SARA IPAKCHI
Architecture Portfolio | 2016-2018
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INTRODUCTION
My Name is Sara. I was born in 1991 in Tehran. From the very first years of High school, art has become my principle concern. Initiating my undergraduate studies at the Faculty of Fine Arts, in the field of Architecture has combined my artistic background with technical issues which prepared me to become an Architect. The involvement in the field of architecture is the continual learning, the everyday problem-solving, and the ongoing sense of discovery which makes it so interesting for me. I have started this journey from the first year of Bachelor in my hometown and followed my passion in Italy which has influenced my soul of design not just by school but also by their prominent cities. Here is the selection of my architectural projects which I have done during my master's degree in Milan.
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0-78: EXPERIENCING ACQUACALDA INDUSTRIAL HERITAGE OF PUMICE QUARRY
MILANO EAST RIVER SOCIAL HOUSING NEW DEVELOPMENT IN PERIPHERY OF THE CITY
SEATING IN FRONT OF THE SEA DEFINING A THRESHOLD TO THE BEACH
MONTEROSA SKY-GAZING SLICES OF TYRRHENIAN SKY
XI'AN FOOD MARKET
ADDING A NEW LAYER TO A HISTORICAL SITE
URBAN TOWN HOUSE CUBE HOUSE
MILAN WORKSHOP
TO BUILD IN (AND WITH) TIME
WORK EXPERIENCE
MARTENS VAN CAIMERE ARCHITECTEN
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CURRICULUM VITAE
SARA IPAKCHI Via Giacomo Zanella 48/5 20133 Milan Italy Iranian 6 June 1991 sara.ipakchi70@gmail.com +393663761289
EDUCATION Oct.2016 - Dec.2018
Master of Architetcure and Urban Design
Milan,Italy
Politecnico Di Milano - School of AUIC - 110/110 cum laude Sep.2014 - Jul.2016
Master of Interior Architecture
Tehran,Iran
Bachelor of Architectural Engineering
Tehran,Iran
University of Tehran - Faculty of Fine Arts Sep.2009 - Jul.2013
University of Tehran - Faculty of Fine Arts
WORKSHOPS Jan.2018
MIAW 2018 - Living Periphery Architecture as Public Space Politecnico Di Milano, Milan International workshop
Milan,Italy
Dec.2017
Lipari Eolian Islands Industrial Heritage Restoration Politecnico Di Milano
Lipari,Italy
Nov.2015
Esfahak Village Restoration Research and Vernacular Design University of Tehran
Jul.2013
Spatial Analysis and Evaluation of Rural Developement University of Tehran
Feb.2013
Urban Spatial Analaysis, Zargandeh District University of Tehran
Mazandaran,Iran
Tehran,Iran
LANGUAGE SKILLS
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PE
EN
PERSIAN Mother Tongue
Khorasan,Iran
GE
IT
ENGLISH
GERMAN
ITALIAN
Advanced TOEFL Score 101
Intermediate B2 Level
Basic A1 Level
WORK EXPERIENCE MARTENS VAN CAIMERE ARCHITECTEN BVBA
Aug.2018 - Oct.2018
Ghent, Belgium
Architecture Internship - 3D Modeling and Rendering https://www.mvc-architecten.be/
KRAMM+STRIGL
May 2014 - Jul.2014
Darmstadt, Germany
Architecture Internship - 3D Modeling and Detail planing http://www.kramm-strigl.de/ Jan.2014 - Apr.2014
Speed Age – Swedish Consultants
Tehran, Iran
Boland Paye Company
Tehran, Iran
Design Developer http://speedageco.com/ Jun.2012 - Aug.2013
Preliminary studies and Conceptual designs http://www.bolandpayeh.com/
EXHIBITIONS AND PUBLICATIONS An Exhibition in Lipari - 2016
The Boook of the Year - 2013
Opengap Competition - 2013
Architecture is in our heart - 2012
by Stefania Varvaro Studio Architectural projects in pumice quarries
Og
opengap.net
Published by University of Tehran Selected Works of Top Architecture Students
Honoring the semi final level Designing a house for Rene Magritte
Published by Isa Hojjat Selected Sketches of Top Architecture Students
DESIGN SKILLS
Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Lightroom
Rhinoceros
SketchUp
Archicad
Lumion
Office
AutoCAD
Vray
3Ds Max
OTHER SKILLS Playing Violin from 2000
Performing solo and orchestral performances from 2008 till 2015
Painting from 2005
Traditional persian Art called Tazhib Watercolor architectural drawings
HOBBY AND INTEREST
Music
Travelling
Books
Swimming
Skiing 5
empfehle dir, Sara als Architektur Prakkkant zu haben. 30 .07.2014
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Ich
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0-78: EXPERIENCING ACQUACALDA INDUSTRIAL HERITAGE OF PUMICE QUARRY MASTER'S DEGREE THESIS PROJECT LIPARI - ITALY | 2018
TEAM: MOHAMMAD JAMSHIDI - DHAARINI RAJKUMAR PROF. STEFANIA VARVARO PROF. ROSSANA GABAGLIO
UNESCO has proposed that the island of Lipari is one of the nodal points of the Aeolian Islands geopark system. The pumice industry is, in fact, one of the distinctive features of Lipari island that fits well into the wider geopark frame designed to enhance the geological, volcanological and naturalistic aspects, the reason for the Unesco inscription in the World Heritage List. Accordingly, the site of Acquacalda - located in the north of Lipari which includes the pumice silos- has been chosen to transform the existing buildings into a post-industrial park and open-air museum. Strategies vary from large-scale interventions like improving the quality of the existing vehicular paths and introducing a network of trekking paths in order to connect the main industrial sites to both, the pumice quarry and the sea. In the meantime, the architectural interventions include a sequence of gardens that have been inserted into the existing silos, which users will experience through a set of pathways at different levels. Lastly, there are several architectural8
interventions that aim to improve the quality of space. This project would, thus, provide an opportunity for users to experience different qualities of spaces while moving from the 0 level beside the sea up to 78 meters on top of the quarry in mountains. The project aims at bringing vitality to the northern portion of Lipari and to preserve the industrial heritage of the island by means of adaptive reuse of the existing infrastructure.
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S2 Using the gentle slope of the mountain to give different levels of sidewalk.
S4 Extension of road as a sidewalk.
S6 Extending the bridge and also using the possibility to give a sidewalk at a higher level.
S8 Adding a sidewalk closer to vegetation.
S10 Adding a suspended platform as a safer path for pedestrians
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40.1m | Walking on the SIDEWALK of the road and stay at the LOOKOUT to see the system of Acquacalda industrial site.
60.2m | CORTEN PLATFORM over the cracks of the PUMICE QUARRY.
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WATER GARDEN
DRY GARDEN
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PATHWAY
ISOMETRIC VIEW OF DRY/WATER GARDEN DRY GARDEN is aimed to emphasize the effect of EMPTINESS. The second garden is WATER GARDEN which its main role is to emphasize the presence of SKY inside the borders of silo walls. The relation of the pathway system has been indicated by a CORTEN sheet which has been inserted inside the asphalt to mark the narrow entrance.
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THE DRY GARDEN
DRY GARDEN is a contradictory mixture to emphasize the SILOs as a single entity. The absence of any green element will help users to admire the SILOs itself. At the end of the first silo is the very first point that users have the possibility to conceive the sense of being enclosed inside the high walls of the silos. The WOODEN PLATFORM and its minimalistic stone seats are where you find yourself inside the system of pumice industry.
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THE SUNKEN WALKWAY
DRY GARDEN has two large opening toward the Silo behind which has been called PUMICE GARDEN. Two large openings have been treated as a THRESHOLD, where you can feel the THICKNESS of the wall while you have a visual connection to the PUMICE GARDEN.
2 Ů?THE THRESHOLD DRY GARDEN has two large opening toward the Silo behind which has been called PUMICE GARDEN. Two large openings have been treated as a THRESHOLD, where you can feel the THICKNESS of the wall while you have a visual connection to the PUMICE GARDEN.
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THE WATER GARDEN
WATER GARDEN is the second silo based on the pathway narrative. Complexity inside this silo is more due to change in the level of the pathway and its rotation around the periphery of the silo to make the users able to see every corner of it. The endpoint of the WATER GARDEN at a few meters above the ground pathway equipped with an extended WOODEN PLATFORM.
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GREEN GARDEN
PUMICE GARDEN
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PATHWAY
ISOMETRIC VIEW OF GREEN/PUMICE GARDEN GREEN GARDEN is aimed to emphasize the vastness of the site and intensify the sense of BEING LOST. The next garden is PUMICE GARDEN which the entire space has been filled up of PUMICE POWDER to help the users experience the pumice directly as well as climbing the inclined walls as a sort of entertaining experience.
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5 THE MOUNTAIN PLATFORM GREEN GARDEN is the third garden in the sequence of experiences. The pathway lands on a part of the mountains which is inside the silo, and there is a possibility to reach some PLATFORMS that have been inserted inside the mountain. These PLATFORMS provide the possibility to enjoy the atmosphere of GREEN GARDEN.
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THE PUMICE GARDEN
PUMICE GARDEN is the last garden during the experiential journey which has filled up with PUMICE POWDER that has an extremely soft texture. PUMICE GARDEN let the users gain the first-hand experience of the final product of pumice industry.
6 THE TUNNEL In the second part of the GREEN GARDEN, there is a sign of skylight that belongs to an UNDERGROUND TUNNEL. The tunnel has the possibility to explore from its entrance inside the exhibition.
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CLIMBING WALL
Along with the PUMICE GARDEN, there is an inclined wall covered with hundreds of hand holds to provide the opportunity of climbing the wall. By using them users can reach the PANORAMIC PIAZZA of the industry to have a panoramic view of the sea.
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EXHIBITION SPACE
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PATHWAY
ISOMETRIC VIEW OF THE END POINTS OF THE PATHWAY Pathway guide users to walk on top of the wall as well as going to the VIEWING PLATFORM. Beside, they can climb the stairs down to go either out of the pathway to the souvenier shop or the EXHIBITION SPACE to enjoy the exhibition and SEA SCREEN.
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9 THE FLOATING WALKWAYS EXPERIENTIAL PATHWAY goes beside the wall and raises in different levels to let the users admire the highness of the wall and look through the gardens from different points of view.
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THE PANORAMIC PIAZZA
THE PANORAMIC PIAZZA is located at top of the SILOs/GARDENS. By reaching there users will have the opportunity to admire the vastness of the sea in relation to the interwoven system of the pumice industry.
10 PASSING THOUGH THE WALL In several points, users will pass through the WALL. THRESHOLDS are all marked by a CORTEN frame in order to emphasize their unique entity and to let the users feel the thickness of the wall. By passing through them users will understand a change both
12 THE STAIRWELL From the PANORAMIC PIAZZA, there is a straight path on top of the dividing walls of silos to reach the STAIRWELL of the exhibition inside the front buildings. By using the stairs users can reach the ground and enjoy the storytelling space of the exhibition.
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SECTION SLICE Cutting through the Green Garden and Pumice Garden
SECTION SLICE Section through the underground tunnel, Dry Garden, Green Garden and exhibition.
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The ground level connection of WATER GARDEN and GREEN GARDEN and the complexity of the overlapped PATHWAY.
Level change of the pathway inside the Green Garden 22
View of the extension deck in front of the main building of Acquacada that provides the possibility to stay and admire sea and the facade.
The ENTRANCE POINT to GREEN GARDEN in two different heights. 23
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MILANO EAST RIVER SOCIAL HOUSING NEW DEVELOPMENT IN PERIPHERY OF THE CITY MILAN - ITALY | 2018
TEAM: MOHAMMAD JAMSHIDI - DHAARINI RAJKUMAR PROF. PAOLO MAZZOLINI SUPERURBAN STUDIO
Eastriver area is located towards the north eastern part of Milan alongside river Martesana. There is a strong division of the city center with its north east due to the railway line bisecting the two parts. The central Railway station is in close proximity of the site. From this pathway one can reach the historical center of the Milanese capital, passing through avant-garde metropolitan neighborhoods and historical buildings of Milan. The project area is located near the waterway and railway lines which both affects the site. This area was a former mechanical workshop which is now abandoned. The buildings which surround the site are mostly residential ones except a factory which is the east neighbor of the site. According to shape of the site the project has two different shapes to be fully integrated to the context. In the south part, volumes are linear and positioned toward the river, providing maximum permeability which has a good integration with the young group of habitats. While in the north part volumes are denser and compact 26
that making a central courtyard with more capability for the aimed habitats which are more families with children. At the same time project followed by Milano country side landscape design which is mainly based on the rows of trees planted with same distance. Meanwhile, on the boarder of the site along the Martesana walkway Lombardy Poplar trees have marked the path. As a result, the whole plot conceived as a unique, continuous landscape which provides different atmosphere when user passes through.
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Volumetric study 28
Isometric view of the site after implementation of design project 29
Perspective section of tower blocks
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Perspective section of linear blocks
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Isometric view of linear blocks 34
Exploded isometric view of linear blocks units and social space composition 35
Isometric view of tower blocks 36
Exploded isometric view of tower blocks plan 37
Floor Plan and Sections of one level 38
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DETAIL SECTION AND FAADE| SC. 1:20
Wall Section and Facade POLITECNICO DI MILANO 40 SCHOOL OF ARCHITECTURE URBAN PLANNING CONSTRUCTION ENGINEERING
PROFESSORS PAOLO MAZZOLENI LAURA PEZZETTI CARLO ALBERTO SANJUST CLAUDIO SANGIORGIO
ARCHITECTURAL DESIGN STUDIO SOCIAL HOUSING | DEVELOPMENT OF NO-LO DESIGN DISTRICT AA 2017-2018 GROUP 8 | SARA IPAKCHI | MOHAMMAD H. JAMSHIDI | KUSHAL SHAH
Design Perspective – View from the opposite side of the river
Design Perspective – View from corridors 41
SEATING IN FRONT OF THE SEA DEFINING A THRESHOLD TO THE BEACH LIPARI - ITALY | 2016
TEAM: MOHAMMAD JAMSHIDI - DHAARINI RAJKUMAR PROF. STEFANIA VARVARO PROF. ROSSANA GABAGLIO
Ferlazzo is located on north-east part of Lipari Island. Site contains series of buildings which have constructed on top of each other on one the most steepest of the rocks. The entire system has an entrance through landscape which ends into a small building which is now remains as ruins. The aim of the project is to maintain the existing condition as much as possible to convey the atmosphere of the space, while inserting a new safe pathway that led users to explore and understand different spatial qualities of the site. The main theme of design is a linear concrete pathway including one side railing, while at some special points an additional extension lead users to climb up ro down to experience an additional spatial quality. These extensions differentiated by using Cor-Ten steel. At the end of the path series of steps help users to reach the beach level while offering several platforms to seat and enjoy the sea. At the same time, using steel grid for the pavements of this part helps 42
users to see the rocks and sands below and feel the environment in a better way. In the existing condition there are several beams that may show there was a roof in the past on the last part of the sea threshold. Since these elements are not in a good condition, it suggested to use new Cor-Ten pillars and beams not only to support the structure but also to remind the so-called ceiling.
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Concrete step pathway on top of the natural slope
A 360 degrees panoramic view above the area.
Second Look-out to experience the ocean through the holes 44
Design Perspective – Entrance
Design Perspective – Look out Stair case
Design Perspective – Look out to the sea 45
EXPLODED ISOMETRIC Main Walkway
Look-outs
Sitting Beside the Walkway Landing to the Beach
Supporting Existing Walls
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Transverse Section-Lookout Through the Window
Transverse Section-Lookout on top of the Wall
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Concrete Pathway and Corten Bridge 48
Platform Steps to the Beach 49
PHYSICAL MODEL PICTURES
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MONTEROSA SKY-GAZING SLICES OF TYRRHENIAN SKY LIPARI - ITALY | 2016
TEAM: MOHAMMAD JAMSHIDI - DHAARINI RAJKUMAR PROF. STEFANIA VARVARO PROF. ROSSANA GABAGLIO
Monterosa is the most eastern part of the island which is about 200m above the sea level. The Monterosa which is cape of the Lipari island offers a unique view toward the sea, villages and mountains. It has to hill top which one of them is dominated by an old Christian church. The second one which hosts Monterosa Sky-Gazing site is an isolated site which is accessible only on foot. Sky-Gazing is an Intersection of three linear volumes which have carved into curve slices that offers a portion of sky to the users. Each end points of paths suggests a special view toward city, sea or mountains. This would be an opportunity for nature lovers and hikers to explore the beauty of Lipari island. In the masterplan we have developed a trekking path from the sea level and beside the main road which brings hikers up-hill, let them experience sky-gazing and then continue their way to visit Santa Croce Church. Also they have this option to stay in a cottage that is located between these two sites. End of the paths 52
there is a down-hill path that let hikers reach a panoramic lookout. Inclination of the walls and several intersections provide a maze like atmosphere which led the user to explore and reach nodes and viewpoints.
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MONTEROSSA MASTERPLAN
Sky Gazing
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Cottage
Tracking Path
Panoramic View
Esaltazione della S.Croce Church
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Section N.1
Section N.2
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EXPLODED DIAGRAM / VOLUMES ORIENTATION
View to the Mountain
View to Lipari
View to Canneto
View to the Sea
View to the Sea View to Chiesa S. Croce
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XI'AN FOOD MARKET
ADDING A NEW LAYER TO A HISTORICAL SITE XI'AN - CHINA | 2016 TEAM: MOHAMMAD JAMSHIDI PROF. LAURA ANNA PEZZETTI PROF.ILVIA SBATELLA
Xi'an is the capital of Shaanxi Province, People's Republic of China. It is a sub-provincial city located in the center of the Guanzhong Plain in Northwestern China. One of the oldest cities in China, Xi'an is the oldest of the Four Great Ancient Capitals, having held the position under several of the most important dynasties in Chinese history, including Western Zhou, Qin, Western Han, Sui, and Tang. Xi'an is the starting point of the Silk Road and home to the Terracotta Army of Emperor Qin Shi Huang. XI'AN food market is located at the south-east corner of old city. Currently, the site includes an old brick building which people mainly use its ground floor. The building contains a unique concrete grid structure. The main theme of design is to save this grid and try reuse it in order to define spaces. Design is made up of a single volume which resembles a Snake that penetrates the grid and shapes two voids. Voids are connected vertically to the roof and brings light to the ground floor 60
restaurants and food market. Snake is a food workshop. It contains different stages of making food from planting vegetables, storing them, cooking and serving. All this stage happens inside or on its rooftop. Moreover, snake has several classes, and two lecture halls, book store and a permanent exhibition of food history of XI'AN. On the periphery of the site Snake continues to define a courtyard in front of the food market building.
XI'AN MASTERPLAN
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Before Intervention
Urban Section 62
After Intervention
Narrow Street
Street Widening in front of the building
A concrete rame for entrance
Connection to the square without any border
Ignoring the height restriction law along the main steet
Increasing the permeability to the food square
Destruction of small buildings along the street
Shifting the new volumes into 2nd level to make a continuous street market
Square in front of the Food Market
Landscape design along the historical wall
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SNAKE PENETRATION INTO THE GRID BUILDLING
Info Point
Entrance to Snake
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Ticket Office
Growing Vegetables
Exhibition of Food
Beans plantig
lecture hall
Harvesting Vegetables
Agriculture Classes
Roof Entrace
lecture hall
Bar Restaurant
Cooking Workshops
Elevator Vertical access
Locker room
EXPLODED DIAGRAM OF THE MARKET
Transparent Roof of the Courtyard
Covered Parts of the Market
Continuous Snake Volume
Existing Brick Facade
Existing Grid Structure + New Parts
Open Plaza Market with Temporary Furniture
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Second Floor Plan
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Third Floor Plan
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Longitudinal Section
Transverse Section
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Inside the Voids of the Grid
Lecture Hall
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Entrance of the Square
Side Market
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URBAN TOWN HOUSE CUBE HOUSE MILANO - ITALY | 2017
PROF. PAULO MAZZOLENI
Townhouse design site is located near Milano Rovereto Metro station. Site plot is a long and linear space with 8m width and 41m length. Project client assumed to be an artist which wants to transform his own house to gallery while he can live and rest simultaneously. One of the challenges to design this house was the narrow proportion of the house plot which made it hard as a matter of public and private circulation due to gallery. Also, providing open and close spaces inside the house was another issue in order to increase the quality of back spaces. The main theme of this house was to have multiple courtyards inside the house which are all connected together. These courtyards are like buffer zones between closed spaces, which can help to increase the quality of a narrow townhouse with the shadow of neighborhood buildings. The gallery is located downstairs which can work individually. In order to bring light to this level, there are three glass boxes with trees inside them which are hanged from 74
main structure. These boxes play the intermediate role between the gallery and house courtyard without breaking the house privacy. The house blocks are also seperated between the courtyards for parents and children. So, each of the house members can live independently and also with their whole family at the same time.
URBAN LOCALIZATION OF THE PROJECT
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SHADOW AND LIGHT DIAGRAM
Morning-10 Am
Noon-12 Pm
Afternoon-4 pm
Evening-6 pm 76
CONCEPTUAL DIAGRAM
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EXPLODED DIAGRAM
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First Floor Plan
Second Floor Plan 80
House Courtyard
Parents Living Room 81
Street Facade 82
Interior Perspective / Kitchen
Gallery 83
MIAW WORKSHOP TO BUILD IN (AND WITH) TIME MILANO - ITALY | 2017 PROF. PAULO DAVID
The reflection on the Scuderie De Montel started in the place itself, while understanding its physical transformation with respect to the extended urban context. After visiting the site area, we recognised that the main issue is related to the Scuderie being a ruin as part of a discontinuous and uncharacterised urban context, rather than a singular building. Can memory be a tool to assimilate the past and to help a critical position in the present, according to possible future scenarios? Taking Gonรงalo Byrne's thought as a reference, the city can be considered as a container for life and must be open to transformation, making ordinary life happen. The project's process is approached through four structural topics: Limits, Time, Scale and Program, which are reflecting the crucial directives for understanding the place and making questions about it. Limits |The limits of the area are complex, since they exist but they are not clear. The periphery, as a re84
sult of the fragmented city - in therms of scale and program - is scattered and its boundaries become almost imperceptible. Time | Determining contingencies in the present, by internalising the past and speculating about a possible future. Fostering a reflection that takes into account the weight of memory as a urban, architectural and programmatic contingency. Scale |Making a reflection on the surrounding's scale addresses the strategy of intervention. Scuderie De Montel's building is part of an extended urban system - including sport, leisure and transport infrastructures.The most significant of them are: San Siro Stadium, the Hippodromes, the metro line and the streets, as well as some urban parks (Parco Aldo Aniasi, Parco delle Cave, Monte Stella). Program | Considering the complexity of San Siro area and its lack of recognisation as a place, it can be a starting point for an extended urban intervention on public space.
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SCUDERIE DURING TIME
1930 Project Area Scuderie de Montel and all the system for horse riding is already existing and is strongly connotating the whole area. The context is mainly agricultural; a green public facility existing is Piazzale dello Sport.
1946 Project Area Sixteen years later the Stadium San Siro is built close to the area, next to the Ippodromo trotto.
1956 Project Area The agricultural context is then becoming more and more residential and infrastructured.
1990 Project Area The context is higly built now, mainly residential. A part of the park of the Scuderie is then used to built a Residential complex and hippodromes, horse facilities is becoming more fragmented.
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ANALYSIS ON SCALE | LIMIT | TIME | PROGRAM
SCALE
Disconnection Residential area Public spaces
Infrastructures
LIMIT
High speed Only car friendly
TIME
Loss of value No relation with space Loss of memories
PROGRAM
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DESIGN IDEAS SKETCHES
View on Top View on the area in front of the stadium and the scuderie the stadium is 52m high and the scuderie is only 7.5m!
Water Path Reimplementing the connection of the present vast area to time. The water showing the historical water channels refers to the intersubjective memory and as an anchor to make the space perceived again.
Scanned by CamScanner
Scanned by CamScanner
Market The scuderie could become a market that takes place twice a week. The market can be in the court as well as outside.
Street Shared space-The street is not only ment for cars to reach one point or another but as a place to stay. For people to meet and to walk and for children to play. And also as a soft barrier of sound.
Scanned by CamScanner
Scanned by CamScanner
Defining a Border Building structure on the southern street with flexible usage to create a sound barrier and to confine the park.
Scanned by CamScanner
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Program Possible program at the Scuderie del Montel - It should be open to the public and the area around it. The existing building structure will be made safe so that people can walk in there. Possible facilities for the Scuderie might be: Market, Bike-sharing, Library, Gardening.
Scanned by CamScanner
EXPLODED ANALYSIS OF THE EXISTING AREA
LIMITS
FUNCTIONS
TRANSPORTATION NODES
PUBLIC EMPTY LANDS
PARCO LDO ANIASI
GREEN AREAS PARCO DELLA CAVE
GIARDINI VIERIA DE MELLO
PARCO MONTE STELLA
URBAN FABRIC
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MASTERPLAN
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REFRENCE TO HISTORY AND SPATIAL DIVISION
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PHYSICAL MODEL - URBAN X - RAY
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WORK EXPERIENCE
MARTENS VAN CAIMERE ARCHITECTEN GENT - BELGIUM | 2018
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Boomstraat 110, Gent site is an old church which is not in use anymore. Municipality of Gent has decided to hold a limited competition to transform this space as a social space for the nearby school. MARTENS VAN CAIMERE ARCHITECTEN as one of the competiitiors proposed a glass box to fit inside the church as a playing and dining space.
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I did the visualization of this project by modeling the old church based on the existing documents and trying to visualize the atmosphere which will be created based on the architectural proposal.
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The other part that was developed during this project was the design of the courtyard between the church and the existing school to create a relax zone for children in the outdoor space. Also, there are 3 new openings in the facade which connect the interior and exterior space of the church.
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Chirojeugd Vlaanderen is a scout group which aims to build a new center at Kruibeke near Antwerp-Blgium. The project mainly demands low cost construction and several open plan classes which has enough flexibilty to be rearranged and reorganized.
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During my intenship at MARTENS VAN CAIMERE ARCHITECTEN I was involved in this project in different phases including the design investigation, designing plans and sections, making diagrams, 3D modeling and rendering.
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Architecture Portfolio | 2016-2018 102