design portfolio
SANKET KAMDAR
Submitted as a part of application for Masters of Science in Urban Design(MSUD) / Masters of Urban Design(MUD) Admits received : - Harvard GSD - University of Texas at Austin - University of California at Berkeley - Georgia institute of Technology - Carnegie Melon University - TU Delft - NUS
INTRODUCTION The projects in this portfolio are a collection of my Academic, Research and Professional works from 2013 - 2019. The array of selected projects showcase diversity in terms of the relationship of design and theory with varied scales, programs and contexts. The contents of the portfolio which includes drawings, images, sketches, essay, etc are solely done by the author himself unless otherwise mentioned. No part of this publication has been sourced without referring to the respective author. All rights reserved. No part of this publication shall be reproduced without prior consent of the author.
CONTENTS 1. DESIGN THESIS 1.1 Academic| Undergraduate Design Thesis Academy of Architecture | 2017-2018
REDEFINING M.U.L.T.I.
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CREATING A SOCIALLY RESILIENT URBAN NEIGHBORHOOD
2. PROFESSIONAL WORK: URBAN DESIGN 2.1 Urban Design World Resources Institute | 2017
CHAOS IN CONTROL
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JUNCTION+STREET ANALYSIS AND REDESIGN
3. URBAN RESEARCH 3.1 Urban Studies | Design | Publication Research cell, Academy of Architecture | 2018 - 2019
URBAN PLAY
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RESEARCH LOOKING AT VARIOUS FORMS OF PUBLIC PLAY IN EVERYDAY CITY LIFE
3.2 Urban Studies | Publication Research cell, Academy of Architecture | 2018 - 2019
OBJECTS IN MUMBAI
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NARRATIVES OFFERED VIA DAILY USE OBJECTS IN THE PUBLIC REALM
4. ACADEMIC WORK 4.1 Academic| Fifth Year Urban Design Studio Academy of Architecture | 2017-2018
REVITALISING BANDRA
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URBAN RENEWAL AT BANDRA STATION, LAKE AND MASJID
4.2 Academic| Third Year Design Studio Academy of Architecture | 2015-2016
A FILM’S INSTITUTE
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AN INSTITUTE FOR THE FILMS DIVISION OF INDIA
5. COMPETITIONS 5.1 Architecture Archasm | 2019
THE ETHOS ENVELOPE
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A BOHEMIAN HOSTEL IN BERLIN FOR TRAVELERS
5.2 Architecture HUDCO Housing, NASA | 2017
COMMINUTIES IN FORMATION . . . . . . . . . . . . . . . . . . . . . . . . 2 6 AN APPARATUS FOR EXCLUSIVELY INSITU SLUM REDEVELOPMENT
6. PROFESSIONAL WORK 6.1 Architecture Mobile Offices | 2018
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SCHOOL OF PLANNING AND ARCHITECTURE AT VIJAYAWADA
6.2 Architecture | Urban Design Mobile Offices | 2019
SHIFTING VOIDS
SOCIAL HOUSING MASTERPLAN AND SOCIAL HOUSING FOR THE MUMBAI PORT TRUST
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PAST - EPICENTRIC CONGREGATION
PRESENT - DISTRIBUTED CONGREGATION
PAST - ISOLATED SPACES
The above diagrams look at various architectural and spatial manifestations of congregatory public functions over a period of time and how they indirectly impact and induce interactions at various scales in the city.
The below set of diagrams is an attempt to analyze existing MULTI’s across an urban fabric and study their degree of interdependency with the city and its people through various parameters like position, time etc.
SPACES WITH A PROTAGONIST FUNCTION
INTERMEDIARY SPACES
SPACES CHANGING AS PER TIME
EPHEMERAL SPACES
SINGLE SPACE, VARIED SCALES
PORTATIVE SPACES
PRESENT - LAYERED SPACES
MICRO - IMPACT ON THE CONTEXT
MACRO -IMPACT ON THE NEIGHBORHOOD
REDEFINING M.U.L.T.I.
Man in an Urban Landscape with Transitional Infrastructure CREATING A SOCIALLY RESILIENT URBAN NEIGHBORHOOD
Academic| Undergraduate Design Thesis Academy of Architecture | 2017-2018 Location : Parel, Mumbai
The thesis began by looking at various architectural and spatial manifestations over the period of time and how they indirectly induce interactions at various levels. Existing multi’s across an urban fabric are analyzed and their degree of interdependency through various parameters like position, time etc. is studied. The analysis helping to form the basic framework for the planning of the neighbourhood. The following and more were super imposed on the site to get an overview of the programming. The purpose was to identify a domain for the intervention in the urban context(Mumbai) for designing a transect, developing a neighborhood within an existing network and recreating the urban experience within that landscape. Among the identified domains in the city, the most potential for restructuring and need for social cohesion was poised by the areas of urban decay. These lands provide a perfect platform to demonstrate the principles and strategies of a socially resilient urban community. Hence the decayed mill precinct of Mumbai became a stage for demonstration. The idea of a transitional landscape in an urban environment can be defined as a journey of man from and in between destinations where the entire experience undergoes different layers of synergies. The architectural elements and functions that shape the whole system of a transitional landscape have been adopted from further discussing aspects of the conceptual framework of social urban resilience.
N
GIRANGAON MILL PRECINCT LALBAUG, MUMBAI, INDIA
LEGEND RESIDENTIAL
65%
COMMERCIAL
10%
INDUSTRIAL
20%
OPEN SPACES
5%
BUS STOPS
12
TRAIN STATIONS
1
AREA OF INTERVENTION (DERELICT MILL LAND) DILAPIDATED STRUCTURES
CONTEXT PLAN- LAND USE OF 1KM EXTENT AROUND THE SITE (walking length for a neighborhood)
ACTORS ON SITE COMMUTERS
OFFICE WORKERS
STUDENTS
DAILYWAGE WORKERS
VENDORS
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
6am
6am
6am
6am
6am
3pm
12am
3pm
12am
3pm
12am
3pm
12am
3pm
12am
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• ACTOR’S INFLUX
• ACTOR’S INFLUX
• ACTOR’S INFLUX
• ACTOR’S INFLUX
• ACTOR’S INFLUX
MANAGING AND CREATING COMMONS Agenda - access to public spaces Indicators- context specific, flexible, functional diversity Nature of functions - shared spaces, open facilities, cultivation of space
EQUALITY AND INVESTMENT Agenda - livelihood and innovation Indicators - equality, diversity, affordability Nature of functions- facilities for experimenting with new services and practices
COMMUNITY EMPOWERMENT Agenda - information and knowledge transfer Indicators - experimenting, interactive Nature of functions- places for sharing and exhibiting local information, communicating local interests
COMMUNITY COHESION AND NETWORKS Agenda - cultural diversity Indicators - social learning, historical associations Nature of functions - facilities for cultural exchange, public cultural programmes PROGRAM DERIVATION
KIDS
ELDERLY
WOMEN
FAMILIES
TOURISTS
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• TARGET ACTIVITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
• ACTOR’S TEMPORALITIES
6am
6am
6am
6am
6am
3pm
12am
3pm
12am
3pm
12am
3pm
12am
3pm
12am
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• MODE OF TRANSPORT
• ACTOR’S INFLUX
• ACTOR’S INFLUX
• ACTOR’S INFLUX
• ACTOR’S INFLUX
• ACTOR’S INFLUX
OPEN RECREATION
CRECHE
CO-WORKING SPACES
OPEN EXHIBITS
SEMI PUBLIC PLAY AREA
SKILL DEVELOPMENT
FLEXIBLE ART GALLERIES
PUBLIC PLAZA
SUPE
AMPHITHEAT
ERMARKET
MUSEUM HALL
PUBLIC LIBRARY
PUBLIC THEATRE
POCKET PARKS
FOOD COURT
GRANDSTAND + SPORTS
PUBLIC FAIRS
TER THE DESIGN INTERVENTION The design ideology revolved around creation of thresholds within the larger or ancillary programs while everything comes together via the framework of the superstructure. The vision was to create a sense of seamlessness in design through non definitive divisions of space and hence also allowing flow of movement and circulation though the public/semi public and private interfaces.
TACTICAL URBAN INTERVENTIONS
Strategies to introduce a humanoid scale to buildings via breaking it and making them visually active and accessible
SOCIAL CONNECTIVITY / SCALE
Recessed terraces from the street
External stairs as active facades
Retail shops and stores
Daily/Weekly markets
Spaces for fairs and festival celebrations
Kids play zones
Ramps splitting up as entries off the street
Pocket parks along the street
Inserts to generate a communal livelihood and revenue for everyday needs and uses through owned as well as rented spaces
COMMERCIAL INTERFACES
Systems for social cohesion and interaction to thus introduce liveliness and activities for a safe and shared neighborhood
RECREATIONAL INSERTS
Methods to deal with the edge conditions of public and private programs so as to be inclusive of the city, its fabric and its people
MARGINAL CONDITIONS
Split courtyards
Portals bridging the public and semipublic
Terraces around a central plaza
Rentable multipurpose grandstands
Rentable terraces for temporary uses
Open exhibitions
Common recreational plazas
Embedded public amphitheaters
Public parks as thoroughfares
Embedded entry plazas to buildings
Vehicular separation/basement parking
Retail edges for everyday purposes
To bridge the gap between an extremely public and a private function, a median function is inserted. The office and plaza come together via functions like gaming etc that help the actors from either sides to interact and inhabit. Active facades and flexible floorplates help achieve social and economic sustainability
NODE 1
The central open space becomes a common vantage point for the frolic programs. The movement spaces have been used to trigger chance interaction between various actors at play. The scale of functions vary (theatre caters to a much larger crowd than the rest). Each of them depend on the other making it function like one organism.
NODE 3
The protagonist function (museum) becomes the stimuli to activate the neighbourhood by bringing with itself a set of allied functions (cafe, pavilion etc) which became social interfaces for gathering, pause and transactions. Museum being the less active function was pushed above making way for the ground scape to be available for all time spans.
NODE 2
This program aims to introduce the child as an actor, who gets a varied secondary actor along with it. The three functions have been split over levels which are connected through a ramped roof. The roof is an activated space as it allows for movements. Spaces have been designed to cater to the nature of the actor, in return also creating interesting spaces for adults
NODE 4
BANK HOUSING
S
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HOUSING S S S
HOUSING
S S S
ROAD C
HOUSING
S
ROAD B
S
S S
HOUSING
TEMPLE
SHOP HOUSING SHOP
HOUSING
SHOP
SHOP
HOUSING
INFORMAL SETTLEMENTS SHOP
SHOP
SHOP
ROAD A
ROAD D: SINGLE LANE S S
S
S
S
S
ROAD F
S
S S S
S
S
SHOP SHOP
SHOP
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SHOP
S
S SHOP
HOUSING
S
ROAD E
HOUSING S S HOUSING
HOUSING
HO U
SIN G
S S S S
HO
IN G US HO
S PETROL PUMP
S
DRAWING SHOWING DAILY CONDITIONS AT THE WORLI NAKA JUNCTION
VEHICULAR
PEDESTRIAN
LOCATION MAP
VEHICULAR AND PEDESTRIAN MOVEMENTS
SING
G
N USI
S
HOU
TRAFFIC SIGNAL PHASES
AT 6.30 PM
CHAOS IN CONTROL Professional| Urban Design World Resources Institute (WRI) | 2017-2018 Location : Worli, Mumbai Team: Sanket Kamdar, Maitreyi Phansalkar and Saurabh Jain Contribution to the team: All site studies and surveys, determining risks and gaps on site, ideation and designing, trial runs on site, post design analysis and research, drawings and graphical representation.
Growing volume has led to our city’s infrastructure being built primarily for the automobiles. On an average, streets in Mumbai have 87% of the space is dedicated for vehicles. However only 9.8% of trips are conducted by cars (Comprehensive Mobility Plan), while 46% of all trips are made through non-motorized modes, such as walking and cycling. Even then, space for pedestrian movements and cycling is diminishing due to increasing dependency on automobiles. Footpaths are in an extreme state of disrepair, or have been encroached upon by other uses. In other places, footpaths have been removed to create additional space for motorized traffic. Over the years, automobiles have contributed to tremendous negative externalities including air pollution, chronic congestion, traffic crashes, greenhouse gas (GHG) emissions, and social exclusion. These challenges have pushed our city to a tipping point, compelling a need for a paradigm shift! Bloomberg Initiative for Global Road Safety, which is a 5-year long project focuses on making streets safer in Mumbai for all road users. Critical traffic intersections across Mumbai were chosen and studied. Traffic and road user interactions at these junctions were analyzed in order to determine the safety risks. The study included documentation and analysis of traffic movement, road user behavior (including street vendors), infrastructure gaps, inventory mapping, traffic signal characteristics, road function hierarchy, impact of adjacent land-use, site surveys, as well as interviews with road users, local shopkeepers and residents. Amongst others, Worli Naka - Annie Beasant Road - Poddar Naka was a set studied in detail and redesigned to make it safer by streamlining traffic movement, providing adequate and safe infrastructure for all users, eliminating blind-spots, and controlling excessive speeding. Later, Poddar junction got an approval from the local government authority for execution. The trial run spanned across 15 days whose results were studied and incorporated in the design proposal.
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2
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DRAWING FOCUSING ON DAILY CONDITIONS OF ROAD A: Towards Lower Parel Station
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DRAWING FOCUSING ON DAILY CONDITIONS OF ROAD C: Towards Worli Seaface
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DRAWING FOCUSING ON DAILY CONDITIONS OF ROAD F: Towards Mahalakshmi Station
1. SHARE - TAXI LINE: The taxis take an unauthorized turn within the same lane, halting the traffic and crossing the bus right at the stop. People line up for the taxis which extends to the middle of the main signal. 2. INFORMAL STALLS: Various stalls, selling food, vegetables and daily groceries are set up on the foot path during the peak evening hours causing crowding. 3. METRO WORK IN PROGRESS: Mumbai metro is an ongoing project and various spots near and on the junction are dug out for its installation. It has disrupted pedestrian and vehicular movement on the site. It also has made way for unauthorized parking. 4. PARKING ALONG THE ROAD: Cars of residents and non-residents are parked along the streets holding up space equivalent to a lane. 5. PARKING ON THE FOOTPATH Cars and motorbikes, usually of the residents encroach the footpath attached to their building taking up pedestrian walking space.
EXISTING: POINTS OF FAILURE
This turning between the traffic island and footpath is rarely used. The gap causes confusion making drivers take a unauthorized left turn.
Broken divider allows pedestrians to cross the roads at various points. The lane widens at the junction allowing vehicles from others lanes to encroach.
The width of the lane tapers and broadens constantly creating spots for illegal parking and bottle neck for moving traffic.
A generous junction gives leeway for pedestrians to cross from either sided of the inaccessible refuge island
Since the junction is not tight, it allows bikers to skip their turn at a signal and join another lane.
Irregular crossing and island positions/sizes create margins for pedestrian indiscipline across the carriageway
PROPOSED DESIGN SHOP
HOUSING
S
S
HOUSING S
BANK HOUSING
S
S
HOUSING S
ROAD B S
HOUSING
S
S
ROAD C S S
HOUSING
S S
S S
HOUSING
TEMPLE
SHOP HOUSING SHOP
HOUSING
SHOP
SHOP
HOUSING
INFORMAL SETTLEMENTS SHOP
SHOP
SHOP ROAD A ROAD D: SINGLE LANE ROAD F
S
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S S S
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SHOP SHOP
SHOP
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SHOP
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HOUSING
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HOUSING S
ROAD E
S HOUSING
US ING
S
HO
HOUSING
S
S S
HO
G US IN HO
S PETROL PUMP
SING
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N USI
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HOU
S S
DRAWING SHOWING DESIGN INTERVENTIONS AT THE JUNCTION
AT 6.30 PM
JUNCTION DESIGN STRATEGIES
TRAFFIC ISLANDS AND DIVIDERS Increasing the size of the existing islands and making the median bulge at the junction to act as traffic island to ease the pedestrian movement and junction.
ZEBRA CROSSINGS Earlier, lack of well marked zebra crossings confused the pedestrians. Also, a line has highlighted as a stop mark for the vehicles to halt at the signal.
FOOTPATHS The geometry of the footpaths has been aligned to the proposed car movement. This enables a constant smooth movement without confusion or hindrances.
CENTRAL JUNCTION AND THE ROAD The junction has been made tighter and continuous crossing has been provided in order to make the pedestrian only cross a single side at a time.
PROPOSED DESIGN: TESTING ON SITE AT PODAR JUNCTION
AERIAL PHOTOGRAPH OF THE JUNCTION DURING TESTING DEPICTING A BASE CONDITION
STREET VIEWS
FOOTPATH DEMARCATION
GEOMETRY CORRECTION
PROVIDING STRATEGIC REFUGE ISLANDS
APPROPRIATING CROSSINGS AND REFUGES
Gully Cricket as a form of play
Watching a Cricket match for entertainment
Rock Climbing
TYPES OF PLAY FORMAL
INFORMAL
All formal plays prescribe and conform to rules or exist within defined setups.
This is a form of play with no prescriptions
SELF All informal plays manifest in individuals. They conform to no rules. The moment more than one person gets involved, rules need to be defined, thus formalizing the play
WITH OBJECT
Tapping with a pen on a wooden table
WITHOUT OBJECT
Swinging feet over the edge of a bench
SELF
UNIVERSAL
When an individual sets their own rules for the act
When an individual or group of individuals conform to rules set by someone else
GAME
GAME
Balancing on a road divider
Playing card games
OBJECT
OBJECT
Freestyle Skating
Playing with the Rubik’s cube and Jigsaw puzzle
Informal // Self // With object Tapping a pen on a table top
Informal // Self // Without object Swinging of the feet
Formal // Self // Game Balancing on the divider
Formal // Universal // Game Playing cards in a group
Formal // Universal // Object Playing with Rubik’s cube
Formal // Self // Object Freestyle skating
DIFFERENCE BETWEEN PLAY, WORK AND ENTERTAINMENT An Actor can choose the degree and the duration of the engagement. If the actor chooses to cease their engagement, it will have a consequence on the play. A Spectator can choose the degree and the duration of the engagement. If the spectator chooses to cease their engagement, it will have no consequence on the play. An Employee cannot choose the degree and the duration of the engagement. If the employee chooses to cease their engagement, it will have a consequence on the play. (Employee: An actor playing for commercial gain)
Actor
Spectator
Play Work *
Does apply to Does not apply to May or may not apply to * Entertainment
Employee
Tug of war as teams
Walking on a tight rope
URBAN PLAY Research proposal | Theory| Design proposal | Urban studies Research cell, Academy of Architecture | 2018 - 2019 Location: Mumbai, Maharashtra Team: Sanket Kamdar, Maitreyi Phansalkar, Nikita Sharma, Neha Panchal + Students of Academy of Architecture Contribution to the team: Co-heading the research, formulating approach and methodologies, studying and analyzing the site, assimilating the data. Authorship over the Argument and representation of the publication
WHAT IS PLAY? Play is an immersive and meditative state of being, wherein the self serving actor is indifferent to all that is outside the context of the act. Here, the context may refer to space, time, objective, rules, co-actors and outcomes. Play is not spectatorial. For instance, in field games the rules of play are applied within the boundary. Play taken off the field does not hold the same relevance. In Cricket, a catch on the ground is out, where as, beyond the boundary it is considered a six. Similarly the boundary affects the relevance of the actor, thus differentiating between players and spectators. Play is anarchical. In no form, does it have to adhere to any set notion, making it individualistic. While football may have an objective, fidgeting with one’s hair might not. Yet both continue to be forms of play. Play is indifferent to its outcomes. Their probability is dependent on the course of play. The rules of play are impartial. In games with opponence, both sides are equally probable to win. Often territories are swapped so that the advantages and disadvantages (if any) are negated by the alternative exchange. However, factors like capabilities, perseverance, tactics, physical conditions and experiences of the players help in determining the winner. Mumbai’s urban scape is intertwined with complexities of human density, distance, economy of travel, working hours and work culture. Hence concepts like leisure and self care are a privilege. Although research shows that play has cognitive benefits for all ages, for urban adults, it is not a priority. While there are public spaces and provisions for recreation, instead of being a part of the everyday commute, they get rendered as destinations. This means that even a working adult who may be inclined towards it needs to go out of the way to incorporate play in their lifestyle. For an average Mumbaikar, the existing forms of play like gymkhanas, dance classes, clue hunt, etc, are time bound, costly, restrictive, few and far between. Making play a public social amenity (like transport,markets) would be step toward it being a part of the everyday.
Football
RESEARCH METHODOLOGY Step 1: Observation of play at major public spaces in the city. In order to study play as a social amenity, existing forms of play in the public realm of the city were observed. Places observed: Markets, transport hubs, water front, institutions, residential zones, religious precincts, open grounds, parks, main roads and internal roads. Step 2: Study of various Formal plays in the city A preliminary list of various formal plays in the city was formed(not exhaustive) based on the observations and experiences of the research time. Step 3: Each formal play was decoded and diagramatized under preset lenses. Out of the many observations, for the sake of standardization and uniformity, only nine observations were noted for each form of play. Step 4: The logics derived from individual play became triggers for generating the intervention In order to devise a new PLAY, logics for four such plays were pooled together. Logics defined fundamentals for site and design. Having multiple logics from varied plays allowed for large set of combinations, each having their own fundamentals. Site: The logics give principles of the site. Manifestation of the same in the city could be done at any environment which adheres to those principles, thus providing ideal conditions for the PLAY to exist.
The following is a graphic demonstration of the non linear thought process of conversion of game logics to site and design
Two sided interaction
a) Two way street and b) Up and down flights of staircase
Kabaddi
Site logic: Physical environment
Point a to point b
Ludo
Design logic 1: Objectives of the game
Progressive Objective: Move an element from point A to point B Conclusive Objective: To be the first to move all from A to B
Lenses to decode and diagramatize each formal play: 1. OBJECTIVE of the play The progressive or conclusive purpose and aim of the play. 2. PRE PLAY Initial set up, movements or postures before commencement of the play. 3. RULES OF THE PLAY Set of sacrosanct guidelines that set order, logic and challenge to the play. 4. COURSE OF THE PLAY Implicit and explicit conditions, acts and responses that occur during the play. 5. ROLES OF THE PLAY Responsibilities of the actors defined by the play that govern its course. Examples demonstrated below : Chess
Objective: To protect your king
Pre play: Arrangement of pieces of one side and form an imaginary territory.
Rules: White side plays the first move which can be of two steps.
Rules of the game: Moves allowed for each player
Movement pattern
Chowsar
Obstructions
Football
Design logic 2: Preplay, rules, course and roles.
Logics manifesting into a new game
Course of the play: To attack the opponent’s king.
LOGIC DERIVATION FROM INDIVIDUAL PLAY The logics derived from individual play became triggers for generating the intervention. In order to devise a new PLAY, logics for four such plays were pooled together. Logics defined fundamentals for site and design. Having multiple logics from varied plays allowed for large set of combinations, each having their own fundamentals.
Group 1
A game played between two teams of five players in which goals are scored by throwing a ball through a netted hoop fixed at each end of the court.
BASKET BALL
Territoriality
Team game
Opponence
Non co
Scoring
Contacting the target must be through the white ball
Players may more around the table to play
Motion of the b the point o
Cabinet experience
Coin or card operated
Can be an infinit specific go
Breathing
Flexibility
A game played with cues on a billiard table in which the players use a cue ball (white) to pocket the other balls (fifteen red and six colored) in a set order.
SNOOKER
An arcade game is a coin operated entertainment machine typically installed in public businesses such as restaurants, cafes, bars and amusement arcades.
ARCADE GAMES
Multiple
scoring simultaneously
options
A spiritual and ascetic discipline, a part of which, including breath control, simple meditation, and the adoption of specific bodily postures, is widely practiced for health and relaxation.
YOGA
Balance
Pea
Infiltration
Targeting
Reciprocation in scores according to levels
Jumping high
ball depends on of contact
Multiple balls targeted in single shot
Preset up
Edges used to direct the ball
Joining the body parts
te play or time / oal based
Beating high scores
Single player and multi player versions
Time limit set in exchange of coin or card
Multiple experiences at one place
Stamina
Collaboration
Follow
Body posture
onflict
ace
NEW PLAY: INFINITE CONFLICT
THE DESIGN
Infinite Conflict is the amalgamation of Basketball, Arcade games, Yoga, Snooker. It is a two player game that draws the players to engage in a short-lived and competitive interaction.
On either sides of the separator is a track that facilitates the movement of a common handle. The start and end points on either sides are contradictory creating an exactly reverse path on Side B as compared to Side A - engaging the users in a brief rivalry.
Derivation: An object (line) that divides an area into two opposing/ competing sides. Location: The game can be installed at places in the city according to the subscribed logic, for example, within existing compound walls and at train station platforms making it an easily accessible daily challenge.
The aim is to move the handle from the respective start to end points on either one of the sides. Different patterns created on the wall require the human body to take various stances, the logic of which is derived from Yoga, where the body is required to hold its form in particular postures.
AERIAL VIEW // PLAY IN CONTEXT 1: COMPOUND WALLS IN THE CITY
EYE LEVEL VIEW // PLAY IN CONTEXT 2: PUBLIC TRANSIT AREAS
YPRODUCED AN AUTODESK STUDENT VERSION BY AN AUTODESK STUDENT VERSION
Must be in public domain
Must be man-made
Must be interactable
Jan Mar Aug Nov Must exist in multiplicity
Must be an active object in use
1. Spotting in the city
Orange pole rickshaw Mats rented at beaches stand with political to sit advertisement Energee bottle
Political/religious flag
Tissue paper packets
Political boards/signs
Chai glass
Billboard
Must be perennial
An object is defined as any materialized thing that can be seen and touched. However, for the purpose of this research, criteria listed beside were added and only the objects which met the following criteria had the merit to be studied.
Parle G packer Toys sold on the beaches Gajra Road headlight reflectors
Metal ‘S’ Hook
Bus handles
Feeder pillar
Sewage vent
Lantern
Tree bench
Salsette sign | Church
Footpath railing
Threads tied around tree Traffic signal Yellow painted tires on trees
Weighing machine at stations
AUTODESK STUDENT VERSION TODESK STUDENT VERSION
Butchering log
Coin with diamond motif Penguin dustbin Shop refrigerator on footpath
Footpath planter box
Diya tower | Temple
Concrete tetrapods
Bamboo tokri
Road headlight reflectors
Fire hydrant
Bus handles
Dome camera
Sewage vent
Haath gaadi
Tree bench
Private objects in public domain
Post box
Footpath railing
Taxi meter
Traffic signals
Public objects
Fixed rate
Weighing machine at stations
Bus horn
Penguin dustbin
Number plate
Footpath planter box
Sponsored objects
Sugar cane press
Concrete benches
Signages
List of identified Objects 2. Inquiry: Matrix 1
Occupational objects Saleable objects
A preliminary inquiry into each 120+ objects was conducted. through asking generic questions like: What made you first notice the object? Whom does the object belong to? What is the maximum number of people that can interact with it at a time? The answers to all these questions and more were recorded in Matrix 1. The became trigger to higher networks.
ODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK S
OBJECTS IN MUMBAI Research proposal|Urban studies Research cell, Academy of Architecture | 2018 - 2019 Location: Mumbai, Maharashtra Team: Sanket Kamdar, Maitreyi Phansalkar, Nikita Sharma, Neha Panchal Contribution to the team: Co-heading the research, formulating approach and the research steps, studying and analyzing on site, assimilating the matrices and representation. The city is alive. She breathes. She eats. She produces. She thrives. She bruises. She dies. She resurrects. Every day she is different. The city can be perceived, defined and read through various lenses such as people, places, history, built form, culture etc. Over the years, many narratives of the city have been told and some remain to be relevant over time and generations, becoming her identity. The research attempts to create a set of alternate and parallel sketches through an unexplored lens; the objects that are found within it. Each object, being the focus of every narrative could tell a different story of Mumbai. Staying unbiased and indifferent to popular and known imagery, phenomenon, events and stories, the team has relied completely upon the findings and renderings that the objects offer to create individual narratives of each object and its existence in Mumbai.
Framework for object analysis Benches at the railway station What made one notice the object?
Functionality Observation
The object was noticed and perceived due to it’s:
Color
While in active use, does the object allow for any self Change volumetric or physical change?
Position
Government Private
Categorize the purpose of the object
Informational Functional
Is there any monetary component involved in the Yes interaction with this object ?
No
What does the object signify?
System
At a point of time, what is the maximum number of people 1 person it can serve?
2-10 persons
Is it environment specific?
No
Yes
Form
Smell
Sound
Smell
Sound
No change
Ownership
Self
Scale
Any other
10+
Diya tower | Temple What made one notice the object?
Functionality Observation
The object was noticed and perceived due to it’s:
Color
Position
While in active use, does the object allow for any self volumetric or physical change?
Change
No change
Ownership
Government Private
Categorize the purpose of the object
Informational Functional
Is there any monetary component involved in the interaction with this object ?
Yes
No
What does the object signify?
Self
System
At a point of time, what is the maximum number of people it can serve?
1 person
2-10 persons
Is it environment specific?
Yes
No
Scale
Form
Other
10+
6350
800 7200
800
7200
8400
1600
6400
2500
3000
715
8590
1600
2050
1600 1000
19800 800
3800
6350
5200
7500 5000
800
3600
6340 2000
3000
3200
3500
Metal benches
Railway station sign board
Wooden benches
Markings for first class
Granite benches
Markings for ladies box
400
3200
700
400
8340
3700
9200
4200
LEGEND
Plan
Plan
Plan
Plan
Elevation
Elevation
Elevation
Elevation
Temple A
Temple B
Temple C
Temple D
800 4460
2400
1600
800
800 800 3200
800
800
800 1120
2400 800
3200
800
1600 800 800
1600
800 5400
1200
1600
2000
4800
4200
2800
4000
4000
800 1600
2400
10200
5200
2600
7200
800
2800
2300
7200
3200
1000
2500
The local train stations are one of the most crowded places in Mumbai. It encounters about 2342 trains a day and about 400 trains a station. The number of individuals that commute is about 7.5 million per day. The metallic benches provided by the station come into play here as an important amenity for these people. These benches allow the users to sit and wait for a train , to take a break , to sit and eat , to rest. Each day the bench is used by about 4000 people a station who travel by train, also by people who sleep on stations and by the vendors and potters at the station thus becoming a part of their daily life. STUDY OF BENCHES AND RAILWAY SIGN BOARD 4 PLATFORMS AT A LOCAL RAILWAY STATION
Plan
Elevation Temple D
Around 3.3m tall , having a base , middle portion tapering towards top, Diya towers are one of the major attractions in temples of Mumbai. At every festival, this diya tower gets fully illuminated with diyas, which is one of the ways of worshiping God. In Hindu mythology it is believed to be a cosmic column which joins earth to heaven. Today, each temple has a specific iteration of the tower based on its respective ethnical, historical and contextual influences. STUDY OF FEW TEMPLE DIYA(oil lamp) TOWERS FOUND IN TRADITIONAL TEMPLE COMPLEXES
BANDRA STATION
2
3
BANDRA LAKE
HP JUNCTION
Vehicular traffic
Derelict edges
Street vendors
Commercial edges
Pedestrian traffic
Congestion zones
Residential use
EXISTING - SECTION
1
EXISTING - SECTION
REFUGE ISLAND
BUS TRANSPORT
STREET VENDORS
BUS STOP
BILLBOARD
MASJID
RETAIL SHOPS
FOOTPATH
STREET VENDORS
SKYWALK
BUS TRANSPORT
RETAIL SHOPS
FOOTPATH
EXISTING SCENARIO - PLAN
2
REVITALISING BANDRA URBAN RENEWAL AT BANDRA STATION, LAKE AND MASJID
1
Academic|Fifth Year Urban Design Studio Academy of Architecture | 2017 - 2018 Location: Bandra, Mumbai, Maharashtra Team: Group of 7 Portfolio Graphics: Sanket Kamdar, Devendra Dugad Contribution to the team: Research, analysis, site visits and study, design development, presentation
BUS DEPOT
Train stations are general poorly considered by the community in terms their role as gateways to public transport use, and conversely as gateways and welcoming points into the local area. Research has shown that issues are affected by the quality of the physical environment. Areas around train stations are a key public space and piece of infrastructure in a community. They are vital to many people to enable them to engage in work and social commitments.
POLICE STATION
One such case is of the Bandra Station area in Mumbai. A diversely programmed and populated area adjunct with a bus depot, a masjid, a market and a lake. Currently, all of these domains intersect haphazardly, thus creating chaos. The proposal looks at the renewal of the entire area by employing larger urban design strategies of transport reconfiguration and placemaking. The foreground to the station is pedestrianised, extending a walkable street till the lake promenade. The vehicular systems have been re-routed for an efficient flow of traffic. The market has been given dedicated space in coherence with the masjid, as it responds to the religious activities. The design vision strives to enable people to experience the public environment as a place where they belong, where they participate in the public and cultural life of the community.
EXISTING - SECTION
3
SHOPS
FOOTPATH
PARALLEL PARKING
REFUGE ISLAND
PARALLEL PARKING
FOOTPATH
BANDRA TALAO
BANDRA STATION
STREET VENDORS
Public amenities
FOOTPATH
AUTO STAND
Commercial use
PEDESTRIANIZED ZONE Pedestrianizing the area in front of the station
PUBLIC PLAZA Providing public spaces for people
MARKET AREA MASJID
For evening activities ancillary to the masjid AUTO STAND Organizing the auto rickshaws for the easy access to the commuters
ROADWAY Re-routed vehicular movements BUS STOP Providing a dedicated bus stop and a bus lane
BUS DEPOT BUS DEPOT
Reconfiguring the entry exits for efficient movement
DESIGN: MASJID AREA PLAN
STREET VENDING ZONE Informal market along the station
WAYFINDING Inclusive information booths and wayfinding FOOTPATH Walking-corridors connecting either sides of the plaza
PEDESTRIANIZED ZONE Pedestrianizing the area in front of the station
AMPHITHEATER Vantage points to view heritage station building
the
PUBLIC PLAZA Providing public spaces for people
LANDSCAPE Trees that provide shading in the day for the pedestrians
SKYWALK Corridor directly connecting to the station
DESIGN: STATION AREA PLAN
MASJID
BUS DEPOT
DESIGN: MASJID AREA VIEW
STATION
LEGEND Footpaths Public Plazas MASJID
Roads Pedestrian zones Landscape
DESIGN: STATION AREA VIEW
COMMERCIAL EDGES Shops for everyday purposes
FOOTPATH Footpaths with adequate width
REGULATED CROSSING Dedicated street crossings REFUGE ISLAND Central refuge island landscape and shading
with
AUTO STAND Organizing the auto rickshaws for the easy access to the commuters PUBLIC PROMENADE Recreational areas along the lake PEDESTRIANIZED ZONE walkable street connecting from the station PUBLIC NODES Shaded areas for seating and drinking water STREET VENDING Informal market along the street
DESIGN: LAKE AREA PLAN
PEDESTRIANIZED ZONE walkable street connecting from the station PUBLIC NODES Shaded areas for seating and drinking water FOOTPATH Footpaths with adequate width
ART WALLS Compound walls as a canvas for public art
PUBLIC JETTY Activating the lake via public activities PROMENADE Recreational activities along the entire lake
PEDESTRIANIZED STREET Walkable street connecting the neighborhood
DESIGN: PROMENADE AREA PLAN
DESIGN: LAKE AREA VIEW
LEGEND Footpaths Public Plazas Roads Pedestrian zones Landscape
DESIGN: PROMENADE AREA VIEW
THE SITE AND EXISTING MUSEUM BUILDINGS
PEDESTRIAN AND VEHICULAR AXES
PUBLIC FUNCTIONS AND FOREGROUND
ADDING PROGRAMME BLOCKS
FRAMING AND CONNECTING
TERRACES AND PLUGIN ELEMENTS
SCULPTING AND PUNCTURING
EMBEDDED LANDSCAPE
A FILM’S INSTITUTE AN INSTITUTE FOR THE FILMS DIVISION OF INDIA Academic | Third Year Design Studio Academy of Architecture | 2015 - 2016 Location: Mumbai, Maharashtra The rationale of designing in any sensitive existing urban zones is different from the preconceived masterplans of urban settlements. The infills in such zones, which have blossomed by evolution, rather than planning, have to be articulatedly created. Peddar road in Mumbai is one such context. It has been evolving without any stylistic norms through various eras. A closer look will bring to fore the display of magnificent blends of different styles, synchronizing in surprising harmony, collectively. The brief was to envision a film’s institute at the existing site of the films division of India. The site hosts an old heritage museum and a new proposed museum building. The design has been evolved with the idea of retaining the public nature of the site. The ground interface consists of the common functions such as the auditorium, the administration and recreation. A central axis along the heritage museum divides the form on either sides. The above floors become areas for active learning with studios and classrooms that look over the site. Vehicular access has been curbed in the frontal portion, facilitating a pedestrian friendly design. The library forms a connection accross, bridging the two forms and thus framing the vista for the heritage museum. The design sprawls horizontally to maintain density with the surrounding buildings. Landscape has been integrated in design for generating spaces for interaction. The design aims to create a common platform for learning and interaction for students, film enthusiasts and visitors.
EXPLODED DESIGN DIAGRAM
DROP OFF - ENTRY PORCH SECTION
PLAZA - LIBRARY SECTION
STUDIOS - ADMINISTRATION SECTION
CLASSROOMS - CAFE SECTION
V.R. EXPRES
CONCOURSE
ENTRY/ EXIT
PASSAGEW
SHELTER
FOOD GALLERY
SSION
SCULPTURE PARK
WAYS
THE ETHOS ENVELOPE BERLIN BOHEMIAN HOSTEL
Competition | Architecture Archasm | 2019 Location: Berlin Team: Sanket Kamdar, Devendra Dugad, Nikita Sharma
THE THOROUGHFARE The mirror wall acts as the partition between the public and Bohemian realms. It is a symbolic start to the self reflection that preludes the creation of a Bohemian lifestyle.
The exploration of the spirit
FOOD HALL The traveler is given the opportunity to challenge their self visual imposed biases of food. It is served as compacted cubes so that opinions may be formed solely on the basis of taste.
The park acknowledges t
Bohemianism is an expression of individuality of lifestyle that begins as a solitary deviation from the predominant culture of the time. Problem is, once the deviation is exposed, it becomes prone to amassing a following and threatens to devolve into a new culture, essentially losing the uniqueness that made it Bohemian in the first place. Bohemianism as an act has thus always been simultaneously self expressive and self destructive, and today it is almost impossible to sustain it for any length of time. Also, with social media and mass communication at their peak, the individuality that sustains Bohemianism exists barely for a moment before thousands of people ‘like, share, follow and subscribe’ to it.
SHELTER SPACE of individuality begins from the creation of one’s own living space on a digital interface which is then 3d printed and later dismantled for reuse.
The Berlin Bohemian Hostel thus manifests as a space where the spirit of individuality can be protected and sustained without even the possibility of being lost to influence. The Traveler is free to step out into the engaging city of Berlin, but they always return to the safe space of the hostel. Here they may create their version of Bohemianism through a series of lifestyle choices pertaining to their Food, Clothing, Shelter and Mediums of Expression. The Bohemian lifestyle thus created is protected by preventing any virtual or physical interactions that might inspire others to make the same choices. Berliners also find a safe haven for expression, where their ideas may manifest without becoming part of the larger display that is the city itself.
SCULPTURE PARK
that interpretation of art should be just as individualistic as the expression itself. The travelator partitions visitors from each other creating requisite personal space for this.
COMMUNITIES - IN - FORMATION AN APPARATUS FOR EXCLUSIVELY INSITU SLUM REDEVELOPMENT Competition | Architecture HUDCO, NASA | 2017 Location: Kurla, Mumbai Team: Sanket Kamdar, Devansh Daisaria + Team
Slums have become a pervasive feature of the urban landscape of the devel generic term to describe informal settlements with poor quality housing, lack of b and often insecurity of tenure reflects inequality, poverty and abject human m for an In-situ Slum Redevelopment using land as Resource. This approach aims to potential of land under slums to provide housing for all.
Thakkar Bappa Colony, a slum in Kurla, Mumbai has developed an identity through and depends on them for their livelihood. Their active leather and footwear ind commercial sector makes the most of what the slum has to contribute to the socie
The intent is to tap the commercial exclusivity of the community. The current redeve to rehabilitate only lives and houses but fail to adapt to their dynamic livelihoods that exclusivity of livelihoods of such neighbourhoods is considered while rethinking design has been developed being sensitive to their current way nature of live and w a more cohesive and coherent environment for the dwellers.
Portfolio Graphics: Sanket Kamdar(author) Contribution to the team: Research, Site analysis, Design development, presentation
CONDITION 1
CONDITION 2
CONDI
2 1
LIVE
EXISTING SLUM SECTION
WORK + LIVE
STREET
WORK + LIVE
loping world. Slums, a basic essential services misery. The brief called o leverage the locked
h commercial activities dustry shows how the ety’s economy.
elopment projects tend s. Hence it is important g redevelopment. The work, aiming to create
ITION 3
CONDITION 4
3
STREET
CONDITION 5
4
WORK + LIVE
STREET
5
NODES
STREET
WORK + LIVE
STREET
PROPOSED UNIT PLANS
LIVE
SHARED WORKSPACE
UNIT A - FAMILIES
COMMON AREAS
LANDSCAPE
UNIT B - INDIVIDUALS
UNIT
FLOOR CONFIGURATIONS
C C
A
B
A
E
C
B
B
A
C
A
B
D
A + B + D + PASSAGES
A+C+E+D
C B
D
B
C
E
C
C
C + E + PASSAGES + CORES + COURTYARD
A + B + D + PASSAGES + T
TOILETS
T C - GROUPS
UNIT D - RECREATION
UNIT E - COMMON TOILETS
C
B
B
A
A
C
E
C
C
C
B
A
D + PASSAGES
D
B
B
A + B + D + PASSAGES + COURTS
B
TERRACES + COURTYARD
A
B
A
B
B
A B
A + B + PASSAGES + COURTYARD
COURTYARD
PASSAGE//WORKSPACE
MARKET AREA
TEMPLE
GATHERING SPACE
THE DESIGN INTERVENTION The primary idea is to extend the horizontal interface while growing vertically in design. The intersections and nodes created on the floors mirror the qualities of a street and become social avenues and cultural anchors. Terraces and landscaped zones are interspersed, acting as interactive fringes. The passages become wider inviting the household activities to spill out. The ground interface is kept porous along with shared community spaces, recreational grounds and common courtyards.
PASSAGE//WORKSPACE
INTERNA
AL COURT STAIR CONNECTIONS
TERRACE
AMPHITHATER OPEN GROUND
STILTS
TERRACE
STAIR CONNECTIONS
COURTYARD
THE INSTITUTE
STUDENT HOUSING
CONCEPT DIAGRAMS
CLIMATE STRATEGIES
SITE PLAN
THE CONCOURSE AS A CONTINUUM OF THE GROUND
SHIFTING VOIDS SCHOOL OF PLANNING AND ARCHITECTURE, VIJAYAWADA Professional|Architecture Mobile Offices (MO-OF) | 2018-2019 Location: Vijayawada, Andhra Pradesh Principal Architects: Shantanu Poredi and Manisha Agarwal My role: Post design and presentation drawings, publication Photographs: Edmund Sumner
The School of Planning and Architecture, Vijayawada, attempts to make the campus an institutional centre in the city of Vijayawada. The institutional building is a platform for debate, exchange and dissemination and becomes a deep gateway and an interface to the entire campus. The Institute draws on the austere ideologies from Brutalism as a form of expression as a response to the extreme climate, and positions it contextually in Vijayawada. The design demonstrates a scale akin to a public building on the outside and the inside explores the didactic nature of space by creating a humane scale apt for an engaged student community. The large volume is punctured by voids, creating a rhythmic play of light and shadows which allows the building to respire; thus yielding spatial patterns that perform as a scaling device. The design focuses on the diversity of individuals and the vastness of a community and creates Interdependent programs that offer a multitude of interactive spaces that would be beneficial for a community experience. The ideas stems from an interest in developing inter relationships in which students would participate in a non-hierarchical nature of exchange.
PROGRAM DIAGRAM
THE PARASOL, THE CONCOURSE AND THE BASE
THE DOUBLE HELICAL STAIRCASE CONNECTING ALTERNATE PLANES
THE PUNCTURES CAST VARIED SHADOWS THROUGHOUT THE DAY
SOCIAL HOUSING AT MUMBAI PORT TRUST Professional, Tender Competition|Urban Design, Architecture Mobile Offices (MO-OF) | 2018-2019 Location: Mumbai Port Trust, Wadala, Mumbai, India Principal Architects: Shantanu Poredi, Manisha Agarwal + Allies and Morrison(London) My role: Design Development, production, presentation drawings The conceptual design builds on the site analysis by incorporating the pedestrian flyover bridge into a green corridor that is linked to the southern green area by a north-south route. This route forms the central spine of the masterplan and functions as a shared, open space incorporating non-residential uses, public services as well as vehicular movement. Several routes feed into it, in turn creating the development plots. These conceptual principles establish a flexible framework that can be adapted to suit a variety of project considerations such as phasing, density, land uses and movement strategies. The masterplan aims to achieve a FSI of 2 through the varying heights of the different elements in each urban block across the site. The maximum number of storeys in both approaches is illustrated as 18 floors. The massing aims to enhance the heterogeneity of the views from within the podiums and from the streets, and is intended to facilitate the informal social encounters in high-density developments that usually occur on the ground floors of low-rise buildings.
SITE AND BUILDING DENSITY
ROADS, STREETS AND BUS CONNECTIONS
PEDESTRIAN CONNECTIONS
SITE PHOTOGRAPH
SITE PHOTOGRAPH
SITE PHOTOGRAPH
FRAMEWORK PLAN
The design approach considers how the simple, rectangular blocks can evolve into more complex geometries that in turn create more informal spaces. The extension of the buildings into the public realm allows for some of the movement corridors to be incorporated into the buildings. The pedestrian flyover is incorporated as a green yet urban street into the block structure. Similarly, the public spine is composed by several interconnected central spaces that link to the network of streets, which in turn can be incorporated into the irregularly-shaped podiums.
DESIGN PRINCIPLE FOR HOUSING BLOCKS
A perforated podium with a permeable ground floor is combined with low, medium and high-rise elements that continue the informal arrangement of courtyards and open spaces vertically throughout the building . This provides pedestrian routes that open up into courtyards. Blocks of varying heights are then placed on the podium, of which wherever suitable a slim and tall element can create a visual point of reference. Interconnecting voids play an important role as each element of the block is hollowed to create communal open spaces and to allow light in the different blocks.
THE BLOCK
Active pedestrianized internal road connecting the commercial and residential
Podium as a binding factor between bridges and green scape
Interplay of plazas and corridors at podium level