Using
ADOBE SCENE7 速
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© 2008 Adobe Systems Incorporated. All rights reserved. Copyright
Using Adobe® Scene7® Publishing System If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Acrobat, Flash, Illustrator, Photoshop and PostScript are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Macintosh, and Mac OS are trademarks of Apple Inc., registered in the United States and other countries. Microsoft, OpenType, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. This product includes software developed by the Apache Software Foundation (http://www.apache.org/). This software is based on part on the work of the Independent JPEG Group. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org) This product includes cryptographic software written by Eric Young (eay@cryptsoft.com). Portions Copyright 1988-1997 Sam Leffler. Portions Copyright 1991-1997 Silicon Graphics. Portions Copyright 1995-2004 Jean-loup Gailly and Mark Adler. Notice to U.S. Government end users: The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.
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Contents Chapter 1: Introducing Adobe Scene7 Adobe Scene7 editions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Getting started overview Using Help
.............................................................................................. 1
............................................................................................................ 2
About training
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About support
........................................................................................................ 3
What’s new
........................................................................................................... 4
Chapter 2: Getting started Steps to getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Adobe Scene7 platform overview
...................................................................................... 6
Signing in and out
..................................................................................................... 8
Navigation basics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Setup basics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Preparing your assets for uploading Uploading basics Creating rich media Publishing basics
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Obtaining and linking URLs
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 3: Setup Personal Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Application Setup Publish Setup
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
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Administration Setup Reports
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Chapter 4: Upload, manage, and publish Uploading files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Managing your asset files Publishing
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Checking job files
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Chapter 5: Image Sizing Quick Start: Image Sizing
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Uploading master images
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Setting up Image Presets
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Publishing master images
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Linking URLs to your web application Chapter 6: Zoom Quick Start: Zoom
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Uploading zoom images
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Creating zoom targets for Guided Zoom
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Setting up Zoom Viewer Presets
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Previewing images with the Zoom Viewer Publishing zoom images
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Linking Zoom Viewers to your web page
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Chapter 7: eCatalogs Quick Start: eCatalog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Uploading the PDF files Creating an eCatalog
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Creating eCatalog Image Maps
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Setting up eCatalog Viewer Presets
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Previewing eCatalogs in the eCatalog Viewer Publishing eCatalogs
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Linking an eCatalog to a web page Chapter 8: Image Sets Quick Start: Image Sets
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Uploading the images and swatch files Creating an Image Set
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Including zoom targets and Image Maps in Image Sets Setting up Image Set Viewer Presets
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Previewing an Image Set
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Publishing an Image Set
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Linking an Image Set to a web page Chapter 9: Spin Sets Quick Start: Spin Sets Creating a Spin Set
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Setting up Spin Set Viewer Presets
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Previewing a Spin Set
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Publishing a Spin Set
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Linking a Spin Set to a web page
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Chapter 10: Templates Quick Start: Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Uploading the files
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Creating a Template
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Creating Template parameters Publishing Templates
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Linking a Template to a web page
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Chapter 11: Video Quick Start: Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Uploading the video files
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Setting up Video Viewer Presets
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Previewing videos in the Video Viewer Publishing videos
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Linking a video to a web page
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Chapter 12: Master files Editing images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Working with PDFs
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Working with PSDs
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Working with PostScript and Illustrator files
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Working with vignette, window covering, and cabinet files Working with Viewer SWF files
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Chapter 13: Support files ACO files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Fonts
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
ICC profiles
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
XML files
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
XSL files
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Other support files
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Chapter 14: More Help resources Integration overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 Module documentation Index
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
1
Chapter 1: Introducing Adobe Scene7 Welcome to Adobe® Scene7®, the leading on-demand rich media platform. Using Scene7, businesses can streamline dynamic content to any channel and enhance the online shopping experience. Scene7 solutions include Dynamic Imaging features (zoom, sizing, Image Sets, Spin Sets, and Templates), eCatalogs, Visual Configurators, targeted email and print, Videos, and Media Portal.
Adobe Scene7 editions Scene7 offers several editions to meet your requirements. Scene7 Small Business and Enterprise editions vary in features, scalability, support, and fees. To find out which edition of Scene7 you have, choose Help > About. This table lists the features available in the Small Business, Enterprise, and Enterprise Unlimited editions. Small Business Dynamic Imaging Traffic
Small Business eCatalog
Small Business Media Portal
< 30k visitors/mo. < 30k visitors/mo.
Small Business Suite
Enterprise
Enterprise Unlimited
< 30k visitors/mo.
Scalable
Scalable
2 10 GB
2 10 GB
$ $
10 Included
Unlimited 4 hours
Unlimited 4 hours
$ $ $ $ $
$ $ $ $ $
Dynamic Imaging Sizing/editing Zoom/pan Image Sets Spin Sets Templates eVideo serving Viewer skins eCatalogs Building & publishing Viewer skins Media Portal Concurrent seats Storage Support & Traning Web training/tutorials Case limit (per mo.) Response time
2 2 days
2 2 days
2 2 days
2 2 days
$
$
$
$
$ $
$ $
$ $
$ $
E-mail support Telephone support Add-ons Storage Seats Bandwidth Visual Configurators Email & Print
Adobe Scene7 Editions
Getting started overview To start exploring the many features of Scene7, we recommend that you and your team members start with the following quick-start resources: Free live web training classes Scene7 offers free interactive web conference training. The training sessions cover the
fundamentals of the Scene7 platform. Classes are publicly broadcast web sessions moderated by an instructor who
USING SCENE7 2
answers questions, delivers instructional presentations, and gives demonstrations. For more information, see www.adobe.com/go/learn_s7_webtraining_en. Video tutorials Video tutorials show you how to use different Scene7 features. To watch a video tutorial about a
particular Scene7 feature, look for and select the Video Tutorial icon in the upper-right corner of some screens. You can also select Help > Tutorials. For more information about video tutorials, see www.adobe.com/go/learn_s7_videos_en. Demos To watch demos, go to the Scene7 website. For more information, see
www.adobe.com/go/learn_s7_demos_en. Getting Started Help section The Getting Started section of the Help system presents instructions for users who are
new to Scene7. It explains the basics of the platform, navigation, setup, asset management, and building rich media. See “Getting started” on page 5.
Using Help Adobe Scene7 offers the Help program and onscreen help.
Help program The Scene7 Help system is designed to direct you to information for completing all tasks. To access Help in the Scene7 Publishing System, choose Help > Help. The Help system opens to a page that explains the Scene7 screen you are currently viewing. To use the Help program: Contents search Select Contents and then select the Plus icon next to content titles and subtitles to find information. You can click the Minus icon to collapse subtitles. Search by keyword Select Search and enter a search term in the box. You see a list of pages from the Help system with the word you entered. Select a page to open it. Hypertext link cross-references Throughout the Help system are many hypertext link cross-references. Select a hypertext link to open the Help program to a page with more information or background information about the task you want to do.
Note: You can access the Scene7 Help system without opening Scene7 first. To open the Help system in your web browser, see www.adobe.com/go/learn_s7_help_en. To obtain a printed copy of the Help system, see www.adobe.com/go/learn_s7_help_pdf_en.
Onscreen help Scene7 offers onscreen help: Tool tips You see a tool tip when you move the cursor over buttons, menus, and navigation links. Tool tips tell you the
names of these onscreen items so you can identify them quickly. Onscreen instructions Some screens present getting-started instructions in the form of a text overlay that explains how
to accomplish a task. In addition, some screens also offer these icons:
• Instructions icon Click the Instructions icon
icon to read brief task instructions.
• Question Mark icon Click the Question Mark icon a button or control.
next to specific buttons or controls to get an explanation of
USING SCENE7 3
About training Scene7 offers training in the form of web conferences, video tutorials, and Scene7 University.
Web conference training Scene7 offers free interactive web conference training covering the fundamentals of Scene7. These classes are publicly broadcast web sessions moderated by an instructor who answers questions and delivers instructional presentations and demonstrations. The basic format is a one-hour web training presentation with a Q&A session. For more information about web conferences, see www.adobe.com/go/learn_s7_webtraining_en.
Video tutorials View video tutorials covering the basics of getting started with Scene7. Video topics include platform overview, navigation, setup, asset management, and building rich media. To access all the getting-started video tutorials, choose Help > Tutorials. To access the video tutorials online, see www.adobe.com/go/learn_s7_videos_en.
Scene7 University Scene7 provides in-depth, customized classroom training designed for your organization. The training sessions can be tailored for beginning to advanced users, end users, administrators, and IT staff. For more information about Scene7 University, see www.adobe.com/go/learn_s7_university_en. For scheduling and pricing of classroom and customized workshops, contact Scene7 at scene7training@adobe.com.
About support Technical support offerings are designed to meet the needs of any size company. This table outlines the access levels, resources, and contact information for your Scene7 edition (including trial companies). Support
Services
Small Business Editions
Enterprise/Unlimited Editions
Case limit
2 per month
2 per month
Unlimited
Response time
2 business days
2 business days
4 hours
Free live web training and video tutorials
Included
Included
Included
E-mail support
s7trialsupport@adobe.com
US/Canada: s7support@adobe.com
US/Canada: s7support@adobe.com
Europe: s7support@adobe.com
Europe: s7support@adobe.com
Additional per-incident fee:
US/Canada: (800) 898-9743, or (415) 884-9910, M-F, 6am-6pm (PT)
Live telephone support
Not available
$40 per single incident $175 per 5-incident pack
When reporting issues to Technical Support, include this information:
â&#x20AC;˘ Company name
Europe: +44(0) 20 86061140, M-F, 0900-1800 (UTC/GMT)
USING SCENE7 4
• Your name, phone number, and e-mail address • Scene7 application, platform, and version • Issue description and the steps necessary to reproduce the problem • Error message (if any) • Browser type and version (if applicable) • Adobe® Flash® Player version (if applicable)
What’s new You can review the latest Adobe Scene7 release information, including new features and enhancements. For information about what’s new at Scene7, see www.adobe.com/go/learn_s7_new_en.
5
Chapter 2: Getting started Your first step in getting started with Adobe® Scene7® is to discover how the platform works and how to navigate the screens. You then do some setup work and prepare your asset files before uploading them to the Scene7 Publishing System (SPS). After your assets are in the system, you can build rich media and publish your work to Scene7 Image Servers. As part of the publishing process, Scene7 generates the URLs you need for your websites or application.
Steps to getting started Users who are new to Scene7 can follow these basic steps to get started: 1. Understand the Scene7 platform and workflow process.
Using Scene7 entails uploading media assets to the Scene7 Publishing System, building rich media, and publishing it to the Scene7 SaaS (Software as a Service) infrastructure. Client websites and applications make URL calls to Scene7 Image Servers, which deliver optimized images. See “Adobe Scene7 platform overview” on page 6. 2. Find out how to navigate Scene7.
Discover how to get around Scene7 screens and how different parts of the program work. See “Navigation basics” on page 10. 3. Understand setup basics.
Explore how changing your personal settings can optimize your use of Scene7. If you are an administrator, find out how to provide information for making URL calls to Scene7 Image Servers. Also find out how to administer users and how features such as Viewer Presets and Image Presets work. See “Setup basics” on page 15. 4. Prepare your asset files and folders for the Scene7 Publishing System.
For best results, observe Scene7 file-naming rules and best practices; organize your folders so you can work efficiently in Scene7. See “Preparing your assets for uploading” on page 15. 5. Upload your assets.
Copy asset files from your computer or network to the Scene7 Publishing System so you can begin using them to build rich media. See “Uploading basics” on page 17. 6. Create rich media.
Scene7 offers many tools for creating rich media: Image sizing Dynamically serve images at any size and format throughout your website. See “Quick Start: Image
Sizing” on page 72. Zoom Allow customers to zoom in, zoom out, and pan images. Customers can quickly and interactively view highresolution product details. See “Quick Start: Zoom” on page 79. eCatalog Present an interactive web version of your catalog or other print material. Viewers can turn pages, zoom,
pan, and attach sticky notes to pages. See “Quick Start: eCatalog” on page 87. Image Sets Deliver an interactive shopping experience in which users can view products in different colors and patterns (Enterprise Edition only). See “Quick Start: Image Sets” on page 97.
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Spin Sets Allow visitors to your website to turn products and view them from different sides (Enterprise Edition only).
See “Quick Start: Spin Sets” on page 106. Templates Combine data-driven fonts, images, and graphics for monogramming, online personalization, and promotions (Enterprise Edition only). See “Quick Start: Templates” on page 111. Video View product demonstrations, training and educational material, advertising clips, movie clips, and usergenerated content in video format (Enterprise Edition only). See “Quick Start: Video” on page 122.
7. Publish your assets to the Scene7 SAAS Infrastructure (Scene7 Image Servers and other server types).
Publish your assets to Scene7 Image Servers to make them available to your websites and applications. When you publish, you automatically generate the URL strings to assets. You can copy these URL strings for use in your websites and applications. See “Publishing basics” on page 20.
Adobe Scene7 platform overview Scene7 is an integrated, rich media management, publishing, and serving environment. First you upload master asset files—including images, graphics, and Adobe PDFs, for example—to the Scene7 Publishing System (SPS). On the system, you create rich media effects. Then you publish your content to Scene7 servers and add the system-generated URLs to your application or website to dynamically display rich media. Rich media can be delivered to all marketing and selling channels, including the web, print material, e-mail campaigns, web portals, desktops, and devices.
Workflow process The key Scene7 workflow steps are: Managing your assets Upload your media assets to SPS. You can organize, browse, and search for assets on the system.
You can also apply metadata to assets. Creating rich media Create zoom targets that viewers can click to zoom in on products details with rollover links to
product pages. Also create eCatalogs, Spin Sets, Image Sets, Templates, and viewer and “skin” configurations. You can preview media as you create it. Publishing and administration Publish assets to Scene7 Image Servers, as well as monitor the status of assets when they
are published, administer user rights, and maintain security. Serving Deliver media from Scene7 Image Servers to your web pages or applications; the media are performance-
optimized and are delivered with CDN caching.
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CREATE
BUILD & PUBLISH
DELIVER Web
Digital camera or Scanner (images)
Create Scene7 Asset Types Scene7 Image Authoring (VNTs)
Flash (video & skins)
Photoshop, Illustrator (templates/SVG)
InDesign (PDFs)
Print Adobe Scene7 Publishing System
Adobe Scene7 SAAS Infrastructure
Build: eCatalogs, Image Sets, Templates, Guided Zoom
Publish: Image Server, Render Server, Video Server, FMS, IDS, etc
Desktop
Devices Adobe Fonts (OTF, TTF, Type 1)
The Scene7 workflow process.
Single master images and single URL calls Scene7 is fundamentally different from other systems because you can use Scene7 to deliver media dynamically from single master assets and URL calls. The URL strings you generate with Scene7 include instructions that tell the server how to display the asset when it is delivered. For example, the same master image can be delivered in different sizes, formats, weights, colors, and zoom views. As part of building and publishing media assets with Scene7, you visually configure the effects. In so doing, you create the URL calls that correctly tell the server how to present your master asset to applications.
Media Portal
Scene7 can deliver same master image by different mediums in different sizes and formats.
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Content caching The images that Scene7 generates dynamically are cache-friendly; in most cases, they are JPEG images with unique URL calls that identify them. The images are delivered on the content delivery network (CDN), a system of servers that are networked together on the Internet to deliver content faster. The images are distributed from servers located globally, and then to computers. When implementing a caching mechanism using any CDN vendor, you simply change the server name to point to the CDN-enabled Scene7 Image Server. All Scene7 editions include bundled CDN caching.
Scene7 Publishing System The Scene7 Publishing System (SPS) is browser-based; you use it with your web browser. After you upload assets— images, PDFs, PSDs, graphics, and fonts, for example—to SPS, you can use the tools inside the system to create rich media. As an outcome of publishing assets to Scene7 servers, you are provided the URL callout strings for your application.
Signing in and out Upload, building, and publishing with the Scene7 Publishing System requires meeting certain user prerequisites and system requirements. You identify yourself to SPS by signing in. When you have finished using Scene7, sign out. Note: You are issued a password for signing in to SPS for the first time in your “Welcome” e-mail. Change this temporary password to a password of your choice. See “Personal Setup” on page 23.
User prerequisites Meet these prerequisites to use Scene7: Setup You must have been set up to use Scene7 by your administrator. URL You must have the URL location for accessing Scene7. You get this URL via the “Welcome” e-mail or from your
Scene7 administrator. Login name You use your e-mail address as your login name. Password You obtain your temporary password in a “Welcome” e-mail from Scene7 or from your Scene7
administrator. The first time you sign in, you are prompted to change this temporary password.
Signing in To sign in to the Scene7 Publishing System: 1 Start your web browser. 2 Go to the Scene7 Sign In page by entering its URL (you get this URL in a “Welcome” e-mail from your system
administrator or Scene7). Alternatively, you can sign in from the Scene7 website (www.scene7.com) by selecting the Client Login button. 3 Enter your e-mail address in the Username box. 4 Enter your password in the Password box. 5 Optionally, you can make your computer remember your e-mail address by selecting the Remember My Username
option.
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6 Select the Sign In button.
The Welcome screen appears after you sign in to Scene7. This screen offers getting-started recommendations for new users. You’ll find links to web training resources and video tutorials. Select the Get Started button to go to the Home screen.
See also “Personal Setup” on page 23
Home screen The Home screen presents a snapshot of your recent work—a list of recently modified assets, upload jobs, and publish jobs. The bottom of the Home screen provides temporary messages regarding system updates. You can go to the Home screen at any time by selecting the Home button on the Global Navigation bar.
Signing out When you have finished using the Scene7 Publishing System, sign out or exit your browser: Sign out Select the Sign Out button (it’s on the right side of the Global Navigation bar). Exit your browser Closing your browser window signs you out of SPS.
Note: After 30 minutes of inactivity, the Scene7 Publishing System signs you out automatically. Important: Because SPS is web-based, going to a different website exits the system. For example, if you click the Back button in your browser window, you exit Scene7.
System requirements The Scene7 Publishing System supports the operating systems and browsers described in the following tables. Make sure that your system meets the requirements listed in these tables. Microsoft Windows® platform requirements Area
System requirement
Operating system
Microsoft Windows® XP or higher
Internet browsers
Internet Explorer 6.0 1.5.0 or higher Firefox 1.5.0.4 or higher
Flash Player
Adobe® Flash® Player version 9.0.47 or higher
Bandwidth
Broadband connection
Screen resolution
1024 x 768 (minimum)
Apple Macintosh® platform requirements Area
System requirement
Operating System
Mac® OS X 10.4.2 or higher
Internet browsers
Safari 2.0 or Firefox™ 1.5.0.4 or higher
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Area
System requirement
Flash Player
Adobe速 Flash速 Player version 9.0.47 or higher
Bandwidth
Broadband connection
Screen resolution
1024 x 768 (minimum)
Note: If your browser does not have Flash Player 9.0.47 or higher, you can download this player from Adobe starting at http://www.adobe.com/products/flash/upgrade/.
Navigation basics The Scene7 Publishing System screen includes three major areas: Global Navigation bar The buttons along the top of the screen that you can click to do different tasks. Asset Library The panel on the left side of the screen where folders are displayed. You can organize assets into folders
and search for assets in the Asset Library. Browse Panel/Build Panel In Browse mode, this panel shows assets in the folder you selected in the Asset Library. In
Build mode, it presents tools for building eCatalogs, and in the Enterprise editions, Image Sets, and Spin Sets, and Templates as well. This figure shows where the Global Navigation bar, Asset Library, and Browse Panel are located. B
C
A
Parts of the Scene7 screen A. Global Navigation bar B. Asset Library C. Browse Panel
Important: Because SPS is web based, going to a different website exits the system.
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Global Navigation bar The Global Navigation bar, located along the top of the screen, offers buttons for performing different tasks: Application Chooser Choose the application you want to work with from the menu, if you are licensed to use more than one Scene7 application. Users licensed to use Scene7 Media Portal, for example, can open it by selecting the Application Chooser button and choosing Scene7 Media Portal on the menu. If you are not using another Scene7 application, the Application Chooser button doesn’t appear. Select Company Choose the company you want to access from the menu. This button isn’t available if you’re working with one company. Upload Opens the Upload screen so you can upload files from your computer or network to SPS. You can upload files from your desktop or via FTP. See “Uploading basics” on page 17. Build Choose a Build task from the menu. The options are eCatalogs, and in the Enterprise edition, Image Sets, Templates, and Spin Sets. The Build panel opens so you can create these asset types. Publish Opens the Publish screen so you can publish rich media assets to Scene7 Image Servers and the rest of the Scene7 SAAS Infrastructure. See “Publishing basics” on page 20. Home Displays the Home screen. Jobs Opens the Jobs screen so you examine records of upload and publish jobs. Setup Opens the Setup screen where you can choose setup and administration options for optimizing your use of
Scene7. See “Setup basics” on page 15. Help Choose a Help option:
• Help > Help Opens the Help system to a page with information about the task you are currently doing. • Help > Tutorial Accesses videos on specific topics to demonstrate how to get started with each rich media publishing workflow. • Help > About Tells you which edition of Scene7 you are running. Sign Out Exits the Scene7 Publishing System.
Asset Library Use the Asset Library to organize the assets you are working with. You can create folders and subfolders for organizing your assets in the Asset Library. At the top of the Asset Library panel are commands for locating assets. You can search for assets as well as open the Filter by Asset Type menu to filter the contents of the Asset Library by asset type. Click the Trash icon at the bottom of the Asset Library to examine assets you deleted. Note: You can click Asset Library controls to open or close the Asset Library and get more room to work on screen. Select the Expand/Collapse control to expand or close the panel. These controls are located on the left side of the panel.
See also “Managing your folders” on page 12
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Browse Panel/Build Panel The Browse/Build Panel is where you do much of your work. What appears in this panel depends on whether you are working in Browse mode or Build mode: Browse mode Select a folder in the Asset Library to view and work with its contents in the Browse Panel. This panel offers the File, Select, and Sort menus for working with assets. You can also view assets in different ways by moving , List View , or Detail View button. Selecting the Detail View button the slider or selecting the Grid View or double-clicking an asset opens the asset in Detail view, where you can perform asset-dependent file operations. Build mode Select a Build option to start building an eCatalog, and if you are an Enterprise Edition user, an Image Set,
Template, or Spin Set. You can select the assets you want to work with before or after you enter Build mode.
See also “Asset file operations” on page 12 “Examining an asset” on page 13
Managing your folders In the Scene7 Publishing System, you organize file assets in folders in the Asset Library. Folders in the Asset Library are arranged in alphabetical order. Here are basic techniques for creating and managing folders in the Asset Library: Displaying and hiding folders Select the Expand Folder control to display the subfolders in a folder. This control is located to the left of folder names. You can select the Collapse Folder control to collapse subfolders. Opening a folder Select a folder to display its contents in the Browse Panel. Creating a folder or subfolder Select the folder you want to create a subfolder in and select the Add Folder button
.
Then enter a descriptive name for your new folder or subfolder. Deleting a folder Select the folder, and then select the Delete Folder button
. The assets in deleted folders are moved
to the Trash folder. Renaming a folder Click the name and enter a new name; or select the name, choose File > Rename, and enter a new name.
Important: You cannot copy folders or assets because doing so would create duplicate folders and assets on SPS, and duplicates are not allowed in the system.
See also “Folder organization and structure” on page 17 “Working with asset folders” on page 55
Asset file operations After you select a folder, its asset files appear in the Browse Panel. You can manage these files with commands on the File menu or by dragging and dropping. Use these techniques to browse and manage folder assets in the Browse Panel: Changing views Select a View button and drag the thumbnail slider (in Grid view) to change how assets are displayed.
The View buttons and thumbnail slider are located in the upper-right corner of the Browse Panel.
• Grid view Select the Grid View
button to see thumbnail versions of assets. In this view, you can drag the thumbnail slider to enlarge or shrink assets.
USING SCENE7 13
• List view Select the List View
button to see assets in a list. The list provides metadata about list items.
• Detail view Select the Detail View
button to examine one asset at a time.
Selecting assets Click an asset to select it. To select more than one asset, Ctrl+click or Shift+click to select adjacent assets. You can also choose Select > All to select all assets or Select > None to select no assets. Sorting assets In Grid view and List view, you can select the Sort menu and choose an option to arrange assets in ascending or descending. You can also sort by different criteria, including size and asset type. Previewing assets Roll the pointer over an asset and select the rollover Preview button. You can also select an asset
and then select the Preview button or choose File > Preview. Deleting assets Select the assets, and then press Delete or choose File > Delete. Deleted assets are moved to the Trash
folder. Renaming an asset Select the asset name or choose File > Rename, and then enter a new name in the name box. You can also click in the name box and enter a new name. Moving an asset Drag assets to move them to a different folder. You can move several assets by choosing File > Move and selecting a folder in the Move Assets window.
See also “Managing your asset files” on page 53
Examining an asset To closely examine, preview, or work on an asset, you can display it in Detail view. Starting in the Browse Panel, display an asset in Detail view with one of these techniques:
• Select the asset and select the Detail View button
.
• Double-click the asset. • Choose File > Details. In Detail view, you see the asset size, attributes, derivatives, and metadata. You also see whether and when the asset was published and obtain the URL of published assets. Depending on the asset type, you can preview it at different sizes, zoom in on it, and perform sharpening, cropping, and other formatting operations.
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An asset in Detail view.
You can page from asset to asset in the same folder in Detail view. Select the Previous Assets or Next Asset button (located below the View buttons).
See also “Working in Detail view” on page 59 “Editing images” on page 127
Searching for assets Search for assets starting in the Asset Library. Select a folder, and then conduct a simple or advanced search to search inside the folder you selected (and its subfolders as well, if you want): Simple search Select the Search button
to open the Search menu and choose where you want to search: All Files & Folders (the default), Selected Folder, or Selected Folder & Subfolders. Then enter a search term in the Search box and press Enter. Scene7 stores your recent searches on the Search menu so you can conduct the same search more than once. Advanced search Select the Advanced Search link. The Advanced Search panel opens so you can enter date-range,
asset-type, and other search criteria. For example, you can search in specific metadata fields. Select the Search button to conduct your search. The results of searches appear in the Browse Panel. Note: After you have conducted an advanced search, you can clear the Search panel and start a new search by selecting the Clear button. Select the Close button to close the Search panel.
USING SCENE7 15
See also “Locating assets in the Scene7 Publishing System” on page 56
Setup basics The Scene7 Publishing System provides the Setup screen so you can enter your personal settings. If you are an administrator, you can set up your company to begin using Scene7. Select the Setup button on the Global Navigation bar to open the Setup screen. Which settings are available to you on this screen depends on your status as a user or administrator. Everyone can change their Personal settings, but only administrators can change the Application and Administration settings:
• Users can only access the accounts of companies of which they are a member; they cannot perform any administrative tasks.
• Administrators can view and administer their own company accounts. They can also perform all administration functions, including adding administrators and users. Administrators can also perform all application setup functions. If you are a company administrator, consult the “Welcome” e-mail that Scene7 sent to you and complete these basic setup tasks to get started with Scene7: 1 Set up and add users. You can do that starting under Administration Setup on the User Administration screen. Add
users so they can access your company on SPS. See “User Administration” on page 48. 2 Examine Image Presets and Viewer Presets. Select the Setup button, select Application Setup on the Setup screen,
and examine Image Size Presets and Viewer Presets: Image Presets Image Presets are saved formats for displaying master images at different sizes with optimized
sharpening. Scene7 offers four preconfigured presets; they cannot be changed or deleted. See “Image Presets” on page 24. Viewer Presets Viewer Presets determine how you see your rich media when you zoom it or view eCatalogs. See
“Viewer Presets” on page 26.
Preparing your assets for uploading Before uploading assets to the Scene7 Publishing System, make sure they are in the right format and size. You also have to observe the Scene7 rules for naming assets. By setting up a folder organization and structure for the files, you make sure you can locate and work with files easily.
File formats and sizes To achieve optimal results with the Scene7 platform, be sure to use the recommended file formats and sizes. This table lists recommended formats and file sizes for commonly used assets.
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Asset type
Recommendations
Images (for Image Sizing, Zoom, Image Sets, Spin Sets)
Images have to be at least 2000 pixels at the longest dimension; typical image sizes range from 1500 to 2500 pixels in the longest dimension. Lossless image formats, including TIFF and PNG files, are recommended. If you use a JPEG image, use the highest quality settings.
eCatalogs
Use high-resolution PDF files created in Adobe® Acrobat® or another print program saved as “pressready.” PDFs include all needed fonts, images, masks, and referenced graphical elements, either as single-pages, double-page spreads, or in a multi-page format. Order your pages by naming the files in alphanumeric order. Place all PDFs for your eCatalog in a single folder for ease of uploading. You can select cropping options on upload to remove the trim area from PDFs, including crop marks, registration targets, or color bars. Most press-ready PDF files are in the CMYK color space, so it is important to obtain the CMYK ICC color profile used with your PDF files.
Templates
Image requirements for use in templates are the same as other images. Prepare your graphics in Photoshop or another image-editing program. Save each graphic as a flattened transparent file in TIFF or PNG format.
Videos
Scene7 supports video files saved in the FLV format. Use a compression program to encode the video before uploading it.
Note: When you upload image files and PDFs to SPS, the system converts these source files to P-TIFF (Pyramid TIFF) files. These P-TIFFs are the files that are later published to Scene7 Image Servers. Scene7 uses the Pyramid Tiff file format because it contains various zoom ratios that allow for fast zooming when viewed with a Scene7 Zoom Viewer.
See also “Asset files” on page 54 “Asset types” on page 54
Filenames Because filename extensions are stripped from filenames during the upload process, the system does not allow files to have the same root name. In the Scene7 system, the asset filename minus the filename extension becomes the asset ID for the asset. For this reason, no two assets can have the same name. Make sure that all users in your company understand these file-naming rules:
• Asset IDs with the same exact name are not allowed in the system. • Asset ID names are case sensitive. • As a best practice, asset IDs should not contain any blank spaces (for example, black jacket.tif and blue jacket.jpg). Scene7 ASCII-encodes blank spaces in asset names when it uses asset names to construct URL strings. These ASCII codes are hard to read, which can make reading URLs more difficult. In most cases, an asset filename can be the same as its item number, product SKU, or other name: Item
Filename
Asset ID
896649
896649.jpg
896649
48A3_2X
48A3_2X.tif
48A3_2X
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Folder organization and structure Organize and structure folders and subfolders for your content in the Scene7 Publishing System before you upload your content to the system. Planning ahead this way has two major advantages:
• When you upload your content to SPS via FTP, you can tell the system to replicate your folder structure during the upload. This way, your content is organized in the same folders and subfolders in SPS as it is on your computer or network. (To replicate your folder structure in SPS, select the Include Subfolders option when you upload assets via FTP.)
• Reorganizing folders inside the system after files are uploaded is much more difficult than starting with a carefully considered folder structure. The folder-naming approach and structure you choose for storing your content on the Scene7 Publishing System depends on the needs of your organization. Here are some sample folder structures: SKU-based Folders are named according to SKUs or item numbers. For example, separate folders are created for all
0-, 20-, 30- number series. Brand-based For manufacturers with multiple brand lines and retailers who market other brands from other companies, separate files into product folders named for different brands. Project-based Folders are organized according to rollout/drop date or project name. Clients who primarily produce eCatalogs favor this approach. Mirror of website folder hierarchy This folder structure mirrors the folder structure of the website, with the folders
named, for example, for product categories.
See also “Managing your folders” on page 12 “Working with asset folders” on page 55
Uploading basics Upload file assets from your computer or network to the Scene7 Publishing System. After uploading, you can build rich media and publish it later to Scene7 Image Servers. Follow these steps to upload assets to SPS: 1 Select the Upload button on the Global Navigation bar. 2 On the Upload screen, upload individual files on your desktop or upload folders and subfolders via FTP. If you want
to upload more than 100 MB of assets, upload via FTP. From Desktop Select the Browse button, select the files you want to upload in the Select File(s) To Upload dialog
box, and select the Open button. Then select a folder destination in SPS to upload your files to. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in the Scene7 Publishing System.
3 If you are uploading assets via FTP, you can select a When option: One-Time Select this option to give upload instructions once. Recurring Select this option to make a schedule for uploading assets. Then declare how often you want to upload
assets by choosing a Repeat option and a time of day for uploading. 4 Select the Start Upload button.
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See also “Uploading files” on page 51
Creating rich media Following is a brief introduction to creating rich media in Scene7.
Image Sizing Set up dynamic sizing and editing across all of your web pages. Instead of manually creating many images at different sizes, you only use one master image. As Scene7 delivers the requested image, it optimizes the image for highest-quality results in size, format, weight, quality, and sharpening. 1 Set up or use the default Image Presets that come with Scene7—predefined size and formatting commands designed
to correctly display resized images. 2 Publish your image assets and Image Presets to a Scene7 Image Server. 3 Copy the Image Preset URLs that Scene7 generates to your HTML web page code.
See also “Image Sizing” on page 72
Zoom Deploy free-form zoom images using the configurable viewers that come with Scene7. You can set zoom image targets to direct customers to specific details in an image. 1 Set up or use Zoom Viewer and Guided Zoom Viewer Presets for displaying zoomed images. 2 Create zoom targets for guided zooming. 3 Publish images and Zoom Viewer Presets to Scene7 Image Servers. 4 Copy the Zoom Viewer URLs that Scene7 generates to your HTML web page code.
See also “Zoom” on page 79
eCatalogs Create an interactive version of your printed catalog, brochure, or other print material. Create clickable areas (called Image Maps) that show rollover content and link users to locations you specify. People viewing your eCatalog can zoom in and pan over products. 1 Upload high-resolution PDF files for your eCatalog. 2 Select the PDFs and choose Build > eCatalogs (or choose Build > eCatalogs first, and then drag PDFs into the
eCatalog screen.) 3 Order the pages and choose a page layout for all pages and individual pages. 4 Link the pages with Image Maps and enter rollover text for the Image Maps. 5 Create Image Maps on eCatalog pages.
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6 Publish your eCatalog. 7 Obtain the URL and link the eCatalog to your website.
See also “eCatalogs” on page 86
Image Sets Combine zoom, multiple views, and color swatches for an integrated viewing experience. Customers can see products up-close as well as inspect a product from different angles and experiment with different colors and patterns. 1 Upload your master images and color swatches. 2 Select the images and choose Build > Image Sets (or choose Build > Image Sets first and then drag images into the
Image Set screen). 3 Select an Image Set type: Multiple Views or Color Swatches. 4 Organize and add images to the set, as necessary. 5 Configure the Image Set Viewer Preset. 6 Publish your Image Set. 7 Obtain the URL and link the Image Set to your website.
See also “Image Sets” on page 97
Spin Sets Sequence images to spin them horizontally. Your customers can examine a product from all sides as they make their purchase decisions. 1 Select the eight to ten images you need for the Spin Set. 2 Choose Build > Spin Sets (or choose Build > Spin Sets first and then drag images into the Spin Set screen). 3 Organize, add, and delete images, as necessary. 4 Configure the Spin Set Viewer Preset. 5 Publish the Spin Set. 6 Obtain the URL and link the Spin Set to your website.
See also “Spin Sets” on page 106
Templates Create data-driven templates that combine fonts, images, and graphics for monogramming, online personalization, and promotions. For example, layer sale or other promotional graphics onto product images or place the names of customers on T-shirts or coffee mugs. Customers can see their names in e-mail messages or print brochures you send to them. 1 Upload your master images, graphics, fonts, and PSD files.
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2 Select the images or PSDs and choose Build > Templates (or choose Build > Templates first and then drag files into
the Templates screen). 3 Select a base image or use the canvas as the base. 4 Add text and image layers. 5 Add parameters to create variable elements. 6 Publish the Template. 7 Obtain the URL and link the Template to your website.
See also “Templates” on page 111
Video Allow your customers to view product demonstrations, training or educational material, advertising clips, movie clips, or user-generated content. 1 Upload FLV files. 2 Set up a Video Viewer Preset. 3 Publish the Video. 4 Obtain the URL and link the Video to your website.
See also “Video” on page 122
Publishing basics To publish assets to Scene7 Image Servers for delivery to your website or application, mark the assets you want to publish. Then you select the Publish button on the Global Navigation bar and, from the Publish screen, initiate the publishing process. Scene7 creates URL strings for rich-media assets when you publish them.
Marking assets for publish Only asset files that have been marked for publish are published to Scene7 Image Servers. To tell whether an asset is to the left of asset names: marked for publish, look for the Mark For Publish icon
•
If the asset is marked for publish, the top part of the icon is green and filled in
• If the asset is not marked for publish, the bottom part of the icon is filled in
. .
To mark asset files for publish: Mark assets when you upload them to SPS In the Upload screen, select the Mark For Publish option. Mark several assets In the Browse Panel, select the asset files and then choose File > Mark For Publish. Mark assets one at a time Select the Mark for Publish icon
to the left of the asset name in the Browse Panel.
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See also “Selecting assets in the Browse Panel” on page 56
Publishing to Scene7 Image Servers You publish your media assets to Scene7 Image Servers and the Scene7 SAAS Infrastructure. You can publish assets on a one-time basis or arrange for Scene7 to publish assets on a recurring schedule. After your assets are published, they are available to you for delivery. You can copy the URL calls from the Scene7 Publishing System and add them to your website or application. To publish assets after you have marked them for publication: 1 Select the Publish button on the Global Navigation bar to open the Publish screen. 2 Select a When option: One-Time Select this option to give publishing instructions once. Recurring Select this option to make a schedule for publishing assets. Then declare how often you want to publish
assets by choosing a Repeat option and a time of day for publishing. Publish your assets on a recurring basis if you often update your websites and rich-media applications. 3 Optionally, enter a descriptive name in the Job Name box (but keep the date-and-time stamp prefix). The name
that appears in the box appears later on the Job screen. On the Job screen, you can track when you published these assets and whether they were published successfully. 4 Select the Start Publish button.
See also “Publishing” on page 64 “Checking job files” on page 67
Obtaining and linking URLs Your websites and rich-media applications access Scene7 Image Server content via URL strings. Scene7 creates these strings as part of the publish process. To place these URL strings in your web pages and applications, copy them from the Scene7 Publishing System.
See also “Publishing basics” on page 20
Obtaining URLs Follow these steps to copy the URL string that Scene7 generates when you publish an asset: 1 Select the asset in the Browse panel. 2 Display the Preview screen or switch to Detail view in the Browse Panel: Preview screen Select the Preview button or choose File > Preview to open the Preview screen. Then open the Preview menu and choose Sizes (for Image Presets), Zoom (for Zoom images), or Guided Zoom (for Guided Zoom Images). If you selected Sizes, choose a size on the Image Presets menu.
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Browse Panel (Detail view) Select the Detail View button
. Then select URLs in the panel and select the URL you want. All published rich media (images, Spin Sets, Image Sets, eCatalogs) show URLs in the Browse Panel in Detail view. 3 Select the Copy URL button to copy the URL to the clipboard. This button is located to the right of the URL.
See also â&#x20AC;&#x153;Linking the URLsâ&#x20AC;? on page 22
Linking the URLs After you copy the URL string for an asset from the Scene7 Publishing System, you can use it in your web page code. The URL instructs Scene7 Image Servers to deliver the asset to your website or rich-media application. The format and syntax of the code you use depends on whether you are entering code to resize your asset or display it in a viewer. Image sizing The image-sizing URL instructs Scene7 Image Servers to look up the definition of an Image Preset and
dynamically generate the image at the appropriate size and formatting specifications. The Scene7 URL for image sizing simply replaces the reference to a static image name in your dynamic web page code. Place the URL in the IMG tag with this syntax: img src="URL string" Rich-media viewers The URL calls the zoom pop-up window (a JSP page) that contains a Flash viewer that displays a
Zoom Viewer, eCatalog Viewer, Spin Set Viewer, or Image Set Viewer. The Scene7 URL references a master image name that is typically replaced by your dynamic web page code for each new image to display.
23
Chapter 3: Setup Scene7 offers the Setup screens so you can customize Scene7 for your company and administer users:
• Open the Personal Setup screen to change personal settings, such as your Browse Panel settings and your password. • Open the Application Setup screens to enter general application settings, create Image Presets, create Viewer Presets, and define metadata.
• Open the Administration Setup screens to administer users and access usage reports. To open the Setup screens, select the Setup button on the Global Navigation bar. In the Setup screen, you can display different Setup options by selecting the expand/collapse controls. Important: All users can change settings on the Personal Setup screen, but the Application and Administration screens are reserved for administrators.
Personal Setup All users can change settings on the Personal Setup screen. Select the Setup button on the Global Navigation bar to open the Setup screen, and then select Personal Setup. Note: The Personal Setup screen lists which user role you have in the Scene7 Publishing System: Company Administrator, Administrator, or User. The Personal Setup settings control the default behavior of the Browse Panel, how you receive e-mail, and password settings. Select the Save button after you change these settings. My Account Information Lists your company, name, e-mail address, and user role. Browser Thumbnail Size Determines the default size of thumbnail images in Grid view in the Browse Panel. Default Browse Sort Order Determines the order in which assets appear by default in the Browse Panel. Choose a sort
criterion on the menu and whether you want an ascending or descending sort. Default Browse View Determines whether Grid view or List view is the default view you see when you first open the
Browse Panel. Splash Screen Display Determines whether you see any splash screens, including the “Welcome” splash screen. Skip Home Screen Determines whether you skip the Home screen and open the Browse Panel when you log in. Show ToolTips Determines whether ToolTips appear when you move the pointer over buttons, menus, and navigation
links. ToolTips describe onscreen items. Email Email Options Choose how you want Scene7 to inform you by e-mail when upload and publish jobs are completed.
You can receive job completion notices only if warnings or errors occurred. Email Scope Determines whether you receive all job e-mail for your company or only e-mail about upload and publish jobs you initiate.
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Email Types Determines whether you are informed when upload jobs and publish jobs are completed.
Password New Password Enter a new password (it must be at least six characters long). Re-Type Password Re-enter the new password to confirm that you are entering it correctly. Password Expiration Determines whether your password expires after 72 days as a security measure. If you select Yes, you are asked to create a new password after 72 days.
Application Setup The Application Setup screens are for entering general settings, creating Image Presets, creating Viewer Presets, and defining metadata. Important: Only administrators can change settings on the Application Setup screens.
Application General Settings The Application General Settings screen displays the assigned Scene7 Image Servers to which you publish assets. It also determines whether you use Projects to organize your files. Select the Setup button on the Global Navigation bar, display the Application Setup options, and select General Settings to open the Application General Settings screen. Server On account creation, Scene7 automatically provides the assigned servers for your company. These servers are used to construct URL strings for your website and applications. These URL calls are specific to your account. Published Server Name This server is the live CDN server used in all system-generated URL calls specific to your
account. Do not change this server name unless you are instructed to do so by a Scene7 support technician. Origin Server Name This server is used for quality assurance testing only. Do not change this server name unless
instructed to do so by a Scene7 support technician. Projects Show Projects Determines whether Projects are available as a means of organizing your Scene7 assets. See â&#x20AC;&#x153;Organizing
your work with Projectsâ&#x20AC;? on page 63.
Image Presets The Image Presets screen is for creating and editing Image Presets. Image Presets enable Scene7 to deliver images dynamically at different sizes from the same master image. Each Image Preset represents a predefined collection of sizing and formatting commands for displaying images. Creating an Image Preset entails choosing a size for image delivery. It also entails choosing formatting commands so that the appearance of the image is optimized when the image is delivered. To go to the Image Preset screen, select the Setup button on the Global Navigation bar. Then display the Application Setup options and select Image Presets.
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See also “Setting up Image Presets” on page 75
Creating and editing Image Presets Starting from the Image Presets screen, follow these steps to create or edit an Image Preset: 1 Create a new preset or start from an existing one: Creating an Image Preset Select the Add button. Creating an Image Preset from an existing preset Select the Image Preset that is most like the one you want to
create and select the Edit button. 2 On the Add (or Edit) Preset screen, enter a name for the preset. 3 Choose Preset options. See “Image Preset options” on page 25. 4 Select the Save button, or if you started from an existing preset, select the Save As button.
You can edit an Image Preset by selecting its name on the Image Presets screen and selecting the Edit button. To delete an Image Preset, select it, and then select the Delete button.
Image Preset options The Add Preset and Edit Preset screens offers these options for creating and editing Image Presets: Preset Name Enter a descriptive name without any blank spaces. Include the image-size specification in the name to help users identify this Image Preset. Width and Height Enter in pixels the size at which the image is delivered. Format Choose a format from the menu. Choosing the GIF or JPEG format brings up additional options:
• GIF Color Quantization Options •Type: Choose Adaptive (the default), Web, or Macintosh. If you choose GIF With Alpha, the Macintosh option is not available.
• Dither: Choose Diffuse or Off. • Number Of Colors: Drag the slider to enter 2–256. • Color List: Enter a comma-separated list. For example, for white, gray and black, enter 000000,888888,ffffff. • JPEG Options •Quality: Controls the JPEG compression level. This setting affects both file size and image quality. The JPEG quality scale is 1–100.
• Enable JPG Chrominance Downsampling: Because the eye is less sensitive to high-frequency color information than high-frequency luminance, JPEG images divide image information into luminance and color components. When a JPEG image is compressed, the luminance component is left at full resolution, while the color components are downsampled by averaging together groups of pixels. Downsampling reduces the data volume by one half or one third with almost no impact on perceived quality. Downsampling is not applicable to grayscale images. This technique reduces the amount of compression useful for images with high contrast (for example, images with overlaid text). Sharpening Select the Enable Sharpening option to apply a basic sharpening filter to the image after all scaling takes
place. Sharpening can help compensate for blurriness that can result when you display an image at a different size. (For more information about sharpening, resample modes, and unsharp masking, see “Sharpening an image” on page 132.) Resample Mode Choose a Resampling mode option. These options sharpen the image when it is downsampled:
• B-Linear The fastest resampling method; some aliasing artifacts are noticeable. • Bi-Cubic Increases CPU usage on the Image Server, but yields sharper images with less noticeable aliasing artifacts.
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• Sharpened Can produce slightly sharper results than the Bi-Cubic option, but at even higher CPU cost on the Image Server.
• Tri-Linear Uses both higher and lower resolutions, if available; recommended only when aliasing is an issue. This method reduces JPEG size due to reduced high-frequency data. Unsharp Masking Choose these options to fine-tune sharpening:
• Amount Controls the amount of contrast applied to edge pixels. The default is 0.0. For high-resolution images, you can increase it to as high as 5.0. Think of Amount as a measure of filter intensity. • Radius Determines the number of pixels surrounding the edge pixels that affect the sharpening. For highresolution images, enter from 1 through 2. A low value sharpens only the edge pixels; a high value sharpens a wider band of pixels. The correct value depends on the size of the image. • Threshold Determines the range of contrast to ignore when the unsharp mask filter is applied. In other words, this option determines how different the sharpened pixels must be from the surrounding area before they are considered edge pixels and are sharpened. To avoid introducing noise, experiment with values between .02 and 0.2. The default value of 0 sharpens all pixels in the image. • Color Space Determines whether the image uses the space in which the image was created, usually RGB (Original) or a luminance space (Intensity). Color Choose these options:
• Output Color Profile Select Default or one of the ICC color profiles available on the Scene7 Publishing System. See also “ICC profiles” on page 141. • Rendering Intent Select an option if you want to override the default rendering intent of the color profile. Use this option when one of the default ICC profiles is the target color space of a color conversion, an output device (printer or monitor) is characterized by this profile, and the specified rendering intent is valid for this profile.
• Embed Profile Select this option so that, if you open this image in Adobe® Photoshop®, it uses this profile. Print Resolution Choose a resolution for printing this image; 72 pixels is the default. URL Modifiers If you prefer to specify the URL modifiers that define your Image Preset, rather than the settings, enter
the modifiers here. Sample Image URL Lists the “raw” URL string that the Scene7 Image Server uses to deliver images with the Image Preset you are adding or editing. This URL string encodes all the format settings you select in the Add Preset or Edit Preset screen.
Viewer Presets A Viewer Preset is a collection of settings that determine how users view rich-media assets on their computer screens. Viewer Presets are set up for each rich-media asset type you use on your website or application. Settings are available for an array of viewer configuration options. For example, you can change the viewer display size, zoom behavior, and color schemes. You can customize the appearance of the different viewers. Administrators can create Viewer Presets for zooming and for viewing eCatalogs, Image Sets, Spin Sets, and videos. Viewer Presets can be configured with different colors, borders, and fonts. Scene7 comes with default Viewer Presets for each rich-media asset type. You can use these default presets. If you are an administrator, you can create new Viewer Presets. To display an asset with the settings defined by a Viewer Preset, you copy the URL of the Viewer Preset from the Preview screen. Then you use the URL as necessary in the HTML code of your web page.
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Creating and editing Viewer Presets Follow these basic steps to create or edit any Viewer Preset: 1 Select the Setup button on the Global Navigation bar to display the Setup screen. 2 Display the Application Setup options. 3 Select Viewer Presets. 4 Create or edit the Viewer Preset on the Viewer Presets screen. Creating Open the Add menu and choose a rich-media asset type. You can also create a Viewer Preset by starting
from an existing one. Display the name of the preset, select it, and then select the Edit button. On the Configure Viewer screen, enter a new name for the preset. Select the Save As button when you have finished creating the Viewer Preset. Editing Display the name of a preset, and then select the Edit button.
5 Choose options in the Configure Viewer screen. 6 Select the Save button.
Note: On the Viewer Presets screen, you can make a Viewer Preset the one with which users view the rich-media asset on their computers. Select a preset, and then select the Make Default button.
See also “Obtaining Viewer Preset URLs” on page 27
Obtaining Viewer Preset URLs After you publish an asset, you can obtain a URL for displaying the asset with the settings from a Viewer Preset. Follow these steps to obtain this URL: 1 Select the asset in the Browse Panel. 2 Select the Preview button to open the Preview screen. 3 Select the Presets menu and choose a preset type. 4 Select the Copy URL button.
The URL is copied to the Clipboard. You can use it as necessary in the HTML code of your web page or application. Viewer Preset URLs are also listed in the Browse Panel in Detail view. Select URLs in the Browse Panel and select the Copy URL button to copy a URL to the Clipboard.
Viewer Presets: Configuring the eCatalog Viewer The eCatalog Viewer presents images as pages that users can turn. eCatalogs typically present catalogs, brochures, and other “printed” material. Users can also zoom pages, click Image Maps to launch web pages, and attach sticky notes to pages. You can choose from more than a hundred settings when you configure an eCatalog Viewer Preset. Choose the following options in the Configure Viewer screen to create an eCatalog Viewer Preset. (To open the Configure Viewer screen, see “Creating and editing Viewer Presets” on page 27. For “best practice” advice about creating an eCatalog Viewer Preset, see “Setting up eCatalog Viewer Presets” on page 93.) Skin SWFs The Skin SWFs options are only available to Enterprise users (see “Working with Viewer SWF files” on page 138). Foreground Skin Select a SWF file as the foreground user-interface skin for the viewer.
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Background Skin Select a SWF file as the background user-interface skin for the viewer.
Viewer Features Stage Width/Stage Height Determines the width and height of the viewer. Enlarged Stage Width/Enlarged Stage Height Determined the enlarge width and height of the viewer. “About The Viewer” button Enables the About The Viewer button and dialog box feature. Annotation Feature Enables the use of sticky notes. Enable Horizontal/Vertical Auto-Resizing Behavior Controls the auto-resizing behavior of the viewer. When auto-
resizing is enabled and no skin is specified, the viewer adjusts the stage layout (default or from skin) to fit the number and position of zoom targets and swatch images. This way, all targets and swatches fit into the layout with no extra white space. When disabled or when a skin is used, the viewer maintains the space for swatches and targets, as allocated by default or by the skin. Enable Email Button Enables the e-mail button. When users click this button, the viewer calls the JavaScript function saveState with current viewer state information. The JavaScript saveState function is responsible for displaying a message-entry window and sending the e-mail message. A suitable URL to launch the viewer is typically embedded in the message. The loadStateUrl command can be used to pass the saved state back to the viewer (typically when opened by the e-mail recipient).
Enlarge-Viewer Feature Enables the enlarge-viewer feature:
• Show or hide the enlarge view user interface. The default value is to hide the enlarge-viewer feature. • Initially load the viewer in enlarged state. The default value is for the viewer to load in normal state. User Feedback Feature Enables the user feedback feature. First Frame, Middle Frames, Last Frame (control page position in frame) Control the position of full-frame images in the main view of the eCatalog viewer. These settings determine whether the frame image is displayed in the left half, center, or right half of the view. This setting only applies to frames that consist of a single image (as opposed to frames built from two or more page images):
• First Frame Choose an alignment. Right is the default. • Middle Frames Choose an alignment. Center is the default. • Last Frame Choose an alignment. Left is the default. Help Contents File Specifies the SWF file that provides help contents. The Help button is shown only when specified. Index Configuration A comma-separated list used to define a customized page menu. Each entry consists of a label string and an optional frame number, separated by a colon (:). The frame number is required for the last entry. Labels are displayed in the page menu in the exact order specified. Entries without frame numbers can be used for section headings or for multi-line entries. When the user attempts to select such an entry, the viewer instead automatically selects the nearest following entry that includes a frame number. Frames (typically double-pages) are numbered sequentially, starting with 0; in most cases, the frame number corresponds to the left page number divided by two. If no list is specified, the contents of textEntryList or toc is displayed in the page drop list. Logo for Viewer Frame Allows you to choose a logo for the viewer. Select the Browse button and select an image file. Magnifier/Magnification Configures the magnifier lens size and magnification factor, and shows or hides the button
user interface with which users can show or hide the magnifier lens. The magnifier feature is disabled if either the Width or the Height setting is 0. The Magnification Factor is a real number that must be larger than 1.0 and no larger than 8.0.
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The On and Off settings control whether the magnifier button to hide the magnifier lens is visible. When the magnifier feature is enabled (both the Width and Height settings are greater than 0), the magnifier button is initially shown if set to On. The magnifier feature is hidden if set to Off. If the magnifier button is not shown and the magnifier feature is enabled, the magnifier lens automatically opens with the viewer and the users cannot hide it. Page Bar Control Enables the paging bar control visible above the image view. When disabled, the current pages
numbers are displayed instead. Back and Next Buttons Enables the Back and Next button for turning eCatalog pages. Page Turners Enables the page turner at the bottom-left corner of the left-hand page and the bottom-right corner of the right-hand page. Print Option Enables the printing of images. The standard Print dialog box appears when the button is pressed. The eCatalog viewer supports the printing of multiple frames. This feature is only available when the viewer is launched in Adobe® Flash® Player version 7 or higher. When batch printing is enabled, an additional dialog box appears for printing page ranges and changing print layouts. Print Multiplier Specifies the printed image size relative to the view size as visible on the screen. The viewer multiplies
the view size with this modifier to calculate the size of the print image. For smaller values, the image is printed on the sheet at screen resolution. If the print image is larger than the printable area, it is fitted to the printable area, effectively increasing the print resolution. User Data Property/Insert Default Page Names These options allow you to substitute the default page labels with
custom labels. The custom labels come from properties placed in the User Data field of each page:
• User Data Property Specifies the name of the property in the User Data field of the page with the values to be used as table of contents (TOC) entries. The default is to use no User Data property. • Insert Default Page Names Enables the insertion of default page names into the Table of Contents (TOC). Disable this setting if you want to prevent the default TOC from being displayed. If you disable the setting, only the custom TOC entries are shown. By default, default page names are used where the custom names are not defined. ToolTip Help Feature Enables the ToolTip help feature. Icon To Display Specifies the SWF file with the static or animated message or icon that is displayed when the viewer is
waiting for data to load. A default animation is used if not specified. Show Delay/Hide Delay Specify the delay times for showing and hiding the SWF file that appears when viewer is
waiting for data to load:
• Show Delay Determines how long the viewer waits (in seconds) after sending an image data request to the server to show the wait icon. This setting prevents the wait icon from being displayed when data is received quickly. • Hide Delay Determines how long the viewer waits (in seconds) after requested image data has been received to remove the wait icon. This setting prevents the wait icon from flashing while the user is panning or zooming. Zoom Cursor to Display Specifies the SWF file containing the static or animated message zoom cursor that displays
when the viewer is over the main image area and clicking results in a zoom-in action. A default cursor pointer is used if not specified. Page Settings Background Color Determines the color of the image area where no image data is visible. White is the default color. Enable Click-To-Zoom Enables zoom by clicking. The zoom cursor appears when the user moves the pointer to a part of the image that can be zoomed. Clicking advances by one zoom level. Enable Directed Zoom Enables directed zooming such that clicking centers the image on the point that is clicked.
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Draw Center Line Draws a line between the left and right page in page spreads. Draw Page Borders Draws a border around the page view area. Max Zoom Establishes a zoom limit by percentage relative to the full-resolution image. The default of 100 prevents
zooming beyond full resolution. Must be greater than 0. Enable Scroll Bars Presents scroll bars for zooming. Transition Time Specifies the maximum time in seconds that a zoom or pan action can take to achieve the target view. For a smooth transition, the viewer displays as many intermediate views as possible during this time interval. Set to 0, smooth zooming/panning is disabled; the target view is displayed as soon as all viewing data is available. Turn Time Specifies the page-turning duration of fade/blend effects between images as pages are â&#x20AC;&#x153;turned.â&#x20AC;? The CPU
speed of the host computer limits the actual minimum page-turn duration. To transition immediately, set to 0. Width/Height Specifies the width and height of the main view image. Set the Width and Height to 0 to use the default view size or the size defined by the skin. Zoom Scale Factors Defines a set of zoom scale factors for step-wise zooming with the zoom in/out buttons or the
click-to-zoom feature. The scale values are actually inverse scale factors relative to the full resolution image. Smaller scale values zoom in further than larger scale values. The smallest scale value permitted is 1.0; it specifies the fullresolution image. Scale values must be comma-separated and sorted in ascending order, with the maximum zoom-in level (smallest value) at the beginning of the list. When the viewer shows the image or frame fully zoomed out, the closest value in the scale list is selected. Each zoom-in button click advances one level to the left in the list to select the next smaller scale value (next larger zoom level). If any value other than the default value of 0 is specified, zoom levels are set with the Zoom Step command. Zoom Step Specifies how many zoom actions in step-wise zooming (clicks on the zoom button or on the view, if ClickTo-Zoom is enabled) are required to achieve half the resolution (when zooming out) or double the resolution (when zooming in). The display resolution change for each zoom interval is 1/step power of 2. For example, if step is 2 and the user is zooming out from 100 percent, the resolution sequence is 100, 70.7, 50, 35.4, 25, 17.7, 12.5 percent. The default value is 1. This option is ignored if the Direct Zoom Level Configuration (zoomScl) is specified with a value other than 0.
Image Map Settings Hot Spot Border Color Specifies the color of the Image Map rollover outline. Black is the default. Hot Spot Border Opacity Specifies the opacity of the Image Map rollover outline. A 0 setting disables the rollover outline; 100 creates an opaque outline. Hot Spot Enabled Allows the disabling of Image Map processing and display. By default, Image Maps are enabled with used of shared maps for the Render Set Viewer. The other Viewers use maps private to each individual image. Hot Spot Fill Color Specifies the color of the Image Map rollover fill. White is the default. Hot Spot Fill Opacity Specifies the opacity of the Image Map rollover fill by percentage. A 0 setting (the default) disables rollover fills. Values larger than 50 percent are not recommended. Hot Spot Text Size Specifies the font size for Image Map rollover text labels. A 0 setting disables text labels. Hot Spot Text Font Specifies the font for Image Map rollover text labels. Arial is the default. Hot Spot Text Color Specifies the color of Image Map rollover text. Black is the default. Hot Spot Text Fill Color Specifies the box background color for Image Map rollover text labels. White is the default. Hot Spot Use Hand Cursor Specifies, when users roll the pointer over an Image Map, whether the cursor changes to a hand cursor to indicate that the region is clickable. The hand style cursor is the default.
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Info Panel Settings Information Server URL Specifies whether the viewer can display detailed information about an image-mapped item
(the map area must have a valid rollover_key attribute). A separate server or servlet provides the item information in the form of a subset of HTML residing in the same domain from which the SWF file was served. If path does not have a leading, it is relative to the location of the viewer SWF file. If path has a leading, it specifies an absolute path on the same server. The viewer appends the rollover_key value to the path and sends the request to the info server. The default is for no item to display. The Information Server URL can include the following special tokens, which the viewer substitutes: Token
Substituted with
Notes
$1$
rollover_key value
The item identifier from the <area> element of the map.
$2$
frame
The sequence number of the currently shown frame in the image set.
$3$
imageroot
The first path element of the first item specified in the image command (typically the image catalog ID of the catalog entry specifying the image set).
Delay\Lazy Hide Control the visibility of the info panel content (or the info pop-up window if the skin does not define
info panels):
â&#x20AC;˘ Delay Specifies the number of seconds that the info panel content remains visible after the cursor leaves the Image Map area. The 0 setting hides it immediately. â&#x20AC;˘ Lazy Hide Keeps the previous info panel content visible until the delay time has expired, even if a different Image Map area is entered. Disable this option to show new info panel content immediately. Delay Controls visibility of the info pop-up window and the contents of info panels. Enter the number of seconds to expire after a new Image Map area is entered before new content is displayed in the info panels or before the info popup window is displayed. A 0 setting displays info panels or a pop-up window immediately. If the info panel contents of another Image Map area is visible when the new map area is entered, the Info Panel Hide Delay settings apply instead of the Info Panel Show Delay settings. Popup Border Color Specifies a border color for the info pop-up window. Black is the default border. Border Opacity Specifies the border opacity for the info pop-up window. A 0 setting hides the border. The default
value is 100 for opaque outline borders. Info Popup Border Thickness Specifies the border line width for the info pop-up window. A 0 setting hides the border. Info Popup Corner Radius Specifies the radius of the corners of the info pop-up window. A 0 setting creates square corners. Five, the default value, creates a 5-pixel radius corner. Info Popup Fill Color Specifies the background fill color for the info pop-up window. White is the default background fill. Info Popup Fill Alpha Specifies the background fill opacity for the info pop-up window. A 0 setting makes the fill fully
transparent. Values less than 70 percent are not recommended. Ninety percent, the default value, creates a semitransparent fill effect. Info Popup Skin Specifies the SWF file that is used to display the info pop-up window. An SWF allows the pop-up
window to include up to five info panels and display both HTML-formatted text and images. If no SWF file is specified (the default setting) or the specified skin fails to load, the default info pop-up window is used. Thumbnail View Settings Enable Thumbnail View Enables the thumbnail view and the associated user interface.
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Images Per Row Specifies the number of images displayed per row in thumbnail view. The images are resized automatically to fit the layout. Number Of Rows Specifies the number of rows across which to distribute the thumbnail images. The images are resized automatically. This setting is ignored if a Thumbnail Columns value is specified as well. The default value is no limit to the number of rows. Rollover Color Specifies the color of the rollover selection highlight in Thumbnail view. The default value is medium gray. Highlight Border Thickness Specifies the line width of the rollover selection highlight in Thumbnail view. The 0 setting
disables the rollover frame. Text Label Size Specifies the font size for thumbnail text labels (page numbers). A 0 value disables labels. Text Font Name Specifies the font for thumbnail text labels (page numbers). Arial is the default. Text Color Specifies the color of thumbnail text labels (page numbers). Set this color to the same as the background color to hide the text labels. Black is the default. Bold Text Specifies whether to boldface thumbnail text labels (page numbers).
Core Settings Enables Drag to Pan Feature Determines panning behavior in the viewer after a user has zoomed an image:
• On Users can pan the image by dragging. Users can also zoom by pressing the Shift key when dragging. Dragging up with the Shift key pressed zooms out; dragging down with the Shift key pressed zooms in. • Off Users can zoom the image by dragging. Dragging down zooms in and dragging up zooms out. Dragging with the Shift key pressed pans the image. Modifiers Allows commands to be specified with the configuration data. Modifiers provide an alternative to adding
image serving commands at the end of the image command. Persistence Interval Represents the internal user state persistence interval in minutes. The viewer normally saves information about the current viewer state. When the viewer is called with the same image within the time interval specified here, the viewer restores the saved state. The default is 30 minutes. With a 0 setting, the internal user state is not saved and the viewer always returns to the initial scene.
Search Settings Text Search Enables text searches of the eCatalog. Search Border Color Specifies the outline color with which found text is highlighted after a search. Red is the default. Search Border Alpha Specifies the opacity with which found text is highlighted after a search. A 0 setting disables opacity. The default value, 100, creates opaque outline borders. Search Results View/Standard View/While Zooming Highlights matched text in search results thumbnails, in the
standard (zoomed or unzoomed) page view; also highlights text while a zoom action is in progress.
• Search Results View Highlights matched text in search results thumbnails. • Standard View Highlights matched text in the standard (zoomed or unzoomed) page view. • While Zooming Highlights matched text while a zoom action is in progress. Search Fill Color Specifies a fill highlight color for text in search results. Red is the default value. Search Fill Opacity Specifies a fill highlight opacity for text in search results. Enter a percentage value. A 0 setting disables fill highlighting. Values larger than 50 percent are not recommended. The default value, 0, creates no fill highlighting.
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Search Result Highlight Height/Padding Specifies the size of the highlight rectangle around words and phrases located
in a text search.
• Search Result Highlight Height Specifies the height of the highlighting in pixels. The thumbnail view is scaled to fit the highlighted search phrase in the search result highlight rectangle. A 0 height setting shows the full page thumbnail. • Search Result Highlight Padding Specifies, in pixels, how much to Increase the size of the search results highlight rectangle in all directions. Padding can be useful if a border highlight is used and the matched text touches the border line. Changing padding does not change the resolution of the search result thumbnail image. Search Result Thumbnail Size Specifies the size of thumbnail images in the search results. The 0 width setting lets the viewer auto-fit the thumbnail size to the view width, based on the number of columns.
• Search Result Thumbnail Width The default, 0, creates as many thumbnails per row as specified by the number of columns.
• Search Result Thumbnail Height The default is for 100-pixel-high search result thumbnails. Images Per Row Specifies how many thumbnail images per row appear in the search results view. The images are resized automatically. A 0 setting fits the maximum number of thumbnails based on specified thumbnail size. Rollover Highlight Color Specifies the color of the rollover highlight for the search results view. The default value is a
medium gray. Rollover Highlight Line Thickness Specifies the line width of the rollover highlight for the search results view. The 0 setting disables the rollover frame. Text Label Font Specifies a font for the text labels (page numbers) below the search result thumbnails. Arial is the
default value. Text Label Size Specifies the font size for the text labels (page numbers) below the search result thumbnails. A 0 setting
disables the text labels. Text Label Color Specifies the color of the text labels (page numbers) below the search result thumbnails. Set this color
to the same as background color to hide the text labels. The default value is Black. Text Label Bold Specifies whether page numbers or labels are displayed in boldface below the search results
thumbnails. Use Hand Cursor Specifies whether to change the cursor to a hand shape while over a search result thumbnail.
Viewer Presets: Configuring the Zoom Viewer The Zoom Viewer allows for interactive zooming and panning of images. It also offers guided zooming whereby the user can select a zoom target thumbnail and zoom to a specific part of an image. Choose the following options in the Configure Viewer screen to create a Zoom Viewer Preset. (To open the Configure Viewer screen, see “Creating and editing Viewer Presets” on page 27.) Skin SWFs Skin SWFs options are only available to Enterprise users (see “Working with Viewer SWF files” on page 138). Foreground Skin Select a SWF file as the foreground user-interface skin for the viewer.
Zoom Settings Background Color Determines the color of the image area where no image data is visible. For example, no image is
available because the image is zoomed out and the aspect ratio of the image is different from the aspect ratio of the view). White is the default color.
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Enable Click-To-Zoom Enables zoom by clicking. The zoom cursor appears when the user moves the pointer to a part of the image that can be zoomed (not over an Image Map). Clicking advances by one zoom level. Enable Directed Zoom Enables directed zooming such that clicking centers the image on the point that is clicked. Max Zoom Establishes a zoom limit by percentage relative to the full-resolution image. The default of 100 prevents
zooming beyond full resolution. Must be greater than 0. Enable Scroll Bars Presents scroll bars for zooming. Transition Time Specifies the maximum time in seconds that a zoom or pan action can take to achieve the target view. For a smooth transition, the viewer displays as many intermediate views as possible during this time interval. Set to 0, smooth zooming/panning is disabled; the target view is displayed as soon as all viewing data is available. Width/Height Specifies the width and height of the main view image. Set the Width and Height to 0 to use the default view size or the size defined by the skin. Zoom Scale Factors Defines a set of zoom scale factors for step-wise zooming with the zoom in/out buttons or the
click-to-zoom feature. The scale values are actually inverse scale factors relative to the full resolution image. Smaller scale values zoom in further than larger scale values. The smallest scale value permitted is 1.0; it specifies the fullresolution image. Scale values must be comma-separated and sorted in ascending order, with the maximum zoom-in level (smallest value) at the beginning of the list. When the viewer shows the image or frame fully zoomed out, the closest value in the scale list is selected. Each zoom-in button click advances one level to the left in the list to select the next smaller scale value (next larger zoom level). If any value other than the default value of 0 is specified, zoom levels are set with the zoomStep command. Zoom Step Specifies how many zoom actions in step-wise zooming (clicks on the zoom button or on the view, if ClickTo-Zoom is enabled) are required to achieve half the resolution (when zooming out) or double the resolution (when zooming in). The display resolution change for each zoom interval is 1/step power of 2. For example, if step is 2 and the user is zooming out from 100 percent, the resolution sequence would be: 100, 70.7, 50, 35.4, 25, 17.7, 12.5 percent. The default value is 1. This setting is ignored if the Direct Zoom Level Configuration (zoomScl) is specified with a value other than 0.
Viewer Features Stage Width/Stage Height Determines the width and height of the viewer. Help Contents File Specifies the SWF file that provides help contents. The Help button is shown only when specified. Logo for Viewer Frame Determines the viewer image shown in the viewer frame. Select the Browse button and choose
an image file. Magnifier/Magnification Configures the magnifier lens size and magnification factor, and shows or hides the button with which users can show or hide the magnifier lens. The magnifier feature is disabled if either the Width or the Height setting is 0. The Magnification Factor is a real number that must be larger than 1.0 and no larger than 8.0.
The On and Off settings control whether the magnifier button to hide the magnifier lens is visible. When the magnifier feature is enabled (both the Width and Height settings are greater than 0), the magnifier button is initially shown if set to On. The magnifier button is hidden if set to Off. If the magnifier button is not shown and the magnifier feature is enabled, the magnifier lens automatically opens with the viewer and the users cannot hide it. Nav Highlight Color Specifies the color of the highlight rectangle for the Navigator view. Nav Highlight Thickness Determines the width of the highlight rectangle. Print Option Enables the printing of images. The standard Print dialog box appears when the button is pressed. The Zoom viewer supports the printing of multiple frames. This feature is only available when the viewer is launched in Adobe速 Flash速 Player version 7 or higher. When batch printing is enabled, an additional dialog box appears for printing page ranges and changing print layouts.
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Print Multiplier The numeric modifier setting specifies the printed image size relative to the view size as visible on the
screen. The viewer multiplies the view size with this modifier to calculate the size of the print image. For smaller values, the image is printed on the sheet at screen resolution. If the print image is larger than the printable area, it is fitted to the printable area, effectively increasing the print resolution. ToolTip Help Feature Enables the ToolTip Help feature. Icon To Display Specifies the SWF file with the static or animated message or icon that is displayed when the viewer is
waiting to load data. If no file is specified, a default animation is used. Show Delay/Hide Delay Specify the delay times for showing and hiding the SWF file that appears when the viewer is
waiting to load data:
• Show Delay Determines how long the viewer waits (in seconds) after sending an image data request to the server to show the wait icon. This setting prevents the wait icon from being displayed when data is received quickly. • Hide Delay Determines how long the viewer waits (in seconds) after requested image data has been received to remove the wait icon. This setting prevents the wait icon from flashing while the user is panning or zooming. Zoom Cursor to Display Specifies the SWF file that displays the static or animated message zoom cursor when the
viewer is over the main image area and clicking results in a zoom-in action. A default cursor pointer is used if no cursor is specified. Zoom Target Settings Target Border Color Specifies the color of the static border around zoom target thumbnails. The default value is a light gray. Target Border Thickness Specifies the line width of the static border around zoom target thumbnails. A 0 setting shows
no static border. Horizontal/Vertical Offset Establishes the horizontal and vertical distance between zoom target rows and columns.
The default value is five pixels horizontally and vertically. Target Rollover Border Color Specifies the color of the rollover border around zoom target thumbnails. The default
value is Black. Target Rollover Border Thickness Specifies the line width of the rollover border around zoom target thumbnails. A 0
setting displays no border. Hotspot Icon Specifies the SWF file used as a hotspot zoom target icon. The SWF can be a simple, static RGB image, or a simple animation. A default icon is used if no file is specified. Cell Layout/Max Cells Per Column and Row Defines the layout of zoom target cells. The viewer automatically wraps
rows/columns if more zoom targets exist than can fit in the row or column.
• Cell Layout Defines the layout of zoom target cells (column-oriented is the default). • Max Cells Per Column Specifies the maximum number of cells per column. A 0 setting (the default) allows the viewer to choose how many cells per column are displayed. • Max Cells Per Row Specifies the maximum number of cells per row. A 0 setting (the default) allows the viewer to choose how many cells per row to display. Bold Style Target Labels Specifies whether to boldface the zoom target text labels. Target Label Color Specifies the color of the zoom target text labels. The default is Black text. Target Label Font Specifies the font of the zoom target text labels. The default is Arial. Target Label Position Specifies where the label is shown relative to the zoom target thumbnail image. The default is to display the label as a ToolTip when the pointer hovers over the zoom target thumbnail image.
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Target Label Size Specifies the font size of zoom target text labels. The default value is 11 points.
Image Map Settings Hot Spot Border Color Specifies the color of the Image Map rollover outline. Black is the default. Hot Spot Border Opacity Specifies the opacity of the Image Map rollover outline. A 0 setting disables the rollover outline; 100 creates an opaque outline. Hot Spot Enabled Allows the disabling of Image Map processing and display. By default, Image Maps are enabled for the Image Set Viewer. Hot Spot Fill Color Specifies the color of the Image Map rollover fill. White is the default. Hot Spot Fill Opacity Specifies the opacity of the Image Map rollover fill by percentage. A 0 setting (the default) disables rollover fills. Values larger than 50 percent are not recommended. Hot Spot Text Size Specifies the font size for Image Map rollover text labels. A 0 setting disables text labels. Hot Spot Text Font Specifies the font for Image Map rollover text labels. Arial is the default. Hot Spot Text Color Specifies the color of Image Map rollover text. Black is the default. Hot Spot Text Fill Color Specifies the box background color for Image Map rollover text labels. White is the default. Hot Spot Use Hand Cursor Specifies, when users roll the pointer over an Image Map, whether the cursor changes to a
hand cursor to indicate that the region is clickable. The hand style cursor is the default. Info Panel Settings Information Server URL Specifies whether the viewer can display detailed information about an image mapped item (the map area must have a valid rollover_key attribute). A separate server provides the item information in the form of a subset of HTML residing in the same domain from which the SWF file was served. If path does not have a leading, it is relative to the location of the viewer SWF file. If path has a leading, it specifies an absolute path on the same server. The viewer appends the rollover_key value to the path and sends the request to the info server. The default is for no item to display.
The Information Server URL can include the following special tokens. The viewer substitutes these tokens: Token
Substituted with
Notes
$1$
rollover_key value
The item identifier from the <area> element of the map.
$2$
frame
The sequence number of the currently shown frame in the Image Set.
$3$
imageroot
The first path element of the first item specified in the image command (typically the image catalog ID of the catalog entry specifying the image set).
Delay\Lazy Hide Control the visibility of the info panel content (or the info pop-up window if the skin does not define
info panels):
â&#x20AC;˘ Delay Specifies the number of seconds that the info panel content remains visible after the cursor leaves the Image Map area. The 0 setting hides it immediately. â&#x20AC;˘ Lazy Hide Keeps the previous info panel content visible until the delay time has expired, even if a different Image Map area is entered. Disable the Lazy Hide option to show new info panel content immediately. Delay Controls visibility of the info pop-up window and the contents of info panels. Enter the number of seconds to expire after a new Image Map area is entered before new content is displayed in the info panels or before the info popup window is displayed. A 0 setting displays info panels or a pop-up window immediately. If the info panel contents
USING SCENE7 37
of another Image Map area are visible when the new map area is entered, the Info Panel Hide Delay settings apply instead of the Info Panel Show Delay settings. Popup Border Color Specifies a border color for the info pop-up window. Black is the default border. Border Opacity Specifies the border opacity for the info pop-up window. A 0 setting hides the border. The default
value is 100 for opaque outline borders. Info Popup Border Thickness Specifies the border line width for the info pop-up window. A 0 setting hides the border. Info Popup Corner Radius Specifies the radius of the corners of the info pop-up window. A 0 setting creates square corners. Five, the default value, creates a 5-pixel radius corner. Info Popup Fill Color Specifies the background fill color for the info pop-up window. White is the default background fill. Info Popup Fill Alpha Specifies the background fill opacity for the info pop-up window. A 0 setting makes the fill fully
transparent. Values less than 70 percent are not recommended. Ninety percent, the default value, creates a semitransparent fill effect. Info Popup Skin Specifies the SWF file for the info pop-up window. A SWF allows the pop-up window to include up
to five info panels and display both HTML-formatted text and images. If no SWF file is specified (the default setting) or the specified skin fails to load, the default info pop-up window is used. Core Settings Enables Drag to Pan Feature Determines panning behavior in the viewer after a user has zoomed an image:
• On Users can pan the image by dragging. Users can also zoom by pressing the Shift key when dragging. Dragging up with the Shift key pressed zooms out; dragging down with the Shift key pressed zooms in. • Off Users can zoom the image by dragging. Dragging down zooms in and dragging up zooms out. Dragging with the Shift key pressed pans the image. Modifiers Allows commands to be specified with the configuration data. Modifiers provide an alternative to adding
image serving commands at the end of the image command. Persistence Interval Represents the internal user state persistence interval in minutes. The viewer normally saves information about the current viewer state. When the viewer is called with the same image within the time interval specified here, the viewer restores the saved state. The default is 30 minutes. With a 0 setting, the internal user state is not saved and the viewer always returns to the initial scene.
Viewer Presets: Configuring the Image Set Viewer An Image Set Viewer displays a set of related images or an image and a set of swatches. Users can click these images or swatches to see an image or images in a variety of colors or finishes. Users can also click zoom target thumbnails to zoom on part of an image. Choose the following options in the Configure Viewer screen to create an Image Set Viewer Preset. (To open the Configure Viewer screen, see “Creating and editing Viewer Presets” on page 27). Skin SWFs The Skin SWFs options are only available to Enterprise users (see “Working with Viewer SWF files” on page 138). Foreground Skin Select a SWF file as the foreground user-interface skin for the viewer. Background Skin Select a SWF file as the background user-interface skin for the viewer.
USING SCENE7 38
Zoom Settings Background Color Determines the color of the image area where no image data is visible. For example, no image is
visible because the image is zoomed out and the aspect ratio of the image is different from the aspect ratio of the view. White is the default color. Enable Click-To-Zoom Enables zoom by clicking. The zoom cursor appears when the user moves the pointer to a part of the image that can be zoomed (not over an Image Map). Clicking advances by one zoom level. Enable Directed Zoom Enables directed zooming such that clicking centers the image on the point that is clicked. Max Zoom Establishes a zoom limit by percentage relative to the full-resolution image. The default of 100 prevents
zooming beyond full resolution. Must be greater than 0. Enable Scroll Bars Presents scroll bars for zooming. Transition Time Specifies the maximum time in seconds that a zoom or pan action can take to achieve the target view. For a smooth transition, the viewer displays as many intermediate views as possible during this time interval. Set to 0, smooth zooming/panning is disabled; the target view is displayed as soon as all viewing data is available. Width/Height Specifies the width and height of the main view image. Set the Width and Height to 0 to use the default view size or the size defined by the skin. Zoom Scale Factors Defines a set of zoom scale factors for step-wise zooming with the zoom in/out buttons or the
click-to-zoom feature. The scale values are inverse scale factors relative to the full resolution image. Smaller scale values zoom in further than larger scale values. The smallest scale value permitted is 1.0; it specifies the full-resolution image. Scale values must be comma-separated and sorted in ascending order, with the maximum zoom-in level (smallest value) at the beginning of the list. When the viewer shows the image or frame fully zoomed out, the closest value in the scale list is selected. Each zoom-in button click advances one level to the left in the list to select the next smaller scale value (next larger zoom level). If any value other than the default value of 0 is specified, zoom levels are set with the zoomStep command. Zoom Step Specifies how many zoom actions in step-wise zooming (clicks on the zoom button or on the view, if ClickTo-Zoom is enabled) are required to achieve half the resolution (when zooming out) or double the resolution (when zooming in). The display resolution change for each zoom interval is 1/step power of 2. For example, if step is 2 and the user is zooming out from 100 percent, the resolution sequence would be: 100, 70.7, 50, 35.4, 25, 17.7, 12.5 percent. The default value is 1. This setting is ignored if the Direct Zoom Level Configuration (zoomScl) is specified with a value other than 0.
Viewer Features Stage Width/Stage Height Determines the width and height of the viewer. Annotation Feature Enables the use of sticky notes. Enable Horizontal\Vertical Auto-Resizing Behavior Controls the horizontal and vertical auto-resizing behavior of the viewer. When auto-resizing is enabled and no skin is specified, the viewer adjusts the stage layout (default or from skin) to fit the number and position of zoom targets and swatch images. This way, all targets and swatches fit into the layout with no extra white space. When disabled or when a skin is used, the viewer maintains the space for swatches and targets, as allocated by default or by the skin. Enable Email button Enables the e-mail button. When users click this button, the viewer calls the JavaScript function saveState with current viewer state information. The JavaScript saveState function is responsible for displaying a message-entry window and sending the e-mail message. A suitable URL to launch the viewer is typically embedded in the message. The loadStateUrl command can be used to pass the saved state back to the viewer (typically when opened by the e-mail recipient).
Help Contents File Specifies the SWF file that provides help contents. The Help button is shown only when specified.
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Logo For Viewer Frame Allows you to choose a logo for the viewer. Select the Browse button and select an image file. ToolTip Help Feature Enables the ToolTip Help feature. Magnifier/Magnification Configures the magnifier lens size and magnification factor, and shows or hides the button with which users can show or hide the magnifier lens. The magnifier feature is disabled if either the Width or the Height setting is 0. The Magnification Factor is a real number that must be larger than 1.0 and no larger than 8.0.
The On and Off settings control whether the magnifier button to hide the magnifier lens is visible. When the magnifier feature is enabled (both the Width and Height settings are greater than 0), the magnifier button is initially shown if set to On; it is hidden if set to Off. If the magnifier button is not shown and the magnifier feature is enabled, the magnifier lens automatically opens with the viewer and the users cannot hide it. Nav Highlight Color Specifies the color of the highlight rectangle for the navigator view. Nav Highlight Thickness Determines the width of the highlight rectangle. Print Option Enables the printing of images. The standard Print dialog box appears when the button is pressed. The viewer supports the printing of multiple frames. This feature is only available when the viewer is launched in Adobe® Flash® Player version 7 or higher. When batch printing is enabled, an additional dialog box appears for printing page ranges and changing print layouts. Print Multiplier Specifies the printed image size relative to the view size as visible on the screen. The viewer multiplies
the view size with this modifier to calculate the size of the print image. For smaller values, the image is printed on the sheet at screen resolution. If the print image is larger than the printable area, it is fitted to the printable area, effectively increasing the print resolution. ToolTip Help Feature Enables the ToolTip Help feature. Icon to Display Specifies the SWF file with the static or animated message or icon to display when the viewer is waiting for data to load. A default animation is used if not specified. Show Delay/Hide Delay Specify the delay times for showing and hiding the SWF file that appears when the viewer is
waiting to load data:
• Show Delay Determines how long the viewer waits (in seconds) after sending an image data request to the server to show the wait icon. This setting prevents the wait icon from being displayed when data is received quickly. • Hide Delay Determines how long the viewer waits (in seconds) after requested image data has been received to remove the wait icon. This setting prevents the wait icon from flashing while the user is panning or zooming. Zoom Cursor To Display Specifies the SWF file containing the static or animated message zoom cursor to display when
the viewer is over the main image area and clicking results in a zoom-in action. A default cursor pointer is used if not specified. Zoom Target Settings Target Border Color Specifies the color of the static border around zoom target thumbnails. The default value is a light gray. Target Border Thickness Specifies the line width of the static border around zoom target thumbnails. A 0 setting shows
no static border. Horizontal/Vertical Offset Establishes the horizontal and vertical distance between zoom target rows and columns.
The default value is 5 pixels horizontally and vertically. Target Rollover Border Color Specifies the color of the rollover border around zoom target thumbnails. The default
value is Black. Target Rollover Border Thickness Specifies the line width of the rollover border around zoom target thumbnails. A 0
setting displays no border.
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Hotspot Icon Specifies the SWF file used as a hotspot zoom target icon. This icon can be a simple, static RGB image or a simple animation. A default icon is used if no file is specified. Cell Layout/Max Cells Per Column and Row Defines the layout of zoom target cells. The viewer automatically wraps
rows/columns if more zoom targets exist than can fit in the row or column.
• Cell Layout Defines the layout of zoom target cells (column-oriented is the default). • Max Cells Per Column Specifies the maximum number of cells per column. A 0 setting (the default) allows the viewer to choose how many cells per column are displayed. • Max Cells Per Row Specifies the maximum number of cells per row. A 0 setting (the default) allows the viewer to choose how many cells per row to display. Bold Style Target Labels Specifies whether to boldface the zoom target text labels. Target Label Color Specifies the color of the zoom target text labels. The default is Black text. Target Label Font Specifies the font of the zoom target text labels. The default is Arial. Target Label Position Specifies where the label is shown relative to the zoom target thumbnail image. The default is to display the label as a ToolTip when the pointer hovers over the zoom target thumbnail image. Target Label Size Specifies the font size of zoom target text labels. The default value is 11 points.
Image Map Settings Hot Spot Border Color Specifies the color of the Image Map rollover outline. Black is the default. Hot Spot Border Opacity Specifies the opacity of the Image Map rollover outline. A 0 setting disables the rollover outline; 100 creates an opaque outline. Hot Spot Enabled Allows the disabling of Image Map processing and display. By default, Image Maps are enabled for the Image Set Viewer. Hot Spot Fill Color Specifies the color of the Image Map rollover fill. White is the default. Hot Spot Fill Opacity Specifies the opacity of the Image Map rollover fill by percentage. A 0 setting (the default) disables rollover fills. Values larger than 50 percent are not recommended. Hot Spot Text Size Specifies the font size for Image Map rollover text labels. A 0 setting disables text labels. Not Spot Text Font Specifies the font for Image Map rollover text labels. Arial is the default. Hot Spot Text Color Specifies the color of Image Map rollover text. Black is the default. Hot Spot Text Fill Color Specifies the box background color for Image Map rollover text labels. White is the default. Hot Spot Use Hand Cursor Specifies, when users roll the pointer over an Image Map, whether the cursor changes to a hand cursor to indicate that the region is clickable. The hand style cursor is the default.
Color Options Settings These settings are for Image Sets with color swatches (see “Creating a color swatch Image Set” on page 100). Static Border Color Specifies the color of the static border around swatch thumbnails. The default value is a light gray. Static Border Thickness Specifies the line width of the static border around swatch thumbnails. A 0 setting creates no
border. Horizontal/Vertical Offset Establishes the distance between swatch rows and columns. The default value is 5 pixels
horizontally and vertically.
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Reset View On Swatch Change Specifies whether the zoom view is reset (pan and zoom are restored to the original
values) when a different swatch is selected. The default value retains the previous zoom/pan values after a swatch change. Rollover Border Color Specifies the color of the rollover border around swatch thumbnails. The default is Black Rollover Border Thickness Specifies the line width of the rollover border around swatch thumbnails. A 0 setting displays no rollover border. Cell Layout Defines the layout of swatch cells. The viewer automatically wraps rows/columns if more swatches exist
than can fit in the row or column.
• Cell Layout Defines the layout of swatch cells (Column-Layout is the default). • Max Cells Per Column Specifies the maximum number of cells per column. A 0 setting (the default) allows the viewer to choose how many swatches per column are displayed. • Max Cells per Row Specifies the maximum number of cells per row. A 0 setting (the default) allows the viewer to choose how many cells per row to display. Image Label Key Specifies a property name in the User Data catalog that defines the text string that is used as an image
or swatch thumbnail label. Nav Highlight Color Specifies the color of the highlight rectangle for the Navigator view. Nav Highlight Thickness Determines the width of the highlight rectangle. Retain Selection Determines how swatches are displayed when users select an image.
• On If a hierarchical swatch set is displayed, the viewer attempts to maintain the current child swatch selection when the users selects a different parent swatch. However, if the selection cannot be retained because the new child swatch contains fewer frames than the current swatch set, the first swatch in the new set is selected. • Off The first child swatch is selected after each swatch change. Bold Text Specifies whether to boldface swatch text labels. Text Color Specifies the color of swatch text labels. The default is Black. Text Font Name Specifies the font for the swatch text labels. The default is Arial. Text Label Position Specifies where the label is drawn relative to the swatch thumbnail image. The default is to display the label as a ToolTip when the pointer hovers over the swatch thumbnail image. Text Size Specifies the font size for swatch text labels. The default value is 11. Turn Time Determines the amount of time of fade/blend effects as new images are selected.
Info Panel Settings Information Server URL Specifies whether the viewer can display detailed information about an image-mapped item
(the map area must have a valid rollover_key attribute). A server provides the item information in the form of a subset of HTML residing in the same domain from which the SWF file was served. If path does not have a leading, it is relative to the location of the viewer SWF file. If path has a leading, it specifies an absolute path on the same server. The viewer appends the rollover_key value to the path and send the request to the info server. The default is for no item to display. The Information Server URL can include the following special tokens. The viewer substitutes these tokens:
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Token
Substituted with
Notes
$1$
rollover_key value
The item identifier from the <area> element of the map.
$2$
frame
The sequence number of the currently shown frame in the Image Set.
$3$
imageroot
The first path element of the first item specified in the image command (typically the image catalog ID of the catalog entry specifying the image set).
Delay/Lazy Hide Control the visibility of the info panel content (or the info pop-up window if the skin does not define
info panels):
• Delay The numerical setting specifies the number of seconds that the info panel content remains visible after the cursor leaves the Image Map area. The 0 setting hides it immediately. • Lazy Hide The Lazy Hide setting (On or Off) keeps the previous info panel content visible until the delay time has expired, even if a different Image Map area is entered. Disable the Lazy Hide option to show new info panel content immediately. Delay Controls visibility of the info pop-up window and the contents of info panels. Enter the number of seconds to
expire after a new Image Map area is entered before new content is displayed in the info panels or before the info popup window is displayed. A 0 setting displays info panels or a pop-up window immediately. If the info panel contents of another Image Map area is visible when the new map area is entered, the Info Panel Hide Delay settings apply instead of the Info Panel Show Delay settings. Popup Border Color Specifies a border color for the info pop-up window. Black is the default border. Border Opacity Specifies the border opacity for the info pop-up window. A 0 setting hides the border. The default
value is 100 for opaque outline borders. Info Popup Border Thickness Specifies the border line width for the info pop-up window. A 0 setting hides the border. Info Popup Corner Radius Specifies the radius of the corners of the info pop-up window. A 0 setting creates square corners. Five, the default value, creates a 5-pixel radius corner. Info Popup Fill Color Specifies the background fill color for the info pop-up window. White is the default background fill. Info Popup Fill Alpha Specifies the background fill opacity for the info pop-up window. A 0 setting makes the fill fully
transparent. Values less than 70 percent are not recommended. Ninety percent, the default value, creates a semitransparent fill effect. Info Popup Skin Specifies the SWF file for the pop-up window. An SWF allows the pop-up window to include up to
five info panels and display both HTML-formatted text and images. If no SWF file is specified (the default setting) or the skin fails to load, the default info pop-up window is used. Core Settings Enables Drag to Pan Feature Determines panning behavior in the viewer after a user has zoomed an image:
• On Users can pan the image by dragging. Users can also zoom by pressing the Shift key when dragging. Dragging up with the Shift key pressed zooms out; dragging down with the Shift key pressed zooms in. • Off Users can zoom the image by dragging. Dragging down zooms in and dragging up zooms out. Dragging with the Shift key pressed pans the image. Modifiers Allows commands to be specified with the configuration data. Modifiers provide an alternative to adding
image serving commands at the end of the image command. Persistence Interval Represents the internal user state persistence interval in minutes. The viewer normally saves information about the current viewer state. When the viewer is called with the same image within the time interval
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specified here, the viewer restores the saved state. The default is 30 minutes. With a 0 setting, the internal user state is not saved and the viewer always returns to the initial scene.
Viewer Presets: Configuring the Spin Set Viewer The Spin Set Viewer displays a sequence of photos by which users can turn an object and see it from different angles. Choose the following options in the Configure Viewer screen to create a Spin Set Viewer Preset. (To open the Configure Viewer screen, see “Creating and editing Viewer Presets” on page 27.) Skin SWFs The Skin SWFs options are only available to Enterprise users (see “Working with Viewer SWF files” on page 138). Foreground Skin Select a SWF file as the foreground user-interface skin for the viewer. Background Skin Select a SWF file as the background user-interface skin for the viewer.
Viewer Features Stage Width/Stage Height Determines the width and height of the viewer. Enable Horizontal\Vertical Auto-Resizing Behavior Controls the horizontal and vertical auto-resizing behavior of the viewer. When auto-resizing is enabled and no skin is specified, the viewer adjusts the stage layout (default or from skin) to fit the number and position of zoom targets and swatch images. This way, all targets and swatches fit into the layout with no extra white space. When disabled or when a skin is used, the viewer maintains the space for swatches and targets as allocated by default or by the skin. Help Contents File Specifies the SWF file that provides help contents. The Help button is shown only when specified. Logo For Viewer Frame Specifies a logo image for the viewer frame. No logo is the default. Print Option Enables the printing of images. The standard Print dialog box appears when the button is pressed. The viewer supports the printing of multiple frames. This feature is only available when the viewer is launched in Adobe® Flash® Player version 7 or higher. When batch printing is enabled, an additional dialog box appears for printing page ranges and changing print layouts. Print Multiplier Specifies the printed image size relative to the view size as visible on the screen. The viewer multiplies
the view size with this modifier to calculate the size of the print image. For smaller values, the image is printed on the sheet at screen resolution. If the print image is larger than the printable area, it is fitted to the printable area, effectively increasing the print resolution. Spin Mode Determines how spin operations are executed. The options are:
• Norm For viewing sequences of related images. When the user requests the next image in the set, the viewer displays the nearest preloaded image. • Alt For viewing unrelated images. When the user requests the next image in the set, the viewer displays the actual image being requested. ToolTip Help Feature Enables the ToolTip Help feature. Icon to Display Specifies the SWF file with the static or animated message or icon to that the viewer displays when waiting for data to load. A default animation is used if not specified. Show Delay/Hide Delay Specify the delay times for showing and hiding the SWF file that appears when viewer is
waiting for data to load:
• Show Delay Determines how long the viewer waits (in seconds) after sending an image data request to the server to show the wait icon. This setting prevents the wait icon from displaying when data is received quickly.
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• Hide Delay Determines how long the viewer waits (in seconds) after requested image data is received to remove the wait icon. This setting prevents the wait icon from flashing while the user is panning or zooming. Zoom Cursor To Display Specifies the SWF file containing the static or animated message zoom cursor that is
displayed when the viewer is over the main image area and clicking results in a zoom-in action. A default cursor pointer is used if not specified. Zoom & Spin Settings Background Color Determines the color of the image area where no image data is visible. White is the default color. Enable Click-To-Zoom Enables zoom by clicking. The zoom cursor appears when the user moves the pointer to a part of the image that can be zoomed. Clicking advances by one zoom level. Max Zoom Establishes a zoom limit by percentage relative to the full-resolution image. The default of 100 prevents
zooming beyond full resolution. Must be greater than 0. Transition Time Specifies the maximum time in seconds that a zoom or pan action can take to achieve the target view. For a smooth transition, the viewer displays as many intermediate views as possible during this time interval. Set to 0, smooth zooming/panning is disabled; the target view is displayed as soon as all viewing data is available. Width/Height Specifies the width and height of the main view image. Set the Width and Height to 0 to use the default view size or the size defined by the skin. Zoom Scale Factors Defines a set of zoom scale factors for step-wise zooming with the zoom in/out buttons or the
click-to-zoom feature. The scale values are actually inverse scale factors relative to the full resolution image. Smaller scale values zoom in further than larger scale values. The smallest scale value permitted is 1.0; it specifies the fullresolution image. Scale values must be comma-separated and sorted in ascending order, with the maximum zoom-in level (smallest value) at the beginning of the list. When the viewer shows the image or frame fully zoomed out, the closest value in the scale list is selected. Each zoom-in button click advances one level to the left in the list to select the next smaller scale value (next larger zoom level). If any value other than the default value of 0 is specified, zoom levels are set with the Zoom Step command. Zoom Step Specifies how many zoom actions in step-wise zooming (clicks on the zoom button or on the view, if ClickTo-Zoom is enabled) are required to achieve half the resolution (when zooming out) or double the resolution (when zooming in). The display resolution change for each zoom interval is 1/step power of 2. For example, if step is 2 and the user is zooming out from 100 percent, the resolution sequence would be: 100, 70.7, 50, 35.4, 25, 17.7, 12.5 percent. The default value is 1. This setting is ignored if the Direct Zoom Level Configuration (zoomScl) is specified with a value other than 0.
Core Settings Enables Drag To Pan Feature Determines panning and spinning behavior in the viewer after a user has zoomed an
image:
• On Users can pan the image by dragging. Users can also zoom and spin by pressing the Shift key when dragging. Dragging up with the Shift key pressed zooms out; dragging down with the Shift key pressed zooms in. Dragging to the left with the Shift key pressed cycles the frames backward; dragging right with the Shift key pressed cycles the frames forward. • Off Users can zoom the image by dragging. Dragging down zooms in and dragging up zooms out. Dragging with the Shift key pressed pans the image. Users can also spin images in a spin set by dragging. Dragging right cycles the frames forward; dragging left cycles the frames backward. Modifiers Allows commands to be specified with the configuration data. Modifiers provide an alternative to adding
image serving commands at the end of the image command.
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Persistence Interval Represents the internal user state persistence interval in minutes. The viewer normally saves information about the current viewer state. When the viewer is called with the same image within the time interval specified here, the viewer restores the saved state. The default is 30 minutes. With a 0 setting, the internal user state is not saved and the viewer always returns to the initial scene.
Viewer Presets: Configuring the Video Viewer The Video Viewer plays videos. Choose the following options in the Configure Viewer screen to create a Video Viewer Preset (to open the Configure Viewer screen, see “Creating and editing Viewer Presets” on page 27). Skin SWFs The Skin SWFs options are only available to Enterprise users (see “Working with Viewer SWF files” on page 138). Foreground Skin Select a SWF file as the foreground user-interface skin for the viewer. Background Skin Select a SWF file as the background use- interface skin for the viewer.
Viewer Features Stage Width/Stage Height Determines the width and height of the viewer. Help Contents File Specifies the SWF file that provides help contents. The Help button is shown only when specified. ToolTip Help Feature Enables the ToolTip Help feature.
Video Settings Video Pane Width/Height Specifies the size of the main video pane. The video playback is centered in this area; the
video controls are scaled to fit the width of this area. By default, or if 0 is specified, the pane is resized based on the viewer dimensions. Custom skins can specify a fixed video pane size, in which case this parameter is ignored.
• Video Pane Width The default is 0 (resize based on viewer size). • Video Pane Height The default is 0 (resize based on viewer size). Video Pane Color Specifies the background color of the main video pane. White is the default. Video View Width/Height Specifies the size of the video playback area. By default (or if 0 is specified for either
dimension) the video is shown in its actual dimensions.
• Video View Width The default is 0 (uses the actual video width). • Video View Height The default is 0 (uses the actual video height). Video View Color Specifies the background color of the video view area. This color is used for letterboxing when the
aspect ratio of the video does not match the configured view aspect ratio. White is the default. Pause Video Specifies whether the video is paused on the first frame when loaded. Toggle Play/Pause Buttons Specifies whether the Play and Pause buttons act independently or as a toggle switch.
Play/pause toggle mode is used only with a skin customized for this use. The default mode is not to toggle. Audio Settings Enable Audio Controls Enables the Mute/Unmute audio controls. Enabled is the default. Mute Audio Specifies whether audio is initially muted or unmuted. Unmuted is the default.
Progress Bar Settings Progress Bar Enable Shows or hides the video Progress bar. The default is not to show the Progress bar.
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Progress Bar Background Color Specifies the background color of the Progress bar. The background color represents the unloaded portion of the video, or the entire bar if an FLV file of unknown length is played. Orange is the default. Progress Bar Loaded Color Specifies the color of the Progress bar that represents the loaded portion of the video. Gray
is the default. Progress Bar Thickness Specifies the thickness of the Progress bar in pixels. The default setting is 3 pixels.
Metadata Fields Administrators can create custom metadata fields to help organize assets in the Scene7 Publishing System. The names of these custom metadata fields appear in the Browse Panel in Detail view. Users can enter information in metadata fields to describe assets. Users can also make a metadata field a criterion in searches. To create a custom metadata field, select the Setup button on the Global Navigation bar, display Application Setup, and select Metadata Fields. The Metadata Fields screen appears. Select the Add button. You see the Custom Field dialog box. Choose these options: Name Enter a name for the metadata field. Type Choose an option that defines the type of information that users can enter in the metadata field:
• String A text string. • Int An integer. • Float A floating-point number. • Boolean A yes/no value. • Date A date. • Filename The name of a file. • Color The name of a color. • Dimension The width and height of the asset. Default Value Optionally, enter the value users are most likely to enter in the field. The value you enter becomes the
default value for the field you create. Select the Save button when you finish creating the metadata field. Its name appears in the Metadata Fields list. To edit a metadata field, select it and select the Edit button. To remove a field, select it and select the Delete button; the field name no longer appears in the Browse Panel in Detail view.
See also “Adding metadata” on page 61
Optimize Files As you upload files to the Scene7 Publishing System, the system optimizes them for storage and publishing. If the upload process is interrupted, however, some images cannot be optimized. In this case, you see the “Image not yet optimized” message. You can, however, optimize these files if you are an administrator. To optimize the files, SPS searches through your files and optimizes only those images that were not fully optimized before. Optimize each files belonging to different companies separately if you are working with more than one company.
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To optimize files, select the Setup button on the Global Navigation bar, display the Administration Setup options, and select Optimize Files. Then enter information for the optimization job and select the Submit button.
See also â&#x20AC;&#x153;Checking job filesâ&#x20AC;? on page 67
Publish Setup The Publish Setup screen settings determine how assets are delivered by default from Scene7 servers to websites or applications. If no setting is specified, the Scene7 server delivers an asset according to a default setting on a Publish Setup screen. For example, a request to deliver an image that does not include a resolution attribute yields an image with the Default Object Resolution setting on the Image Server screen. Administrators can change the default settings on the Image Server, Image Renderer, and Vignette screens to establish default settings for delivering assets from servers. To open the Publish Setup screens, select the Setup button on the Global Navigation bar, display the Administration Setup options, and select Publish Setup. Important: The Publish Setup screens are for use by experienced website developers and programmers. Scene7 assumes that users who change settings on these screens are familiar with the Scene7 Publishing System, HTTP protocol standards and conventions, and basic imaging technology.
Image Server The Image Server screen establishes default settings for delivering images from image servers. Settings are available in these five categories (see the Image Server screen itself for detailed descriptions of the settings): Catalog Management These settings determine how SPS and the catalog interact. Unlike most web servers, Scene7 Image Server URL calls go to a manifest, or catalog, file rather than an image file proper. The catalog file (not to be confused with an eCatalog) contains a list of all content published to the image server along with the path to each image. Change these settings only with the assistance of a Scene7 support person. Request Attributes These settings impose limits on images that can be delivered from the server. Default Request Attributes These settings pertain to the default appearance of images. Common Thumbnail Attributes These settings pertain to the default appearance and alignment of thumbnail images. Defaults for Catalog Fields These settings pertain to the resolution and default thumbnail type of images. CMYK Default Color Space These settings determine which ICC color profiles are used. Compatibility Attributes This setting enables leading and trailing paragraphs in text layers to be treated as they were
in version 3.6 for backwards compatibility.
Image Renderer The Image Renderer screen establishes default settings for delivering Image Sets from image rendering servers. Settings are available in these five categories (see the Image Server screen itself for detailed descriptions of the settings): Catalog Management These settings determine how SPS and the catalog file interact. Scene7 Render Server URL calls are made to the catalog, which in turn makes the call to deliver images from the server. Change these settings only with the assistance of a Scene7 support person.
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Session Attributes These settings establish error parameters, the URL for relative image URLs, and whether object
overlapping is permitted. Default Material Attributes These settings establish default resolution and sharpening settings for images. Response Image Attributes These settings pertain to the default appearance of images. Color Management Attributes These settings pertain to the default color settings of images.
Vignette The Vignette screen offers settings for establishing the default appearance of vignettes (see the screen itself for detailed descriptions of options).
Administration Setup The Administration Setup screens are for administering users. Use these screens to enable users to work in the Scene7 Publishing System and to communicate by e-mail with users. Select the Setup button on the Global Navigation bar and display the Administration Setup options to reach the User Administration and Email Communication screens.
User Administration Open the User Administration screen to add users and edit user information. Only administrators can add new users or edit user information. To open the User Administration screen, select the Setup button on the Global Navigation bar, display the Administration Setup option on the Setup screen, and select User Administration. On the User Administration screen, the names of users appear on the User List.
Filtering the User List You can filter the User List with these techniques: Filter by user role Select the By User Role menu and choose an option to narrow the list to users or administrators of
different types. Filter by field name Select the Enable Filter By Field option. Then select the By Field Name menu and choose a column for filtering the list, and select the Filter Character menu and choose a letter. The list is filtered on one of the columns by the letter you chose. Deselect the Enable Filter By Field option to see the full list.
You can also sort the User List by clicking column headings.
Adding a user or administrator All Scene7 users are assigned one of these roles: User, Administrator, or Company Administrator. Which role you can assign to a new user depends on your administrator status:
â&#x20AC;˘
Administrators can give a new user any role; they you can give the user access to any company.
â&#x20AC;˘ Company Administrators can give a new user the User role or the Company Administrator role. They can give new users access only to the company that they administer.
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• Regular Users cannot add new users or edit user information. On the User Administration screen, follow these steps to add a user or administrator to the company or companies you administer: 1 Select the Add button. The Add User screen opens. 2 Enter the First Name, Last Name, and Email Address of the user or administrator you want to add. 3 Choose a Role option to assign a role to the user. 4 If you are an Administrator, you can give the new user access to more than one company. You can Ctrl+click to
select more than one company on the Add User screen. 5 Select the Active option to activate this user immediately. 6 Select the Add User button.
All new users are given a randomly generated password; users are required to change passwords the first time they log in to SPS. New users are sent a “Welcome” e-mail after you add them. The e-mail provides a temporary password and explains how to log on to the Scene 7 Publishing System. To edit user information, select a name on the User List and select the Edit button. Then edit the information on the Edit User screen.
See also “Email Communications” on page 49
Email Communications From the Email Communications screen, you can send e-mail messages to groups of users—to all users or to different classifications of administrators—in the same company. Use the Email Communications screen to send important information to the people whom you administer. To open the Email Communications screen, select the Setup button, display the Administration Setup options, and select Email Communications. On the To menu, choose the group to send the message to. Then enter a subject for the message, enter the message itself, and select the Send button to send your message. Messages are sent to the e-mail addresses on the User List of the User Administration screen.
See also “User Administration” on page 48
Reports Scene7 offers reports for gauging image space usage.
Image Space Usage Administrators can check image space usage to find out how many images have been published to Scene7 servers and how much disk space these images occupy.
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To check image space usage, select the Setup button, display the Administration Setup options, display the Reports options, and select Image Space Usage. SPS administrators see image space usage figures for all companies they administer. Company administrators see figures for their company only (to view usage information for a different company, select a different company on the Select Company menu on the Global Navigation bar). Note: The #Images and Disk Usage (GB) figures represent space occupied by master images only. These figures do not take into account other asset types, optimized images, and derived images that were not saved as separate assets.
51
Chapter 4: Upload, manage, and publish Your work in Scene7 falls in three basic areas:
• Uploading file assets to the Scene7 Publishing System. • Managing your files so you can use them to build rich-media assets. • Publishing your asset files to a Scene7 server so that they are available for delivery to your website and application. When you upload asset files to SPS and when you publish asset files to Scene7 servers, the system records these file transfers on the Jobs screen. You can go to this screen to track and monitor your upload and publishing activities.
Uploading files Before you upload assets files to the Scene7 Publishing System, make sure that the asset files are named correctly. You can upload files from a Scene7-provided FTP site or directly from your computer or network. Scene7 offers options for optimizing files as you upload them.
Preparing files before uploading Before you upload files to the Scene7 Publishing System, make sure that you upload files that Scene7 supports and the files are named correctly. Scene7 supports image-related files, rendering files, viewer-related files, and support files. SPS has strict rules for naming files; be sure to observe these rules.
See also “File formats and sizes” on page 15 “Folder organization and structure” on page 17
File types You can upload the following types of files to the Scene7 Publishing System: Image-related files Images, PDF files, EPS files, ACO files, Adobe® Photoshop® PSD files, SVG files Rendering files Vignettes, Window Coverings, Cabinet files Video files FLV files Viewer-related files SWF files Support files Fonts, ICC color profiles, XML files, XSL translation tables, FLA files Other file types MS Office files (DOC, XLS, PPT), Adobe Illustrator® files (AI), Adobe FLA files (FLA, FLV, SWF),
Adobe InDesign® files, (INDD. INDT), rich text files (RTF), scalable vector graphics (SVG, SVGX), and ZIP files (ZIP)
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Naming files for Scene7 Files you upload to the Scene7 Publishing System cannot have the same root name. For example, the system does not allow you to upload a file called Jacket.jpg and a file called Jacket.tif. If you upload an asset with the same filename as an existing asset ID name, the system automatically creates an asset ID version. It creates this ID version by appending an index number to the end of the asset ID name. For example, if you upload a file named Jacket and the system already has a file by that name, your uploaded file is renamed Jacket-1. Observe these rules for naming files before you upload them to SPS:
• Make sure that asset files you upload don’t have the same name as assets already on the system. (However, if you want to overwrite and replace files on the system, you can do it by uploading files with the same name.)
• Remember that asset ID names are case sensitive. On SPS, files called Jacket and jacket, for example, are permitted. • As a “best practice,” asset IDs should not contain any blank spaces (for example, black jacket.tif and blue jacket.jpg). Scene7 ASCII-encodes blank spaces in URL strings, which can make the strings hard to read and edit.
Uploading your files Follow these steps to upload files to the Scene7 Publishing System: 1 Select the Upload button on the Global Navigation bar. 2 On the Upload screen, select the files you want to upload. You can upload individual files with the From Desktop
option or upload folders and subfolders with the Via FTP option. If you want to upload more than 100 MB of files or upload entire folders and subfolders, select Via FTP. As you select files, Scene7 lists their names on the Filenames list. You can remove a file by selecting it and selecting the Delete button. From Desktop Select the Browse button, and in the Select File(s) To Upload dialog box, select the files you want to
upload. Then select the Open button (Windows) or Select button (Macintosh), and select a folder in SPS. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in the Scene7 Publishing System.
3 If you are uploading files via FTP, you can create a recurring upload job by selecting the Recurring option. Then
choose a Repeat option—Daily, Weekly, Monthly, or Custom—to declare when you want the publishing job to recur. Scene7 presents tools for scheduling the recurring upload job. 4 Optionally, enter a name for this upload job in the Name field in place of the default job name. The job and other
upload and publishing jobs are recorded on the Jobs screen, where you can check the status of jobs. See “Checking job files” on page 67. 5 Select Job options: Mark For Publish Select this option to mark the files you upload so they are published to a Scene7 server. When you
publish files, files that are marked for publish are sent to live servers. URLs for these files can then be used on external websites and applications. You can mark a file for publish after you upload it to SPS. Overwrite Duplicates Select this option if you want the files you upload to replace existing files with the same
names. Include subfolders (Via FTP uploads only) Select this option if you want to upload subfolders of the folder you intend to upload. The names of the folder and its subfolders you upload are entered automatically in SPS.
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6 Choose Upload options for the type of files you are uploading. Which options are available depends on the file types
you intend to upload. Scene7 provides Upload options for each type of file you want to upload, if you are uploading more than one type. Image Editing Options You can crop the images, preserve the clipping masks in images, and choose a color profile. See “Image editing options at upload” on page 133. PostScript Options You can rasterize PostScript® files, crop files, maintain transparent backgrounds, choose a
resolution, and choose a color space. See “PostScript and Illustrator upload options” on page 138. Photoshop Options You can create templates from Adobe® Photoshop® files, maintain layers, extract text, and specify how images are anchored into templates. See “PSD upload options” on page 136. PDF Options You can rasterize the files, extract search words, auto-generate an eCatalog, set the resolution, and choose a color space. See “PDF upload options” on page 134. Illustrator Options You can rasterize Adobe Illustrator® files, maintain transparent backgrounds, choose a resolution, and choose a color space. See “PostScript and Illustrator upload options” on page 138.
7 Optionally, if you organize assets with Projects (see “Organizing your work with Projects” on page 63), add the files
you are uploading to a project: New Project Select the Add To Project menu and choose Create Project. Then enter a name for the project. Existing Project Select the Add To Project menu and choose Use Existing Project. Then select a project name or
names. 8 Select the Start Upload button.
The Jobs screen appears and shows you the progress of the upload. You can continue working in SPS and return to the Jobs screen at any time to review an in-progress job. To cancel an upload job in progress, select the Cancel button
next to the Duration time.
The Scene7 Publishing System sends you an e-mail message to confirm when your upload job begins and ends, and to notify you of any problems. During (or immediately after) a large upload job, some new items may display the "Image not yet optimized" message. This message appears because the files have not been fully processed and added to SPS. You can optimize these files later. See “Optimize Files” on page 46.
See also “Editing recurring upload and publish jobs” on page 69 “Using an upload or publish job as a trigger” on page 71
Managing your asset files Scene7 offers the Asset Library for managing assets. The Asset Library holds the folders where you store your asset files. Selecting a folder in the Asset Library displays the contents of the folder in the Browse Panel. You can view items in the Browse Panel in Grid, List, or Detail view. When you want to focus on a single asset, double-click it in the Browse Panel to display it in Detail view. The Browse Panel offers tools for viewing, selecting, locating, previewing, moving, renaming, and deleting assets. Assets that you delete are placed in the Trash folder; you can recover assets from this folder.
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When you want to examine or work with an asset, open it in Detail view. You can record metadata in Detail view to make locating and working with an asset easier.
Asset files This table lists the asset file types that the Scene7 Publishing System supports. Asset file type
Description
Color profiles
ICC, ICM
Flash
FLA, FLV, SWF
Fonts
AFM, OTF, PFB, PFM, TTC, TTF
Illustrator
AI
Images
BMP, FPX, GIF, JPEG, JPG, PNG, PICT (Windows only), TIF, TIFF
InDesign
INDD, INDT
MS Office
DOC, PPT, RTF, XLS
Photoshop
ACO, PSD
PostScript
EPS, PS
Scene7 Image Authoring
VNC, VNT, VNW
SVG
SVG, SVGX
XML
XML
XSLT
XSL, XSLT
ZIP
ZIP
Asset types This table lists the asset types that the Scene7 Publishing System supports. Asset Type
Description
Images
Images and layered image files.
eCatalogs
A collection of images that form an electronic brochure that can be displayed in an eCatalog Viewer on a website. You can use PDF files and image files to create eCatalogs.
Flash source files
Original-source Flash (FLA) files.
Fonts
Uploaded TrueType, Type1, and OpenType fonts
ICC profiles
A color profile you can use to convert an uploaded image from its source color space into a different color space.
Image Sets
A set of related images that can be displayed in a viewer.
InDesign files
Adobe InDesign content files.
Spin Sets
A collection of images that allow a user to "spin" an image around to see it from all sides.
SVG files
Scalable vector graphic files that Image Serving servers can render.
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Asset Type
Description
Templates
A layered image that can include text and image layers. Image layers, text strings, and layer attributes, such as color and size, can be parameterized so that variable data can be substituted.
Viewer SWFs
Custom-designed FLA files you can use as "skins" for various Scene7 viewers.
Videos
Flash video files saved in the FLV format.
Vignettes
Images authored with the Image Authoring program, as well as related files.
XML files
Files that define pre-processing rules that are used to modify the path and query portions of requests.
XSL files
Translation tables that map your XML field names to SPS metadata fields.
Working with asset folders File assets in the Scene7 Publishing System are kept in folders. These folders are listed in alphabetical order in the Asset Library Panel. Before you upload files from your computer or network to SPS, you are asked to name a folder for storing the files. Create these folders before uploading any files. Be sure to establish a folder structure and organization for storing your files on SPS before you upload files.
See also â&#x20AC;&#x153;Folder organization and structureâ&#x20AC;? on page 17
Displaying, hiding, and opening folders The Asset Library displays files in a folder tree. When you select a folder in the Asset Library, its contents appear in the Browse Panel. Use these techniques to locate folders in the folder tree: Displaying subfolders Select the Expand Folder icon to display the subfolders in a folder. This icon is located to the
left of folder names. Hiding folders Select the Collapse Folder icon to collapse subfolders. This icon is located to the left of folder names. Opening a folder Select a folder to display its contents in the Browse Panel.
You can hide or display the Asset Library by clicking the Expand/Collapse control on its left side. Collapse the Asset Library panel when you need more room to work in the Browse Panel.
Creating folders Follow these steps to create a folder: 1 In the Asset Library, select the folder you want to create a folder in. 2 Select the Add Folder button
. This icon is located at the top of the folder list.
3 Enter a descriptive name for your new folder or subfolder by typing it into the field next to the folder icon.
You can also create folders in SPS when you upload files via FTP. Selecting the Include Subfolders option when you upload via FTP replicates the folder structure on your computer in the system. Files and subfolders on your computer or network are replicated in the Asset Library, and the assets you upload are placed in these folders.
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Deleting and renaming folders Select a folder and use these techniques to delete or rename it: Deleting Select the Remove Folder button
. Assets in a deleted folder are placed in the Trash folder. You can
recover them from there. Renaming Click the name and enter a new name, or select File > Rename and enter a new name.
Important: You cannot copy folders or assets because doing so would create duplicate folders and assets on SPS, and duplicates are not allowed on the system.
Viewing assets in the Browse Panel You can change your view of assets in the Browse Panel by selecting a View button: Grid view Select the Grid View button
to see assets in thumbnail form in a grid. In Grid view, you can drag the Thumbnail slider to change the size of the thumbnail images. List view Select the List View button
to see assets in a list. The list tells you the name, type, creation date, and lastmodification date of each asset. Depending on the type of asset you are working with, you get other information as well. For example, you can see the dimensions and file size of an image. Detail view Select an asset, and then select the Detail View button
to examine the asset in Detail view. You can also double-click an asset or select it and choose File > Details to see it in Detail view. You can select a default view for the Browse Panel and make the panel work to your specifications. See “Personal Setup” on page 23.
Selecting assets in the Browse Panel Select an asset in the Browse Panel to work with it. Use these techniques to select assets: A single asset Click the asset (double-clicking opens the asset in Detail view). Several assets Ctrl+click (Windows) or Command+click (Macintosh) assets to select assets in different places on the
Browse Panel. Shift+click (click one asset, and then Shift+click another) to select adjacent assets. All assets in the Browse Panel Choose Select > All. No assets Choose Select > None.
Locating assets in the Scene7 Publishing System To locate file assets in SPS, you can filter assets by type, sort assets in the Browse Panel, or use a Search command.
See also “Navigation basics” on page 10
Filtering assets by type To see only files of a certain type as you browse, open the Filter by Asset Types menu in the Asset Library and choose a file type. Only assets of the type you choose appear in the Asset Library.
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Sorting files in the Browse Panel To sort the contents of a folder or search results in the Browse Panel, select the Sort menu and choose an option. The options are Name, Type, Date Created, Last Modified, or Size. You can choose Ascending or Descending to sort assets in ascending or descending order by the criteria you choose.
Conducting a simple search Use the Search field to conduct simple searches. You can search for items by name or search for items whose metadata contains a particular word or phrase. To conduct a simple search: 1 If you want to search in a particular folder and its subfolders, select the folder in the Asset Library. 2 Select the Search button
in the Asset Library and choose an option that describes how narrow or broad you want the search to be. Choose All Files & Folders, Selected Folder, or Selected Folder & Subfolders.
3 Enter a search term. You can enter an asset name or metadata information. 4 Press Enter on our keyboard.
The results of your search appear in the Browse Panel. Select the Clear Search button to clear the search results. Scene7 keeps track of your searches. To run a search a second time, select the Search button and choose the name of a search at the bottom of the Search menu.
See also “Conducting an advanced search” on page 57
Conducting an advanced search Select Advanced Search in the Asset Library to search using many criteria, including values in metadata fields. Use one or all of these criteria to aid in your search: Asset Types Narrow your search to one asset type only by choosing an asset type on the menu. Files & Folders Choose where you want to search: All Files & Folders, Selected Folder, or Selected Folder & Subfolders. All Publish States Search for files that are marked ready for publish, are not marked ready for publish, or all files. Conditions If you establish metadata criteria for searching, select whether your want the search to meet all criteria (an ALL search) or any criterion (an OR search). Metadata criteria Create one or more search fields for searching metadata. To create a search field, select the Add a Field menu and choose a field name. For text fields, enter a search term and choose a Contains option (Contains, Begins With, Ends With, or Equals). For numeric fields, choose a value or enter a custom date range.
Select the Search button to begin your search. The results of the search appear in the Browse Panel. Select the Clear button (it’s at the bottom of the Search panel) to clear search criteria and start a new search. Select the Close button (also at the bottom of the Search panel) when you have finished searching to close the Search panel.
See also “Adding metadata” on page 61
Previewing assets Select an asset in the Browse Panel and use one of these techniques to view it in a Scene7 viewer in the Preview window:
• Select the Preview button.
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• Roll the pointer over the Preview button and select this button. • Choose File > Preview. If you select an image, eCatalog, Image Set, Template, or Spin Set asset and select the Preview button, the Preview screen shows you what the asset looks like in a Scene7 viewer. If you select an image, the Preview screen allows you to see the image in a Zoom viewer or with different Image Presets.
An image in the Guided Zoom viewer
You can open more than one asset in the Preview screen by selecting more than one before selecting the Preview button. In the Preview screen, select the Forward or Backward button to page from asset to asset.
Moving assets To move assets to a different folder, select the assets in the Browse Panel and use one of these techniques: Drag and drop Display the folder you want to move the assets to in the Asset Library and drag the assets to the folder. File menu Choose File > Move, select a folder in the Move Assets window, and select Submit.
See also “Selecting assets in the Browse Panel” on page 56
Renaming assets To rename an asset, select it and use one of these techniques:
• Select the name, type in a new name, and press Enter.
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• Choose File > Rename. The name of the asset is highlighted. Enter a new name and press Enter. Be sure not to enter the name of an existing SPS asset.
See also “Selecting assets in the Browse Panel” on page 56 “Preparing files before uploading” on page 51
Deleting assets You can delete selected assets in the Browse Panel as well as delete entire folders. Deleted assets and folders are moved to the Trash folder, where they remain for seven days before being permanently deleted. When you delete an asset, all assets derived from it are deleted as well. For example, deleting an image for which you created zoom targets deletes the zoom targets along with the image. Follow these instructions to delete assets and folders: Deleting assets Select the assets in the Browse Panel, and then press Delete or choose File > Delete. Deleting folders Select the folder in the Asset Library, and then select the Remove Folder button
. Deleting a folder
deletes the folder, all the assets in the folder, as well as all assets in its subfolders. Note: Zoom targets, image attributes, and history entries are permanently deleted when you delete the assets from which they derive. They are not moved along with the asset to the Trash folder; they cannot be restored from the Trash. Important: Scene7 recommends overwriting asset files rather than deleting them if your reason for deleting an asset file is to replace it with another by the same name. Assets that have been moved to the Trash folder are still part of SPS. If you upload a file that has the same name as a file in the Trash folder, Scene7 appends the filename with a numeral to create a unique asset name.
See also “Restoring assets from the Trash folder” on page 63 “Selecting assets in the Browse Panel” on page 56
Working in Detail view You can work with and learn about an asset by opening it in Detail view. This view provides information about the asset, and in some cases, tools for working with it.
Opening an asset in Detail view Starting on the Browse Panel, select the folder with the assets you want to open and use these techniques to open an asset in Detail view:
• Double-click the asset. • Select the asset and then select the Detail View button
.
• Select the asset, and choose File > Details. You can page from asset to asset in the same folder in Detail view by selecting the Previous Asset or Next Asset button. These buttons are located in the upper-right corner in Detail view.
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Getting information in Detail view Detail view provides information about an asset or file. It shows this information about an item: its filename, the date the item was uploaded to SPS, and its publishing history. You can also get metadata about an item in Detail view. If the item has been published, you can obtain its URL in Detail view. For images, Detail view also provides a list of build and derived assets and metadata, such as zoom targets and Image Sets.
See also “Adding metadata” on page 61
Working with assets in Detail view Detail view offers tools for working with the asset you opened. Which tools are available depends on the type of asset you are working with, but Detail view always offers these functions: Marking and unmarking items for publish Select the Mark For Publish icon
to the left of the name, or choose File
> Mark For Publish or File > Unmark For Publish. Renaming the asset Select the name and enter a new name. Deleting the asset Choose File > Delete.
For discrete files—images, Image Sets, and fonts, for example—you can view the publishing and editing history, and check job details, in Detail view. This table shows which additional options are available with different types of assets in Detail view. Asset type
Edit/adjust
Preview
Images
Add Image Maps
Yes; Zoom and Image Presets
Add zoom targets Crop Sharpen Create adjusted views ACO files
No
No
Cabinet and window covering images
No
Thumbnail
eCatalogs
Edit
Yes
Flash source files
No
No
Fonts
Edit font information
No
ICC profiles
Edit profile information
No
Image Sets
Edit
Yes
InDesign files
No
No
PDF files
No
No
PSD files
No
No
Spin sets
Edit
Yes
SVG files
No
No
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Asset type
Edit/adjust
Preview
Templates
Edit
No
Videos
No
Yes
Viewer SWF files
No
No
Vignettes and rendered vignettes
No
Image is shown. You can view the contents and structure of the renderable elements of the vignette in XML format
XML files
No
Contents are shown
XSL files
No
Contents are shown
ZIP files
No
Contents are shown
Adding metadata You can store information specific to the files you work with in the Scene7 Publishing System; this information is called metadata. Administrators can create metadata fields specific to their companies. Metadata appears in Detail view along with Scene7-generated information, such as the file creation date and publishing date. To view metadata, open the asset in Detail view and select Metadata in the panel. Which metadata fields you see depends on which fields your administrator created. You can enter and edit metadata information. You can also import it from a tab-delimited or XML file. You can make metadata information the criteria when you search for assets in SPS.
See also “Metadata Fields” on page 46
Manually entering metadata for an asset Select an asset and follow these instructions to edit metadata manually:
• Choose File > Edit Info. Then edit metadata in the Edit Info window and select the Submit button. • In Detail view, display Metadata, click in the field with information you want to edit, and edit the information. You can edit the metadata of several assets. Select the assets and choose File > Edit Info. Edits you make to metadata in the Edit Info window apply to all the assets you selected.
Importing image metadata Rather than manually edit image metadata, you can import this metadata from a tab-delimited or XML file. In the first row of the tab-delimited file, enter the ID and the names of fields that will be modified. To import metadata from an XML, make sure you conform to the DTD. Follow these steps to import image metadata from a tab-delimited or XML file: 1 Select the images in the Browse Panel. 2 Select File > Import Metadata. The Import Metadata screen opens. 3 Select the Browse button, and in the Select File(s) To Upload dialog box, select the tab-delimited or XML file with
the metadata. 4 If you are importing an XML data file and you want to use an XSL translation table that you previously added to
SPS, choose that table from the XSLT File menu. (However, if your Java™ runtime environment on your server doesn't support XSLT, the list doesn’t appear.)
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5 Enter a job name. 6 Select the Upload button.
Exporting assets from SPS You can save assets you edited in SPS to a local network drive. Start by selecting the assets and choosing File > Export. The Export Selected Images window appears. Choose these options (administrators determine which options are available; some of these options may not be available to you): Presets Optionally, choose an Image Preset to format the asset when you export it. If you choose an Image Preset, the
other formatting options are not available, as the asset adopts the formats defined by the Image Preset. Conversion Convert the asset file or the original image. Size You can select a standard size. Format Choose an image format. Color Choose RGB, CMYK, or Gray. Resolution Choose 72, 150, or 300 ppi. Job Name You can assign a job name to the export. Send Email To Optionally, enter an e-mail address to send the assets by e-mail. The e-mail message lists the URL where the recipient can go to download the assets.
Select the Export button when you have chosen export options. Exported files are bundles in a ZIP file for downloading or sending by e-mail.
Printing assets Follow these steps to print an asset: 1 In the Browse Panel, select the asset or assets you want to print. 2 Choose File > Print or press Ctrl+P (Windows) or Command+P (Macintosh). 3 In the Print dialog box, choose how many copies to print and then select the Print button.
Managing the Trash folder Items that you delete from the Scene7 Publishing System are moved to the Trash folder. They remain for seven days in this folder until they are restored or permanently deleted. You can examine deleted items by selecting the Trash icon located at the bottom of the Asset Library and viewing items in the Trash folder. All users can restore items in the Trash folder to the folders from which they were deleted. All users can also empty the Trash folder of all its contents. Deleting items from the Trash folder permanently deletes items from SPS; items deleted from the Trash folder can no longer be restored. Important: Assets that have been moved to the Trash folder are still registered on the Scene7 Publishing System. If you try to upload a file that has the same name as a deleted file in the Trash folder, Scene7 treats the asset you want to upload as a duplicate asset. As such, a number is appended to its name.
See also â&#x20AC;&#x153;Deleting assetsâ&#x20AC;? on page 59
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About the Trash folder Deleting an item in a folder places the item in the Trash folder. The following happens when you delete an item and move it to the Trash folder:
• Although the item has been removed from your SPS folders, its ID cannot be assigned to another asset while it remains in the Trash folder. If you try to upload an asset with the same name as a file in the Trash folder, Scene7 appends a numeral to the name of the asset.
• The item cannot be published. Even if the item was marked for publish when you deleted it, it is not published. • The item retains information about who deleted it and when it was deleted. You can find this information by opening the Trash folder and examining History information in Detail view.
• The item remains in the Trash folder until it is restored, seven days pass, or someone chooses the Empty The Trash command. After seven days, an automatic clean-up operation permanently deletes the item.
Restoring assets from the Trash folder It isn’t necessary for the person who deleted an asset to restore it; anyone can restore assets from the Trash folder. Assets that are restored are placed in the folders from which they were deleted. If these folders no longer exist, the Scene7 Publishing System re-creates them, and the restored assets are placed in the re-created folders. Follow these steps to restore assets from the Trash folder to the folders from which they were deleted: 1 Select the Trash icon
to open the Trash folder.
2 Select the asset or assets you want to restore. 3 Choose File > Restore From Trash.
Permanently deleting assets in the Trash folder When you delete assets in the Trash folder, the assets are permanently deleted. Assets are automatically deleted from the Trash folder after seven days. To permanently delete assets from the Trash folder, select the Trash icon individual assets or delete all the assets in the folder:
, to open the Trash folder. Then delete
Deleting individual assets Select the assets you want to permanently delete and choose File > Empty From Trash. Deleting all assets Choose File > Empty Trash.
Organizing your work with Projects Projects provide an optional, secondary way for you to organize assets independently of the folders in which they are stored. An asset can be placed in only one folder, but it can be copied into more than one Project folder for organizational purposes. After you create a Project folder, you can place assets in it. However, assets in a Project are actually pointers to the Asset Library folder in which the assets are actually stored. You can place an asset in more than one Project. For example, an image of a blouse can be placed in both the “Blouses” and “Fall Collection” Project folders. You can create a Project when you upload files or create Projects in the Asset Library Panel. Scene7 recommends organizing assets with metadata rather than Projects. See “Adding metadata” on page 61.
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Note: For you to organize assets in Projects, your administrator must have set you up to use them. If you don’t see a Projects folder section at the bottom of the Assets Library, this method of organizing assets is not available to you. See “Application General Settings” on page 24.
Creating a Project folder You can create a Project folder starting in the Assets Library or when you upload files to the Scene7 Publishing System: In the Asset Library Scroll to the bottom of the Asset Library, to the Projects section, and select the Add Project
button
. Then enter a name for the project.
When uploading files In the Upload screen, select the Add to Project menu and choose Create Project. Then enter a
name for the project. Note: The Projects area in the Asset Library is a single level folder list; it doesn’t permit subfolders.
Working with Project folders Follow these instructions to display, delete, and rename a Project folder: Browsing contents Select the name of the folder in the Asset Library. Its assets appear in the Browse Panel. Deleting Project folders Select the Project folder and then select the Remove Project button
. Deleting assets from a Project folder does not delete them from SPS; the assets remain in the original folders in which they are stored. Renaming Project folders Double-click the name of the folder in the Asset Panel, and then enter a new name.
See also “Adding assets to a Project folder” on page 64
Adding assets to a Project folder You can add images to a Project folder starting in the Browse Panel or when you upload files to the Scene7 Publishing System: From the Browse Panel Select the assets and drag and drop them to a Project folder. You can also choose File > Add
To Project, select a Project folder name in the Select Project dialog box, and select the Submit button. When uploading files In the Upload screen, choose Add to Project > Use Existing Project. Then select a project name.
Publishing You publish your assets to Scene7 Image Servers. You can publish assets on a one-time basis or arrange for Scene7 to publish assets on a recurring schedule. After your assets are published, they are available to you for delivery. You can copy the URL calls from the Scene7 Publishing System and add them to your website or application.
Marking assets for publish Only items that are marked for publish are published to Scene7 Image Servers. Use these techniques to mark assets for publish: Mark assets when you upload them to SPS In the Upload screen, select the Mark For Publish option. Mark several assets In the Browse Panel, select the asset files and then choose File > Mark For Publish. Mark one asset In the Browse Panel, select the Mark For Publish icon
to the left of the asset name.
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Some "child" assets are automatically marked for publish when their parents are marked for publish. This table lists child assets that are marked for publish automatically. Parent item
Child items
Image sets
Images in the set
Spin sets
Images in the set
Templates
Images that make up layers
Derived images are also automatically marked for publish when you mark their parent images for publish. Derived images include images you adjusted with image-editing options. You can see these derived images in Detail view under Built & Derivatives.
Creating a publish job Create a publish job to publish assets you have marked for publish to Scene7 servers. You can perform a one-time publish job or schedule jobs to recur on a regular basis. Scene7 offers advanced publishing options for publishing to specific servers and options for republishing assets that have already been published. Follow these basic steps to create a publish job: 1 Click the Publish button on the Global Navigation bar. The Publish screen opens. 2 Choose whether you want a one-time or recurring publish job. See “Creating a one-time publish job” on page 65
and “Creating a recurring publish job” on page 65. 3 Enter a job name. 4 Optionally, display the Advanced options and choose these options. See “Advanced publish options” on page 66. 5 Select the Start Publish button.
SPS tracks publish jobs on the Jobs screen. You can review publish jobs on that screen. Important: Assets you republish (you have published them before) do not appear immediately on your website because of the web caching mechanism on the content delivery network (CDN). See “Republished assets and CDN delays” on page 66.
See also “Canceling a publish job” on page 66 “Checking job files” on page 67
Creating a one-time publish job Create a one-time publish job by selecting the One-Time option on the Publish screen. If you want the publish job to occur at a later date, select the When menu and choose Schedule For Later. Then use the Calendar and Time slider to select a day and time to execute the publish job.
Creating a recurring publish job Create a recurring publish job by selecting the Recurring option on the Publish screen.
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Then choose a Repeat option—Daily, Weekly, Monthly, or Custom—to declare when you want the publishing job to recur. Scene7 presents calendar tools for scheduling the recurring publish job. You can choose the Custom option and enter a rule in the Rule box to describe a custom job interval. See “Creating a custom upload or publish job time interval” on page 69. Note: Recurring publish (and upload) jobs are listed on the Jobs screen. You can edit or delete a scheduled job by going to the Scheduled tab of the Jobs screen.
See also “Editing and deleting recurring jobs” on page 69
Advanced publish options You can display the Advanced options on the Publish screen and choose these options for handling a publish job: Publish To Choose a server type to publish assets only to a specific server, not to all servers. Publish By default, SPS publishes only assets that are new and have not been published before (the New Since Last Publish option). However, you can choose Full Publish to also publish assets that have been updated or changed since they were last published. Choose Full w/ Search Data if you are publishing an eCatalog and you want readers to be able to search it by keyword. Run Job As Choose a user name from the list. You can sort jobs by user name on the Jobs screen. By choosing a name,
you associate a publish job with a user. HTTP Notification Enter a URL to trigger subsequent publish jobs. See “Using an upload or publish job as a trigger”
on page 71.
Canceling a publish job You can cancel an in-progress publish job. Moreover, if you are an administrator, you can cancel an in-progress publishing job from the company Jobs screen. To cancel a publishing job, go to the Jobs screen and select the Cancel button
.
Note: After you cancel a publish job, its status changes to “stopping” until the job reaches a point where it can stop safely. Stopping a publish job can take some time if the job is in the process of getting data from the database.
Getting an asset’s publish history The last date an asset was published is shown in Detail view at the top of the panel. You can get more details about the publishing history by opening the History & Published Servers panel in Detail view. From there, you can see when the asset was published and to which servers it was published.
See also “Checking job files” on page 67
Republished assets and CDN delays Scene7 assets are distributed on the content delivery network (CDN). CDN is a system of computer servers networked together that cooperate transparently to deliver content, especially large media content, to end users. In the CDN system, web content is stored in web caches across the Internet (called the edge cache network). Web content is delivered from these web caches to end users to make for faster deliveries.
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The first time someone downloads a web page, the assets are delivered to a CDN web cache server. They are stored on this server so that the next time someone in the same area accesses the web page, the same cached content can be delivered faster. The content is delivered faster because it is located closer to the end user. CDN makes for faster web page displays. It decreases bandwidth demands on the central server because content is delivered from the edge cache network, not from a central server in every instance. Newly published Scene7 content is available immediately to the end user and quickly populates the edge cache network. However, newly republished contentâ&#x20AC;&#x201D;images that have the exact same names as images previously published to an image serverâ&#x20AC;&#x201D;is not updated on CDN for up to ten hours. Instead, end users see what is in a web cache on the CDN network. For this reason, your Scene7 republished assets may not appear to end users for ten hours. If you want your newly republished image assets to be available sooner than the ten-hour delay, you can request that Scene7 flush web caches on CDN. Flushing these web caches removes old content from CDN web caches and replaces it with your most recently published assets. To request that Scene7 clear the cache for a URL, e-mail the URLs to Scene7 tech support.
Checking job files To help you monitor file uploads to the Scene7 Publishing System and files you publish to Scene7 servers, SPS offers the Jobs screen. You can review upload and publish jobs on the Jobs screen, check the status of jobs, and cancel publishing jobs from this screen. You can also schedule upload and publishing jobs.
The Jobs screen is for monitoring upload and publish jobs.
Note: A list of your recently published jobs is also available on the Home screen.
About the Jobs screen Select the Jobs button on the Global Navigation bar to open the Jobs screen. By default, jobs are listed starting with the most recent. Jobs are listed in these categories on the History tab of the Jobs screen: Job Type An icon indicates the job type: Upload
and Publish
are the most common job types.
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Job Name The name of the job. The name includes the user-entered portion of the name and the date-and-time stamp. Started When the job started. Total The number of files transferred. W (warnings) The number of warnings in the job (if any). Warnings indicate problems with the job that did not affect
overall job completion. These warnings can usually be ignored because they report on hidden files. For example, .DS_store files (Macintosh) and Thumbs.db files (Windows) contain information about how to display image files to users. Warning entries regarding these files, however, can be ignored because they don’t pertain to how these files are used in Scene7. You can double-click a job name to get detailed information about warnings. E (errors) Lists the number of errors in the job (if any). You can double-click a job name to get detailed information
about errors. Duration How long it took to complete the job. Destination For upload jobs, the company name and folder to which the files were uploaded. This category doesn’t
apply to publish jobs. Note: You can cancel in-progress publish and upload jobs by clicking the Cancel button
next to the progress bar.
See also “Changing views on the Jobs screen” on page 68
Changing views on the Jobs screen Use these techniques to sort jobs or change your view of the History tab of the Jobs screen: Sorting Select a column name to sort the list by a particular column. You can select the switch beside the column name
to sort in descending or ascending order. Date Range Select the Date Range menu and choose an option to narrow the list of jobs to the current date, the previous week, or the previous month. Choose Custom Date Range to enter a specific date range. Job Type Select the Job Type menu and choose Publish or Upload to narrow the list to publish jobs or upload jobs. Choose All to see both types of jobs. Show Choose Show > My Jobs or Show > All Jobs to narrow the list to jobs you ordered or jobs that people in your
company ordered.
See also “About the Jobs screen” on page 67 “Seeing a Job Details report” on page 68
Seeing a Job Details report Double-click the name of a report on the Jobs screen to open the Job Details screen. It provides a summary report about the files in the job. You can select the View Detail button to get a detailed report about a report entry. The report lists the files in question and gives status information, such as why a specific file could not be uploaded. If you uploaded a PDF or PostScript file that requires fonts that are not already available in SPS, the report lists the missing fonts.
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See also “About the Jobs screen” on page 67
Editing recurring upload and publish jobs Recurring upload and publish jobs that you create on the Upload and Publish screens are listed on the Scheduled tab of the Jobs screen. You can edit and delete recurring jobs on the Scheduled tab. Select the Jobs button on the Global Navigation bar and, on the Jobs screen, select the Scheduled tab to edit and delete recurring jobs. Note: You can filter the job list on the Scheduled tab with the Job Type and Show menus. Choose a Job Type to narrow the list to publish jobs of a specific kind. Choose a Show option to display jobs you created or jobs created by everyone in your company.
Editing and deleting recurring jobs Select a recurring job on the Jobs screen and follow these instructions to edit or delete it: Editing a recurring job Select the Edit button and enter schedule information in the Edit Scheduled Job dialog box. If
you want the job to recur at an interval of your choice, choose Repeat > Custom. See “Creating a custom upload or publish job time interval” on page 69. Deleting a recurring job Select the Delete button.
Creating a custom upload or publish job time interval To create a custom time interval for an upload (via FTP) or a publish job, choose Repeat > Custom on the Upload or Publish screen. Then enter numbers and wildcards in the Rule box to describe a time interval for the upload or publish jobs to recur. The syntax for describing custom upload and publish time intervals in the Rule box is: [seconds] [minutes] [hour of day] [day of month] [month] [day of week]
For example, 0 15 10 * * ? schedules a job at 10:15.00 every day. The following tables and list explain how to describe a time interval in the Rule box. This table shows the time increments, their allowed values, and the wildcards they support: Time increments
Values allowed
Comments
Wildcards supported
Seconds
0–59
,-*/
Minutes
0–59
,-*/
Hours
0–23
Note the use of a 24-hour clock.
Day of the month
1–31
You cannot specify a numeric value for both , - * / ? L C “day of the month” and “day of the week.” One of these fields must use a ? wildcard character.
,-*/
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Time increments
Values allowed
Comments
Wildcards supported
Month
1–12 or Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Sep, Oct, Nov, Dec
Values are case sensitive.
,-*/
Day of the week
Mon, Tue, Wed, Thu, Fri, Sat, Sun
Values are case sensitive. You cannot specify , - * / ? L C # a numeric value for both “day of the month” and “day of the week.” One of these fields must use a ? wildcard character.
Year (optional)
Empty or 1970–2099
,-*/
This table describes the wildcard characters that are allowed in the Rule box and how to use them: Wildcard Character
Name
What It Describes
*
Asterisk
All values (for example, “every minute”).
?
Question mark
No specific value (for example, “any minute within the specified hour”).
,
Comma
Additional values (for example, “Monday and Wednesday”).
-
Hyphen
Range of values (for example, “Monday through Friday”).
/
Forward slash
Increments (for example, “every 15 minutes”).
L
Capital L
Last “day of the month” or “day of the week” (available for these fields only). For example, if the month is January, an L value for the “day of the month” field schedules the job for January 31. For the “day of the week” field, you can enter this character alone to schedule the job on Saturday. You can use it in conjunction with a number (for example, 6L) to specify the last Friday of the month. Do not specify L in conjunction with the comma or hyphen wildcards.
#
Number sign
“Nth” weekday of the month (available for the “day of the week” field only). For example, 6#3 in the “day of the week” field specifies the third Friday of the month. The 6 denotes “Friday” (the sixth day of the week) and the 3 denotes the third occurrence in the month.
C
# Capital C
First calendar “day of the month” or “day of the week” (available for these fields only). For example, specifying a value of 1C for “day of the month” schedules the first day in the calendar that occurs on or after the fifth. For the “day of the week” field, specifying 1C schedules the first day in the calendar that occurs on or after Sunday
This list gives examples of describing time intervals in the Rule box:
• 0 0 12 * * ?: Noon every day • 0 15 10 ? * *: 10:15 am every day • 0 0/5 14 * * ?: Every 5 minutes between 2:00 and 2:55 pm every day • 0 0/5 14,18 * * ?: Every 5 minutes between 2:00 and 2:55 pm every day and every 5 minutes between 6:00 and 6:55 pm every day
• 0 10,44 14 ? 3: Wed at 2:10 pm and 2:44 pm every Wednesday in March • 0 15 10 ? *: Mon–Fri at 10:15 am every weekday
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• 0 15 10 20 * ?: At 10:15 am on the 20th day of every month • 0 15 10 L * ?: At 10:15 am on the last day of every month • 0 15 10 ? * 6L: At 10:15 am on the last Friday of every month • 0 15 10 * * 6#3: At 10:15 am on the third Friday of every month
Using an upload or publish job as a trigger When you upload assets via FTP or run a publish job, you can schedule a subsequent job to begin as soon as the upload is complete. (If other jobs are scheduled to begin at that time, the job you schedule here is queued behind them.) The new job sends a notification to the address you specify so that code at that location can be triggered. This follow-on upload job is given the same name as the current upload job, but with the prefix _Pub. To make one upload or publish job trigger another job, select Advanced on the Upload or Publish screen. Then enter the URL in the HTTP Notification box.
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Chapter 5: Image Sizing Image Sizing refers to the ability of Scene7 to create multiple derivative images based on a single high-resolution image. Rather than manually creating several images—for example, a thumbnail and enlarged-view image—for your website or application, you provide a single master image. Scene7 generates all modified images just as you request them. Being able to deliver images dynamically from a single master image has many advantages:
• You do not have to manually create several copies of the image at different sizes. You supply one master image to Scene7, and Scene7 generates different-sized derivatives from the master image.
• You can quickly change the size of an image type throughout your website or application. For example, to change all thumbnail images, you can modify the “thumbnail” Image Preset. An Image Preset—it’s similar to a macro—is a collection of size and formatting attributes. You can modify the “thumbnail” Image Preset to change the size of all thumbnail images throughout your website or application.
• You do not have to manage the masters and all of the various derivatives in any of your content or asset management systems internally or externally.
2000 pixels
2000 pixels
Single master image (Recommend 1500-2500 pixels in longest dimension)
1. 2. 3. 4.
Dynamically sized images (using Image Presets)
Upload single master image file Create Image Presets (to define size, format, sharpening & other settings) Publish Copy URLs and use on Websites to display different sizes dynamically
You can create multiple derivative images at different sizes from the same high-resolution master file.
Quick Start: Image Sizing This Image Sizing Quick Start is designed to help you get up and running quickly with Image Sizing techniques in the Scene7 Publishing System. Follow steps 1 through 5. After each step is a cross-reference where you can find more information if you need it.
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1. Uploading master images
Start by uploading your master images to the Scene7 Publishing System. As to size, Scene7 recommends using images that are the largest size you anticipate using on your website or application. For example, if you want viewers to zoom images, upload images that are at least 2000 pixels in the largest dimension. Scene7 supports many image file formats, but lossless TIFF and PNG images are recommended. Select the Upload button on the Global Navigation bar to upload files from your computer to a folder on the Scene7 Publishing System. See “Uploading master images” on page 74. 2. Setting up Image Presets
Like a macro, an Image Preset is a collection of predefined size and formatting commands saved under a name. An Image Preset governs the size and formatting with which images are delivered from Scene7 Image Servers. You can set up Image Presets on your own if you have company administrator status. Scene7 also comes with default Image Presets, and you can use them to dynamically deliver images. To create an Image Preset (if you are an administrator), select the Setup button on the Global Navigation bar. On the Setup screen, display the Application Setup options and choose Image Presets. Then select the Add or Edit button to create an Image Preset. The Image Preset you create is added to the Image Preset menu on the Preview screen. You can use your new Image Preset to display images dynamically on your websites and applications. See “Setting up Image Presets” on page 75. 3. Previewing Image Presets
The next step is to preview the Image Presets your administrator set up at the different preset sizes. To explore Image Presets, use one of these techniques:
• Select a master image in the Browse Panel and then select the Preview button, choose File > Preview, or select the rollover Preview button. The Preview screen opens. Choose Presets > Sizes, and then select the Image Presets menu and choose an Image Preset.
• Select the Setup button on the Global Navigation bar, display the Application Setup options, and select Image Presets. Then select an Image Preset. Experiment with the different Image Presets. Find out what your image looks like when it is delivered dynamically to your website or application at different sizes. See “Previewing Image Presets” on page 76. 4. Publishing your master images
Publishing your master image files serves two essential purposes:
• Publishing your master images to Scene7 Image Servers so that images can be dynamically delivered to your website and application.
• Publishing generates the URL strings for calling images from Scene7 Image Servers to your website or application. After publishing, you can copy and place the Scene7-generated URLs where necessary in your website or application. Select the Publish button on the Global Navigation bar to initiate a publish. On the Publish screen, select the Start Publish button. See “Publishing master images” on page 76.
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5. Linking URLs to your web application
Scene7 creates URL callout strings for images when you publish images to Scene7 Image Servers. You can copy these URL strings from the Browse Panel (in Detail view) or Preview screen. After you copy the URL strings, you can use them in your website and applications. The URL for image sizing replaces the reference to a static image name in your web page code. The URL references a master image name, which is replaced by your database for each new image to display. URL strings generated with Image Presets contain the name of an Image Preset. This name is enclosed in dollar signs ($). For example, $thumbnail$ can be the Image Preset designed to show master images at thumbnail size. See “Linking URLs to your web application” on page 77.
Uploading master images Before uploading images to the Scene7 Publishing System, make sure they are the highest quality size and format. Scene7 recommends uploading high-quality images with a sufficient pixel count (from 1500 to 2000 pixels in the long dimension). This allows for any dynamic imaging that is required. Select the Upload button on the Global Navigation bar when you are ready to begin uploading images.
Preparing your master images Prepare your master image files before you upload them to the Scene7 Publishing System: Image size Create the largest size images you anticipate using. Typical image sizes range from 1500 to 2500 pixels in
the longest dimension. If you intend to use the Zoom feature, Scene7 recommends using images that are at least 2000 pixels in the longest dimension for optimal zoom detail. File formats Scene7 supports all standard image file formats, including TIFF, BMP, JPEG, PSD, GIF, and EPS. Lossless image formats—TIFF and PNG—are recommended. If you are using a JPEG image, use the highest quality settings. Color space RGB is the color space for web image presentations; CMYK images commonly used for printing are
automatically converted to RGB when you upload them. Uploading CMYK images that have an embedded ICC color profile for the conversion to RGB is recommended. See also “ICC profiles” on page 141.
Uploading the master images To upload master images to the Scene7 Publishing System, select the Upload button on the Global Navigation bar to open the Upload screen. Scene7 offers two techniques for uploading master images. To upload individual images, use the From Desktop option. To upload an entire folder and its subfolders, or to upload more than 100 MB of images, use the Via FTP option: From Desktop Select the Browse button, select the files you want to upload in the Select File(s) To Upload dialog box,
and select the Open button. Then select a destination folder to upload your files to and select the Start Upload button. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in the Scene7 Publishing System. Then select the Start Upload button.
See also “Uploading basics” on page 17 “Uploading files” on page 51
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Setting up Image Presets Like a macro, an Image Preset is a predefined collection of sizing and formatting commands saved under a name. To understand how Image Presets work, suppose your website requires each product image to appear at two different sizes: 500 x 500 pixels and 150 x 150 pixels. You create two Image Presets, one called “Enlarge” to display images at 500x500 pixels and one called “Thumbnail” to display images at 150 x 150 pixels. To deliver images at the “Enlarge” and “Thumbnail” size, a Scene7 Image Server looks up the definition of the Enlarge Image Preset and Thumbnail Image Preset. Then the server dynamically generates an image at the size and formatting specifications of each Image Preset. Scene7 comes with several “best practice” Image Presets that are already set up for you to use. Administrators can create new Image Presets as well. To create an Image Preset, you can start from scratch or you can start from an existing one and save it under a new name. Images that are reduced in size when they are delivered dynamically from a server can lose sharpness and detail. For this reason, each Image Preset contains formatting controls for optimizing an image when it is delivered at a particular size. These controls make sure that your images are sharp and clear when they are delivered to your website or application.
Creating an Image Preset You can create your own Image Presets if you are a company administrator. You can create new Image Presets or start with a default Image Preset that Scene7 provides and edit it. Follow these steps to create an Image Preset: 1 Select the Setup button on the Global Navigation bar. 2 On the Setup screen, display the Application Setup options. 3 Select Image Presets. The Image Presets screen lists available Image Presets. You can select an Image Preset name
on this screen to preview an existing Image Preset. When you select an Image Preset name, the sample image in the Preview window changes size and appearance. 4 Add an Image Preset by starting anew or by starting from an existing Image Preset: Creating an Image Preset Select the Add button. Editing an Image Preset Select the Image Preset that is most like the one you want to create and select the Edit
button. 5 Enter a name for the Image Preset. 6 Enter Width and Height measurements in pixels. These measurements determine the size at which images are
delivered. 7 Fill in the Add Preset or Edit Preset screen. For details, see “Image Preset options” on page 25.
Scene7 recommends these “best practice” option choices to start: Format Choose JPEG or another format that meets your requirements. All web browsers support the JPEG image
format; it offers a good balance between small files sizes and image quality. However, JPEG format images use a lossy compression scheme that can introduce unwanted image artifacts if the compression setting is too low. For that reason, Scene7 recommends setting the compression quality (on the slider) to 75. This setting offers a good balance between image quality and small file size. Sharpening Do not select Sharpening (this sharpening filter offers less control than Unsharp Masking settings). Resample Mode Choose Bi-Cubic.
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Unsharp Masking (USM) options Enter the settings shown here: Preset type
Size
USM: Amount
USM: Radius
USM: Threshold
Cross-Sell (mini-thumbnail)
75 x 75
1.5
0.8
5
Thumbnail
150 x 150
1.1
1
5
Main
350 x 350
1
1
6
Enlarge
500 x 500
1.2
1.2
5
8 Select the Save button.
The Scene7 “best practice” options for creating Image Presets listed here are general recommendations; sharpening is highly subjective. These “best practice” settings were based on a 2000 x 2000 master image; settings for larger or smaller masters can be different. If you want to adjust the Unsharp Masking settings, Scene7 recommends these ranges: Amount Between .8 and 1.5. Radius Between .6 and 2. Threshold From 1 to 6.
To delete an Image Preset, select it on the Image Presets screen and select the Delete button.
See also “Creating and editing Image Presets” on page 25 “Image Preset options” on page 25
Previewing Image Presets You can preview an Image Preset: 1 Select the master image asset that you want to preview with different Image Presets. 2 Select the rollover Preview button, select the Preview button, or choose File > Preview. The Preview screen opens. 3 Choose Presets > Sizes. 4 Select the Image Presets menu and choose an Image Preset. Your image changes size and appearance. You can see
what your image looks like when it is delivered with the Image Preset you chose. You can choose other Image Presets on the Image Presets menu to preview and familiarize yourself with them.
Publishing master images Publishing your image files publishes them to Scene7 Image Servers, where they are available to your website and application. What’s more, during the publishing process, the Scene7 Publishing System generates the URL strings you need for your website and application.
Marking master images for publish Master images must be marked for publish in order for them to be copied to Scene7 Image Servers. You can mark your master images for publish in the Browse Panel by selecting the Mark for Publish icon . You can also mark images for publish when you upload them to the Scene7 Publishing System.
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See also “Publishing basics” on page 20 “Publishing” on page 64
Publishing your master images To publish master images to Scene7 Image Servers, start by selecting the Publish button on the Global Navigation bar. Then select a When option (One-Time or Recurring), optionally enter a name for the publish job, and select the Start Publish button.
See also “Publishing” on page 64
Linking URLs to your web application Your websites and applications access Scene7 Image Server content via URL strings. After you publish an image, Scene7 generates a URL string that references the Image Preset on Scene7 Image Servers. You can paste these URLs into a web browser for testing. To place these URL strings in your web pages and applications, copy them from the Scene7 Publishing System. To obtain a URL string generated with an Image Preset, go to the Preview screen or the Browse Panel (in Detail view).
Obtaining an Image Preset URL You can obtain a URL string generated by an Image Preset from the Preview screen or Browse Panel (in Detail view). After you copy the URL, it lands on the Clipboard so you can paste it as necessary.
Preview screen Follow these steps to obtain a URL string generated with an Image Preset from the Preview screen: 1 Select the image on the Browse Panel. 2 Select the Preview button, select the rollover Preview button, or choose File > Preview. 3 On the Preview screen, choose Presets > Sizes. 4 Select the Image Presets menu and choose an Image Preset that represents the URL you want to copy to the
Clipboard. For example, if you want to obtain a URL that displays the thumbnail version of your image, choose Thumbnail on the Image Presets menu. 5 Select the Copy URL button to copy the URL to the Clipboard.
Browse Panel Follow these steps to obtain a URL string generated by an Image Preset from the Browse Panel: 1 Select the image on the Browse Panel. 2 Double-click the image or select the Detail View button
to open it in Detail view.
3 Select URLs on the panel on the right side of the screen to display the list of Image Presets.
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4 Select the Copy URL link next to the name of the Image Preset with the URL you want to copy to the Clipboard.
For example, to obtain a URL that displays the image you selected in Step 1 as a thumbnail, select the URL link next to the Image Preset named Thumbnail.
About Image Preset URL strings A URL call for Image Sizing to Scene7 Image Servers has the following basic syntax: path/name of Image Server/account name/image name?modifier1&modifier2&... In a Scene7 Image Server URL, instructions to the server for displaying the image appear after the question mark (?). For example, this URL call delivers an image named “backpack” at a width of 250 pixels: http://s71.scene7.com/is/image/S7learn/backpack?wid=250
An Image Preset URL contains all the modifier instructions for presenting the image at the proper size and formatting specifications. Without an Image Preset, notice all the modifier instructions after the question mark (?) in this URL string: http://s71.scene7.com/is/image/S7learn/backpack?wid=250&fmt=jpeg&qlt=80,0&resMode=sharp&op_u sm=1.1,0.5,1,0
However, in a URL string generated with an Image Preset, the name of the Image Preset appears in place of the instructions defined by the Image Preset. For example, referring to the long URL above, the URL string is: http://s71.scene7.com/is/image/S7learn/backpack?$Large$
Image Preset names in URLs are enclosed in dollar signs ($). When a Scene7 Image Server encounters the Image Preset portion of the URL (the Large in this case), using the size and formatting instructions defined by the “Large” Image Preset.
See also “Adding dynamic images to your web page” on page 78
Adding dynamic images to your web page To add dynamic images to your web page, the <IMG> tag in your HTML web page code typically is modified using the Scene7 URL string to make a request to Scene7 Image Servers. This string produces the image at the size and formatting specifications defined by the Image Preset. For example, instead of the typical call to open a static image such as img src="/company_images/products/backpack_thumbnail.jpg"
you now use the <IMG> tag to replace the reference to a static image with an Image Preset call to the Scene7 platform. A sample call looks like this: img src="http://s7d2.scene7.com/is/image/S7learn/backpack_trns?$thumbnail$"
In this example, a Scene7 Image Server “looks up” the definition of $thumbnail$ and dynamically generates the appropriate image with the sizing and formatting specifications defined by the thumbnail Image Preset. In a URL string, all items except the product image filename (backpack_trns in this case) are typically hardwired for the page template. The only element that is automatically inserted in the page template from your commerce server is the IPS ID or name of the image.
See also “About Image Preset URL strings” on page 78
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Chapter 6: Zoom Zooming allows you to interactively view high-resolution details in images. For example, you can see the colors, options, angles, and details of an image in a dynamic, fully configurable, integrated viewer. This viewer can be embedded on a web page or appear in a pop-up window. You can inspect images at close range and pan images at high resolutions to examine them closely. Zooming gives your clients an engaging, informative, and interactive viewing experience. Scene7 also offers guided zooming—a means for you to highlight the important features in an image. For example, to focus the attention of viewers on a logo, you can create a zoom target for the logo. When viewers click this zoom target, they zoom to the logo. All zoom images are created and served from single master images, graphics, and database-driven attributes. Scene7 zooming greatly reduces the time and cost of producing and delivering images. You can use Zoom Viewers, available in both Flash and DHTML, to zoom images. The Zoom Viewer has buttons that you can click to zoom and pan; you can also pan by dragging on screen. Using Zoom Viewer Presets, you can configure the Zoom Viewer in which you zoom images.
Quick Start: Zoom This Zoom Quick Start is designed to help you get up and running quickly with Zoom techniques in Scene7. Follow steps 1 through 6. After each step is a cross-reference to a topic heading where you can find more information. 1. Uploading zoom Images
Start by uploading your zoom images to the Scene7 Publishing System. For optimal zooming, Scene7 recommends that the images are at least 2000 pixels in the longest dimension. Select the Upload button on the Global Navigation bar to upload images from your computer or network to a folder on the Scene7 Publishing System. See “Uploading zoom images” on page 80. 2. Creating zoom targets for guided zooming
Zoom targets present a way for you to highlight specific parts of an image. For example, you can direct attention to the parts of an image that make it unique or distinctive. In the Zoom Viewer window, zoom targets appear in the form of thumbnail images to the side of the image. Selecting one of these zoom target thumbnails automatically zooms to a part of the image that you specify. To create a zoom target, open an image in the Browse Panel in Detail view and select the Zoom Targets button . Then use the Zoom tools on the Zoom Target Editor screen to isolate part of the image as a target. See “Creating zoom targets for Guided Zoom” on page 81. 3. Setting up Zoom Viewer Presets
Zoom Viewer Presets determine the style and behavior of your Zoom Viewers. You can set up Zoom Viewer Presets if you are an administrator; Scene7 comes with default “best practice” Zoom Viewer Presets as well. To create a Zoom Viewer Preset, select the Setup button on the Global Navigation bar. On the Setup screen, select Application Setup and choose Viewer Presets. Then select the Add button, choose Zoom, and choose an option on the Configure Viewer screen.
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Scene7 offers Zoom Viewer Preset options that enable you to select the button style and overall look of the viewer. You can also customize the zoom settings for your website. See “Setting up Zoom Viewer Presets” on page 82. 4. Previewing images with the Zoom Viewer
You can preview images in a Zoom Viewer or Guided Zoom Viewer to see what the zooming experience is when images are zoomed. To explore different Zoom Viewer Presets and how they present the zooming experience, select an image in the Browse Panel and select the Preview button. The Preview screen opens. Choose Presets > Zoom, and then select a preset on the Zoom menu. Zoom buttons appear; if you selected a Guided Zoom Viewer Preset, zoom targets appear as well. You can see what the zoom images look like on your website. Select the Zoom buttons (and zoom targets) to test the settings of the Zoom Viewer Preset you chose. See “Previewing images with the Zoom Viewer” on page 83. 5. Publishing zoom images
Publishing your zoom images places them on Scene7 Image Servers so that they can be delivered to your website and application. As part of the publishing process, the Scene7 Publishing System generates URL strings. These URL strings call zoom images from Scene7 Image Servers to your website or application. Select the Publish button on the Global Navigation bar to initiate a publish. On the Publish screen, select the Start Publish button. See “Publishing zoom images” on page 84. 6. Linking Zoom Viewers to your web page
Scene7 creates the URL callout strings necessary for zooming images when you publish images to Scene7 Image Servers. You can copy these URL strings from the Preview screen. After you copy the URL strings, they are available to your websites and applications. See “Linking Zoom Viewers to your web page” on page 84.
Uploading zoom images Zoom images must have a high pixel count. A high number of pixels is needed so that viewers can clearly see image details when they zoom images. Make sure that the images you use are the appropriate size before uploading them to SPS. Select the Upload button on the Global Navigation bar to begin uploading images.
Preparing your images for zooming To take best advantage of Scene7 Zoom features, prepare your zoom image files before you upload them: Image size Scene7 recommends using images files that are, at minimum, 2000 pixels in the longest dimension. This
way, images can clearly be seen when users zoom them. File formats Scene7 supports all standard image file formats, including TIFF, BMP, JPEG, PSD, GIF, and EPS. Lossless image formats—TIFF and PNG—are recommended. If you are using a JPEG image, use the highest quality settings. Color space RGB is the color space for web image presentations; CMYK images are automatically converted to RGB
when you upload them. Uploading CMYK images that have an embedded ICC color profile for the conversion to RGB is recommended. See also “ICC profiles” on page 141.
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Uploading the images Select the Upload button on the Global Navigation bar to open the Upload screen and begin loading zoom images to the Scene7 Publishing System. Scene7 offers two ways to upload images. You can upload individual images with the From Desktop option or upload an entire folder (and its subfolders) with the Via FTP option. If you upload more than 100 MB of images, use the Via FTP option: From Desktop Select the Browse button, select the files you want to upload in the Select File(s) To Upload dialog box,
and select the Open button. Then select a folder in SPS to upload your files to and select the Start Upload button. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in SPS. (To replicate your folder structure in the Scene7 Publishing System, select the Include Subfolders option before uploading assets via FTP.) Select the Start Upload button.
See also “Uploading basics” on page 17 “Uploading files” on page 51
Creating zoom targets for Guided Zoom Zoom targets guide your viewers to certain parts of an image. As well as free-form zooming, viewers can click a zoom target thumbnail and zoom to the part of the image you want them to focus on. Zoom targets are an opportunity for you to highlight the attractive or interesting parts of an image.
Thumbnail zoom targets in the Zoom Viewer
About zoom targets The maximum zoom percentage of zoom targets is 100 percent. The minimum zoom percentage varies based on a combination of the viewer size and the image size, as shown in this table:
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Image size
Viewer size
Zoom percentage
Large
Smaller
Smaller minimum
Small
Larger
Larger minimum
You can change the size of the Zoom Viewer to match the size being used on your web page. To permanently change this setting, you can change the viewer size on the Setup screen (if you are an administrator). See “Viewer Presets: Configuring the Zoom Viewer” on page 33.
Creating zoom targets Follow these steps to create zoom targets for an image: 1 In the Browse Panel, display the image in Detail view. 2 Select the Zoom Targets button
. The Zoom Target Editor screen opens.
3 Identify the part of the image you want to make a zoom target. Select the Zoom button, drag the View slider, and
pan until what you see on-screen is exactly the area you want to highlight. 4 Enter a name for the zoom target in the Name box. When users move the cursor over the zoom target, the words
you enter appear in a pop-up box. 5 Optionally, enter user data in the User Data field. This field is for website designers to add information to the zoom
target. 6 Select the Save button. The coordinates and zoom level of the zoom target are saved. A thumbnail of your zoom
target appears in the Zoom Target Editor screen. 7 Repeat steps 3–6 to create more zoom targets, if you want. 8 Select the Exit button to return to the Browse Panel.
The names of zoom targets appear. You can see them by selecting Built & Derivatives and looking under Zoom Targets. To return to the Zoom Target Editor screen and edit a zoom target, select the Zoom Targets button. Then select a zoom target and use the Zoom tools to remake it. Select the Delete button to delete a zoom target.
See also “Previewing images with the Zoom Viewer” on page 83
Setting up Zoom Viewer Presets Zoom Viewer Presets determine the style, behavior, and look of your Zoom viewers. Scene7 offers many options for customizing and skinning Viewers. Scene7 comes with default Zoom Viewer Presets, and you can create your own Zoom Viewer Presets as well if you are an administrator. You can create new company Zoom Viewer Presets or start with a Scene7-provided Zoom Viewer Preset and edit it under a new name. All Zoom Viewers have buttons for zooming in, zooming out, panning, and resetting the image to its original state after zooming. What these buttons look like and what the window itself looks like depends on your choice of Zoom Viewer Presets. You can configure a Zoom Viewer Preset with different colors, borders, fonts, and image settings. When configuring a Guided Zoom Viewer, you can also choose where to place the zoom targets. Zoom targets are the thumbnails that users click to zoom to areas you specify.
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Follow these steps to create a Zoom Viewer Preset or Guided Zoom Viewer Preset: 1 Select the Setup button on the Global Navigation bar. 2 On the Setup screen, display the Application Setup options. 3 Select Viewer Presets to open the Viewer Presets screen. This screen lists Viewer Presets for eCatalogs, Image Sets,
Spin Sets, Videos, and Zoom Viewers. 4 Add a Zoom Viewer Preset by starting anew or by starting from an existing Zoom Viewer Preset: Creating a Zoom Viewer Preset Select the Add button and choose Zoom. Editing a Zoom Viewer Preset Display the names of Zoom Viewers, select a viewer that is most like the one you want to create, and select the Edit button.
5 In the Configure Viewer screen, enter a name for the Zoom Viewer Preset. 6 Fill in the desired Setting screens. For detailed information, see “Viewer Presets: Configuring the Zoom Viewer” on
page 33. 7 Select the Save button. 8 On the Viewer Presets screen, examine the Zoom Viewer Preset or Guided Zoom Viewer Preset you created. If it
needs adjusting, select the Edit button, change settings on the Configure Viewer screen, and select the Save button. To delete a Zoom Viewer Preset, select it on the Viewer Presets screen and select the Delete button. Note: In the Viewer Presets screen, select a Zoom Viewer Preset name and select the Make Default button to make a Zoom Viewer the default. This default Zoom Viewer is the one that users of your website see.
See also “Creating and editing Viewer Presets” on page 27 “Viewer Presets: Configuring the Zoom Viewer” on page 33
Previewing images with the Zoom Viewer Any user can find out what an image looks like in the Zoom Viewer window. What you see depends on the Zoom Viewer Preset or Guided Zoom Viewer Preset you choose for presenting images in the Zoom Viewer window. Follow these steps to choose different Zoom Viewer Presets or Guided Zoom Viewer Presets: 1 In the Browse Panel, select the image that you want to preview with the available Zoom Viewer Presets. 2 Select the rollover Preview button, select the Preview button, or choose File > Preview. The Preview screen opens. 3 Choose Presets > Zoom. 4 Select the second menu and choose a Zoom Viewer Preset from the list. Zoom buttons and controls appear on the
Preview screen.
See also “Setting up Zoom Viewer Presets” on page 82
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Publishing zoom images Publishing places your zoom images on Scene7 Image Servers so they can be made available to your website and application. As part of the publishing process, SPS generates the URL strings. You can place these URL strings in the HTML code of your website.
Marking images for publish Images must be marked for publish in order for them to be copied to Scene7 Image Servers. You can mark your images for publish in the Browse Panel by selecting the Mark for Publish icon . As well, you can mark images for publish when you upload them.
See also “Publishing basics” on page 20 “Publishing” on page 64
Publishing the images To publish zoom images, start by selecting the Publish button on the Global Navigation bar. Then select a When option (One-Time or Recurring), optionally enter a name for the publish job, and select the Start Publish button.
See also “Publishing” on page 64
Linking Zoom Viewers to your web page Your websites and applications access Scene7 Image Server content, including master images and associated zoom targets, and Zoom Viewer Presets, via URL strings. These URL strings are generated during the publishing process. To place these URL strings in your web pages and applications, you copy them from the Scene7 Publishing System.
Obtaining a Zoom Viewer URL Follow these steps to obtain a Zoom Viewer Preset URL string: 1 Select the image on the Browse Panel. 2 Select the Preview button, select the rollover Preview button, or choose File > Preview. 3 On the Preview screen, choose Presets > Zoom. 4 Select the second menu and choose the name of a Zoom Viewer Preset. 5 Select the Copy URL button to copy the URL to the Clipboard.
Adding Zoom Viewer URLs to your web page Typically, visitors to a website zoom images by first selecting a Zoom icon (often the icon shows the image of a magnifying glass). Selecting this icon launches a dynamic web page (ASP or JSP) that displays the image in a pop-up window. The pop-up window is where visitors actually zoom the image.
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Here is an example of code that your IT staff can create to open a pop-up window for zooming: <a href="javascript:zoom_window();"> <img src="http://www.scene7.com/images/buttons/zoomMag.gif" width="50" height="50" border="0" /></a>
Notice that the link calls a JavaScript function called zoom_window(). The zoom_window() function is placed above the </HEAD> tag in the HTML code of the web page: <script language="javascript"> <!-function zoom_window() { window.open("http://s7d4.scene7.com/s7ondemand/zoom/flasht_zoom.jsp ?company=S7Web&sku=Backpack1&zoomwidth=420&zoomheight=470& vc=skin=/is-viewers/flash/basicZoomSkin.swf","", "toolbar=no,location=no,directories=no," + "status=no,menubar=no,scrollbars=yes"+ "resizable=yes,width=500,height=450,top=0,left=0,right=0,bottom=0") } --> </script>
Notice that the URL of the pop-up window is a Scene7 URL (http://s7d4.scene7.com/s7ondemand/zoom/flasht_zoom.jsp). This URL calls the zoom pop-up window (a JSP page) that contains the Zoom Flash Viewer and master image. The JSP page, Zoom Viewer, and master image are all located on Scene7 Servers. Replace the Scene7 URL in the code with your zoom URL. In the URL, notice a SKU parameter (&sku=Backpack1). The string after &sku= is Backpack1. The zoom feature popup link of each product contains a different product SKU that tells the Scene7 JSP page which product image to display. The user selects the zoom feature link on the product details page that launches the screen.
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Chapter 7: eCatalogs An eCatalog is a digital, web version of print material—a catalog, brochure, flyer, product manual, or advertising circular, for example. An eCatalog is displayed in an eCatalog Viewer on a website. This viewer simulates the experience of reading printed material. Depending on the settings you choose for your eCatalog, viewers can:
• Page forward or backward by clicking the lower-left or lower-right corner of a page, or the Back or Next button. • Select a page number or page title to go to a specific page. • Zoom in, zoom out, and pan to examine items on a page. • Move the pointer over a page region (called an Image Map) to see a pop-up window with information about an item. • Click a page region to open a new web page with more information about an item. • Write a sticky note and attach it to an eCatalog page. • Search by keyword for items.
A
B
The eCatalog as it looks to users A. eCatalog opening page B. eCatalog turned to page 2
To create an eCatalog, you typically use high-resolution PDF files created in Adobe® Acrobat® or another print program, but you can also create an eCatalog from image files. As part of creating your eCatalog, you can arrange pages or page spreads in the order you choose. You can also declare whether you want single pages, double-page spreads, or multi-page spreads. You can create Image Maps for page regions so that viewers can, for example, click an area on the page and open a new page on your website. You can also configure the eCatalog Viewer by choosing from more than a hundred different configuration options. You can tailor the features and the appearance of your Viewer for your particular audience.
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Quick Start: eCatalog This eCatalog Quick Start is designed to help you get up and running quickly with eCatalogs. Follow steps 1 through 7. After each step is a cross-reference to a topic heading where you can find more information. 1. Uploading the PDF files
Adobe PDF files are usually the source for an eCatalog. Because they are meant to be printed, PDF files usually contain CMYK images. The Scene7 Publishing System detects these images and converts them using a standard CMYK color profile. However, you may have to upload and use a custom color profile. Select the Upload button on the Global Navigation bar to start uploading PDF files or images for your eCatalog. You can upload files from your desktop or via FTP; FTP is recommended if you are uploading many files or files larger than 100 MB. Under PDF Options, the Upload screen provides options for uploading PDF files at the proper resolution and correct color space. A 150 pixels-per-inch resolution is recommended. You can select the Auto-Generate eCatalog option to create an eCatalog when you upload a PDF file. See “Uploading the PDF files” on page 88. 2. Creating an eCatalog
Create your eCatalog by selecting PDF or image files in the Browse Panel, and then selecting the Build button and choosing eCatalogs. The eCatalog screen opens. On the Order Pages tab, select a Layout button—1 Up, 2 Up, or Custom—to choose whether you want single, double, or custom page spreads. You can rearrange pages or spreads by dragging them or, in a large eCatalog, choosing a page name on the Move To menu. To add pages, select a folder in the Asset Library, and then drag PDF or image files from into the Order Pages screen. Instead of default page numbers, you can provide custom page names or import a large number of page names. Select the Save button, enter a name for your eCatalog, choose an SPS folder for storing it, and select the Submit button. Each time you change the page order or edit your eCatalog, save your changes by selecting the Save button. See “Creating an eCatalog” on page 90. 3. Creating Image Maps
Image Maps add another dimension to eCatalog pages. An Image Map is a region on a page that delivers more information about an item. When viewers roll the pointer over an Image Map, they see a description of the item. Clicking an Image Map activates an external reference that opens a new web page where you can learn more about an item. To create an Image Map, open the eCatalog screen. Then go to the Link Pages tab of the eCatalog screen, and draw the or Polygon Image Map tool . You can adjust the position and size of map with the Rectangle Image Map tool Image Maps by dragging map borders with the Pan tool . After you draw the Image Map, enter the URL address that you want to go to when you click the Image Map. You can also enter the rollover text that appears when you move your pointer over the Image Map. See “Creating eCatalog Image Maps” on page 91. 4. Setting up eCatalog Viewer Presets
End users see your eCatalog in the eCatalog Viewer. If you are an administrator, you can configure the eCatalog Viewer. You can change its outline color, and (Enterprise users only) select a new “skin” to brand your eCatalog. Scene7 comes with several “best practice” eCatalog Viewer Presets. You can choose one of these presets for displaying your eCatalogs. You can also create an eCatalog Viewer Preset of your own if you are an administrator.
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To create an eCatalog Viewer Preset, select the Setup button on the Global Navigation bar. On the Setup screen, display the Application Setup options and choose Viewer Presets. Then choose Add > eCatalogs and create an eCatalog Viewer Preset on the Configure Viewer screen. See “Setting up eCatalog Viewer Presets” on page 93. 5. Previewing eCatalogs in the eCatalog Viewer
eCatalog Viewer Presets determine the style and behavior of your eCatalog Viewers. To find out how eCatalog Viewer Presets display your eCatalog, select your eCatalog in the Browse Panel and select the Preview button. The Preview screen opens in the default viewer. Notice the orientation, color scheme, what the controls for changing pages look like, and what pages look like when they are turned. See “Previewing eCatalogs in the eCatalog Viewer” on page 94. 6. Publishing eCatalogs
Publishing your eCatalog places it on Scene7 Image Servers so that it can be delivered to your website and application. As part of the publishing process, the Scene7 Publishing System generates the URL string for your eCatalog. Use this URL to call the eCatalog from Scene7 Image Servers to your website or application. After marking your eCatalog for publish in the Browse Panel, select the Publish button on the Global Navigation bar to initiate a publish. On the Publish screen, select the Start Publish button. See “Publishing eCatalogs” on page 94. 7. Linking an eCatalog to a web page
Scene7 creates the URL callout string necessary for displaying your eCatalog when you publish it to Scene7 Image Servers. You can copy this URL string from the Preview screen and the Browse Panel (in Detail view) by selecting URLs in the panel. After you copy the URL string, it is available to your websites and applications. Work with your IT team to place the link to the eCatalog in the appropriate place in your web page. When users click the link, the eCatalog Viewer appears and users can browse your eCatalog. See “Linking an eCatalog to a web page” on page 95.
Uploading the PDF files Typically, Adobe PDF files are the source for an eCatalog; these files contain all image information as well as fonts and vector graphics. You can build an eCatalog with images as well. After you have prepared your PDF files for uploading, select the Upload button on the Global Navigation bar to begin uploading the PDFs.
Preparing your PDF files Prepare your PDF files before uploading them to the Scene7 Publishing System:
• Place all the files in the same folder on your computer or network to make uploading the files easier. • Name the files in alphanumeric order by page. Ordering the pages will make it easier to place the pages in the proper order after the files are uploaded.
• Examine the PDF pages to see whether they contain crop marks, registration targets, or color bars. These marks determine where to cut the paper when documents are printed; they must be removed before your eCatalog is placed on the web. Scene7 provides options for cropping marks when you upload PDF files.
• If you want viewers to search your eCatalog by keyword, find out whether your PDF files are “flattened.” You cannot extract search words from flattened PDF files. To find out whether a PDF is flattened, try to select text inside it. If you can’t select text, the PDF is flattened and viewers cannot search by keyword in your eCatalog.
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• Because they are meant to be printed, PDF files usually contain CMYK images. By default, SPS can intelligently detect these CMYK images and convert them using an internal CMYK color profile. However, if you want to use a custom color profile to convert CMYK images, you can do so. See “ICC profiles” on page 141.
Uploading the PDF files Select the Upload button on the Global Navigation bar to open the Upload screen. This screen provides options for uploading PDF files. Under Set Upload Options, select PDF Options, and then select these “best practice” options (see “PDF upload options” on page 134for detailed descriptions of these options): Crop Select the Crop menu and choose Manual if the pages contain crop marks, registration marks, or other marks.
Enter the number of pixels to crop from the top, right, bottom, and left sides of pages. Crop marks are usually set to a half-inch margin. Assuming that you choose 150 as the pixel-per-inch resolution (the recommended setting), entering 75, 75, 75, 75 in the Top, Right, Bottom, and Left text boxes crops a half inch from the margins (at 150 ppi, half of one inch equals 75 pixels). Processing Select the Processing menu and choose Rasterize. The PDF file must be rasterized so that all pages and
images can be displayed in the eCatalog. Extract Search Words (optional) Select this option if you want your viewers to be able to search by keyword in your
eCatalog. Auto-Generate eCatalog from multiple page PDF (optional) Select this option to automatically create an eCatalog
when you upload. You can go straight to the eCatalog screen and begin working on your eCatalog without having to first select PDF files and select the Build command. The eCatalog is named after your PDF file. Resolution Scene7 recommends 150 pixels per inch. Colorspace Scene7 recommends choosing Detect Automatically. Usually, PDFs created for print output are in CMYK; PDFs for online viewing are RGB. If a PDF uses both color spaces, you can select a specific color space by choosing Force As RGB or Force As CMYK. PDFs use both color spaces, for example, when page graphics use a CMYK color space but pictures use RGB. If you uploaded an ICC profile, its name appears on the Colorspace menu and you can choose it there. See “ICC profiles” on page 141. Color Profile Choose a Color Profile option:
• Convert To SRGB Converts to SRGB (Standard Red Green Blue). SRGB is the recommended color space for displaying images on web pages. • Keep Original Color Space Retains the original color space. • Custom From > To Opens menus so you can choose a Convert From and Convert To color space. You can choose a standard Photoshop color space or a color space you uploaded to SPS. See “ICC profiles” on page 141. Scene7 offers the From Desktop and Via FTP options for uploading files. Select Via FTP if you want to upload an entire folder (and its subfolders) or you want to upload more than 100 MB of files. Via FTP is the best choice for uploading large volumes of files. From Desktop Select the Browse button, select the files you want to upload in the Select File(s) To Upload dialog box,
and select the Open button. Then select a folder in the Scene7 Publishing System to upload your files to and select the Start Upload button. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder, choose a folder destination, and select the Start Upload button.
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See also “PDF upload options” on page 134 “Uploading files” on page 51
Creating an eCatalog Creating an eCatalog entails ordering the pages, choosing the page layout, and linking the pages by drawing Image Maps and entering rollover and hypertext link data. Optionally, you can customize the TOC so that viewers see page names rather than page numbers in the eCatalog Viewer.
Creating the eCatalog You can include image files as well as PDF files in your eCatalog. Follow these steps to create an eCatalog: 1 Begin creating your eCatalog with one of these techniques: Select the files first In the Browse Panel, select files and then choose Build > eCatalogs. The eCatalog screen opens. Start from the eCatalog screen Choose Build > eCatalogs. The eCatalog screen opens. Select a folder in the Asset Library and drag files from the folder into the Order Pages tab of the eCatalog screen.
2 Select an overall layout for your eCatalog. Select the 1 Up button
for single pages, the 2 Up button for double-page spreads, or the Custom button for page spreads of more than two pages. The Change eCatalog Layout dialog box appears. Select the All Spreads options and select OK.
3 Optionally, change the layout of individual pages or page spreads by selecting them and then choosing the 1 Up
button, 2 Up button, or Custom button. The Change eCatalog Layout dialog box appears. Select the Selected Spreads options and select OK. 4 Reorder the pages as necessary with one of these techniques (pages are renumbered as you move them): Dragging Drag a page or page spread to a new location. The vertical bar shows you where the page is being moved. Move To button Select a page or page spread, select the Move To button, and choose the page on the menu that you want your page to appear before.
5 Select the Save button, select a folder for your eCatalog in the window that appears, enter a name for your eCatalog,
and select the Save button. You can preview your eCatalog, after you save it, by selecting the Preview button. To open and edit an eCatalog, select it in the Browse Panel and double-click to open it in Detail view. Then select the Edit button.
Customizing the table of contents (TOC) Scene7 provides default page numbers in your eCatalog on the Order Pages tab of the eCatalog screen. For custom page names, you can change the page labels that constitute the table of contents (TOC). Renaming the front and back cover is recommended. For example, the front cover page can read “Cover” instead of “Page 0–1.” You can create a customized table of contents (TOC) for your eCatalog manually or by importing the page names from a CSV or XML file.
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Note: To restore default page titles, select the TOC Labels button on the Order Pages tab and choose Restore Default Titles.
Manually entering page names To manually enter page names one at a time, go to the Order Pages tab of the eCatalog screen. Then click in the page number field and enter a name. Enter a name for each page you want to name.
Importing page names Importing page names is recommended if you are dealing with an eCatalog with many pages. You can import the names from a tab-delimited or XML file. The TOC label is stored in an image’s User Data field; format this data as a list of name=<value> pairs separated by ??. For example, to set one label for a TOC field named tocEN, set the User Data of the image to: tocEN=<EN_page_label> To set separate labels for TOC fields named tocEN and tocFR: tocEN=<EN_page_label>??tocFR=<FR_page_label> To import the User Data field in a tab-delimited file, include the field userdata: IPSID
Userdata
<image_IPS_ID>
tocEN=<EN_page_label>??tocFR=<FR_page_label>
To import the User Data field in an XML file, include the attribute vc_userdata: <ips> <ghw_object vc_objectname="<image_IPS_ID>" … vc_userdata=" tocEN=<EN_page_label>??tocFR=<FR_page_label>" … /> </ips>
To import page names from a tab-delimited or XML file, select the TOC Labels button and choose Import. The Import TOC Using Metadata dialog box appears. Select the Browse button and import the CSV file or XML file that associates each page with a page name. If you are importing an XML data file and you want to use an XSL translation table that you previously added to SPS, choose that table from the XSLT File menu. (However, if your Java runtime environment on your server doesn't support XSLT, the list doesn’t appear.)
Creating eCatalog Image Maps An Image Map is a region on an eCatalog page that you can roll over with your mouse or click to trigger actions of various kinds. When you move the pointer over an Image Map, you see, for example, a rollover-text description of an item. When you click an Image Map, another action can be initiated. For example, you can open a web page so that viewers can learn more about an item or purchase it.
Drawing eCatalog Image Maps For eCatalogs, you draw Image Maps on the Link Pages tab of the eCatalog screen. This screen consists of the Image Map area where eCatalog pages are displayed and, on the right, the Image Map list. As you create Image Maps, their names are entered on the Image Map List.
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To draw an Image Map on a page, select the page in the eCatalog screen, and then select the Link Pages tab. Then follow these basic steps: 1 In the Image Map area, draw a rectangular or polygonal (many-sided) Image Map: Rectangular map Select the Rectangle Image Map tool
and drag on the page to create the rectangle.
Polygonal map Select the Polygon Image Map tool
and click as many times as necessary around the perimeter of the image. As you click, Scene7 draws the borders of the Image Map. 2 Enter a name for the Image Map, if desired. After you draw an Image Map, Scene7 assigns it a name in the Image
Map list. To form the name, Scene7 appends a sequential number to the name of the eCatalog page in which you are working. Don’t include blank spaces in the name you enter. 3 You can have viewers open a new web page when they click the Image Map. Go to the Image Map list and enter the
URL of the web page in the URL column. You can select the Edit button and enter a template to make entering URLs (Href templates) easier. See “Using a template to enter JavaScript and URLs” on page 130. 4 You can display rollover text when viewers move their pointers over your Image Map. Go to the Image Map list,
select the Show button, and choose Rollover Text. Then enter the text you want viewers to see onscreen when they move their pointers over the Image Map. You can write the text in a word processor and copy it into the Rollover Text field. 5 You can trigger a blur or focus action when users moves their pointers over an Image Map. Go to the Image Map
list, select the Show button and choose Other Actions, and enter an attribute. See “Defining other actions for Image Maps” on page 131. 6 Select the Save button to save your Image Map.
As you create Image Maps, you can preview them in the eCatalog Viewer. Select the Preview button to preview the eCatalog with the default eCatalog Viewer Preset. To delete an Image Map, select its name in the Image Map list and select the Delete button. To temporarily remove an Image Map from a page without deleting the Image Map, deselect the Image Map’s On option on the Image Map List.
See also “Creating Image Maps” on page 127 “Importing Image Map data” on page 93
Editing eCatalog Image Maps Starting on the Link Pages tab of the eCatalog Screen, use these techniques to edit eCatalog Image Maps: Adjusting the position Select the Pan tool
and move the pointer near but not over the border of the map. When the pointer shows a four-headed arrow, drag the border. See “Adjusting the position, shape, and size of Image Maps” on page 129. Changing the shape and size To resize a rectangular Image Map, select the Select tool. Then move the pointer over a
side or corner, and when you see the double-headed arrow icon, click and drag. To resize a polygonal Image Map, drag a square selection handle. To create a selection handle, click the border of the Image Map and start dragging. See “Adjusting the position, shape, and size of Image Maps” on page 129. Handling overlapping Image Maps Drag to change the order of Image Maps on the Image Map list. See “Handling
overlapping Image Maps” on page 129. Copying Image Maps Select the Copy Maps To button. On the Select Images screen, select the page or pages where you
want to copy the Image Maps, and click the Select button. See “Copying Image Maps to other images” on page 129.
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Reviewing and importing Image Map data The Map Summary screen provides metadata about your eCatalog. You can also batch-import Image Map data for your eCatalog starting on the Map Summary screen. Importing Image Map data this way makes it easier to enter Image Map URLs and rollover text. To see the Map Summary screen, select the Summary button on the Link Pages tab of the eCatalog screen.
Reviewing Image Map data The Map Summary screen shows how many Image Maps, URLs, rollover text descriptions, and other actions are in your eCatalog. Select the Preview button to examine a page in the eCatalog Viewer.
Importing Image Map data Rather than enter Image Map data on each page, you can import the data for your entire eCatalog into the Map Summary screen. You import the Image Map data in the form of a CSV file such as a spreadsheet. The fields in your CSV file must be in the order shown in the Map Summary screen: Name, TOC Labels, Maps, URLs, Rollover Text, Other Actions, and Search Strings. Importing Image Map data saves you the trouble of entering the data in the Image Map List as you create each Image Map. Note: Before importing Image Map data, you must have already created the Image Maps. Starting on the Map Summary screen, follow these steps to import Image Map data for Image Maps you have created: 1
Select the Import Map Data button. The Import Metadata dialog box appears.
2 Select the Browse button and select the CSV file. 3 In the Job Name field, type a name for the file (be careful to retain its extension). 4 Select Upload.
Setting up eCatalog Viewer Presets eCatalog Viewer Presets determine the style, behavior, and look of eCatalog Viewers. Scene7 provides eCatalog Viewer Presets, and you can create your own eCatalog Viewer Presets as well if you are an administrator. To create a new preset, you can start from scratch or start with a Scene7-provided eCatalog Viewer Preset and save it under a new name. You can create your own eCatalog Viewer Presets to present printed material in your company colors and set the tone. eCatalog Viewer Presets offer more than a hundred settings for going from page to page, zooming, searching, and (Enterprise users only) choosing â&#x20AC;&#x153;skins.â&#x20AC;? What these controls look like and what the Viewer itself looks like depends on your choice of eCatalog Viewer Presets. Follow these steps to create a eCatalog Viewer Preset (you must be an administrator): 1 Select the Setup button on the Global Navigation bar. 2 On the Setup screen, display the Application Setup options. 3 Select Viewer Presets to open the Viewer Presets screen. This screen lists Viewer Presets for all rich media assets
(eCatalogs, Zoom, Spin Sets, and Image Sets). 4 Create an eCatalog Viewer Preset by starting anew or by starting from an existing eCatalog Viewer Preset: Creating an eCatalog Viewer Preset Select the Add menu and choose eCatalogs.
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Editing an eCatalog Viewer Preset Display the eCatalog Viewer Presets, select the preset that is most like the one
you want to create, and select the Edit button. 5 On the Configure Viewer screen, enter a name for your eCatalog Viewer Preset. 6 Fill in the Setting screens, as desired. For detailed information, see “Viewer Presets: Configuring the eCatalog
Viewer” on page 27. 7 Select the Save button. 8 Select the Make Default button if you want the eCatalog Viewer Preset you created to be the one that is used to
display eCatalogs on your web page. To delete an eCatalog Viewer Preset, select it on the Viewer Presets screen and select the Delete button.
See also “Viewer Presets: Configuring the eCatalog Viewer” on page 27
Previewing eCatalogs in the eCatalog Viewer To see what your eCatalog looks like, you can display your eCatalog using different eCatalog Viewer Presets. Follow these steps to preview eCatalogs: 1 In the Browse Panel, select the eCatalog that you want to preview with different eCatalog Viewer Presets. 2 Select the Preview button. The Preview screen opens and you see your eCatalog in the default eCatalog Viewer.
You can experiment with the different controls to turn pages, write sticky notes, and browse.
See also “Setting up eCatalog Viewer Presets” on page 93
Publishing eCatalogs Publishing places your eCatalog on Scene7 Image Servers so it can be made available to your website or application. As part of the publishing process, the Scene7 Publishing System generates the URL string. You can place this URL string in your HTML web page code. Make sure your eCatalog is marked for publish in the Browse Panel or Asset Details page before you publish it. To mark an eCatalog (or any other asset) for publish, select the Mark for Publish icon . To publish your eCatalog to Scene7 Image Servers: 1 Select the Publish button on the Global Navigation bar. 2 On the Publish screen, select a When option (One-Time or Recurring). 3 Optionally, enter a name for the publish job (but keep the time-and-date stamp). 4 If you set up your eCatalog so that viewers can perform keyword searches, make sure the keyword data is published.
Select Advanced to display the Advanced options, select the Publish menu, and choose Full W/ Search Data. (This option is selected by default.)
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5 Select the Start Publish button.
See also “Publishing basics” on page 20 “Publishing” on page 64
Linking an eCatalog to a web page Your websites and applications access Scene7 Image Server content, including eCatalogs, via URL strings. These URL strings are generated during the publishing process. To place the URL string for your eCatalog in your web pages and applications, you copy it from the Scene7 Publishing System.
See also “Publishing eCatalogs” on page 94
Obtaining an eCatalog URL After you have published your eCatalog, obtain its eCatalog URL string from the Preview screen. Select the Preview button, choose File > Preview, or select the rollover Preview button. The Preview screen opens. Select the Copy URL button. The URL is copied to the Clipboard.
See also “Adding eCatalog URLs to your web page” on page 95
Adding eCatalog URLs to your web page The most common way to deploy an eCatalog is to place a link in the form of an eCatalog thumbnail cover page on your web page. Work with your IT team to make sure that the eCatalog launches in a clean, centered pop-up window. Ask your IT team to keep the toolbar and address bar in the browser from showing. Following is an example of HTML code that launches a sample pop-up window eCatalog Viewer. To use this code, copy your eCatalog URL into this code and place this code on your website or application.
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<html> <head> <script language="javascript"> <!-function openECatalog(){ window.open("http://s7d4.scene7.com/s7ondemand/brochure/ flash_brochure.jsp?company=YourCo&sku=june06"); --> </script> </head> <body> <a href="javascript:openECatalog();">Click Here to View Your eCatalog</a> </body> </html>
See also “Obtaining an eCatalog URL” on page 95
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Chapter 8: Image Sets Scene7 Image Sets (for Enterprise users only) give users an integrated viewing experience. In the dynamic Image Set Viewer, users can see different views of an item by clicking a thumbnail image. By clicking a color swatch, they can see the item in a different color or finish. Image Sets allow you to present alternative high-resolution views of an item. Users can see the item rendered in a different color, material, texture, finish, or fabric merely by clicking a thumbnail in the Image Set Viewer. The Image Set Viewer offers zooming tools for examining images closely. If you want, you can make guided zoom targets and Image Maps part of your Image Set. Image Sets make for a more concerted, intimate viewing experience.
Quick Start: Image Sets This Image Sets Quick Start is designed to help you get up and running quickly with Image Set techniques in Scene7. Follow steps 1 through 6. At the end of each step is a cross-reference to a topic heading where you can find more information if you need it. 1. Uploading the images and swatch files
Start by uploading the images and swatch files for your Image Sets. Because users can zoom on images in the Image Set Viewer, take zooming into account when you choose images. Make sure that the images are least 2000 pixels in the largest dimension. Scene7 supports many image file formats, but lossless TIFF, PNG, and EPS images are recommended. For swatches, you can upload ACO files. Select the Upload button on the Global Navigation bar to upload files from your computer to a folder on the Scene7 Publishing System. See “Uploading the images and swatch files” on page 98. 2. Creating an Image Set
To create an Image Set, select the Build button and choose Image Sets. Then, on the Image Set screen, select the Type menu and choose Multiple Views, Color Swatches), or Both. Scene7 offers three types of Image Sets: Multiple views Users click thumbnail images in the Image Set Viewer to see an image from a different side or angle. Color swatches Users click swatch thumbnails in the Image Set Viewer to see an item in a different color, pattern, or
finish. Combo (multiple views and colors) Users click thumbnail images in the Image Set Viewer to see an item from a different side or angle. They can further click a swatch thumbnail to see the image in a different color or pattern.
Create Image Sets on the Image Set screen by dragging images, vignettes, color swatches, and Image Sets onto the screen. See “Creating an Image Set” on page 99. 3. Setting up Image Set Viewer Presets
Administrators can create or modify Image Set Viewer Presets. Scene7 comes with default Viewer Presets for each rich media type, including Image Sets. Administrators can create new Image Set Viewer Presets as well as modify an existing preset.
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Select the Setup button on the Global Navigation bar, and on the Setup screen, display the Application Setup options and then select Viewer Presets. On the Viewer Presets screen, select the Add button, choose Image Sets, and then select Configure Viewer options. To create an Image Set Viewer Preset from an existing preset, select a preset and then select the Edit button. See “Setting up Image Set Viewer Presets” on page 103. 4. Previewing an Image Set
Select the Image Set in the Browse Panel. To open the Preview screen, double-click the Image Set, choose File > Preview, or select the rollover Preview button. Your Image Set appears in this screen. You can click the thumbnail and swatch icons to examine your Image Set in the Image Set Viewer. See “Previewing an Image Set” on page 103. 5. Publishing an Image Set
Publishing an Image Set places it on Scene7 servers so it can be dynamically delivered to your website or application. It also generates the URL string that call the Image Set from Scene7 Image Servers to your website or application. To publish an Image Set, mark it for publish by selecting the Mark for Publish icon to the left of its name in the Browse Panel. Select the Publish button on the Global Navigation bar to initiate a publish. On the Publish screen, select the Start Publish button. See “Publishing an Image Set” on page 104. 6. Linking an Image Set to a web page
Scene7 creates URL calls for Image Sets after you publish them. You can copy these URLs from the Preview screen. Select the Image Set, and then select the Preview button. The Preview screen opens. Select an Image Set Viewer Preset and select the Copy URL button. See “Linking an Image Set to a web page” on page 104.
Uploading the images and swatch files Before uploading the images you need for Image Sets to the Scene7 Publishing System, make sure that the images are the right size and format. Also assemble the swatch files you need. Select the Upload button on the Global Navigation bar when you are ready to begin uploading files.
Preparing the files To create a multiple-view Image Set, you need images that show an item from different points of view or show different aspects of the same item. The goal is to highlight the important features of an item so viewers have a complete picture of what it looks like or does. To create an Image Set with color swatches, you need vignettes or different shots of the same image showing it in different colors, patterns, or finishes. You also need swatch files that correspond to the different colors, patterns, or finishes. For example, to present an Image Set showing the same jacket in black, brown, and green, you need:
• A black, brown, and green shot of the same jacket. • A black, brown, and green color swatch. Because users can zoom images in Image Sets, make sure that the images are at least 2000 pixels in the largest dimension. Scene7 supports many image file formats, but lossless TIFF, PNG, and EPS images are recommended.
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See also “Working with vignette, window covering, and cabinet files” on page 138 “ACO files” on page 140
Uploading the images and swatches To upload images and files to the Scene7 Publishing System, select the Upload button on the Global Navigation bar to open the Upload screen. Scene7 offers two techniques for uploading files. To upload individual files, use the From Desktop option. To upload an entire folder and its subfolders, or to upload more than 100 MB of images, use the Via FTP option: From Desktop Select the Browse button, select the files you want to upload in the Select File(s) To Upload dialog box,
and select the Open button. Then select a folder in the Scene7 Publishing System to upload your files to. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in the Scene7 Publishing System.
Select the Start Upload button to begin uploading your images and files.
See also “Uploading basics” on page 17 “Uploading files” on page 51
Creating an Image Set Scene7 offers three types of Image Sets: multiple view Image Sets, color swatch Image Sets. To create an Image Set, select the Build button and choose Image Sets. On the Image Set screen, select the Type menu and choose Multiple Views or Color Swatches.
The three types of Image Sets Scene7 offers three types of Image Sets: Multiple views The Image Set Viewer presents thumbnails of an image seen from different points of view. Users can click a thumbnail image to see an item from a different point of view. For example, thumbnail images in the Image Set Viewer show a car as seen from the front, the rear, and above. A user can click the thumbnail showing the front of the car to see the car from that point of view. Color swatches The Image Set Viewer presents thumbnail swatches. Users can click a thumbnail swatch to view part
of an image in a different color or pattern. For example, thumbnail swatches in the Image Set Viewer show the colors green and red, and the viewer itself shows a model wearing a scarf. A user can click the green thumbnail swatch to see the scarf in green and the red thumbnail swatch to see the scarf in red. Combo (multiple views and colors) Users click thumbnail images in the Image Set Viewer to see an item from a different side or angle. After the image is displayed users can, if swatches are available, click a thumbnail swatch to see the item in a different color, pattern, or finish.
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See also “Creating an Image Set with multiple views” on page 100 “Creating a color swatch Image Set” on page 100 “Creating a combo Image Set” on page 101
Creating an Image Set with multiple views To create a multiple-view Image Set, you need images that show an item from different points of view or show different aspects of the same item. The goal is to present viewers with images of an item so they get a solid idea of what an item looks like or does. Follow these steps to create an Image Set with multiple views: 1 Begin creating your Image Set with one of these techniques: Select the images first: In the Browse Panel, select the images you want for your Image Set, select the Build button, and choose Image Sets on the menu. The Image Set screen opens. Start from the Image Set screen Select the Build button and choose Image Sets. The Image Set screen opens. Select
a folder in the Asset Library and drag the images you want for your Image Set onto the Image Set screen. 2 Choose Type > Multiple Views. 3 If necessary, change the order of images by dragging and dropping the images to new locations. After you drag and
drop, images are reordered on the Image Set screen. In the Image Set Viewer, thumbnails appear in the order in which they are shown on the Image Set screen. 4 Select the Save button, select a folder for storing your Image Set, enter a name for the set, and select the Submit
button. On the Image Set screen, you can select the Preview button to see what your Image Set looks like in the Image Set Viewer. Try clicking thumbnails in the Image Set Viewer to see what your Image Set looks like.
See also “Editing an Image Set” on page 102
Creating a color swatch Image Set A color swatch image set gives users the opportunity to view an item in a different color, pattern, or finish. To create an Image Set with color swatches, you need one image for each different color, pattern, or finish you want to present to users. You also need one color, pattern, or finish swatch for each color, pattern, or finish. For example, suppose you want to present images of caps with different color bills; the bills are red, green, and blue. In this case, you need three shots of the same cap. You need one shot with a red, one with a green, and one with a blue bill. You also need a red, green, and blue color swatch. The color swatches serve as the thumbnails that users click in the Image Size Viewer to see the red-billed, green-billed, or blue-billed cap. Follow these steps to create a color swatch Image Set: 1 Begin creating your Image Set with one of these techniques: Select the images first In the Browse Panel, select the images, and then select the Build button and choose Image
Sets on the menu. The Image Set screen opens. Start from the Image Set screen Select the Build button and choose Image Sets. The Image Sets screen opens. Select
a folder in the Asset Library and drag the images onto the Image Set screen.
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2 Choose Type > Color Swatches. Swatches placeholders for color swatches appear in the Image Set screen. 3 Select a folder where you store swatch files and drag swatch colors, patterns, or finishes into the placeholders on the
Image Set screen. In the Image Set Viewer, users click these swatches to display images. Make sure that the color, pattern, or finish swatch you drag into each placeholder matches the color, pattern, or finish you want to highlight in the image. For example, if your Image Set presents caps with different color bills, make sure that the blue swatch matches the image of the cap with the blue bill. 4 If necessary, change the order of images in your Image Set by dragging and dropping the images to new locations.
After you drag and drop, images (and their swatches) are reordered on the Image Set screen. 5 Select the Save button, select a folder for storing your color swatch Image Set, enter a name for the set, and select
the Submit button. On the Image Set screen, you can select the Preview button to see what your Image Set looks like in the Image Set Viewer. Try clicking image thumbnails and swatch thumbnails in the Image Set Viewer to see what your Image Set looks like.
See also “Editing an Image Set” on page 102
Creating a combo Image Set A combo Image Set combines multiple views and color swatches into a single Image Set. In this type of Image Set, the user can click an image thumbnail to see an item in a different aspect or different angle. Moreover, if clicking the image presents different swatches, the user can then click a thumbnail swatch to see a part of the image in a different color, pattern, or finish. Thumbnail swatches appear below thumbnail images in the Image Set Viewer. Create combo Image Sets in the Image Set screen by selecting Type > Both (Multiple Views & Colors). The Image Set screen offers a View column for placing images and vignettes, a Swatches column for placing swatches, and a Group column that indicates where you have created color swatch Image Sets in the combo set. Follow these steps to create a combo Image Set: 1 Select the Build button and choose Image Sets. The Image Sets screen opens. (If the Select an Image Set Type dialog
box appears, you can select Both [Multiple Views & Colors] and skip to step 3). 2 On the Image Set screen, choose Type > Both (Multiple Views & Colors). 3 Create multiple views of images for the combo Image Set. See “Creating multiple views for a combo Image Set” on
page 102. 4 Create color swatch Image Sets for the combo Image Set. See “Creating color swatch views for a combo Image Set”
on page 102.“ 5 If necessary, change the order of sets by dragging and dropping them to new locations on the Image Set screen. The
order of sets on the screen determines the left-to-right order in which users see sets in the Image Set Viewer. 6 Select the Save button, select a folder for storing your combination Image Set, enter a name for the set, and select
the Submit button. You can select the Preview button to see what your combo Image Set looks like in an Image Set Viewer.
See also “Editing an Image Set” on page 102
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Creating multiple views for a combo Image Set On the Image Set screen, create multiple views for a combo Image Set by dragging images into the Views column of the Image Set screen. The images you enter will appear as thumbnail images in the Image Set Viewer. Users can click one of these thumbnail images to see the image at full-size in the Image Set Viewer.
Creating color swatch views for a combo Image Set Creating a color swatch view for a combo Image Set is much like creating a color swatch Image Set. However, you select the Group button to indicate which images and swatches belong in the same set. Follow these steps to create a color swatch Image Set inside a combo Image Set: 1 Drag the images or vignettes you need for the set from the Asset Library into the Image Set screen. 2 For each image, drag a swatch into the corresponding Swatches column. Make sure that the swatch you drag into
the Swatches column matches the color, pattern, or finish you want to highlight in the image in the Views column. After you drag the swatch onto the screen, its corresponding image is indented. The indentation tells you that the image is part of a color swatch Image Set. Important: You cannot use the same swatch in a color swatch Image Set. For example, if you try to use the same blue swatch more than once, you get an error message. 3 Ctrl+click to select all the images or vignettes you want for your color swatch Image Set, and then select the Group
button. Grouping tells Scene7 that the images and swatches belong in the same color swatch Image Set. In the Group column, Scene7 enters an identifier next to the color swatch Image Set you created. Unless you group the images and color swatches, you cannot save your combo Image Set. You can create as many color swatch Image Sets as you want for your combo Image Set. The Group column in the Image Set screen identifies color swatch Image Sets. You can also create a color swatch set for a combo Image Set by using a color swatch Image Set you already created. In the Asset Panel, select a color swatch Image Set. Then drag it into the Image Set screen.
Editing an Image Set To edit an Image Set, display it in the Browse Panel in Detail view and select the Edit button. The Image Set screen opens. Use these techniques to edit your Image Set: Removing images and swatches Select the image or swatch, and then select the Delete button. Reordering images Drag and drop the image or swatch to a new location.
Including zoom targets and Image Maps in Image Sets If you define zoom targets and Image Maps for the images in your Image Set, these targets and maps appear in the Image Set Viewer. Users, for example, can click an Image Map in the Image Set Viewer and open a new page on your website with information about an item. Users can click a target thumbnail image in the Image Set Viewer and zoom automatically to part of an image. If you want to make zoom targets and Image Maps available to users, create zoom targets and Image Maps for the images in your Image Set. You can do that with the Image Maps or Zoom Targets tools in the Image Set screen or Browse Panel (in Detail view).
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See also “Creating zoom targets for Guided Zoom” on page 81 “Creating Image Maps” on page 127
Setting up Image Set Viewer Presets Image Set Viewer Presets determine the style, behavior, and look of your viewers. Scene7 comes with default Image Set Viewer Presets; if you are an administrator, you can create your own Image Set Viewer Presets as well. You can configure an Image Set Viewer Preset with different colors, borders, fonts, and image settings. Follow these steps to create an Image Set Viewer Preset: 1 Select the Setup button on the Global Navigation bar. 2 On the Setup screen, display Application Setup options. 3 Select Viewer Presets. The Viewer Presets window opens. 4 Select the Add button and choose Image Sets/Multiple Views or Image Sets/Color Swatches. The Configure Viewer
screen opens. 5 Choose options in the Configure Viewer screen. 6 Select the Save button.
To delete an Image Set Viewer Preset, select it on the Viewer Presets screen and select the Delete button.
See also “Creating and editing Viewer Presets” on page 27 “Viewer Presets: Configuring the Image Set Viewer” on page 37
Previewing an Image Set You can preview an Image Set in the Image Set Viewer. Follow these steps to preview an Image Set: 1 Select the Image Set in the Browse Panel. 2 Select the Preview button, choose File > Preview, or select the rollover Preview button.
The Preview screen opens. Click the swatch thumbnail icons and zoom tools to test your Image Set in the Image Set Viewer.
See also “Editing an Image Set” on page 102
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Publishing an Image Set Publishing an Image Set publishes the images in the set on Scene7 Image Servers, where they are available to your website and application. What’s more, during the publishing process, SPS generates the URL strings you need for your website and application.
Marking an Image Set for publish Mark your Image Set for publish so it is published to Scene7 Image Servers. You can mark your Image Set for publish to the left of its name. All images in the set are marked in the Browse Panel by selecting the Mark for Publish icon for publish when you mark the Image Set itself for publish.
See also “Publishing basics” on page 20 “Publishing” on page 64
Publishing the Image Set To publish an Image Set that is marked for publish to Scene7 Image Servers, start by selecting the Publish button on the Global Navigation bar. Then select a When option (One-Time or Recurring), optionally enter a name for the publish job, and select the Start Publish button.
See also “Publishing” on page 64
Linking an Image Set to a web page After you publish an Image Set, you can obtain its URL for use in your website or application. Then you can deploy the URL as necessary so users can view the Image Set on your website or application.
Obtaining an Image Set URL After you publish an Image Set, you can obtain its URL for use in your website or application. Scene7 generates URLs as part of the publishing process. To obtain the URL and copy it to the Clipboard, select the Image Set in the Browse Panel, and then display it in the Preview screen. To open the Preview screen, select the Preview button, select the rollover Preview button, or choose File > Preview. Then choose an Image Set Viewer Preset from the Presets menu and select the Copy URL button.
Adding Image Set URLs to your web page The most common way to deploy Image Sets is to place a link (via a navigation icon) on your web page. When clicked, the link launches a dynamic page (ASP or JSP) that displays the Image Set in a pop-up zoom window. The zoom link opens a pop-up window that contains the actual zoom feature. Here is an example of the code:
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<script language="javascript"> <!-function zoom_window() { window.open("http://sample.scene7.com/s7ondemand/zoom/flasht_zoom.jsp?company=S7Web&sku=swea ter_1_set","", "toolbar=no,location=no,directories=no,"+ "status=no,menubar=no,scrollbars=yes"+ "resizable=yes,width=500,height=450,top=0,left=0,right=0,bottom=0") } --> </script>
The URL call to the Scene7 platform follows the same protocol as all zoom viewers, except the SKU parameter is now the Image Set name. http://sample.scene7.com/s7ondemand/zoom/flasht_zoom.jsp?company=S7Web&sku=sweater_1_set
In the above URL, notice a SKU number (sku=sweater_1_set). The string after sku= would be the Image Set name (sweater_1_set). The user clicks the zoom feature link that launches a window.
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Chapter 9: Spin Sets A Spin Set simulates the real-world act of turning an object to examine it. Spin Sets make it possible to view items from any angle, gaining the key visual details from any angle. Using your pedestal-shot, flip-book photography, in which you shoot an item frame-by-frame at different angles, the Spin Set viewer plays back the images smoothly. A Spin Set simulates a 360-degree viewing experience. You can “free-form” zoom and pan any of the views with a few simple mouse-clicks. In this way, you can examine an item more closely from a particular viewpoint.
Images for a spin set
Quick Start: Spin Sets This Spin Sets Quick Start is designed to help you get up and running quickly with Spin Set techniques in Scene7. Follow steps 1 through 7. At the end of each step is a cross-reference to a topic heading where you can find more information if you need it. 1. Creating and uploading the images
At minimum, you need 8–12 shots of an item for a Spin Set. The shots must be taken at regular intervals to give the impression that the item is rotating. For example, if your Spin Set includes 12 shots, rotate the item 30 degrees (360/12) for each shot. One way to shoot at regular intervals is to shoot the item on a turntable with a fixed lighting and camera angle. Select the Upload button on the Global Navigation bar to upload spin images from your computer or network to the Scene7 Publishing System. See “Guidelines for shooting Spin Set images” on page 107. 2. Creating a Spin Set
To create a Spin Set, select the images you need for the set, select the Build button, and choose Spin Sets. You can also select the Build button, choose Spin Sets, and select images for the set on the Spin Set screen. See “Creating a Spin Set” on page 107. 3. Editing a Spin Set
To edit a Spin Set, display it in Detail view and select the Edit button. The Spin Set screen opens. Drag and drop an image to change its position in the Spin Set. Select the Delete Asset button to remove an image from the set. See “Editing a Spin Set” on page 108.
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4. Setting up Spin Set Viewer Presets
Administrators can create Spin Set Viewer Presets. These presets determine the look of the Spin Set Viewer. To set up a new Spin Set Viewer Preset, select the Setup button on the Global Navigation bar. On the Setup screen, display Application Setup options, and then select Viewer Presets. On the Viewer Presets screen, select the Add menu and choose Spin Set. Then choose options in the Configure Viewer screen. See “Setting up Spin Set Viewer Presets” on page 108. 5. Previewing a Spin Set
Select your Spin Set in the Browse Panel and double-click it, select the Preview button, or select the rollover Preview button. The Preview screen opens. You can click the Next Frame and Previous Frame buttons to give the item a spin. See “Previewing a Spin Set” on page 109. 6. Publishing a Spin Set
Publishing a Spin Set places it on Scene7 servers so it can be dynamically delivered to your website or application. It also generates the URL string that calls the Spin Set from Scene7 Image servers to your website or application. To publish a Spin Set, mark it for publish by selecting the Mark for Publish icon beside its name in the Browse Panel. Select the Publish button on the Global Navigation bar to initiate a publish. On the Publish screen, select the Start Publish button. See “Publishing a Spin Set” on page 109. 7. Linking a Spin Set to a web page
Scene7 creates URL callout strings for Spin Sets after you publish them. You can copy these URLs from the Preview screen. Select the Spin Set, and then select the Preview button. The Preview screen opens. Select a Spin Set Viewer Preset. Then select the Copy URL button. See “Linking a Spin Set to a web page” on page 110.
Creating a Spin Set To create an effective Spin Set, make sure that you shoot the images correctly. You can create a Spin Set in Scene7 by selecting the Build button and choosing Spin Sets. Edit Spin Sets in the Spin Sets screen.
Guidelines for shooting Spin Set images In general, the more images you have in a Spin Set, the better the image spinning effect is. However, including many images in the set also increases the amount of time it takes for the images to load. Scene7 recommends these guidelines for shooting images for use in Spin Sets:
• At minimum, use 8–12 images in the set. • Use a lossless format; TIFF and PGN are recommended. • Mask all images so the item appears on a pure white or other high-contrast background. Optionally, add shadows. • Make sure that product details are well lighted and in focus. • Take spin images for fashion clothing with a mannequin or model. Often the mannequin is either completely masked (using a glass mannequin) or a stylized mannequin/dressform is shown in the image. You can create an onmodel spin set by defining the number of angles. Mark each angle with tape on the floor to guide the model to step and look in the direction of each shot. An on-model Spin Set can include either 4–8 shots.
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When you shoot objects for a Spin Set, do so on a turntable with a fixed lighting and camera angle. Document your turntable, lighting, and camera settings so you can shoot Spin Sets consistently.
Making a Spin Set Follow these steps to create a Spin Set: 1 Begin creating your Spin Set with one of these techniques: Select the images first In the Browse Panel, select the images you want for your Spin Set, select the Build button,
and choose Spin Sets on the menu. The Spin Set screen opens. Start from the Spin Set screen Select the Build button and choose Spin Sets. The Spin Set screen opens. Select a folder in the Asset Library and drag the images you want for your Spin Set onto the Spin Set screen.
2 If necessary, change the order of images by dragging and dropping the images to new locations. After you drag and
drop, images are reordered on the Spin Set screen. 3 Select the Save button, select a folder for storing your Spin Set, enter a name for the set, and select the Submit
button. On the Spin Set screen, you can select the Preview button to see what your Spin Set looks like in the default Spin Set Viewer. Try selecting the Previous Frame and Next Frame buttons to see what your Spin Set looks like.
See also â&#x20AC;&#x153;Editing a Spin Setâ&#x20AC;? on page 108
Editing a Spin Set To edit a Spin Set, display it in Detail view and select the Edit button. The Spin Set screen opens. Use these techniques to edit your Spin Set: Removing images Select the image, and then select the Delete Asset button. Reordering images Drag and drop the image to a new location.
Setting up Spin Set Viewer Presets Spin Set Viewer Presets determine the style, behavior, and look of your viewers. Scene7 comes with default Spin Set Viewer Presets. If you are an administrator, you can create your own Spin Set Viewer Presets as well. You can configure a Spin Set Viewer Preset with different colors, borders, fonts, and image settings. Follow these steps to create a Spin Set Viewer Preset: 1 Select the Setup button on the Global Navigation bar. 2 On the Setup screen, display Application Setup options. 3 Display Viewer Preset options. You see the Viewer Presets screen. 4 Create a Spin Set Viewer Preset by starting anew or by starting from an existing Spin Set Viewer Preset: Creating a new preset Select the Add button and choose Spin Set. Editing a preset Select the Spin Set Viewer Preset that is most like the one you want to create and select the Edit
button.
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5 On the Configure Viewer screen, enter a name for the Spin Set Viewer Preset. 6 Fill in the desired Setting screens. See “Viewer Presets: Configuring the Spin Set Viewer” on page 43. 7 Select the Save button (if you are creating a Spin Set Viewer Preset) or the Save As button (if you are editing a
preset). 8 On the Viewer Presets screen, examine the Spin Set Viewer Preset you created in the Preview window. If it needs
adjusting, select the Edit button, change settings on the Configure Viewer screen, and select the Save button. To delete a Spin Set Viewer Preset, select it on the Viewer Presets screen and select the Delete button. Select the Make Default button to make the Spin Set Viewer Preset you created the company default for showing Spin Sets.
See also “Viewer Presets: Configuring the Spin Set Viewer” on page 43
Previewing a Spin Set You can preview a Spin Set in the Spin Set Viewer. Follow these steps to preview a Spin Set: 1 Select the Spin Set in the Browse Panel 2 Select the Preview button, choose File > Preview, or select the Preview rollover button.
Click the Next Frame and Previous Frame buttons to spin the item in the Spin Set Viewer.
See also “Editing a Spin Set” on page 108
Publishing a Spin Set Publishing a Spin Set places the images in the set on Scene7 Image Servers, where they are available to your website or application. What’s more, during the publishing process, SPS generates the Spin Set URL strings you need for your website or application.
Marking a Spin Set for publish Mark your Spin Set for publish for it to be copied to Scene7 image servers. You can mark your Spin Set for publish in to the left of its name. All images in the set are marked for the Browse Panel by selecting the Mark for Publish icon publish when you mark the Spin Set itself for publish.
See also “Publishing basics” on page 20 “Publishing” on page 64
Publishing the Spin Set To publish a Spin Set to Scene7 Image Servers, start by selecting the Publish button on the Global Navigation bar. Then select a When option, optionally enter a name for the publish job, and select the Start Publish button.
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See also â&#x20AC;&#x153;Publishingâ&#x20AC;? on page 64
Linking a Spin Set to a web page Websites and applications access Scene7 Image Server content, including Spin Sets, via URL strings. These URL strings are generated during the publishing process. To place the URL string for your Spin Set in your web pages and applications, you copy it from the Scene7 Publishing System.
Obtaining a Spin Set URL To obtain a Spin Set URL, open your Spin Set in the Browse Panel and then select the Preview button, select the Rollover Preview button, or choose File > Preview. The Preview screen opens. Select a Spin Set Viewer Preset, and then select the Copy URL button.
Adding Spin Set URLs to your web page Spin Sets are deployed like all zoom viewers, via a dynamic page (ASP or JSP) that displays the Spin Set in a zoom window. The URL call to the Scene7 platform follows the same protocol on the zoom viewer. However, the Viewer Preset name depends on the Preset your administrator has defined as the default Spin Set Viewer Preset. For example, the below URL includes a Preset name called flash_spin.jsp and the SKU parameter is now the Spin Set name: http://sample.scene7.com/s7ondemand/spin/flash_spin.jsp?company=S7Web&sku=backpack_spin
In this URL, notice a SKU number (sku=backpack_spin). The string after sku= is the Spin Set name (backpack_spin).
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Chapter 10: Templates Templates (for Enterprise users only) are dynamically created and addressable layered image files like layered files in image-editing applications such as Adobe® Photoshop®. Unlike a static file containing layers, such as a PSD file, a Template can include parameters. Through parameters, the different aspects of the image can be addressed and changed. A Template can contain any number of image layers and text layers. You can convert a static file containing layers, such as a layered PSD file, into a Template, as well as create Templates in Scene7. You can create text layers in Templates using fonts that you uploaded into SPS. After you add text to a Template, you can format it by changing its justification, fonts, font size, and color. Using the Parameters screen, you can convert any aspect of a Template to an addressable parameter. In so doing, you can change which layered image to use or what text value to use in your Template. Parameters are passed with the URL string, allowing you to change any parameter to dynamically change the reply image generated from the image server.
Quick Start: Templates This Templates Quick Start is designed to help you get up and running quickly with Templates. Follow steps 1 through 5. At the end of each step, you can find a cross-reference to a topic heading where you can find more information. 1. Uploading the files
Start by uploading the PSD file, images files, or vignettes for your Template. Scene7 supports many image file formats, but lossless TIFF and PNG images are recommended for Templates because they allow for transparency. If you are using a PSD file to build your Template, select the Create Template option on the Upload screen when you upload the PSD file. Also choose a Layer Naming option to tell Scene7 how to name PSD layers when they are uploaded to the Scene7 Publishing System. If you are using image files, you can crop the images and also create a mask from clipping paths in the images as you upload them. Select the Upload button on the Global Navigation bar to upload a PSD file or image files from your computer to a folder on SPS. See “Uploading the files” on page 112. 2. Creating a template
To create a Template from a PSD file, select the Create Template option when you upload the file. To create a template from images, choose Build > Templates, enter a width and height measurement for the canvas, and drag images onto the Template screen. You can also select the images before choosing Build > Templates. The Template screen offers tools for:
• Adding image layers. To add a layer, drag an image into the Template screen. • Adding text layers. Select the Text tool
and drag to draw a box for the text layer; then format the text with tools
on the Text screen.
• Changing the size and position of layers. • Changing the order of layers. • Applying shadow and glow effects to image and text layers.
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See “Creating a Template” on page 113. 3. Creating template parameters
The next step is to parameterize the properties on layers to determine which layer properties are included in the URL string. Parameters allow you to use Templates with maximum flexibility. After you make a layer property into a parameter, you can change it dynamically. To parameterize a layer, open the Template in the Template screen and select the Parameters button next to a layer name. On the Parameters screen, select the option next to each parameter you want to add. See “Creating Template parameters” on page 119. 4. Publishing templates
Publishing your Template places it on Scene7 Image Servers so that it can be dynamically delivered to your website or application. Publishing also generates the URL to call the Template from Scene7 Image Servers to your website or application. Be sure to publish all images associated with your Template. To publish a Template, mark it for publish and select the Publish button on the Global Navigation bar. Then select the Start Publish button. See “Publishing Templates” on page 120. 5. Linking a template to a web page
Scene7 creates URLs for Templates when you publish Templates to Scene7 Image Servers. You can copy these URL strings from the Template Preview screen. Select your Template in the Browse Panel and select the Preview button to open the Template Preview screen. Then choose an Image Preset for delivering your Template and select the Copy URL button. After you copy the URL from the Preview screen, you can use it in your website or application. See “Linking a Template to a web page” on page 120.
Uploading the files You can build templates from an Adobe® Photoshop® PSD file, from images, or from a vignette file. Upload the files you need for your template into the Scene7 Publishing System before you begin building the template. Scene7 offers commands for creating a template from a PSD file as you upload it; when you upload images, you can create masks from clipping paths. Select the Upload button. Then select the file or files you need for your Template on the Upload screen to begin uploading files to the Scene7 Publishing System.
Preparing your files Templates can be created from Adobe Photoshop PSD files, images, and vignette files. TIFF and PNG images are recommended because they allow for transparency. Scene7 recommends using transparent TIFF or PSD images in your Templates at the exact size you want to display them on your website. When you publish the Template, call the image with an Image Preset that is also the same size. Paying attention to size ensures that your Template is not resized (resampled) at a size larger or smaller than the size at which it was designed.
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See also “Working with PSDs” on page 136
Uploading the files To upload files to the Scene7 Publishing System, select the Upload button on the Global Navigation bar. The Upload screen opens. PSD files When you upload a PSD file, you can create a template from it. Scene7 creates a separate image for each layer
in the PSD. On the Upload screen, select Photoshop Options, select the Maintain Layers option, and select the Create Template option. Then choose an option on the Layer Naming menu for naming the images that Scene7 creates from layers in the PSD. See “PSD upload options” on page 136. Images When you upload an image file, you can create a mask from its clipping path. This option applies to images
created with image-editing applications in which a clipping path was created. On the Upload screen, select Image Editing Options and select the Create Mask From Clipping option. See “Image editing options at upload” on page 133. To upload individual files, use the From Desktop option. To upload an entire folder and its subfolders, or to upload more than 100 MB of images, use the Via FTP option: From Desktop Select the Browse button, select the files you want to upload in the Select File(s) to Upload dialog box,
and select the Open button. Then select a folder in the Scene7 Publishing System to upload your files to and select the Start Upload button. Via FTP First upload your files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7
FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in the Scene7 Publishing System. Then select the Start Upload button.
See also “Uploading your files” on page 52
Creating a Template To create a Template, select the Build button and choose Templates. The Templates screen opens. On this screen, you can add image and text layers. You can also reorder layers, change the size and position of layers, and apply shadow and glow effects to images and text.
Creating the initial Template Follow these steps to create a Template: 1 Begin creating your Template with one of these techniques: Select the PSD or images first In the Browse Panel, select the PSD file or images you want for your Template, select
the Build button, and choose Templates on the menu. The Templates screen opens. Start from the Template screen Select the Build button and choose Templates. The Template screen opens.
2 In the Enter Canvas Size dialog box, enter width and height measurements for your template. 3 Select a folder in the Asset Library and drag the PSD file or images you want for your template onto the Template
screen. 4 Select the Save button. The Save As window opens.
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5 Select a folder for storing your Template, enter a name for the Template, and select the Submit button.
Scene7 shrinks images if necessary to fit them on the canvas, the area on the Template screen for defining your Template. You can create a Template from an existing Template. Open the Template, select the Save As button, and enter a new name in the Save As dialog box. To edit a Template, display it in the Browse Panel in Detail view and select the Edit button. The Template screen opens so you can edit your Template.
See also “Creating image layers” on page 115 “Creating text layers” on page 115
Understanding the Template screen The Template screen offers tools for manipulating and parameterizing layers.
Building a template on the Template screen
Use these tools on the Template screen to create Templates: Pan tool Allows you to pan the Template to locate the part of the Template you want to work on. Text tool Creates a text layer. Drag on the canvas to create a text layer, and then enter the text in the layer. See
“Creating text layers” on page 115.
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Preview button Opens the Preview screen and shows the Template in a Zoom Viewer. You see what the Template
looks like to users on your website or application. Parameter Summary button Opens the Parameter Summary screen. You can see the name of each layer in a Template, and on each layer, the names of parameters that have been activated. Canvas Defines the total available area, in pixels, for defining your Template. The default size is 300 x 300 pixels.
Layers are placed on the canvas. Layers list Lists the name of layers in the Template. To select a layer, select its name in the Layers list. The Layers list offers tools for adding effects to layers, deleting layers, reordering layers, and parameterizing layers. See “Working with layers” on page 116. Layer Properties area Offers tools for changing the background color, opacity, size, and position of a layer, as well as the background color, opacity, and size of the canvas. You can also adjust shadow and glow effects. See “Working with layers” on page 116.
Creating image layers To create an image layer, select the folder in the Asset Library with the image you want to introduce as a new layer. Then select the image and drag it onto the canvas. The ID name of the image appears in the Layers list. Note: If necessary, Scene7 shrinks images to make them fit in the canvas when you create an image layer.
See also “Working with layers” on page 116
Creating text layers Follow these basic steps to create a text layer: 1 Select the Text tool
.
2 Drag on the canvas or on an image to draw a box for the text. After you draw a box with the Text tool, the Text
screen appears. It has tabs called Text and RTF. 3 Enter text manually on the Text tab, or import or paste text on the RFT tab: Text tab Type the text. The Text tab offers many tools for formatting text in the text layer. See “Text tab: Entering
and formatting text” on page 116. RTF tab Select the Import button to import an RTF (rich text format) file, or select the Paste button to paste text
from the Clipboard. See “RTF tab: Importing or pasting text” on page 116. 4 Select the Apply button after you have entered text on the Text screen.
Note: The first time you create a text layer, you are asked to download a security certificate from Adobe. Select the Yes button in the dialog box that asks whether you want to download this certificate. To edit the text in a text layer, double-click the name of the layer in the Layers list. The Text screen opens so you can edit the text. To make text fit in a box, select the box, and then select the Shrink Text option. This option is located in the Layer Properties area. Scene7 makes the font size and leading of the text small enough to fit in the text layer.
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Text tab: Entering and formatting text Use the tools on the Text tab of the Text screen to format text in a text layer: Font Choose a font on the Font menu. If a font you want does not appear on the menu, you can import it into the
Scene7 Publishing System. See “Fonts” on page 140. Font Size Choose a font size. Bold and Italics Select the Bold button to boldface text; select the Italics button to italicize text. Alignment Choose an Alignment button to left-align, center, or right-align text in the text layer. Color Choose a color for text. Cut and Paste Select the Cut button to cut text in the Text tab. Select the Paste button to paste text you previously cut
inside the Text tab or paste text you copied from another application. Leading Choose an option to adjust the amount of space between lines.
The Text tab also offers the Undo and Redo buttons. Select the Undo button to reverse your last action on the Text tab. Select the Redo button if you change your mind about reversing an action after you select the Undo button.
RTF tab: Importing or pasting text Use the RTF tab in the Text screen to import an RTF (rich text format) file or paste text into a text layer. Text in RTF files retains its formatting when it is imported into the Text screen. Importing text from an RTF Select the Import button, and in the Import dialog box, select the RTF file, and then select
the Import button. Pasting text Copy the text you want for the text layer to the Clipboard and select the Paste button (the Text tab also offers a Paste button).
See also “Working with layers” on page 116
Working with layers Use the Layers list and Layer Properties area to work with layers. You can reorder layers, change their size and position, rotate layers, and determine the background color, opacity, and blend mode of a layer. You can also change the size of the canvas, choose its background color, and change its opacity setting.
Reordering layers Use one of these techniques to reorder the layers in a Template:
• Select a layer in the Layers list. Then select the Up or Down button as many times as necessary to place it in the correct position in the list.
• Drag a layer up or down in the Layers list.
Changing the size and position of layers and the canvas Layers must be small enough to fit on the canvas. You can change the size of a layer or the canvas manually or by entering size measurements. You can change the position of a layer manually or by entering offset measurements. You can also rotate a layer.
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Scene7 recommends creating an Image Preset that is the exact size of your Template. Matching the Image Preset size to the Template size ensures that the final output size and sharpening options for the Template are set correctly. After you’ve created this Image Preset, you can choose it from the Apply Preset menu on the Template Preview screen. The screen shows you what the image looks like when it is delivered from the server. See “Setting up Image Presets” on page 75. Changing the size of a layer To change the size of a layer or the canvas, select the layer or canvas on the Layers list and use one of these techniques: Manually changing size Select and drag a corner or side of the layer or canvas. Entering layer size measurements Enter pixel measurements in the W (Width) and H (Height) text boxes in the Layer
Properties area. You can also change the size of the canvas by dragging the Canvas Size slider at the bottom of the Template screen. As well as changing the size of a layer, you can pad it. To do so, enter a Padding measurement in the Left, Right, Top, and Bottom box of the Layer Properties area. Padding adds a margin to the current layer to offset it from the perimeter of its base layer. Padding is useful if you add a drop shadow or outer glow effect and you want to make the effect more visible. Padding increases the size of a layer and displays its background color in the extended, padded area. The base layer repositions itself relative to the new size of the layer. For example, if the current layer is centered on the base layer, extending the left side of the layer moves it further to the right of the base layer. Selecting the Shrink Text option shrinks text and leading settings so that all text fits in a text layer. Shrinking the text this way is useful when you reduce the size of a text layer but the text no longer fits in the layer. The Shrink Text option is located in the Layer Properties area of the Template screen. Changing the position of a layer To change the position of a layer on the canvas, select its name in the Layers list and use one of these techniques: Manually changing position Move the pointer near to but not over a layer boundary, and when you see the four-
headed arrow cursor, click and start dragging. Entering position offset measurements Enter X and Y offset measurements in the X and Y text boxes. These
measurements represent the x, y offset of the anchor point in pixels. Rotating a layer The Rotate box lists the angle to which the layer was rotated. To rotate a layer, select its name in the Layers list and use one of these techniques: Manually rotating Move the cursor near to but not over a corner of the layer. When you see the rotation cursor, drag the corner of the layer. Entering a degree measurement Enter the number of degrees to rotate the layer. Rotation is clockwise; to rotate in a
counterclockwise fashion, enter a negative number.
Determining the background color, opacity, and blend mode To choose a background color, opacity, and blend mode for a layer or the canvas, select the layer or canvas and use these techniques: Background color Select the Color button
and choose a color swatch to change the color of the shadow or glow. You can also enter a color-value parameter in the box. The background color applies only to layers that use transparency. For example, it applies to a partially transparent layer in a price tag or the background of a text field. Layers that consist of a TIFF or PNG image with transparency turned on can have transparent backgrounds.
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Opacity Drag the Opacity slider to make any layer translucent so that part of the underlying image shows through. The 100-percent setting is completely opaque; the 0 setting is transparent. Blend mode Choose an option to simulate one of the blend modes available in Photoshop. The options are Normal, Dissolve, Lighten, Darken, Multiply, and Screen. These options are available for layers, not the canvas.
Using shadow and glow effects on layers You can apply a shadow or glow to a layer. The shadow or glow is applied to the perimeter of the layer and extends inward or outward, depending on the shadow or glow option you choose. If your Template originated with a PSD file with shadow and glow effects, you can adjust these effects in the Scene7 Publishing System. After you apply a shadow or glow effect, you can adjust its size, color, opacity, and position in the Layer Properties area of the Template screen.
Applying a shadow or glow effect to a layer To apply a shadow or glow effect: 1 Select a layer in the Layers list. 2 Select the Add Effect menu and choose an option: Drop Shadow Applies a shadow to the bottom and right side of the layer. Inner Shadow Applies a shadow effect inside all edges of the layer. Outer Glow Applies a glow effect around all edges of the layer. Inner Glow Applies a glow effect inside all edges of the layer.
An effect name appears on the Layers list after you apply an effect. To delete an effect, select its name on the Layers list and then select the Delete button. Note: You sometimes can’t see the effect of a drop shadow or outer glow if the underlying layer is not large enough to display it. If you can’t see the shadow or glow, consider adding Padding values to the layer or reordering the layer. See “Changing the size and position of layers and the canvas” on page 116 and “Reordering layers” on page 116.
See also “Adjusting a shadow or glow effect” on page 118
Adjusting a shadow or glow effect To adjust a shadow or glow effect, start by selecting its name in the Layers list. Then change its settings in the Layer Properties area of the Template screen: Color Select the Color button
and choose a color swatch to change the color of the shadow or glow. You can also enter a color-value parameter in the box. Opacity Drag the slider to determine how intense the effect is. Less opaque effects are more transparent. Blend Mode Choose an option to simulate one of the blend modes available in Photoshop. The options are Normal, Dissolve, Lighten, Darken, Multiply, and Screen. Size Enter measurements in the X and Y box to enlarge or shrink the shadow effect. Size options are only available for
inner shadows and drop shadows. Grow Drag the slider to extend the effect inward or outward. Blur Drag the slider to control feathering at the edges of the effect. Effects with more blur are more feathered.
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Masking layers The Layers list offers a Mask button that specifies how the mask or alpha channel of a layer is used. Using the Mask button, you can apply the effect of a background layer to a particular layer or the entire parent layer in your template. to cycle through these states: Select a layer in the Layers list and select the Mask button
• The background of the layer is opaque. • The layer content is inverted and the background of the layer is filled with solid black. • The background of the layer is filled with solid black.
Creating Template parameters Parameters enable you to use Templates with maximum flexibility; they allow you to dynamically change a Template image. You can decide which layers to include in the Template image, and in each layer, which parameters to display. For example, to call attention to a product that is on sale, you can create an On Sale text layer. Later, you can remove this layer but still retain the rest of the Template image by removing the On Sale parameter. When you create Template parameters, you in effect declare which parts of the Template to call in a URL string. A URL constructed with parameters exposes those items in the URL string. With parameters exposed, you can change the way the Template image is dynamically constructed from the Image Server. In this way, you can change a Template dynamically because you can call some or all of its parameters in a URL. In text layer parameters, you can also make the text string a dynamic field linked to values in a database. Being able to link text to a database is useful, for example, in promotions. You can customize Template images to make them show client or customer names. You can also, for example, link a text layer parameter to a prices database to show the price of an item in a Template image.
Parameterizing a layer For each layer in your Template, follow these steps to create Template parameters: 1 In the Layers list, select the Parameters button
next to the name of the layer you want to create parameters for. The Parameters screen opens. It lists the names of each parameter on the layer, its value, and its type.
2 Select the On option beside the name of each parameter you want to include in the Template image. 3 Select the Close button to close the Parameters screen.
You can rename parameters in the Parameters screen. Renaming a parameter makes the parameter easier to identify in URL strings and easier to use as a database value. To rename a parameter, select its On option, click its name, and enter a new name in the Name field. To see a list of the parameters you have created for your Template, select the Parameter Summary button on the Template screen. The Parameter Summary screen opens. It lists the name of each layer, and if you have created parameters for a layer, the parameter names and values.
Creating dynamic text parameters For text layers, you can additionally make the text string a dynamic field linked to a database value. Follow these steps: 1 On the Template screen, select the Parameters button
next to the name of the text layer for which you want to create dynamic text parameters. The Parameters screen opens.
2 Select the On option next to the name of the text attribute (textAttr).
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3 Select the Text tab in the Parameters screen. 4 Select the Add Parameter button. A default parameter name appears. You can replace this name by selecting it and
typing over it. The current text string becomes the new name of the parameter. 5 Select the Close button to close the Parameters screen.
To make the parameter name use a database value, append the following string to the Template URL: ?$_2(parameter name)=(database value)
The parameter name will be replaced by names in a database field or Java code indicating, for example, the current price of an item or a customer name.
Publishing Templates Publishing your Template places it on Scene7 Image Servers, where it is available to your website and application. During the publishing process, the Scene7 Publishing System generates the URLs you need for your website and application. Important: To use your Template, publish all content that went into making it, including fonts and images. If you don’t include all the required files, an error message appears when you publish.
Marking Templates for publish Templates and all their support files must be marked for publish in order for them to be placed on Scene7 Image Servers. You can mark these items for publish in the Browse Panel by selecting the Mark for Publish icon .
See also “Marking assets for publish” on page 64
Publishing your Template To publish Templates to Scene7 Image Servers, start by selecting the Publish button on the Global Navigation bar. Then select a When option, optionally enter a name for the publish job, and select the Start Publish button.
See also “Creating a publish job” on page 65
Linking a Template to a web page Your websites and applications access Scene7 Image Server content via URL strings. After you publish a Template, Scene7 generates a URL string that references the Template on Scene7 Image Servers. You can paste this URL in a web browser for testing. To place URL strings in your web pages and applications, copy them from the Scene7 Publishing System. To obtain a Template URL string generated with an Image Preset, go to the Preview screen or the Browse Panel (in Detail view). Then select an Image Preset and select the copy URL button.
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Obtaining a Template URL You can obtain a Template URL string generated by an Image Preset from the Template Preview screen. After you copy the URL, it lands on the Clipboard so you can paste it as necessary. Follow these steps to obtain a Template URL string generated with an Image Preset from the Template Preview screen: 1 Select the Template in the Browse Panel. 2 Select the Preview button or choose File > Preview. The Preview screen opens. 3 Select the Apply Preset menu and choose the Image Preset with which you want to deliver the Template image. The
Preview screen shows you what the Template looks like when it is delivered from the server. 4 Select the Copy URL button to copy the URL to the Clipboard.
Adding Template URLs to your web page To add a Template to your web page, consult with your web page development team to modify the <IMG> tag in your HTML web page code using the Scene7 URL string to make a request to Scene7 Image Servers. The commerce engine or dynamic web page code inserts the Template image at the size and with the formatting specification defined by the Image Preset you choose for your Template.
See also â&#x20AC;&#x153;Adding dynamic images to your web pageâ&#x20AC;? on page 78
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Chapter 11: Video The Scene7 Publishing System gives you the opportunity to present videos on your web page (Enterprise users only). Users can watch presentations and hear audio descriptions. Video gives you the opportunity to present a true multimedia experience on your web pages and applications. The Scene7 Publishing System supports FLV files. Users watch videos in the Video Viewer. You can configure the look of this viewer as well as its audio and video controls. For example, you can choose a size for the viewer, choose a color and skin, and choose how the playback controls work.
Quick Start: Video This Video Quick Start is designed to help you get up and running quickly with video in Scene7. Follow steps 1 through 5. Each step includes a cross-reference to a topic heading with more information. 1. Uploading the video files
Save your videos as FLV files before uploading them. Compress your video files as well. Users must have Adobe® Flash® Player 7.0.47 or later to play video. When you are ready to upload your video files to the Scene7 Publishing System, mark them for publish and select the Upload button. On the Upload screen, select the videos, and then select the Start Upload button. See “Uploading the video files” on page 123. 2. Setting up Video Viewer Presets
Administrators can create Video Viewer Presets; Scene7 offers default Video Viewer Presets as well. These presets determine the look of the Video Viewer and how its playback controls work. To create a Video Viewer Preset, select the Setup button on the Global Navigation bar. On the Setup screen, display the Application Setup options, and then select Viewer Presets. On the Viewer Presets screen, select the Add menu and choose Video. Then choose options on the Configure Viewer screen. See “Setting up Video Viewer Presets” on page 124. 3. Previewing videos in the Video Viewer
To see how your video plays when users see it on your website or application, select the video in the Browse Panel. Then select the Preview button, choose File > Preview, or select the rollover Preview button. The Preview screen opens. See “Previewing videos in the Video Viewer” on page 125. You can play the video on the Preview screen. You can also choose different Video Viewer Presets to find out what your video looks like in different Video Viewers. 4. Publishing videos
Publishing a video file places it on Scene7 servers so it can be delivered to your website or application. As part of the publishing process, Scene7 generates the URL string for calling the video from Scene7 Image Servers to your website or application.
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To publish a video, mark it for publish by selecting the Mark for Publish icon in the Browse Panel. You can also mark a video for publish when you upload it. Select the Publish button on the Global Navigation bar to initiate a publish. On the Publish screen, select the Start Publish button. See “Publishing videos” on page 125. 5. Linking a video to a web page
Scene7 creates the URL calls necessary for viewing video when you publish video files to Scene7 Image Servers. You can copy these URL strings from the Preview screen. After you copy the URL strings, they are available to your website and applications. See “Linking a video to a web page” on page 125.
Uploading the video files Before you upload video files to the Scene7 Publishing System, make sure they are compatible with Scene7. The Scene7 Publishing System supports FLV files. These files must be encoded correctly before you upload them. When you are ready to upload videos, select the Upload button on the Global Navigation bar.
Preparing your video files Save your video files as FLV files before uploading them. Important: Video files take time to download from Scene7 video servers; they are not cached. For that reason, make sure that your video files aren’t especially large. Large videos take too long to start playing. You can use Sorenson Squeeze 4 for Flash MX, Compression Suite, or the Flash MX authoring application to encode your videos. This table lists encoding settings. Low-resolution bandwidth High-resolution bandwidth Email Video
Audio
Setting Codec
Sorenson Spark Pro
Sorenson Spark Pro
Sorenson Spark Pro
Data rate
288 Kbps
800 Kbps
64 Kbps
Frame rate
14.98
29.97
14.98
Method
Sorenson 2-pass VBR
Sorenson 2-pass VBR
Sorenson 2-pass VBR
Frame size
320 x 240
640 x 480
160 x 120
Keyframe every
60 frames
60 frames
60 frames
Codec
Fraunhofer mp3
Fraunhofer mp3
Fraunhofer mp3
Data rate
56 Kpbs
96 Kpbs
48 Kpbs
Sample rate
22.050 KHz
44.100 KHz
22.050 KHz
Channels
Mono
Mono
Mono
Setting
To play FLV files, users need Adobe Flash Player 7.0.47 or higher.
See also “Uploading your video files” on page 124
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Uploading your video files Select the Upload button on the Global Navigation bar to open the Upload screen and begin loading videos to the Scene7 Publishing System. Scene7 offers two ways to upload videos, but because video files are large, Scene7 recommends uploading them via FTP. From Desktop Select the Browse button, select the video files you want to upload in the Select File(s) To Upload dialog
box, and select the Open button. Then select a folder in the Scene7 Publishing System to upload your videos to. Via FTP First upload your video files to the Scene7 FTP site. The “Welcome” e-mail you received from Scene7 lists the Scene7 FTP location, your login name, and password. After uploading your files to the Scene 7 FTP site, choose an FTP folder and choose a folder destination in the Scene7 Publishing System.
See also “Preparing your video files” on page 123 “Publishing” on page 64
Setting up Video Viewer Presets Users watch videos on the Video Viewer. How the Video Viewer behaves, what it looks like, and how its playback controls work depends on the Viewer Preset you choose for the Video Viewer. Administrators can create new Video Viewer Presets by going to the Configure Viewer screen. This screen offers more than a dozen different settings for configuring the Video Viewer. You can configure its size, color, video and audio controls, progress bar, user-interface skin, and Help features. Administrators can follow these steps to create or edit a Video Viewer Preset: 1 Select the Setup button on the Global Navigation bar to open the Setup screen. 2 Display the Application Setup options. 3 Select Viewer Presets. 4 Create or edit a Video Viewer Preset on the Viewer Presets screen. Creating Open the Add menu and choose Video. You can also create a Video Viewer Preset by starting from an existing one. Display the name of the preset, select it, and then select the Edit button. On the Configure Viewer screen, enter a new name for the preset. Editing Display the name of a preset, select it, and then select the Edit button.
5 Choose options in the Configure Viewer screen. 6 Select the Save button.
See also “Viewer Presets: Configuring the Video Viewer” on page 45
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Previewing videos in the Video Viewer Any user can find out what a video looks like in the Video Viewer window. Follow these steps to choose different Video Viewer Presets and preview videos in the Video Viewer: 1 In the Browse Panel, select the video that you want to preview. 2 Select the rollover Preview button, select the Preview button, or choose File > Preview. The Preview screen opens. 3 Select the Presets menu and choose a Video Viewer Preset. 4 Select the Play button, Pause button, and Audio controls to experiment with the video and see what users see when
they play it. You can preview a different Video Viewer Preset by choosing its name on the Presets menu.
Publishing videos Publishing places your videos on Scene7 Image Servers so they can be made available to your website and application. When you publish videos, the Scene7 Publishing System generates the URL strings for your HTML web page code.
Marking videos for publish Videos must be marked for publish in order for them to be copied to Scene7 Image Servers. You can mark your images next to the name of the video. You can also for publish in the Browse Panel by selecting the Mark for Publish icon mark videos for publish when you upload them by selecting the Mark for Publish option on the Upload screen.
See also “Publishing basics” on page 20
Publishing your videos To publish zoom videos, start by selecting the Publish button on the Global Navigation bar. The Publish screen opens. Select a When option, optionally enter a name for the publish job, and select the Start Publish button.
See also “Publishing” on page 64
Linking a video to a web page Websites and applications access Scene7 Image Server content, including video, via URL strings. These URL strings are generated during the publishing process. To place the URL string for your video in your web pages and applications, you copy it from the Scene7 Publishing System.
Obtaining a video URL Follow these steps to obtain a video URL: 1 Select your video in the Browse Panel.
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2 Select the Preview button, select the rollover Preview button, or choose File > Preview. The Preview screen opens. 3 Select the Presets menu and choose a Video Viewer Preset. The Preview screen shows you what the Video Viewer
looks like on your website or application. 4 Select the Copy URL button.
The URL is copied to the Clipboard; you can paste it as necessary for your website or application.
Adding a video to your web page Like all viewers, videos are deployed via a dynamic page (ASP or JSP) that displays the video in a window. The URL call to the Scene7 platform follows the same protocol. The Video Viewer serves a video that your web team can upload to the Scene7 Publishing System for publishing to a Scene7 video server. Here is sample code showing a URL call to a Video Viewer: http://sample.scene7.com/e2/eVideo.jsp?video=S7learn/Videos/DenimCo1.flv
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Chapter 12: Master files Master files are files you use to create rich-media assets in Scene7. These files include images, PDF files (for creating eCatalogs), and PSD files (for creating templates). Scene7 also supports SWF files for use as “skins” in the different viewer presets—the Zoom Viewer, eCatalog Viewer, and other viewers. The Scene7 Publishing System offers tools for editing images. Starting in the Browse Panel in Detail view, you can create Image Maps and zoom targets for images. You can also crop, sharpen, and adjust images.
Editing images The Scene7 Publishing System offers many tools for creating rich-media effects. These tools are available in the Browse Panel in Detail view. Display an image in Detail view to start doing these image-editing tasks in Scene7: Create Image Maps Select the Image Map button
to create an Image Map, a hotspot on an image (or eCatalog page) that displays rollover text. Users can click an Image Map, for example, to launch a new web page. See “Creating Image Maps” on page 127. Create Zoom targets Select the Zoom Targets button
to create thumbnail targets. Users can click a thumbnail target in the Zoom Viewer to zoom directly to a particular part of an image. See “Creating zoom targets for Guided Zoom” on page 81. Crop an image Select the Crop button
to crop an image. See “Cropping an image” on page 131.
Sharpen an image Select the Sharpen button
to sharpen an image and make its outlines less blurry and more
distinct. See “Sharpening an image” on page 132. Adjust an image Select the Adjust button
to flip, rotate, blur, colorize, or alter the color balance of an image. See
“Adjusting an image” on page 133. As well as using these tools to edit images, you can edit images as you upload them to the Scene7 Publishing System. For example, you can crop images, create a mask from a clipping path, and select a color profile for an image as you upload it.
Creating Image Maps An Image Map is a region on an image or eCatalog page that displays a rollover panel with text. When the user clicks an Image Map, an action of some kind is triggered. For example, a web page is launched so that the user can learn more about a product. To call attention to Image Maps, an outline appears around an Image Map when the user moves the pointer over it. To create an Image Map, start by displaying the image in the Browse Panel in Detail view. If you are working with an , and draw the eCatalog page, open the Link Pages tab of the eCatalog screen. Then select the Image Map button Image Map. The screen offers many commands for handling Image Maps. You can:
• Enter rollover text. • Enter JavaScript and URLs for launching web pages. • Create URL templates for Image Maps. • Copy Image Maps to other images (or eCatalog pages).
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• Define other actions as determined by the World Wide Web Consortium. • Preview Image Maps.
Drawing an Image Map Display the image (in the Browse Panel in Detail view) or eCatalog page (on the Link Pages tab of the eCatalog screen). Then follow these steps to draw an Image Map: 1 Select the Image Map button
. The Map Editor screen opens.
Create Image Maps on the Map Editor screen.
2 Draw a rectangular or polygonal (many-sided) Image Map: Rectangular map Select the Rectangle Image Map tool Polygonal map Select the Polygon Image Map tool
and drag on the page to create the rectangle. and click points on the perimeter of the area of the image
you want to enclose. 3 Enter a name for the Image Map, if desired, in the Image Map list. After you draw an Image Map, Scene7 assigns it
a name. To create the name, Scene7 appends a sequential number to the name of the image or eCatalog page you are working with. You can enter a name of your choice. 4 If you want users to open a new web page when they click the Image Map, enter the URL in the Image Map list. See
also “Using a template to enter JavaScript and URLs” on page 130. 5 If you want to display rollover text when users move the pointer over your Image Map, enter the text in the Image
Map list. In the Image Map list, select the Show menu and choose Rollover Text. Then enter the text you want users to see onscreen. You can write the text in a word processor and copy it into the Rollover Text field.
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6 If you want another action effect to occur when users move the mouse over an Image Map, define the action. Select
the Show menu and choose Other Actions. Then enter the attributes of the action. (Select the Show menu and choose Both to create rollover text and an action for an Image Map.) See also “Defining other actions for Image Maps” on page 131. 7 Select the Save button.
You can preview Image Maps by selecting the Preview button. To delete an Image Map, select its name in the Image Map list and select the Delete button. To temporarily remove an Image Map from an image or eCatalog page without deleting it, deselect the appropriate On option in the Image Map list. To edit an Image Map, display the image in Detail view and select the Image Map button opens so you can edit your Image Map. Adjusting the position, shape, and size of Image Maps To change the position, shape, and size of an Image Map, select the Image Map button and follow these instructions:
. The Map Editor screen
. Then select the Pan tool
Changing position Move the pointer near to but not over the border of the Image Map. When you see the four-headed
arrow icon, drag the map to a new location. Changing the size and shape How you change the shape and size of an Image Map depends on whether you are
working with a rectangular or polygonal Image Map:
• Rectangular Image Map Move the pointer over a side or corner of the Image Map. When you see the doubleheaded arrow icon, start dragging. Dragging a corner changes the size of a map but not its proportions. Dragging a side changes the size and proportions. • Polygonal Image map Drag a square selection handle. To create a selection handle, click the border of the Image Map and start dragging. You can drag the Size slider at the bottom of the screen to change views and get a better look at your Image Map.
Handling overlapping Image Maps If your image (or eCatalog page) includes more than one Image Map and the maps overlap, you can determine how maps overlap. To do so, change the order of maps on the Image Map list. Drag their names higher or lower on the list. How high a name is on the list determines whether its Image Map overlaps other Image Maps. Copying Image Maps to other images You can copy Image Maps from one image (or eCatalog page) to another. Copy Image Maps to get a head start creating them. You can also copy Image Maps to re-create them in images or pages that share the same layout or mapping structure. To copy all the Image Maps from one image or eCatalog page to another: 1 Display the image or eCatalog page you want to copy. 2 Select the Copy Maps To button. The Select Images screen opens. 3 Select the images (or eCatalog pages) you want to copy the Image Maps to. 4 Select the Select button.
See also “Adjusting the position, shape, and size of Image Maps” on page 129
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Using a template to enter JavaScript and URLs You can define a URL template (also known as an Href template) to make entering Image Map URLs easier and more efficient. Define a URL template if most of your Image Map URLs share a common, fixed format. By entering the portion of the URL that is fixed as the URL template, you don’t have to enter this portion of the URL each time you create an Image Map. Your URL Template can also contain JavaScript commands, pathnames, and parameters. By default, the URL template contains a proprietary Scene7 JavaScript handler called loadProduct that opens the image in a new window. About URL templates The URL template works by substituting the contents of the URL column in the Image Map list with the double dollar signs (‘$$’) in the template: Javascript:loadProduct('$$');void(0);
You place all of the values that do not change between Image Maps in the URL template. Add only the values that do change in the URL column in the Image Map list. For example:
• URL template: javascript:loadProduct('http://www.examplesitehere.com/$$');void(0); • URL value: product.htm • Actual URL generated: javascript:loadProduct('http://www.examplesitehere.com/product.html);void(0);
By default, the URL template includes a proprietary Scene7 JavaScript handler called loadProduct that opens a new window with the URL destination. However, you can use any JavaScript code to replace this JavaScript handler or use one of these Scene7 handlers:
•
loadProductCW: Displays the URL target specified in the URL column in the current window. This handler is
primarily for eCatalogs that are integrated into a page within a website.
•
loadProductPW: Displays the URL target specified in the URL column in the parent window (the page that opened
the current one). The current window remains open, but the parent window changes to display the URL target. Creating a URL template Follow these steps to create a URL template: 1 On the Map Editor screen (images) or the Link Pages tab of the eCatalog screen (eCatalogs), select the Edit button
next to the URL Template option. The Edit Map Template dialog box opens. 2 Enter the JavaScript code and the complete URL (with the variable portion replaced by dollar signs [$$]). You can
paste the code by right-clicking and choosing Paste. 3 Select the Save button.
Handling URL templates The Map Editor page (images) and the Link Pages tab of the eCatalog screen (eCatalogs) offer these commands for handling URL templates: URL Template option Select the URL Template option to apply your URL template to all the Image Maps on an image
or eCatalog page. Template option Deselect a Template option in the URL Image Map list if you do not want an individual Image Map
to use the URL template.
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Defining other actions for Image Maps You can select the Show menu and choose Other Actions to trigger actions other than rollover text and web page launches. When the user moves the pointer over an Image Map, you can initiate an action. These actions are attributes defined for client-side Image Maps by World Wide Web Consortium HTML specifications. They include: accesskey Triggers an action when the user presses a designated key on the keyboard. onfocus Triggers an event when the Image Map receives focus—by the cursor, by tabbing, or by pressing an access
key. For example, you can launch a web page when the Image Map receives focus and close it when your Image Map loses focus. onblur Triggers an event when the Image Map loses focus, either by the cursor or by tabbing.
To define an action for an Image Map: 1 On the Map Editor screen (images) or Link Pages tab of the eCatalog screen (eCatalogs), select the Show menu and
choose Other Actions. 2 Using the syntax specified by the World Wide Web Consortium HTML specifications, add the supported attributes
in the Other Actions column of the Image Map list. 3 Select the Save button.
Select the Show menu and choose Both if you want an Image Map to have rollover text as well as an action.
Cropping an image You can crop images in the Scene7 Publishing System. The system retains information about images that were cropped so you can restore them to their original state. You can also crop an image and save the cropped version under a new name. To crop an image, display it in the Browse Panel in Detail view, and select the Crop button opens. Use one of these techniques to crop the image:
. The Crop Editor screen
Cropping to remove white space around an image Crop off the transparent or solid-color pixels from the edge of an
image with one of these techniques:
• Trimming color pixels Select the Trim menu and choose Color. The Auto Crop By Color dialog box appears. Select the Corner menu and choose a corner with the background color to crop away. Then enter a Tolerance setting from 0 through 1. The 0 setting crops pixels only if they exactly match the color you selected in the corner of the image. Numbers closer to 1 allow for more color difference. Select the Crop button. • Trimming transparent pixels Select the Trim menu and choose Transparent. The Auto Crop By Transparency dialog box appears. Enter a tolerance setting from 0 through 1. The 0 setting crops crop pixels only if they are totally transparent. Numbers closer to 1 allow for more transparency. Select the Crop button. Selecting what to crop: Place the part of the image you don’t want to crop in the crop box. What appears inside the box remains when you select the Save button and crop the image. You can use these cropping techniques:
• Cropping by dragging Drag a side or corner of the box. • Cropping by size measurements Enter pixel measurements in the Size boxes. You can drag to move the crop box. Move the pointer near to but not on the boundary of the box. When you see the four-headed arrow, drag the box to a new location on the image. Select the Save button when you have finished cropping. You can also select the Save As button and save a cropped version of the image under a different name. In the Save As window, choose Save As New Master to save a second copy of the image. Choose Save As Addition View Of Master to
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save the original and its cropped version under a different name. Choose Replace Original to delete the original file from which you cropped your image. Then enter a name for the image and select the Submit button. To restore an image to its original state after you’ve cropped it, display the image in the Crop Editor screen and select the Reset button.
Sharpening an image Sharpening is an image-manipulation technique for making the outlines of a digital image look more distinct. Sharpening increases the contrast between edge pixels and emphasizes the transition between dark and light areas. Sharpening increases local contrast and brings out fine detail. There is no strict formula for correctly sharpening all images. Too little sharpening can make for a soft image, but over-sharpening adds halos, artifacts, and noise. Important: The Sharpen commands override Image Preset settings, including their sharpening effects. An Image Preset governs the size and formatting with which images are delivered from Scene7 Image Servers. Scene7 highly recommends using Image Presets to deliver all images to make sure that images are delivered at a uniform size and sharpening. After the sharpening settings of an individual image have been changed, however, Image Preset sharpening settings no longer apply to the image. It is delivered without Image Preset sharpening settings. To sharpen an image, open it in the Browse Panel in Detail view and select the Sharpen button Editor screen opens with sharpening commands. Choose commands and select the Save button.
. The Sharpness
Before sharpening an image, you can select the Apply Preset menu and choose an Image Preset to see what its sharpening effects are. The sharpening effects of an Image Preset may be suitable for your image. The Apply Preset menu is located on the bottom of the Sharpness Editor screen. Sharpening Select the Sharpening menu and choose an option: None Disables sharpening. Sharpen Applies a basic sharpening filter. This filter can help compensate for blurriness. Unsharp Mask Choose these options to fine-tune sharpening:
• Amount Controls the amount of contrast applied to edge pixels. The default is 0.0. For high-resolution images, you can increase it to as high as 5.0. Think of Amount as a measure of filter intensity. • Radius Determines the number of pixels surrounding the edge pixels that affect the sharpening. For highresolution images, enter from 1 through 2. A low value sharpens only the edge pixels. A high value sharpens a wider band of pixels. The correct value depends on the size of the image. • Threshold Determines the range of contrast to ignore when the unsharp mask filter is applied. This option determines how different the sharpened pixels must be from the surrounding area before they are considered edge pixels and are sharpened. To avoid introducing noise, experiment with values between .02 and 0.2. The default value of 0 sharpens all pixels in the image.
• Apply To Choose Each Color to apply sharpening separately to each color component; choose Brightness to apply to sharpening to image brightness areas. Resampling Select the Resampling menu and choose an option. These options sharpen the image when it is downsampled: None Turns off resampling. Bilinear The fastest resampling method; some aliasing artifacts are noticeable.
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Bicubic Increases CPU usage on the Image Server, but yields sharper images with less noticeable aliasing artifacts. Sharpen2 May produce slightly sharper results than the Bicubic option, but at even higher CPU cost on the Image
Server. Trilinear Uses both higher and lower resolutions if available; recommended only when aliasing is an issue. This
method reduces JPEG size due to reduced high-frequency data. JPG Quality The JPG Quality options control the JPG compression level: JPG Quality Select this option if you want to control compression levels and chrominance downsampling. Slider Determines the JPG compression level. This setting affects both file size and image quality. The JPG quality scale is 1–100. Enable JPG Chrominance Downsampling Because the eye is less sensitive to high-frequency color information than
high-frequency luminance, JPEG images divide image information into luminance and color components. When a JPEG image is compressed, the luminance component is left at full resolution, while the color components are downsampled by averaging together groups of pixels. Downsampling reduces the data volume by one half or one third with almost no impact on perceived quality. Downsampling is not applicable to grayscale images. This technique reduces the amount of compression useful for images with high contrast (for example, images with overlaid text).
Adjusting an image Scene7 offers various commands for adjusting the appearance of an image. You can flip, rotate, blur, alter the color balance, and colorize an image. As you experiment with these commands, you can see their effects on the image you are working with. To adjust the appearance of an image, select it in the Browse Panel in Detail view and select the Adjust button . Then use the commands on the right side of the Adjust Editor window to adjust the image, and select the Save button. You can also select the Save As button and save the image under a new name. Use the Flip options to flip an image horizontally or vertically. The Rotate slider rotates the image. You can enter values in the Rotate field to rotate an image. Positive values rotate it clockwise; negative values rotate it counterclockwise. Use the Blur slider or its corresponding box to blur an image. The higher the value, the more blurry the image becomes. The effect of the Contrast, Brightness, Saturation, Hue, and Color Balance options are cumulative. For example, changes to the Magenta/Green settings are added to changes made to the Hue settings. Use the Colorize options to colorize an image while preserving shadows and highlights. Changes to the Colorize options are also cumulative. Choose the Brightness menu and choose No Compensation to disable automatic brightness compensation. Set the contrast value to 0 to preserve the contrast range of the original image, or specify a contrast range with a value greater than 0. A value of 100 maximizes the contrast. Typical values are in the 30–70 range.
Image editing options at upload When uploading image files, you can take the following editing actions:
• Crop white space from the edge of images. • Crop from the sides of images. • Create a mask from a clipping path. • Choose a color profile.
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These options are located on the Upload screen under Image Editing Options. Cropping white space from images To automatically crop white-space pixels from an image, select the Crop menu and choose Trim. Then choose these options: Trim Away Based On Choose whether to crop based on color or transparency:
• Color Choose the Color option. Then select the Corner menu and choose the corner of the image with the color that best represents the white-space color you want to crop. • Transparency Choose the Transparency option. Tolerance Drag the slider to specify a tolerance from 0 through 1:
• Trimming based on color Specify 0 to crop pixels only if they exactly match the color you selected in the corner of the image. Numbers closer to 1 allow for more color difference. • Trimming based on transparency Specify 0 to crop pixels only if they are totally transparent; numbers closer to 1 allow for more transparency. Cropping from the sides of images To manually crop from the sides of an image, select the Crop menu and choose Manual. Then enter the number of pixels to crop from any side or each side of the image. How much of the image is cropped depends on the ppi (pixels per inch) setting in the image file. For example, if the image displays 150 ppi and you enter 75 in the Top, Right, Bottom, and Left text boxes, a half-inch is cropped from each side. Creating a mask from a clipping path Select the Create Mask From Clipping path option to create a mask for the image based on its clipping path information. This option applies to images created with image-editing applications in which a clipping path was created. Selecting a color profile Choose a Color Profile option to select a color space for the image: Convert To SRGB Converts to SRGB (Standard Red Green Blue). SRGB is the recommended color space for displaying images on web pages. Keep Original Color Space Retains the original color space. Custom From > To Opens menus so you can choose a Convert From and Convert To color space. You can choose a standard Photoshop color space or a color space you uploaded to SPS. See “ICC profiles” on page 141.
Working with PDFs PDF (Portable Document Format) files are most often used in Scene7 to create eCatalogs. When you upload a PDF file, Scene7 rasterizes, or rips, the pages by default so that the pages can be used to build rich media.
PDF upload options When you upload a PDF file, you can format it in various ways. You crop its pages, extract search words, enter a pixelsper-inch resolution, and choose a color space. PDF files often contain a trim margin, crop marks, registration marks, and other printer’s marks. You can crop these marks from the sides of pages as you upload a PDF file.
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Options for uploading PDF files are located on the Upload screen under PDF Options. Cropping white space from a PDF file To automatically crop white-space pixels from a PDF file as you upload it, select the Crop menu and choose Trim. Then choose these options: Trim Away Based On Choose whether to crop based on color or transparency:
• Color Choose the Color option. Then select the Corner menu and choose the corner of the PDF with the color that best represents the white-space color you want to crop. • Transparency Choose the Transparency option. Tolerance Drag the slider to specify a tolerance from 0 through 1:
• Trimming based on color Specify 0 to crop pixels only if they exactly match the color you selected in the corner of the PDF. Numbers closer to 1 allow for more color difference. • Trimming based on transparency Specify 0 to crop pixels only if they are totally transparent; numbers closer to 1 allow for more transparency. Cropping from the sides of PDF pages You can manually remove printer’s marks from the sides of the pages in a PDF file as you upload it. Select the Crop menu and choose Manual. Then enter pixel settings in the Top, Right, Bottom, and Left text boxes to crop from the top, bottom, and sides of pages. How much of the page is cropped depends on the Resolution PX/Inch setting you enter for the PDF file. For example, if you enter 150 (the default) as the Resolution PX/Inch setting and you crop 75 pixels from the sides of pages, a halfinch is cropped because, at 150 pixels per inch, 75 pixels equals a half-inch. Processing The Processing options are as follows: Rasterize Rips the pages in the PDF file and converts vector graphics to bitmap images. Choose this option to create
an eCatalog. (This option is the default.) Extract Search Words Extracts words from the PDF file so that the file can be searched by keyword in an eCatalog
Viewer. Auto-Generate eCatalog With Multiple Page PDF Automatically creates an eCatalog from the PDF file. The eCatalog is named after the PDF file you uploaded. (This option is only available if you rasterize the PDF file as you upload it.)
Resolution Determines the resolution setting. This setting determines how many pixels are displayed per inch in the PDF file. The default is 150. Color Space Select the Color Space menu and choose a color space for the PDF file. Most PDF files have both RGB and CMYK color images. The RGB color space is preferable for online viewing. Detect Automatically Retains the color space of the PDF file. Force As RGB Converts to the RGB color space. Force As CMYK Converts to the CMYK color space. Force As Grayscale Converts to the Grayscale color space.
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Color Profile Choose a Color Profile option: Convert To SRGB Converts to SRGB (Standard Red Green Blue). SRGB is the recommended color space for displaying images on web pages. Keep Original Color Space Retains the original color space. Custom From > To Opens menus so you can choose a Convert From and Convert To color space. You can choose a standard Photoshop color space or a color space you uploaded to SPS. See “ICC profiles” on page 141.
Working with PSDs PSD (Photoshop Document files) are most often used in Scene7 to create templates. When you upload a PSD file, you can create a Scene7 template automatically from the file (select the Create Template option on the Upload screen). SPS creates multiple images from a PSD file with layers if you use the file to create a template; it creates one image for each layer.
PSD upload options Options for uploading PSD files are located on the Upload screen under Photoshop Options. You can crop a file, choose a color profile for it, use it to create a template, and select an anchor. These options are available when uploading PSD files: Crop Choose Trim to automatically crop white space from the edges of a PSD file; choose Manual to crop sides of the
PSD file:
• Trim Select the Trim Away Based On menu and choose Color or Transparency. If you choose the Color option, select the Corner menu and choose the corner of the PSD with the color that best represents the white-space color you want to crop. Drag the slider to specify a tolerance from 0 through 1: To trim based on color, specify 0 to crop pixels only if they exactly match the color you selected in the corner of the PSD. Numbers closer to 1 allow for more color difference. To trim based on transparency, specify 0 to crop pixels only if they are totally transparent; numbers closer to 1 allow for more transparency.
• Manual Enter the number of pixels to crop from any side or each side of the image. How much of the image is cropped depends on the ppi (pixels per inch) setting in the image file. For example, if the image displays 150 ppi and you enter 75 in the Top, Right, Bottom, and Left text boxes, a half-inch is cropped from each side of the image. Color Profile Choose an option:
• Convert To SRGB (default) Converts to SRGB (Standard Red Green Blue). SRGB is the recommended color space for displaying images on web pages. • Keep Original Color Space Retains the original color space of the image. • Custom From > To Opens menus so you can choose a Convert From and Convert To color space. You can choose a standard Photoshop color space or a color space you uploaded to SPS. See “ICC profiles” on page 141.
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Maintain Layers Rips the layers in the PSD, if any, into individual assets. The asset layers remain associated with the
PSD. You can view them by opening the PSD file in Detail view and selecting Assets Extracted from This PSD in the panel. See “Viewing layers in a PSD file” on page 137. Create Template Creates a template from the layers in the PSD file. Extract Text Extracts the text so that users can search for text in a Viewer. Extend Layers To Background Size Extends the size of ripped image layers to the size of the background layer. Layer Naming Layers in the PSD file are uploaded as separate images. Choose an option to name these images in the Scene7 Publishing System:
• Layer Name Names the images after their layer names in the PSD file. For example, a layer named Price Tag in the original PSD file becomes an image named Price Tag. However, if the layer names in the PSD file are default Photoshop layer names (Background, Layer 1, Layer 2, and so on), the images are named after their layer numbers in the PSD file, not their default layer names. • Photoshop and Layer Number Names the images after their layer numbers in the PSD file, ignoring original layer names. Images are named with the Photoshop filename and an appended layer number. For example, the second layer of a file called Spring Ad.psd is named Spring Ad_2 even if it had a non-default name in Photoshop. • Photoshop and Layer Name Names the images after the PSD file followed by the layer name or layer number. The layer number is used if the layer names in the PSD file are default Photoshop layer names. For example, a layer named Price Tag in a PSD file named SpringAd is named Spring Ad_Price Tag. A layer with the default name Layer 2 is called Spring Ad_2. • Separate Folders with Layer Name Creates a folder named after the PSD file and places the images into the folder. Images are named after their layer names or layer numbers, depending on whether they have default Photoshop layer names (image naming is the same as the Photoshop and Layer Name option). For example, layers in a PSD file named SpringAd are placed in the SpringAd folder. Anchor Specify how images are anchored in templates that are generated from the layered composition produced
from the PSD file. By default, the anchor is the center. A center anchor allows replacement images to best fill the same space, no matter the aspect ratio of the replacement image. Images with a different aspect that replace this image, when referencing the template and using parameter substitution, effectively occupy the same space. Change to a different setting if your application requires the replacement images to fill the allocated space in the template.
Viewing layers in a PSD file If you selected the Maintain Layers option when you uploaded your PSD, Scene7 ripped the individual layers into assets. You can view the asset layers belonging to a PSD file by opening the file in the Browse Panel in Detail view. Select Assets Extracted from This PSD in the panel.
Working with PostScript and Illustrator files You can use Adobe® PostScript® (EPS) and Adobe® Illustrator® (AI) files in the Scene7 Publishing System. Scene7 offers commands for configuring these files as you upload them.
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PostScript and Illustrator upload options When you upload PostScript (EPS) or Illustrator (AI) image files, you can format them in various ways. You can rasterize the files, maintain the transparent background, choose a resolution, and choose a color space. Options for formatting PostScript and Illustrator files are available on the Upload screen under PostScript Options and Illustrator Options. Processing Choose Rasterize to convert vector graphics in the file to the bitmap format. Maintain Transparent Background In Rendered Image Maintains the background transparency of the file. Resolution Determines the resolution setting. This setting determines how many pixels are displayed per inch in the file. Color Space Select the Color Space menu and choose a color space:
• Detect Automatically Retains the color space of the file. • Force As RGB Converts to the RGB color space. • Force As CMYK Converts to the CMYK color space. • Force aA Grayscale Converts to the Grayscale color space.
Working with vignette, window covering, and cabinet files Users of the Scene7 Image Authoring tool can use vignettes (VNT files), window coverings (VNW files), and cabinets (VNC files) in Scene 7. These files cannot be created or edited in the Scene7 Publishing System. Vignettes, window coverings, and cabinets are authored images. Using a different Scene7 program called Image Authoring, you mask objects in an image so users can see the same image in a variety of textures or colors. For example, users see a couch upholstered with a variety of fabrics, a window decorated with a variety of window treatments, or a cabinet finished with different types of wood. Upload vignettes, window covering, and cabinets as you would any other file.
Working with Viewer SWF files In the Scene7 Publishing System, SWF (pronounced “swif”) files are used as user-interface “skins” for the different Viewers. They provide the user interface for the Zoom Viewer, eCatalog Viewer, Spin Viewer, Image Set Viewer, and Video Viewer. When Enterprise users configure a viewer, they can choose a SWF “skin” for it. Viewer SWFs work in combination with the other viewer configuration settings to determine how a viewer looks and works. As well as choosing a SWF file that determines the overall look of a viewer, Enterprise users can choose SWFs that do the following:
• Display a "loading" animation when a viewer first appears. • Determine the appearance of the Help topics available for the viewer. • Play a "waiting" animation when a viewer is waiting for a response.
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Note: The Scene7 Publishing System provides default SWFs for the “loading” animation and “waiting” animation. You can use these default SWFs or choose “loading” and “waiting” SWFs of your own. Unless you choose a Help button SWF for a viewer, the Help button is hidden by default. Before you can choose SWFs for a viewer, upload the SWF files to SPS and publish the files.
See also “Viewer Presets” on page 26
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Chapter 13: Support files Support files are files that Scene7 uses to display fonts and convert image files from one color space to another. Support files also include XML, XSL, and ACO files, as well as various other types of files.
ACO files Adobe® Photoshop® ACO files are color panels consisting of multiple color swatches. In the Scene7 Publishing System, ACO files are displayed in the Browse Panel with an icon showing the first four colors of the panel. In Detail view, all the colors in the panel are displayed.
Fonts In some cases, the Scene7 Publishing System requires you to upload a font file to enter or render text in a particular font. For example, to use a particular font for text on a template layer, upload the font file. To display eCatalog Viewer page numbers in a particular font, upload the font file. Scene7 supports these font types:
• All TrueType fonts • PostScript® fonts • OpenType/TrueType fonts • OpenType/PostScript fonts After a font file has been uploaded, you can change its SPS ID, font name, and type information on the Edit Info screen. Important: Scene7 recommends uploading all font styles (bold, italic, bold/italic, and regular) if you plan to use fonts in template layers. Scene7 needs these font styles to process requests. Uploading all PostScript/Adobe Type 1 files associated with a font is also recommended because some of these fonts contain detailed kerning information.
Uploading font files Upload font files with the same techniques you use to upload other files. You can store font files in any SPS folder. See “Uploading your files” on page 52.
Editing font file information You can change the ID name of a font as well as its type information. Editing a font file can be helpful in searches and making fonts easier to identify. In the Browse Panel, display the font file you want to edit in Detail view and choose File > Edit Info. The Edit Info screen opens. Choose the following options and select the Submit button. Font Name This name identifies the font when it is published. PostScript Name This name is the full PostScript name for the font. It usually indicates the weight or style. RTF Name This name appears on a pop-up menu in the RTF editor where template text layers are created.
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Font Family Name This name lists the font name without the style, weight, or font-type indicator. Font Style The options are Plain, Bold, Italic, and Bold-Italic. Font Type The options are TrueType and Adobe Type 1. If you call these fonts by another name, you can enter it. Font Type Abbreviation The options are as follows:
• TTF TrueType font files used for PDF/PostScript rendering and image serving. • AFM Adobe PostScript font files that contain Adobe Font Metrics information and are used for image serving. • PFM Adobe PostScript font files that contain binary font metric information. • PFB Adobe PostScript font files that contain binary font outline information and are used for PDF/PostScript rendering and image serving.
ICC profiles An ICC (International Color Consortium) profile is a file that describes how to correctly convert image files from one color space to another. ICC profiles help you to get the correct colors for your images. For example, to correctly display images designed for printing on a computer monitor, you can choose an ICC profile. This profile converts the image to a different color space and makes sure that the colors display correctly online. In the Scene7 Publishing System, you can choose an ICC profile to convert images to a different color space when you upload the images. All standard Photoshop ICC profiles are available by default on SPS. To see the names of color profiles on the Upload screen, select the Color Profile menu. Then choose Custom From > To, and choose an ICC profile name on the Converted From and Converted To menus. See “Image editing options at upload” on page 133. As well as using the default ICC profiles, you can upload other ICC profiles to SPS and make them available for color space conversion. Switch to Detail view in the Browse Panel to investigate the profile class, color space type, and PCS type of an ICC profile.
Uploading ICC profiles Upload ICC profiles with the same techniques you use to upload files. You can store ICC profiles in any SPS folder. See “Uploading your files” on page 52.
Examining an ICC profile To examine an ICC profile, select it in the Browse Panel and display it in Detail view. Detail view provides this information about ICC profiles: Profile Class The ICC (International Color Consortium) defines each class to cover a type of application. For example,
Input profiles apply to devices such as digital cameras and scanners, and Output profiles apply to printers. Color Space Type This number is the "input" color space of the profile, as defined by the ICC. The color space type
defines the number of components of the color space and the interpretation of those components. For example, RGB is a color space with three components: red, green, and blue. The color space type does not define the particular color characteristics of the space (for example, the chromaticities of the primaries). PCS Type This PCS type is the "output" color space of the profile—its profile connection space. For example, a color
profile can convert RGB to the PCS, which then converts it to CMYK. For an input, display, or output profile useful for tagging colors or images, the PCS type is either XYZ or Lab. Interpret this profile as the corresponding specific color space defined in the ICC specification.
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XML files Websites that use an XML-based system to manage images and image information can upload XML files to the Scene7 Publishing System. You can designate one of these files as the preprocessing rule set file for Image Serving. This file restructures the standard Image Serving protocol format to meet the business logic of your commerce server. On the Setup screen, you can specify an XML file to serve as the rule set definitions file path. This path setting is located under Catalog Management on the Image Server Publishing screen. See “Image Server” on page 47.
XSL files You can upload XSL translation tables into SPS and use them for XML processing within the Scene7 Publishing System. For example, websites that use an XML-based system to manage images and image information can import XSL translation tables that map XML field names to SPS metadata fields. XSL files can also include rules for concatenating or truncating field values when these values are imported into SPS. When you upload JPEG, TIFF, and PSD files, SPS can read the information in the file headers if the information is in the XMP, EXIF, or IPTC format. SPS can extract this header data into user-defined fields associated with each image. SPS uses an XSL translation table to map the internal field names to the target user-defined field names. Company administrators can enable this automatic extraction by defining the appropriate user-defined fields and selecting the appropriate XSLT table. A default XSLT table is available that uses field names defined by SPS.
Other support files The Scene7 Publishing System also supports these file types:
• Adobe® Flash® (FLA, FLV, SWF) • Adobe® Illustrator® (AI) • Adobe® InDesign® (INDD, INDT) • Microsoft Excel (XLS) • Microsoft PowerPoint (PPT) • Microsoft Word (DOC) • Rich text file (RTF) • Scalable vector graphics (SVG, SVGX) • ZIP (ZIP)
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Chapter 14: More Help resources Besides the Help system, Scene7 offers other Help resources, including module documentation.
See also “Getting started overview” on page 1 “Using Help” on page 2
Integration overview Scene7 provides an integration document that describes how Scene7 can be easily integrated with your web pages and commerce or content-management systems. Through the use of URL calls to the Scene7 platform, you can upgrade your website to leverage dynamic rich-media features. For more information, see www.adobe.com/go/learn_s7_integration_en.
Module documentation Scene7 provides documentation for the latest major version of each Scene7 software module. Module documents are available for Scene7 Image Authoring, the Scene7 Publishing System, Media Portal, Image Server, Render Server, and Viewers. They are also available for the Scene7 Web Services API. Release Notes are also available for each module. Release notes provide details on the release, including enhancements, new functionality, tips, troubleshooting advice, and known outstanding issues. Release Notes also offer interactive examples of rich-media features and how to activate them. In addition, Release Notes offer installation and configuration instructions for clients with licensed software. Reference Guides to the Image Server, Render Server, and Viewers describe the HTTP protocols for these server modules. Website developers who want to further customize and leverage Scene7 rich media for a website or custom application can use these guides. Scene7 assumes that the reader is familiar with the Scene7 system, general HTTP protocol standards and conventions, and basic imaging terminology.
Image Authoring Document
Web address
User Guide
Contact Scene7 technical support for this documentation.
Release Notes
Contact Scene7 technical support for this documentation.
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Scene7 Publishing System Document
Web address
Online Help
www.adobe.com/go/learn_s7_help_en
PDF version of Help
www.adobe.com/go/learn_s7_help_pdf_en
Release Notes
Windows: Contact Scene7 technical support for this documentation. Linux速: Contact Scene7 technical support for this documentation. Linux Enterprise: Contact Scene7 technical support for this documentation. Web Service API Documentation: Contact Scene7 technical support for this documentation.
Media Portal Document
Web address
User Guide
http://www.adobe.com/go/learn_s7_media_user_en
Administrator Guide
http://www.adobe.com/go/learn_s7_media_admin_en
Image Server Document
Web address
Release Notes
www.adobe.com/go/learn_s7_image_server_notes_en
Reference Guide
www.adobe.com/go/learn_s7_image_server_guide_en
Render Server Document
Web address
Release Notes
www.adobe.com/go/learn_s7_render_server_notes_en
Reference Guide
www.adobe.com/go/learn_s7_render_server_guide_en
Viewers Document
Web address
Release Notes
www.adobe.com/go/learn_s7_viewers_notes_en
Reference Guides
www.adobe.com/go/learn_s7_viewers_guides_en
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Index A ACO files 140
F files
Image Sets about 97
administrators, adding 48
naming 52
creating 99
Application General Settings screen 24
optimizing 46
editing 102
Asset Library 11
types of 51
images and swatches for 98
assets
uploading 52
previewing 103
about 15
folders
web page linking 104
defined 54
creating 55
deleting 59
deleting and renaming 56
exporting from SPS 62
managing 12
moving 58
organization and structure 17
Image Space report 49
working with 55
images
previewing 57 printing 62
fonts 140
renaming 58 types 54 B Browse Panel about 12
Image Sizing about 72 master images for 74
adjusting 133 cropping 131
G Global Navigation bar 11
editing techniques 127 sharpening 132 upload options 133
H Help
J jobs
selecting assets in 56
onscreen 2
views of 56
Scene7 University 3
editing recurring jobs 69
Using Help program 2
Job Details report 68
video tutorials 1, 3
Jobs screen 67
web conference training 3
using as trigger 71
C content delivery network (CDN) caching 8
Home screen 9
views of Jobs screen 68
delays and 66 cropping images 131
I ICC profiles 141
M master image 7
D Detail view 59
Illustrator files 137
metadata
Image Maps adjusting 129
E eCatalog Viewer, configuring 27
and eCatalogs 91
eCatalogs
creating 128
copying 129
adding 61 creating fields 46 P PDF files
about 86
defined 127
creating 90
other actions 131
upload options 134
customizing TOC 90
overlapping 129
Personal Setup screen 23
templates for 130
PostScript files 137
Image Maps and 91 PDF files for 88
Image Presets
for eCatalogs 89
previewing assets 57
previewing 94
best practices 75
uploading PDFs for 89
creating and editing 25
about 63
web page linking 95
options 25
adding assets to 64
URL strings 78
creating folders for 64
e-mail 49
Image Set Viewer, configuring 37
Projects
working with folders 64
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PSD files
shadow and glow effects 118
upload options 136
text layers for 115
viewing layers in 137
web page linking 121
publishing advanced options 66
working with layers 116 Trash folder
canceling job 66
about 62
creating jobs 65
emptying 63
history 66
restoring assets from 63
marking assets for 64 R rich media 18
U uploading files 52 images 133 URLs, obtaining and linking 21
S Scene7 editions 1
User Administration screen 48 users, adding 48
Image Authoring 143 integration 143 locating assets in 56
V video
Media Portal 144
about 122
prerequisites 8
files 123
setup 15
previewing 125
system requirements 9 workflow 6 searching
web page linking 126 Video Viewer, configuring 45 Viewer Presets
advanced searches 57
creating and editing 27
overview 14
defined 26
simple searches 57
eCatalog Viewer configuration 27
sharpening 132
Image Set Viewer configuration 37
Spin Set Viewer, configuring 43
obtaining URLs 27
Spin Sets
Spin Set Viewer configuration 43
about 106 creating 108 editing 108
Video Viewer configuration 45 Zoom Viewer configuration 33 vignette files 138
guidelines for shooting images 107 previewing 109 web page links 110 support, obtaining 3
X XML files 142 XSL files 142
SWF files 138 system requirements 9
Z Zoom
T Template screen 114
about 79
Templates
previewing with Zoom Viewer 83
about 111 creating 113 files for 112 image layers for 115 layer masking 119 parameterizing layers 119
preparing images for 80 web page links 84 zoom targets 81 Zoom Viewer, configuring 33