Sanket Kamdar_Masters Application Portfolio_Urban Design

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design portfolio

SANKET KAMDAR

Submitted as a part of application for Masters of Science in Urban Design(MSUD) / Masters of Urban Design(MUD) Admits received : - Harvard GSD - University of Texas at Austin - University of California at Berkeley - Georgia institute of Technology - Carnegie Melon University - TU Delft - NUS


INTRODUCTION The projects in this portfolio are a collection of my Academic, Research and Professional works from 2013 - 2019. The array of selected projects showcase diversity in terms of the relationship of design and theory with varied scales, programs and contexts. The contents of the portfolio which includes drawings, images, sketches, essay, etc are solely done by the author himself unless otherwise mentioned. No part of this publication has been sourced without referring to the respective author. All rights reserved. No part of this publication shall be reproduced without prior consent of the author.


CONTENTS 1. DESIGN THESIS 1.1 Academic| Undergraduate Design Thesis Academy of Architecture | 2017-2018

REDEFINING M.U.L.T.I.

........................03

CREATING A SOCIALLY RESILIENT URBAN NEIGHBORHOOD

2. PROFESSIONAL WORK: URBAN DESIGN 2.1 Urban Design World Resources Institute | 2017

CHAOS IN CONTROL

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JUNCTION+STREET ANALYSIS AND REDESIGN

3. URBAN RESEARCH 3.1 Urban Studies | Design | Publication Research cell, Academy of Architecture | 2018 - 2019

URBAN PLAY

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RESEARCH LOOKING AT VARIOUS FORMS OF PUBLIC PLAY IN EVERYDAY CITY LIFE

3.2 Urban Studies | Publication Research cell, Academy of Architecture | 2018 - 2019

OBJECTS IN MUMBAI

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NARRATIVES OFFERED VIA DAILY USE OBJECTS IN THE PUBLIC REALM

4. ACADEMIC WORK 4.1 Academic| Fifth Year Urban Design Studio Academy of Architecture | 2017-2018

REVITALISING BANDRA

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URBAN RENEWAL AT BANDRA STATION, LAKE AND MASJID

4.2 Academic| Third Year Design Studio Academy of Architecture | 2015-2016

A FILM’S INSTITUTE

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AN INSTITUTE FOR THE FILMS DIVISION OF INDIA

5. COMPETITIONS 5.1 Architecture Archasm | 2019

THE ETHOS ENVELOPE

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A BOHEMIAN HOSTEL IN BERLIN FOR TRAVELERS

5.2 Architecture HUDCO Housing, NASA | 2017

COMMINUTIES IN FORMATION . . . . . . . . . . . . . . . . . . . . . . . . 2 6 AN APPARATUS FOR EXCLUSIVELY INSITU SLUM REDEVELOPMENT

6. PROFESSIONAL WORK 6.1 Architecture Mobile Offices | 2018

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SCHOOL OF PLANNING AND ARCHITECTURE AT VIJAYAWADA

6.2 Architecture | Urban Design Mobile Offices | 2019

SHIFTING VOIDS

SOCIAL HOUSING MASTERPLAN AND SOCIAL HOUSING FOR THE MUMBAI PORT TRUST

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PAST - EPICENTRIC CONGREGATION

PRESENT - DISTRIBUTED CONGREGATION

PAST - ISOLATED SPACES

The above diagrams look at various architectural and spatial manifestations of congregatory public functions over a period of time and how they indirectly impact and induce interactions at various scales in the city.

The below set of diagrams is an attempt to analyze existing MULTI’s across an urban fabric and study their degree of interdependency with the city and its people through various parameters like position, time etc.

SPACES WITH A PROTAGONIST FUNCTION

INTERMEDIARY SPACES

SPACES CHANGING AS PER TIME

EPHEMERAL SPACES

SINGLE SPACE, VARIED SCALES

PORTATIVE SPACES


PRESENT - LAYERED SPACES

MICRO - IMPACT ON THE CONTEXT

MACRO -IMPACT ON THE NEIGHBORHOOD

REDEFINING M.U.L.T.I.

Man in an Urban Landscape with Transitional Infrastructure CREATING A SOCIALLY RESILIENT URBAN NEIGHBORHOOD

Academic| Undergraduate Design Thesis Academy of Architecture | 2017-2018 Location : Parel, Mumbai

The thesis began by looking at various architectural and spatial manifestations over the period of time and how they indirectly induce interactions at various levels. Existing multi’s across an urban fabric are analyzed and their degree of interdependency through various parameters like position, time etc. is studied. The analysis helping to form the basic framework for the planning of the neighbourhood. The following and more were super imposed on the site to get an overview of the programming. The purpose was to identify a domain for the intervention in the urban context(Mumbai) for designing a transect, developing a neighborhood within an existing network and recreating the urban experience within that landscape. Among the identified domains in the city, the most potential for restructuring and need for social cohesion was poised by the areas of urban decay. These lands provide a perfect platform to demonstrate the principles and strategies of a socially resilient urban community. Hence the decayed mill precinct of Mumbai became a stage for demonstration. The idea of a transitional landscape in an urban environment can be defined as a journey of man from and in between destinations where the entire experience undergoes different layers of synergies. The architectural elements and functions that shape the whole system of a transitional landscape have been adopted from further discussing aspects of the conceptual framework of social urban resilience.


N

GIRANGAON MILL PRECINCT LALBAUG, MUMBAI, INDIA

LEGEND RESIDENTIAL

65%

COMMERCIAL

10%

INDUSTRIAL

20%

OPEN SPACES

5%

BUS STOPS

12

TRAIN STATIONS

1

AREA OF INTERVENTION (DERELICT MILL LAND) DILAPIDATED STRUCTURES

CONTEXT PLAN- LAND USE OF 1KM EXTENT AROUND THE SITE (walking length for a neighborhood)

ACTORS ON SITE COMMUTERS

OFFICE WORKERS

STUDENTS

DAILYWAGE WORKERS

VENDORS

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

6am

6am

6am

6am

6am

3pm

12am

3pm

12am

3pm

12am

3pm

12am

3pm

12am

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• ACTOR’S INFLUX

• ACTOR’S INFLUX

• ACTOR’S INFLUX

• ACTOR’S INFLUX

• ACTOR’S INFLUX


MANAGING AND CREATING COMMONS Agenda - access to public spaces Indicators- context specific, flexible, functional diversity Nature of functions - shared spaces, open facilities, cultivation of space

EQUALITY AND INVESTMENT Agenda - livelihood and innovation Indicators - equality, diversity, affordability Nature of functions- facilities for experimenting with new services and practices

COMMUNITY EMPOWERMENT Agenda - information and knowledge transfer Indicators - experimenting, interactive Nature of functions- places for sharing and exhibiting local information, communicating local interests

COMMUNITY COHESION AND NETWORKS Agenda - cultural diversity Indicators - social learning, historical associations Nature of functions - facilities for cultural exchange, public cultural programmes PROGRAM DERIVATION

KIDS

ELDERLY

WOMEN

FAMILIES

TOURISTS

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• TARGET ACTIVITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

• ACTOR’S TEMPORALITIES

6am

6am

6am

6am

6am

3pm

12am

3pm

12am

3pm

12am

3pm

12am

3pm

12am

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• MODE OF TRANSPORT

• ACTOR’S INFLUX

• ACTOR’S INFLUX

• ACTOR’S INFLUX

• ACTOR’S INFLUX

• ACTOR’S INFLUX


OPEN RECREATION

CRECHE

CO-WORKING SPACES

OPEN EXHIBITS

SEMI PUBLIC PLAY AREA

SKILL DEVELOPMENT

FLEXIBLE ART GALLERIES

PUBLIC PLAZA

SUPE

AMPHITHEAT


ERMARKET

MUSEUM HALL

PUBLIC LIBRARY

PUBLIC THEATRE

POCKET PARKS

FOOD COURT

GRANDSTAND + SPORTS

PUBLIC FAIRS

TER THE DESIGN INTERVENTION The design ideology revolved around creation of thresholds within the larger or ancillary programs while everything comes together via the framework of the superstructure. The vision was to create a sense of seamlessness in design through non definitive divisions of space and hence also allowing flow of movement and circulation though the public/semi public and private interfaces.


TACTICAL URBAN INTERVENTIONS

Strategies to introduce a humanoid scale to buildings via breaking it and making them visually active and accessible

SOCIAL CONNECTIVITY / SCALE

Recessed terraces from the street

External stairs as active facades

Retail shops and stores

Daily/Weekly markets

Spaces for fairs and festival celebrations

Kids play zones

Ramps splitting up as entries off the street

Pocket parks along the street

Inserts to generate a communal livelihood and revenue for everyday needs and uses through owned as well as rented spaces

COMMERCIAL INTERFACES

Systems for social cohesion and interaction to thus introduce liveliness and activities for a safe and shared neighborhood

RECREATIONAL INSERTS

Methods to deal with the edge conditions of public and private programs so as to be inclusive of the city, its fabric and its people

MARGINAL CONDITIONS


Split courtyards

Portals bridging the public and semipublic

Terraces around a central plaza

Rentable multipurpose grandstands

Rentable terraces for temporary uses

Open exhibitions

Common recreational plazas

Embedded public amphitheaters

Public parks as thoroughfares

Embedded entry plazas to buildings

Vehicular separation/basement parking

Retail edges for everyday purposes


To bridge the gap between an extremely public and a private function, a median function is inserted. The office and plaza come together via functions like gaming etc that help the actors from either sides to interact and inhabit. Active facades and flexible floorplates help achieve social and economic sustainability

NODE 1

The central open space becomes a common vantage point for the frolic programs. The movement spaces have been used to trigger chance interaction between various actors at play. The scale of functions vary (theatre caters to a much larger crowd than the rest). Each of them depend on the other making it function like one organism.

NODE 3


The protagonist function (museum) becomes the stimuli to activate the neighbourhood by bringing with itself a set of allied functions (cafe, pavilion etc) which became social interfaces for gathering, pause and transactions. Museum being the less active function was pushed above making way for the ground scape to be available for all time spans.

NODE 2

This program aims to introduce the child as an actor, who gets a varied secondary actor along with it. The three functions have been split over levels which are connected through a ramped roof. The roof is an activated space as it allows for movements. Spaces have been designed to cater to the nature of the actor, in return also creating interesting spaces for adults

NODE 4


BANK HOUSING

S

S

HOUSING S S S

HOUSING

S S S

ROAD C

HOUSING

S

ROAD B

S

S S

HOUSING

TEMPLE

SHOP HOUSING SHOP

HOUSING

SHOP

SHOP

HOUSING

INFORMAL SETTLEMENTS SHOP

SHOP

SHOP

ROAD A

ROAD D: SINGLE LANE S S

S

S

S

S

ROAD F

S

S S S

S

S

SHOP SHOP

SHOP

S

SHOP

S

S SHOP

HOUSING

S

ROAD E

HOUSING S S HOUSING

HOUSING

HO U

SIN G

S S S S

HO

IN G US HO

S PETROL PUMP

S

DRAWING SHOWING DAILY CONDITIONS AT THE WORLI NAKA JUNCTION

VEHICULAR

PEDESTRIAN

LOCATION MAP

VEHICULAR AND PEDESTRIAN MOVEMENTS

SING

G

N USI

S

HOU

TRAFFIC SIGNAL PHASES

AT 6.30 PM


CHAOS IN CONTROL Professional| Urban Design World Resources Institute (WRI) | 2017-2018 Location : Worli, Mumbai Team: Sanket Kamdar, Maitreyi Phansalkar and Saurabh Jain Contribution to the team: All site studies and surveys, determining risks and gaps on site, ideation and designing, trial runs on site, post design analysis and research, drawings and graphical representation.

Growing volume has led to our city’s infrastructure being built primarily for the automobiles. On an average, streets in Mumbai have 87% of the space is dedicated for vehicles. However only 9.8% of trips are conducted by cars (Comprehensive Mobility Plan), while 46% of all trips are made through non-motorized modes, such as walking and cycling. Even then, space for pedestrian movements and cycling is diminishing due to increasing dependency on automobiles. Footpaths are in an extreme state of disrepair, or have been encroached upon by other uses. In other places, footpaths have been removed to create additional space for motorized traffic. Over the years, automobiles have contributed to tremendous negative externalities including air pollution, chronic congestion, traffic crashes, greenhouse gas (GHG) emissions, and social exclusion. These challenges have pushed our city to a tipping point, compelling a need for a paradigm shift! Bloomberg Initiative for Global Road Safety, which is a 5-year long project focuses on making streets safer in Mumbai for all road users. Critical traffic intersections across Mumbai were chosen and studied. Traffic and road user interactions at these junctions were analyzed in order to determine the safety risks. The study included documentation and analysis of traffic movement, road user behavior (including street vendors), infrastructure gaps, inventory mapping, traffic signal characteristics, road function hierarchy, impact of adjacent land-use, site surveys, as well as interviews with road users, local shopkeepers and residents. Amongst others, Worli Naka - Annie Beasant Road - Poddar Naka was a set studied in detail and redesigned to make it safer by streamlining traffic movement, providing adequate and safe infrastructure for all users, eliminating blind-spots, and controlling excessive speeding. Later, Poddar junction got an approval from the local government authority for execution. The trial run spanned across 15 days whose results were studied and incorporated in the design proposal.


4

2

1

DRAWING FOCUSING ON DAILY CONDITIONS OF ROAD A: Towards Lower Parel Station

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5

2

DRAWING FOCUSING ON DAILY CONDITIONS OF ROAD C: Towards Worli Seaface


3

4 2

DRAWING FOCUSING ON DAILY CONDITIONS OF ROAD F: Towards Mahalakshmi Station

1. SHARE - TAXI LINE: The taxis take an unauthorized turn within the same lane, halting the traffic and crossing the bus right at the stop. People line up for the taxis which extends to the middle of the main signal. 2. INFORMAL STALLS: Various stalls, selling food, vegetables and daily groceries are set up on the foot path during the peak evening hours causing crowding. 3. METRO WORK IN PROGRESS: Mumbai metro is an ongoing project and various spots near and on the junction are dug out for its installation. It has disrupted pedestrian and vehicular movement on the site. It also has made way for unauthorized parking. 4. PARKING ALONG THE ROAD: Cars of residents and non-residents are parked along the streets holding up space equivalent to a lane. 5. PARKING ON THE FOOTPATH Cars and motorbikes, usually of the residents encroach the footpath attached to their building taking up pedestrian walking space.


EXISTING: POINTS OF FAILURE

This turning between the traffic island and footpath is rarely used. The gap causes confusion making drivers take a unauthorized left turn.

Broken divider allows pedestrians to cross the roads at various points. The lane widens at the junction allowing vehicles from others lanes to encroach.

The width of the lane tapers and broadens constantly creating spots for illegal parking and bottle neck for moving traffic.

A generous junction gives leeway for pedestrians to cross from either sided of the inaccessible refuge island


Since the junction is not tight, it allows bikers to skip their turn at a signal and join another lane.

Irregular crossing and island positions/sizes create margins for pedestrian indiscipline across the carriageway


PROPOSED DESIGN SHOP

HOUSING

S

S

HOUSING S

BANK HOUSING

S

S

HOUSING S

ROAD B S

HOUSING

S

S

ROAD C S S

HOUSING

S S

S S

HOUSING

TEMPLE

SHOP HOUSING SHOP

HOUSING

SHOP

SHOP

HOUSING

INFORMAL SETTLEMENTS SHOP

SHOP

SHOP ROAD A ROAD D: SINGLE LANE ROAD F

S

S

S

S

S

S

S S S

S

S

S

SHOP SHOP

SHOP

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SHOP

S

S SHOP

HOUSING

S

HOUSING S

ROAD E

S HOUSING

US ING

S

HO

HOUSING

S

S S

HO

G US IN HO

S PETROL PUMP

SING

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N USI

S

HOU

S S

DRAWING SHOWING DESIGN INTERVENTIONS AT THE JUNCTION

AT 6.30 PM


JUNCTION DESIGN STRATEGIES

TRAFFIC ISLANDS AND DIVIDERS Increasing the size of the existing islands and making the median bulge at the junction to act as traffic island to ease the pedestrian movement and junction.

ZEBRA CROSSINGS Earlier, lack of well marked zebra crossings confused the pedestrians. Also, a line has highlighted as a stop mark for the vehicles to halt at the signal.

FOOTPATHS The geometry of the footpaths has been aligned to the proposed car movement. This enables a constant smooth movement without confusion or hindrances.

CENTRAL JUNCTION AND THE ROAD The junction has been made tighter and continuous crossing has been provided in order to make the pedestrian only cross a single side at a time.


PROPOSED DESIGN: TESTING ON SITE AT PODAR JUNCTION

AERIAL PHOTOGRAPH OF THE JUNCTION DURING TESTING DEPICTING A BASE CONDITION


STREET VIEWS

FOOTPATH DEMARCATION

GEOMETRY CORRECTION

PROVIDING STRATEGIC REFUGE ISLANDS

APPROPRIATING CROSSINGS AND REFUGES


Gully Cricket as a form of play

Watching a Cricket match for entertainment

Rock Climbing

TYPES OF PLAY FORMAL

INFORMAL

All formal plays prescribe and conform to rules or exist within defined setups.

This is a form of play with no prescriptions

SELF All informal plays manifest in individuals. They conform to no rules. The moment more than one person gets involved, rules need to be defined, thus formalizing the play

WITH OBJECT

Tapping with a pen on a wooden table

WITHOUT OBJECT

Swinging feet over the edge of a bench

SELF

UNIVERSAL

When an individual sets their own rules for the act

When an individual or group of individuals conform to rules set by someone else

GAME

GAME

Balancing on a road divider

Playing card games

OBJECT

OBJECT

Freestyle Skating

Playing with the Rubik’s cube and Jigsaw puzzle

Informal // Self // With object Tapping a pen on a table top

Informal // Self // Without object Swinging of the feet

Formal // Self // Game Balancing on the divider

Formal // Universal // Game Playing cards in a group

Formal // Universal // Object Playing with Rubik’s cube

Formal // Self // Object Freestyle skating

DIFFERENCE BETWEEN PLAY, WORK AND ENTERTAINMENT An Actor can choose the degree and the duration of the engagement. If the actor chooses to cease their engagement, it will have a consequence on the play. A Spectator can choose the degree and the duration of the engagement. If the spectator chooses to cease their engagement, it will have no consequence on the play. An Employee cannot choose the degree and the duration of the engagement. If the employee chooses to cease their engagement, it will have a consequence on the play. (Employee: An actor playing for commercial gain)

Actor

Spectator

Play Work *

Does apply to Does not apply to May or may not apply to * Entertainment

Employee


Tug of war as teams

Walking on a tight rope

URBAN PLAY Research proposal | Theory| Design proposal | Urban studies Research cell, Academy of Architecture | 2018 - 2019 Location: Mumbai, Maharashtra Team: Sanket Kamdar, Maitreyi Phansalkar, Nikita Sharma, Neha Panchal + Students of Academy of Architecture Contribution to the team: Co-heading the research, formulating approach and methodologies, studying and analyzing the site, assimilating the data. Authorship over the Argument and representation of the publication

WHAT IS PLAY? Play is an immersive and meditative state of being, wherein the self serving actor is indifferent to all that is outside the context of the act. Here, the context may refer to space, time, objective, rules, co-actors and outcomes. Play is not spectatorial. For instance, in field games the rules of play are applied within the boundary. Play taken off the field does not hold the same relevance. In Cricket, a catch on the ground is out, where as, beyond the boundary it is considered a six. Similarly the boundary affects the relevance of the actor, thus differentiating between players and spectators. Play is anarchical. In no form, does it have to adhere to any set notion, making it individualistic. While football may have an objective, fidgeting with one’s hair might not. Yet both continue to be forms of play. Play is indifferent to its outcomes. Their probability is dependent on the course of play. The rules of play are impartial. In games with opponence, both sides are equally probable to win. Often territories are swapped so that the advantages and disadvantages (if any) are negated by the alternative exchange. However, factors like capabilities, perseverance, tactics, physical conditions and experiences of the players help in determining the winner. Mumbai’s urban scape is intertwined with complexities of human density, distance, economy of travel, working hours and work culture. Hence concepts like leisure and self care are a privilege. Although research shows that play has cognitive benefits for all ages, for urban adults, it is not a priority. While there are public spaces and provisions for recreation, instead of being a part of the everyday commute, they get rendered as destinations. This means that even a working adult who may be inclined towards it needs to go out of the way to incorporate play in their lifestyle. For an average Mumbaikar, the existing forms of play like gymkhanas, dance classes, clue hunt, etc, are time bound, costly, restrictive, few and far between. Making play a public social amenity (like transport,markets) would be step toward it being a part of the everyday.

Football


RESEARCH METHODOLOGY Step 1: Observation of play at major public spaces in the city. In order to study play as a social amenity, existing forms of play in the public realm of the city were observed. Places observed: Markets, transport hubs, water front, institutions, residential zones, religious precincts, open grounds, parks, main roads and internal roads. Step 2: Study of various Formal plays in the city A preliminary list of various formal plays in the city was formed(not exhaustive) based on the observations and experiences of the research time. Step 3: Each formal play was decoded and diagramatized under preset lenses. Out of the many observations, for the sake of standardization and uniformity, only nine observations were noted for each form of play. Step 4: The logics derived from individual play became triggers for generating the intervention In order to devise a new PLAY, logics for four such plays were pooled together. Logics defined fundamentals for site and design. Having multiple logics from varied plays allowed for large set of combinations, each having their own fundamentals. Site: The logics give principles of the site. Manifestation of the same in the city could be done at any environment which adheres to those principles, thus providing ideal conditions for the PLAY to exist.

The following is a graphic demonstration of the non linear thought process of conversion of game logics to site and design

Two sided interaction

a) Two way street and b) Up and down flights of staircase

Kabaddi

Site logic: Physical environment

Point a to point b

Ludo

Design logic 1: Objectives of the game

Progressive Objective: Move an element from point A to point B Conclusive Objective: To be the first to move all from A to B


Lenses to decode and diagramatize each formal play: 1. OBJECTIVE of the play The progressive or conclusive purpose and aim of the play. 2. PRE PLAY Initial set up, movements or postures before commencement of the play. 3. RULES OF THE PLAY Set of sacrosanct guidelines that set order, logic and challenge to the play. 4. COURSE OF THE PLAY Implicit and explicit conditions, acts and responses that occur during the play. 5. ROLES OF THE PLAY Responsibilities of the actors defined by the play that govern its course. Examples demonstrated below : Chess

Objective: To protect your king

Pre play: Arrangement of pieces of one side and form an imaginary territory.

Rules: White side plays the first move which can be of two steps.

Rules of the game: Moves allowed for each player

Movement pattern

Chowsar

Obstructions

Football

Design logic 2: Preplay, rules, course and roles.

Logics manifesting into a new game

Course of the play: To attack the opponent’s king.


LOGIC DERIVATION FROM INDIVIDUAL PLAY The logics derived from individual play became triggers for generating the intervention. In order to devise a new PLAY, logics for four such plays were pooled together. Logics defined fundamentals for site and design. Having multiple logics from varied plays allowed for large set of combinations, each having their own fundamentals.

Group 1

A game played between two teams of five players in which goals are scored by throwing a ball through a netted hoop fixed at each end of the court.

BASKET BALL

Territoriality

Team game

Opponence

Non co

Scoring

Contacting the target must be through the white ball

Players may more around the table to play

Motion of the b the point o

Cabinet experience

Coin or card operated

Can be an infinit specific go

Breathing

Flexibility

A game played with cues on a billiard table in which the players use a cue ball (white) to pocket the other balls (fifteen red and six colored) in a set order.

SNOOKER

An arcade game is a coin operated entertainment machine typically installed in public businesses such as restaurants, cafes, bars and amusement arcades.

ARCADE GAMES

Multiple

scoring simultaneously

options

A spiritual and ascetic discipline, a part of which, including breath control, simple meditation, and the adoption of specific bodily postures, is widely practiced for health and relaxation.

YOGA

Balance

Pea


Infiltration

Targeting

Reciprocation in scores according to levels

Jumping high

ball depends on of contact

Multiple balls targeted in single shot

Preset up

Edges used to direct the ball

Joining the body parts

te play or time / oal based

Beating high scores

Single player and multi player versions

Time limit set in exchange of coin or card

Multiple experiences at one place

Stamina

Collaboration

Follow

Body posture

onflict

ace


NEW PLAY: INFINITE CONFLICT

THE DESIGN

Infinite Conflict is the amalgamation of Basketball, Arcade games, Yoga, Snooker. It is a two player game that draws the players to engage in a short-lived and competitive interaction.

On either sides of the separator is a track that facilitates the movement of a common handle. The start and end points on either sides are contradictory creating an exactly reverse path on Side B as compared to Side A - engaging the users in a brief rivalry.

Derivation: An object (line) that divides an area into two opposing/ competing sides. Location: The game can be installed at places in the city according to the subscribed logic, for example, within existing compound walls and at train station platforms making it an easily accessible daily challenge.

The aim is to move the handle from the respective start to end points on either one of the sides. Different patterns created on the wall require the human body to take various stances, the logic of which is derived from Yoga, where the body is required to hold its form in particular postures.

AERIAL VIEW // PLAY IN CONTEXT 1: COMPOUND WALLS IN THE CITY


EYE LEVEL VIEW // PLAY IN CONTEXT 2: PUBLIC TRANSIT AREAS


YPRODUCED AN AUTODESK STUDENT VERSION BY AN AUTODESK STUDENT VERSION

Must be in public domain

Must be man-made

Must be interactable

Jan Mar Aug Nov Must exist in multiplicity

Must be an active object in use

1. Spotting in the city

Orange pole rickshaw Mats rented at beaches stand with political to sit advertisement Energee bottle

Political/religious flag

Tissue paper packets

Political boards/signs

Chai glass

Billboard

Must be perennial

An object is defined as any materialized thing that can be seen and touched. However, for the purpose of this research, criteria listed beside were added and only the objects which met the following criteria had the merit to be studied.

Parle G packer Toys sold on the beaches Gajra Road headlight reflectors

Metal ‘S’ Hook

Bus handles

Feeder pillar

Sewage vent

Lantern

Tree bench

Salsette sign | Church

Footpath railing

Threads tied around tree Traffic signal Yellow painted tires on trees

Weighing machine at stations

AUTODESK STUDENT VERSION TODESK STUDENT VERSION

Butchering log

Coin with diamond motif Penguin dustbin Shop refrigerator on footpath

Footpath planter box

Diya tower | Temple

Concrete tetrapods

Bamboo tokri

Road headlight reflectors

Fire hydrant

Bus handles

Dome camera

Sewage vent

Haath gaadi

Tree bench

Private objects in public domain

Post box

Footpath railing

Taxi meter

Traffic signals

Public objects

Fixed rate

Weighing machine at stations

Bus horn

Penguin dustbin

Number plate

Footpath planter box

Sponsored objects

Sugar cane press

Concrete benches

Signages

List of identified Objects 2. Inquiry: Matrix 1

Occupational objects Saleable objects

A preliminary inquiry into each 120+ objects was conducted. through asking generic questions like: What made you first notice the object? Whom does the object belong to? What is the maximum number of people that can interact with it at a time? The answers to all these questions and more were recorded in Matrix 1. The became trigger to higher networks.

ODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK S


OBJECTS IN MUMBAI Research proposal|Urban studies Research cell, Academy of Architecture | 2018 - 2019 Location: Mumbai, Maharashtra Team: Sanket Kamdar, Maitreyi Phansalkar, Nikita Sharma, Neha Panchal Contribution to the team: Co-heading the research, formulating approach and the research steps, studying and analyzing on site, assimilating the matrices and representation. The city is alive. She breathes. She eats. She produces. She thrives. She bruises. She dies. She resurrects. Every day she is different. The city can be perceived, defined and read through various lenses such as people, places, history, built form, culture etc. Over the years, many narratives of the city have been told and some remain to be relevant over time and generations, becoming her identity. The research attempts to create a set of alternate and parallel sketches through an unexplored lens; the objects that are found within it. Each object, being the focus of every narrative could tell a different story of Mumbai. Staying unbiased and indifferent to popular and known imagery, phenomenon, events and stories, the team has relied completely upon the findings and renderings that the objects offer to create individual narratives of each object and its existence in Mumbai.

Framework for object analysis Benches at the railway station What made one notice the object?

Functionality Observation

The object was noticed and perceived due to it’s:

Color

While in active use, does the object allow for any self Change volumetric or physical change?

Position

Government Private

Categorize the purpose of the object

Informational Functional

Is there any monetary component involved in the Yes interaction with this object ?

No

What does the object signify?

System

At a point of time, what is the maximum number of people 1 person it can serve?

2-10 persons

Is it environment specific?

No

Yes

Form

Smell

Sound

Smell

Sound

No change

Ownership

Self

Scale

Any other

10+

Diya tower | Temple What made one notice the object?

Functionality Observation

The object was noticed and perceived due to it’s:

Color

Position

While in active use, does the object allow for any self volumetric or physical change?

Change

No change

Ownership

Government Private

Categorize the purpose of the object

Informational Functional

Is there any monetary component involved in the interaction with this object ?

Yes

No

What does the object signify?

Self

System

At a point of time, what is the maximum number of people it can serve?

1 person

2-10 persons

Is it environment specific?

Yes

No

Scale

Form

Other

10+


6350

800 7200

800

7200

8400

1600

6400

2500

3000

715

8590

1600

2050

1600 1000

19800 800

3800

6350

5200

7500 5000

800

3600

6340 2000

3000

3200

3500

Metal benches

Railway station sign board

Wooden benches

Markings for first class

Granite benches

Markings for ladies box

400

3200

700

400

8340

3700

9200

4200

LEGEND

Plan

Plan

Plan

Plan

Elevation

Elevation

Elevation

Elevation

Temple A

Temple B

Temple C

Temple D


800 4460

2400

1600

800

800 800 3200

800

800

800 1120

2400 800

3200

800

1600 800 800

1600

800 5400

1200

1600

2000

4800

4200

2800

4000

4000

800 1600

2400

10200

5200

2600

7200

800

2800

2300

7200

3200

1000

2500

The local train stations are one of the most crowded places in Mumbai. It encounters about 2342 trains a day and about 400 trains a station. The number of individuals that commute is about 7.5 million per day. The metallic benches provided by the station come into play here as an important amenity for these people. These benches allow the users to sit and wait for a train , to take a break , to sit and eat , to rest. Each day the bench is used by about 4000 people a station who travel by train, also by people who sleep on stations and by the vendors and potters at the station thus becoming a part of their daily life. STUDY OF BENCHES AND RAILWAY SIGN BOARD 4 PLATFORMS AT A LOCAL RAILWAY STATION

Plan

Elevation Temple D

Around 3.3m tall , having a base , middle portion tapering towards top, Diya towers are one of the major attractions in temples of Mumbai. At every festival, this diya tower gets fully illuminated with diyas, which is one of the ways of worshiping God. In Hindu mythology it is believed to be a cosmic column which joins earth to heaven. Today, each temple has a specific iteration of the tower based on its respective ethnical, historical and contextual influences. STUDY OF FEW TEMPLE DIYA(oil lamp) TOWERS FOUND IN TRADITIONAL TEMPLE COMPLEXES


BANDRA STATION

2

3

BANDRA LAKE

HP JUNCTION

Vehicular traffic

Derelict edges

Street vendors

Commercial edges

Pedestrian traffic

Congestion zones

Residential use

EXISTING - SECTION

1

EXISTING - SECTION

REFUGE ISLAND

BUS TRANSPORT

STREET VENDORS

BUS STOP

BILLBOARD

MASJID

RETAIL SHOPS

FOOTPATH

STREET VENDORS

SKYWALK

BUS TRANSPORT

RETAIL SHOPS

FOOTPATH

EXISTING SCENARIO - PLAN

2


REVITALISING BANDRA URBAN RENEWAL AT BANDRA STATION, LAKE AND MASJID

1

Academic|Fifth Year Urban Design Studio Academy of Architecture | 2017 - 2018 Location: Bandra, Mumbai, Maharashtra Team: Group of 7 Portfolio Graphics: Sanket Kamdar, Devendra Dugad Contribution to the team: Research, analysis, site visits and study, design development, presentation

BUS DEPOT

Train stations are general poorly considered by the community in terms their role as gateways to public transport use, and conversely as gateways and welcoming points into the local area. Research has shown that issues are affected by the quality of the physical environment. Areas around train stations are a key public space and piece of infrastructure in a community. They are vital to many people to enable them to engage in work and social commitments.

POLICE STATION

One such case is of the Bandra Station area in Mumbai. A diversely programmed and populated area adjunct with a bus depot, a masjid, a market and a lake. Currently, all of these domains intersect haphazardly, thus creating chaos. The proposal looks at the renewal of the entire area by employing larger urban design strategies of transport reconfiguration and placemaking. The foreground to the station is pedestrianised, extending a walkable street till the lake promenade. The vehicular systems have been re-routed for an efficient flow of traffic. The market has been given dedicated space in coherence with the masjid, as it responds to the religious activities. The design vision strives to enable people to experience the public environment as a place where they belong, where they participate in the public and cultural life of the community.

EXISTING - SECTION

3

SHOPS

FOOTPATH

PARALLEL PARKING

REFUGE ISLAND

PARALLEL PARKING

FOOTPATH

BANDRA TALAO

BANDRA STATION

STREET VENDORS

Public amenities

FOOTPATH

AUTO STAND

Commercial use


PEDESTRIANIZED ZONE Pedestrianizing the area in front of the station

PUBLIC PLAZA Providing public spaces for people

MARKET AREA MASJID

For evening activities ancillary to the masjid AUTO STAND Organizing the auto rickshaws for the easy access to the commuters

ROADWAY Re-routed vehicular movements BUS STOP Providing a dedicated bus stop and a bus lane

BUS DEPOT BUS DEPOT

Reconfiguring the entry exits for efficient movement

DESIGN: MASJID AREA PLAN

STREET VENDING ZONE Informal market along the station

WAYFINDING Inclusive information booths and wayfinding FOOTPATH Walking-corridors connecting either sides of the plaza

PEDESTRIANIZED ZONE Pedestrianizing the area in front of the station

AMPHITHEATER Vantage points to view heritage station building

the

PUBLIC PLAZA Providing public spaces for people

LANDSCAPE Trees that provide shading in the day for the pedestrians

SKYWALK Corridor directly connecting to the station

DESIGN: STATION AREA PLAN


MASJID

BUS DEPOT

DESIGN: MASJID AREA VIEW

STATION

LEGEND Footpaths Public Plazas MASJID

Roads Pedestrian zones Landscape

DESIGN: STATION AREA VIEW


COMMERCIAL EDGES Shops for everyday purposes

FOOTPATH Footpaths with adequate width

REGULATED CROSSING Dedicated street crossings REFUGE ISLAND Central refuge island landscape and shading

with

AUTO STAND Organizing the auto rickshaws for the easy access to the commuters PUBLIC PROMENADE Recreational areas along the lake PEDESTRIANIZED ZONE walkable street connecting from the station PUBLIC NODES Shaded areas for seating and drinking water STREET VENDING Informal market along the street

DESIGN: LAKE AREA PLAN

PEDESTRIANIZED ZONE walkable street connecting from the station PUBLIC NODES Shaded areas for seating and drinking water FOOTPATH Footpaths with adequate width

ART WALLS Compound walls as a canvas for public art

PUBLIC JETTY Activating the lake via public activities PROMENADE Recreational activities along the entire lake

PEDESTRIANIZED STREET Walkable street connecting the neighborhood

DESIGN: PROMENADE AREA PLAN


DESIGN: LAKE AREA VIEW

LEGEND Footpaths Public Plazas Roads Pedestrian zones Landscape

DESIGN: PROMENADE AREA VIEW


THE SITE AND EXISTING MUSEUM BUILDINGS

PEDESTRIAN AND VEHICULAR AXES

PUBLIC FUNCTIONS AND FOREGROUND

ADDING PROGRAMME BLOCKS

FRAMING AND CONNECTING

TERRACES AND PLUGIN ELEMENTS

SCULPTING AND PUNCTURING

EMBEDDED LANDSCAPE


A FILM’S INSTITUTE AN INSTITUTE FOR THE FILMS DIVISION OF INDIA Academic | Third Year Design Studio Academy of Architecture | 2015 - 2016 Location: Mumbai, Maharashtra The rationale of designing in any sensitive existing urban zones is different from the preconceived masterplans of urban settlements. The infills in such zones, which have blossomed by evolution, rather than planning, have to be articulatedly created. Peddar road in Mumbai is one such context. It has been evolving without any stylistic norms through various eras. A closer look will bring to fore the display of magnificent blends of different styles, synchronizing in surprising harmony, collectively. The brief was to envision a film’s institute at the existing site of the films division of India. The site hosts an old heritage museum and a new proposed museum building. The design has been evolved with the idea of retaining the public nature of the site. The ground interface consists of the common functions such as the auditorium, the administration and recreation. A central axis along the heritage museum divides the form on either sides. The above floors become areas for active learning with studios and classrooms that look over the site. Vehicular access has been curbed in the frontal portion, facilitating a pedestrian friendly design. The library forms a connection accross, bridging the two forms and thus framing the vista for the heritage museum. The design sprawls horizontally to maintain density with the surrounding buildings. Landscape has been integrated in design for generating spaces for interaction. The design aims to create a common platform for learning and interaction for students, film enthusiasts and visitors.


EXPLODED DESIGN DIAGRAM


DROP OFF - ENTRY PORCH SECTION

PLAZA - LIBRARY SECTION

STUDIOS - ADMINISTRATION SECTION

CLASSROOMS - CAFE SECTION


V.R. EXPRES

CONCOURSE

ENTRY/ EXIT

PASSAGEW

SHELTER

FOOD GALLERY


SSION

SCULPTURE PARK

WAYS

THE ETHOS ENVELOPE BERLIN BOHEMIAN HOSTEL

Competition | Architecture Archasm | 2019 Location: Berlin Team: Sanket Kamdar, Devendra Dugad, Nikita Sharma


THE THOROUGHFARE The mirror wall acts as the partition between the public and Bohemian realms. It is a symbolic start to the self reflection that preludes the creation of a Bohemian lifestyle.

The exploration of the spirit

FOOD HALL The traveler is given the opportunity to challenge their self visual imposed biases of food. It is served as compacted cubes so that opinions may be formed solely on the basis of taste.

The park acknowledges t


Bohemianism is an expression of individuality of lifestyle that begins as a solitary deviation from the predominant culture of the time. Problem is, once the deviation is exposed, it becomes prone to amassing a following and threatens to devolve into a new culture, essentially losing the uniqueness that made it Bohemian in the first place. Bohemianism as an act has thus always been simultaneously self expressive and self destructive, and today it is almost impossible to sustain it for any length of time. Also, with social media and mass communication at their peak, the individuality that sustains Bohemianism exists barely for a moment before thousands of people ‘like, share, follow and subscribe’ to it.

SHELTER SPACE of individuality begins from the creation of one’s own living space on a digital interface which is then 3d printed and later dismantled for reuse.

The Berlin Bohemian Hostel thus manifests as a space where the spirit of individuality can be protected and sustained without even the possibility of being lost to influence. The Traveler is free to step out into the engaging city of Berlin, but they always return to the safe space of the hostel. Here they may create their version of Bohemianism through a series of lifestyle choices pertaining to their Food, Clothing, Shelter and Mediums of Expression. The Bohemian lifestyle thus created is protected by preventing any virtual or physical interactions that might inspire others to make the same choices. Berliners also find a safe haven for expression, where their ideas may manifest without becoming part of the larger display that is the city itself.

SCULPTURE PARK

that interpretation of art should be just as individualistic as the expression itself. The travelator partitions visitors from each other creating requisite personal space for this.


COMMUNITIES - IN - FORMATION AN APPARATUS FOR EXCLUSIVELY INSITU SLUM REDEVELOPMENT Competition | Architecture HUDCO, NASA | 2017 Location: Kurla, Mumbai Team: Sanket Kamdar, Devansh Daisaria + Team

Slums have become a pervasive feature of the urban landscape of the devel generic term to describe informal settlements with poor quality housing, lack of b and often insecurity of tenure reflects inequality, poverty and abject human m for an In-situ Slum Redevelopment using land as Resource. This approach aims to potential of land under slums to provide housing for all.

Thakkar Bappa Colony, a slum in Kurla, Mumbai has developed an identity through and depends on them for their livelihood. Their active leather and footwear ind commercial sector makes the most of what the slum has to contribute to the socie

The intent is to tap the commercial exclusivity of the community. The current redeve to rehabilitate only lives and houses but fail to adapt to their dynamic livelihoods that exclusivity of livelihoods of such neighbourhoods is considered while rethinking design has been developed being sensitive to their current way nature of live and w a more cohesive and coherent environment for the dwellers.

Portfolio Graphics: Sanket Kamdar(author) Contribution to the team: Research, Site analysis, Design development, presentation

CONDITION 1

CONDITION 2

CONDI

2 1

LIVE

EXISTING SLUM SECTION

WORK + LIVE

STREET

WORK + LIVE


loping world. Slums, a basic essential services misery. The brief called o leverage the locked

h commercial activities dustry shows how the ety’s economy.

elopment projects tend s. Hence it is important g redevelopment. The work, aiming to create

ITION 3

CONDITION 4

3

STREET

CONDITION 5

4

WORK + LIVE

STREET

5

NODES

STREET

WORK + LIVE

STREET


PROPOSED UNIT PLANS

LIVE

SHARED WORKSPACE

UNIT A - FAMILIES

COMMON AREAS

LANDSCAPE

UNIT B - INDIVIDUALS

UNIT

FLOOR CONFIGURATIONS

C C

A

B

A

E

C

B

B

A

C

A

B

D

A + B + D + PASSAGES

A+C+E+D

C B

D

B

C

E

C

C

C + E + PASSAGES + CORES + COURTYARD

A + B + D + PASSAGES + T


TOILETS

T C - GROUPS

UNIT D - RECREATION

UNIT E - COMMON TOILETS

C

B

B

A

A

C

E

C

C

C

B

A

D + PASSAGES

D

B

B

A + B + D + PASSAGES + COURTS

B

TERRACES + COURTYARD

A

B

A

B

B

A B

A + B + PASSAGES + COURTYARD


COURTYARD

PASSAGE//WORKSPACE

MARKET AREA

TEMPLE

GATHERING SPACE

THE DESIGN INTERVENTION The primary idea is to extend the horizontal interface while growing vertically in design. The intersections and nodes created on the floors mirror the qualities of a street and become social avenues and cultural anchors. Terraces and landscaped zones are interspersed, acting as interactive fringes. The passages become wider inviting the household activities to spill out. The ground interface is kept porous along with shared community spaces, recreational grounds and common courtyards.

PASSAGE//WORKSPACE

INTERNA


AL COURT STAIR CONNECTIONS

TERRACE

AMPHITHATER OPEN GROUND

STILTS

TERRACE

STAIR CONNECTIONS

COURTYARD


THE INSTITUTE

STUDENT HOUSING

CONCEPT DIAGRAMS

CLIMATE STRATEGIES

SITE PLAN


THE CONCOURSE AS A CONTINUUM OF THE GROUND

SHIFTING VOIDS SCHOOL OF PLANNING AND ARCHITECTURE, VIJAYAWADA Professional|Architecture Mobile Offices (MO-OF) | 2018-2019 Location: Vijayawada, Andhra Pradesh Principal Architects: Shantanu Poredi and Manisha Agarwal My role: Post design and presentation drawings, publication Photographs: Edmund Sumner

The School of Planning and Architecture, Vijayawada, attempts to make the campus an institutional centre in the city of Vijayawada. The institutional building is a platform for debate, exchange and dissemination and becomes a deep gateway and an interface to the entire campus. The Institute draws on the austere ideologies from Brutalism as a form of expression as a response to the extreme climate, and positions it contextually in Vijayawada. The design demonstrates a scale akin to a public building on the outside and the inside explores the didactic nature of space by creating a humane scale apt for an engaged student community. The large volume is punctured by voids, creating a rhythmic play of light and shadows which allows the building to respire; thus yielding spatial patterns that perform as a scaling device. The design focuses on the diversity of individuals and the vastness of a community and creates Interdependent programs that offer a multitude of interactive spaces that would be beneficial for a community experience. The ideas stems from an interest in developing inter relationships in which students would participate in a non-hierarchical nature of exchange.


PROGRAM DIAGRAM


THE PARASOL, THE CONCOURSE AND THE BASE

THE DOUBLE HELICAL STAIRCASE CONNECTING ALTERNATE PLANES

THE PUNCTURES CAST VARIED SHADOWS THROUGHOUT THE DAY


SOCIAL HOUSING AT MUMBAI PORT TRUST Professional, Tender Competition|Urban Design, Architecture Mobile Offices (MO-OF) | 2018-2019 Location: Mumbai Port Trust, Wadala, Mumbai, India Principal Architects: Shantanu Poredi, Manisha Agarwal + Allies and Morrison(London) My role: Design Development, production, presentation drawings The conceptual design builds on the site analysis by incorporating the pedestrian flyover bridge into a green corridor that is linked to the southern green area by a north-south route. This route forms the central spine of the masterplan and functions as a shared, open space incorporating non-residential uses, public services as well as vehicular movement. Several routes feed into it, in turn creating the development plots. These conceptual principles establish a flexible framework that can be adapted to suit a variety of project considerations such as phasing, density, land uses and movement strategies. The masterplan aims to achieve a FSI of 2 through the varying heights of the different elements in each urban block across the site. The maximum number of storeys in both approaches is illustrated as 18 floors. The massing aims to enhance the heterogeneity of the views from within the podiums and from the streets, and is intended to facilitate the informal social encounters in high-density developments that usually occur on the ground floors of low-rise buildings.

SITE AND BUILDING DENSITY

ROADS, STREETS AND BUS CONNECTIONS

PEDESTRIAN CONNECTIONS

SITE PHOTOGRAPH

SITE PHOTOGRAPH

SITE PHOTOGRAPH


FRAMEWORK PLAN


The design approach considers how the simple, rectangular blocks can evolve into more complex geometries that in turn create more informal spaces. The extension of the buildings into the public realm allows for some of the movement corridors to be incorporated into the buildings. The pedestrian flyover is incorporated as a green yet urban street into the block structure. Similarly, the public spine is composed by several interconnected central spaces that link to the network of streets, which in turn can be incorporated into the irregularly-shaped podiums.

DESIGN PRINCIPLE FOR HOUSING BLOCKS

A perforated podium with a permeable ground floor is combined with low, medium and high-rise elements that continue the informal arrangement of courtyards and open spaces vertically throughout the building . This provides pedestrian routes that open up into courtyards. Blocks of varying heights are then placed on the podium, of which wherever suitable a slim and tall element can create a visual point of reference. Interconnecting voids play an important role as each element of the block is hollowed to create communal open spaces and to allow light in the different blocks.

THE BLOCK


Active pedestrianized internal road connecting the commercial and residential

Podium as a binding factor between bridges and green scape

Interplay of plazas and corridors at podium level


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