SELECTED WORK 2017-2020
By Li Shaokang Tel: +86 15906210603 E-mail: shaokang.li.19@ucl.ac.uk
curriculum vitae
Address
Contact
Suzhou Industrial Park Ren’ai Road No. 111 215000
Language
Mandarin / Native English / Advanced
Li Shaokang
Education
Bachelor of Engineering(Hons), Architecture, RIBA Part 1, First Class
2020
Render Battle 2020 | the Charette Honorable Mention Bartlett, UCL, Y4 Project: A Way Leading to ‘Aluna’
2020
One Rendering Challenge 2020 | Architizer
2017
Nominee for RIBA President Medal | Royal Institute of British Architects XJTLU Final Year Project: A PALIMPSEST OF OLD SHANGHAI
2017
Jiangsu Province FYP award Second Prize (XJTLU Final Year Project)
2017
The BDP-Farrell Prize Second Prize
Bachelor of Engineering(Hons), Architecture, RIBA Part 1, First Class 09/2019-Present
University College London, Bartlett School of Architecture, London UK MArch Architecture, RIBA Part 2, Unit18
PERSONAL STATEMENT I am a current young architect having master degaree at Bartlett School of Architecture in Part 2 programme. My educational backgournd is based on the RIBA system. I have two-year’s practice experience at FARRELLS and SKEW as an architectual designer. Through six years’ architecture education (4 years in bachelor, 2 years in Master) and two additional year working in architectural practice, I’ve mastered an individual design ability and got involved in each phases in a design practice. At the same time, I am into film, graphic and visual design while I have edited several short animations, magazines and graphic works for tutors and employers. Additionally, I have developed a great interest in architecture related to fiction and film. In my personal opinion, architects should think about the possibilities of cities and architecture in the future, while figuring out new solutions towards urban conflicts. Architecture could be something more than physical object, like a manifesto, a story, and a philosophical thought. By the way, I am focusing on an academic experiment of “Architecture in Transformation”, which could be seen in my portfolio.
TFP Farrells (Shanghai Office) Architectural Designer Participated in several projects in different design phases (concept design, preliminary design, design development) as the a team member: 1. Wuhan Nande Macau Center (concept design, preliminary design) 2. Shougang Industrial Park Masterplan and Architectural Design (concept design, preliminary design) 3. Xiamen Winland International Financial Centre (preliminary design, design development)
100 Finalists, Individual Project, Architectural Storytelling
This award is given to the student with the highest number of points from the two level 3 studio modules. (only one point lower than the first prize) 2017
The Final Year Project Prize The best Final Year Project The highest mark in the cohort for Final Year Project Studio proposal.
2016 & 2017
National Architectural Education Annual Symposium Studio Project: Breathing Machine (2016, Hefei) and Old Shanghai Palimpsest (2017, Shenzhen) were selected as the Outstanding Design Studio Coursework. (All awards of
PROFESSIONAL EXPERIENCE From Sep 2018 to the Aug 2019
Gaudi Architecture Prize 2020 | Silkmatters Honorable Mention in Cultural Building Award
Bartlett, UCL, Y4 Project: A Way Leading to ‘Aluna’
Xi’an Jiaotong Liverpool University, Suzhou China University of Liverpool, Liverpool, UK
- Architectual Designer -
2020
Tel: +86 15906210603 E-mail: Shaokang.Li.19@ucl.ac.uk
09/2013-07/2017
AWARDS
courseworks have the same title, no first prize etc.) 2015 & 2016 & 2017
From Sep 2017 to June 2018
XJTLU Academic Scholarship for 2015/16 and 2016/2017 (Year 2 and Year 3) Academic Year University Academic Excellence Award
SKEW Collaborative Junior Architect Participated in two large projects as the main designer: 1. Tianlin Creative Office Building in Caohejing Creative District, Shanghai (For Bid); 2017 The Other Factory Biennale (Seoul) 2. Shaoguan furniture Factory Complex (On the process). 2017 Bi-city Biennale of Urbanism/Architecture (Shenzhen)
COMPETITIONS 2015
IDEERS (International Competition) | Taipei Introducing and Demonstrating Earthquake Engineering Research in Schools Undergraduate Team • Best Structural (Engineering) Design • Most Preferable Award • Certificate of Quake-Resistant
2016
XJTLU 8th Student Innovation and Entrepreneurship Competition | Suzhou the Project of Sihe Co-working Space • Third Prize • Special Awards for Technology & Innovation
From July 2017 to Sep 2017 TM Studio Intern Participate in a Shanghai traditional Lilong area renovation project as a team member, be involved in research progress and construction document, also supervised in the construction site, guided workers with construction details. From Jan to Feb 2016 MRMA Architecture Studio Intern Participate in the project as a team member, which is a resort hotel in Jiuquan, Gansu province. During the internship, I have joined the design of the master plan, document of the concept and building 3D models.
CONTENT
01
CHAPTER I
Academic Projects 1.1 Under the Mask:Neo Dark Heritage in the Post-pandemic world UCL, Bartlett, MArch Architecture Part II, Y5, Unit18
1-14
1.2 A Way Leading to 'Aluna'
15-29
UCL, Bartlett, MArch Architecture Part II, Y4, Unit18
1.3 A Palimpsest of Old Shanghai
XJTLU, BEng Architecture Level3, Polyark4/Fun Palace Future
Aesthetic is not restricted to the theory of beauty, but described as relating to the qualities of our feeling. ― Freud, The Uncanny, pp. 123
02
30-40
CHAPTER II
Practice Projects 2.1 Xiamen Winland International Financial Centre TFP FARRELLS, Shanghai Office
41-46
2.2 Beijing Shougang Industrial Park Urban & Architecture Design TFP FARRELLS, Shanghai Office
47-50
2.3 Wuhan Nande Macau Centre
51-54
2.4 Biennale of Architecture (Seoul) & Bi-city Biennale of Urbanism/Architecture (Shenzhen)2017
55-56
TFP FARRELLS, Shanghai Office
Skew Collaboratives, Shanghai Office
03
CHAPTER III
Competition Projects 3.1 A Buried Déjà vu: a Greeting from the Oort Cloud
57-62
3.2 A Message from Outerspace
63-66
Blankspace competition, Fairy tales 2020 Architizer Rendering Challenge 2020, Finalists
Bloooom Installation competition, Chendu, China
01
Chapter 01
- Academic Projects
1.1 Under the Mask:Neo Dark Heritage in the Post-pandemic world UCL, Bartlett, MArch Architecture Part II, Y5, Unit18
1.2 A Way Leading to 'Aluna' UCL, Bartlett, MArch Architecture Part II, Y4, Unit18
1.3 A Palimpsest of Old Shanghai XJTLU, BEng Architecture Level3, Polyark4/Fun Palace Future
Introduction It is a 'dark forest’, audiences are passing through a long weird street, a depressed tower, a landscape theatre occupied by the nature, and the ‘Other’ forest leading to brightness. Meandering in this 'dark forest', audiences would have their differentiated emotions from uncanny to release.
Under the Mask: Neo Dark Heritage in the Post-pandemic World
Project 1: INDIVIDUAL PROJECT Bartlett MArch Part II Y5 Studio: Unit18-Neo Urban Forest Time: 2020 September-2021 June Supervisor: Ricardo de Ostos, Isaie Bloch Location: London, the UK Awards: Distinction
The Uncanny of the 'Dark' Forest
In the era of the Covid-19 pandemic, London has been through the devastating economic and social disruption. The city experienced long periods of varying levels of lockdown, with people working from home and unable to socialize properly. The pandemic affects people’s mental health tremendously: Bereavement, isolation, loss of income and fear are triggering mental health conditions or exacerbating existing ones. Many people may be facing increased levels of alcohol and drug use, insomnia, and anxiety. Nevertheless, pandemic also brought positive effects on citizens’ lives. It alters our new understanding towards urban elements, like window, balcony, street and park; brings new opportunities of living and working. All those ideas are one type of ‘Dark Heritage’ for the future generations. Although this 'dark' event does not has a specific memorial site, the thoughts and ways of living(Covid-19) can be represented through a design of 'Neo Dark Heritage'. This Neo Dark Heritage provides a new type of Urban Forest Architecture for healing and creativity based on the Covid era in London. Starting from a forest metaphor: ‘Forest is a 'Dark' Palace for Healing and Possibilities’, it embraces the idea of ‘Dark’ Heritage that solving mental issues and bring indeterminacy to the post-pandemic future.
Uncanny Forest
01
Uncanny Forest
02
Entrance
A turn?
Growing plants
Interior?
A Turn?
Exterior?
Tire
Tire (Window?)
Tire (Bed?)
Growing plants?
They just follow the surface
Existing structure
Monumental object
Exterior garden
Unknown place
Memory reflection Maze space
Bathtub(Treepot)
1. ALICE'S LOOKING GLASS HOUSE VERSION 1.0
2. TOMMY'S CHILDHOOD FOREST VERSION 1.0
Stone (Staircase)
Peeping
Concrete barricade
1. ALICE'S LOOKING GLASS HOUSE VERSION 2.0
2. TOMMY'S CHILDHOOD FOREST VERSION 2.0
3. BILLY'S STALKER STAIRCASE
Fire place
4. HOFFMANN'S UNCANNY GUEST HOUSE ENTRANCE
Gathering place
4. HOFFMANN'S UNCANNY GUEST HOUSE
Uncanny Objects /Dark Forest tests in Term1
Royal Dock ExCel Centre/NHS Nightingale Hospital London City Airport
Disused historical building
Residential Area
Uncanny Forest
03
Uncanny Forest
04
Characters
Stalker (1979) Andrei Tarkovsky
Alice in Wonderland (1865) Lewis Carroll
Feral Cat
1.The Roof Panels Metal + Glass Some space need skylights
Places
Nocturnal space
Urban forest
Hidden space
Urban space
Discover
Run after
Events
Construct A Forest Metaphor...
Tail after
Get lost
Hunt
2.Steel Structure system With Roof Lighting system
Stories
Lead to a field
Find the way
Find a reservoir
Into a rabbit hole
Imitate astronaut
3.Dark Wall Block the nature light
Forest Metaphor
How to healing? How to creating possibilities? How to entertainment? The forest is the answer, and the darkness of the forest is the key answer
4.Dark Park A theme park within a black box
HEALING & CREATING A FOREST METAPHOR Forest is a 'Dark' Palace for Healing and Creativeness
Forest is a place for mental healing, not only by its green, but also by those stories and unknown hidden in the darkness. Inside of the forest, there are some dark place covered by shadow and full of mystery, where people would therefore create their own stories based on their experiences and memories.
Uncanny Forest
05
Uncanny Forest
06
CHAPTER I
5.The life collapse, but we still find hope in our mini-nature
3.Covid life with closed shops and stay at home
4.We play with the facade of the street, be trapped under the deep well
2.Normal life with open shops
1.Entering the street-the show must begin
Uncanny Forest
07
CHAPTER II
4.Facade cover-up
2.Internal archive space
1.From Avenue to the Tower Theatre 3.External balcony Space
Uncanny Forest
08
CHAPTER III
3. The main performing stage
4. The entrance from the other sides The 'dark' forest area 2. Different pathways leading to different auditorium
1.From street to the theatre
Uncanny Forest
09
Uncanny Forest
10
DISHONEST OBJECT LIST UNCANNY
1. RED CURTAIN
One curtain behind the other, it leads people to a immersive show, not a conventional one.
4. A STAIRCASE FACADE
A staircase leads to no where, it is a fake one, but still appealling.
7. THE CANTILEVER STAGE
A stage is flying outside of the building. It is for auditorium, not for performance.
10. BROKEN FLOOR
The floor slabs are broken into pieces, people can see what happening downstairs.
13.OBLIQUE STAGE AND RAISING WATER
A the show proceeding, the stage become oblique, and water raises up.
Uncanny Forest
11
2. TRAFFIC LIGHT
It has a strange scale and position, but still guiding people in a way.
5. THE CAGE WINDOW
It provides the visual in another space, but people cannot reach it easily.
8. THE ALIEN CIRCULAR LIGHT
The light is in circular, looks like an alien piece falling to the earth.
11. THREE COLUMNS(WITH PATTERNS)
Columns are falling too, but their patterns still remain the same.
14. THE CHAOTIC LADDER
Looks dangerous, but they are connected in a quite convincing way. Should we trust them?
3. ROAD LAMP
Road lamp becomes a symbol here, it is falling.
6. 'WHITE' FLOOR
The floor texture is irregular, with ups and downs hills
9.CAGE
It is an auditorium, audiences are watching at a cage!
12. DIGITAL SCREEN
It plays all the archives from the Covid-19 event.
15.MOON LIGHT
A circular shape window or lighting on the wall, looks like a moon behind the trees
Uncanny Forest
12
(The medical staff) Rachel and Ruth: The show ends, and water stoped raise, we should escape from here... ...It's a park, and some red structures. We can see some lights here, but still, we are inside of the black box...
We take boats to escape from the 'dark' forest... In a few minutes, we meet another one... Are we back here agian?
Uncanny Forest
13
Uncanny Forest
14
Introduction The architecture itself could be an archive, it records the information with its construction, material, spatial language and perception. In this way, it is a media, integrated all cultures aspects into one, and then represents cultures and ideas in its own way. In the contemporary world, due to the globalization, some of the unique cultures have been assimilated. However, with some art form of re-appropriation, those cultures are preserved in one form or another. Architecture as an archive is a way to do that. In this project, the idea from indigenous culture is deeply integrated with building itself but in a unconspicuous way. Hence, for the visitors, whether it is necessary for them to comprehended is not important any more. For different kinds of people, it may have different meaning. But for the architect, what I can do is creating indeterminacy, which could transcend its original meaning and generating something new.
A Way Leading to 'Aluna'
Project 2: INDIVIDUAL PROJECT Bartlett MArch Part II Y4 Studio: Unit18-Moonchild Time: 2019 September-2020 June Supervisor: Ricardo de Ostos, Isaie Bloch Location: Santa Marta, Colombia Awards: 1. Gaudi Architecture Prize (2020) Honorable Mention 2. Render Battle (2020) Honorable Mention
Aluna: There is no life without thought
The Project focuses on an almost lost Civilization: The Lost City (Ciudad Perdida) in Colombia. Its original inhabitants named Kogi are now coming out of the Sierra mountain territory with their pilgrimage and idea of ‘Aluna' to warn the public to protect the ecosystem of the estuaries in Santa Marta. The overall project tries to embrace the idea from 'Aluna' while translating it into the form of architecture. The building is an archive of the Lost City, of 'Aluna', which records their messages and culture in an architectural language. Sitting at the estuary of Manzanares river in the city of Santa Marta, the building functionally works as Kogi's pilgrimage chapel and public gallery. Meanwhile, it plays a neutral role in relation to the landscape and context. Nature is partly merged with building, in turn, the building extends its patterns to surrounding as well. It is a medium in-between Kogi and the public, in-between indigenous and contemporary. The project is neither trying to praise Kogi’s culture nor spread it to the public but sitting at a neutral point with telling their story. The building emphasizes a profound coherence among construction, material, atmosphere, spatial qualities of the space, and controlled nature elements (Light and Water). It is a place that encourages people to pray or simply to stop and rest and marvel for a moment. The places would sharpen the perception of visitors- of the location, the natural environs, and even the way they see themselves. The comprehending of the relation with nature and idea towards the unknown would allow visitors to create their understanding.
A Way Leading to 'Aluna'
15
A Way Leading to 'Aluna'
16
Physical Model and Installation
The photos of models(installation) represent the thinking of relationship among the Geometry, Universe, and Nature based on the study of Kogi's cosmology and thinking. It tries to engage with uncontrollable factors for shaping the geometry. What do we see something beyond our knowledge, something unknown? In the contemporary world, the mysterious 'Aluna' thought from Kogi is not easy to comprehend, but what their attitudes towards unknown is inspiring. They seems do not know how nature and universe work scientifically, but they do understand their coherence with human and underlying connections. The research tries to translate this idea in form of an architecture. ---'Aluna' Shaokang Li
A Way Leading to 'Aluna'
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A Way Leading to 'Aluna'
18
Guidance
Filtration
Soak Up
Centralization
Collection
Weaken
When Kogi is doing meditation, they stay in the cave where the light is follow the shape of stones.
The opening the of house is covered with loose thatch which filtrates the light.
The cone shape of the ceremonial house allow the light coming from top, creating a sacred atmosphere.
On top of the ceremonial Kogi speak to the pool, In the forest, the dense house, there is a small while the pool is located, plants and trees weaken hole allow light penetrate the light is collected the sunlight and pass to the interior. by the reflection of the diffused light below. water.
Translating 'Aluna' into Geometry of Light In Kogi's world, several things could highly integrated with light. Although they may not intend to do so, but with their sacred pilgrimage and pray, some features is connected with lighting effects. The research tries to translate those idea in a series of geometry pockets.
A Way Leading to 'Aluna'
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A Way Leading to 'Aluna'
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Detail 1:30
Detail 1:30
550mm
1-Thatch Basecoat Pernament dense foundation Insect mesh panel Rafter
1
3-Metal water Gutter 60mm Sealed insulated glass Aluminum Angle Rigid vinyl thermal break Continuous seal Wood Curb
4-Wood bracing Installation fastener Metal water channel inside column
2
3
2
1350mm 680mm
620mm
4
A Way Leading to 'Aluna'
21
4-Extruded aluminum, cap frame Aluminum Angle Wood curb Metal Junction Insect Mesh
140mm
750mm
4 3-Wood bracing Wood curb Pulley system
2400mm
330
350
3
2-Rotate axis Metal cap frame Continuous seal Wood curb Wood bracing
200mm
1-Extruded aluminum, cap frame Waterproof layer 60mm Laminated timber board Metal Nod Insect Mesh hemp rope
550mm
2-50mm Oriented-strand Board Bituminous sealing layer 40mm roiented-strand board Ventilated cavity
1
Detail A 3-Sealed Insulated glass Aluminum cap frame Thermal break Steel gutter Installation fastener Wood compression ring
2-Louvres Steel framework Insect Mesh
4-Waterproof layer
B
Detail B
1-Extruded aluminum, cap frame 80mm Sealed insulated glass Aluminum Angle Rigid vinyl thermal break Continuous seal Wood Curb
3-Wood Curb Wood compression ring Installation fastener
2-Vertical and horizontal elements of wood compression ring Insect Mesh Cavity for water
4-Waterproof layer Continuous seal Rainwater gutter
350mm
65mm
35
1
80mm
A
1-Extruded aluminum, cap frame 80mm Sealed insulated glass Aluminum Angle Rigid vinyl thermal break Continuous seal Wood Curb Installation Fastener
120mm
120mm
150mm
500mm
2
100mm
4
100mm
3
2
100mm
1
4
3 100mm
130mm
430mm
180mm
Roof Facade 1-Thatching spars Steel profile Battens Ventilated Cavity 2-Thatch Basecoat, pernament dense foundation Insect mesh panel Rainwater channel Rafter
1100mm
3-50mm Orientedstrand Board (ceiling) Bituminous sealing layer Ventilated Cavity
125mm 90mm
2
1
4 4-Compression Ring Battens
3
Detail 1:10
2-Extruded aluminum, cap frame 80mm Sealed insulated glass Aluminum Angle Continuous seal Wood Curb Installation Fastener
1-Cut stone water channel Wood curb
3-Rolling Joint of the deloyable canvas 4- Insect Mesh Panel
Detail 1:15 1-Metal water channel cover fitted into collar Cut stone water channel Mortar bed Concrete slab as part of composite floor and step deck Brick block with 230*110*76
800mm 230mm
2-40mm Cut stone panel Stainless steel bracket fixing stone panel to bolt connection Profile Steel Deck Bituminous sealing layer Concrete slab
1
110mm
480mm
203mm
6°
3-Concrete column and beam
Hide tide line
Ecological for the lower part of steps is encouraged as a reflection of Kogi's culture. The brick cladding performs well in terms of water erosion.
2
For waterproofing terrace: The brick surface is relatively smooth, and there is a gentle slope of 6° is specially designed for drainage water. To avoid slow moving or pool above the surface, the buried gutter is installed for both floor and terrace.
Average river line
3
Time during the pilgrimage
A Way Leading to 'Aluna'
22
Several months after...
A Way Leading to 'Aluna'
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The internal atrium provide another layer of collecting water and light. It allow the light and rainwater entering the interior space in a controlled way.
The lower roof has the fixed skylight for compensatory sunlight. It also allow the people see from below about the rainwater falling onto the glazing surface.
Pilgriamge Tower Mama(Enlightened Kogi) is standing on the highest platform, which the space only allows one person. He speaks, his voice creates echo by the enclosed round cone, increased and finally disappear into infinite light and darkness. The pool below represents the center point, people who talks to universe need to stand at the zenith that leading into another dimension.
A Way Leading to 'Aluna'
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A Way Leading to 'Aluna'
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The timber roof structure provides deep beam for avoiding direct sunlight. The canvas below could also provide additional shading. Those structures are perfect place for birds'nesting.
The entrance has indirect angle towards the main chamber and additional brick wall, which is for hiding the entrance from the beachfront and creating unexpectedness.
Pilgrimage Corridor The long way leading to the main chapel. A gentle angle and steps going upwards. Kogi walk into the chapel in a sacred and linear way. It forms a neutral line separating light and dark, close and open; and leading to the zenith.
A Way Leading to 'Aluna'
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A Way Leading to 'Aluna'
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The open-air pavilion and space rely on canopies, deep eaves, open water sources, thick walls and partly vegetation to keep spaces cool and dry.
The riverfront context is full of woods. Due to the wet condition of the soil, and the tides effects, it provide good condition for moss and aquatic plants growing around the pavement.
Water Gutter here is part of the landscape. It drains the rainwater from the roof and allow the users to see it. It present a scared way of drainage.
Open Pavilion and Platform It is part of the building and not. The moss and surrounding plants start to appropriate the steps and the terrace. They are growing without control. They want to be part of the building and they already have. So as the water(river), they pay the visit twice a day.
A Way Leading to 'Aluna'
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A Way Leading to 'Aluna'
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Introduction Shanghai as possibly the most cosmopolitan of all Chinese cities with its history of the foreign settlements and its present that is marked by migrants from all over China, provides a compelling scenery for thinking a new architecture for culture, and exchange as an incubator for participation that reconfigures spaces to places. Located on the West bank of the river Huangpu in Shanghai, China, just 800 meters South of the historical Bund, the proposal suggests a new type of architecture for cultural exchange as a contemporary solution for an architecture of indeterminacy. While Cedric Price’s Fun Palace – a model for an architecture of indeterminacy - has served as a reference and as a point of departure, questions arose whether a proposal that suggests flexibility in a mostly mechanical manner can still be a relevant answer today. Likewise, the shift in context from Britain to China seemed to demand a new approach to an architecture of indeterminacy. In an attempt to capture an under- standing of indeterminacy in China, a Chinese shadow play – proto- type of a Chinese form of art that relates strongly to notions of indeterminacy – was chosen as basis for a series of models that translate indeterminacy into space.
A PALIMPSEST OF OLD SHANGHAI
Project 3: ACADEMIC PROJECT (Individual) Bachlor FYP Studio: Framing Indeterminacy Polyark4/ Fun Palace Futures BEng Architecture Level 3 Time: 2016/2017 1st and 2nd Semester (21 weeks) Location: Shanghai, China Supervisor: Claudia Westermann (Claudia.Westermann@xjtlu.edu.cn) Aleksandra Raonic (Aleksandra.Raonic@xjtlu.edu.cn) Awards: 1. The BDP-Farrell Prize (2017) 2. The Best Final Year Project Prize (2017) 3. Outstanding Coursework award, National Symposium on Architectural Education, Shenzhen, China (2017) 4. Selected for the entry of RIBA President’s Medals (2017) 5. Second Prize for Jiangsu Province FYP award
Framing Indeterminacy
The Chinese shadow play recomposes characters and stories. In a similar manner, story fragments overlap and interlace in the multi-universe of the proposed architecture. It blurs the boundary between time and space and generates new stories. As an homage to Cedric Price - some of the fragments have been developed as mobile units of exchange. They can disconnect and reconnect, and are destined to travel around the world, The proposal provides a framework for various activi- ties, such as reading, meditating, performing, exercis- ing, and communicating with nature and art. The spaces are mixed and intersected. They contradict prediction. Improbable combinations of activities initiate novelty. Users and inhabitants create their own palimpsests of stories and characters. In the infinite mirror of the proposed architecture, past, present and future become one. It is a fun palace.
A Palimpsest of Old Shanghai
30
A Palimpsest of Old Shanghai
31
A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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A Palimpsest of Old Shanghai
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02
Chapter 02
- Practice Projects
2.1 Xiamen Winland International Financial Centre TFP FARRELLS, Shanghai Office
2.2 Beijing Shougang Industrial Park Urban & Architecture Design TFP FARRELLS, Shanghai Office
2.3 Wuhan Nande Macau Centre TFP FARRELLS, Shanghai Office
2.4 Biennale of Architecture (Seoul) & Bi-city Biennale of Urbanism/Architecture (Shenzhen)2017 Skew Collaboratives, Shanghai Office
Xiamen Winland International Finance Centre
Project 3: Practice Project TFP FARRELLS (Shanghai Office) Time: 2014-On the construction Location: Xiamen, China Teams: Cedric Tang, Fangfang Gu, Min Chen, Shaokang Li
Introduction
This ambitious scheme for Winland Group will district in Xiamen, an historic port city in house offices, serviced apartments, a high-end use complex will be directly connected to an
form the centrepiece of a new seaside financial Fukien Province. The three high-rise towers will hotel, and retail and dining space. This mixedadjacent metro station, now under construction.
As the pioneer project of an emerging financial district facing the Kinmen Islands, the central gateway towers symbolise openness and co-operation. The “gate” – alluding to the meaning of Xiamen’s name – is formed by a five-star hotel that spans the twin towers. The hotel is topped by a rooftop infinity pool with sweeping ocean views.
Participation 1. Join the team in the design development phase 2. Design several construction details, like handrail, staircase, Entrance 3. Optimize the design and details of rooftop 4. Select the material for the 1:1 on-site mock-up
Xiamen Winland
41
Xiamen Winland
42
The Design of rooftop pool Including the form and material
The Design of entrance canopy and Facade In cluding Vertical Elements Details
Xiamen Winland
43
Xiamen Winland
44
Details of staircase, facade and typical joints All the details have been carefully considered and designed
Xiamen Winland
45
Xiamen Winland
46
Beijing Shougang Industrial Park Urban/Architecture Design
Project 4: Practice Project TFP FARRELLS (Shanghai Office) Time: 2018-Present Location: Beijing, China Teams: Cedric Tang, Fangfang Gu, Min Chen, Shaokang Li, David Jiang
Introduction
The project focuses on the master plan of Shougang Industrial Park including both north district and south distict. The north district mainly serve the 2020 Beijing Olympic Winter Games as a business and living complex. We proposed three hubs and one highline connecting both north and south district of the industrial park, while three hubs are based on metro station refer to a TOD design; and the highline passing through the whole park will be a crucial business walk way. The project integrates original factories and new blocks, we remain all the important industrial resouces and building the new to emphasize them.
Participation 1. Join the team in both the master plan and architectural design 2. Propose the urban plan strategy 3. Cooperate with Beijing BIAD to finish the architectural design 4. Testing the material and examine the construction regulations
Shougang Industrial Park
47
Shougang Industrial Park
48
Concept of Urban Design: One Avenue and Three Nods
TOD Design
Shougang Avenue connects all the important places of Shougang Park, while the three hubs are established on metro stations
The whole master planning is based on three hubs which are TOD designs. There will be a quite important Metro Station along Chang’an Avenue. The cross road emphasizes the main entrance of both south and north of Shougang Industrial park.
Design principles: 1. Maximizing the exposure of heritage buildings along Shougang Avenue 2. New buildings are to setback behind old buildings along Shougang Avenue to reach the required density 3. Maximizing variety by inserting small buildings in front of or between old buildings 4. The traffic on Shougang Avenue is mainly pedestrian with some slow vehicular traffic 5. Increase walkability by building additions, elevated walkways, landscape design and sunken plazas
Shougang Industrial Park
49
MTR imports large number of people into site and activates surrounding area. Meanwhile, people bring requisition of purchasing, housing and living. Several 100-meter-tall towers are located at TOD plots as landmarks of Shougang site.
Shougang Industrial Park
50
The Roof Terrace
This is part is the spot of the tower design, while it is special for Bvlgari Hotel. Each room have their own balcony towards river side, even the swimming pool is just next to the facade of the tower. Activities happen on the terrace including the function as a bar, a restaurant, a lobby and a private platform.
Wuhan Nande Macau Centre
Project 5: Practice Project TFP FARRELLS (Shanghai Office) Time: 2018-Present Location: Wuhan, China Teams: Cedric Tang, Fangfang Gu, Yingying Yang, Shaokang Li, David Jiang
Introduction
It is a 230 meter landmark tower located in Wuhan, Hubei Province. The tower will be located in the essential position near the Yangtze River, since the form of the tower generate a sharp corner like the sail, it has stepping platform facing the Riverside providing wide river and city views. The tower is branding with Bvlgari Hotel and Apartment, so the room sizes are all according to Bvlgari’s high-end positioning. The design also consists TOD design part due the site is right next to a Metro Station.
Participation 1. Join the team in the concept and preliminary design phase 2. Design several scheme of forms of the tower building 3. Design the detailed facade 4. Working on the facade renderings
Nande Macau Centre
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Nande Macau Centre
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Podium of the Tower
The podium of the tower has four levels of business center, and its design strategy follows the TOD, which including undergound transportaion, business walkway, and car parking space as well. The entrance of Bvlgari Hotel is quite generous room hight to present its branding characters.
Nande Macau Centre
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Elevation Proposal The tower possesses a dynamic profile, which alludes to the shape of sail and sailing in the Yangtze River. The strategy reflects our respect towards local culture and the river that nurtures it.
Nande Macau Centre
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Biennale of Architecture (Seoul)& Bi-city Biennale of Urbanism/Architecture (Shenzhen)2017
Project 6: Practice Project Skew Collaboratives (Shanghai Office) Time: 2017 Location: Seoul & Shenzhen, China Teams: Alessandro Ronga, Shaokang Li, Matt Chan
Introduction
Alternative Industries: China’s Post-industrial Buildings and Models In the cities of China, the late-industrial and post-industrial built forms would in turn become an instantaneous building stock for the next invention of a city. In particular, the lateindustrial forms and organiza- tion in Hong Kong, Shenzhen, Dongguan and the region would suggest that the industrial typology is highly unstable and evolving, with a stronger need for hybridity.
Participation 1. Do the physical model for the exhibition 2. Design the exhibition room and layout 3. Working on renderings 4. On-site build all the exibition drawing and models
Biennale Exibition
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Biennale Exibition
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03
Chapter 03
- Competition Projects
3.1 A Buried Déjà vu: a Greeting from the Oort Cloud Blankspace competition, Fairy tales 2020 Architizer Rendering Challenge 2020, Finalists
3.2 A Message from Outerspace
Bloooom Installation competition, Chendu, China
A Buried Déjà vu: A Greeting from the Oort Cloud
Project 7: Competition Project Blankspace 2020/Architizer Rendering Finalists Time: 2020 Individual Project
Fairy Tales
-Time: October 26th, 2220, 01:18 a.m. -Location: Outer Space/Oort Cloud -Mission: Complete the space city / Explore the boundaries of the Oort Cloud -Executor: The third-generation of Lee (Copy) It has been a long time since I started to roam in the Oort Cloud, and seems that I could never touch its borders. There is only me, alone, left in the darkness, staring at the long night. There is no day or night, no seasons, not even the rain falling or the wind blowing. It is always dead and silent all around. The accomplishment of the building fragments can finally cheer me up. They are the trace of the earth once I lived on, recording the moments of the gladness of my childhood. Unfortunately, to be preserved well in the outer space, the rare earth metals from surrounding asteroid replace the original brick and stone blocks. Thus, the entire street is missing rich patterns and traces of history. Back to the control center, the robots are still tirelessly operating the digital panels. As the third-generation copy, my job is done. I will leave my final message to you - the fourthgeneration copy… After a collision of time and space, a new life is born, inside of a huge machine at the end of a long street…
A Buried Deja vu
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A Buried Deja vu
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Fairy Tales
-Time: October 28th, 2220, 02:18 a.m. -Location: Outer Space/Oort Cloud -Mission: Unlock the urban scene / Activate the memory -Executor: The fourth-generation of Lee (Copy)- in a just-awakened state As I wake up from a sleep pod, everything surrounding is different from my memory. I am in a strange scene: a giant machine without boundaries; a couple of elevators running straight up; some odd-looking robots staring at me. There's a strong strangeness to the material around. I couldn't tell the true colors of the wall. Everything seemed to be determined by the lightings. There is a left message in my mind: “Welcome to the space city, my dear friend, the construction was all finished and the scene is still waiting for unlocking. You could discover your memories from the street. Enjoy your life here.” Leaving these blinding red and blue lights and the non-stop working lines, I step into the outside world - a long street in the silent night. The buildings along the street have sporadic lights on, as they are greeting my arrival. There is a familiar building in front of me: a Shikumen house where I lived as a child in the 1990’s Shanghai. In my memory, I could always hear a strident cry from a stone gate. It was in an infinite black, as if something was hidden inside. Neighbors couldn’t tell me what’s happened there, they were speaking in a language that I can hardly understand. The boundary between memories and reality starts to blur… As a child, I often play all day in the lanes of Shikumen. I remember once several camels passed by. Neighbors put me on one of the camel’s back, it took me to a street with lots of neon lights and signboards. It seemed to be a place I had been before: the Kowloon City, where I had got my hair cut and had McDonald's. But now it’s quiet without lives. Only the neon lights that somehow keep flickering…
A Buried Deja vu
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A Buried Deja vu
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Fairy Tales
-Time: October 26th, 2150, 01:18 a.m. -Location: Earth, Desert -Mission: Explore the boundaries of the solar system - the Oort Cloud / Build a space city -Designer: Lee - the first space architect -Executor: Lee's copy - has the same ideology as Lee, but would change depending on the space environment. I have no plans to leave the earth before it is completely depleted. Facing with the infinite possibilities and unknowns of outer space, I made a spaceship on which I can build a small city. It aims to explore the borders of the solar system and create a space city for the post-human era. This era will be controlled by the human copy with ego. Before the copy dies, he will leave a new one in the space city. There already have been some ideas about the outer space city in my mind: it seems to me that when humans are completely leave the Earth and living in space, they would crave for a folk life. Human civilization would evolve after a period of naive self-aggrandizing adolescence. Thus, at some point, cyberpunk would become incompatible with the space cities. So I take it upon myself to draw the space city in my head… As the history of the earth is disappearing, what does it mean to think of the spaceship replica city as our contemporary archives; will we visit them? In what way do we visit? Reading it like a digital book, or having a tour like a garden? Maybe we could only peek our civilization through the glass into this utopia on the other side…
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A Buried Deja vu
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A Message From Outerspace
Project 8: Competition Project Bloom Installation Design Competition Time: 2020 (2 weeks) Teamwork: Shaokang Li, Jianglin Qian Location: Chengdu, China
Introduction
The idea of the installation is from the legend of 'Crop circle', we can see a huge logo and DNA layout from the bird view of the whole plant field. The work piece does not provide a definition, but to explore the indeterminacy through the interaction. From observer's perspective, the interaction between people and installation create the work together, their body become part of the piece. Since, I would rather name it as a media, which provides another way of thinking, and shifting in-between black and white. As for the people who interact with the work, the whole climbing process will lead to the idea of the media: 1. Limit: we see the circular framed sky from bottom. 2. Communicate: we see different shaped view of surrounding field 3. Open: we see the wide open view of whole environment
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A Message from Outerspace
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Materials
& Assembling
The structure of the installation is based on metal framework, which could be easily welded. The aluminum shells and glass panels could be pre-frabricated in the factories. And those components could be assembled on site.
Multi-views
Visitors could have views from multi-dimensions, each forms of the windows has their own stories: 1.Three-eye raven: the brain overlaps three separate equal views, resulting with multidimensional perception. 2.Submarine: single limited view motivates people's desire of exploring 3. Spacecraft: A horizontal view allow people to capture the status of movement; such as a flying bird.
A Message from Outerspace
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A Message from Outerspace
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