How do we craft a sustainable lifestyle ?

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How do we craft a sustainable lifestyle? Module codes Design research 2: DE4201 Design practice 2: DE4108

Paraschos Samios

Biotik journal

MA Design

Reaseach study

ID: G20660326

is online at Biotik.co

25.05.2015

hello@biotik.co

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Design research Paraschos Samios Course - MA Design UCLAN - AAS MA Design Semester 2 Module code: DE4201 ID: G20660326 25.05.2015

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OVERVIEW This essay tries to explore something totally new and probably a future way of digital experience, which called “digital sensing.� Sensing peers into our subconscious and promises to change the way designers work. The idea is that through this research, sensing design will be explored hand to hand with sustainable lifestyle & eco-friendly values. Sustainability is a new way of how people work, produce, consume and live in modern communities. The terms of ecology and its movements have been absorbed from cleantech technologies and implications. From the other side, digital experience has been popularized via mobile web and is rising continuously. The question is which is the role of web technology in sustainable implementations? How the mobile web can contribute in a sustainable lifestyle? Can we measure our sustainable activity?

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PERSONAL RESEARCH STUDIES

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Design for wearables “We found a way to give technology a more human touch. Literally. It’s called the Taptic Engine, a linear actuator inside Apple Watch that produces haptic feedback. In less technical terms, it taps you on the wrist whenever you receive an alert or notification, or press down on the display. Combined with subtle audio cues from the specially engineered speaker driver, the Taptic Engine creates a discreet, sophisticated, and nuanced experience by engaging more of your senses. It also enables some entirely new, intimate ways for you to communicate with other Apple Watch wearers. You can get someone’s attention with a gentle tap. Or even send something as personal as your heartbeat.”(1)

One of the implementations of the upcoming digital experience is Apple Watch. Watch has revived a new mobile activity, such Google glass, and Microsoft Hololens. The approach with Watch is the unique UX design and the stylish gadget concept that has been promoted from Apple. Technological Watch uses the definitions of sensing design, which means that the device collects data from the user through sensors. Taptic engine enhances this experience, this way a mobile device is transformed into an additional part of human nature. Apple Watch is a material for designers and developers who will have the strength to rise a new area in web design and mobile applications the domain where the mobile web will be fully integrated with user activity. On the other hand, Apple tries to popularized wearable technology to the non-computing user with the same scenario such iPhone and iPad. In my opinion, Watch is the “Trojan horse” to design, to implement and to promote a new kind of mobile user-centered applications and cross-platform web implementations. This is the reason that Watch must be mentioned in the design research.

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Keep learning “Teach Nest to save. Programming thermostats is complicated and irritating - but an unprogrammed thermostat can waste 20% of your heating and cooling bill. So the Nest Thermostat programs itself. Just turn it up and turn it down. The Nest Thermostat learns what temperatures you like and builds a personalized schedule. Teach it efficient temperatures for a few days and, within a week, it’ll start setting them on its own.�(2)

Is a way to improve our home sustainability? The answer is called Nest Thermostat. Nest designed to enhance our home living and control our energy consumption through the meanings of smart digital technology. Nest learns from our home maintenance and outlines an adaptive schedule for warming or cooling our home. This way, we gain money and transform our home into a contemporary sustainable residence. The other notable characteristic of Nest thermostat is integrations. This unique machine has been developed to connect and cooperate with other smart devices such cars, computers, smartphones or washing machines. Therefore, our sustainable lifestyle can be extended. Nest will have a fortune development if it will be combined with the upcoming digital experience such wearable technologies. Probably we will see applications for wearables that have the strength to command and run these devices. Nest Thermostat is the medium to reach the sustainable shift and is mentioned as the leading case to connect sustainability with digital experience.

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Share energy “BuffaloGrid is a gateway for new types of power services, billing and promotion that bring remote rural villages into the information age. The phones and network infrastructure exist, what is needed is a way to power them. BuffaloGrid solar powered Hubs bring power to people, right where it’s needed. A decentralised energy source is the key to bringing power to widely distributed off-grid people. At BuffaloGrid we believe that people need access to power, not ownership of inefficient or polluting power solutions.”(3)

BuffaloGrid is one of the modern, clean tech startups which provide us an alternative to energy conception and market. At a glance, BuffaloGrid provides energy hubs for electronic devices to rural regions. This startup business is crucial for three reasons, first reason is a new vision of sharing and purchasing power: someone who wants to charge his device he just sends an SMS and a port on the hub opens. The second reason is clean technology; BuffaloGrid hubs are solar powered and independent from big power networks. Moreover, BuffaGrid provides the importance of mobile devices; They believe that mobile phone is the most successful device in history beside secure connectivity from everywhere, it needs the same philosophy on power supply; microgrids systems that share power. This idea is excellent and pairs for communities and regions where they don’t have easily accessible electricity to charge their devices. In that research study is imperative to consider this new way of energy sharing and the view of alternative energy consuming which legendary can be a substance of a mobile application that provided something like this.

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Score your online impact “We’re helping millions of people unlock their influence and grow their Klout.�(4)

Klout is one of the several cross-platform applications which measures, grades our personal or business activity through social media. Klout is essential because it accepts web technologies such data mining, technologies that signify the purpose of the intelligent internet. Also, the effect of this application is the purity that displays and organizes user data in its interface. Non-computing users do not mind about fully detailed analytics of their social activity they want to comprehend if their likes, posts, shares, and followings have an influence on the social media universe. These insights are very useful for a business that requires advertising their brands through digital strategies. Must be noticed that Klout forms a framework; how to design applications for analytics or insights for non-computing users. Klout simplifies the indicators of social media, analyses and forms a familiarized user experience. This design method could be helpful for the design process of mobile analytics application.

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Keep up and meet up “Check in to tell friends what you’re up to Easily see who’s out nearby, and who wants to hang out later. Compete with friends and unlock stickers”(5)

Swarm application by Foursquare is a mobile platform where a user can checks in and shares his location with friends or followers. Also, it has a well-designed interface with a simple and understandable user experience. Swarm also introduces us badges and rewards for users who use the app continuously. It unlocks elements and levels of usage. Swarm is useful for the design practice because it will be a model of the basic formation of user experience design (user-centric philosophy) of the upcoming application and its ingredients that provide endless usage with unlocking features

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PRACTITIONER LECTURE SERIES

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Introducing Material design “ We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. This is material design. This spec is a living document that will be updated as we continue to develop the tenets and specifics of material design.�(6)

Google at I/O conference did a significant step that sets a new area in UX design. The Material design is a visual language where designers are called to play within this framework to create projects for all the devices and all screen sizes. Why this framework is necessary? The answer is that models the destiny of UX design because is based on keys such light, realistic movements and surfaces that are inspired by the design on paper. Google tries for the first time not to promote a design trend but to accord a design system that enlightened experience. This method is very useful for design’s future; The web & mobile applications that will enhance the digital experience and will be fully responsive. As mobile web grows up, the user experience will become better designed and magnificent. The material design is a landmark in this growth, and it must be mentioned and examined for the design process of mobile application.

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Insights sensing “At frog we define sensing as the ability to harness these real-time data streams to identify patterns, generate insights, and design better experiences for people.�(7)

The Frog design is one of the most leading design agencies. In their online journal, they have created a bundle of thoughts for sensing design. Sensing design asserts the future of alliance of human nature with technology. Sensing suggests that the product will be connected to the user or his activities and collects data that will be provided to the product with learning skills. Consequently, the product learns from the user and becomes a kit of an adaptive commodity. Additionally Frog mentioned that through sensing design & technology the human abilities are expanded individually and regionally. For example, the trend of drones with sensors could be a good example of how sensing philosophy can be used in a town. From smartphones, smart watches we will see smart cities. All these revolutionary technologies that started from a smartphone can be expanded and improve a new cultural and civil shift. One of the latest examples of sensing is Apple Watch. Frog among this views prepares us for the wealth shift of mobile & wearable technology; Design community will design more human-centric devices, cities or digital experience. Sensing design is one of the triggers of this design research, and its philosophy will be used to the design practice.

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The next web “20 years ago, Tim Berners-Lee invented the World Wide Web. For his next project, he’s building a web for open, linked data that could do for numbers what the Web did for words, pictures, video: unlock our data and reframe the way we use it together.”(8)

Tim Berners-Lee is the founder of World Wide Web, in his TED lecture back in 2009 his announce the future of the internet that expressed by the term of “linked data”. With the term “linked data” we order of how Internet works today and will work for the future; In computing, linked data (often capitalized as Linked Data) defines a process of distributing structured data therefore that it can be interlinked and become more beneficial by semantic queries. It builds upon approved Web technologies such as HTTP, RDF, and URIs, but freely than applying them to serve web pages for human browsers, it extends them to accord data in a way that can be delivered automatically by computers. This enables data from different roots to be connected and queried. Tim Berners-Lee formed a way of how the web must be work. These technologies and the development of the internet from the classic mode to an intelligent web give us the opportunity to design and craft many innovations in the digital experience. Must be noticed that among innovative design ideas and digital user experience web technology is the medium. Linked data and semantic web are the scientific backgrounds where the design practice will be based.

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Haptic technology “Design and implementation, and human interaction with haptic systems�(9)

Allison M. Okamura at Stanford University introduced us to haptic technology. The haptic design is tactile feedback technology that recreates the sensation of touch by applying forces, vibrations or motions to the user. As smartphones users, we see the usage of this technology daily. Haptic technology is great to be mentioned because is the technology that made the turn to computing and digital experience. Touches, feedback vibrations, notifications with vibration, multitouch interfaces are some the popular implementations of this technology. The future of Haptic technology comes hand to hand with the wearable technology. Apple Watch uses a remarkable technology of Haptic engine; Google Glass also insert a bundle of gestures for its navigation. The haptic design totally impacts the web, web and mobile apps. Designers are called to create apps with an interface that is compatible with the Haptic technology. Is obvious that Haptic design & Haptic technology is relevant for the design process of crafting mobile applications.

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The Future of social media “Wearable technology gives social media applications and sites the ability to go hyperlocal, possibly through proximity technology that could allow people who don’t know each other, but who share interests, to meet at events like conferences and festivals. Wearable technology could also further enhance people’s relationships with brands by combining the current engagement they have with brands via social media with location based services available through mobile. Business Insider estimates that by 2018, 9 billion ‘things’ will be connected to the internet, roughly equal to the number of smartphones, TVs, tablets, wearable computers and PCs combined. What will happen if social media goes beyond people and household devices (such as the much used internet connected fridge example) are pre-loaded with their own social media identities and profiles? Imagine inviting someone to dinner and discovering that their fridge had talked to your fridge about which starter would go best with your main course and ordered the appropriate ingredients.”(10)

Internet advertising bureau of UK in its research process has revealed an analysis of Future of social media. Human nature related with social media, wearables, and Google experience are some of the elements that have been analyzed. However, the most important in this analysis is the outline of Tim Elkington, Director of Research & Strategy at the IAB who explains that the future of online networking is the wearable technology. Elkington mentions the core of how wearables will have an impact on the digital experience; social networking will make a shift from personal networking to a sharing networking of common interests. Elkington goes a step beyond and describes that through wearables and mobile web, the digital experience will be universally, and social media connections will be the medium from that. This analysis unfolds exactly the trigger and raw material of this design research.

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RESEARCH REFLECTION This design research attempts to find and define the blend of sustainability and clean tech trends with digital experience. The design opportunities in the fields of web design and UX design are truly exceptional and also in the areas of eco-friendly applications or applications which provides sustainability interests. The start point was the outbreak of mobile web and its appearances in our life. Secondary a proposal is tagged: if through digital experience we can manage or ameliorates the philosophy of sustainability and eventually how to approach a design concept to merge all this to digital. The design practice will be followed analyzes efficiently these questions through the design approach of a mobile application. Apple Watch and Haptic technology are beneficial for that as give the opportunity to produce a sensing and more humanized digital experience. Material design from Google, Klout platform and Swarm application are the inspiration sources of visual and user experience design; of the uncomplicated, easy managed and responsive mobile application. Nest thermostat invigorates the ability to blend the mobile application with our residence and transform it to a smart house. Finally, Frog design agency and Internet advertising bureau of United Kindom set the philosophical statement of the design practice. Afterward of social media growth and mobile web implementations, we are in an area that call be compared with the 70’s microwave revolution or in 90’s with personal computer rising. Of course through these processes world marked many cultural conversions and now through wearables and mobile web our habits and our relation to technology will change dramatically. This design study tried to see beyond the technology development and sets the manner that will be implemented and if it is time to integrate technology with human nature to expand our abilities or refine our living. The conclusion of this research is that we can use the cutting edge technology to make a significant cultural shift to our daily life, to transform the digital experience to an integrated sensing experience with our activities.This indicates that we can develop and intensify sustainable growth in our private living and our community. Moreover, this is the mission of user experience designers, to set the values and usage framework of digital experience to be more human-centric.

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REFERENCES 1. Apple. (2015). Apple Watch. Available: http://apple.com. Last accessed 8 May 2015. 2. Nest. (2014). Nest Thermostat. Available: htttp://nest.com. Last accessed 7 May 2015. 3. BuffaloGrid. (2014). Buffalo Grid. Available: http://www.buffalogrid.org/why/. Last accessed 8 May 2015. 4. Klout. (2014). Klout. Available: http://klout.com. Last accessed 7 May 2015. 5. Swarm. (2015). Swarm. Available: http://swarmapp.com/. Last accessed 8 May 2015. 6. Duarte, Matias. ‘Google I/O 2014’. 2014. Presentation. 7. Design, Frog. ‘Insights Sensing’. Frog design blog 2014. Web. 8 May 2015. 8. Berners-Lee, Tim. ‘The Next Web’. 2009. Presentation. 9. Okamura, Allison. ‘Design And Control Of Haptic Systems’. 2014. Lecture. 10. Stuart Aitken, Stuart. Future Trends Volume 7: The Future Of Social. 1st ed. London: IAB, 2015. Web. 8 May 2015.

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Design practice Paraschos Samios Course - MA Design UCLAN - AAS MA Design Semester 2 Module code: DE4108 ID: G20660326 25.05.2015

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Learning agreement Name: Paraschos Samios | Date: 05.05.15 | Version: 1.1

Explanation / Outline of Project This essay tries to explore the upcoming technologies in mobile web and their implementations to design & business community. As the primal matter for this research, the study’s framework based on user experience digital design, Web 3.0 technologies and on the advantages of wearable mobile devices. The main component of the project will be a trial to implement the meanings and the lifestyle of sustainability to people and communities through web applications. Also in this project the theoretical statement about sustainability will be investigated and what are the meanings of sustainability in personal life and as a community. The mission is to digitalize the indicators that measure sustainability. The medium for this will be a new way of web user interaction combined with a personal or business tracking system of all human activities and interactions that, consume energy or influence the environment, for example carbon footprints, air pollution, eco-friendly products and clean transportation.

Context / Rationale Today’s users expect a social media and adaptive experience with all of their applications. They want to know what they want when they want it. Location and social media analytics has taken us part of the way there, but sustainable activity data achieves the experience. What users say they do and what they do are often two very different things. With data from wearables, and mobile we can understand all of the “offline” aspects of a user, like sleep, movement, transportation and consuming habits in real time. This technology can furnish us with a sustainable lifestyle. On the other hand, it gives us the strength to make the digital experience more human-centric and more useful for our needs. Human nature mixed with digital sensing is the trigger for designers and developers to craft a new generation of mobile software.

Key Areas of Research The research will be developed mainly through web research in the fields of sustainable design, UX design, mobile application design & development, implications of sensing and data mining methods and the upcoming advantages of web 3.0. The result of this study will be collected in a web - journal, Linkedin groups, and inquiries for people who interested in sustainability and cleantech trends will be available via the web. Practitioners in fields of sustainable design & digital design will be also investigated. TED talks, research papers, lectures that are connected with cleantech trends and digital technology are the main feeders to collect and analyse valuable knowledge.

Intended Outcomes of Project As the outcome of this research will be the formation of a cross-platform application, that collects and analyse user data which reflects his habits on sustainability, energy consummation and transportation habits. Using the web 3.0 technology combined with the essentials of mobile devices, this application will express a new way of lifestyle and an alternative view of eco-friendly causes. Must be mentioned that through this design trial will be a reference in the future of digital experience which is digital sensing. The mission is to build an application that represents the user-centric philosophy of design in digital. Material design, wearable responsiveness and simple user interface will be the basic creative parts.

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What is sustainability “meeting the needs of the present generation without compromising the ability of future generations to meet their own needs.�

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Content

A. Introduction B. Degree our sustainable lifestyle 1. Measure sustainability 2. Design an application for sustainability 3. Personas 4. User journey 5. Mapping the application 6. Wireframes for mobile 7. Wireframing for wearable

C. Design an online research tank 1. Why to create an online journal 2. Design the blog 3. Branding of Biotik 4. Forming the web design

D. Conclusion

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INTRODUCTION The impact of mobile web With the mean “mobile web,� we establish the internet experience through mobile devices such smartphones and tablet. Mobile web involves the usage of mobile applications and responsive websites. Push notifications, GPS tracking and other comforts of modern devices covered in mobile web. The issue is how the internet converted more intelligent. The answer included in one term: Web 2.0. Web 2.0 represents World Wide Web sites that feature user-generated content, usability, and interoperability. Although Web 2.0 submits a new version of the World Wide Web, it does not refer to an update to any technical spec, but rather to intensifying shift in the approach Web pages are create and used. Web 2.0 started social media platforms such Facebook and Twitter, Search engine optimization and blogging. It is an exceptionally significant step for digital experience because a user is now the participant of the internet, not just an information browser. Web 2.0 now goes hand to hand with mobile usage and mobile experience, this alliance popularized the technology and accumulated a huge impression on our life. The next effective compound will be wearables & Web 3.0. Web 3.0 includes all the future specs which boost the digital experience to an intelligent activity for the user. Semantics, data mining, distributed databases, open data are some of these features. The point is that web 3.0 with the adoption of wearable technology will transform our daily living to an adaptive digital experience.

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A trial to import sustainability into digital reality This design trial will be planned and developed to form a new lifestyle, it is a trial to measure our daily activities how sustainable are. The application will use all state of the art and upcoming technologies of web and mobile & wearable devices. Haptic technology, data mining, cloud integrations are some of the substances which the application is based. The application will try to measure and classify how much sustainable we are and if our activities heighten our community’s sustainability. The most spectacular feature will be the integration with famous devices such Nest thermostat, devices which provide an eco-friendly living.

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B. DEGREE A SUSTAINABLE LIFESTYLE 1.Measure the sustainability Circles of Sustainability Circles of Sustainability is a way of knowledge and evaluating sustainability. This evaluation based on the fields of ecology, economics, politics and culture with implementation in urban and social life. Sustainability is on the global agenda. Sustainability indicators can contribute data from any perspective of the interaction between the environment and socio-economic actions. United Nations, European Environment Agency, and Public Organizations have involved to formulate and construct a measurement structure of sustainability. Some examples of indices are Air Quality Index, Environmental Performance Index, Environmental Sustainability Index, Environmental Vulnerability Index. Must be remarked that with the term sustainability we establish the well-being in the modern association via the administration of an economics, civilization and environment resources. Sustainability is not only eco-friendly living but a combination of more fundamentals.

Sustainability models 3-overlapping-circles model. The overlapping circles model of sustainability approves the crossing of economic, environmental, and social circumstances. This way we can form a meaning for sustainability and its metrics. There are many models to order sustainability and sustainable living for example if we must to measure sustainability for a state we must include the value of democracy or education level.

Sustainable lifestyle The implementation of sustainable living includes green practices, eco-friendly products, healthy nutrition and sustainable transportation. Sustainable design and sustainable development are crucial for sustainable living. Sustainable design surrounds the growth of appropriate technology, which is an essential of sustainable living methods.

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enviroment

economy sustainability

society

2. Design an application for sustainability Overview Afterward of a design research in wearable technology, clean tech trends and web 3.0 innovations is understandable to achieve these features to digital activity. The next run is the purpose of an application which combines all these attributes, sustainability, data mining and mobile web. The objective will be to estimate how much sustainable we are to our regular lifestyle. This application will track, deposits, host and process our personal data to export as an outcome insights for our sustainable lifestyle. Keep learning Imagine an application that deposits data of our daily experiences and measures our energy waste and value our sustainable lifestyle. The application will be designed to learn from us how sustainable we are. It will receive data such our transportation ways or our nutrition habits, it will rank our home via GPS location and weather knowledge and finally it will form a personal and adaptive sustainable profile. The application will learn more and more from us and will measure and will rank our lifestyle continuously. Green Analytics The central idea of the application is to assist the user to improve his sustainability. Like Google analytics or Swarm and Klout, the application will have as an outcome analytics that is the way for a user to monitor and improve his life. Must be noticed that analytics will be interpreted as advising features and scoring monitors.

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Social media The application will be not a web platform for personal use, it will have sharing and interaction characteristics with other users. Users can be friends or followers with common habits or data. One of the most prominent highlights will be the design examination to link sharings with future integrations of energy firms and as the result of this blending will be an aptitude of sharing energy with the application. Ranking The application will be designed to encourage a sustainable lifestyle for us. Ranking and badges are one of the most popular ingredients to turn an analytics application to more convenient management. There will be ranking among users and badges for their activity. Integrations The application will be integrated with devices such Fitbit, Nest or Blossom. This way application has more abilities to enhance its learning and data mining from us. Integrations in digital activity are the beneficial turn furthermore for a design process this must be included and emphasized. The user can link his Nest thermostat for example with the application that will collect more specific data from our lifestyle. Unlock features Ranking and learning there is not ending to this app. Any user can obtain and correct his residential or professional experience through this app. Ranking and badges will be organised to the level that the user will be called to unlock during his daily routine.

sharing

integrations application

data mining

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3. Personas

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3. Personas

Persona 1 IT skill level Desktop & mobile user, favourite web sites: Fast Company , Mashable, Vice, Favorite apps: Instagram, Foursquare, Swarm

Alice Age: 23 Education: BA in sustainable design Occupation: Student City: New York Personal life: single

Attitude towards technology Technology is a part of her daily life She loves the way we use mobile technology

Goals and motivations Alice wants to implement the philosophy of her studies to her daily activity. She also wants to exam the technologies and implementations of clean tech lifestyle

IT equipment Apple macbook pro, iPhone 5c, iPad mini How will this person use the app? Import her personal habits, check-ins, add clean tech products to earn badges

Lifestyle Fitness, traveling, exploring her city, mobile addict, Instagram and Swarm app fan

Key tasks Easy check-ins and tracking movement Ability to be unique among other users Ability to share her lifestyle

Nature of work Studies of Sustainable design Environment Home, campus, gym

“Exploring the definitions of sustainability and its implementions�

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Persona 2 IT skill level Desktop & mobile user, favourite web sites: Mashable, Buzzfeed, Huffington post, Favorite apps: Instagram, Swarm, Twitter, Facebook, Kickstarter

Peter

Age: 32 Job: Start-up entrepreneur of trike bicycles Education: BA in civil engineering City: Rome Personal life: single

Attitude towards technology Technology is a part of his daily life He loves the way we use mobile technology He likes the way a business can be promoted

Goals and motivations Peter has created a business of trikes bicycles with electricity support. He has a business that promotes a clean tech way of transportation. He wants a way to promote his business with an alternative way.

IT equipment Desktop PC, Samsung galaxy 4 How will this person use the app? He will try to promote the eco-friendly way of moving around the city, with app insights he can export the mark of how important is his product.

Lifestyle Fitness, walks, bicycling, urban explorer Nature of work Manufacturing trikes with power supply, all bicycles are handmade.

Key tasks Easy check ins and tracking movement Ability to boost his sharing content Ability to export analytics

Environment Home, Laboratory, his favorite coffee house

“Attempting to promote clean technologies through social media�

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Persona 3 IT skill level Desktop & mobile user, favorite web sites: Lifo Greka New Yorker, Favorite apps: Instagram, Swarm, Medium, Tumblr,

Anna

Age: 39 Job: Journalist City: Athens Personal life: married Education: Msc Communications

Attitude towards technology Technology is a part of her daily life She loves the way we use mobile technology

Goals and motivations Anna works for an alternative Greek magazine. She also loves to move with subway and she loves healthy life. As a journalist, she wants to adapt everything is innovative and to promote it to her audience.

IT equipment Apple macbook pro, iphone 6 How will this person use the app? Anna will track her sustainable lifestyle, to be a standard for her audience, this way she will try to transform the application into a cause for local and global community.

Lifestyle Fitness, walks, bicycling, urban explorer Nature of work Editor at Lifo.gr.

Key tasks Easy check-ins and tracking movement Ability to boost his sharing content Ability to multi sharing Earn badges

Environment Home, office, gym, 3 favorite shops and places

“Sustainable lifestyle is the future of contemporary communities�

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Persona 4 IT skill level Desktop & mobile user, favorite web sites: New york Times, Vimeo, , Favorite apps: Facebook, Foursquare, Medium

Gerald

Age: 50 City: London Personal life: single Job: Creative director Education: Athens school of Art

Attitude towards technology Technology is a part of his daily life He loves the way we use mobile technology

Goals and motivations Gerald is a stage director; he works in various cities for his performances, and he joins in every modern movement. The goal is to give an application that enhances his daily life to more economical and more sustainable.

IT equipment Apple macbook pro, iphone 6, apple watch How will this person use the app? Gerald wants to have an application that has the abilities to track his costs for energy and canalized to a sustainable lifestyle

Lifestyle Fitness, walks, bicycling, urban explorer Nature of work Creative director, works with artists, designers and he has connections with business community.

Key tasks Giving a way to track his energy consuming Giving a way to earn advice Giving the ability to summarize his daily habits

Environment Home, office, studio, cities.

“Love to adapt new digital experiences�

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Persona 5 IT skill level Desktop & mobile user, favorite web sites: Business insider, Guardian. Favorite apps: Facebook, Skype, Evernote

Mike

Age: 45 City: London Personal life: married with 3 children Job: Senior enginneer at Solar energy park Education: BA & Msc in Environmental technology

Attitude towards technology Technology is a part of his daily life He loves the way we use mobile technology

Goals and motivations Mike is an engineer at a power supply solar park. He also has a family and a country house. He loves technology, and his kids too.

IT equipment Apple iMac, iphone 4s, samsung galaxy tab

Lifestyle Loves innovative cars, loves gardening and traveling.

How will this person use the app? Mike wants to save money and improves his daily practices. He will use the app to track and export analytics, and he wants to earn advices to save money.

Nature of work He has experience in sustainable technologies

Key tasks Giving a way to track his energy consuming Giving a way to earn advice Giving the ability to summarize his daily habits

Environment Home, work, country house

“We can form an eco-friendly lifestyle and gain money�

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4. User journey (general approach)(1) User journey has been created to understand fundamentally how a user can interact with the application. Below It is represented a general approach of a user who must be triggered to download the application for the first use. Step 1. Research (two ways) SEO, Google & Social media ads, word to mouth, App store, blogs Step 2. Application preview Apple Appstore & Google play or web presense, branding, description, reviews, downloads, screenshots, video. Step 3. Installing Fast install, no bugs, configurations of notifications and location settings. Step 4. Sign up Fill name, email, city, habits at least 4-5 registration fields. Step 5. Fill profile & integrations Favorite lists, best products, my vehicles, my devices, integrate with other devices. Step 6. Exploring App & See Tutorial See guide, explore UI, make the first check in set home, work, check first consuming. Step 7. Start daily usage Start from morning, movement tracking, check products. Step 8. Social activity Share activities, check ins, and results. Step 9: Export data 3-5 of daily usage to export results , analytics, recommedations, and badges.

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(1) A general approach of user journey

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5. Mapping the application(2) Application map indicates to us the basic flows cards of functions. Specifically the main parts here are: The news feeder where we can see our followings activity. Start screens which represent the daily advices to be more sustainable and the action of measure our sustainability via algorithms which includes all user data from GPS tracking (transportation habits), home and work location, products check-ins (import our daily consumption) and smart devices integrations such Nest thermostat.

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(2) Application map part 1

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(2) Application map part 2

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6. Wireframes for mobile(3) Wireframing is a one of the standards in the design process. The first approach here is to design the wireframes from the main version in mobile and especially in smartphone version. Must be mentioned that the upcoming application will be a cross-platform software but the full functional version will be only in mobile versions (smartphones and tablets). This philosophy is followed from many application such Instagram where desktop version has limitations on functions. This way, we can encourage mobile usage.

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(3) Wireframes for mobile device part 1

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(3) Wireframes for mobile device part 2

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(3) Wireframes for mobile device part 3

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7. Wireframing on wearables(4) Is apparent from design research, that wearable development is included in design practice and the design process of the application that measures sustainability. The case is which will be the wearable that must be based the application primarily. The adoption of Apple Watch is an excellent solution as its popularity from the design community and consumers around the world. Prospect approach on Google Glass or Android wearable probably will be investigated in the next semester. In the wireframes below we can view the main use of measure our sustainability corresponding with Apple Watch gestures.

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(4) Wireframes for Apple Watch

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C. DESIGN AN ONLINE RESEARCH TANK 1. Why create an online journal It is crucial for a designer to collect and organize his work, imagination and inspiration elements. Social media such Pinterest offers a very strong tool that is mood board. In my opinion, every designer must have, grow and promote his visionary thoughts through a web portfolio and personal blog together with social media.

2. Design the blog After of my research process, it is necessary to collect and organize my results to a web journal. This blog must have a name and a brand that represents the personal design principles. Biotik has been crafted to be the medium between my research and everyone who interested in digital and user experience design. As primal case study is the creation of the green insights cross-platform application (design practice).

3 .Branding of Biotik(6) The first step was to form the identity of the online journal. Biotik must be a space neutral which emphasized to the design process and not its self visually. The logo of Biotik was generated by the first letter “B� the design concept which followed was the monogram logo design. The color palette has a range of black and white, and the typefaces were used are mentioned the Bauhaus influence.

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(6) Branding design of Biotik.co

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4. Forming the web design(7) Biotik.co has designed to collect all design process of the research in a way that is accessible and easy experienced from people who interested. There are two main parts; the first part is the collection of ideas, sources and news that is the blog, and the other part is the presentation of the design process. Contact forms and auto marketing tools are also available on the website.

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(7) Design Biotik.co the online journal of the design research & practice

See online the design research and design practice at: biotik.co 52


CONCLUSION This design practice is a trial to develop a new digital experience blending wearable technology and the present the future of the mobile web. The objective is to craft a mobile application that ranks and export insights for our sustainable lifestyle. This design process triggers the interests for cleantech and sustainability implementations to detect a different aspect of how to refine our daily life. It provides us a way to raise the sustainability personally and culturally. Must be specified that the measurement of sustainability in this application is green-oriented which means the emphasization to give us insights into our energy waste, our pollution footprint, and our eco-friendly lifestyle. In the following semester, the design process will cover the branding of application, the entire user interface design and the user experience proposal in desktop, mobile, and wearable variants.

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Research study is online at Biotik.co hello@biotik.co

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