Horwood sam 637533 algorithmic

Page 1

SKETCHBOOK

HRWD


sam horwood | 637533 | abpl30048 | studio 05 | caitlyn parry


CONTENTS 01

| week 1

05

| week 2

09

| week 3


ii

ON


NE

iii


LOFTING CURVES LOFTING WITH 2 CURVES

LOFTING WITH 3 CURVES

01


LOFTING WITH 4 CURVES

The biggest part that I have taken from this exercise is how quickly one can get a multitude of design options with a small amount of time and effort. The grasshopper interface with it’s explicit history nature makes this a simple task. Manipulating then baking at first seemed a strange way of working, however, once I let myself accept it for what it is it became very second nature.

detail. You can see in the 2 curve walls the detail is very limited. I found that you could only really create one element (like a seat) and attempt to manipulate the general shape of it. Once more curves were added more detailed exploration could be made. I found it an enjoyable experience making indentations and extrusions from the wall surface and rather quickly I had a very dynamic wall form.

I’d say that the biggest difference between the number of curves I used in these lofts is the ability to add more

02


TRIANGULATION OCTO TREE

groups

10

5

3

1

DELAUNAY

no. of points

10

30

03

50


VORONOI

no. of points

10

30

50

I was able to keep my original box intact and bake as many options as I liked with effecting it at all.

From doing this short session of triangulation I realised just how powerful this program can potentially be. Very very easily I was able to create these extremely complex and dynamic shapes surfaces and meshes. This was a very simple box that i applied the triangulation techniques to and I can see with even that besic geometry something really nice can come out of it.

I then wanted to see more scale to get a more dynamic mesh and I was able to by simply changing the orginal geomtry maintaining all the options I made in later stages. I know this is really basic stuff but for someone who has never even touched this stuff really it’s an exciting experience to see what may come as my skills progress.

Grasshopper again made it incredibly easy to coordinate these three very different computational methods.

04


TW 05


WO 06


OREINT TO SURFACE HEXAGONAL GRID EXTRUSION 4 UNITS

HEXAGONAL GRID EXTRUSION 1 UNITS

07


CUSTOM GEOMETRY EXTRUSION 1 UNITS

I can see this being an extremely useful tool to come later. It produces really neat looking objects and surfaces and i could see this being very spplicable to floors, ceilings, shells or even an entire space. The scond part thats

really neat about this is that because of the way the box morph works when you have two parts next to eachother they actually connect which could make fabricating something like this very easy.

08


OREINT TO SURFACE HEXAGONAL GRID

CUSTOM LOFT TO PRODUCE A SPACE

I really like the way the orient to surface was working out and i wanted to see what would happen if the surface itself became more complex. I created this flute like surface by lofting for circular curves together as is shown on the cover of this weeks tasks. I wanted to create an actual space that people could explore and experience

to start to see maybe a hint of real world application. I implemented the surface into the grasshopper function by adding it into the algorithm as a brep and hey presto! I was able to get this really interesting form very quickly and with very little effort.

09


10


many

super cool 11


circle much wow

12


PANELLING TOOLS TESTING THE VARIATIONS

CHANGING THE NUMBER OF V POINTS

POINTS ARE RANDOM NUMBERS

13


POINTS ARE THE SAME NUMBERS

14


PANELLING SHELVES SHELF ONE

SPIRAL GEOMETRY WITH DELAUNAY

SHELF TWO

SPIRAL GEOMETRY (EDITED) WITH DELAUNAY

Shelf 2 - spiral geometry edited with delaunay panelling tools

15


SHELF THREE

SPIRAL GEOMETRY WITH FACETED DOME

Shell 3 - spiral gemoetry with faceted dome pannelling tools

16


FO 17


OUR 18


FRACTAL GEOMETRY TRUNCATED PRISMS CHANGING THE SCALE FACTOR

0.5

0.4

0.333

I decided to try changing around the scaling factor of the secondary truncated prism. This provided some pretty interesting forms to play around with. The forms are definitely interesting but apart from the example given in the tutorial i can;t see this exact technique producing many different results.

19


changing the no. of sides

5

4

3

This was a really handy exercise just to find out about the polygon tool! This is the first time being introduced to it and it would have helped a lot when just needing to create simple geometry. I think this shape forming could come in very useful in the future just being able to rapidly change the shape of an element is very powerful. i will definitely start using this more in my work. However, i guess the downside it the use of organic forms is out of the 20


FRACTAL GEOMETRY LINEAR GEOMETRY

I wanted to start looking at different geometries and how this same process would would on them. This proved to be quite interesting actually and spat out some really useable forms especially when using straight sections. I thought that this form would make a cool sking for a building and then just fill in the blank spaces with a curtain wall. Could be interesting.

21


CURVED GEOMETRY

22


FRACTAL GEOMETRY HEXAGONAL GRID

the tree

EXTRUSION 4 UNITS

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24


25


26


FRACTAL GEOMETRY PLAYING AROUND WITH SLIDERS

Z CO ORDINATE = 0

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RADIUS = 100

28


case study 1

29


30


VOLTADOMS ADJUSTING THE NUMBER OF POINTS

breaking point of the no. of points in system

Because of the way in whic another the system can o itmes within it. The origin allowed for 35 points to be in the source plane. i too

31


ch the cones trim one only handle so many nal document only e radonmly generated ok this up to 70 as i

10

20

30

40

50

60

70

32


VOLTADOMS ADJUSTING THE SEED NUMBER

I’ve found that with this slider very quickly. i think that you w script to allow more function

The seed number is changin points that are being gener plane. Whats interesting is th between odd and even nu seems to me that odd numb oposite arrangement of the

33


ADJUSTING THE CONE RADIUS

the system breaks down would have to alter the nality within this project.

ng the position of these rated within the source hat I’m seeing a pattern umbers in this slider. It bers are producting the e points and visa versa.

34


VOLTADOMS ADJUSTING THE HEIGHT RATIO

35


1.0

1.5

2.0

3.0

4.0

5.0

Adjusting the height ratio is resulting in taller cones. The practicle application of this is that this can easily increase the volume of the interior space.

36


VOLTADOMS ADJUSTING THE SIZE OF THE SECTION CUT

The size of the openings in as the altering of this elem change the space within be ranged so that you wo forming in different pa

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0.1

0.5

0.2

0.6

0.3

0.7

nterests me quite a bit ment can dramatically n. These could also ould get varing light arts of the design.

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0.4

0.8

0.9


VOLTADOMS BOX MORPHING THE VAULTS USING A HEXAGON POLYGON

I thought that it would be really cool to see these faults with the box morph applied to them. Let’s be honest i was right! These look super cool and could be a really interesting space to be involved with.

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40


FIV 41


VE 42


FIELDS POINT CHARGE

SWIRL CHARGE CHANGING RADIUS OF CIRCLE

RADIUS = 30

43


RADIUS = 20

RADIUS = 10

44


IMAGE MAPPING IMAGE 1

IMAGE 2 VOLTADOM

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IMAGE 3

GEOMETRIC PATTERN

46


GRAPH MAPPER CULL PATTERNS

TRUE FALSE

TRUE FALSE FALSE

47


TRUE FALSE FALSE TRUE

TRUE FALSE FALSE TRUE TRUE

48


GRAPH MAPPER DIFFERENT GRAPHS

BEIZER

PURLIN

49


SINE

PARABOLA

50


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