Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION
Sharon Zhou
(996349) Katherine Petros | Studio 29
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WEEK 3 READING: TITLE OF READING
Question 1: What is Pictorial Space according to Le Corbusier? Le Corbusier depicts pictorial space as space which cannot be entered or circulated through. The space is viewed from a distance, and is therefore eternally resigned to frontality. “Rigid frontality of all objects experienced from a distance, and further, that frontality and distance combine to allow knowledge of the real only by inference”. Depth within the pictorial space where it appears is always a descriptor of texture as it is not possible to see three-dimensional measurements on a frontal plane. Is is the “textual integers that appear against the ground of contour that defines the object to which they belong.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? “The object is registered as pure extension, as flat, crisply contoured shape which never breaks rank with the picture’s frontality.” “The constellation of objects wedge together in that insistent continuity of edges which the Purists called, “Mariage de contour”.” “Colour and texture are handled in a manner which calls attention to the inherent superficiality of these “secondary qualities”.” Le Corbusier’s flat-colour style shaped objects through the extreme contrast between black and white. The shades were used to “pry apart the surface of the picture at the point where the contrast occured”.
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MARIO’S WORLD
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1ST MARIO’S WORLD
First scanned drawing of Mario’s World The objects in the view are very limited, clouds have not been yet added and the image is overally plain. The scan is lacking the second Mario World as well as hidden elements which will be placed when after the two images are combined together.
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COMBINED MARIO’S WORLD
Combined Mario World with adjustments and additional creative elements inputted. Clouds are yet to be added as well as additional details that will be placed in with colour. Simple, flat shape is kept to maintain the idea of plan and space. A simple base is kept to make room for the clouds that will be placed in the final rendered version.
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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection
Perspective limits space, there is a close which creates a facade view of the world as if it is constrained within a box. Whereas the vanishing point of a projection is protracted from a fixed point to infinity, making space more flexible. The purpose of a projection is to reveal the construction of an object or space, hence the view is distorted, however only to an extent and contained within the rational limits of the system itself.
Question 2: Where did Axonometric projection first arise, and why?
Axonometric projection first arose in the early 20th century when “the old forms of representation could no longer hold together under the pressure of sustained innovation� for revolutionary artists of the time. The key concept for axonometric projection is its ability to deliver measurable and precise information through abstract presentation.
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ILLUSTRATED MARIO’S NEW WORLD
A world above the clouds with growing forestry and water flowing downwards. I was thinking about a high platform reaching up in the sky and into the clouds which can be represented by the warm earthy colour of the base. I explored a variety of options within my colour pallet and adjusted them to complement my overall world. I coloured all my blocks accordingly but changed the floor colour of my platform to blue which is technically hidden. However, the colours became too similar to my bushes, and thus to differentiate the two pieces I added a line texture to my platform and a gradient to my bushes. To balance this, I also added subtle gradients to my blocks and other elements of my world to keep the overall image consistent. This also gives off a more realistic and cleaner effect, not being too plain or too complicated. The colours do not clash and the blocks are easily spotted as they are relatively bright and lighter in colour compared to the floor and base. Overall the main physical idea of shape and space is not deduced or detracted from the colours but more-so enforced. The lower clouds are kept opaque while the upper clouds are transparent so my world is still visible. I reduced the opacity for the upper clouds and changed the layer to multiply on a separate software. I placed two clouds together to cover the overall space so one side does not become unbalanced with the other.
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APPENDIX
Lineart Stage - Trace using 0.5 line tools in Adobe Illustrator and fixing certain errors from the hand-drawn scan.
Plan & Hand-drawn Stage - Worlds have been combined. In the process of adding creative elements and adjusting the depths and placement of blocks.
Colour Stage - Final touch-ups as well as adding details that were not drawn by the lineart. Final touch-ups and colour clean ups.
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