Dodgeball Resource Pack

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CONTENTS Part One

The Qualifications and Policies Introduction to our Qualifications Introduction to our Coaching Pathway Policies:

Health and Safety Safeguarding and Protecting Young People Equal Opportunities Coaches Code Of Practice

Part Two

The L1 Course Introduction to the Qualification Qualification Aims and Objectives Qualification Format Continual Professional Development Qualification Assessment Specification Module Specification, Learning Outcomes and Assessment Criteria Course Content – Practical and Theoretical

Part Two L2

The L2 Course Introduction to the Qualification Qualification Aims and Objectives

Qualification Format Qualification Assessment Specification Module Specification, Learning Outcomes and Assessment Criteria Course Content – Practical and Theoretical

Part Three

The Rules and Principles of Dodgeball

Part Three L2

Officiating Signals

UK Dodge Ball Association 2011©


CONTENTS - continued Part Four

The Coach Role of Level 1 Coach Starting Your Session Safety Coaching Styles Learning Styles Warm-Ups Practices and Progression Adapting an Activity Setting Objectives

Part Five

The Sport Attacking and Defending

Throwing Catching Dodging Blocking

UK Dodge Ball Association 2011Š


CONTENTS - continued Part Five L2

Conditioned Games Blocking/Guarding Throwing Catching Dodging Other

Part Six

The Plan Session Plan Exemplars

Part Seven

Resources Blank Session Plan Court Card Practice Card

UK Dodge Ball Association 2011Š


PART TWO THE COURSE

UK Dodge Ball Association 2011 ©


PART TWO:

Introduction to the Level Two Qualification The UKDBA Level 2 Coaching Course is for candidates with good experience in the UK sport of Dodgeball, it is open to any candidate over the age of 16 who wants to improve their knowledge of the sport and their coaching skills. The course has been designed by the NGB for Dodgeball, the UKDBA and its development team, the team has a wealth of experience in all age groups, and with input from the top international coaches their expertise has helped to form a high quality qualification for you to experience. The certificate upon successful completion of the qualification, will enable you to plan and deliver Dodgeball to any age group. The certificate will also open up opportunity to progress your coaching development further through the UKDBA. Qualification Prerequisites You are required to: • • •

Be at least 16 years of age Filled out the relevant details on the pre-course booking form Attended a current safeguarding & child protection course

Recommended: • Attended a basic first aid course • Equity in your coaching And at minimum one of the following: • • • •

Hold a UKDBA Level 1 certificate Have experience at a UKDBA event Hold a UKDBA refereeing qualification Have experience of UK rules coupled with a level 2 certificate in another sport

Note: Registration Your certificate does not expire, however your insurance through the UKDBA will need to be renewed 12 months after receiving your qualification.

UK Dodge Ball Association 2011©


PART TWO:

Qualification Aims and Objectives Aim To build on your previous coaching experience, developing the skills to prepare, deliver and review coaching sessions for Dodgeball. Expanding on your knowledge of the sport, and creating innovative ways to deliver Dodgeball to players of all ages on your own. This course offers deeper understanding of Dodgeball for aspiring coaches in the sport, developing their knowledge and understanding of how to coach Dodgeball to a variety of ages, whether it is a local community group, or to a school team. Objectives Once candidates have successfully completed the Level 2 course in coaching Dodgeball, they should be able to: •

Establish a safe working environment

Develop positive relationships with participants

Understand Dodgeball and how it is delivered

Produce session plans to develop participants’ performance

Deliver activities using a games-based approach

Develop understanding of tactics

Conclude and review activities

Adapt activities

Evaluate and conclude sessions

Plan to meet the needs of the participants

Support participants needs and behaviour

UK Dodge Ball Association 2011©


PART TWO:

Qualification Format The UKDBA Level 2 consists of 5 parts, 4 modules and an assessment. The 4 modules are assessed throughout the modules and within the final assessment, all areas must be passed in order to successfully complete the qualification.

UKDBA Level 2

Module 1 Safety, Rules, Officiating, Principles of Dodgeball

Module 5 Advanced tactics, techniques and use of questioning

Module 4 Coaching skills through conditioned games, setting objectives, creating and reviewing practice Module 6 Planning sessions using progression and differentiation

Assessment Delivery of self-prepared plan

UK Dodge Ball Association 2011Š


PART TWO:

Module Specification: Module 1 Title : Safety, Rules, Officiating, Principles of Dodgeball Module Aim: By the end of the module the coach will know the key rules and principles of the sport, and can deliver safely through coaching, officiating and playing. Learning Outcomes: Module Outcome

Learning Outcome

Establish a safe working environment

Inspect the environment they are coaching in Make decisions on the safety of their session Deliver the sport safely Identify strategies for managing equipment and those who use it

Develop positive relationships with participants

Identify strategies to getting to know their participants Identify examples of how to manage the group Working co-operatively with others

Understand rules and principles of Dodgeball, and how it is delivered

Know rules and actively implement them through accurate officiating Understand where the basic skills are used in the sport

UK Dodge Ball Association 2011Š


PART TWO:

Learning Outcomes and Assessment Criteria for Module 1 Learning Outcome

Assessment Criteria

Inspect the environment they are coaching in

Check placement of court, markings and floor are safe, no objects intruding on the work space. All equipment checked.

Make decisions on the safety of their session

Are participants ready, no jewellery, injuries, Activities are safe and manageable.

Deliver the sport safely

Identify and find solutions to potential hazards during the session, understand key warm up principles.

Identify strategies for managing equipment and those who use it

Identify ways to manage equipment such as balls and cones, demonstrate ways to move equipment efficiently

Identify strategies to getting to know their participants

Learn names and their personal preferences in the activity. Making starter activities fun.

Identify examples of how to manage the group

Show ways to mange different size groups, strategies for grouping, verbal strategies

Working co-operatively with others

Officiate with others in game situations show communication skills to peers

Know rules and actively implement them through accurate officiating

Demonstrate through playing and officiating, coaches aiding players understanding and application.

Understand where the basic skills are used in the sport

Demonstrate throwing, catching , dodging, blocking in a game situation and in warm-ups

UK Dodge Ball Association 2011Š


PART TWO:

Module Specification: Module 4 Title: Coaching skills through conditioned games, setting objectives, creating and reviewing practice Module Aim: By the end of the unit the coach will be able to create, adapt and deliver skills via a games based situation, they can construct appropriate task objectives and review against them by identifying progress made by participants during the activities. Learning Outcomes: Module Outcome

Learning Outcome

Deliver activities using a games-based approach

Introduce skills using conditioned games Create conditioned games suitable for meeting activity objectives Identify success criteria

Adapt activities

Adapt the game to change intensity, difficulty and focus of skill Personalise learning during a game situation for a team and/or individual(s)

Conclude and review activities

Match success criteria against objectives Plan for improvement next time around

UK Dodge Ball Association 2011Š


PART TWO:

Learning Outcomes and Assessment Criteria for Module 4 Learning Outcome

Assessment Criteria

Introduce skills using conditioned games

Clearly explain how game works on skill, enforce use of skill before and during games, facilitate participant's progress to use skill during games

Create conditioned games suitable for meeting activity objectives

Develop a games structure, rules, aims in relation to the desired objective

Identify success criteria

Explain what they want to see, what will help participants understand how to meet objective

Adapt the game to change intensity, difficulty and focus of skill

Can adjust game at appropriate times

Personalise learning during a game situation for a team and/or individual(s)

Can pick out those with strengths and weaknesses and use strategies to challenge and include them in the activity

Match success criteria against objectives

Can select specific criteria which will accurately measure the success of the participant when meeting the objective.

Plan for improvement next time around

Can identify areas for improvement both personally, practically and in planning to improve results next session.

UK Dodge Ball Association 2011Š


PART TWO:

Module Specification: Module 5 Title: Advanced techniques, tactics and use of questioning Module Aim: by the end of this unit, candidates will have a good understanding of a range of attacking and defending tactics, as well as how to use questioning accurately and appropriately to increase learning and further learning retention Learning Outcomes: Module Outcome

Learning Outcome

Develop understanding of tactics

Know the basic tactics when attacking Know the basic tactics when defending

Use of questioning

Using questioning to improve learning retention Drawing answers out of the participants

UK Dodge Ball Association 2011Š


PART TWO:

Learning Outcomes and Assessment Criteria for Module 5 Learning Outcome

Assessment Criteria

Know the basic tactics when attacking

Can demonstrate a variety of attacking tactics accurately

Know the basic tactics when defending

Can demonstrate a variety of defensive tactics accurately.

Using questioning to improve learning retention

Uses questioning to gain knowledge, reinforce understanding and open up for participant feedback.

Drawing answers out of the participants

Can use constructive open questioning to engage participant response and answers.

UK Dodge Ball Association 2011Š


PART TWO:

Module Specification: Module 6 Title: Planning sessions using progression and differentiation Module Aim: this unit will enable the coaches to develop the understanding of how to plan a session, setting objectives and improving performance, more specifically how to make the session progressive while enabling all to achieve through use of differentiation. Learning Outcomes: Module Outcome

Learning Outcome

Plan to meet the needs of the participants

Identify the needs of participants Differentiate activities to meet a variety of needs Make decisions on priority needs of participants Set appropriate objectives to meet those needs

Produce session plans to develop participants’ performance

Progress a session to improve performance Challenge participants in their session Make session specific to the performance area needed to be improved.

Evaluate and conclude sessions

Reflect on session , and make decisions on what went well and what needs to be improved Develop strategies to improve next session, and select what needs to be worked on by participants in the next session.

UK Dodge Ball Association 2011Š


PART TWO:

Learning Outcomes and Assessment Criteria for Module 6 Learning Outcome

Assessment Criteria

Identify the needs of participants

Know participants motives, strengths and weaknesses and what they need to work on to improve their performance

Differentiate activities to meet a variety of needs

Can adjust an activity to challenge a more able participant or to make a task more inclusive and achievable for a less able participant

Make decisions on priority needs of participants

Can assess an individual or group and set priority targets to improve performance.

Set appropriate objectives to meet those needs

Objectives are measurable and specific with a quality.

Progress a session to improve performance

Can identify types of progression and can implement appropriately during a session, activities are ordered effectively.

Challenge participants in their session

Can challenge participants by setting targets, goals, motivating and adapting activities to increase demands of the participant.

Make session specific to the performance area needed to be improved.

Can plan to work on a specific skill with activities objectives and organisation tuned to improve skill specified.

Reflect on session , and make decisions on what went well and what needs to be improved

Can identify what worked and what didn’t and why.

Develop strategies to improve next session, and select what needs to be worked on by participants in the next session.

Can record and remember key areas of session and prepare for next session on the basis of this information.

UK Dodge Ball Association 2011Š


PART TWO:

Practical Content Practical Topics

Components

Attacking

Throwing combinations Throwing angles Countering

Defending

Flanking Wall Blocking Grab and Go

Officiating

Communication Signals

Conditioned Games

Regeneration Prisonball Bullet-dodger Kings & Queens

UK Dodge Ball Association 2011Š


PART TWO:

Theoretical Content Topics

Components

Roles and responsibilities of coach

Coach Responsibilities: motivate, enjoy, minimize risk, good practice, safe practice, improve participants performance. Coaches Code of Practice

Participants

Types – male, female, child, youth, adult, Ability – novice, experienced Needs: performance, participation, beginners Other: coaches, support staff, officials, nonplaying roles

Coaching Area

Environment- indoor, outdoor Equipment – dodgeballs, tape, general coaching equipment

Health and Safety

Coaches Code of Practice Management of participants – child protection, duty of care, attendance, first aid provision Management of equipment – dodgeballs, playing rules Risk assessment – playing surface, dress and equipment

Delivering Activities

Participants – age, gender, ability Content – resources, objectives and aims, timing, progression, technical content, tactical content, support of others Coaching Styles – coach led, participant led, discovery, group work, individual Collecting information – discussion, questioning

Conclusion

Evaluate aims and objectives, discussion and questioning, reinforcement of coaching points.

UK Dodge Ball Association 2011©


Topics

Components

Communication

Verbal – question and answer, discussion, listening and acting Non-verbal – body language, resource cards Clear instructions and demonstrations Feedback – clear, precise, constructive, positive.

Organisation

Managing group sizes, setting work space, equipment and resources, participant roles, timing of intervention, stopping and restarting activities

Reviewing

Comparison to aims and objectives, coach and participant review, setting future targets and goals.

Skills and Techniques

Positive and constructive feedback, Dodgeball coaching points, individual learning styles – visual, auditory, kinaesthetic

Activities

Readiness of participants, conditioned games, progression of activities using STEP: space, time, equipment, participants (targets specific to Dodgeball)

Planning

Duration and sequence of activities, demonstrations, methods to introduce session and skills, the differentiation to meet needs of participants, types of progression to ensure continuity and linking of tasks

Contingency Planning

Responding to differing situations, change in location, equipment, participants, planning for alternatives and task extensions.

UK Dodge Ball Association 2011©


PART THREE THE RULES

UK Dodge Ball Association 2011 ©


PART THREE:

Officiating Signals ‘CATCH’ ‘BALL’

‘OUT’

‘5 seconds’

‘LINE’ UK Dodge Ball Association 2011©


PART FIVE THE SPORT

UK Dodge Ball Association 2011 ©


PART FIVE: Conditioned Games

Kings & Queens

Objective: To protect the King from being called ‘out’ Skill: develops the skill of blocking and the tactic of Guarding Organisation: Give one player on each team a bib to wear Rules: If the King is hit or called out in any way, their whole team is out and the game is over Progressions: Vary the size of playing area Change number of kings/queens on a team Vary number of balls used Limit the playing space of the king/queen Give the king/queen some lives Change from outs to points Add conditions: if king/queen makes a catch whole team back in king/queen can protect themselves with a ball Vary format of game: play to elimination, time limit to hit king/queen.

UK Dodge Ball Association 2011 ©


PART FIVE: Conditioned Games

Golden Balls

Objective: To protect yourself and others from being called ‘out’ Skill: develops the skill of blocking and the tactic of Guarding Organisation: Give one player on each team a ball wrapped in a bib Rules: One person is in possession of the golden ball, if they are hit or the ball knocked out of their hands they pass the ball onto another player and continue playing, players without the golden ball play normal rules and are out in normal ways. The player holding the blocking ball must guard only. Progressions: Vary the size of playing area Change number of golden balls on a team Vary number of playing balls used Give the golden ball guard some lives Change from outs to points Add conditions: each time you block with the golden ball a player may return to the court Vary format of game: play to elimination, play points for each time the golden ball is used well.

UK Dodge Ball Association 2011 ©


PART FIVE: Conditioned Games

Regeneration

Objective: To hit the opposing target with accuracy Skill: develops the skill of throwing accuracy and power. Organisation: Mark a target on the opposing teams side of the court or a person wearing a bib. Rules: Each time the oppositions target is hit, one player may return to the game. Normal rules apply elsewhere. Progressions: Vary the size of playing area Vary the number of targets Vary number of playing balls used Vary position, size and weight of the target Change from outs to points Change from static to moving target Add conditions: each time target is hit more players can come back on or even whole team. You cannot protect the target, you must hit a certain part of the target only.

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Bombardment

Objective: To hit the opposing target with accuracy Skill: develops the skill of throwing accuracy and power. Organisation: Mark 3 targets on the opposing teams side of the court. Rules: Hit all 3 targets and the game is won. Progressions: Vary the size of playing area Vary the number of targets Vary number of playing balls used Vary position, size and weight of the target Change from outs to points Change from static to moving target Add conditions: only counts if it is a live ball, you can add one guard to protect all the targets so they are harder to hit.

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Army Dodgeball

Objective: To hit the opposing targets body parts with accuracy Skill: develops the skill of throwing accuracy and power. Organisation: Normal game. Play to time limit or elimination. Rules: each player has 4 limbs; two arms, two legs, if a limb is hit they can no longer use that limb in the game, if they lose all 4 limbs or are hit in chest or head they are out. Progressions: Vary the size of playing area Vary number of playing balls used Add conditions: for simplicity do first hit=lose any leg, 2nd hit= lose any arm. If they make a catch they can get back a limb or all their limbs, if they get a chest shot in exchange a team mate can return to the game

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Pin Dodge

Objective: To throw with accuracy to knock over the pins Skill: Will work on throwing accuracy from different angles and keeping the ball low Organisation: Normal Dodgeball rules apply, with 4 pins situated at back of court as displayed in diagram Rules: For each pin which is knocked over by the opposing team, a team mate can return to the court, once the pin is knocked over it stays down Progressions: Vary the size of playing area Vary number of playing balls used Vary the size and weight of the targets Vary the position of the pins on the court Group the pins together to increase target area size Add conditions: if you hit a pin whole team is back in

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Drop Catch

Objective: To catch the ball so to remain in the game Skill: develops catching Organisation: Normal game. Play to elimination or time limit. Rules: Normal game of Dodgeball however if you are out you drop to play on your knees, if out again play sitting down, 3rd out leave the court, if you make a catch at any stage you stand back up. Only those standing who make a catch can get a team-mate back in onto the court Progressions: Vary the size of playing area Vary number of playing balls used Change from outs to points Add conditions: if you make a catch you can only move up a stage e.g. from sitting to kneeling

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Annihilation

Objective: To be the last person left in Skill: develops all skills and ability to identify key players and how to get them out Organisation: Normal game. Play to elimination or time limit. Rules: Normal game of Dodgeball, when you are out make note of who got you out, because if they are called out, you and all the other players they got out return to the game. Progressions: Vary the size of playing area Vary number of playing balls used Add conditions: if you get over 5 players out yourself you gain a life

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Invinciball

Objective: To catch balls at speed Skill: Develops skill of catching Organisation: One person on each team wears a bib, play to time limit or elimination Rules: The player wearing a bib is invincible, they cannot be out until they are the last person left in on their team, if they make a catch whole team comes back on. Progressions: Vary the size of playing area Vary number of playing balls used Add conditions: the invincible player has a number of lives and when they lose them they pass the role onto someone else, if the invincible player makes a catch only one person comes back in, the invincible player must stand closer to deadzone so catching is harder.

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Catch Me If You Can

Objective: To make a series of successful catches Skill: Catching high balls or middle balls Organisation: Normal Dodgeball rules, play to elimination or time limit Rules: A player is only out if it hits them above the waist. Progressions: Vary the size of playing area Vary number of playing balls used Vary the target area: progressing to below waist will mean only punished with a catch for a high throw Add conditions: increase the reward for when a catch is made, if they make two or more catches in a row whole team can come back in.

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Prisonball

Objective: To catch the ball to get out of prison and back into the game when called out Skill: Develops basic catching Organisation: Mark a prison line, have players stand in front of line closer to the deadzone, when they are out they go around the outside of the court to prison. Rules: When out you must go into prison behind the other team, to get out of prison you must catch a live ball from a team mate, once the catch is made leave the ball in prison and return to the game. Game is over when one team is all in prison. Progressions: Vary the size of playing area Vary the size of the prison Vary number of playing balls used Add conditions: you can can’t throw above head height, you can’t throw under arm or loop the ball to team mate, if a catch is made on court you can nominate a team mate to return to the game from prison.

UK Dodge Ball Association 2011 ©


PART FIVE: Conditioned Games

Double Trouble Objective: To catch the ball to get an opposition player out from behind Skill: Develops basic catching Organisation: Mark a prison line, have players stand in front of line closer to the deadzone, when they are out they go around the outside of the court to prison. Rules: When out you must go into prison behind the other team, to get out of prison you must catch a live ball from a team mate, once the catch is made you have one attempt to hit an opponent from behind before leaving the prison. Game is over when one team is all in prison. Progressions: Vary the size of playing area Vary the size of the prison Vary number of playing balls used Add conditions: you can can’t throw above head height, you can’t throw under arm or loop the ball to team mate, if a catch is made you can either hit opponents from behind or return to the game only.

UK Dodge Ball Association 2011 ©


PART FIVE: Conditioned Games

Bullet Dodger Objective: To evade being hit by a ball during gameplay and out of game play. Skill: Develops the skill of Dodging Organisation: Normal Dodgeball rules apply, play to time limit of elimination Rules: When a catch is made, the thrower is out but no one returns to the game. To return to the game the first person out for each team must run through the deadzone and back without being hit by a ball from either team, successful run means they return to game, if hit they re-join line of players out and wait for their next go. They can only be hit below the waist with an under arm throw when running through the middle. Progressions: Vary the size of playing area Vary number of playing balls used Vary the size of middle zone Vary the type of throw active players can use when aiming for runners. Vary the target area throwers aim for on players running. Vary the way they move through the middle e.g.. Add in dynamic movements Add conditions: they must run through more than once, they cannot wait the other side, limit throwing distance of active players.

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Dynasty

Objective: To be the last person standing on their side of the court Skill: develops all skills and most importantly decision making in reducing chance of being out Organisation: Normal game. Play to elimination. Have players go around court to join other side. Rules: Normal game of Dodgeball however if you are out you join the other team Progressions: Vary the size of playing area Vary number of playing balls used Add conditions: only join other team if caught or hit

UK Dodge Ball Association 2011 Š


PART FIVE: Conditioned Games

Dr Dodgeball

Objective: To identify the doctor, get them out so you can go on to win the game Skill: Develops all skills but mostly team work using communication to work together to find and get doctor out. Organisation: Normal game. Play to elimination. Let the teams secretly decide who the doctor will be. Rules: Normal game of Dodgeball however if you are out you sit down, the doctor must come and tap you on both shoulders to revive you, then you can continue playing Progressions: Vary the size of playing area Vary number of playing balls used Tell them they can have a decoy doctor Make the doctor visible to everyone from the start Have the doctor wait off the court and they can only be out once they enter it.

UK Dodge Ball Association 2011 Š


PART SEVEN THE RESOURCES

UK Dodge Ball Association 2011 ©


UK Dodge Ball Association 2011Š


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