Sarah Bushell PROJECTS FROM: EDINBURGH COLLEGE OF ART 2011-2015.
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About & CV 04-05 DEGREE WORK. NOOD 06-25 MATU 26-41 PROJECTS FROM YEARS 1, 2 & 3 ENVIRONMENTAL DESIGN Riccio 42-47 CONSULTANCY WORK Tangled String. 48-51 FASHION AND ACCESSORIES DESIGN Hancock 52-57 FURNITURE DESIGN Blank 58-65 BRANDING Bwel 66-71 ENVIRONMENTAL DESIGN B TAT 72-79 MEDICAL DESIGN TACT 80-85 BRANDING Hand Blender 86-92
Contents
SKETCHING Project sketches 93-99
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SARAH BUSHELL
PRODUCT DESIGNER
sarahelizbushell@hotmail.com
www.cargocollective.com/madebybushell
07792496084
http://thebushell.tumblr.com
EDUCATION.
1993 - Born
Me. Graduate from Edinburgh College of Art studying product design. I am a passionate and enthusiastic designer. I love to work on my own projects, as well as collaborating with other designers to pick up new skills and pass on whatever knowledge I have. My passion is to create to create piece which challenge today’s society, in terms of the way in which we live and would ultimately like to make our lives simpler through my creations. Current. My final degree pieces, have involved working on two projects. My client based project examines ways in which the living standards and the quality of social interaction for children with cerebral palsy can be improved. My main focus is the emotional impact of design. My other project is centered on design for necessity and throwaway culture. My focus for this is to create alternative manufacturing methods for the production of footwear. To see any of the development work for either of these projects please refer to my blog; http://thebushell.tumblr.com/
2004-2009 - Priestnall High School • 10 GCSES - A*/C • Runner up in competition - Peace of art 2008 2009-2011- Cheadle And Marple Sixth Form • A levels - AA* Double Award Art / • A* Product Design. • C - AS English • Gifted & talented course - A. 2011 - 2015 - Edinburgh College Of Art. • 2011 1st place ECA business consultancy • 2013 Alexander Flynn Bequest • 2014 Shortlisted for Young Scottish Innovators. • 2014 Hancock accessories • 2015 PLATE exhibition. • 2015 New designers • 2015 Graduated Product Design BA hons. • 2015 John L Paterson Design award. WORK EXPERIENCE.
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HINDS HEAD (Bar Maid / Waitress) April 2012 – April 2015 (3 years) I currently work at a local pub/restaurant in a part time capacity. As well as helping to finance my studies, I have developed my skills in money handling, time keeping, organisation and presentation. Working with a diverse range of customers and colleagues has developed my tact and diplomacy as well as communication. I have run a busy bar, waited on tables and trained new staff.
DESIGN SKILLS.
idea generation
model making
research
sketching
cad work
Ps Ae Ai Id
adobe packages
INTERESTS AND HOBBIES
photography
collaboration
graphics
music
painting
gym
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LAZERIAN June 2013 – August 2013 (3 months) During the summer of my second year at University, I was lucky enough to get the opportunity to work with a contemporary furniture and design studio. Whilst with Lazerian, I was encouraged to work on concepts outside my usual remit, and I developed a number new skills and technique through this opportunity. I worked at the Bench Self Made Gallery, composing ‘live’ work and talking to viewers; and I learnt about the presentation of work and interaction with potential clients and viewers. As well as gallery based work, I worked on CAD projects and composed other pieces for Lost Heritage. CRAMASIE June 2014 – July 2014 (4 weeks) Cramasie is a company with a talented design and engineering team who have a wealth of knowledge, skills, experience, and a proven track-record of creating successful and award-winning products. During my placement I worked on various projects but my main role was to compose sketches and photoshop renders, for client presentations. Freelance November 2014 - presents 2 seperate graphic projects. Designing brands and logo’s for two seperate clients.
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NOOD Design for necessity and prevention of throw away culture.
PLATE
Exhibited at the Plate (Product Lifetimes and the Environment). First International conference to address the product lifetimes in the context of sustainability. Nottingham 17-19 June 2015.
NEW DESIGNERS Exhibited at New designers London July 2015.
This project began as a critical design piece to highlight and raise awareness to a consumerist habit, of ‘throw away culture.’ Todays manufacturing has vastly changed over the past 100 years. The shift of hand to machine, has allowed for the creating of cheap mass manufactured goods. That are easy to access as well as being easy to dispose. Yet handmade goods, as seen as luxury items based on there cost. High costings eliminate the larger demographic and persuade people to go for the cheap option. If the consquences of ‘throw away culture’ where highlighted to the consumer, it could potentially alter the way in which products are purchased. In essence the disposal of products that are still usable could be translated into loss of income, which would be a more personal take, as it considers ‘throw away culture’ in terms of hard eanred wages rather than items.If handmade objects where manufactured in an alternate way that allowed them to be retailed at a much smaller cost, then the concept of throw way culture would diminsh. As based on the idea of handmade good being more personal, a connection between consumer and product would be generated therefore prevent these ease of disposability.
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9. Eye wear development
Brand statement & manifesto
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NOOD
Manifesto 01. High quality and hand made articles 02. Affordable and accessible
About NOOD, is studio that has been composed based on the concept of analysing throw away culture and looking into how designs can be altered to change society perception of accessible and throw away goods. By reverting back to traditional processes, NOOD’S philosophy is to compose articles that are only deemed necessary. Through sustainable manufacture and making everything by hand. The products on show will be a range of different article of uni sex footwear, as well as kit shoe for kids, so that they can developed a better understand of manufacture. The project aims to develop a greater relationship with purchaser and product.
03. Repair over throw 04. Low cost but high quality 05. Necessary 06. Prevention of throw away 07. Commitment through making 08 Re-use scrap
The manifesto was created as piece that could be refferred to develop other products. The points that are presented have been schosne to make the designer/developed consider that way in which they decided to design ‘new’ products.
One of the intial products that i began developing with the NOOD philiosphy, was glasses. A necessity for seeing. The main concept of the glasses was to make a system to allow for the correct frames to be worn by the individual as well as reducing the number of compoents. Therefore for this i looked into using living hinges. The glasses weren’t developed furthr due to how I felt that they were failry limiting in terms of potential.
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Article
Project brief
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FINAL BRIEF: Compose 4 individual pieces of footwear, that are developed through simplification of the shoe making process. The processes used to make the shoes, should utilize hand made process. The processes that are used to compose the articles, should reduce the time in which it takes to make each individual pair. As well as giving the option for the individual to buy the shoes in kit format and make them themselves, for a reduced fee.
Footwear. Footwear was choosen as the necessity to be developed due to how it is viewed as a necessity in a variety of different countries including 3rd world. After looking atfootwear in more detial i felt that there were greater challenges to tackle and develop from, somehing whihc eye wear didn’t present.
Use sustainable materials in the construction. Including leather that has been damaged therefore can't be used by high end shoe companies. The 4 individual pieces of footwear need to accommodate both men and women. Either as unisex piece or individual articles. Retail at a price of under ÂŁ50.00 Develop a kit shoe for kids, that allow themselves or a parent to put the shoe together them selves so that the develop a better understanding of the hand made process. Individually number each article - so that it has an essence of personalisation and care attached.
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20 billion pairs of shoes are produced annually. 300 million pairs of shoes are thrown away.
PRE-MADE
5% of thrown away shoes are recycled. “Ethylene Vinyl Acetate, sole of running shoes, can last for 1,000 years in a landfill. “
ONLINE MAKE AT HOME
NOOD NOOD
MAKE INSTORE
KIT TO MAKE SHOES
COMPLETED ARTICLE
INSTORE
PRE-MADE
John Lobb, are one of the leading Northmapton based cobblers in the world. After conntacting them, i was able to visit there factory and get a more indepth understanding of how all the shoes were made. There were able to give me access to all of the waste leather that they had on site as well as allowing me to use it for the final pieces. As well as visiting John Lobb, I also went to a Dr Martens, talk on there handmade range of shoes. The majority of Dr Martens are manufactured in China, yet there handmade range in Manfactured in the Uk. The main reason for the ressurgance in UK manufacture is based on the public, and how they want/feel the product will be of a higher quality
50% of the leather bought is waste. 196 processes in one shoes. £800 retail price.
Shoes, are a readily avalable and cheap commodity depending on where your purchase them from. With shops like Primark selling them for under £10, we have developed a social ethos of being able to buy something wear it once/a few times and then dispose of it and by another with little consideration to the environment repurcussions.
The concept of manufacture for the is in 3 different variatants. All allowing for choice of material and style of shoe. 1. Premade; Buy online or instore. 2. Buy instore and make with the guidance of one of the team. 3. Buy instore or online and make at home. The main focus of the manufacturing styles, is to allow for a switch of manufacture back the UK and utlising the hand as the main making tool. Through making ‘things’ by hand the purchaser will develop a greater connection and ownership with the product.
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SKetch visulisation
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17. Final pieces
Calco& leather prototypes
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This is a selection of various prototypes that were composed during the durationof the project. the prototypes were composed to aid my skills in making the footwear as well as develop styles.
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19. Range of styles
Final prototypes
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FLO. Ankle boot concept.
FRANKY Trainer concept
OLIVE Sandal 01 concept
OLLIE. Sandal 02 concept
FREDO Kids kit shows
SOLE. Composed from new material.
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Kids kit shoe
Final outcome & made piece
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Kids Kit shoe. The kit shoe was developed to allow for the brand to incorperate a large demographic of users. The concept of the kits shoe intially was to allow for children to compose there own footwear. Thorugh this then developing a greater connection to the piece and also making them consider what goes into maufacturing other shoe, so that they arn’t as keen to throw away shoes and other items. The shoe comes packaged in an apron which the child can then wear and make the shoes along with a simplistic instruction manual.
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23. Final soles
Soel making process
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INGREDENTS
EQUIPMENT
OUTPUT
After composing the uppers of the shoes from a sustainably source material, I mirrored this in the production of the shoe soles to ensure that the product as a whole was sustainable. The soles are made from natural rubber and existing shoes. The method for composing the soles can be seen above.
This was the final outcome for the shoes soles. Different colourants can be addd to alter the aestehtic.
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Final outcomes
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MATU Design for play and empowerment.
This was a client based project workimg with an 8 year old boy with a server for of Athetoid Cerebral Palsy. Cerebal Palsy is a impairment that has little done to aid it in a design sense mainly due to the way in which the condition varies between individual. This is one of the main reasons that i choose to do the project as a client driven piece, as it allowd for me to work closely with the clients and supply him with a product outcome that would suffice his everyday needs. He had limited control and co-ordintaion over his movement therefore, found it incredibly difficult to be able to interact and play with other Children. MATU looks at providing him with an alternate play device, that will allow hi to be able to control a toy based on his own specific movements and gestures.
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29. INTRODUCTION TO CEREBRAL PALSY
CP is the most Common Motor disability
Affects 1 in 400 people
Spastic CP Is the most common affecting about 70% Of people with CP
Athetoid CP & Atoxic CP Are the least common affecting 30% Of people with CP
Meet Matthew.
17 million worldwide have CP.
10,000 babies a year Are born with CP.
Statistics of other conditions those with CP May have; 1 in 3
Unable to walk
1 in 4
Cannot feed or dress
3 in 10
Severe learning difficulty
1 in 11
Blind
1 in 4
Epileptic seizures
1 in 50
Deaf
For every
100
An extra
+35 Have CP.
“Matthew is our 7 year old son who has Athetoid Cerebral Palsy which affects all four of his limbs. He is wheelchair bound and finds it difficult to control his movements and muscle control. Because of this he finds it hard to play with age appropriate toys due to a very limited market. He has an eye gaze computer that can control things if they are IR.“
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31. Concept
Brief
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Matthew input simplistic gestures such as, hitting, squeezing and moving the object.
Brief Compose a gesture based interactive remote controller that can be used by children with disabilities and both able bodied children. The gestures used to control the piece will be based on close observational research of Matthew. Each movement specified as a control input should be simplistic and easy for Matthew to do as the toys should not be a frustration.
GESTURES
EMPOWERMENT
There needs to be a preventive feature to stop the object from falling of the table as then create an issue for Matthew as he will then be dependent on getting someone else to pick the object up and putting it on the table. This is some thing that may become repetitive and annoying for Matthew and the person collecting the object for him.
Through the specified gesture that Matthew can do, this then creates a toy that he will be able to simplistically control and give him a sense of empowerment as he is no longer reliant on others.
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33. Prototyping
Concept
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The concept of the project was to develop Matthew a remote control device that would allow him to input failry simplistic gestures that he is able to do and then this is turn will create movement in what ever object he chooses.
To look at whether or not Matthew was able to control and object and produce an output, I built this prototype that used a simple foam ball and a tinkerkit and tilt switches. Depending on the movement of the ball, different LED coloured lights will turn on.
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Product development
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Drop resistant.
Screw fix attachment
Click fastning to attach to section to wobble.
Knodules - to aid grip to surface.
Electroninc components. needs to be Easily accessed for repair ect. Water tight includes WIFI transmitter - so object can talk to each other Pressure sensor - to detect when obj is squeezed or hit Buzzer - To relay haptic feedback when the object crashes. LED - to signal when it needs charging & when it is on/off. Accelrometer - to detect the position/movement.
Base cup. Main purpose is to prevent the electonic from having to be encased in the shell. Cup is attached to base and acts as a protective seal Also will be the most worn aspect and more likley to take the brunt of impact - through dropping ect.
This sheet shows the way in whcih the form of the pieec was developed in terms of the way in which the base of the piece could be removed to access the components and where the components will be situated in the form.
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Aesthetics and texture ideas
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Portrait raised sections, to allow for more surface grip on the piece.
Lateral sections that will give the piece a rippled effect and alter the surface qualities.
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Addition the of extra Increasing height torubber the base, size of the so that become around theit piece aesthetto more allow of foran a more ic feature rather solid structure. than plain base cap.
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Convex nodules Protrusion on the on the adds base of base, the object. suction and more Ideally this would wearabililty. potentially add more grip to the base surface of the piece and may result in the piece being more stable.
Shallower base Reduce the base section so so that it isthat lessit become less of a visual as of an aesthetic considerwell as create a ation. more prominent
tactile surface for Matthew to interact with.
Concave nodules added to the main body. Disadvantage would be cleanness of the piece.
CAD and illustrator draiwngs looking at the way in which the surface of the controller could potentially be altered and change to aid tactility.
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Controller specifics
Electronic components
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Section for silicon housing for electrical components. Section for the weight device. Screws
Bolts
Ridge for base to sit into.
Flex sensor
Weight
LED
Foam thickness: 20mm. The main reason for the thickness of the foam is to allow for enough cushioning when Matthew hits the device if there isn’t enough cushioning then it may result in him injuring him self.
Battery
Accelerometer
Circuit board
Buzzer
Charging coil.
Acrylic base plate.
The main body of the controller has been compose from polyurethene foam. This is due to it being a durable yet soft material that will allow the client to be able to interact with the object safely.
This is a CAD render of all the different components and materials that will be housed insdie the foam shell.
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Exploded view
Final l prototyping and testing
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Exploded view of the components that are in teh main form of the piece. The piece would be charged through a charging plate.
I took one of the final foam prototypes round to matthew and asked him to play with the device in what ever way he felt fit. I then explained to him how it woudl work and what it would allow him to do and he got incredibly excited about this and gave the idea a ten out of ten.
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RICCIO
3D printed solar light
Shortlisted for you Scottish Innovators. The consultancy was chosen as the winner, due to having the best business plan & profit.
Riccio is a customisable 3D printed solar light that explores and gives function to new and emerging printing technologies. Riccio (Italian for hedgehog if your wondering), is a speculative concept for solar lighting. The concept was a response to a brief set by the German company Purmundus. Solar lights, as they are today are fairly boring and undesigned, some may say tacky. With Riccio I wanted to compose something new that would make people want to own a solar light whilst at the same time taking a greener route. The piece is designed to maximise the surface area that can be hit by the sun. Based on research I propose that the piece would be printed as one including electronics.
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45. Solar light concepts
Understanding existing solar lights
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SUN
Battery Wiring Solar panel LED Photo resistor
SOLAR LIGHT
INTERIOR
To understand why the design of solar lights is the way it is a took one apart and found that the com- ponets vidict the overall form of the piece, mainly down to size and outside requirements. i..e. light source
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3D printed final piece
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Interior workings
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SUN
RICCIO
INTERIOR
After looking at the previous interior componeys this is the concept Of how the new components would be layed out within the design.
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TANGLED STRING Iphone and Ipad sleeves
Iphone and Ipad cases, developed for Edinburgh College of Art Business Consultancy. The purpose of the brief was to compose a product, that we could develop and sell to make as much profit as possible. Tangled string consultancy. Helen Fisher, James Roebuck, Henry Collingham & Sarah Bushell
ECA business consultancy
The consultancy was chosen as the winner, due to having the best business plan & profit.
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Final phone cases
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Above Open phone case Middle Closed phone case Far right Open top view
The overall structure of the phone case was designed to be as simpe as possible, in terms of use and appearance. As a consultancy we felt that due to the high quality of the material that we should promote this. The piece were all made from a high quality scottish hide. The stitiching is hand sewn and finish just short of the top of the case to allow the user easy access to their smart phone.
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HANCOCK VA
Design & develop a range of accessories.
PITTIO UOMO
Designs were chosen to be developed by the brand and the shown at an international fashion design show, the pittio uomo, in Florence..
This was a brief set by the clothing manufacturer Hancock VA.The brief was set as a competition for third year students. We were asked to develop the existing suitcase and envelope range and then go on to develop knapsacks, totes, shoulder bags, as well as any other products that we felt would fit the brand image. I thoroughly enjoyed the brief from the research, through idea generation, the sketching and the production of prototypes. I was thrilled to win the competition and am looking forward to the bags and accessories being developed and shown at a trade show in June 2015.
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55. Product sketches
What do people carry with them?
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To look into the what poeple carry in there bags I took a series of different picture of various items that people have in there bags.
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57. Presentation & award
Illustrations of final designs
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This was a development design nased on the existing hancock suitcase. Looking at alternate ways of carrying the piece as well as alternate storage concepts.
After presenting the final concepts to a couple of the designers from Hancock VA. My designs were chosen as the winning pieces and were selected to be developed by Hancock into there new accessory range. The bags were attended to be shown at the Pito Umo
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BLANK Flat pack chair for children
The concept i created is BLANK. A DIY piece of furniture that allows children to create there own piece as well as being as creative as they wish.The project is centered around the interpretation of childrens furniture. When we considered furnitre that is designed for children it is normally birght with colour, animal themed or a minuture version of adult furniture. Blank challenges this. By looking into the way in which, children interacte with furniture and activities they do. It takes apsect of drawings and the satification of being able to make something yourself and combines this into the final concept. Through talking to children, and understanding what they personal wanted rather than what the parents wanted: BLANK creates a product inspired by kids for kids. So, why blank? The surface of the piece is created to be interchangable thorugh the childs art work. Children should be allowed to be as creative as they want, something which this piece allows for.
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61. Findings
Building an ikea chair
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Ikea children chair construction. Quick exercise looking at how easy it is for a child to put toegther a piece of furniture that has been designed with them in mind.
QUOTE
FINDINGS
"Your going to have do this one, 'cause i'm not strong enough."
The fixitives used in convential childresn furniture don’t consider the possibility of children putting furnture together them selves. Allen keys are too difficult for children to grip onto and use to tighten screws. Emotionally, it’s quite a flustrat ing task, to not be able to put something together thats been designed for you.
What if children where able to put together there own furniture?
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63. Poppers development
Initial sketches
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ALTERNATIVE FIXTIVES. After considering the way in which existing furniture is put together I decided to look into alternative means of composing furniture. This prototype was composed based on looking at how large scale coat poppers could be used, instead of dowels and screws. Overall the structure wasn’t stable enough to support the wieght of a child.
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Card to MDF prototypes
Final design
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PROTOTYPES. A series of prototypes that were develop during the project.The prototypes were developed, to look at the way in which different developments would effect the overall design as well as looking at user interaction with the piece.
FINAL PROTOTYPE. The final design was composed using a coloured code tab system that could be easily slotted together. An instruction manual was also included within the packaging of the piece.
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B WEL
Bee hive rebranded for Marks & Spensers
Bwel is a some what speculative approach to composing a bee hive in accordance with the Marks and Spencer brand. The concept of the brief was to use the Marks and Spencer brand image and apply it to a product that they don’t curren ly sell but could if it was marketed under their brand. I had become increasingly aware of the decline of the bee population as a result of environmental aspects and after enrolling on a bee keeping course, I developed a real desire to compose my own hive design. I believed that through design- ing the hive in accordance with the brand image of M&S, I could raise awareness of the issues around bee populations. My aim was to encourage potential buyers to feel as pas- sionate as I am about helping bees, and ultimately that there would be an increase not only in bee hives but in the num- bers of bees we have.
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Concept ideation
Sketch ideation
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M&S
=?
Urban Bee hive, that is promoted by well know high street store. Aim to encourage others to to keep bee’s.
Product testing.
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71. Exploded view
Concept
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Final hive. Also showing the potential to also sell a bee & insect home as well.
Exploded view showing individual frames and queen excluder.
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B TAT Urban bee hive re-design
This project originated from looking into the potential development of existing bee keeping equipment.The main develop- ment focus was to examine potential ways to improve upon the existing design precedent.The design focuses on providing a traditional hive that can be placed and used in urban environments.
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75. Primary research
Bee decline - resons
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Vistit to manchester bee keeper association
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Beekeeper experience day - w/ nambypamby beekeepers (chorlton).
Decline in bees in the last 20 years, due to; Reasons for decline • Pesticides • Varro • Lack of knowledge • Temperatures • Habitat destruction So, if the standard most commonly used beehive was re-designed with the intention of simplyfying the process of bee keeping, what would be the results?
Beekeeping talk with Alan Riach Scottish Beekeepers education secretary.
Edinburgh University Beekeepers.
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77. Hive design & prototypes
Bee hiev tools - development
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Bee hive tool. Scraper Developments & concept
Bee hive equipment. Smoker Development & concept.
Looking into at the way in which I considered develloping the equipment that is used by the bee keepers. Little has been done over the last few years to change aspects of the smoker and hive tool. Although there are a number of problems with the pieces.
Range of sketches used to develop the overall form of the bee hive and then develop the prorotypes from card.
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79. Final hive design and prorotype
Technology in the hive
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The concept of this little white box was to look into the way in which new and emerging technologies could be incorperated in the Beehive. Tech Aspects such as; Allowing you to know how many bee’s are enetering and exiting the hive. Humidity sensors Camera, that would record the on goings within the hive and allow the keeper to monitor more thorughly. Exterior screen that would give a visula of the interior fo the hive and prevent the keeper from having to disturb the hive.
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TACT
Make up for dexterity
A range of make up products which are designed with the idea of tactility and ease of use. The main concept behind the project comes through user observation of how people with arthritis and othe dexterity issues, struggle to interact with certain products. The main, problematic product that I found was make up bottles and other cosmetics. The main aim of the project was to compose a product that was new and hadn’t been previously explored. I felt that make up was a perfect range as there is nothing new or different on the market which considers those who may not be able to use the pieces as easily as others. Although it isn’t widley considered as being a problemtaic product, I found that through talkig to people with various dexterity issues that the main reason it wasn’t disclosed was due to how people stopped wearing it, to prevent the complexity of use.
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Observing existing products
Shape testing
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Looking into existing pieces that are the market and how people with arthritis interact with them. This was doen by observing the way in which someone would open, close, and apply the marke up.in terms of opeing them, closing them and finally using them.
I made a selection of different shaped bottles and tops, which I the took to a person who had a dexeterity impairment. I spent some time with them asking how the handles felt, if they ejoed handling the piece or not, whether or not they liked the aestheti. From this i was able to go on and developed something futher suited, based on the response.
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Developed products
Product testing
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Mascara
Powder
Nail Varnish
Foundation
The CAD drawing above shows the chosen products that were developed. the materials used were selected based on there tactile quality and aesthtics. I kept away from plastics a this is generally found to be a failry cold and slippery material therefore hard for those with dexterity impairments to use.
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HYDRA BLEND
Hand blender redesigned for Nike
The concept of this project was to re-design a hand blender for a company which don’t currently produce them.The main focus of the brief was to rebrand the blender, in accordance with the brand of the chosen company, so that they could go on to produce the concept. Hydra - blend is a concept of a desk based smoothie maker. Using the existing Nike sport bottle as a starting point; I re- designed the base of the bottle to include a blade and a base unit which would power the blade.This means that smoothies and soup could be made quickly and efficiently and easily drunk on the go or at a desk.
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89. Concept
Product autopsy
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Fruit and veg
Yoghurt
On the go
Smoothie on the go
Through taking apart an existing hand blender it allowed me to observe all the differnet componets and getting an undestanding of hwo all the individual bits where housed, as welll as what components are needed to make the piece work.
Shop bought smoothies, contain high and excessive amounts of sugar. So what happens if you get people the potential option to blend different fruit and veg in various environments. As well as accomidating a healthy lifetsltyle choice.
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Concept
Brand image
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Blender bottle.
Logo. Text over tick. makes the piece more subtle.
Blended liquid. Components and composition.
Electronic housing.
The concept of the piece is that the bottle sits on top of the blender unit and then can be removed and drunk with little fuss.
Screen Used to adjust the speed, see the calorie intake. Based around the interface of the nike watch.
Shoe sole Transfer of an aspect of the shoe that is commonly seen on the sole.
Grip To allow the piece to be easily handles, there will be a rubber wrap a round piece that will include a geometric patter. Body Clear acrylic body, similar to the shoe with the bubble this will allow the user to see the working components.
Tread Ads stability and mimiics one of the most recognisabl nike features.
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SKETCHES
Selection of different sketch pages from various projects.
01. Final base design. 02. Exploded view.
ALEXANDER FLYNN BEQUEST
Selected as having the best sketch book in the design school, in 2013. The competition was judged between 1st, 2nd & 3rd year students. I won this in my second year.
madebybushell
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madebybushell
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madebybushell
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