TAK E A WALK. BR EATHE. R EFLECT. OBSERV E. Write what you feel; write what you know. Its all in your head, so start talking about it. Share it. Shout it out, and laugh about it. JUST SMILE. OBSERV E. BE PR ESENT.
This is my process.
HABITUDE D I SCOV E RY TO D E S I G N
P R OJ E C T S TAT M E N T
PR E FAC E
With the natural human response of consumerism and mass production of products, our everyday objects and items exist as symbols that are stored in our cultural vocabulary. With each object, provides a physical connection to an idea, a vision, and a thought process deeply embedded in us. With each memory, and experience, we begin to
Focusing on the emerging need for products that provide form
unfold a beautiful story, in which we can tell and visualize within our clothing, our
and function into our everyday apparel, this project questions how
favorite music, to the kind of technology we use. The way we use social media to the
we can integrate into clothing ways of promoting awareness and
type of apps we prefer, our technology and the information we consume becomes
importance of mindful observation into the daily lives and routines
a huge apart of our identity, no matter if you like it or not. When we look at the
of chronically stressed millennials.
mental well-being and the effects it can have on us, it begins to paint a silent picture beneath the body, and conversely affects us more much later on. With that said, a picture begins to unfold of what might our future generation might be like in a a hundred years, or possibly only a decade away. Where might our future lead us to; where might the bridge between interface, the human body, and a physical artifact begin to diverge within its own context. How can we begin to stay present in the moment while being grounded when our environment is constantly notifying us of our network of notifications?
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PROJECT OVERVIE W
“With each object, provides a physical connection to an idea, a vision, and a thought process embedded in our mental well-being.”
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As always in the beginning of my process,
developed my findings mainly on the topic
my first initial step I take towards the
of wearable technology as my fascination
process is to search through countless
grew wider.
books in the library. I was specifically
With wearable technology being around
searching for a topic on social change and
for over twenty years, the first object ever
design, and found many books related to
really considered a wearable object and
the topic covering mainly medical devices
purposeful device was the, chatelaine.
and product design.
Today, the term, “wearable tech” involves any body-borne computers or miniature
The most of the common innovations
electronic devices that are worn under, or
were actual medical devices we took for
on top of clothing (Mann). Most of these
granted in our everday lives. I personally
products on the market are currently being
related to the issue, due to my mother
designed to either use a person’s data for
who’s glucose monitoring device was the
measuring their health, but a less common
way she managed her Diabetes type 1
industry that is being highlighted is using
since she was seven years old, and from
these small scale computers to monitor
their I began exploring the recent trend
cognitive behavior. With this in mind, my
in wearable sensors and smart apparel.
proposal is in creating a sensor based
Not knowing much other than the issue
wearable device that promotes happiness
of devices such as these using our data, I
and better life-making decisions.
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INITIAL GOAL S & OBJECTIVES
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Form a collection of products on the emphasizing aspect of staying mindful and caring for our mental well-being in the digital age.
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Provide an interactive and tactile experience through experimentation in soft circuitry and electronic textiles.
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Form an interactive experience for the wearer to rely on gentle notifications to breathe and become more relaxed while in a panicked state of mind.
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Providing seamless therapy through integrating biofeedback sensors to trigger modification in the user’s lifestyle for better well-being.
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The final end deliverable be a multi-collateral brand identity emphasizing a lifestyle brandthat is natural, relatable, and appealing to target audience.
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The main target demographic will be targeted towards millennials age 24-30 years of age.
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WEARABLE THERAPY
Meditation Pods Headspace & Oyler Wu Collaborative 2015 A visual research source I found myelf referring back to often throughout the project. I also noticed the amount of research in the UK and awareness on finding time to observe and reflect in community spaces.
Hushpod
Industrial wool felt By Freyja Sewell Manufacturing by Ness Furniture
I tok
No More Noise by Headspace Cooked wool By Freyja Sewell & Headspace, 2013
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Bioimplantable Device Polyester, 2004 Uses embroidery techniques on dissolvable substrate to embroider surgical devices to suture thread.
WEARABLE THERAPY Tools for Diabetes Photo by Sarah Patrick, 2015 My mother, Gerri Patrick’s daily everyday tools for her lifelong condition with Diabetes type 1. Her and others suffering with this disease must constantly wear and carry these objects each day.
“Wearables should be designed to make us more aware, not to make us wear them. We can use technology to force focus on a particular behavior, help us reflect on patterns or triggers, and develop sensitivity to specific aspects of our lifestyles.”
-Wired.com, Awareables, The Technology f Superhumanism
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I N S P I R AT I O N
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BACK TO NATURE. For my source of visual research, I relied heavily on natural col-
“FINDING INSPIR ATION ISNT W H AT IS DIFFICULT. IT IS ABOUT CULTIVATING W H AT IT ALL
ors and urban city photography. This was because I wanted to portray the humanistic aspect of anxiety. How its always around us, and how just stepping outside can become a huge beneficial approach in forming awareness about our emotional well-being.
ACTUALLY M EANS AT THE END OF THE DAY”
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IDENTIT Y
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DESIGN
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AESTHETICS
TYPOGRAPHY
Proxima Nova
Garamond Premier Pro
Aa Aa
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T H E LO G O I made alot of variations of each product to get the right look and feel. I finally went with a natural zen theme to promote the tranquil experience without making the user feel like a test subject.
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INITIAL LOGO CONCEPTS
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WEARABLE PROTOTYPING
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PROTECTION FROM ANXIET Y
F I R S T I T E R AT I O N
In creating my first iteration, I experimented with many ways of insulating the motors so the user would not be bothered by them while wearing the garment. What I found out though through many trial and errors, was that the conductive thread was not stable enough and I would have to use silicone coated wire instead. I also would need to have a 3D printed holder for the haptic motors while inside the inner layer of the garment.
F E AT U R E S
1.3V mini actuators Insulated fabric covers built into inside layer of scarf Leather straps on edges with metal closures for added body and structure Soft and cozy fabric lines the inside of scarf with natural fabric material on outside that is breathable and lightweight
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I made alot of mistakes in the beginning but i learned alot from them.
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Thank you everyone who supported me in this journey, including everyone in the Patrick family, the Hopt’s, my community, the design community, Cornish College of the Arts, Seattle Central College including Don Barrie my first design professor at SCC who made me go to Cornish; my wonderful professors who challenged and motivated me every step of the way. Thank support,
you
to Michael
love,
and
Hopt,
for
soldering
all your
when
my
soldering projects went haywire; for never just
telling
me
the
answer
to
electricity
but showing how finding the answer to your own question yields greater results.