G o o d D a y. M y n a m e i s S a r a h D u p a k o s k i . I a m a n A r c h i t e c t / D e s i g n e r. I l i v e i n B r o o k l y n . I h a v e a M a s t e r ’s D e g r e e f r o m t h e U n i v e r s i t y of Cincinnati and a black Bugg - thats a dog named Midge. I have lived in 13 apartments; the address of one was 666. My favorite color is green. My favorite texture is wood. My favorite unused building material is transparent concrete. I like to cook. I have lived in New Yo r k f o r 5 y e a r s . I l i v e d i n R o m e f o r 3 m o n t h s . I lived in Bangladesh for 5 months. I love Indian food. On the way home from Bangladesh, I lost my phone in Kuwait. Until last month, I was the only remaining person I know who did not have an iPhone. I think the app that helps you find a clean public restroom is the most convincing reason to get one. I enjoy going to IKEA for fun. I love bargains. I recently got a $600 purse for free by writing and submitting a stor y to a c o n t e s t o n F a c e b o o k ; t r u e s t o r y. T h e n I e n t e r e d a contest at GOOD Magazine to redesign a recipe in graphic format,which I did not win, although since my recipe was some delicious bread, I did have that as a consolation prize. I think design should be thoughtful, tactile; always fun, and sometimes edible. I’m interested in multidisciplinar y design. I’m interested in design! I’m looking for a job. Please flip through the work in this portfolio, then give me a call at 614.565.6369; or you can email me at sdupakoski@gmail.com.
Sarah Dupakoski Architectural Designer
Pleasant Hill Spa Spa on former Shaker land This was a two-part project beginning with a privy design, which aided in familiarization with the project’s unique site and in exploration of possible thematic interests for the main project, a spa. The site was an open field in a former Shaker Villageturned-Historic Park. The privy program called for a bathing area, toilet, sink, and dressing area for single occupant usage. Here, the bathing area is an inner sanctuar y whose threshold is breached after passing through the door, dressing area, and sink/fire area. Bathing here is a ritual accented by the procession through space, the fire/water threshold symbolism, the psychologically secure heavy walls and core, and light, open, vernacular inspired roof.
Pleasant Hill Spa
Privy Photos
Pleasant Hill Spa
Privy Photos
This spa is a place where people come to replenish their inner energy. Therefore, the spa is a procession through multiple landscapes whose climax is a series of meditation spaces. The landscapes are divided by thick stacked stone walls, which provide shelter, separation and comfort. Each spa function is housed in its own building in harmony with the Shaker attitude that ever ything should be “in its place� and suitable to its particular function. The separate structures
change relationship to the wall and the site in each landscape; in the ďŹ nal one, the meditation spaces are completely dependent upon the wall for support, hanging from it over the site. The order of the procession is as follows: guest houses, administration; hot and cold bath houses, pool, shower/changing area; yoga, group meditation, dance; independent meditation spaces.
Pleasant Hill Spa
Model Perspective
Jell-O City “Edge as Center” urban design competition entr y The site was sparsely developed and industrial; the directive was to develop it, incorporating park land, commercial, and residential elements, in order to reinvigorate the surround community. The concept of the proposal is to regard the entire site as a park to be enjoyed by all, which would tie in to Boston’s existing park system designed by Frederick Law Olmsted; a new gem in the “Emerald Necklace”. However, the relationship to Olmsted’s Emerald Necklace would be a contrasting one.
Jell-O City
Jell-O City
Red: Hill Flavored Jell-O Multi-seasonal recreation; walking trails, sledding Hillside housing; views to the city, views of the park Yellow: Plains Flavored Jell-O Provide vast land for farming and vineyards; sunflowers to purify soil, native grasses, grapevines New “Office Field� business district; economic developement, supports parkland Green: Orchard Flavored Jell-O Trees sit on the sloped land Blue: Wetland Flavored Jell-O Will act like a sponge to prevent flooding, keep river levels normal and filter surface water Plantings of cranberries and blueberries
Site Map
Key
Jell-O City
Jell-O City
We used the metaphor of Jell-O; a color ful and highly ar tificial product with unique moldable proper ties, with a fun, kitchy image, and a reputation as both a childrens’ treat and a healthy anytime snack. We proposed letting go of a desire for creating an appearance of a “natural” landscape and instead to adopt an attitude toward the site as if it were unmolded, undyed Jell-O; ready to be scooped, piled, dyed, and molded into an engaging and honestly ar tificial landscape.
Project Concept
Photos
Cafe Boule Design for a baker y A schematic design/rendering for a proposed baker y/cafe, Cafe Boule is on the ground floor of the Newport Towers in Jersey City, New Jersey. The Towers house office space, and are connected to a mall as well as near a commuter rail station. The main patronage of the baker y would be tenants and visitors to the Towers. Cafe Boule would mainly carr y baked goods and ser ve coffee, but would also offer a limited selected of sandwiches, salads, and beverages to offer the lunchtime crowd - basically a version of the classic midtown deli, transplanted to New Jersey and masquerading as a baker y. After reviewing the initial schematic design with the client, the design got changed. A bit. All renderings were done in Google Sketchup, using Kerkythea for rendering and Photoshop for additional stylizing.
Cafe Boule
Cafe Boule
3d Renderings
3d Renderings
Cafe Boule
Cafe Boule
3d Renderings
3d Renderings
Education, Toys, and Architecture Thesis project
Educational psychology has changed and diversified in the last 100 years. This diversity of information is manifested in children’s television, children’s books, games, and toys, but not yet in the majority of America’s elementar y school buildings. This thesis explores the question of a cohesive, appropriate contemporar y design sensibility through examination of many types of children’s designs for learning and for play, including Sesame Street, Blue’s Clues, Froebel Blocks, Montessori Red/Blue Rods, and COSI (children’s science museum); as well as research on school design trends. Certain pertinent shared concepts for children’s design can be culled from these precedents.
Education, Toys, and Architecture
Concepts for Children’s Design Clarity In order to be interested in something - in order to pay attention - children need to be able to understand a majority of whatever it is that is supposed to capture their interest. In order to be understandable, designs for children need to be mainly elemental, rooted in very solid basic concepts. Aspects of this design principle in terms of architectural design include: • Color: basic colors, primary colors arepopular in children’s design for this reason. • Form: like the Froebel gifts, basic geometric shapes are fascinating to children because of their simplicity and the possibility for complexity. • Spatial Hierarchy/Progression of Space Multisensory Communication Repetition has been found to be an extremely effection method of teaching/learning in children. To simultaneously communicate the same information in multiple ways at one time is conceptually like repeating that information, and if more than one of the senses is involved, that is similarly more effective. This principle was integral in the impetus for designing educational childrens toys; that vision should not be the only sense engaged in learning. Senses susceptible to communication architecturally include: • Sight: color, texture, size, proportion • Touch: materiality, interactivity • Sound: “quiet” vs. “loud”, “hard” vs. “soft” spaces and materials
Thesis Findings
Education, Toys, and Architecture
Relatibility As materials introduced to children need to be structurally, visually comprehendible to children, the application of the material needs also to be comprehendible. In other words, children need to be able to relate concepts and visual information to their lives and the world outside of the classroom. Architectural concepts that relate to this children’s design concept are: • Connection to the outside world, the neighborhood, the community, nature • Clarity of relationship between daily process and spatial function Opportunity for Self-Modification/Creation Mastery of concepts is displayed by the ability to use the to create new concepts. The child’s internal, self-motivated play is the most effective method of learning that he/she has. Architectural design principles associated with this general principle of children’s design are: • Multiple functions of space (opportunity for child to choose how to use) • Modifiability of space (opportunity for child to change the aesthetic and function of space)
Thesis Findings
Education, Toys, and Architecture
Education, Toys, and Architecture
The architectural component of this thesis project is a 300-400 child elementar y school including grades kindergar ten through four th. The elementar y school is located in Pickerington, Ohio, a small former argricultural community southeast of Columbus, which is currently experiencing rapid growth. The goal of the project is to utilize the design concepts studied in the written thesis, and information par ticular to the chosen site to create a fun and functional learning environment for elementar y-aged children.
The overall scheme of my design for an elementar y school is based on the concept of a learning village, where classroom blocks are broken up into “small schools” and arranged with other programmatic elements around a main “village green”.
Project Introduction
Design Scheme
Education, Toys, and Architecture
Addressing the Design Concepts: Clarity The organizational pattern of the elementary school is gridded. This is manifested and apparent in the structure and in surface patterns. Programmatic functions are broken into readable blocks and arranged to form a central “village green� space, which is understood as a community space. Each block is color/material coded to create further disctinctions between them. All small schools have the same basic structure and surface materials, but are color coded. An overarching glass community shed structure roofs and encloses the village green, and is visually differentiated from the program blocks which plug into it. Multisensory Communication Final Project
Types of space are diffentiated through multiple means of communication. The large community space is mostly glass, full of light and shadow; an enclosed, sheltered central exterior space, with a street facade created by the program blocks to either side. The interior of each program block is much more enclosed; they are true interior spaces. The colors and materials of the program blocks different ate them from one another. Relatibility The visual connection between the exterior and the interior village green space immediately relates the building to the community, both for the children and the community, and both from the exterior and the interior. The scale of the spaces and furnishings the children interact with, as well as window placement within classroom blocks
are also key to creating spaces that children relate to/with. Opportunity for Self-Modification/Creation The village green space is a space that is always changing, where individual small schools or individual classes can claim space for displays, activities, or play. Each small school’s interior atrium is also key to this concept of a communal space that can be impacted by the individual. Classroom interiors are also flexible, allowing/ creating a variety of configurations for a variety of learning, activities, and social interactions.
Catimini Storefront design for a children’s clothing store A mall franchise store for Catimini, a Spanish children’s clothing brand based on the chain’s established prototype. The site was a tiny space in a shopping mall in Aventura, Florida. My task was to adapt the established design to the particular conditions. The prototype storefront was not well suited to the space, so I designed another option. Maximizing the asset we had in a strongly branded interior, I created a transparent storefront with the Catimini logo superimposed at the eye level of a 10-12 year old child in front of the display areas. The window displays each consist of a freestanding podium with ceiling mounted hanging backbanner, which allows for easy seasonal customization. Storefront signage is stainless steel lettering affixed to the ceiling soffit front, behind the glass. The goal was to enhance the prototype design while adapting to our space and design restrictions.
Catimini
Catimini
Prototype Elevations
Proposed Storefront
Golden Krust Rendering Project Rendering project for a Golden Krust franchise departing from the company’s typical prototype. All modeling done in Google sketchup; all rendering done in IDX Renditioner. No additional image processing done for these images.
Golden Krust
Golden Krust
Interior Rendering
Interior Renderings
Built Work Projects from AZSK Architects, Inc. At AZSK I’ve operated with a high degree of autonomy, doing nearly all of the production work alone with minimal super vision. All of the following projects have been built from construction documents done by myself; with the schematic design done by Goldman Design Group. Many of the fixtures and finishes, and nearly all of the detailing was done by myself.
Jave Moon Kiosk
Java Moon Cafe
Photos
Photos
Cana Wine Bar
Rockwell’s
Photos
Photos
Thank You
Hire me
General
Sarah Dupakoski sarahdupakoski.com sdupakoski@gmail.com 614.565.6369
University of Cincinnati College of Design, Architecture, Ar t and Planning School of Architecture and Interior Design Master of Architecture 2007 Graduate Assistantship 2005-2007 Bachelor of Science in Architecture 2005
Skilled in both PC and Mac based platforms, including Autocad, Adobe Illustrator, Adobe Photoshop, Adobe Indesign, Microsoft Word, Google Sketchup; also skilled in a variety of drawing, and painting mediums and model making in various materials. Also plays well with others.
Ovadia Design Group New York, New York May 2012-Present construction document development and production, design detailing, some project management and coordination. (Architecture/Interior Design)
and
Goldman Design Group New York, New York November 2011-May 2012 FF&E research and specification, construction document production, graphic design work, Sketchup and Photoshop rendering. (Interior Design) AZSK New York, New York September 2007-March 2011 Worked independently on commercial and retail projects. General construction document production, design work, 3-D and Photoshop rendering. (Architecture) 360 Architects Columbus, OH August-September 2007 General construction document production, ver tical circulation coordination, detailing for all casework and doors in the project. (Architecture) CREATE New York, NY July-September 2006 Worked full-time for a small retail firm. Worked directly with the owner as well as with other firm members on many large-scale retail projects. Responsibilities included modification of store prototype design into viable construction drawing sets, some schematic design charettes, presentation renderings using Photoshop, general drafting. (Architecture, Graduate Internship) Hottenroth and Joseph Architects New York, NY September-March 2006 Worked full-time for a small residential firm. Worked closely with several firm members on various small-scale residential projects in the city. Responsibilities included field measurements, general construction drawing production, product research, varied interior detailing. (Architecture, Graduate Internship) Undergraduate Internships Formula Five Design/Architecture Columbus, OH 2004 NBBJ Columbus, OH 2003