ARCHITECTURE
PORTFOLIO
ARCHITECTURE GRADUATE SHELLA LEE
SHELLA LEE GRADUATE ARCHITECT +61 415 995 205 shella.lee.jl@gmail.com
EDUCATION 2009 - 2011
Diploma in Architecture Technology Taylor’s University, Petaling Jaya, Malaysia.
2012
Bachelor of Environment
University of Melbourne, Melbourne, Australia. 2013 - 2015
Master of Architecture
University of Melbourne, Melbourne, Australia.
WORK EXPERIENCE 2011- 3 months
Intern
JLA Architecture Firm, Miri, Malaysia Tasks assigned over the internship experience include: basic drafting, design proposals, design amendments on residential and commercial projects 2013 - 6 months
Interior Designer
Fung Design Studio, Miri, Malaysia Tasks and responsibilities assigned include: interior space design proposal, drafting and 3D image rendering on residential and commercial projects
SKILLS Sketchup Pro
Adobe Photoshop
Vray for Sketchup
Adobe InDesign
AutoCAD
Adobe Illustrator
ArchiCAD Vector Work
LANGUAGES
English
Chinese
Malay
VOLUNTEER EXPERIENCE Robin Boyd Foundation
+ Open House Melbourne
+ Featherson House Open Day + Peter McIntyre Open Day
INTERESTS Photography
Drawing
Films
Coffee
Content selected academic works from graduate and undergraduate course
OCCUPY KOTA TUA 1 - 18
community center + library
PARASITIC ENTANGLEMENT 19 - 30 tokyo replay center
INN BETWEEN 31 - 36
PUSH PULL SHED 37 - 44
GATEWAY FOR WYNDHAM 45 - 47
THE CRYSTALINE TOWER 48 - 51
high rise residential
parametric gateway design
community center
high rise commercial
Occupy Kota Tua
INSERTIONS / PARASITES / JUXTAPOSITION
“The quality of public space is up to the people’s participation.” -Yoshiharu Tsukamoto (Atelier Bow-Wow), Archnet, 2007.
Kota Tua, with its complex underlying issues due to its abandonment after Indonesia’s independence, has been given an opportunity to be revived once again to its formal glory. However, tension has risen between the conflicting formal and informal urbanism. Urban renewal planning favours the former, viewing the latter as parasitic for Kota Tua. This thesis argues for the necessity of a more inclusive urban experience, the thesis strongly stands by for a socially responsible architectural intervention that enables the inclusion of all user classes in Kota Tua, encouraging a symbiotic relationship that connects formal and informal urbanism. The proposal also establishes a common ground through the purposefully articulated void which acts as an extension of the street to the buldings. The physical boundary that seperates the two entities is also reduced in this manner. This is further supported through the introduction of compromising programmes: a community centre for street vendors and informal settlers targeting to improve their general welfare, and a public library with exhibition space retrofitting the heritage building that acts as a secondary programme to compliment the community centre.
SITE and socio-economic OVERVIEW: OCCUPY KOTA TUA
2
TO BE PRESERVED
ORIGINAL STATE OF HERITAGE SITE (GEDUNG F)
SITE A: NEW DEVELOPMENT SITE
SITE B: HERITAGE BUILDING SITE
+ no major limitation except from height limitation to be respectable towards the surroundings
JAL
AN K
ALI
VISITORS & TOURISTS
BES
AR T
IMU
R4
A
IN
AN P
JAL
+ facade to be retained where no physical external changes are allowed
TAR
AR U
ES TU B
TO BE REMOVED
STREET VENDORS
STREET ARTISTS
INFORMAL SETTLERS
NEW DEVELOPMENT SITE PROGRAMME: community centre for street vendors and informal settlers
VOLUME IN A VOLUME
Through a creation of void space between the internal volume and external volume, a symbiosis relationship in between the formal and informal urbanism can be cultivated by reducing the physical boundary that separates the two. Hence, the idea of “a voulme in a volume” is formed.
HERITAGE SITE PROGRAMME: library with exhibition space
CROSS SECTION OCCUPY KOTA TUA
5
COMMUNITY CENTER + communal spaces inserted in a shell made up of sturctural frames + edit-able and expanable as required for future expansion purpose + platforms around the enclosed spaces - vendor space + the void articulated in between the internal volumes and outer shell formulate an environment that resembles the outdoor + an attempt to mimic the existing street vendor activities environment
6
LIBRARY WITH EXHIBITION SPACE + a glass box inserted into the heritage building, offset from all walls, ground level and roof level + allowing the void connecting the heritage buiding walls to act as a secondary volume that emphasis the contrast in between the new insertion and the existing envelope
community centre: STRUCTURE AND LAYOUT OCCUPY KOTA TUA
7
PITCHED ROOF + an echo of the existing building form + glazed-openings on lifted smaller roof structure to allow daylight to penetrate into the building through passive design
BUILDING ENVELOPE: + thin timber louves + with selective glazed openings that allow unobstructed framed views + vertical glazed opening on the community centre side framing the two staircases that connect all levels + natural ventilated
STRUCTURE + reinforced precast concrete columns and beams + a more economic option as opposed to inital choice of timber columns + the structure frames forms the void connecting the envelope shell and inner internal volumes + editable and expandable for future expasion as required
MEZZANINE LEVEL (THIRD FLOOR) SECOND FLOOR + Private programmes + Bigger volumes and less “void” spaces
GROUND FLOOR + Public programmes + More “void” spaces + Acts as a secondary square to Fatahillah Square
FIRST FLOOR: + Semi-public programmes
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community centre: STRUCTURE AND LAYOUT OCCUPY KOTA TUA MEZZANINE LEVEL (THIRD FLOOR) + viewing platform overlooking Taman Fatahillah and Jakarta History Museum
SECOND FLOOR + Semi-public programmes such as two informal classrooms, community hall, administration office situated offset from the building shell + Corridors and platform lounge and viewing area
FIRST FLOOR + Semi-public programmes such as three workshops focosing on Indonesian craft such as batik painting, weaving and timber carving + Multipurpose hall - for exhibition or produce sales purpose, rentable space to help generate income for the community centre + Platform surrounding the rooms - vendor space that allows the vendors or informal settlers to showcase their produce GROUNF FLOOR + Public programmes + Smallest cluster of volumes as compared with upper floors + Acting as extension to Taman Fatahillah, housing public amenities lacked from the surrounding such as public toilets and prayer rooms + Mainly landscaped to allow an outdoor-esque atmosphere that resembles the existing vendors’ activities atmosphere + Public amenities such as utility services will be provided for the vendors’ convenience + Reception and community centre lobby situated in the inner most area of the level
community centre: STRUCTURE AND LAYOUT OCCUPY KOTA TUA
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JAKARTA HISTORY MUSEUM
11
10
6
7
1
TAMAN FATAHILLAH / FATAHILLAH SQUARE
2
10
COMMUNITY KITCHEN
3
4
3
4
3
4
8
9
6
1
5
LEGENDS: 1 2 3 4 5 6 7 8 9 10 11
VENDOR SPACE (FOOD CARTS) DISABLED TOILET PUBLIC TOILET (MALE) PUBLIC TOILET (FEMALE) UTILITY AREA VENDOR SPACE (ART & CRAFTS) WORKSHOP (TIMBER CARVING) PRAYER ROOM (MALE) PRAYER ROOM (FEMALE) INFORMAL CLASSROOM VIEWING PLATFORM
community centre: RENDERS OCCUPY KOTA TUA
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1
3
1 2 3 4 5
4
PRAYER ROOM + FOOD VENDOR AREA IN COMMUNITY CENTRE INFORMAL CLASSROOM + VIEWING AREA FOOD VENDOR AREA FROM THE COMMUNITY CENTRE ENTRANCE INTERIOR VIEW AT COMMUNITY CENTRE FIRST FLOOR EXTERIOR VIEW FROM JALAN KALI BESAR TIMUR 4
community centre: RENDERS OCCUPY KOTA TUA
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2
5
DRAWINGS: PLANS OCCUPY KOTA TUA
13
3
2
4
2
LEGENDS: 1 2 3 4
INFORMATION KIOSK EXHIBITION AREA TOILET (MALE) TOILET (FEMALE)
1
P8
2
P2
LIBRARY GROUND FLOOR PLAN //SCALE 1:500
JALAN KALI BESAR TIMUR 4 P4
10 7
P3
2
3
1
9
P1
6
8
7
4
5
8
COMMUNITY CENTRE GROUND FLOOR PLAN // SCALE 1:500
LEGENDS:
1 2 3 4
RECEOPTION PRAYER ROOM (MALE) PRAYER ROOM (FEMALE) TOILET (MALE)
5 6 7 8
TOILET MALE TOILET (DISABLED) VENDOR AREA UTILITY AREA
9 10
RUBBISH COLLECTION AREA LOADING BAY
7
LEGENDS:
6
1 2 3 4 5 6 7
5
CHILDREN COLLECTION READING BOOTH RECEPTION MAZZANINE READING FLOOR TOILET (FEMALE) PRAYER ROOM (FEMALE) STORAGE ROOM
2 1 3 2
4
LIBRARY FIRST FLOOR // SCALE 1:500
LEGENDS: 1 2 3 4 5 6 7 8 9
VENDOR PLATFORM WORKSHOP (WEAVING) WORKSHOP (TIMBER CARVING) WORKSHÅOP (BATIK) MULTIPURPOSE HALL TOILET (FEMALE) TOILET (MALE) PRAYER ROOM (MALE) PRAYER ROOM (FEMALE)
1
P5
1
5
4
7 9
8
2
1
6 3
COMMUNITY CENTRE FIRST FLOOR // SCALE 1:500
LIBRARY: SHORT SECTION OCCUPY KOTA TUA
14
1
5
5
1
3
4
1
2
LEGENDS: 1 2 3 4 5
TOILET PRAYER ROOM MULTIPURPOSE HALL VENDOR PLATFORM COMMUNITY HALL
SHORT SECTION PUBLIC LIBRARY
1
6
3
5
5
5
4
2
LEGENDS: 1
1 2 3 4 5 6
INFORMATION KIOSK CHILDREN COLLECTION READING BOOTH GENERAL COLLECTION MULTIMEDIA FLOOR STUDY ROOM
LIBRARY: STRUCTURE AND LAYOUT OCCUPY KOTA TUA
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GABLE ROOF + an echo of the heritage building’s initial roof form
STRUCTURE + steel columns and beams to support the insertion of glass box + thinner steel membranes cladding onto the heritage buildings’ walls to hold the heritage structure in place CURTAIN WALL + to form a glass box offset from the preexisting walls and ground level
MEZZANINE FLOOR: + reading area with newspaper and magazine racks and seatings
LIBRARY THIRD FLOOR + multimedia collection + includes private study rooms, exhibition area, computers area with internet access and reception + administration office LIBRARY SECOND FLOOR + general collection + working space and reception LIBRARY FIRST FLOOR + children collection + reading booths and reception LIBRARY GROUND FLOOR + exhibition area + information kiosk
VERTICAL CIRCULATION + staircase connecting the library floors and mezzanine reading floor HERITAGE BUILDING FACADE + facade to be retained + the same with the outer wall and existing structure
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TOP IMAGE:
GROUND FLOOR EXHIBITION LOUNGE + INFORMATION KIOSK BOTTOM IMAGE:
LIBRARY - GENERAL COLLECTION
LIBRARY: STRUCTURE AND LAYOUT OCCUPY KOTA TUA
PARASITIC ENTANGLEMENT THE SELFISH GENE
Conventional architectural and urban design strategies generally view the city as static, when in fact the urban environment is a dynamic and complex interconnected system. A more appropriate view of urban transformation would be one privileging evolutionary transformations where new urban forms appear out of and are related to existing conditions & systems. The Selfish Gene studio strived to test versioning as a model for urban intervention, tested via generative techniques where contextual information and precedent building stock is used as the ‘genetic’ source material for architectural mutations and new forms of organisation. For the case of The Parasitic Entanglement, signages were used as the ‘genetic’ source material, where a series of exercises were carried out to study the relationship there’s in between the signages in Akihabara and its urban setting. These ideas were tested in urban and architectural terms through the design of the Tokyo Replay Centre - an anime museum and entertainment complex in Akihabara, Tokyo. Located in the heart of Japan’s ‘Otaku’ cultural capital, this project aim to speculate on design approaches that draw on the underlying economic, infrastructural and cultural systems that organise the city as ‘genetic’ design sources, while embracing the fundamental complexity of an environment such as Tokyo.
site plan: signage intensity PARASITIC ENTANGLEMENT
21
akihabara train station
chuo dori
DESIGN concept: PARASITIC ENTANGLEMENT
22
MNEMONIC SITE MODEL ANALYSIS
The mnemonic site model is created to study the intensity and the position of the signages on Akihabra - parasitic entanglement in between buildings and parasites.
2D - 3D [diagram generation] Parasites position determined by heights variation on how signages are positioned. Started with single fold, the data is then divided into half the two contrasting zones in Akihabara, where the signage intensity are greatly different
STAGE 1 data interpretation conducted in three ways, each defining different building elements
STRUCTURE from further exploration on the position of the parasites - elongation that enhances the intensity of the parasites
CIRCULATION exploration through the connection of the hosts, where a continuos pathway is formed
ENVELOPE from the base diagram, an exploration on the potential forms and volume findings
DESIGN PROGRESS DIAGRam: PARASITIC ENTANGLEMENT
23
STAGE 2 iterations and developments from Stage 1 in search of architecture elements in depth where rules are being applied during iterations
STRUCTURE exploration on the logic of beams and columns, similar to how signages are being positioned on site
CIRCULATION circulation volume determined through extrusion of a surface from one end to another end, surface used for extrusion is extracted from the sizes of the signage
ENVELOPE more iterations on the parasites of the diagrams, where the parasites are given specific volume
STAGE 3 final stage of the diagram generation, users’ interface are being considered
STRUCTURE platforms are added to inform potential spaces allocation; the position of the elements are rearranged for better spatial consideration
CIRCULATION steps, ramp and escalator are added; platforms are introduced for further spatial arrangement consideration as well
ENVELOPE through the study on the relation of the parasites on the opposite sites as a llocated on the base diagrams; the positions of the parasites then inform the form of the envelope
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15th floor
8
14th floor
8
13th floor
8
12th floor
8
8
8
8
8
9
8
10
11
8
11th floor
10th floor
9th floor
8th floor
7th floor
7
6
5
6th floor
5th floor
4th floor
4
3rd floor
2nd floor
1st floor
3
2 ground floor
0.0 m
1
0 1
5
10
20
legends: 1 Auditorium 2 entrance + reception hall 3 shops - Anime & manga 4. shops - films
5 bar 9 smoking pod 6 restaurant 10 karaoke room - m 7 cafe 11 servers room 8 karaoke room - s
DRAWINGS: FLOOR PLAN PARASITIC ENTANGLEMENT
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B
C
1
4
A
5
A
my way
2
3
4
4
6
B
GROUND FLOOR PLAN
C
legends: 1 entrance 2 reception 3 information
4 gathering space 5 smoking area 6 play space - monkey bars
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TOP IMAGE:
GROUND FLOOR INTERIOR VIEW BOTTOM IMAGE:
KARAOKE HALL INTERIOR VIEW
interior views PARASITIC ENTANGLEMENT
27
9 15TH floor 9 14TH floor 9 13TH floor 9 12TH floor
11TH floor 9
9
10TH floor
9TH floor
8TH floor
7TH floor 6 6TH floor
5TH floor 5
4TH floor
4
3RD floor
2ND floor
1ST floor
3
3
ground floor
1
CROSS SECTIONS LONG & SHORT SCALE 1:200
legends: 1 Auditorium 2 entrance + 3 shops - Anim 4. shops - film
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11
10
8 10 7
reception hall me & manga ms
6
5
4
3
2
1
5 SHOPS - VIDEO GAMES 6 BAR 7 RESTAURANT 8 CAFE
9 KARAOKE ROOM - S 10 KARAOKE ROOM - M 11 karaoke room - L 12 MULTI PURPOSE HALL
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30
inn between SHARED HIGHRISE LIVING
The name “Inn Between” plays with the terminology that is used in defining conection linking the other components together. Thus, delivering the sharing concept of a communal living component that connect people to share. The overall strategy and design intention is to help providing a social platform that allows Expats to gain social support with a group of people with the similar background and interest. The sharing concept is delivered through a “give-and-take” approach. The living room is removed from the typical floor plate for individual living quarter, exist only in a sharing method; sharing parties varied from a small group of 4 individual to a cluster for up to 15 users. “Lifestyle Rental”, the main theme intended for Inn-Between where the tenants will be renting not only a space to accommadate; but also the renting of a luxirious lifestyle experience, easing the common challenges Expats face in settling down in a new country. Exchange of interest and resources is possible in the intended communal shared space, where tenants will be able to socialize and meet with other Expats that shares the similar interest. The design concept for the tower resolves around the idea of floating platforms, where the sectional design for the communal shared space informs the form and facade system of the tower. Thus, resulting in contrasting elevations, where the shared space could be seen with a hint of dynamic movement; complimenting the stillness and privateness of the private living quarter infested South Facade.
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URBAN ANALYSIS AND MASTERPLAN INN BETWEEN URBAN ANALYSIS 1
2 3 main entrance to site
4
5
6
main entrance to site
7
8
LEGEND
TRAIN LINES
TRAM ROUTES
PROPOSED NEW BUS ROUTE 1 MARKET
2 EDUCATION
7 STADIUM
8 ESPLANADE
BUS ROUTES
AIRPORT SKYBUS ROUTE
BIKE ROUTES
PROPOSED BIKE ROUTE 3 PARK
4 THEATRE
5 PRISON
6 SHOPPING
MASTERPLAN Urban Concept: A precint that embraces Expats’ identity and purpose of stay in Melbourne; work and travel. The three plots is the defined with different themes identified for each of them:- Tourism and Leisure, Residential and Retail, Work. CAR PARK + HOTEL + F&B + BARS & CLUB 3 level car park space on lower level, stacking the other spaces up to meet the existing street level RETAIL + APARTMENT 2 level of car parks space on lower level, 2 level of retail spaces on lower level in apartment tower, low rise retail that embraces the street identity
RETAIL + OFFICE TOWER 2 level of retail spaces on street level
DESIGN PROTOTYPE DIAGRam INN BETWEEN
34
LEY ADDER
T
STREE
SEPARATE ROUTES FOR CAR AND PEDESTRIAN
car route on the lower level, entering from the existing airport shuttle bus route pedestrian route accessible from both adderley street and la trobe street, elivated from ground level to meet the existing street level
// RENT // renting of property & enhanced lifestyle experience // SWAP // exchange of interest and resources, encouraging communication 2 LIVING QUARTERS STACKING ON TOP
MAIN CORRIDOR ACCESS 1 CORRIDOR PER CLUSTER 1 BEDROOM W/O LIVING SPACE 36 SQM
4 LIVING QUARTER W/ SHARE LIVING ROOM 38 SQM SHARE LIVING SPACE 166 SQM 4 LIVING QUARTERS INTER-USER: in between individual dwelling tenants INTER-DWELLING: in between dwellings of a single community INTER-COMMUNITY: in between stackings of communities
2 LIVING QUARTERS STACKING BELOW
FLOOR PLANS INN BETWEEN
35
COMMUNAL SHARE SPACE
LEFESTYLE RENTAL: EXPERIENCE WITHOUT OWNING + RESOUCES EXCHANGE
PRIMARY ACCESS - CORIDOR
SECONDARY ACCESS - FIRE ESCAPE STAIRCASE
3 FLOORS TO FORM PER CLUSTER \\ 50 LIVING QUARTERS PER CLUSTER 15 CLUSTERS FOR THE ENTIRE BUILDING \\ 750 LIVING QUARTERS PER CLUSTER
SECTION INN BETWEEN
36
COMMUNAL OUTDOOR AREA
STEEL BRACING
5.6M
163M
CURTAIN WALL
TYPICAL SECTION //SCALE// 1:750
VERTICAL SUN SHADING
CLADDING SYSTEM + HORIZONTAL SUN SHADING
push pull shed CHANGEOLOGY : Designing Fisherman’s Bend
Disused 19th century industrial warehouses line the rivers edge at Fishermans Bend, this studio project looked at both the original intentions of these buildings; their spatial & material logic & the way architecture bridges the continuim of living & working along the rivers edge when new ideas of density & productivity inform urban living. Started as a team of three, a future masterplan was developed, and each team member focused on a specific region for individual development. The Push Pull Shed is a retrofit project that transforms an exhisting old warehouse into an urban school that serves the community of all ages, with informal spatial strategy that adopted the modular system that corresponds to the building’s high tect histoical backgrounf and industrial site context. It is also a community learning space that focuses the learning of art and music, while supported with other make and play programmes. Apart from exploring on the potential programmes for the shed, part of the challenges was to make the community centre useable as much as possible, hence a day time and night time schedule so that the shed will be occupied even during night time.
MASTERPLAN AND SITE PLAN PUSH PULL SHED
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LOW RISE RANGING FROM 1-4 STOREYS
MEDIEM RISE RANGING FROM 5 - 8 STOREYS
AN ISLAND, A RESPECTFUL ACT TO THE HERITAGE SITE
HIGH RISE RANGING FROM 8 - 10 STOREYS
LOW RISE RANGING FROM 1-4 STOREYS
N
SCHEMATIC MASTERPLAN
OPERABLE BRIDGE + ALLOWING PEDESTRIAN AND BIKERS TO ACCESS THE ISLAND + ALLOWING WAXI TAXI TO ENTER THE SLAND REGIOUN
N
SITE PLAN
PEDESTRIAN AND BIKE ACCESS: CONTINUAL FOOT PATH FROM LORIMER STREET
BRIDGES SURROUNDING THE SITE + FROM THE TRANSPORT HUB + FROM THE RESIDENTIALS + EASIER ACCESS TO THE ISLAND
PEDESTRIAN AND BIKE ACCESS: CONTINUAL FOOT PATH FROM SOUTH BANK
programmes and volume composition push pull shed
39
STAIRCASES + social space : seats, where people can meet and gather + large and coloured : an insertion + connect two levels + act as partial entry points SOCIAL
MODULES INSERTION + volume varies according to occupancy + learning spaces : classrooms + art and music + library and museum LEARN
MODULES INSERTION + the stacking of 3M x 3M modules + playground + daycare PLAY MODULES INSERTION + 1.5M x 3M market stalls + with elevating machanism, allowing market stalls to be kept above head clearance level + make use of the large volume + 3M x 6M modular studio - rentable + gallery, a showcasing platform MAKE
MODULES INSERTION + storage + private reading modules + services and toilets + market stalls, which served as storage when not in used SUPPORT SPACE DAYTIME SCHEDULE + market stalls will be elevated to the ground floor level, arrangement varries with the market programmes of the day + storage spaces on the neighbour shed will be served as seats NIGHT TIME SCHEDULE: + market stalls will be elevated up to form seats + the platform on the neighbouring shed will then act as a performing stage for local gigs PERFORMANCE SPACE
40
ROOF AND SKYLIGHT Existing roof structure to be remained, along with the existing skylight ROOF STRUCTURE Existing roof structure to be remained and exposed to the occupants, with no ceiling or other coverings EXISTING STRUCTURES Existing structures to be remained and exposed as its state, to be displayed to the occpants NEW STRUCTURE: BEAMS A network of beams to support the modules insertion, while serving as corridors and walkways at the same time, with perforated steel plates installed on it NEW STRUCTURE: COLUMNS Relative thinner and smaller columns - to support the proposed beams and modules - arranged according to the grid lines based on the arrangement of the modules FACADE Referred back to the existing trusses, thus the shape of the repeated triangular glass panels, cladded with steel frame.
GLAZING: ENVELOPE Glazing as an envelope and shelter, with secondary entries inserted in between MODULES: SPACE Modules with different volumes ranging from the volume of shipping containers to the subtracted volume of a shed- to be inserted into the shed in a grid system that allows the modules to play out from the largest volume to smaller volume, gradually as one travel from one end of the building to the other
structures diagram push pull shed
DRAWINGS : SECTIONS PUSH PULL SHED
41
1.F.L +4.00
G.L +0.00
SECTION C-C
1.F.L +4.00
G.L +0.00
SECTION E-E
1.F.L +4.00
G.L +0.00
SECTION G-G
1.F.L +4.00
G.L +0.00
SECTION I-I
42
DRAWINGS : SECTIONS PUSH PULL SHED
SECTION D-D
SECTION F-F
SECTION H-H
SECTION A-A
RENDERS : INTERIOR PUSH PULL SHED
TOP IMAGE:
NTERIOR VIEW - THE PLAY SHED BOTTOM IMAGE:
NTERIOR VIEW - MARKET HALL
43
44
TOP IMAGE:
EXTERIOR VIEW BOTTOM IMAGE:
MAIN ENTRANCE
RENDERS : EXTERIOR PUSH PULL SHED
gateway for wyndham STUDIO AIR
The proposed gateway design consist mainly of two layers of perforation with pores of different radius. The primary idea in transforming the dynamic moier effect is by having two layers of perforation with the same radius in terms of pore sizes but different distance in between the pores for each panel. The moier effect could be easily achieved through such simple mechanism, however the perforation panels even with its moier effect, it will still be lacking of a strong mean in redirecting the direction of the drivers. Thus, an innovation was made in striving to produce a sculpture with a more purpose is borned. By using point attractor definition n grasshopper, we were able to have a better control in justifying the attention point on the perforation. Once applied onto the folding architecture design proposed for the gateway project, we can get a better idea in directing the attention of the drivers onto the direction intended, compromising with the site context.
physical model + drawing gateway for wyndham
47
gateway project design proposal unfolding sense of place
no eas ele a ion eas scale
ound
SOUTHWEST ELEVATION [EAST BOUND] SCALE es 1:500ele a ion eas ound sou
scale
48
physical model gateway for wyndham
THE CRYSTALINE TOWER APPLIED CONSTRUCTION - OFFICE TOWER
The Crystaline Tower is a project that investigates theory and praxis associated with the design development of a programmatically complex project. It started off with a sketch design proposition, then developed into into a coherent design development proposal which focus on the practical activity of a tall commercial multi-storey building. The main design idea for the building is to design a tower that shows dynmic movement in form. The Crystaline Tower demostrates shearing-like movement while the envelope design resembles a clean and elegant looking glass box that is incorporated with active and passive building system.
RENDERS : INTERIOR THE CRYSTALINE TOWER
50
FACADE SYSTEM The proposal for the tower’s facade is to incorporate unitized glazing system for the building envelope. It is prefabricated glass system that will be assembled on once the structure of the building is completed. For environmental purpose, the type of glass proposed is Low-E double glazed vision glass which helps reduce the building load by reducing solar heat gain.
WINTER GARDEN STRUCTURAL SYSTEM