MULTI-SENSORY NATURE INTERACTIVE PARK To interact and feel Nature on a wholesome level
OVERVIEW THE PROBLEM IN URBAN CITIES
The environment is under pressure as never before; so too is human health and wellbeing Stress is a feature of 21st century lifestyles. The effects of prolonged (chronic) stress impact workplace well-being, manifested through reductions in productivity and social connection, and increasing rates of lifestyle-related disease. Nature has a restorative potential for human health and well-being.
RAPID URBANISATION
ECONOMIC GROWTH & DEVELOPMENT
THE PROBLEM
HEALTH & WELBEING AT STAKE
FAST PACED HECTIC LIFE
INCREASED STRESS INCREASED RATE OF NONCOMMMUNI CABLE DISEASES
THE SOLUTION
My Thesis would be a study on how elements of multisensory garden affect humans and are a dire need for this fastpaced life will be explained and illustrated in this study with a design layout for a sensory park. This park will be open to public of all age groups and also cater to people with special needs mentally and physically giving a wholesome experience of nature for all. This park will also be a major lung space of the city which will be an escape from the surrounding urbanized polluted environment.
WHY DO WE NEED SENSORY GARDENS ?
• Within the WHO, programs recognize connections between deteriorating ecological health and impact on human health and well-being. • Across the developed world, young and old spend less time outside than previous generations. • The predominantly paved, noisy, busy, greyness of towns and cities offers little to attract people outdoors. Similarly, there may be internal or external influences exerting pressure to work indoors or stay close to a digital screen.
PURPOSE OF STUDY-AIMS AND OBJECTIVES
• To create a major lung space in the heart of the city. • To create a park connecting people to nature on a wholesome level with all their sense to provide a rejuvenating wholesome experience • To create a microclimate with the park to its surroundings, educating people on microclimate & healthy living. • To create a inclusive recreational space for mentally & physically challenged people. • Promotion of education on environmental awareness and nature conservation • For recreational activities to be a part of Nature • To create activities on different levels to take advantage of all the scenic views. • Conservation of Keystone and native& indigenous plant species.
STRESS RELATED DISEASES AND ILLNESS
• As well-being is linked with nature connection, experience of nature is linked with health outcomes. • The WHO’s recent global preventable burden of non-communicable diseases (NCDs) study expected mortality, morbidity and disability attributed to major NCDs (cardiovascular diseases, cancers, respiratory diseases, and diabetes) to reach 73% of all deaths and 60% of the global burden of disease by 2020. All these lifestyle-related diseases are majorly because of stress and depression. These statistics show the need for nature connection as a health promotion tool in urban settings.
ECOLOGICAL HEALTH
SCOPE ASSUMPTIONS AND LIMITATIONS
AN ABSTRACT OF MY THESIS :
With the ever developing world, and rapid urbanization, people are forced to run life like rat race with no breaks or pause for growth and development. The behind the scenes of this hustle is that the health and wellbeing of people are at stake. Increase levels of stress affects the health and productivity, relationships and behavior. Stress recovery and attention restoration theories assert a need for nature connection. Connecting to nature on a wholesome level with all the senses would help in relaxation and rejuvenation in a fast, better and exciting way.
A well-designed multi-sensory garden can provide a nature connection point to reduce stress and boost health and well-being.
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• To design a multisensory park in an urban area limiting to an open area available within the city limits • An inclusive park for all age groups and also welcoming physically and mentally challenged people. • To be a public park for public recreation, therapeutic healing and tourism • Plant pallete will be limited to the native species of Tamilnadu • An overall masterplan of the park • The park to have Nature based activities for people to participate and enjoy with Nature.
INCREASE IN URBANISATION
ECONOMIC GROWTH & DEVELOPMENT
RESEARCH QUESTIONS : 1. How sensory gardens can be a space to experience & interact with nature on a wholesome level ? 2. Why sensory Gardens are inclusive recreational healing spaces for physically & mentally challenged people ?
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
IMPACT OF HUMAN HEALTH & WELL-BEING
THE GAP ? THE MISTAKE ? THE SOLUTION ?
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INCREASE OF DISEASE AND DEATHS CONNECTING BACK WITH NATURE ON A WHOLESOME MULTISENSORY LEVEL
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LITERATURE STUDY HOW DO WE PERCIEVE WITH OUR SENSES – THE BIOLOGICAL WAY ? “Relating to sensation, transmitted or perceived by the senses”
DEFNITION OF SENSORY LIST OF RECOGNISED HUMAN SENSES 1. SIGHT 2. SMELL 3. TASTE 4. TOUCH 5. HEARING 6. HUNGER 7. HEAT 8. PAIN 9. THIRST 10.FEAR 11.HUMOUR
12.URGES 13.BALANCE 14.TIME 15.POSTURE 16.TIREDNESS 17.DANGER 18.PRESSURE 19.FATIGUE 20.EMPATHY 21.DIRECTION 22.SANITATION
• A person perceives objects/spaces with his/her senses and the sensory stimuli reaches his brain and the brain conditions the body to react according to what is perceived. • This requires the integration of multiple areas of the brain, including the thalamus, hippocampus and parietal lobes, as well as crossing multiple sensory cortexes at once. • The concept of top down influences on the mind has aided in the development of theories regarding plasticity and the ability for the brain to reconfigure through learning. • With the ability to adjust our understanding through feedback, spatial understanding in the environment can be adjusted with integration of new information. • So if the perceived space is adjusted, the feedback of the brain to relax and heal the body can also be brought about.
WHAT IS A SENSORY GARDEN ? • Gardens are unique forms of connection between humans and nature. Nature’s positive impact on humans is a well-known fact, therefore gardens themselves can be linked to human behavior. Besides the psychological impacts the gardens have, some are customized to serve specific purposes as they address directly humans’ senses and aim to enrich the users’ experiences. These gardens are known as “Sensory Gardens”. • Sensory gardens are reflections of how nature and landscape design can have an impact on humans. • A sensory garden’s main purpose is to address users’ senses and stimulate the sense of sight, touch, smell, taste and hearing by the use of the softscape and hardscape elements. • These gardens are known to have therapeutic, stress-relieving, refreshing and educational effects.
TRADITIONAL GARDENS VS SENSORY GARDENS
Unlike traditional display gardens that were meant to be observed from a distance, sensory gardens draw the visitor in to touch, smell and actively experience the garden with all senses. A sensory garden is all about stimulating and engaging at least the five basic senses of sight, smell, sound, touch and taste. This type of garden not only allows you to connect to nature, but encourages you to become more aware of your surroundings and your response to them, tapping into the principles of mindfulness.
PHYSICAL WELLBEING
MENTAL HEALTH
EXCITING EXPERIENCE
• Sensory gardens are designed to stimulate a multitude of senses and facilitate the mental and physical recovery of those that use it, providing a rich and exciting experience and have been known to provide a variety of significant positive benefits. • This includes the five senses, as well as broader considerations such as temperature or elevation changes, the play between light and dark, or between space and enclosure, with a focus on the user's experience within the landscape.
Sensory processing is defined as the organization of sensory information from the body and the external world that allows a person to interact effectively with their physical and social environments. The human spatial cognition system determines a large part of how we move from one place to another and how we survive in our environment. How humans and animals “perceive, interpret, mentally represent and interact with spatial characteristics of the environment,” along with where the characteristics are often, “object and scene properties such as size, shape, scale,” and relationships such as “distance, direction, orientation and location”
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1970
• Our natural movement and interactions within an environment assist in our spatial cognition development and rely upon multiple processes and interacting psychological and physiological systems within the human body. • When we explore our environment, interaction occurs on multiple levels. • We can directly sense the environment, through sensorimotor experiences and direct manipulation, and we can remotely sense the information from a distance, through visual, auditory and olfactory information
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
Initial idea of sensory gardens was derived from the horticultural therapy movement, which developed in the United Kingdom in hospitals and rehabilitation units
1972
EVOLUTION & TIMELINE OF SENSORY GARDENS
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
1978
First sensory gardens were often located in public parks because the local authority decided that it was a way of showing that they were implementing inclusion strategies. But they were small segregated gardens in public parks for visually impaired people with a sign posted “Garden for the Blind”
The then United Kingdom Minister for the Disabled, Integrated sensory facilities in public gardens as common features for all users to break away the differences and to not seclude them.
1980’s
It was widely understood that disabled people do not want to be segregated from able-bodied people in their enjoyment of green areas. The idea is to integrate green areas that allow an enhanced sensory experience, which will make for a sustainable exciting and rejuvenating experience for all.
Source - The Influence of Sensory Gardens on the Behaviour of Children with Special Educational Needs - Hazreena Hussein*
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LITERATURE STUDY SOME THERORIES IN PSYCHOLOGY THAT PROVE NATURE CAN HELP REDUCE STRESS AND PROMOTE WELL-BEING : Research reveals that environments can increase or reduce our stress, which in turn impacts our bodies. What you are seeing, hearing, experiencing at any moment is changing not only your mood, but how your nervous, endocrine, and immune systems are working. The stress of an unpleasant environment can cause you to feel anxious, or sad, or helpless. This in turn elevates your blood pressure, heart rate, and muscle tension and suppresses your immune system. A pleasing environment reverses that.
Hundreds of studies have been conducted amongst diverse groups, both clinical and non-clinical, and across cultures and age ranges (see ‘Research Studies’ for a selection of these with references), and have demonstrated that engaging with nature can: • • • • • • • • • • •
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reduce depression, reduce anxiety, reduce stress, reduce mental fatigue, reduce anger and aggression, reduce experiences of pain, improve mood, improve sleep, improve confidence and self-esteem, improve cognitive functioning, improve creativity, boost immune functioning, increase longevity, increase energy, reduce symptoms associated with ADHD, trauma, psychosis, addiction, improve quality of life for those suffering from Alzheimer’s and dementia, reduce cognitive decline in older adults, improve relationships, increase sense of gratitude, generosity and selflessness, increase patience, life satisfaction and motivation
STRESS REDUCTION THEORY (SRT) :
• Ulrich’s theory proposes that natural environments promote recovery from stress, while urban environments tend to hinder the same process. Being in an unthreatening natural environment or viewing natural elements, such as vegetation or water, immediately activates a positive emotional response, and a decrease in blood pressure and heart rate, indicators central to the stress response; sustained attention is evoked, which blocks negative thoughts and emotion. • Because humans developed and evolved in natural environments as opposed to urban settings, Ulrich proposed that engagement with such environments continues to be positively adaptive for modern humans. • This theory states that looking at scenery containing natural elements like greenery or water creates positive emotions and feelings like interest, pleasure, and calm, and has a restorative effect, easing our state of alert following a stressful situation. • This theory focuses on how natural environments can reduce physiological stress and aversive emotions. • Viewing unthreatening natural stimuli reduces stress response + accelerates psychological and physiological recovery • Recovery results from boosting positive, and reducing negative emotions.
ATTENTION RESTORATION THEORY (ART) :
• Attention Restoration theory (ART) seeks to explains the positive, restorative effects of green spaces on mental fatigue (overuse of directed attention). According to the ART an environment has restorative potential (qualities) if four components are available in the human-environment interaction: ▪ Being away ▪ Fascination (effortless attention) ▪ Coherence (coherent physical environment of sufficient scope) ▪ Compatability (match between person purposes and environment) • This theory focuses on how natural environments can engage involuntary attention, and thus allow recovery of a fatigued directed attention system. • It asserts that people can concentrate better after spending time in nature, or even looking at scenes of nature. • Natural environments abound with "soft fascinations" which a person can reflect upon in "effortless attention", such as clouds moving across the sky, leaves rustling in a breeze or water bubbling over rocks in a stream. Philosophically, nature has long been seen as a source of peace and energy • Interaction with nature heals mental fatigue and recovers capacity to focus attention • This holds true in medical outcomes as well as intellectual task attention and also proves nature to have restorative attributes.
• The Biophilia hypothesis derives from evolutionary theory. • It argues that humans have an affinity for nature-like patterns and stimuli and life-like processes because we were primarily exposed to nature during our evolution. • It is only relatively recently that we have lived in such artificial, urban environments and, in that time, there's been little genetic adaptation. • Regardless of the extent to which individuals feel or perceive biophilia, research has indicated that simply spending time in nature is beneficial for human health. • In one study, persons who spent even just two hours per week interacting with nature reported greater satisfaction and better health than persons who spent less time in natural environments. • Among adults, spending time in natural environments is associated with improved mental and spiritual health; for children, being out in nature has been found to encourage physical activity and play.
Even as a picture, which one gives you a calming feel ? Which place, would help you rejuvenate?
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BIOPHILIA HYPOTHESIS :
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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Would you want to have a getaway to these places ?
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RESEARCH STUDIES – JOURNAL PAPERS THE EFFECTS OF THE SENSES ON UNDERSTANDING THE ENVIRONMENT :
PERCEIVED SENSORY DIMENSION FRAMEWORK :
Sensory perception is essential to elicit a response to an environment. Grahn and Stigsdotter developed a design framework of perceived sensory dimensions (PSD). The perceived sensory dimensions incorporate theory and are based on the eight general characteristics found users demand of publicly-accessible urban green space. People in need of psychological restoration, those suffering from chronic stress, were found to prefer natural environments dominated by the four dimensions: 1) serene, interpreted as “a haven, almost a holy place” 2) refuge, interpreted as a place “where people can feel safe” 3) rich in species; interpreted as “diverse in sensory experiences” 4) nature, interpreted as a “wild, free-growing, untouched room” The other perceived sensory dimensions, space, culture, prospect and social, relate to qualities of being active, experiencing cultural objects and other people. They are generally rated lower in relation to psychological restoration. The below conceptual framework combines landscape theory with architecture, biology and social psychology.
In a sensory garden, three design features must predominate: the garden must entice, enrich and enable users’ experience. To entice people to spend time in the space, enrich the user experience and enable them to do so regardless of the weather, a palette of elements to intrigue were included as shown in the table below.
The restorative response visualised in themes and sub-themes framing common ideas with similar meaning, together with senses activated.
SOURCE - Sensory Garden Design Solutions in Child Friendly Environments - Reihane Nikravesh & Seyedeh Marziah Tabaeian - Towards well-being – sensory garden effect on normal - Gayle Souter-Brown
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
LITERATURE STUDY
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WHAT IN ESSENCE SHOULD A MODERN LANDSCAPE ENCOMPASS ACCORDING TO THE URBAN SCENARIO? A manicured green expanse that serves merely as a treat for the eyes or an experience that compels one to go through, the sprawling greens offering a chance to explore, the pathways a grand trail of discovery, the plants a feast for the eyes and the body, medically and gastronomically. Landscape is no more viewed as a hard functional space interlaced with greenery. It is viewed more as a soft green living space that is an inspiration to explore, experience, the experience stimulating the sensory nerves where it caters to all the five senses. Sensory landscape involves plants that permit you to smell, taste, touch, and hear besides being a visual treat. Currently, 90% of the garden content is of visual appeal, 8% caters to the fragrant varieties and fulfils the sense of smell, 1.5% addresses the tastebuds and barely 0.5 % fulfils the sense of touch. As for the sense of hearing experience, it is zero from plants directly.
STRENGTHS
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- A PUCLIC PARK TO EXPERIENCE & INTERACT WITH NATURE ON A WHOLESOME LEVEL - MAJOUR LUNG SPACE IN OVER URBANISED PERUNGUDI
- PROPER MAINTEENCE AND SUPERVISION REQUIRED TO AVOID OVER EXPLOITATION OF NATURAL ELEMENTS WHICH REQUIRES FUNDING
OPPORTUNITIES - TO PROVIDE CONNECTION BETWEEN MAN & NATURE & PROVIDE AWARNESS ON ITS NEED FOR WELLBEING - ENRICHING THE ECOLOGY OF THE REGION
THREATS - TO MAKE SURE ITS INCLUSIVE FOR PHYSICALLY CHALLEGED PEOPLE - FOCUS ON BIODIVERSITY & AVOID BECOMING A COMMERCIAL TOURIST PLACE
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A multi-sensory garden will not only be a wholesome treat for all our senses but also be therapeutic to the body, to relax and heal stress and mental illness, this environment will also help visually and physically challenged people to have a motivating and healing experience provoking their senses to explore, learn and heal and also not feel excluded.
WEAKNESS
A MULTISENSORY GARDEN WILL ALSO HELP ADDRESS THESE SUSTAINBLE DEVELOPMENT GOALS:
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ELEMENTS OF A SENSORY GARDEN :
USERS THE PARK WILL CATER TO :
VARIETY OF AROMATIC PLANTS TO INDICATE DIFFERENT SPACES WHICH WILL HELP IN INTERESTINGG WAYFINDING
INTERACTION WITH PLANTS WHICH IS EDIBLE SUCH AS FRUITS & HERBS WHICH ARE ALSO HEALTHLY & HAS HEALING PROPERTIES
SPATIAL PLANNING TO PROVOKE CURIOSITY WITH NATURE BASED ACTIVIES TO INTERACT AND LEARN
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TOUCH
SMELL
TASTE
CURIOSITY & ACTIVITIVES
A WHOLESOME GARDEN GIVES A WHOLESOME EXPERIENCE WITH NATURE
DESIGNED WITH DIFFERENT TYPES OF PLANT MATERIALS, PAVEMENTS & TEXTURES. THIS FEATURE INVITES PEOPLE TO INTERACT ND TOUCH WITH THE ENVIRONMENT
HEAR
SIGHT
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
• Inhabitants of perungudi – children, middle age and old people • Differently abled people • It sector people • People from the hospitals nearby • People from surrounding areas like in South Chennai (due to lack of nature based recreational spaces) • Tourists
DESIGN WITH PLANTS, WATER AND OBJECTS THAT MAKE SOUNDS WITH WIND AND INTERACTION
DIFFERENT COLOURS, TEXTURES, SHAPES & DIFFERENT HEIGHTS TO STIMULATE & THE SIGHT SENSES OF PEOPLE
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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CASE STUDY TO STUDY
PROJECT :
Garden of 5 senses - Delhi, India
It is a space with a variety of activities, inviting public interaction and exploration addressing all the senses
PROJECT :
PROJECT :
Park with all senses
GCC Sensory Park
- Gutach, Germany
- Chennai, India
It is a space with a variety of activities, inviting public interaction and exploration addressing all the senses
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
Exclusive sensory and disabled friendly park for children with disabilities
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PARK WITH ALL SENSES, GERMANY – CASE STUDY LOCATION – GUTACH GERMANY TYPE - PUBLIC GARDENS LANDSCAPE ARCHITECT MARGIT UND PETER REICHLE SIZE – 2.1 KM – 11 ACRES USERS - PUBLIC, ELDERLY. KIDS CLIMATE – WARM HUMID TEMPERATE CLIMATE PARK OPEN – APRIL – OCTOBER – 10am – 5pm
LISTENING STATION
TREE TRUNK PORTAL
MEDITATION CAVE
GRASS WALLS
FRAGRANCE PAVILLION
VIEWING PAVILLION
The “Park mit allen Sinnen”, lies in the middle of an area of outstanding natural beauty and offers a perfect view of both the Gutach valley and the famous Black Forest railway.
FLOWER TUNNEL
The barefoot trail which we have created is over 2km long and formed from various terrain. Along the route you will come across sensory pavilions and stations for smell and touch, experience areas, woodland and meadows. From May onwards, stroll through our flower arbour or enjoy relaxing music in both our experience areas and on our music terrace. The motto of the "Park with all senses" is "Here you don't get sick, you stay healthy" . Even at outside temperatures of more than 13°C, doctors recommend going barefoot. This park is a valuable contribution to foot health and general wellbeing.
SPIT GARDEN
GUIDE STATION
HUE CAVE
BRIDGE
DARK ROOM
PEBBLE GABIONS
CLAY CAVITY
FRAGRANCE PAVILLION
LOCKER FACILITY
BARE FOOT - PATHWAYS
ENTRY FEE FOR THE PARK:
Children under 3 years - Free Children from 3-15yrs - € 4.50 Adults - € 6.50 Dogs - € 1.00
DRY GROUND
MUD SLURRY
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TREE ROOTS AND WITH WATERY SOIL
ENTRANCE
A nature walk with these natural stimulating pathways would be beneficial to one’s mental and physical and even cognitive health for kids, adults, elders & even special people.
ALTERNATING SOIL AND STONES
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
MUSIC TERRACE
SOFT LAWN
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SEATING ROTUNDA
FOOT WASHER
SHOP
SOFT APRICOT CONES
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SAND & PEBBLES
PARK WITH ALL SENSES, GERMANY – CASE STUDY MATERIALS & TEXTURES FOREST REGION
EXPERIENCE ZONE
FOREST REGION
ACTIVITY ZONE
EXPERIENCE ZONE REST ZONE
FERN (POLYPODIOPSIDA)
PEDESTRAIN CIRCULATION
FOREST REGION
TREES
SHRUBS / CREEPERS
ELM TREE (ULMUS GLABRA)
VEHICULAR CIRCULATION
ACTIVITY ZONE
HAZEL (CORYLUS)
ACTIVITY ZONE
BEECH (FAGUS SYLVATICA))
EXPERIENCE ZONE REST ZONE
REST ZONE
AMENITIES
BLUEBERRY VACCINIUM MYRTILLUS
ENTRY
SCOTS PINE (PINUS SYLVESTRIS)
SAFTEY & BARRIERS :
HIERACHY OF SPACES
PARKING
LOCKER FACILITY
ACTITIVY ZONES
Fencing & handrails provided along the pathways for safety assistance and also restricts physical access to other areas but connects to the people visually and restricts them from exploitation.
BANK HAIRCAP POLYTRICHUM FORMOSUM OAK (QUERCUS SPP)
FAUNA
ENTRANCE FOOT WASHER
SHOP
REST SPACES
EXPERIENCE ZONES
GREAT SPOTTED WOODPECKER
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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EASTERN GREY SQUIRRELS
EURASIAN WRYNECK
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LITTLE OWL
PARK WITH ALL SENSES, GERMANY – CASE STUDY FEATURES OF THE PARK : • The trail is 2.1km long - Height difference ca. 80m • Around 15 different natural surfaces • 1 Flower arbours (planted from May) • 1 Viewing pavilion • 1 Viewing terrace with music • Countless quiet spots • 1 Picnic lawn • 1 Footwashing area • 1 Changing area with 100 shoe lockers • 1 Ticket office and “Mit allen Sinnen” shop • 1 Darkroom
3 EXPERIENCE AREAS
In our experience area you can enjoy the calming effect of the fascinating interaction between colors and sounds. Close your eyes and listen carefully. In our Audio area you will be told stories through sounds and “see” just how quickly the cinema inside your head conjures up the appropriate pictures.
REST ZONES – VIEWING DECK TOUCH EXPERIENCE BOXES SMELL TRUNK
SMELL TRUNK : Different types of fragrances are kept inside these tree trunks and a air blow balloon has to be pressed to experience the smell through the gauze fitted on the trunk. People are to guess the smell, and a check with the sliding signage board above that has the smell written. Kids also have small truck stools to get on and smell the trunk.
TREE TRUNK PORTAL : People can put their heads into the tree trunk and look into the trunk rings and even look and feel the textures, and also the acoustic of the tree trunks by making a sound inside it and hearing it echo.
Our jungle space is in the middle of the untouched forest and looks out on to wilderness, with a soft scent of wild herbs and relaxing music. The surroundings are left completely wild, where trees are only felled for safety reasons. A nature park of over 10,000m. 2 Aroma pavilions - Flowers or herbs? Take a guess! Humans can differentiate between 10,000 smells, but can they be recognized without help? Try it out – our aroma pavilions are refilled each season with new surprises. 1 Sound Station - Place your head or arm in one of our tree trunks, which are up to 300 years old. Though take care when the eagle owl calls, some have ended up with a bump from the fright
TOUCH EXPERIENCE BOXES
REST ZONES WITH LEG WASHING AREA
FRAGRANCE PAVILION REST ZONES WITH A VIEW
FRAGRANCE PAVILLION : Flower pavilions function only during the flowering seasons of these flowers from may-august. People get to have a colorful fragrant experience also appealing to the eyes. A Sand pathway is given to experience this pavilion barefoot.
INTERACTIVE TREE TRUNK
REST ZONES
INTERACTIVE TREE TRUNK
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TOUCH EXPERIENCE BOXES : Installation of some stand alone boxes with holes in it to feel and experience the textures of materials like feathers, leaves etc are kept within. These textures are periodically changed. People should guess what materials are kept inside by touching and feeling them. It involves a curiosity and interaction for people.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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LEG WASHING AREAS
INFERENCE : The park has a linear defined path with sensory pathways and intermediate experience zones. It is a barefoot park and it is not disable friendly. Its entirely nature based and has very minimal intervention.
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
TOA PAYOH SENSORY PARK – CASE STUDY LOCATION - SINGAPORE TYPE - PUBLIC GARDENS | DATE - 2009 ARCHITECT - MARIA BOEY SIZE - 118,403 sq.ft – 2.7 ACRES – 0.5 acres – sensory park LANDSCAPE ARCHITECT - MR. YOSHISUKE MIYAKE USERS - PUBLIC, ELDERLY. KIDS CLIMATE – TROPICAL CLIMATE
SUMMARY The sensory garden and its Universal Design background has seemed to be an engaging recreational site for the nearby Singapore tenants. Client input assembled through the design process, in particularly from the vision debilitated clients, engaged designers to learn best how to enhance the sensory experience in the garden space. DESIGN FEATURES • Universally Design (UD) • Municipality park • Easy accessibility • Passive spaces • Wide ranging plant palette • Plant accessibility and interaction • Sound producing elements TEXTURES & MATERIALS : More of natural materials like stone, rubble, wood like materials used alternatively for way finding and Natural touch experience.
WATER SYSTEMS : The plants are water with a combination by sprinkler systems and manual monitoring. The rain water is percolated into the ground with a combination of rubble, bare ground and stone pathway. The excess water is drained into the Toa Payoh pond. WASTE MANAGEMENT : A collection system in which paper, plastic, glass and metal recyclables are deposited into the same blue recycling bin. The mixed recyclables are collected by dedicated recycling trucks and sent to Materials Recovery Facilities (MRF) for sorting. After sorting, the recyclable materials are sent to recycling facilities for further processing. Garden waste, e.g. cut grass, leaves and twigs are collected separately and made into compost and used as Manure for the plants.
SPATIAL ZONING OF THE SITE TOUCH ZONE TASTE ZONE SMELL : In the Smell zone, it could be love at first whiff with sweet-smelling plants such as the wright & a variety of herbs & spices
SMELL ZONE
HEAR ZONE
LANDSCAPING SIGHT : In the See Zone, the eyes feast on colourful flora, such as ixora and jasmine, Caucasian boxwood, Areca palm, Brazilian Red Hots etc are used.
HEAR : In the Hear Zone, 'sections of the path are paved with recycled wood or metal sheets, so children can stomp on them to experiment with sound’ Plants such as Bamboo that make sound are also introduced.
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DRAINAGE : The grey water of the site is connected to the main sewer lines of the area.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
SIGHT ZONE
TOUCH : In the Touch Zone, visitors feel the leaves and barks of various plants and children can stick their hands into the cool streams of a water feature.
TASTE : Spot the abundance of fruit trees and cooking ingredients being grown. There is supposedly rambutans, ceylon spinach, black pepper, groundnuts, lemon, sweet potato, lady's finger, etc
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
TOA PAYOH SENSORY PARK – CASE STUDY SIGNAGE
MATERIALS & TEXTURES
PEDESTRAIN CIRCULATION
LAYOUT OF TAO PAYOH PARK
VEHICULAR CIRCULATION COMMUNITY GARDEN
BIRD VIEWING AREA
The park had information written on walls and also had it in braille. It had a history wall & horizontal Embossed panel depicting sign language.
MAIN ENTRANCE
HISTORY & PLANTS WALL
COMMUNITY PLAZA ELDERS WELLNESS
ENTRANCE 2
SENSORY GARDEN ACTIVITY AREA
CAR PARKING
KNOWLEDGE BOARD
RED FOUNTAIN PLANT RUSSELIA EQUISETIFORMIS
THUNBERGIA LAURIFOLIA – LAUREL CLOCKVINE
LANDSCAPING
SPATIAL ZONING OF THE SITE
TASTE GARDEN
TOUCH ZONE TASTE ZONE
WATER FEATURE
SMELL ZONE
HEAR ZONE
LADY’S FINGER WATER FEATURE
SMELL ZONE
SOUND DISH
MIRRORS
HEAR ZONE
ENTRANCE
SMELL ZONE
HEAR ZONE
TASTE ZONE
JASMINE
HAMILTON BAMBOO
FAUNA TOUCH ZONE 02
SMELL ZONE TASTE ZONE
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SOUND GARDEN
IXORA
LIGHTING & SIGNAGE
SIGHT ZONE
CABBAGE
LANDSCAPE SIGHT ZONE
SIGHT ZONE
TOUCH ZONE
TOMATO
SMELL GARDEN
INTERACTIVE ZONES
HIERACHY OF SPACES
ANGSANA (PTEROCARPUS INDICUS)
CIRCULATION MAPPING
TASTE ZONE
LANDSCAPING
BOLLARD
POLE LIGHTING TOUCH ZONE
SENGAL MAHOGANY KHAYA SENEGALENSIS
LIGHTING
REST PAVILLION
REST PAVILLION
TREES
SHRUBS / CREEPERS
HEAR ZONE
LANDSCAPE SIGHT ZONE
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LIGHTING
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
RAMBUTTAN
TOA PAYOH SENSORY PARK – CASE STUDY ENTRANCE Brightly-coloured letters along Lorong 5 announce to visitors that they have arrived at Toa Payoh Sensory Park. Located in the midst of a mature estate, this six-year-old park caters to all ages, from the very young to the very old, perfect for a little day out with the extended family. Opened back in 2009, this neighborhood park is designed to encourage visitors to explore the five senses of sight, smell, touch, sound and taste. Even though only one-fifth the size of its big brother, Toa Payoh Town Park, Toa Payoh Sensory Park packs in a playground, exercise corner and a special garden zone.
BUTTERFLY GARDEN Six years after its opening, the Toa Payoh Sensory Park is now home to dozens of butterflies. Fluttering throughout the garden, they bring a welcomed flightiness that contrasts with the serenity of the park.
Smell is represented by the garden’s flowers and taste by a plot of plants commonly found in the kitchen.
Reliefs of plants with exotic names like Mother-inlaw’s Tongue, Firecracker Plant and Ixora ‘Super Queen’ line the way into the garden. Their names are also written in braille above the imprints. Looking like a Venus Flytrap waiting to snap shut on unsuspecting passersby is a pair of parabolic dishes. This interactive play equipment reflects sound between two stainless steel dishes to create an acoustic space that reflects and focuses sound. Try standing facing one, make a sound and hear it amplified from behind you.
Three mirrors, standing very much like the Marina Bay Sands towers, let little ones play peek-aboo with themselves. For more tricks of the eye, peek through a little peephole for an optical illusion that magically creates a face from a few bent poles.
PLAY AT THE PARK If the kids feel like they have exhausted their senses, head over to the playground which appeals to their sense of fun instead. The brightlyhued play equipment includes curvilinear “telephone tubes” for the kids to communicate with one another. If all that does not keep them busy, send them over to the nearby metallic pipe structure and ask them to try and figure out what it is for.
An Interactive peep hole in the wall which when viewed through it shows the symbols of senses aligned together to form a face.
INFERENCE : The park is a part of a public park, it is concentrated more for a kids age group. A few sensory experiences like acoustic space between the stainless steel dishes, flowers in the garden and a restaurant for taste. The play park is the major space that has some innovative elements for sound and play, Most elements concentrate on sound. The engraved inscriptions of plants, helps children learn about the plants in the park. There are no particular spaces that cater to old people. And the smell and taste aspect has not been addressed much and more of elements used than interaction with nature.
Source - https://www.littledayout.com/toa-payoh-sensory-park/
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
GCC SENSORY PARK – CHENNNAI – CASE STUDY LOCATION – CHENNAI, INDIA TYPE - PUBLIC CHILDREN’S GARDEN LANDSCAPE ARCHITECT – KAVITHA SELVARAJ SIZE – 0.5 ACRE USERS – PUBLIC - KIDS CLIMATE – TROPICAL WET DRY PARK OPEN - 5pm – 8pm
PARENTS SEATING AREA
INCLUSIVE MERRY-GO ROUND VIEW FROM ENTRANCE
The sensory parks built by the Chennai Smart City project have specially designed infrastructure to cater to the special needs of the differently-abled children of the city. The infrastructure is so designed to stimulate different sensory organs of the participants, giving them the one of its kind experience.
INCLUSIVE BASKETBALL COURT
REST ZONES - SEATING PLAY AREA
STEPPING STONES ART INTERACTIVE WALL
HERB GARDEN TEXTURE PATH
The sensory parks built by the Chennai Smart City project have specially designed infrastructure to cater to the special needs of the differently-abled children of the city. The infrastructure is so designed to stimulate different sensory organs of the participants, giving them the one of its kind experience. The park is to be inclusive for all kinds unifying them together.
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SWIING FOR WHEELCHAIRS
SWIING FOR WHEELCHAIRS
The park’s features will include sensory pathways, wheelchair-friendly play areas and tactile equipment. “For example, we have an inclusive sand table, which is basically a sand pit, raised to the level of a table, so that children on wheelchairs can play here. For children with visual impairment, we are planning murals on the wall, which will be stories in braille. A sensory pathway will focus on providing different textures where children can walk. There will also be a bucket swing, shaped like an oversized diaper. Younger children can use this, as the seat will secure the child. We have kept in mind the needs for children with mobility impairment, visual impairment, hearing impairment, developmental disability such as autism and limited mental growth and children with sensory issues. The goal of the park is to ensure that children have fun, which will aid their development,” said Kavitha.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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BOARD GAMES
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
TACTILE WAY FINDING
GCC SENSORY PARK – CHENNNAI – CASE STUDY ZONING & CIRCULATION
SPATIAL ZONING OF THE PARK
MATERIALS & TEXTURES TOILETS
TOILETS PEDESTRAIN CIRCULATION
ACTIVITY ZONE COMMERCIAL
VEHICULR CIRCULATION
ACTIVITY ZONE
MERYY GO ROUND
REST ZONE BALANCE
PARENTS SEATING
GOVERENMENT SCHOOL
REST ZONES
ENTRANCE
ENTRANCE
ROPE CLIMBER
WALK
STEPPING STONES PLAY TUNNEL
ADMIN
OUTDOOR GYM
SWING
SEE - SAW
SCHOOL ENTRY
PLAY AREA
BASKET BALL COURT
SAFE SWING
TREES
INTERACTIVE ART WALL
PEACOCK FLOWER TREE (CAESALPINIA PULCHERRIMA)
PLAY MOUND
SAND PIT ADMIN TEXTURE EXTURE PATHWAY
INDIAN BEECH (Millettia pinnata)
RESIDENTIAL
HERBS
SIGNAGE
SHRUBS / CREEPERS FRANGIPANI (PLUMERIA ALBA)
HIERACHY OF SPACES
PARENTS WAITING ZONE
HERB GARDEN
BOARD GAMES
TOILETS
TULSI
CAUCASIAN BOXWOOD (BUXUS SEMPERVIRE NS)
BASKET BALL COURT ENTRANCE
PLAY AREA
REST ZONE OUTDOOR GYM
ADMIN
TEXTURE PATHWAY
SAND PITS
ENTRY 2 FROM SCHOOL
SOLAR POWER CHARGING POINTS
AGWAIN FAUNA
INTERACTIVE ART WALL
BUTTERFLY
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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PARROT
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
GARDEN OF FIVE SENSES, DELHI – CASE STUDY Location - Saidul Ajaib village, Saket, New Delhi Nearest city Saket Coordinates - 28.513342°N 77.197993°E Area - 20 acres Operated by - Delhi Tourism Open Timings - 9:00am-7:00pm (in Summer), 9:00am-6:00pm (in Winter) Architect: Pradeep sachdeva Cost: Rs 10.5 crore Construction time: 3 years Opened: february 2003 Topography: partly built over a rocky terrain
CONCEPT:
The thought put by the architect behind the garden as the name suggests is to stimulate one’s sensory organs to nature. An amalgamation of colour, texture form and fragrance evokes the awareness of touch, sight, smell, sound and taste. Visitors are encouraged to interact on a multi-sensory level in the park. Touch - the rocks and displays, Smell - the fragrance of flower for the nose, stimulate the olfactory senses, Sight - the landscaping appeals to the eyes - the sight, Sound - the ceramic bells and the water falls create a soothing sound -pleasing to the ear and Taste - the food courts serve a variety of cuisines - to please the tongue.
The garden of five senses is not just a park but a space with variety of activities that invites people to come, interact and explore. The Garden of Five Senses is a large public space for the city of Delhi where people can come to unwind and relax. It looks at the wider perspective of ‘Garden as Public Space’. The project is one of India’s largest commissions of public art featuring works of over 25cartists. The idea is not just to interact with one and other but to interact with nature and themselves. GARDEN OF FIVE SENSES DELHI ENTRY FEE ▪ ₹ 35 per person for Adults ▪ ₹ 15 per person for Children (Upto 12 yrs of age) ▪ ₹ 15 per person for Senior Citizens ▪ ₹ 0 free entry for Handicapped
GUIDING IDEAS :
The garden was planned to be contemporary in spirit and yet draw on the traditions of the historic neighborhood. ▪ To respect the history and draw inspiration from the neighboring Mehrauli Archaeological Park and Qutub Minar (World heritage Monument) and complex with the Quwwat-Ul-Islam Mosque. ▪ To explore the dynamics between the built and the un-built. ▪ To look at the wider perspective of ‘Garden as Public Space’. It therefore has a broad range of areas, from the more intense activity zones, like the food courts and shops, to contemplative zones, like the fragrant gardens, color gardens, and the Lily Pool. ▪ To try and develop a democratic space which would benefit all sections of the society. ▪ To make it financially self-sustaining and generate enough revenue for the maintenance. ▪ To create a sense of joy and fulfillment for all who visit the garden.
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
MATERIALS & TEXTURES :
The garden has been planned to respect the natural ecological features of the site - the native plants and the beautiful rocky ridge outcrop. Over 200 species of plants create a rich collage of form, colour and texture. The aim was to create a balance between the built and unbuilt as well as the man-made and the natural. The architecture may be described as quirky and fun, where the traditional brick and stonework is offset by quixotic concrete columns, mosaic work and dramatic planting effects.
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
GARDEN OF FIVE SENSES, DELHI – CASE STUDY
AMENITIES TOURISM AREAS
RESIDENTIAL ZONE
ACTIVITY ZONE
REVENUE ACTIVITY ZONE ENTRANCE ADMIN & TICKETING
ACTIVITY ZONE ACTIVITY
ACTIVITY ZONE
UNDISTURBED ROCKY REGIONS
ACTIVITY ACTIVITY ZONE ZONE FOREST REGION
TACTILE GARDEN
ENTRANCE ENTRANCE PLAZA ADMIN & TICKETING
ZONE
UNDISTURBED ROCKY REGIONS
BUTTERFLY PARK
FOOD STALLS & SHOPS MAZE
AMENITIES
ACTIVITY ZONE
REVENUE
SOLAR BUS STATION AMENITIES SOLAR ENERGY PARK
LILLY POND ACTIVITY ZONE
AMENITIES
SOLAR BUS STATION FOOD COURT AMPHITHEATRE
FORMAL GARDENS HERB TREE RWH POND MUSEUM GARDEN
RESIDENTIAL ZONE
ENTRANCE – GATEWAY OF SLATE CLAD PILLARS WITH STAINLESS-STEEL SCULPTURES
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AMENITIES
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
HERB GARDEN – COURTS OF PLANT CLUSTERS WHICH FEATURE VARIOUS INDIAN NATIVE PLANTS
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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PLAZA – EXPANSIVE PLAZA SET ON THE NATURAL SLOPE OF THE SITE
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
GARDEN OF FIVE SENSES, DELHI – CASE STUDY TYPOLOGY OF SPACES : NEEL BAGH
The meandering paths then lead up to neel bagh which is a pool of water lilies encircled by pergolas covered with climbing plants of different colours and textures. At the centre of the court is a stunning wind chime, crafted by ceramist kristene michael. It is made up of hundreds of ceramic bells hanging overhead to catch the wind.
KHAS BAGH
The garden is built on the lines of the mughal gardens. At the entrance of this formal garden, there is an exciting piece of sculpture, a tree fountain, cast in brass, by John Bowman. Slow moving water cascades in channels along the length of this garden. Flowering and fragrant shrubs and trees line its paths. A walk along the central axis leads to a series of fountains some which are lit up by fibre-optic lighting systems
COURTS OF SPECIMEN PLANTS
Moving southwards from the court of lilies are a cluster of courts which feature plants whose names are commonly heard but those which are not often seen. Some of the courts of specimens are: Bamboo court, cacti & succulent court, herb garden, court of palms
LANDSCAPING PATTERN
The site can be primarily be divided into 2 zones: Intensively landscaped and developed zone (intensive zone) The intensive zone is in the periphery of the site where large amounts of detailed paving's have been done with intensive landscaping done. This area also has more activities, e.g., Food courts, shops, special theme gardens and the pathways etc. This area also has a special project - solar energy park. Rugged zone The rugged zone comprises of the higher parts of the site with mainly natural rock formation. There has been minimal design intervention in these parts.
COLORED GARDEN
Narrow pathways, made of various natural materials, snake along compositions of colour, with flowering shrubs and groundcovers that complement each other. The common lantana displays itself at its best when it is covered by multiple hues of hundreds of butterflies which depend on the plant for food.
SOLAR ENERGY PARK
A solar energy park has been set up with the help of ministry of non-renewable energy sources. This section of the garden is meant to bring about awareness in utilization of renewable sources of energy. It comprises of a 20kw Solar power plant which meets the requirements of running the solar park
AMPHI THEATRE Blocks of sandstone nestled amongst the natural slope of the site serve as seating for the open-air theatre. The back drop of magnificent rocks adds to the dramatic setting.
TACTILE AREA
Apart from the various texture & color that one encounters in the materials used in the garden the tactile area is especially designed to stimulate the sense of touch. Weather beaten rocks with remarkable textures and colors from the banks of the river ganga are coming to be a focus in the tactile area.
LIGHTING Pathway lighting provided through post top lanterns and Bulkheads Flood lighting and highlighting of features and landscape Through floodlights and par spotlights. Specialized lighting like underwater lights and fiber optic Lights
WATER FEATRUES
Flowing channels of water has been used in the khaas bagh reminiscent of Mughal gardens. There are fountains installed at many places including the elephant pool. The Neel bagh has a lily pool other water pools
There are Colour Gardens - beautiful compositions of flowering shrubs and ground covers that have you looking at familiar plants with new eyes. The Courts of Specimen Plants display not so frequently seen species, namely, Kalpaka Vritch, Kadambaha, bamboo, cacti, teak, Rudraksh, Camphor, Arjun and other herbs
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
CASE STUDY COMPARITIVE ANALYSIS
CASE STUDY
TOA PAYOH SENSORY PARK, LOCATION USERS
HIGHLIGHTS
INFERENCE
TAKE-AWAYS
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PARK WITH ALL SENSES
5 SENSES GARDEN
GCC SENSORY PARK
Toa Payoh, Singapore
Gutach valley, Germany
Delhi, india
Chennai, India
Children, adults, elders, differentlyabled people
Children, adults, elders
Children, adults, elders, differentlyabled people
Children, differently-abled children
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- A public park in a valley of a forest area - Barefoot park - Sensory pathways - - Experience zones - Interactive spaces - Natural setting
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-
- Paved areas could be decreased to increase the natural feel & experience of the park - Taste zones were also to look at the herbs & fruits for educational purposes, which doesn’t let the user experience the taste sense. - Zones were small with limited experiences.
- Had no facilities to host or include disable people. - Did not facilities to function after sunset - No emergency access paths
- Had more installations for the sensory experiences - Less interactive spaces - Visual experience was still predominant
- Sensory pathways were separately placed in a corner and thus weren’t used much - Less tress and canopy cover - More of a play area than a park - Very few equipment's for disable children of which couldn’t be used like the sand pits, board games, swing etc. - Signage placements weren’t proper and visible.
The hierarchy of the sensory zones with separate spaces, introducing a few installations to enhance the sensory experience.
Sensory pathways to be connected pathways between experience zones. More of natural materials and nature based interaction helps people connect more with nature and also benefits their well-being and health.
Renewable and sustainable methods to be used in present year designs to combat natural degradable, use of sustainable solutions like solar energy wind energy to be focused and used.
A disable friendly design is enjoyed more by the public and inclusiveness creates healthy social environments.
A public park in a residential area Zones catering to 5 senses Inclusive to disable Planned park
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
Public park in tourism area of Delhi Has interactive zones Experience zones More installations
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A disable friendly public park Has a smell zone Tactile way-finding & signage - More of a play area than a park
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SMART HARDSCAPES INTERACTIVE STRUCTURES SMART BENCHES
PIEZOELECTRIC ENERGY-HARVESTING TILES
Piezoelectric energy-harvesting tiles generate electrical energy from mechanical pressure, such as walking motion. The amount of energy generated depends upon the person’s weight, total deflection of the tile, and movement type. This kinetic energy is converted into electricity that can be stored in a battery or used for devices on-site. The tiles are available in many different shapes, sizes, and colors. These tiles are made from recycled polymer, including recycled truck tires, and also have wireless capabilities to analyze movement across the tiles.
Smart benches are long seats, usually for several persons, that are outfitted with technological features. Most often, they are solarpowered and contain USB-charging ports for electronic devices, while some also serve as Wi-Fi hotspots. These benches can have sensors to monitor pedestrian activity, air quality, noise levels, and other useful information about parks. Smart benches can be purchased with these features, or traditional park benches can be retrofitted to perform some of these functions.
HOW CAN IT BE USED IN THIS PARKS? Piezoelectric tiles can be installed on any walking surface in parks but are most useful in high visitor traffic areas or areas where information about visitors is needed. They are waterproof and suitable for outdoor use. Piezoelectric tiles have two major functions applicable to parks: First, they can generate electricity, which can be used for a wide range of applications, such as to power outlets or site lighting. Second, they can collect information about park use based on the number of footsteps recorded.
HOW CAN IT BE USED IN THIS PARKS? Smart benches can be used in place of traditional park benches. Park managers desiring Wi-Fi connectivity without the hassle of running wires or other infrastructure can select and easily install solar-powered smart benches with Wi-Fi capability, which simply need to be anchored to the ground before use. The benches could also serve as a tool to attract & engage park visitors when they are outfitted with environmental sensors for air quality, temperature, or other data.
ENERGY-GENERATING EXERCISE EQUIPMENT
SOLAR-POWERED TRASH COMPACTORS
Energy-generating exercise equipment — cardio, toning, and strength training machines — generates friction (and therefore heat) while in use, which is converted to electrical energy via a Generator. The clean electricity produced can be used for on-site lighting, to charge devices, or can be sent to the grid for use by others. While the amount of energy generated varies with the equipment and use, an average user can expect to generate 50 to 150 watts during an hour of cycling on a stationary bike. Outdoor energy-generating exercise equipment is designed for durability and low maintenance.
Solar-powered trash compactors are waste, recycling, or compost bins with solar panels. They crush and compress bin contents using clean energy. These bins allow for increased collection and keep pests away because containers remain closed. Some compactors have sensors that track fullness and alert maintenance when it is time to empty. Solarpowered trash compactors also offer features like advertising and design options, ashtrays, and Wi-Fi connectivity. HOW CAN IT BE USED IN THIS PARKS? Solar-powered trash compactors can be incorporated into the maintenance plans for new parks, be placed in areas where more waste management is needed, and/or replace traditional trash, recycling, or compost bins for more efficient maintenance. Waste collection in parks is often inefficient; some bins overflow, while others are emptied too often.
HOW CAN IT BE USED IN THIS PARKS? Outdoor energy-generating exercise equipment can be incorporated into almost any park design. Outdoor exercise equipment may also be a valuable addition to parks without play areas that primarily serve adults and seniors. Energy-generating exercise equipment uses the friction from users to generate electricity for powering cell phones or other devices.
DAYLIGHT FLUORESCENT AGGREGATE
Daylight fluorescent aggregate is an impervious material that, when mixed with epoxy resin (a petroleum or plant based coating agent), can be used to create glow-in-the-dark hardscape materials, such as bike and walking paths. The fluorescent pigments in the aggregate, which come in different colors, absorb and store natural or artificial light. They then emit that light when the light source is no longer present. It takes about 10 minutes of natural light exposure for the aggregate to glow up to 12 hours.
The technologies described confer a wide variety of benefits to parks. Several improve the safety, resilience, and energy efficiency of parks, while others produce health benefits and enhance access. The table illustrates the effectiveness of each technology in achieving the different Value Criteria
HOW CAN IT BE USED IN THIS PARKS? Glow-in-the-dark fluorescent aggregate is suitable in park areas where nighttime lighting is desired or in areas that could benefit from a unique and colorful aesthetic. It can be used in areas without electricity or on heavily shaded walking paths with minimal overhead lighting. It could also serve as a glow-in-the-dark permanent art installation.
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
ENERGY SAVING INTERACTIVE MAINTENCE/ AMENITIES
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
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SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SMART ACTIVITY SPACES SANITATION
INTERACTIVE STRUCTURES
POOL OZONATION
INTERACTIVE PLAY STRUCTURES
Pool ozonation is a water filtration technique with two components: ozone generation and ozone management. Ozone generation creates ozone particles in the water, which are a natural oxidizing agent that removes organic and inorganic compounds and sanitizes water (similar to chlorine) — without chlorine’s negative health effects of eye and skin irritation and exacerbated asthmatic symptoms.
Interactive play structures are similar in structure to traditional play structures but have an integrated computer game system that children can interact with virtually, via buttons, sensors, lights, sounds, colors, and pictures. The structures can also gather user data and be connected to the Internet to allow for remote management. The structures come in different models and designs, and can be programmed with one or more virtual games.
HOW CAN IT BE USED IN THIS PARKS? The process of ozonation can be used in parks with pools and water features. While it may be particularly appropriate for smaller pools and fountains, careful system selection can make it a viable choice for fullsized pools. By reducing, or removing, the need for chlorine, ozone can reduce potential irritants and negative health effects on swimmers. Chlorine can be especially irritating for those with asthma. There is a high prevalence of asthma in disadvantaged communities, and these are often the neighborhoods most in need of public recreational facilities, such as community pools. Therefore, ozonation can be a great choice for these communities
HOW CAN IT BE USED IN THIS PARKS? Interactive play structures in parks can be used in addition to or in place of traditional play structures for fun, educational programming, promotion of physical activity, and to increase access and use by disabled individuals. They can be programmed to fit the needs of users and receive automatic updates of new games.
PHOTOCATALYTIC TITANIUM DIOXIDE COATING
Interactive structures can gather user data, providing managers information on how often and with what games the structures are used. Additionally, the structures’ Internet dashboards allow for the remote control of on-off times, volume, and other settings. Interactive play structures are particularly accessible to a wide range of users, including various age groups. In addition to parks and schools, they have been installed in retirement homes, encouraging activity among seniors.
Photocatalytic titanium dioxide coating (TiO2) is an agent that can be applied as a low-concentration spray, paint, or dip coating to “self-clean” surfaces such as plastic, concrete, glass, and tiles. It can sterilize surfaces by killing bacteria, remove mold damage, and purify ambient air by removing volatile organic compounds and nitrogen oxides. Titanium dioxide is a catalyst, meaning it sets off chemical reactions when it comes into contact with UV light. HOW CAN IT BE USED IN THIS PARKS? Titanium dioxide coating can be applied to park surfaces that require frequent cleaning, such as bathrooms, windows, walls, benches, and pavement. The application of a photocatalytic coating to the interiors of restroom facilities or play structures reduces the need for maintenance and acts as a sterilizer for high-germ areas. These coatings can reduce germs on surfaces that visitors regularly come in contact with, while also reducing the Maintenance costs associated with cleaning these surfaces. The cleanliness of the park is vital as it hosts Intellectually challenged children who are vulnerable to getting sick.
Interactive play structures (shown in Figure on the right) can be more accessible for children with disabilities than traditional structures. includes games that children in wheelchairs can easily play, with digital lights and press and play buttons.
WHY CHOOSE AN INTERACTIVE PLAY STRUCTURE? ACCESS – Interactive play structures can increase park accessibility for children with physical and mental disabilities. They should be designed so that their components are wheelchair accessible with interactive buttons and sensors at wheelchair height. Software geared toward children with autism and other disorders is available. The novelty of the structure may also attract children to the park. HEALTH – Interactive play structures can be designed to increase physical activity through games. COMMUNITY FIT – Interactive play sets can accommodate a range of users and reflect community needs. Certain play sets allow park managers to adjust the languages, games, and other settings. They can also cater to multiple generations, such as grandparents playing with their grandchildren.
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
The technologies described confer a wide variety of benefits to parks. Several improve the safety, resilience, and energy efficiency of parks, while others produce health benefits and enhance access. The table below illustrates the effectiveness of each technology in achieving the different Value Criteria
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
ENERGY SAVING
N
INTERACTIVE
MAINTENCE/ AMENITIES
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SMART URBAN AMENITIES SMART MATERIALS
SMART AMENITIES SMART WATER FOUNTAINS
Smart water fountains incorporate technology to make them more efficient and attract more usage. Technologies that can be paired with smart fountains include solar panels to chill or condense water from the atmosphere, filters to remove contaminants or improve taste, speakers to engage visitors, and sensors to monitor water quality and alert staff when maintenance is needed. HOW CAN IT BE USED IN THIS PARKS? Park visitors need to stay hydrated generally, especially in hot weather and when engaged in physical activity. Unfortunately, public trust in the quality of water from public fountains has been declining. By providing new fountains with advanced features and designs, visitors may be encouraged to use them, thus making healthy, cheap, and environmentally friendly beverage choices. Providing chilled and filtered water in specially designed fountains can also encourage the use of reusable bottles, which reduces waste. Many disadvantaged communities experience poor public water quality, so parks can be an important access point for clean and reliable water. Some smart fountains can be interactive, encouraging park visitors to drink more water.
PERVIOUS PAVING
Pervious, or permeable, paving uses material for paving roads, pedestrian pathways, and parking lots that allows for infiltration of water. The material is made of coarse aggregate (stone pieces) bound together by cement or mortar. This creates its porosity, with pores over 1 mm in diameter, allowing water to permeate into the ground. This also makes pervious pavement weaker than regular pavement. Traditional paving fills the spaces between aggregate pieces with cement paste, but pervious paving does not. These spaces allow for infiltration. HOW CAN IT BE USED IN THIS PARKS? Pervious paving can be used instead of traditional paving in parks to implement a low-impact development (LID) stormwater management strategy. It can be used in lieu of traditional concrete or asphalt on walking trails and other nonvehicular hardscaped areas. Pervious pavement is not as strong as traditional pavement, so it is not ideal for high vehicular traffic areas such as driveways, but it can be utilized for parking spaces.
AUTOMATIC BICYCLE AND PEDESTRIAN COUNTERS
Automatic bicycle and pedestrian counters collect data about the number of bicycles or pedestrians that pass by a given location during a specified time. There are a number of different types of counters, which can be battery-powered and located underground, on posts, or at street level. They use sensors, video cameras, or inflated tubes or metal strips (that detect bicycles or people passing over them) to obtain user counts.32,33 Each is best-suited to particular locations and types of infrastructure. HOW CAN IT BE USED IN THIS PARKS? Park managers may wish to collect data about specific bike or walking paths. Such data can give them information about park use and help them plan operations, programming, and other services. Counters in parks could be part of a larger citywide effort to track bicycle usage. Additionally, counters can creatively engage visitors with interactive displays that encourage more physical activity, while anonymously collecting data. Automatic counters that rely on sensor strips, plates, or inductive loops can be located underground, while those that utilize video cameras or other sensors can be mounted on posts, streetlights, and other equipment in parks. Some counters, such as air-inflated pneumatic tubes, which temporarily stretch across bike lanes, can be moved as needed.
DIGITAL SIGNS
Digital signs, such as LED screens or new LED transparent film applied to glass surfaces, can display images, text, and/or videos, which can be updated in real time. The signs can be simple monitors connected to a media player to display static information, or more complex systems connected to an online network that can be dynamically updated and incorporate video and rotating displays. Dynamic signs require either a third-party service to manage and update the sign or park staff and online servers to make updates in-house. Some signs can be solar-powered, reducing energy costs. HOW CAN IT BE USED IN THIS PARKS? Parks can use this technology to disseminate important information to the public in an engaging format and/or to generate revenue by selling affordable advertisement opportunities for small businesses, as well as promote community services, events, or government information. Digital signs can provide rotating information, engaging and encouraging park visitors to read information they may have otherwise overlooked. Transit stations are beginning to display real-time transit information, which could be useful to display in parks near transit stops or where visitors often use public transit to access the park water.
23
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
CROSS-LAMINATED TIMBER
Cross-laminated timber is a composite wood product, similar to plywood, made of lumber (often wood waste) and used in place of wood, steel, or concrete. Cross-laminated timber, created from the waste of wood mills that would otherwise be discarded, helps reduce the carbon footprint of both the original wood product and itself. The bold and airy design is made possible with cross-laminated timber. The strength of cross-laminated timber allowed for a unique design with a wood aesthetic. HOW CAN IT BE USED IN THIS PARKS? Cross-laminated timber can replace steel, concrete, masonry, or wood and be used for floors, walls, and roofs of park buildings and other park structures. Its natural wood appearance can easily be customized or adapted to various park structures, uses, and designs
The technologies described confer a wide variety of benefits to parks. Several improve the safety, resilience, and energy efficiency of parks, while others produce health benefits and enhance access. The table illustrates the effectiveness of each technology in achieving the different Value Criteria
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
ENERGY SAVING
N
INTERACTIVE
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
MAINTENCE/ AMENITIES
SITE AREA STUDY Chennai with a land area of 426 sq.km and a population of 4.68 million, already has the dubious distinction of having the lowest green cover among all the metropolitan cities in the country and the gap seems to be only widening. In the 426 sq km Greater Chennai Corporation (GCC) area, only 64.06 sq km (15 per cent) accounts for green cover as against the target of 33 per cent stipulated.
A report submitted by Care Earth Trust to Greater Chennai Corporation said Chennai’s green cover is reducing by 2% every year. Each person in Chennai has just 0.46sqm of open space and there is only one tree for every 33 people on the city’s roads. According to World Health Organisation, the ideal open space is 9 sqm per person. Adyar has the highest green cover with 30 % followed by Teynampet – 22% and Anna Nagar - 20.85%. The zones that are poor in environment performance are Tondiarpet with 8.37% and Perungudi with 1.82%.
VELACHERY
TARAMANI
GEOGRAPHY : Perungudi is located at 12.97°N 80.25°E. It has an average elevation of 9 metres (29 feet). As of 2018, the Perungudi zone had the lowest green cover estimate at 5.31 percent, as against the city's 14.9 percent average. DEMOGRAPHICS : As of 2001 India census,[3] Perungudi had a population of 23,481. Males constitute 53% of the population and females 47%. Perungudi has an average literacy rate of 72%, higher than the national average of 59.5%: male literacy is 77%, and female literacy is 65%. In Perungudi, 12% of the population is under 6 years of age. ECONOMY : Perungudi has developed from a small village to a vibrant and thriving commercial/residential hub after the boom in the Indian IT industry. The World Trade Center is located here. IT companies like Amazon company, news channel Thanthi TV & many more IT companies are present here. Organic shop like Standard Cold Pressed Oil & other food outlets are present here. Perungudi had developed an industrial estate in the 90’s. SERVICES : Perungudi lacks basic civic amenities such as underground storm and waste drainage system, piped potable water and good roads. It is still struggling with poor infrastructure for decades despite boasting offices of some the biggest IT companies in India. AIR QUALITY - Moderate – 75 US AQI
TEMPERATURE & RAINFALL IN PERUNGUDI
PERUNGUDI
PALLIKARANAI
THORAIPAKKAM
Coordinates: 12.97°N 80.25°ECoordinates: 12.97° N 80.25°E Country
India
State
Tamil Nadu
District
Chennai
Metro
Chennai
Government • Body
Corporation of Chennai
Elevation
8m - 9 m
Population (2011) • Total
43,111
Languages • Official
24
Tamil
The "mean daily maximum" (solid red line) shows the maximum temperature of an average day for every month for Perungudi. Likewise, "mean daily minimum" (solid blue line) shows the average minimum temperature. Hot days and cold nights (dashed red and blue lines) show the average of the hottest day and coldest night of each month of the last 30 years. For vacation planning, you can expect the mean temperatures, and be prepared for hotter and colder days. Wind speeds are not displayed per default, but can be enabled at the bottom of the graph.
PARKS
WIND The wind rose for Perungudi shows how many hours per year the wind blows from the indicated direction. Predominant wind direction is from South East to North West. The Wind speed in this region is maximum of 10.5m/s in the same direction.
CLIMATE CHANGE ON PERUNGUDI
Perungudi is a neighbourhood of Chennai in the state of Tamil Nadu, India. It is bordered on two sides by the Old Mahabalipuram Road and the Perungudi lake. It is situated on the Old Mahabalipuram IT Expressway right in middle of an Information Technology (IT) Estate. It is between Taramani and Thoraipakkam and parallel to Kottivakkam and Palavakkam in the East Coast Road (ECR Highway). Perungudi is seeing heightened activities in recent years due to its strategic location. The population of Perungudi was approximately 8,000 in 2000 but has grown significantly in the years since then. Being in the IT Corridor of Chennai, Perungudi is increasingly being preferred as a residential locality by software engineers. This region has gained more importance owing to its location on the IT highway and proximity to city neighbourhoods like Thiruvanmiyur, Adyar and Velachery.
PERUNGUDI
TEMPERATURE CHANGE
PRECIPITAION CHANGE
The top graph shows an estimate of the mean annual temperature & mean total precipitation for the larger region of Perungudi. The dashed blue line is the linear climate change trend. If the trend line is going up from left to right, the temperature trend is positive and it is getting warmer (Left graph) & wetter (right graph) in Perungudi due to climate change. If it is horizontal, no clear trend is seen, and if it is going down, conditions in Perungudi are becoming colder over time (Left graph) & drier over time (right graph).
In the lower part the graph shows the so called warming stripes. In the left graph, Each coloured stripe represents the average temperature for a year - blue for colder and red for warmer years. In the right graph, In the lower part the graph shows the so called precipitation stripes. Each coloured stripe represents the total precipitation of a year - green for wetter and brown for drier years.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SITE STUDY & ANALYSIS ACCESSFROM TARAMANI, VELACHERY, ADYAR
BARREN LAND
SITE SITE
GLOBAL INFO CITY – IT CORRIDOR
ACCESS FOR PERUNGUDI INHABITANT S
SITE
SITE
SITE
PERUNGUDI
PERUNGUDI LAKE PERUNGUDI LAKE
SURROUNDING LANDUSE MAP
AREA MAP WITH SITE
LOCATION : PERUNGUDI, CHENNAI, TAMILNADU SITE AREA : 10 ACRES – 40,075 SQ.M LANDUSE : BARREN LAND PROPERTY OWNER : GOVERNMENT PROPERTY PROXIMITY : 600M FROM DR.M.G.R MAIN ROAD, PERUNGUDI SITE LEVEL : 8M BELOW ROAD LVL SOIL – LOAMY SOIL GROUND WATER LEVEL – 1.75m – 2.4m
CONTOUR & LEVELS MAP
10 M WIDE ROAD BETWEEN THE SITE AND THE LAKE CONNECTS TO THE DR.M.G.R. MAIN ROAD
HIGH TRAFFIC ROAD
S
CONNECTIVITY & ACCESS WAYS MAP
STRENGTHS
- CLOSE PROXIMITY TO THE IT HUB, NEARBY HOSPITALS, RESIDENCES AND ALSO OMR MAIN ROAD - MAJOR LUNG SPACE - OVERLOOKING THE LAKE FOR VIEWS
HAS A STRETCH OF FRUIT & VEGETABLE VENDORS
277.02m
8m 4m
OPPORTUNITIES
- LARGE EXPANSE OF LAND THUS PARK CAN BE CREATED WITH BUFFER ZONES CREATING MICROCLIMATE - THE ONLY RECREATIONAL SPACE IN THE LOCALITY
119.6m
SITE LEVELS
O 37.24m
SITE AREA – 10 ACRES
ACCESSFROM OMR, ECR
LESS TRAFFIC
GEM HOSPITAL
SCALE – 1:1000 OVERLOOKING THE PERUNGUDI LAKE FOR VIEWS & VISTAS
WEAKNESS
THREATS
- RISKS OF ENCROACHMENT BY NEARBY DEVELOPING RESIDENTIAL & COMMERCIAL SECTORS - TRAFFIC & CONGESTION OF NOT REGULATED PROPERLY
T
NEEM TREES & WILD VEGETATION ARE POPULATED NEAR THE SITE BOUNDARY
PERUNGUDI LAKE
25
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
W
- NOT DIRECTLY ON THE MAIN ARTERIAL ROAD - AREA LACKS STORM WATER DRAINS, SEWER & WATER SYSTEMS
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SITE STUDY & ANALYSIS BARREN LAND
SCALE – 1:2000 Winter winds SCALE – 1:2000 IT SECTOR
RESIDENTIAL ZONE
Summer Sun path
SITE AREA – 10 ACRES
SITE AREA – 10 ACRES
Winter sun path
6M WIDE 8M WIDE
ROAD TO RESIDENTAL ZONES
Summer winds
DR.M.G.R MAIN ROAD
ACCESSIBILITY FOR RESIDENTS OF PERUNGUDI PERUNGUDI LAKE
COMMERCIAL
ACCESSIBILITY FROM TARAMANI, ADYAR, VELACHERY, ECR & OMR
THE SITE IS SURROUNDED BY RESIDENTIAL, COMMERCIAL AND INSTITUTIONAL ZONES KEEPING IT AS APT POSITION TO CATER TO ALL THESE CROWDS. THE SITE IS ON AN ARTERIAL ROAD CONNECTING TO THE M.G.R MAIN ROAD THUS PROVIDING EASE OF ACCESS FOR PEOPLE FROM OTHER AREAS AND AS IT IS NOT DIRECTLY ON THE MAIN ROAD IT MAKES IT BETTER FOR TRAFFIC REGULATION. THE ENTRY TO BE POSIITION IN THE SPACE BETWEEN THE FOUR DIVERGING ROADS FOR EASE OF ACCESS.
PERUNGUDI LAKE
THE WIND FLOWS FROM SOUTH EAST INTO THE SITE, PLANTING STRATERGIES TO BE ADOPTED TO BRING THE BREEZE INTO THS SITE. THE SMELL ZONE CAN BE POSITIONED IN A DIRECTION TO MAKE THE SMELL BE CARRIED WITH THE WIND FLOW.
BARREN LAND
SCALE – 1:2000
SCALE – 1:2000
SITE AREA – 10 ACRES
IT SECTOR
RESIDENTIAL ZONE
SITE AREA – 10 ACRES
PERUNGUDI LAKE
COMMERCIAL
PERUNGUDI LAKE
THE SITE HAS A SLIGHT CONTOUR OF 2m CONTOURS WITH THE SITE HAVING LEVELS OF 7m & 8m ABOVE MEAN SEA LVL. THE SITE DRAIN CAN BE REGULATED AND PLANNED ACCORDINGLY TO USE THE SITE SLOPE TO COLLECT THE SURFACE RUN-OFF WATER AND USE IT FOR THE SITE.
26
THE SITE HAS A SLIGHT CONTOUR OF 2m CONTOURS WITH THE SITE HAVING LEVELS OF 7m & 8m ABOVE MEAN SEA LVL. THE SITE DRAIN CAN BE REGULATED AND PLANNED ACCORDINGLY TO USE THE SITE SLOPE TO COLLECT THE SURFACE RUN-OFF WATER AND USE IT FOR THE SITE.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
CONCEPTUAL ZONING
NATURE INTERACTION ZONES
8m 7m
8m
RETENTION POND 7m
PERUNGUDI LAKE
NATURE INTERACTION ZONES
Overflow water drained into the lake
NIZ
RETENTION POND
SCALE – 1:2000
PERUNGUDI LAKE
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
NIZ
REST SPOT NIZ REST SPOT NIZ
SCALE – 1:2000
THE PARK IS PROPOSED TO BE A PUBLIC MULTISENSORY PARK FOR PEOPLE TO INTERACT WITH NATURE ON A WHOLESOME LEVEL. THE PARK’S ENTRY IS PLACED INTBETWEEN THE FOUR DIVIDING ROADS, FOR EASE OF ACCESS FOR CIRCULATION INFLOW FROM ALL THOSE AREAS. THE INTERACTIVE ZONES ARE PLACED AROUND THE RETENTION POND WITH DIFFERENT VIEWS & VISTAS TO THE NEIGHBOURHOOD FROM THE PARK AND FROM THE PARK TO THE NEIGHBOURHOOD
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
REST SPOT
NIZ
ENTRANCE & AMENTIES
8m
TTHE SITE HAS A SLIGHT CONTOUR OF 2m CONTOURS. SINCE PERUNGUDI LACKS FACILITIES FOR STORM WATER SYSYTEMS, THE SITE DRAINAGE IS TO BE DESIGNED WITH A RETENTION POND IN THE DEPRESSED REGION OF THE SITE COLLECTING THE RUN-OFF WATER FROM THE SITE, WITH CHANNELS TO FACILITATE THE RUN-OFF OVERFLOW INTO THE NEIGHBOURING LAKE DURING TIMES OF HEAVY RAINFALL. THE OTHER ZONES ARE TO BE ZONED AND PLACED AROUND THIS REGION
27
REST SPOT
N
PERUNGUDI LAKE
REST SPOT
REST SPOT ENTRANCE & AMENTITIES
PARKING
SCALE – 1:2000
THESE NATURE INTERACTIVE ZONES ARE TO HAVE REST ZONES AS POCKET SPACES BETWEEN THEM FOR PEOPLE TO PAUSE, REFRESH AND RELIVE THE EXPERIENCE. THEY WILL ALSO BE PROVIDED WITH AMENITIES REQUIRED TO GO INTO THE NEXT ZONE FACILITATING EASE AND ACESSS.
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
CONCEPTUAL ZONING REQUIREMENTS: COMMON AMENITIES : • • • • • • • •
PARKING TICKET COUNTER LOCKERS CHANGING ROOMS SENSORY PATHWAYS EXPERIENCE ZONES REST ZONES SEPARATE DISABLE PATHS
HIERACHY OF SPACES SENSORY ZONES : HEARING
SIGHT
• • • • • •
Differing levels providing different view points Bridges Elevated watch towers Maze Mirror illusions
•
• • • •
Clashing bamboo Megaphones Water Cassia fistula pods Whispering bamboo Loose pebble pathways
TASTE
• • •
Elevated fruit picking platforms Tasting zones Food kiosks
SMELL
• Smell pergolas • Scented bushes along the pathways at accessible heights
TICKETING COUNTER
TOUCH
• Plant textures • Water play • Sand pits • Interactive play structures • Digital interactive signage
LOCKERS
ENTRANCE
SIGHT ZONE REST ZONES SOUND ZONE REST ZONES
CHANGING ROOMS
TASTE ZONE
PARKING
SITE ZONING – OPTION 1
SCALE – 1:2000
SITE ZONING – OPTION 2
REST ZONES
STORE SCALE – 1:2000
SMELL ZONE WHEEL CHAIR AMENTITIES
TASTE
SOUND
SOUND ZONE
SMELL
SIGHT ZONE
TOUCH SIGHT
ENTRANCE & AMENTITIES
SIGHT spaces to provoke a sense of surprise, curiosity & wonder rather than being regular spaces that are pleasing to the eyes
28
TOUCH ZONE
ENTRANCE & AMENTITIES
PARKING
TOUCH ZONE
SMELL ZONE
USER – ACTIVITIES
FOOD ZONE PARKING
PERUNGUDI LAKE
PERUNGUDI LAKE
SIGHT being the basic & most prominent sense. It is zoned first in hierarchy of spaces in the park
TASTE ZONE
REST ZONES
SOUND being the next familiar sense, is placed as the next, which is buffered for some quietness from the outside SOUNDs of nature is predominantly focused in with a natural setting also accompanied with being a retreat to the eyes.
TASTE zone is placed in the further end of the site away from the road and pollution and also where there is scope of expansion in future if required TASTE is a forgotten experience that people get to feel directly interacting with nature with the modern age urbanisation. Taste is always accompanied with see, touch, feel, & smell experience.
SMELL zone is placed as a pathway connecting two zones oriented along the direction of the wind to carry the smell along the path.
TOUCH zone is placed at the centre of all the zones as it is the most interactive zone, it is the last zone in the hierarchy of spaces to spend the most time here.
SMELL zone will be at elevated and varying levels for people to observe and smell for varying users with different heights & layers
TOUCH helps people connect with the nature & the spaces to the fullest. Water is an important element here that touches people & enhances their experience.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
Elderly people like to gather in resting places to relax with nature and sit and interact with one another
CONCEPTUAL ZONING & DESIGN 05) SMELL ZONE – FRAGRANCE PAVILLION
03) SOUND ZONE – SOUND FOREST SOUND
SMELL
SIGHT
04) TASTE ZONE – TASTE FARMS
TOUCH AROMATIC CREEPERS FOR SURROUND FRAGRANT EXPERIENCE
TREES THAT PRODUCE SOUND LIKE CASSIA FISTULA, WHISPERING BAMBOO
SIGHT
TOUCH
SMELL
TASTE
FRUIT TREES
AROMATIC SHRUBS AT A LOWER HEIGHT FOR WHEEL CHAIR ACCESS AND KIDS
CASCADING WATER
ELEVATED PLATFORMS TO PICK FRUITS
VIEW
HANGING CLASHING BAMBOO STEMS AT ENTRANCE
EDIBLE PLANTS WITH TASTING BASKETS WITH FRESH HARVESTS
PATHWAY - PLAN
PATHWAYS
3 GIANT MEGAPHONES THAT AMPLIFY THE SOUNDS OF THE FOREST IN THE CENTER
TASTE FARMS SOUND FOREST REST ZONE
SOUND FOREST CENTER - PLAN
TOUCH GARDEN
REST ZONE
SIGHT MAZE
PATHWAY RAMPING UP & DOWN LIKE A HILLY SLOPE
PLAN
FRAGRANCE PAVILION
WATER PLAY RETENTION POND
INCLUSIVE KIDS PLAY
05) TOUCH ZONE – PLAY PARK FOOD COURT
TICKET LOCKER & COUNTER & CHANGING AMENTIES ROOMS
SCALE – 1:1000
SIGHT
TOUCH
SMELL
PARKING
WATER JET WALLS FOR INTERACTVE PLAY STEPPING STONES IN SHALLOW WATER
PERUNGUDI LAKE
SHRUBS & TRESS
PLAN
MIRRORS AS FRAMES
ELEVATION
29
WATER-ENERGY BIKES
01) SIGHT ZONE - MAZE
PLAIN MIRRORS THAT CREATE ILLUSION
SIGHT
EMERGENCY ACCESS PATH
WATER WHEELS FOR DISABLED PEOPLE
VIEW BRIDGE
WATER RETENTION POND
TOUCH
WATCH TOWER IN THE CENTER THAT LETS PEOPLE VIEW THE WHOLE MAZE FROM ABOVE
PLAN
SOUND
FREE ZONE OAT
ENTRY
ALTERNATING MIRRORS CREATING PICTURESQUE FRAMES & ILLUSIONS
GRAPE VINE PERGOLAS
FOOD COMPOST
REST ZONE
MIRROR PATHWAY
02) SIGHT ZONE – MIRROR PATHWAY
RAW FOOD
PLAN
PLANT HEDGES 6’ TALL WITH VARYING PLANT TEXTUERES
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
MAST ERPL AN
33
MAT ERI ALPL AN
MATERIAL STRATEGY - SENSORY PATHWAYS SENSORY PATHWAYS MATERIALS & CORRESPONDING ZONES NATURAL STONE COMPACTED EARTH / BARE GROUND
MAZE REST ZONE
SOFT LAWN PATHWAY
MIRROR PATHWAY
WATER
REST ZONE
PEBBLE & STONE PATHWAY
SOUND FOREST EPDM FRAGRANCE PAVILION
LOOSE SAND PATHWAY
ANTI-SKID PERMEABLE PAVERS
35
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
KIDS PLAY
+
WOOD BEAMS PATHWAY
GLOW IN THE DARK AGGREGATE
TASTE FARMS
BRICK PAVERS
MAIN ACCESS WAYS
WATER PLAY
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
PLANTING STRATEGY Winter winds
Winter winds SCALE – 1:2000
Towards future expansion
SCALE – 1:2000
SITE AREA – 10 ACRES
SITE AREA – 10 ACRES Breeze & shade
Summer winds
- As the winter winds blow in the south-west and north-east region, deciduous trees are placed on those edges to bring in air to cool the site and to bring in warmth during winter.
Warmth & Light
Summer Sun path Winter sun path
BOUNDARY PLANTATION IS ZONED INTO AREAS ACORDING TO THE SITE CONDITIONS :
Summer Sun path Shade & Buffer
Winter sun path
To use heat for benefit
- The south east area is planned to have car parking and have solar shades to utilise and trap the solar heat to convert into energy for the utilities on site.
Summer winds
PERUNGUDI LAKE
- Evergreen trees are to be placed in the western side as a barrier to block out heat and also a buffer of noise from the neighbouring residential area.
PERUNGUDI LAKE
THREE LAYER – BOUNDARY PLANTING HORIZONTAL LAYERS Winter winds
EVERGREEN TREES
Towards future expansion
SCALE – 1:2000
SITE AREA – 10 ACRES AUSTRALIAN PINE
INDIAN BEECH TREE
CANOPY LAYER
Deciduous Trees
SHRUB LAYER
Summer Sun path
Ever green Trees
GROUND COVER Winter sun path
Deciduous Trees
VERTICAL LAYERS :
Solar panels
Summer winds
SERVICE ROAD
PERUNGUDI LAKE
INDIAN TULIP TREE
MOUNTAIN IRU
SOLAR PANELS FOR CAR PARKING
DECIDUOUS TREES
PINK CEDAR TREE
30
BOUNDARY TREES
BOUNDARY TREES
NEEM TREE
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SERVICE ROAD
BOUNDARY SENSORY TREES TREES
BOUNDARY TREES
SENSORY TREES
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
This three layer boundary plantation act as a buffer for the site to filter pollution, noise, from the outside to the inside of the site and also acts a heat barrier on warmer edges and as a wind regulator thus helping us create a microclimate inside the park.
PLANTING STRATEGY PLAN The main access pathway is divided into separate pathways for pedestrian movement and vehicular traffic with a bioswale inbetween them to drain the run-off off water from the surrounding areas. Plant species like vetiver typha latifolia, canna, cyperus alterniforus and ipomea carnea and trees like Pongamia pinnata, Salix tetrasperma, Acacia nilotica
The taste farms include fruit trees and plants and creepers in separate zones with fresh harvest placed in baskets near them for people to taste from.
PEDESTRAIN WALKWAY BIOSWALE BUGGY AND BICYCLE LANE
have been planted to improve the water quality
KEY PLAN
On the entry to the exploration plaza, the Raintree is used as the focal and identity element creating shade and beauty for the entire entry space as the users step in to pause and explore the park.
The maze garden also a vision sensory zone has been created with shrub hedges that are 1.75m high, trees are planted on its periphery to provide shade for the people walking inside the maze, thus keeping the circulation neat and free of hinderances.
Natural sound producing trees with hanging pods like cassia fistula, Phyllostachys glauca, Melaleuca bracteate, Tamarindus indica, Adenanthera pavonine are planted in the sound forest along with cascading bamboo water features for refreshing sound and experience.
Caucasian boxwood used for maze hedges, and ornamental trees like peacock flower tree and orchid tree mark the connecting pathway leading to this zone.
For the mirror walkway, which is a part of the vision sensory experience. Has artificially created contours to give a pathway a hilly effect and a scenic view. Columnar trees used here for an effect of scale and to give a distinct view. Bioswales below these valleys help us collect rainwater and direct it to the retention pond.
The fragrance pavilion has aromatic shrubs and creepers that flow over the pergola creating a wholesome fragrance experience when people walk through it.
The Touch garden has shrubs with plants that have different textures, like lamb’s ear, aloe vera. Fountain grass, bottle brush, broadleaf plantain and touch me not plants.
Trees like Australian pine tree, Mountain iru tree and Pink cedar trees used in the hilly regions. Zoysia japonica is used for the sensory pathway and Shrubs used for edging and safety.
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
The pathways leading to the sensory zones are shaded with ornamental avenue trees. These trees are used for way finding and signage, every pathway has peacock flower tree to mark the beginning of the pathway and when one spots the orchid tree, it indicates the end of the pathway.
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SENSORY PLANT PALLETE Sense hearing – Sound-scaping the Landscape
Sound happens to be an important part of Garden experience, much like the background music in a movie. It helps inn way finding, space identification and also adds added ambience to the space
Sense Smell – Inviting & Calming Fragrances
Helps to refresh and calm the mind, mediate and rejuvenate. This also helps inn way finding, space identification and also adds added ambience to the space. They cater to attract insects & butterflies.
Sense Touch – Stimulating the sense of Touch & Feel
Helps to interact with Nature providing enriching & refreshing experience and feel the various plant textures, & appreciate nature & its details.
Sense Taste – Edible Eatscapes stimulating Taste
Edible fruits & herbs not only address the sense of taste mostly also drags attention through their fruity or flavoury smell. They also make people salivate through the smell and visual appeal thus making an irresistible impact & experience for the users. They also attract a lot of fauna of insects and birds.
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SENSORY PLANT PALLETE Sense Sight – Aesthetics stimulating Visual Interest
A visual retreat for the eyes with a wide range & variety of plants, with pleasing colours, patterns of leaves, flowers, shapes & forms. Inviting and pleasurable.
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MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
PL ANT I NG PL AN
LIGHTING STRATEGY SOLAR FLOOD LIGHTS
GATHERING SPACES & MULTIPLE PATHWAY ZONES
EXPLORATION PLAZA
SOLAR DOUBLE SIDED POLE LIGHTS
PAUSE PODS
FOOD COURT PLAY AREA WATER PLAY AREA TASTE FARMS MAZE GARDEN
SPIKE LIGHTS
HIGHLIGHT LANSCAPING
BOLLARD LIGHTS
To put special shrubs and trees on spotlight
TOUCH RAINTREE IN GARDEN EXPLORATION PLAZA
MAIN ACCESS WAYS
ONLY PEDESTRIAN CONNECTING PATHWAYS
WAY FROM POD TO MAZE GARDEN
WAY FROM POD TO MIRROR WALKWAY
FOOT LIGHTS
These lights are used in the crossover bridges, ramps, stairs & seating for ambience and safety factors
The pedestrian path, bicycle and buggy Lanes are illuminated by these lights.
KEY PLAN
SOLAR SINGLE-SIDE POLE LIGHTS
PATHWAYS INSIDE SENSORY ZONES MIRROR WALKWAY SOUND FOREST
HANGING LIGHTS
PERGOLA SPACES
TASTE FARMS
FRAGRANCE PAVILION
Hanging strip lighting with bulbs to elevate the ambience
UNDER WATER LIGHTS
BAMBOO TRELLIS
WATER BODY
These lights are used in the pond area and for the water walls for ambience and safety factors
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RAMPS & STEPS
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
L I GHT I NG PL AN
SIGNAGE PLAN
REGULATORY SIGNAGE : ENTRY / EXIT DROP-OFF POINT PARKING DISABLE PARKING ONLY SMARK BIKES PARKING
WARNING SIGNAGE : NO VEHICLES ALLOWED BEYOND THIS POINT NO ENTRY NO SWIMMING ALLOWED DO NOT PLUCK LEAVES & FLOWERS ONLY SERVICE VEHICLED PERMITTED BEYOND THIS POINT
INFORMATION SIGNAGE : ENTRANCE SIGNAGE BIO - TOILETS TOILETS
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
N
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
TECHNOLOGY MAPPING Personal AI photographer Scan the visitor face at entrances And then capture photographs through in of them through on-site cameras, during their visitors in the park and link them to social media.
Interactive play structures that children can interact with virtually, via buttons, sensors, lights, sounds, colors, and pictures which can be used by physically and mentally challenged people, making it an inclusive play area.
Windmill near taste farms to keep birds away and also for energy generation for wind.
Interactive digital signs with touch buttons and audio messages
Smart segregating dustbins that detect the material and open according to its segregation. It also gives a reward of score points or monetary for correct waste deposits promoting people to collect and segregate waste responsibly. It has digital banners that can help in revenue generation
Smart water fountains for minimal and hygienic water usage.
KEY PLAN
Smart bikes in water that help generate energy, charge phones and also promote an activity with water. Can you be installed as hand operated wheels to be used my disabled people.
Peizo electric tiles around the play area makes the surrounding pathway interactive promoting active participation for the people to walk over it. Light panels perpendicular to it on the side, display colorful light showing the steps generate electricity
Digital flower projections with scented sprays keeps the fragrance pavilion active even during nonseasonal times.
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Health & activity monitoring bands or badges to encourage activity and monitor for health emergencies. Helps to monitor the difference of their stress levels, heart rate, activity - calories burnt. before and after entering the park
Daylight fluorescent aggregate is an impervious material used to create glow-inthe-dark hardscape material for the main access ways. It absorbs and store natural or artificial light. They then emit that light when the light source is no longer present. It takes about 10 minutes of natural light exposure for the aggregate to glow up to 12 hours. Smart pedestrian barricades at pedestrian entrance all sensory zones, that have motion sensors open for people with the ticket sensors and also helps calculate crowd inflow and regulate crowd traffic in every zone. This also helps in safety and for monitoring for the park authorities
Fast tag dectors for 4 wheelers at can be used for fast movement of vehicles and ticketing.
Solar parking shades on the south-eastern side for energy generation and also to keep bird litter away from vehicles.
MULTI-SENSORY MULTI SENSORY NATURE INTERACTIVE PARK
DR.M.G.R. EDUCATIONAL & RESEARCH INSTITUTE | THESIS
Motorized wheelchairs and buggy carts for ease of access for disabled people.
N
Smart furniture with solar panels and wifi connectivity, charging points, digital bodes and information.
SELVANA GETSY | REG NO – 201612101014 M.ARCH LANDSCAPE | II YEAR - 4TH SEM | THESIS MAR 21LL05 | LANDSCAPE ARCHITECTURE STUDIO IV GUIDE – AR.KUMERESHWARI MAM
SECT I ONS
VI EWSI NSI DET HEPARK
VI EW OFEXPL ORAT I ONPL AZ A
VI EW OFACCESSWAYS
VI EW OFMAZ EENT RANCE
VI EW OFMI RRORPAVI L I ON
VI EW OFSOUNDF OREST
VI EW OFT AST EF ARMSPAVI L L I ON
VI EW OFWAT ERPL AYAREA
VI EW OFWAT ERPL AYAREA
VI EW I NSI DET HEMAZ E
VI EW OFMI RRORPAVI L I ON
VI EW OFT AST EF ARMS
VI EW OFWAT ERPL AYAREA
VI EW OFPUBL I C AMPHI T HEAT RE
VI EW OFI NCL USI VEPL AYAREA
VI EW OFWAT ERJ ETPL AYAREA
VI EW OFI NCL USI VEPL AYAREA