Architecture Portfolio

Page 1

ARCHITECTURE

PORTFOLIO

ARCHITECTURE GRADUATE SHELLA LEE


SHELLA LEE GRADUATE ARCHITECT +61 415 995 205 shella.lee.jl@gmail.com


EDUCATION 2009 - 2011

Diploma in Architecture Technology Taylor’s University, Petaling Jaya, Malaysia.

2012

Bachelor of Environment

University of Melbourne, Melbourne, Australia. 2013 - 2015

Master of Architecture

University of Melbourne, Melbourne, Australia.

WORK EXPERIENCE 2011- 3 months

Intern

JLA Architecture Firm, Miri, Malaysia Tasks assigned over the internship experience include: basic drafting, design proposals, design amendments on residential and commercial projects 2013 - 6 months

Interior Designer

Fung Design Studio, Miri, Malaysia Tasks and responsibilities assigned include: interior space design proposal, drafting and 3D image rendering on residential and commercial projects

SKILLS Sketchup Pro

Adobe Photoshop

Vray for Sketchup

Adobe InDesign

AutoCAD

Adobe Illustrator

ArchiCAD Vector Work

LANGUAGES

English

Chinese

Malay

VOLUNTEER EXPERIENCE Robin Boyd Foundation

+ Open House Melbourne

+ Featherson House Open Day + Peter McIntyre Open Day

INTERESTS Photography

Drawing

Films

Coffee


Content selected academic works from graduate and undergraduate course


OCCUPY KOTA TUA 1 - 18

community center + library

PARASITIC ENTANGLEMENT 19 - 30 tokyo replay center

INN BETWEEN 31 - 36

PUSH PULL SHED 37 - 44

GATEWAY FOR WYNDHAM 45 - 47

THE CRYSTALINE TOWER 48 - 51

high rise residential

parametric gateway design

community center

high rise commercial


Occupy Kota Tua

INSERTIONS / PARASITES / JUXTAPOSITION

“The quality of public space is up to the people’s participation.” -Yoshiharu Tsukamoto (Atelier Bow-Wow), Archnet, 2007.

Kota Tua, with its complex underlying issues due to its abandonment after Indonesia’s independence, has been given an opportunity to be revived once again to its formal glory. However, tension has risen between the conflicting formal and informal urbanism. Urban renewal planning favours the former, viewing the latter as parasitic for Kota Tua. This thesis argues for the necessity of a more inclusive urban experience, the thesis strongly stands by for a socially responsible architectural intervention that enables the inclusion of all user classes in Kota Tua, encouraging a symbiotic relationship that connects formal and informal urbanism. The proposal also establishes a common ground through the purposefully articulated void which acts as an extension of the street to the buldings. The physical boundary that seperates the two entities is also reduced in this manner. This is further supported through the introduction of compromising programmes: a community centre for street vendors and informal settlers targeting to improve their general welfare, and a public library with exhibition space retrofitting the heritage building that acts as a secondary programme to compliment the community centre.


SITE and socio-economic OVERVIEW: OCCUPY KOTA TUA

2

TO BE PRESERVED

ORIGINAL STATE OF HERITAGE SITE (GEDUNG F)

SITE A: NEW DEVELOPMENT SITE

SITE B: HERITAGE BUILDING SITE

+ no major limitation except from height limitation to be respectable towards the surroundings

JAL

AN K

ALI

VISITORS & TOURISTS

BES

AR T

IMU

R4

A

IN

AN P

JAL

+ facade to be retained where no physical external changes are allowed

TAR

AR U

ES TU B

TO BE REMOVED

STREET VENDORS

STREET ARTISTS

INFORMAL SETTLERS


NEW DEVELOPMENT SITE PROGRAMME: community centre for street vendors and informal settlers


VOLUME IN A VOLUME

Through a creation of void space between the internal volume and external volume, a symbiosis relationship in between the formal and informal urbanism can be cultivated by reducing the physical boundary that separates the two. Hence, the idea of “a voulme in a volume” is formed.

HERITAGE SITE PROGRAMME: library with exhibition space


CROSS SECTION OCCUPY KOTA TUA

5

COMMUNITY CENTER + communal spaces inserted in a shell made up of sturctural frames + edit-able and expanable as required for future expansion purpose + platforms around the enclosed spaces - vendor space + the void articulated in between the internal volumes and outer shell formulate an environment that resembles the outdoor + an attempt to mimic the existing street vendor activities environment


6

LIBRARY WITH EXHIBITION SPACE + a glass box inserted into the heritage building, offset from all walls, ground level and roof level + allowing the void connecting the heritage buiding walls to act as a secondary volume that emphasis the contrast in between the new insertion and the existing envelope


community centre: STRUCTURE AND LAYOUT OCCUPY KOTA TUA

7

PITCHED ROOF + an echo of the existing building form + glazed-openings on lifted smaller roof structure to allow daylight to penetrate into the building through passive design

BUILDING ENVELOPE: + thin timber louves + with selective glazed openings that allow unobstructed framed views + vertical glazed opening on the community centre side framing the two staircases that connect all levels + natural ventilated

STRUCTURE + reinforced precast concrete columns and beams + a more economic option as opposed to inital choice of timber columns + the structure frames forms the void connecting the envelope shell and inner internal volumes + editable and expandable for future expasion as required

MEZZANINE LEVEL (THIRD FLOOR) SECOND FLOOR + Private programmes + Bigger volumes and less “void” spaces

GROUND FLOOR + Public programmes + More “void” spaces + Acts as a secondary square to Fatahillah Square

FIRST FLOOR: + Semi-public programmes


8

community centre: STRUCTURE AND LAYOUT OCCUPY KOTA TUA MEZZANINE LEVEL (THIRD FLOOR) + viewing platform overlooking Taman Fatahillah and Jakarta History Museum

SECOND FLOOR + Semi-public programmes such as two informal classrooms, community hall, administration office situated offset from the building shell + Corridors and platform lounge and viewing area

FIRST FLOOR + Semi-public programmes such as three workshops focosing on Indonesian craft such as batik painting, weaving and timber carving + Multipurpose hall - for exhibition or produce sales purpose, rentable space to help generate income for the community centre + Platform surrounding the rooms - vendor space that allows the vendors or informal settlers to showcase their produce GROUNF FLOOR + Public programmes + Smallest cluster of volumes as compared with upper floors + Acting as extension to Taman Fatahillah, housing public amenities lacked from the surrounding such as public toilets and prayer rooms + Mainly landscaped to allow an outdoor-esque atmosphere that resembles the existing vendors’ activities atmosphere + Public amenities such as utility services will be provided for the vendors’ convenience + Reception and community centre lobby situated in the inner most area of the level


community centre: STRUCTURE AND LAYOUT OCCUPY KOTA TUA

9

JAKARTA HISTORY MUSEUM

11

10

6

7

1

TAMAN FATAHILLAH / FATAHILLAH SQUARE

2


10

COMMUNITY KITCHEN

3

4

3

4

3

4

8

9

6

1

5

LEGENDS: 1 2 3 4 5 6 7 8 9 10 11

VENDOR SPACE (FOOD CARTS) DISABLED TOILET PUBLIC TOILET (MALE) PUBLIC TOILET (FEMALE) UTILITY AREA VENDOR SPACE (ART & CRAFTS) WORKSHOP (TIMBER CARVING) PRAYER ROOM (MALE) PRAYER ROOM (FEMALE) INFORMAL CLASSROOM VIEWING PLATFORM


community centre: RENDERS OCCUPY KOTA TUA

11

1

3

1 2 3 4 5

4

PRAYER ROOM + FOOD VENDOR AREA IN COMMUNITY CENTRE INFORMAL CLASSROOM + VIEWING AREA FOOD VENDOR AREA FROM THE COMMUNITY CENTRE ENTRANCE INTERIOR VIEW AT COMMUNITY CENTRE FIRST FLOOR EXTERIOR VIEW FROM JALAN KALI BESAR TIMUR 4


community centre: RENDERS OCCUPY KOTA TUA

12

2

5


DRAWINGS: PLANS OCCUPY KOTA TUA

13

3

2

4

2

LEGENDS: 1 2 3 4

INFORMATION KIOSK EXHIBITION AREA TOILET (MALE) TOILET (FEMALE)

1

P8

2

P2

LIBRARY GROUND FLOOR PLAN //SCALE 1:500

JALAN KALI BESAR TIMUR 4 P4

10 7

P3

2

3

1

9

P1

6

8

7

4

5

8

COMMUNITY CENTRE GROUND FLOOR PLAN // SCALE 1:500

LEGENDS:

1 2 3 4

RECEOPTION PRAYER ROOM (MALE) PRAYER ROOM (FEMALE) TOILET (MALE)

5 6 7 8

TOILET MALE TOILET (DISABLED) VENDOR AREA UTILITY AREA

9 10

RUBBISH COLLECTION AREA LOADING BAY

7

LEGENDS:

6

1 2 3 4 5 6 7

5

CHILDREN COLLECTION READING BOOTH RECEPTION MAZZANINE READING FLOOR TOILET (FEMALE) PRAYER ROOM (FEMALE) STORAGE ROOM

2 1 3 2

4

LIBRARY FIRST FLOOR // SCALE 1:500

LEGENDS: 1 2 3 4 5 6 7 8 9

VENDOR PLATFORM WORKSHOP (WEAVING) WORKSHOP (TIMBER CARVING) WORKSHÅOP (BATIK) MULTIPURPOSE HALL TOILET (FEMALE) TOILET (MALE) PRAYER ROOM (MALE) PRAYER ROOM (FEMALE)

1

P5

1

5

4

7 9

8

2

1

6 3

COMMUNITY CENTRE FIRST FLOOR // SCALE 1:500


LIBRARY: SHORT SECTION OCCUPY KOTA TUA

14

1

5

5

1

3

4

1

2

LEGENDS: 1 2 3 4 5

TOILET PRAYER ROOM MULTIPURPOSE HALL VENDOR PLATFORM COMMUNITY HALL


SHORT SECTION PUBLIC LIBRARY

1

6

3


5

5

5

4

2

LEGENDS: 1

1 2 3 4 5 6

INFORMATION KIOSK CHILDREN COLLECTION READING BOOTH GENERAL COLLECTION MULTIMEDIA FLOOR STUDY ROOM


LIBRARY: STRUCTURE AND LAYOUT OCCUPY KOTA TUA

17

GABLE ROOF + an echo of the heritage building’s initial roof form

STRUCTURE + steel columns and beams to support the insertion of glass box + thinner steel membranes cladding onto the heritage buildings’ walls to hold the heritage structure in place CURTAIN WALL + to form a glass box offset from the preexisting walls and ground level

MEZZANINE FLOOR: + reading area with newspaper and magazine racks and seatings

LIBRARY THIRD FLOOR + multimedia collection + includes private study rooms, exhibition area, computers area with internet access and reception + administration office LIBRARY SECOND FLOOR + general collection + working space and reception LIBRARY FIRST FLOOR + children collection + reading booths and reception LIBRARY GROUND FLOOR + exhibition area + information kiosk

VERTICAL CIRCULATION + staircase connecting the library floors and mezzanine reading floor HERITAGE BUILDING FACADE + facade to be retained + the same with the outer wall and existing structure


18

TOP IMAGE:

GROUND FLOOR EXHIBITION LOUNGE + INFORMATION KIOSK BOTTOM IMAGE:

LIBRARY - GENERAL COLLECTION

LIBRARY: STRUCTURE AND LAYOUT OCCUPY KOTA TUA


PARASITIC ENTANGLEMENT THE SELFISH GENE

Conventional architectural and urban design strategies generally view the city as static, when in fact the urban environment is a dynamic and complex interconnected system. A more appropriate view of urban transformation would be one privileging evolutionary transformations where new urban forms appear out of and are related to existing conditions & systems. The Selfish Gene studio strived to test versioning as a model for urban intervention, tested via generative techniques where contextual information and precedent building stock is used as the ‘genetic’ source material for architectural mutations and new forms of organisation. For the case of The Parasitic Entanglement, signages were used as the ‘genetic’ source material, where a series of exercises were carried out to study the relationship there’s in between the signages in Akihabara and its urban setting. These ideas were tested in urban and architectural terms through the design of the Tokyo Replay Centre - an anime museum and entertainment complex in Akihabara, Tokyo. Located in the heart of Japan’s ‘Otaku’ cultural capital, this project aim to speculate on design approaches that draw on the underlying economic, infrastructural and cultural systems that organise the city as ‘genetic’ design sources, while embracing the fundamental complexity of an environment such as Tokyo.



site plan: signage intensity PARASITIC ENTANGLEMENT

21

akihabara train station

chuo dori


DESIGN concept: PARASITIC ENTANGLEMENT

22

MNEMONIC SITE MODEL ANALYSIS

The mnemonic site model is created to study the intensity and the position of the signages on Akihabra - parasitic entanglement in between buildings and parasites.

2D - 3D [diagram generation] Parasites position determined by heights variation on how signages are positioned. Started with single fold, the data is then divided into half the two contrasting zones in Akihabara, where the signage intensity are greatly different

STAGE 1 data interpretation conducted in three ways, each defining different building elements

STRUCTURE from further exploration on the position of the parasites - elongation that enhances the intensity of the parasites

CIRCULATION exploration through the connection of the hosts, where a continuos pathway is formed

ENVELOPE from the base diagram, an exploration on the potential forms and volume findings


DESIGN PROGRESS DIAGRam: PARASITIC ENTANGLEMENT

23

STAGE 2 iterations and developments from Stage 1 in search of architecture elements in depth where rules are being applied during iterations

STRUCTURE exploration on the logic of beams and columns, similar to how signages are being positioned on site

CIRCULATION circulation volume determined through extrusion of a surface from one end to another end, surface used for extrusion is extracted from the sizes of the signage

ENVELOPE more iterations on the parasites of the diagrams, where the parasites are given specific volume

STAGE 3 final stage of the diagram generation, users’ interface are being considered

STRUCTURE platforms are added to inform potential spaces allocation; the position of the elements are rearranged for better spatial consideration

CIRCULATION steps, ramp and escalator are added; platforms are introduced for further spatial arrangement consideration as well

ENVELOPE through the study on the relation of the parasites on the opposite sites as a llocated on the base diagrams; the positions of the parasites then inform the form of the envelope


24

15th floor

8

14th floor

8

13th floor

8

12th floor

8

8

8

8

8

9

8

10

11

8

11th floor

10th floor

9th floor

8th floor

7th floor

7

6

5

6th floor

5th floor

4th floor

4

3rd floor

2nd floor

1st floor

3

2 ground floor

0.0 m

1

0 1

5

10

20

legends: 1 Auditorium 2 entrance + reception hall 3 shops - Anime & manga 4. shops - films

5 bar 9 smoking pod 6 restaurant 10 karaoke room - m 7 cafe 11 servers room 8 karaoke room - s


DRAWINGS: FLOOR PLAN PARASITIC ENTANGLEMENT

25

B

C

1

4

A

5

A

my way

2

3

4

4

6

B

GROUND FLOOR PLAN

C

legends: 1 entrance 2 reception 3 information

4 gathering space 5 smoking area 6 play space - monkey bars


26

TOP IMAGE:

GROUND FLOOR INTERIOR VIEW BOTTOM IMAGE:

KARAOKE HALL INTERIOR VIEW

interior views PARASITIC ENTANGLEMENT


27

9 15TH floor 9 14TH floor 9 13TH floor 9 12TH floor

11TH floor 9

9

10TH floor

9TH floor

8TH floor

7TH floor 6 6TH floor

5TH floor 5

4TH floor

4

3RD floor

2ND floor

1ST floor

3

3

ground floor

1

CROSS SECTIONS LONG & SHORT SCALE 1:200

legends: 1 Auditorium 2 entrance + 3 shops - Anim 4. shops - film


28

11

10

8 10 7

reception hall me & manga ms

6

5

4

3

2

1

5 SHOPS - VIDEO GAMES 6 BAR 7 RESTAURANT 8 CAFE

9 KARAOKE ROOM - S 10 KARAOKE ROOM - M 11 karaoke room - L 12 MULTI PURPOSE HALL


29


30


inn between SHARED HIGHRISE LIVING

The name “Inn Between” plays with the terminology that is used in defining conection linking the other components together. Thus, delivering the sharing concept of a communal living component that connect people to share. The overall strategy and design intention is to help providing a social platform that allows Expats to gain social support with a group of people with the similar background and interest. The sharing concept is delivered through a “give-and-take” approach. The living room is removed from the typical floor plate for individual living quarter, exist only in a sharing method; sharing parties varied from a small group of 4 individual to a cluster for up to 15 users. “Lifestyle Rental”, the main theme intended for Inn-Between where the tenants will be renting not only a space to accommadate; but also the renting of a luxirious lifestyle experience, easing the common challenges Expats face in settling down in a new country. Exchange of interest and resources is possible in the intended communal shared space, where tenants will be able to socialize and meet with other Expats that shares the similar interest. The design concept for the tower resolves around the idea of floating platforms, where the sectional design for the communal shared space informs the form and facade system of the tower. Thus, resulting in contrasting elevations, where the shared space could be seen with a hint of dynamic movement; complimenting the stillness and privateness of the private living quarter infested South Facade.



33

URBAN ANALYSIS AND MASTERPLAN INN BETWEEN URBAN ANALYSIS 1

2 3 main entrance to site

4

5

6

main entrance to site

7

8

LEGEND

TRAIN LINES

TRAM ROUTES

PROPOSED NEW BUS ROUTE 1 MARKET

2 EDUCATION

7 STADIUM

8 ESPLANADE

BUS ROUTES

AIRPORT SKYBUS ROUTE

BIKE ROUTES

PROPOSED BIKE ROUTE 3 PARK

4 THEATRE

5 PRISON

6 SHOPPING

MASTERPLAN Urban Concept: A precint that embraces Expats’ identity and purpose of stay in Melbourne; work and travel. The three plots is the defined with different themes identified for each of them:- Tourism and Leisure, Residential and Retail, Work. CAR PARK + HOTEL + F&B + BARS & CLUB 3 level car park space on lower level, stacking the other spaces up to meet the existing street level RETAIL + APARTMENT 2 level of car parks space on lower level, 2 level of retail spaces on lower level in apartment tower, low rise retail that embraces the street identity

RETAIL + OFFICE TOWER 2 level of retail spaces on street level


DESIGN PROTOTYPE DIAGRam INN BETWEEN

34

LEY ADDER

T

STREE

SEPARATE ROUTES FOR CAR AND PEDESTRIAN

car route on the lower level, entering from the existing airport shuttle bus route pedestrian route accessible from both adderley street and la trobe street, elivated from ground level to meet the existing street level

// RENT // renting of property & enhanced lifestyle experience // SWAP // exchange of interest and resources, encouraging communication 2 LIVING QUARTERS STACKING ON TOP

MAIN CORRIDOR ACCESS 1 CORRIDOR PER CLUSTER 1 BEDROOM W/O LIVING SPACE 36 SQM

4 LIVING QUARTER W/ SHARE LIVING ROOM 38 SQM SHARE LIVING SPACE 166 SQM 4 LIVING QUARTERS INTER-USER: in between individual dwelling tenants INTER-DWELLING: in between dwellings of a single community INTER-COMMUNITY: in between stackings of communities

2 LIVING QUARTERS STACKING BELOW


FLOOR PLANS INN BETWEEN

35

COMMUNAL SHARE SPACE

LEFESTYLE RENTAL: EXPERIENCE WITHOUT OWNING + RESOUCES EXCHANGE

PRIMARY ACCESS - CORIDOR

SECONDARY ACCESS - FIRE ESCAPE STAIRCASE

3 FLOORS TO FORM PER CLUSTER \\ 50 LIVING QUARTERS PER CLUSTER 15 CLUSTERS FOR THE ENTIRE BUILDING \\ 750 LIVING QUARTERS PER CLUSTER


SECTION INN BETWEEN

36

COMMUNAL OUTDOOR AREA

STEEL BRACING

5.6M

163M

CURTAIN WALL

TYPICAL SECTION //SCALE// 1:750

VERTICAL SUN SHADING

CLADDING SYSTEM + HORIZONTAL SUN SHADING


push pull shed CHANGEOLOGY : Designing Fisherman’s Bend

Disused 19th century industrial warehouses line the rivers edge at Fishermans Bend, this studio project looked at both the original intentions of these buildings; their spatial & material logic & the way architecture bridges the continuim of living & working along the rivers edge when new ideas of density & productivity inform urban living. Started as a team of three, a future masterplan was developed, and each team member focused on a specific region for individual development. The Push Pull Shed is a retrofit project that transforms an exhisting old warehouse into an urban school that serves the community of all ages, with informal spatial strategy that adopted the modular system that corresponds to the building’s high tect histoical backgrounf and industrial site context. It is also a community learning space that focuses the learning of art and music, while supported with other make and play programmes. Apart from exploring on the potential programmes for the shed, part of the challenges was to make the community centre useable as much as possible, hence a day time and night time schedule so that the shed will be occupied even during night time.


MASTERPLAN AND SITE PLAN PUSH PULL SHED

38

LOW RISE RANGING FROM 1-4 STOREYS

MEDIEM RISE RANGING FROM 5 - 8 STOREYS

AN ISLAND, A RESPECTFUL ACT TO THE HERITAGE SITE

HIGH RISE RANGING FROM 8 - 10 STOREYS

LOW RISE RANGING FROM 1-4 STOREYS

N

SCHEMATIC MASTERPLAN

OPERABLE BRIDGE + ALLOWING PEDESTRIAN AND BIKERS TO ACCESS THE ISLAND + ALLOWING WAXI TAXI TO ENTER THE SLAND REGIOUN

N

SITE PLAN

PEDESTRIAN AND BIKE ACCESS: CONTINUAL FOOT PATH FROM LORIMER STREET

BRIDGES SURROUNDING THE SITE + FROM THE TRANSPORT HUB + FROM THE RESIDENTIALS + EASIER ACCESS TO THE ISLAND

PEDESTRIAN AND BIKE ACCESS: CONTINUAL FOOT PATH FROM SOUTH BANK


programmes and volume composition push pull shed

39

STAIRCASES + social space : seats, where people can meet and gather + large and coloured : an insertion + connect two levels + act as partial entry points SOCIAL

MODULES INSERTION + volume varies according to occupancy + learning spaces : classrooms + art and music + library and museum LEARN

MODULES INSERTION + the stacking of 3M x 3M modules + playground + daycare PLAY MODULES INSERTION + 1.5M x 3M market stalls + with elevating machanism, allowing market stalls to be kept above head clearance level + make use of the large volume + 3M x 6M modular studio - rentable + gallery, a showcasing platform MAKE

MODULES INSERTION + storage + private reading modules + services and toilets + market stalls, which served as storage when not in used SUPPORT SPACE DAYTIME SCHEDULE + market stalls will be elevated to the ground floor level, arrangement varries with the market programmes of the day + storage spaces on the neighbour shed will be served as seats NIGHT TIME SCHEDULE: + market stalls will be elevated up to form seats + the platform on the neighbouring shed will then act as a performing stage for local gigs PERFORMANCE SPACE


40

ROOF AND SKYLIGHT Existing roof structure to be remained, along with the existing skylight ROOF STRUCTURE Existing roof structure to be remained and exposed to the occupants, with no ceiling or other coverings EXISTING STRUCTURES Existing structures to be remained and exposed as its state, to be displayed to the occpants NEW STRUCTURE: BEAMS A network of beams to support the modules insertion, while serving as corridors and walkways at the same time, with perforated steel plates installed on it NEW STRUCTURE: COLUMNS Relative thinner and smaller columns - to support the proposed beams and modules - arranged according to the grid lines based on the arrangement of the modules FACADE Referred back to the existing trusses, thus the shape of the repeated triangular glass panels, cladded with steel frame.

GLAZING: ENVELOPE Glazing as an envelope and shelter, with secondary entries inserted in between MODULES: SPACE Modules with different volumes ranging from the volume of shipping containers to the subtracted volume of a shed- to be inserted into the shed in a grid system that allows the modules to play out from the largest volume to smaller volume, gradually as one travel from one end of the building to the other

structures diagram push pull shed


DRAWINGS : SECTIONS PUSH PULL SHED

41

1.F.L +4.00

G.L +0.00

SECTION C-C

1.F.L +4.00

G.L +0.00

SECTION E-E

1.F.L +4.00

G.L +0.00

SECTION G-G

1.F.L +4.00

G.L +0.00

SECTION I-I


42

DRAWINGS : SECTIONS PUSH PULL SHED

SECTION D-D

SECTION F-F

SECTION H-H

SECTION A-A


RENDERS : INTERIOR PUSH PULL SHED

TOP IMAGE:

NTERIOR VIEW - THE PLAY SHED BOTTOM IMAGE:

NTERIOR VIEW - MARKET HALL

43


44

TOP IMAGE:

EXTERIOR VIEW BOTTOM IMAGE:

MAIN ENTRANCE

RENDERS : EXTERIOR PUSH PULL SHED


gateway for wyndham STUDIO AIR

The proposed gateway design consist mainly of two layers of perforation with pores of different radius. The primary idea in transforming the dynamic moier effect is by having two layers of perforation with the same radius in terms of pore sizes but different distance in between the pores for each panel. The moier effect could be easily achieved through such simple mechanism, however the perforation panels even with its moier effect, it will still be lacking of a strong mean in redirecting the direction of the drivers. Thus, an innovation was made in striving to produce a sculpture with a more purpose is borned. By using point attractor definition n grasshopper, we were able to have a better control in justifying the attention point on the perforation. Once applied onto the folding architecture design proposed for the gateway project, we can get a better idea in directing the attention of the drivers onto the direction intended, compromising with the site context.



physical model + drawing gateway for wyndham

47

gateway project design proposal unfolding sense of place

no eas ele a ion eas scale

ound

SOUTHWEST ELEVATION [EAST BOUND] SCALE es 1:500ele a ion eas ound sou

scale


48

physical model gateway for wyndham


THE CRYSTALINE TOWER APPLIED CONSTRUCTION - OFFICE TOWER

The Crystaline Tower is a project that investigates theory and praxis associated with the design development of a programmatically complex project. It started off with a sketch design proposition, then developed into into a coherent design development proposal which focus on the practical activity of a tall commercial multi-storey building. The main design idea for the building is to design a tower that shows dynmic movement in form. The Crystaline Tower demostrates shearing-like movement while the envelope design resembles a clean and elegant looking glass box that is incorporated with active and passive building system.


RENDERS : INTERIOR THE CRYSTALINE TOWER

50

FACADE SYSTEM The proposal for the tower’s facade is to incorporate unitized glazing system for the building envelope. It is prefabricated glass system that will be assembled on once the structure of the building is completed. For environmental purpose, the type of glass proposed is Low-E double glazed vision glass which helps reduce the building load by reducing solar heat gain.

WINTER GARDEN STRUCTURAL SYSTEM



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.