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Computing Mr M A Hearn

Computing

Year 9 Computing’s theme is ‘Hands On’. Students in Year 9 will develop their ability in both Computer Science and Creative iMedia, albeit now in a much more practical way. Year 9 students will get the opportunity to use an array of Computing hardware, including: digital graphics tablets, DSLR cameras, lightboxes, Micro:bits, Kitronik kits, PS4/Oculus Quest VR, and PC Towers, along with full use of the Adobe software suite and the Office software suite.

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TOPICS COVERED DURING TERMS 1-4

• Animation: animated GIF creation, animation theory. • Computational Thinking and Algorithms: BEBRAS*,

VR bomb defusal, computational challenge carousel. • Computers: computing history, emerging and future technologies. • Digital Audio: Adobe Audition skill building, digital audio representation, digital audio composition. • Digital Photography: photography history, digital photography basics, digital image capturing. • Games Design: interactive multimedia games design,

MakeCode Arcade games design competition (internal). • Hardware and Software: input, processing, memory, storage, output theory, PC tower build. • Photo Editing: Adobe Photoshop skill building, digital image editing. • Python: Astro Pi**

* BEBRAS Computational Thinking Challenge, PixBlocks Programming

Challenge UK, Oxford University Computing Challenge, **Astro Pi: Mission Zero. TOPICS COVERED DURING TERMS 5-6

• Gamified Carousel: two-week rotated carousel with a number of Computing topics self-selected and studied by students. Carousel topics include: Python, MS Excel,

Web Design, Digital Art, Video Editing, Windows OS, MS

PowerPoint, Linux OS, 3D Modelling, Raspberry Pi 101,

Typing Skills, Computer Engineering, and many more. • Educational Visits

• National Centre for Computing History – historical and interactive computing museum. • National Challenges & Competitions

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