I n d u s t r i a l
D e s i g n
PORTFOLIO ‘17
SHARDULBIND
CONTENT
Projects Compilation of some of my individual work which showcase my skills and passion for product design.
0101 .
02.
03.
LIQUID CHARGE
STOUT
Splash
Qi Charger for modern reastaurants. Individual Project 4 weeks
Backpack for bicycle touring. Individual Project 1 week
Watch for kids. Individual Project 2 weeks
04 . Cirque Bathing Unit for aging population. Individual Project 3 weeks
05 . Other Projects Team Projects Miscellaneous
02.
LIQUID CHARGE
01
/ LIQUID CHARGE CAFE LAMP QI CHARGER/
How can we enhance the utility of a restaurant table lamp? To design a table lamp for brand Lexon which can charge your smartphone with QI technology which will eventually minimise the social disconnect. Individual Project
4 weeks
03.
ANALYSIS
Source of distraction.
/ Analysis Conclusion The restaurant table is always occupied with table condiments & other belongings and on the other hand social disconnect is observed. How can we minimize social disconnect ?
Belongings Table Lamp Condiments 04.
BRAND ANALYSIS
/ Understanding the Brand Typology Simple functions, refined objects and accurate details are the words which define Lexon brand language.
Simple functions
Accurate details
Emblematic
05.
IDEATION Thumbnail Ideas
Refined Concept
/ Sketchboard Ideas were generated based on brand attributes and concepts were put down and after evaluating those concepts; one key form concept form was extracted and developed.
Concept generation 06.
PRODUCT BREAKDOWN Qi charging module Circuit board
Transparent frame
Induction coil Translucent plastic Silicone moulded base
LED frame Integrated time module
1:1 Mock-up To understand the volume and obtain right proportions.
01.
02.
03.
04. 07.
INTRO
LIQUID CHARGE A cafe lamp designed with superbly framed transparency to reveal the simplicity beneath of charging your smart-phone with QI technology.
08.
SCENARIO
/ How it’s used ? Simple function of lifting up-the top transparent frame enables you to place your phone on top of QI charging module, and hide it under the transparent frame by placing it back.
Placing the phone Open and Close
09.
CONCEPT
/ Hidden Element “ Disconnect to connect � Disconnect from your phone to connect with the others sitting around the table. The phone is hidden under the transparent frame which Is visible from out side which lets us know if you are receiving a call or message.
10.
RANGE
/ Colour Range Colour Range allows one to choose according to the theme of cafÊ’s/restaurants and also according to personal choice on personal level.
11.
IN IT’S ENVIRONMENT
This is how it looks in its environment and the depression on the top transparent base allows you to keep your wallet, keys or condiments.
Key Learnings. - Understanding the typology of a particular brand and how simple and functional the concept can be. - Simplifying the design language from idea to concept.
What’s next ? - Develop a fully working prototype to validate the concept. 12.
STout
02
/ STOUT BACKPACK
S
How can we enhance the efficiency of bicycle touring ? To develop a solution which will help users to travel on Bicycle efficiently, something which they will take with them and use whenever and wherever they go. Individual Project 1 week Masterclass
13.
USER ANALYSIS
/ User analysis The User who love to travel on their bicycle always carry lot of essential one of which is jacket. They tend to hang jacket unto something or store it some pannier which occupies lot of storagespace. Why do they need to carry jacket ? The jacket provides warmth and is something which the traveller always in need as due to constant change in climatic conditions around them. 14.
INSIGHT
/ Analysis conclusion “Why do I always have to get down to wear my jacket ?�
The traveller always has to get down to remove essentials from the panniers and backpack, jacket being one of the important essential.
How can instantly wear and remove jacket on the go ?
15.
IDEA GENERATION
/ Transform Can a bag-pack transform into a jacket ? The exploration sketches are based on different ways how jacket can be integrated with a bag .
16.
Is it possible ? Looking into the feasibility of the concept for further development.
01
02
03
04
05
06
FORM DEVELOPMENT
/ Exploration sketches Exploration sketches were focused on the form of the bag with and without jacket and opening and closing of the jacket.
18.
INTRO
STOUT
S
Lightweight bag pack is a fusion of Lycra and Nylon which is waterproof and provides warmth to your body.
19.
PRODUCT BREAKDOWN
/ How it works ?
S
S S
S
The outer layer of the bag forms the inner layer of the jacket. 20.
FIRST LOOK
Final form of the bag and the jacket was developed using Autodesk Maya.
S
Key Learnings - Quick problem solving based ideation. - Justifying the possible solution.
What’s next ? - Look into details of concept. - Develop a working prototype and look for better feasibility. 21.
Splash
03
Splash Watch for kids.
What if I can splash water with my watch ? To design a watch accessory for kids with chosen brand Nerf, which will enhance the experience around water bodies as everyone likes to splash water on each other. Individual Project
2 weeks
22.
ANALYSIS
/ User analysis Understanding the bond of users with Nerf products and how a watch can be integrated into the scenario. Bright . Harmless . Expressive
23.
BRAND STUDY
/ Brand analysis Understanding the typology of the brand through sketches along with the latest trend and technology which let users upgrade and customise their weapons.
24.
CONCEPT GENERATION
/ Three Concepts 1. A drone watch with which you can spy on opponents and strategically engage. 2. A watch with ability to spray water on opponents to create distraction and splash water. 3. A laser tag inspired watch which can be used as a laser-aim attachment on the Nerf and has the ability to deactivate the opponents gun by virtual shooting.
Drone Watch
Water Splash Watch
Virtual Shooting 25.
INTRO
SPLASH
26.
FUNCTION
Twist.
Trigger.
Pump.
Shoot.
Basic Functions Twist > Pump > Aim > Shoot Keeping it as simple as possible.
27.
SCENARIO
/ Usage scenario • Twist the upper module to refill the tank placed inside the watch. • Pump some air into the tank to create pressure so that the stream of water goes long distance. • Then aim and trigger.
28.
PARTS Nylon screws
Time module
Rubber frame for waterproofing
Transparent slits for water-level
Water container 5 sprays of 10ml
/ What’s inside ? Nozzle
Silicone band
This watch works like those traditional water gun principle. The body acts as a container for water and trigger is attached to a pump which pumps water out of the tiny nozzle.
29.
DETAILS
Slits
/ Team Up
Elastic Silicone band
Colour range to allow kids to team up and play a game accordingly.
30.
FEATURE
/ Element of surprise Few of the watch parts are made out of phosphors as when its exposed to light as well as underwater which will shine in dark. Also the hidden graphics on the watch are only visible at night and not in daylight.
31.
IN IT’S ENVIRONMEMT
SPLASH
Key Learnings - Understanding the bond between established brand and its users. - Translating the real inspiration into a product.
What’s next ? - Develop an extra water container attachment to minimise the refill counts. - A game based on water splashing. 32.
Cirque
04
Cirque
Bathing unit for Ageing Population.
How can we enhance the bathing experience of old people ? To design a bathroom product for dependent people which will simplify basic bathroom activities by minimising or Enhancing the time spent on unpleasant activities. Individual Project
4 weeks
Submission for Roca- Jump the Gap Competition
33.
ANALYSIS
Dependant
Need support
Unpleasant existing solutions
/ User analysis -Considering the daily activities of old people and the difficulties they face while performing simple tasks make them feel deprived. -Based on the research they find it most frustrating activity due lack of support and safety. -Apart from them people with disabilities suffer a lot. -How can we enhance the bathing experience of aging population ?
34.
IDEATION
Selected ideas
/ Thumbnail Ideas Based on the insights and analysis ideas were put down on post-its and categorised in three directions. Selected ideas were taken further for concept generation.
35.
CONCEPTS
Selected Concept
36.
CONCEPT DEVELOPMENT
/ Concept generation Inspired from a rocking chair movement same movement can be performed to activate the water flow . After getting into the unit set the temperature and lean backwards. To apply soap lean forward to stop the flow.
37.
INSPIRATION Shower Head
Ceramic Seating
Inspiration
Knobs
Surface for toiletries
/ Refined Concept The final concept was refined based on the inspiration keeping in mind the back and forth movement to activate water flow and form was refined on Solidworks Why Rocking chair as an inspiration ? I looked into how senior citizens spend time and out of which one was - they like to spend time on rocking chair which is comfortable enough to relax with rocking back and forth movement and translating the same into the concept.
Drain
Anti-slip Rubber flooring
38.
SCENARIO
Towel Rod / Support
Knobs
Leaning back
/ Usage scenario
Anti-slip flooring
01- Put your clothes and towel on towel rod which also acts as a support to get onto the seating. 02 - Accessible seating surface helps one to get onto the seating easily. 03 - Then unlock the seating movement with one of the knob and adjust temperature with the other knob and then you lean back to activate the shower.
39.
PRODUCT FEATURES
Foot soaking
/ Benefits of foot soaking Immersing your feet in a tub of warm or cold water , is a nice way to relax after a long day also it soothes your muscles, hydrates your skin and can relieve aches and reduce muscle cramps and joint pains using Essential oils. The depression at bottom of the tub where the shower water can be stored temporarily which can be used to immerse your feet to relax. 40.
INTEGRATION
Key Learnings - Analysing the problem areas of the specific users. - Translating the inspiration into a concept.
What’s next ?. - Bring into the activity elements of spending time on rocking chair into the concept . For example - reading book. - Look into the better functionality of knob interactions.
41.
OTHER PROJECTS - Masterclass
Menu tree of the App LOGO
UX/UI Masterclass
PERSONAL INFORMATION
with
CREATE AVATAR HOME SETTINGS
X
App Logo Studiometis
Raft Collective
(Christian Guyard)
(Joe Fletcher)
Team Project 1week
Brief
AUDIO MUSIC LANGUAGE CONTACT US LEGAL
PROGRESS LOAD RESET
PLAY
ACHIEVEMENTS
EDIT PROFILE
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5
CONNECT PAIR DISCONNECT
Concept sketchboard
Product toy sketches
To develop an app which will help kids learn and strengthen their basic motor skills with an tangible product.
Our Process App Idea Menu> Product sketchboards > Quick Ideation > Wireframes
What we did. Considering Lego as our brand we looked into current scenario where kids hardly use manual to build structures so what can be more intuitive and tangible ; which lead us to an idea of building structures on the application with an tangible product which will be used to control the actions within the application on a smartphone.
3D model of the Product
42.
OTHER PROJECTS - Masterclass
Tangibility within intangible elements. Few of the wire-frames and Ergonomic Screens for the application.
Our Goal Our aim was to combine tangibility with the intangible elements within the app which will help - Kids to strengthen the basic motor skills like rotate, revolve, or push/pull unknowingly while they interact within the app with a physical product . - Other challenge was how can we combine physical product with an app. - And how can it be fun and exciting learning experience for the kids.
Concept - The concept includes a Lego module with an app which comes with any Lego building sets, with an dedicated modified app for each set theme. - You connect your smartphone with bluetooth/NFC and place it in the module, then different attachments are attached to the module to enact the basic motor skills. 43.
OTHER PROJECTS - Partnership Project
TEAM
MY ROLE Me
Sameeksha Saloni
4 months Partnership Project
Arnav
Pritika
- To contribute as many ideas as possible. - Justify each idea and develop it into a concept. - Validate each concept with quick carboard mock-ups. - Actively take part in the team discussions.
LEARNINGS SO FAR - Implementing and working on client’s feedback. - taking collective decisions as a team and individually.
Sharang
PROCESS
Michel Vandamme Head of Design and Development at Homecentre Landmark Group (Dubai) Field Research
Insights
Generating Concepts
Recreating the space. 1:1 Hotel Room mockup
600+ Thumbnail ideas
Mockups
BRIEF To design a modular set of hotel room furniture.
[ Work in Progress ]
44.
OTHER PROJECTS - Furniture
Flatpack Knockdown Furniture
Concepts
Cutting
Drilling
Sanding
Polishing
Brief was to design a piece of furniture for dedicated storage of tea/coffee essentials . The shape was inspired by a hot cup of coffee/tea with evaporating vapours on top . The project was more focused on exploring the workshop tools and build the desired shape of furniture through different wood processing methods with the given constraints.
Flatpack parts
Chiselling
Key Learnings - Practical knowledge based on precision - Got to learn different types of wood types joineries and processes.
45.
OTHER SKILLS
Passion for Lights and Electronics Having the background foundation on Electronics I am able to apply my knowledge practically and theoretically when it comes to justifying the working of any concept which have lights or any other circuitry. Here are few examples of my projects which included full functional working prototypes with integrated lights combined with other functions.
A circuit made for an interactive knob which was a small element of one of my project : Wipro - Office Lighting
A concept based product for shoe cleaning; I managed to make a working prototype where lights indication is combined with push to lock-push to unlock mechanism. 46.
MISCELLANEOUS
Some of my Analogue and Digital sketches.
47.
RESUME
SHARDUL BIND
21 Y.O. 3rd Year Industrial Design Management Student Dsk International School of Design,Rubika (India) shardul.bind1996@gmail.com +91 996 081 8284
EXPERIENCE
EDUCATION 2014 - Now
MASTERS’S DEGREE IN PRODUCT DESIGN MANAGEMENT. (Year 3)
2014
HIGHER SECONDARY EDUCATION CERTIFICATE (HSC)
2012
SECONDARY SCHOOL CERTIFICATE (SSC)
DSK International School of Design,Rubika (India) Dr. Kalmadi Shamarao High School and Jr. College,Pune. Dyanganga English Medium School,Pune.
DIGITAL
ANALOGUE 3D Solidworks Rhinoceros Maya Keyshot Mudbox
LANGUAGES English Hindi Marathi German
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MASTERCLASSES DCA Design (England) Jesse Horne & Laimis
Studiometis (Paris) Christian Guyard & Raft (Amsterdam) Joe Fletcher
SKILLS
2D Adobe Photoshop Adobe Illsutrator Adobe Indesign Adobe Premiere Pro Sketchbook Pro
“I am currently looking for a 6 months internship from July 2016.”
Second Language Native Mother tongue Third Language (Beginner)
Sketching Marker Rendering Digital Rendering 3D Visualization Prototyping Mockups
OTHER INTERESTS Tennis / Skating / Swimming Build things out of raw materials Electronics Music
Efficiency on Bicycle Touring.
Enhancing the efficiency while on a bicycle.
UI/UX Project
Develop a product with app based learning for kids.
TEAM PROJECTS Homecentre (Dubai) Michel Vandamme (Ongoing project)
Wipro (India)
Rajesh Sangewar 4 months
Modular Hotel Room Furniture
Designing a modular range of bedroom furniture for hotels.
Office Lighting
To design a lighting system for offices which will increase the efficiency of employees.
INTERNSHIP Pioneer Coats 1 month (India)
Manufacturing Internship
Learnings : Manufacturing of Paints , Company Workflow , Use of tools and machines involved in each production.
48.
Thank you for your time. let’s get in touch.
Shardul Bind shardul.bind1996@gmail.com +91 996 081 8284 skype : shardul1996 To know more please
Feel free to contact me.