Ryuutama Prime

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Ryuutama Prime BySavvy

Acknowledgments Thanks to Ryuutama for making a world we love to play Thanksin. to Cortex Prime for making a system we love to Thanksrun.toMidjourney AI for beautiful images. And thanks to German, who inspired me to jump down this rabbit hole.

Table of Contents Chapter 1………………….....................................## Cortex Mods Chapter 2………………….....................................## Character Sheet Chapter 3…………………………………………….## Building Your Character Chapter 4………………………………………….....## Talents

My name is Savvy, and I am a self-proclaimed TTRPG addict. My group and I were playing Ryuutama: A Natural Fantasy Game recently and found that we weren't too keen on the system, but we absolutely loved the setting, the lore, and the world we had made. I decided after a handful of sessions to port Ryuutama into Cortex Prime. That's what this Thisis...booklet assumes you are informed about the different facets of Cortex Prime, as well as the lore and setting of Ryuutama. Forward

Chapter 1

Cortex Mods Distinctions These are present in every game of Cortex. Approaches Approaches in place of Attributes. Approaches are from FATE RPG. Values standsrepresentThesewhatacharacterfor. Feel free to add statementstrait to these. Talents Talents instead of Skills. I personally don't like playing with Skills. Feel free to use Skills or Specialties as Skills in place of (or in addition to) this if you want a game.crunchier Types Types in place of Roles. Types are RyuutamaRyuutamainRAW–inyoucanonlychooseoneforyourcharacter. Stress ExhaustedAfraidAngryInjuredInsecure

Chapter 2

Chapter 3

Building Your Character Distinctions Who are you? Season – Choose a season your character resonates with. SFX: You manifest your season's elements when you are under pressure. When you Push Your Stress, spend a PP and create a D8 Asset that lasts until you are taken out or until the end of the scene. Profession – Choose a Profession for your character. SFX: Create a free SFX related to your Profession Reason For Travel – Ryuutama is all about the journey; come up with a reason why your character became a Traveler. Approaches How do you do something? Choose one of the following arrays and apply it to your Approaches. 888666 086666 Types What role do you play? Apply the following array amongst the Types. 084 Values Why do you do something? Choose one of the following arrays and apply it to your Values. 88866 08666 Talents What can only you do? Check out the next chapter on Talents. Choose up to 2 to begin with. More can be gained through Growth.

Chapter 4

When you encounter trouble while traveling between settlements, step up or double your chosen Approach die, but step down one other Approach until you do a action.recovery Knowledge of Tradition

Talents

Well-Traveled

You have met many people who have taught you through oral tradition. When you study a situation/person to gain more information, gain a D8 asset for the scene, but also apply a D8 to a Stress. Music You can play music that reinvigorates your companions. When your party is resting after a scene where they gained stress, spend a PP to Step Down a Stress from any Complication except Injured for ONE of your companions. You may spend a second PP to Step Down another Stress, but you must Step Up your Exhausted Stress in exchange. Trader

You are a savvy shopper. When you are shopping for something, you know exactly where to look. Once per session, spend a PP and create a temporary D6 asset that lasts the session, but take a D6 stress in exchange. Animal Companion You have a loyal animal companion that journeys with you. You are spiritually bonded. When you face danger, your pet comes to your defense. Spend a PP to add an additional Attack die, but take a Stress of the same die type in exchange.

Well-Spoken

You know exactly what to say in any situation. When you are negotiating with another character, spend a PP to use a different Approach than would normally be appropriate for a given action.

Tracking You are skilled in finding people and animals. When you are in search of something or someone, spend a PP to declare where they are and how you found them. Trapping You know how to harvest beasts and take trophies. When you kill a monster, spend a PP to create a D6 asset related to it for the rest of the session but take a D6 Stress in Exhaustion. Hunting When you find someone or something that you have been looking for, spend a PP to Surprise them, allowing you to initiate combat. Add the Sneaky die to your pool and keep 3 dice. Herbalist You are an expert in Healing Herbs. At the beginning of each session, spend a PP to create the D6 Resource: Healing Herb. You may spend this resource to relieve a D6 stress from yourself or your companions. Lasts one session. First Aid You are knowledgeable in patching up your companions. When you are in a stressful situation, spend a PP to Step Down a companion's stress. Step Up one of your own Stresses in exchange. During a recovery scene you may spend a PP to step down a companions Injured without taking yourself.stress Healing You heal a companion's injuries. When your party is resting after taking Stress, spend a PP to Step Down a Stress from Injured for one companion. You may spend a second PP to Step Down the same, or a different Stress, but in exchange you Step Up your Stress in Exhausted.

Talents

You connect with others on a deep level, making them feel heard. When you are resting, spend a PP to Step Down an Afraid, Angry, or Insecure Stress for one of your companions. Spend a second PP to Step Down another stress, but Step Up your Exhausted Stress.

You know how to impress people. When you are making a first impression, spend a PP and declare how the person you are interacting with sees you.

First Impressions

Talents

Robust You do what is necessary to take care of your body. When you take a Stress for the first time during a session, spend a PP to ignore it. Crafting You are good with your hands and a skilled crafter. Once per session, spend a PP to create a D6 asset, but step down your Technical dice for the session.

Empathy

Weapon Grace You know your way around your weapon. When you use your weapon in any way, shape, or form, use your Flashy Approach and step up or double it. Add a 3rd die to your total. Refined Education You attended the finest school available to you, making you superior in your knowledge of the world. When you ask the GM what you know about a person/place/thing, spend a PP to step up or double your Wisdom die, but step down your Discovery die. These changes last for the rest of the scene.

xoxo

That's it. Something I did not add in here was Relationships, which I think would be really great for the game, I just thought there would have been too many trait sets, which is why I left it out. You really have to at least read the setting of Ryuutama, which can be found at their website, in order to fully embrace this hack. Topography is very important in the original game, so consider using Terrain and Weather as Distinctions during any conflict the PCs Asface.of writing this I have not yet figured out how to incorporate the GMC Ryuujin into a Cortex Prime game. Perhaps I'll release a GM's guide to playing Ryuutama in Cortex Prime in the future. Ta ta for now. Savvy Conclusion

Ryuutama Prime BySavvy

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