Portfolio Shane Chandler 2010 to 2014

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Shane Chandler Industrial Design Portfolio



Hi, I'm Shane Chandler an Industrial designer. I graduated from The University of Technology, Sydney in 2013. It is here where I learnt and developed strong core design skills and design communication skills. Design is the endless balance between form and function, and the designer is the person who can best understand the balance and then communicate this onwards to clients. I enjoy taking on new challenges found in the diverse nature of design work. I am always willing and excited for these challenges that teach me new things and help develop my skills. I look forward to the opportunities an industrial design career can lead. The following is an insight into some of my previous design work.

Contact me

Email: Chandler _ 22@hotmail.com Mobile: 0404 546 936 Thank you,


Contents Vans Vacuum



Aerial Rescue Craft (A.R.C) was a project in conjunction between The Royal College Of Arts/Imperial College and University of Technology, Sydney (UTS). The project was sponsored by Rio Tinto, through their Rio Tinto Sports Innovation award. Working in a team of three RCA/Imperial students and one UTS industrial design student. The project was an intense four week design project based upon four sporting areas. Our team was given Surf Life Saving as our defining area. As a team we developed our concept around rescue equipment. The device is designed to provide rescue assistance on remote and unpatrolled beaches across Australia. It does this by monitoring the beach through a live feed camera (stationed on its outpost) via the Surf Life Saving command centre. A.R.C., when activated flies to the aid of a person in trouble. Lands and provides flotation assistance for the person until a rescue team can make it to the scene. The design incorporats a simple Quad-copter housed within the body of the device, allowing it to fly. GPS tracking, radio connection (with speakers) and a onboard camera are some of the other included technologies. The project is currently on exhibition in the UK, from March 2013 November 2013.



The model making process for A.R.C. included two different models. A works like and a looks like model. By having a fully flying model (left column of images) we were able to show how the real product would work, with our sub-par flying skills. Our looks like (right column of images) represents how we envisioned the final product, here are some process photos for making both models. The next page is the fully finished looks like model on exhibition in Sydney.




Tower Speaker was a project where we had to design computer speakers for desk use. The project was aimed to help us understand injection moulding and how to CAD injection moulding pieces correctly. The second half of the project was a rendering exercise, to improve our effectiveness in developing interesting angles, showing off features and providing exciting renders. The initial design inspiration for the tower speaker began by incorporating bone like shapes into a design. With the initial sketches starting with a horn like shape for the speaker housing. Through the development of the design the movement away from the natural "horn" shape to a more modern simple cone shape stacked within a tower. This helped to produce a speaker system that has a strong silhouette. The speaker is comprised of two main body shells which hold the speaker cone housings. The three speakers, base, mid level and a tweeter have their own separate shells. These shells are made up of the cone section and a small lock ring at the front, which holds the speakers into the speaker cone housings.





The brainer trainer project, was another group project set up with a more real world problem. The brief outlined the creation of a device to help stimulate brain activity through a simple game. By using basic brain training techniques to stimulate the brain, there can be a notable reduction in brain activity decay. The project's final requirement was the development of a working prototype. The project was based around visual memory and sound recognition, and combining the two. The project, Sona as it was later named, worked by playing a melody to the user. The user then had to play back the melody through the use of the sonar distance sensor. Distances were set to represent a note on the octave, as in the images "C" being the first note was also depicted by the colour red. Each note leading on in the standard octave was assigned a distance of 100mm and a colour. The small window on the front of the device represents the note currently being played. In the image no note is being played, thus it is a white light.





Aisu Fruit bowl was a project apart of two electives units of "Object and accessory design" and "Special Industry Project" . The Object and Accessory Design project had strict outlines defining the creation of a fruit bowl from a single, laser cut piece of acrylic. The pattern and shape were to be inspired from nature. The project required us to develop a design which would be suitable for modern homewares business to sell our bowls. This included developing a product that would hold fruit, but also function as a feature piece in the home. The design process of Aisu was first inspired through broken ice. This broken ice theme is both represented through the outer shape of the bowl, and the cut out section within the bowl. The design has specific intention to create strong interesting shadows when light passes through it. Amplifying its effect on the environment and boosting its presence within a room, as a feature piece. "Special Industry Project" was a carry on elective of "Object and Accessory Design" This project required us to sell ten of our bowls at a market, as well as make the packaging for each bowl. There was also a strong influence on producing high quality photography of our products. These images are all photos I took, as a part of the project. At the final market, eight of ten of the bowls were sold. The best part of this project was seeing the designs being sold to the public and having complete strangers be interested in the products.





The design project was based on creating a bottle or container for a liquid. The project was aimed at developing our understanding of containers and how they were to be made, and correctly creating in Solidworks. The over all project was about form design of bottles, and then replicating our ideas in solidworks, with a final task of rendering. Witch Finger is a spiced rum, designed to intrigue the customer with its unique shape and interesting brand. The design began with a strong pull towards a two section style of bottle. Having a large bottom and a smaller top half to create a distinct separation within the bottle. Being in the target market of alcohol, specifically rum, there was a good opportunity for a design within a theme. This helped define the product’s brand in a flooded market. The project ended with a spindly finger or the boney finger being the final shape. The project also had us create a bottle to a specific volume, with the capacity of this bottle being 700ml.





Vans Vacuum The Vans vacuum project started out as a quick research project into a business of choice. Looking into the details of the company from a design persepective and analysing their design trends through their products. This would then progess into the conceptulisation of a hand held vacuum cleaner, commonly knowns as a “dust buster”. My company of choice was Vans; the shoe and apparel company. This intial research would then become the basis for designing my vacuum cleaner. By bringing elements of the company’s shoe and apparel trends through in the design of a vacuum cleaner. The project had a heavy emphasis on the development of engineering drawings, consisting of; General assembly, part drawings, explosion drawings and a bill of materials.


Section Drawings:

Vacuum Handle

B

C

D

E

F

SECTION F-F SCALE 1 : 1

A

SECTION C-C SCALE 1 : 1 F A B

C

E D

SECTION E-E SCALE 1 : 1

SECTION B-B SCALE 1 : 1

SECTION A-A SCALE 1 : 1 SECTION D-D SCALE 1 : 1


General Assembly

112

150

435

Vans Vacuum Cleaner G.A. Scale N/A

30/10/2011

Not original size (portifolio only)

Sheet 1 Notes: - Wall thickness 1.5mm - All ribs 1mm at intersection with wall

Shane Chandler



The Hermit Shell is a backpack and tent system combined into one product. The objective of the Hermit shell is to provide the user with a fast, effective and efficient outdoor shelter system. The Hermit Shell has a strong emphasis on speed of setup, aiding the user in the process with simple and logical setup procedure. The backpack is a standard 75-95 litre hiking backpack, made from 300 denier polyester. The whole system has been optimised to save weight and to ensure water fastness. The backpack is of a standard lid style backpack, with a secondary drawstring opening for a double layer security system. The tent is designed for a single user, providing only sleeping space for the user. The contents of the bag remains in the bag in the tent stage of the product. It employs a two pole system and a set of conventional anchor points, to create a snug single person tent. The design objectives of the Hermit Shell is to improve the carrying potential of the user. This is by freeing up space which would have been occupied by an existing tent system. This is done by utilising a space in the backpack more effectively, as well as building better product synergy between a backpack and a tent.


As a backpack The Hermit Shell as a backpack system was to provide the user with familiarity of use. This was to guide them through using the system as whole. The product was to look, feel and operate like a regular hiking backpack. This mean that the backpack provided ample storage and access points to the interior. Further more, the tent system and how it packs into the backpack could be transferred to existing backpacks of similar size already on the market.

As a tent The Hermit Shell tent stage provides space for a single individual. Designed to comfortably fit a single person with the ability to turn and sleeping naturally and allow for some movement while asleep. The tent section of the system is stored with in the backpack when it is packed away. The tent unfolds from the backpack, as seen in the images, and remains connected to the backpack. All the items remain inside the backpack while the tent is set up, with an access point to the interior of the backpack from the tent. The images represent the size of the tent in relation of an averaged sized person. Allowing for a small range of movement for the user to have comfortable sleep. As the tent is designed to be a small as possible. The following pages outline the stages of the system from travelling on the user as a backpack through to complete setup and finally pack up. These images where used in my exhibition as user process diagrams.


Exhibition Drawings 1

4

2

3

5


Exhibition Drawings 1 6

7

8


Line Drawings: Floor Panel

Notes:

Doted lines indicate true floor size when constructed ../../2012

Scale: 1:1 Do not scale image

Client: 48 Miowera Rd, North Turramurra, 2074 Sydney, Australia 0404546936

Shane Chandler


1720

Line Drawings: Canopy Shells

490

1290

410

260

Notes:

Hermit Shell Floor Panel

Grey lines: Seam zone Solid black lines: Stitch lines

../../2012

Scale: 1:10 Do not scale image

Client: Lowe Alpine 48 Miowera Rd, North Turramurra, 2074 Sydney, Australia 0404546936

Shane Chandler


The project also included a 1:1 scale model of the design. The model is a looks-like representation of the design setup as the tent. These are some photographs of the model in a bushland context. The tent section of the model was cut and sewn from three different materials to represent the thicknesses and durability standards of the design. The tent was connected to a shore purchased hiking backpack which closely fit the design of the backpack of the Hermit Shell system. The process of creating the tent is on the following page. The model making process was a completely new experience for myself. I had never sewn anything before. After undergoing a few quick lessons from a friend and some practice runs on scrap materials. I had a good enough understanding of what I needed know in order to make an effective model. I was very pleased with how the tent model came together. These are some photo I took of the final product out in the “wild�. The following page has some process photos of making the tent.




The exhibition was a great success and a wonderful showcase for everyone to present their final models. It was a short three day exhibition with a hugely popular opening night, fitting hundreds of people into the tiny space was a miracle. The space given to me for my project was perfect, giving people the opportunity to follow the flow boards, and then see the 1:1 scale model. The only downside was securing the tent to the ground. As you would normally do so by pegging the tent down through the provided eyelets, copious amounts of tape was used instead. All in all the exhibition was a fun and exciting end to a year of major work.



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