Characteristics: • The global esports market is expected to grow from $1.09 billion in 2019 and to $1.11 billion in 2020 at a growth rate of 2.16%. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. • The Esports Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global esports market. the report covers the esports market’s segments- by game: multiplayer online battle arena (MOBA); real time strategy; first person shooter; fighting and sports and by platform: PC; console; mobile; others. • Esports companies are investing in innovative new esports platforms for increasing their revenue and expanding their consumer base as well as for gaining a competitive edge over their rivals. For instance, in 2019 in Africa, the esports platform NickX launched by Viacom provides children with a tournament platform, using Nickelodeon gaming content. Also, IKON, a USA-based gaming platform company launched a new platform that allows players to challenge fans and friends in games such as League of Legends and PUBG.

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Major Key Players: Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios, Nintendo, FACEIT

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1. Executive Summary

Table Of Content

2. Esports Characteristics 3. Esports Size And Growth 4. Esports Segmentation 5. Esports Regional And Country Analysis ‌‌ 25. Esports Competitive Landscape And Company Profiles 26. Key Mergers And Acquisitions In The Global Esports Market 27. Esports Trends And Strategies 28. Esports Future Outlook and Potential Analysis

29. Appendix

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