SKETCHBOOK
HRWD
sam horwood | 637533 | abpl30048 | studio 05 | caitlyn parry
CONTENTS 01
| week 1
05
| week 2
09
| week 3
ii
ON
NE
iii
LOFTING CURVES LOFTING WITH 2 CURVES
LOFTING WITH 3 CURVES
01
LOFTING WITH 4 CURVES
The biggest part that I have taken from this exercise is how quickly one can get a multitude of design options with a small amount of time and effort. The grasshopper interface with it’s explicit history nature makes this a simple task. Manipulating then baking at first seemed a strange way of working, however, once I let myself accept it for what it is it became very second nature.
detail. You can see in the 2 curve walls the detail is very limited. I found that you could only really create one element (like a seat) and attempt to manipulate the general shape of it. Once more curves were added more detailed exploration could be made. I found it an enjoyable experience making indentations and extrusions from the wall surface and rather quickly I had a very dynamic wall form.
I’d say that the biggest difference between the number of curves I used in these lofts is the ability to add more
02
TRIANGULATION OCTO TREE
groups
10
5
3
1
DELAUNAY
no. of points
10
30
03
50
VORONOI
no. of points
10
30
50
I was able to keep my original box intact and bake as many options as I liked with effecting it at all.
From doing this short session of triangulation I realised just how powerful this program can potentially be. Very very easily I was able to create these extremely complex and dynamic shapes surfaces and meshes. This was a very simple box that i applied the triangulation techniques to and I can see with even that besic geometry something really nice can come out of it.
I then wanted to see more scale to get a more dynamic mesh and I was able to by simply changing the orginal geomtry maintaining all the options I made in later stages. I know this is really basic stuff but for someone who has never even touched this stuff really it’s an exciting experience to see what may come as my skills progress.
Grasshopper again made it incredibly easy to coordinate these three very different computational methods.
04
TW 05
WO 06
OREINT TO SURFACE HEXAGONAL GRID EXTRUSION 4 UNITS
HEXAGONAL GRID EXTRUSION 1 UNITS
07
CUSTOM GEOMETRY EXTRUSION 1 UNITS
I can see this being an extremely useful tool to come later. It produces really neat looking objects and surfaces and i could see this being very spplicable to floors, ceilings, shells or even an entire space. The scond part thats
really neat about this is that because of the way the box morph works when you have two parts next to eachother they actually connect which could make fabricating something like this very easy.
08
OREINT TO SURFACE HEXAGONAL GRID
CUSTOM LOFT TO PRODUCE A SPACE
I really like the way the orient to surface was working out and i wanted to see what would happen if the surface itself became more complex. I created this flute like surface by lofting for circular curves together as is shown on the cover of this weeks tasks. I wanted to create an actual space that people could explore and experience
to start to see maybe a hint of real world application. I implemented the surface into the grasshopper function by adding it into the algorithm as a brep and hey presto! I was able to get this really interesting form very quickly and with very little effort.
09
10
many
super cool 11
circle much wow
12
PANELLING TOOLS TESTING THE VARIATIONS
CHANGING THE NUMBER OF V POINTS
POINTS ARE RANDOM NUMBERS
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POINTS ARE THE SAME NUMBERS
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PANELLING SHELVES SHELF ONE
SPIRAL GEOMETRY WITH DELAUNAY
SHELF TWO
SPIRAL GEOMETRY (EDITED) WITH DELAUNAY
Shelf 2 - spiral geometry edited with delaunay panelling tools
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SHELF THREE
SPIRAL GEOMETRY WITH FACETED DOME
Shell 3 - spiral gemoetry with faceted dome pannelling tools
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FO 17
OUR 18
FRACTAL GEOMETRY TRUNCATED PRISMS CHANGING THE SCALE FACTOR
0.5
0.4
0.333
I decided to try changing around the scaling factor of the secondary truncated prism. This provided some pretty interesting forms to play around with. The forms are definitely interesting but apart from the example given in the tutorial i can;t see this exact technique producing many different results.
19
changing the no. of sides
5
4
3
This was a really handy exercise just to find out about the polygon tool! This is the first time being introduced to it and it would have helped a lot when just needing to create simple geometry. I think this shape forming could come in very useful in the future just being able to rapidly change the shape of an element is very powerful. i will definitely start using this more in my work. However, i guess the downside it the use of organic forms is out of the 20
FRACTAL GEOMETRY LINEAR GEOMETRY
I wanted to start looking at different geometries and how this same process would would on them. This proved to be quite interesting actually and spat out some really useable forms especially when using straight sections. I thought that this form would make a cool sking for a building and then just fill in the blank spaces with a curtain wall. Could be interesting.
21
CURVED GEOMETRY
22
FRACTAL GEOMETRY HEXAGONAL GRID
the tree
EXTRUSION 4 UNITS
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24
25
26
FRACTAL GEOMETRY PLAYING AROUND WITH SLIDERS
Z CO ORDINATE = 0
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RADIUS = 100
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case study 1
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30
VOLTADOMS ADJUSTING THE NUMBER OF POINTS
breaking point of the no. of points in system
Because of the way in whic another the system can o itmes within it. The origin allowed for 35 points to be in the source plane. i too
31
ch the cones trim one only handle so many nal document only e radonmly generated ok this up to 70 as i
10
20
30
40
50
60
70
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VOLTADOMS ADJUSTING THE SEED NUMBER
I’ve found that with this slider very quickly. i think that you w script to allow more function
The seed number is changin points that are being gener plane. Whats interesting is th between odd and even nu seems to me that odd numb oposite arrangement of the
33
ADJUSTING THE CONE RADIUS
the system breaks down would have to alter the nality within this project.
ng the position of these rated within the source hat I’m seeing a pattern umbers in this slider. It bers are producting the e points and visa versa.
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VOLTADOMS ADJUSTING THE HEIGHT RATIO
35
1.0
1.5
2.0
3.0
4.0
5.0
Adjusting the height ratio is resulting in taller cones. The practicle application of this is that this can easily increase the volume of the interior space.
36
VOLTADOMS ADJUSTING THE SIZE OF THE SECTION CUT
The size of the openings in as the altering of this elem change the space within be ranged so that you wo forming in different pa
37
0.1
0.5
0.2
0.6
0.3
0.7
nterests me quite a bit ment can dramatically n. These could also ould get varing light arts of the design.
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0.4
0.8
0.9
VOLTADOMS BOX MORPHING THE VAULTS USING A HEXAGON POLYGON
I thought that it would be really cool to see these faults with the box morph applied to them. Let’s be honest i was right! These look super cool and could be a really interesting space to be involved with.
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40
FIV 41
VE 42
FIELDS POINT CHARGE
SWIRL CHARGE CHANGING RADIUS OF CIRCLE
RADIUS = 30
43
RADIUS = 20
RADIUS = 10
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IMAGE MAPPING IMAGE 1
IMAGE 2 VOLTADOM
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IMAGE 3
GEOMETRIC PATTERN
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GRAPH MAPPER CULL PATTERNS
TRUE FALSE
TRUE FALSE FALSE
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TRUE FALSE FALSE TRUE
TRUE FALSE FALSE TRUE TRUE
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GRAPH MAPPER DIFFERENT GRAPHS
BEIZER
PURLIN
49
SINE
PARABOLA
50