Ahmed_M_shokir_portfolio

Page 1

Ahmed M Shokir Portfolio


1

Ahmed M Shokir Portfolio Woodbury Gradute School work 2011 - 2012


2

Dar El Ketab Book Store

Grouth tech Booth

Xerox Booth

Unilever Booth

Villa AEM Residence

Mpstation store

San stefano Booth

China revolution museum

BoG Stadium

Vittoria Resort

Saltation

Output

Competitions

Fabrication

Professional Venice beach museum Chrono_logics

Monomania

porto call

Studio Design+build The Algorithms of Event

26

Other projections

Uncertain Ground

Arid land institute Competition entry

20

Fighter X-1

Percolating Ceramic

DinBat 2.0

16

Rail La call for idea’s

Output

Paradiso Shanghai

12

Sustainable Little Tokyo

San Pedro Community Planning update

KMW Booth

Minyang City development

Yang hang Resort

Artist Studio

ChinaWood development

Atlantis development

Jerra Gated community

Green Patch

Sharm Aquarium

Mohsen Medical Group

Business incubator

Pioneer Office

Zamalak apartments

Tarra Gated community

ERA office building

B o A office building

Tekno print Booth

Segas Booth

El Esraa Trade Show Booth

Cotnil Booth

Plato T.v set

Nestle Booth

Point End Martime Museum

Monomania

12

Space Research Center Confrence Center 2

4

11

Villa GAF Residence

Khedivial Opera House Center .2

Maged Residence

Confrence Center

Lux Booth

Villa TK

Villa KR Landscape

Sebago Display Units

Darb El Ahmar Community Center

Mass Com. College Ext.

Cube Children’s School

Zamalak Library

O+Tower

Saltation

10

09

08

07

06

05

Design a Room Projected Vila

Acadamic

04

03

3

contents

Percolating ceramic

Uncertain Ground


5

Project: Saltation Class: Studio 3 Insructor: Jennifer Bonner Material: Salt Year: 2011-2012 Location: 36.448904,-117.985714

Owens Valley is an arid valley of the Owens River in eastern California. It’s located east of the Sierra Nevada and west of the White Mountains and Inyo Mountains on the west edge of the great basin section. The mountain peaks on either side reach above 14,000 feet in elevation, while the bedrock of Owens valley is at 4,500 feet. The Sierra Nevada casts the valley in a rain shadow. A rain shadow is a dry area on the back side of a mountainous area. The mountains block the passage of rain-producing weather systems casting a “shadow” of dryness behind them. The bed of Owens Lake is now a primarily dry alkali flat.

4


7 The skin is entirely grown rather than built, is in constant formation rather than completion. Salt is collected from the landscape giving back to the landscape a salt ridden territory that can be new agriculture fields. I imagine that after 20-30 years the salt accumulation would transform the skin nearly dense. At this ‘mature stage’, salt could be harvested for commercial gains.

Site Surrounding 3

1 - 190 highway 2 - 395 highway 3 - Sierra Nevada 4 – Keeler 5 - Lone pine 6- current water level 7 – Inyo 8 - 136 highway

2 6 7

4

8

1

Condition 1

Condition 2

e

Sit

Condition 3

The mesh structure collects salt to grow building skin through a process called “salt-crystallization”. Sodium chloride (salt) - transforms into a solid from solid-liquid solution. The process itself can consume a structure in given time. There are six different soil conditions. Condition five is brine : a solution of salt (sodium chloride) in water.

Condition 4

Condition 5

N

Project: Saltation

Class: Studio 3

25

75

Insructor: Jennifer Bonner 6

Condition 6

Material: Salt

Year: 2011-2012

Location: 36.448904,-117.985714


9 008

008

1 002 004

007

2 3

2

002

010

004

55

002

A_A

A-A

ZERO

7

55

55

002

55

010 008

2

002 ZERO

3 4

012

8

Program: 1 - Class room 2 - Lab B (Soil) 3 - Lab A (Salt) 4 - Lab C (Plants) 5 - Public space 6 - Lobby space 7 - Auditorium 8 - Cafe 9 - Farming cluster 9

2 3

1

2

5 9 7

9

9

9

5

6

5

5 4

2 3

Public

8

Project: Saltation

Class: Studio 3

Insructor: Jennifer Bonner 8

Material: Salt

Year: 2011-2012

Scientist

Location: 36.448904,-117.985714


11 In the first few hours the salt particles stay in their place. Then slowly in between the metal mesh, a white transparent layer starts to grow. Eventually the water dries out and the salt collects on the metal mesh. The salt accumulates on the mesh and the mesh slowly disappears.

This physical model shows the middle phase of growing the edifice. The building is usable without the salt fully growing to cover the roof assembly. The interior spaces between the salt architecture will have dedicated agriculture space; the soil will be able to sustain plants, and cultivate life. Project: Saltation

Class: Studio 3

Insructor: Jennifer Bonner 10

Material: Salt

Year: 2011-2012

Location: 36.448904,-117.985714


13

Project: Monomania Class: visualization 3 Insructor: John brockway Material: Water Year: 2010-2011 Location: 36.448904,-117.985714

The focus of this studio was to observe California’s Owens Valley, through a critical lens by drawing the territory and only the water. In a landscape where water is scarce, we were asked to draw water in both its presence and its abundant absence. I concentrated on drawing water directionality, motion, ripple effect and volume. I also drew separate effects that relate to water directly - wind, earth faults, and the checkerbloom: a flower that only grows in the valley. The drawing for this project was published on suckerpunchdaily.com Project: Monomania

Class: Visualization 3

Insructor: John brockway 12

Material: Water

Year: 2011-2012

Location: 36.448904,-117.985714


15 The valley is drawn in 3 different scales. A Molecular scale, Current scale and Site scale. At the Molecular scale the water density, direction of motion and depth are drawn. At the current scale the deep affects the current and changes it’s directions. At the site scale only major currents are drawn.

1.5 1.4 1.3 1.2 1.1

The checkerbloom is highlighted in pink as it dominates the east side of the valley. The next exercise was to draw the flower itself and imagine how the water penetrates the flower and how each section comes together and drawing the flower bud blooming processes.

1.0 0.9 0.8 0.7 0.6

The last exercise was to re-imagine the flower as a water container that can collect water, the condition was for the water container to replicate and expand endlessly. Collecting and holding more water as it expands.

0.5 0.4 0.3 0.2 0.1

2.

Project: Monomania

Class: Visualization 3

Insructor: John brockway 14

Material: Water

16.

96.

32.

Year: 2011-2012

Location: 36.448904,-117.985714


17

Project: Output Class: Igeo Insructor: Satoru sugihara Material: Plastic Year: 2011-2012 Location: 34.209673,-118.341662 This exercise is a formal imagination of growing architecture, architecture imagined as a biological creature that grows over time. The form is generated using processing software. Mesh boxes connect to four points across a surface multiplied over time. The project was exhibited in: Two × Eight Student Exhibition and 2D3D-3.

import igeo.*; import processing.opengl.*; void setup() { size(880, 660, IG.GL); IG.duration(40); IG.open(“surface.3dm”); IG.focus(); IG.perspective(); ISurface[] surfs = IG.surfaces(); for (int i=0; i<surfs.length; i++) { ISurface surf = surfs[i]; for (int j=0; j < 2; j++) { // 100 agents per one surface new MyBoidOnSurface(surf, IRand.pt(1, 1, 0), IRand.pt(-0.01, -0.01, 0, 0.01, 0.01, 0)); } surf.del(); } } class MyBoidOnSurface extends IBoid { ISurface surface; IVec surfPt; MyBoidOnSurface(ISurface srf, IVec pos, IVec vel) { super(pos, vel); surface = srf; surfPt = surface.pt(pos); hide(); //hiding a point of boid cohesionDist(20); cohesionRatio(20); separationDist(15); separationRatio(25); alignmentDist(0.09); alignmentRatio(15); } void interact(ArrayList agents) { super.interact(agents); for (int i=0; i < agents.size() && agents.get(i)!=this; i++) { if (agents.get(i) instanceof MyBoidOnSurface) { MyBoidOnSurface b = (MyBoidOnSurface)agents.get(i); double dist = surfPt.dist(b.surfPt); if ( dist < 2.0 && dist > 1.0) { if ( IG.time()%75==0 ) { (pos()); //update surface point } //new ICurve(surfPt.cp(), b.surfPt.cp()).clr(0); double depth = sin(IG.time()*0.05)*.125; IVec pt1 = surface.pt(pos().x, pos().y, depth); IVec pt2 = b.surface.pt(b.pos().x, b.pos().y, depth); double gray = sin(IG.time()*0.08)*0.5+0.5; IG.squarePipe(pt1, pt2,.2).clr(0); //IG.SquarePipe(pt1,pt2,0.125).clr(0); } } } } } void update() { if ( pos().x() < 0.0 ) { pos().add(1, 0, 0); } else if ( pos().x() > 1.0 ) { pos().sub(1, 0, 0); } if ( pos().y() < 0.0 ) { pos().add(0, 1, 0); } else if ( pos().y() > 1.0 ) { pos().sub(0, 1, 0); } surfPt = surface.pt

Project: Serial Series

Class: Processing workshop

Insructor: Satoru Sugihara 16

Material: Plastic

Year: 2011-2012

Location: 34.209673,-118.341662


19 The code is divided into 3 different operations overlapping each other. The main operation is conducted under these set of rules - Cohesion ratios, separation distance, separation ratio, Alignment distance alignment ratio. Each rule manipulated influenced the final outcome.

import igeo.*; import processing.opengl.*; void setup() { size(880, 660, IG.GL); IG.duration(40); IG.open(“surface.3dm�); IG.focus(); IG.perspective(); ISurface[] surfs = IG.surfaces(); for (int i=0; i<surfs.length; i++) { ISurface surf = surfs[i]; for (int j=0; j < 2; j++) { // 100 agents per one surface new MyBoidOnSurface(surf, IRand.pt(1, 1, 0), IRand.pt(-0.01, -0.01, 0, 0.01, 0.01, 0)); } surf.del(); } }

100

class MyBoidOnSurface extends IBoid { ISurface surface; IVec surfPt; MyBoidOnSurface(ISurface srf, IVec pos, IVec vel) { super(pos, vel); surface = srf; surfPt = surface.pt(pos); hide(); //hiding a point of boid cohesionDist(20); cohesionRatio(20); separationDist(15); separationRatio(25); alignmentDist(0.09); alignmentRatio(15); } void interact(ArrayList agents) { super.interact(agents); for (int i=0; i < agents.size() && agents.get(i)!=this; i++) { if (agents.get(i) instanceof MyBoidOnSurface) { MyBoidOnSurface b = (MyBoidOnSurface)agents.get(i); double dist = surfPt.dist(b.surfPt); if ( dist < 2.0 && dist > 1.0) { if ( IG.time()%75==0 ) { //new ICurve(surfPt.cp(), b.surfPt.cp()).clr(0); double depth = sin(IG.time()*0.05)*.125; IVec pt1 = surface.pt(pos().x, pos().y, depth); IVec pt2 = b.surface.pt(b.pos().x, b.pos().y, depth); double gray = sin(IG.time()*0.08)*0.5+0.5; IG.squarePipe(pt1, pt2,.2).clr(0); //IG.SquarePipe(pt1,pt2,0.125).clr(0); } } } } }

75

50

The final operations overlap the first operation through connecting point one, point two and point three in the geometry created with a single line.

25

void update() { if ( pos().x() < 0.0 ) { pos().add(1, 0, 0); } else if ( pos().x() > 1.0 ) { pos().sub(1, 0, 0); } if ( pos().y() < 0.0 ) { pos().add(0, 1, 0); } else if ( pos().y() > 1.0 ) { pos().sub(0, 1, 0); } surfPt = surface.pt(pos()); //update surface point } }

Project: Serial Series

Class: Processing workshop

Insructor: Satoru Sugihara 18

Material: Plastic

Year: 2011-2012

Location: 34.209673,-118.341662


21

Project: Percolating Ceramic Class: Digital mold making Insructor: Joushua G.stein Material:Ceramic Year: 2011-2012 Location: 34.209673,-118.341662 Group: Pamas M.and Anali G. and Ahmed S

While researching water drainage in buildings, we became interested in channeling water and capturing it with a more unconventional and articulated approach. A series of formal explorations lead to the final overall figure of the modules. These explorations from beginning to end resulted into four different module types. Unit type A has a 70’ tilt with a 1.5’ aperture, unit B has an 80’ title with a .5’ aperture, unit C has a 90’ tilt with a 1.5’ aperture and unit D has a 90’ tilt with no aperture. Each module was fabricated in a process of mold design, CNC milling, pouring, casting, and firing, glazing and firing again.

Project: Percolating Ceramic

Class: Digital mold making

Insructor: Joushua G.stein 20

Material: Ceramic

Year: 2011-2012

Location: 34.209673,-118.341662


23 1

1

Unit 001 90’ closed

1 - 1/2’’ Tubing 2 - 8’’ Triangle Plate 3 - 1 1/4’’ Angle 4 - 1/2’’ x 11/2’’ Barstalk

2

3

2

3

4

4

Unit 004

Unit 002 90’ with 1.5 aperture

Unit 002

Unit 003 80’ with 0.5’ aperture

Unit 001

Unit 003

Unit 004 70’ with 1.5’ aperture

Percolating ceramic consists of 96 units nested in a formation to work together in filtering sunlight, channeling water and collecting it. The ceramic modules are attached with standard screws and bolts to a steel frame. The mechanism is installed on a studio’s window at the Woodbury campus. The frame is suspended using steel cables attached together in a metal knot.

Fabrication processes Horizontal roughing

Parallel finish

Project: Percolating Ceramic

Parallel finish

Horizontal Finish

Class: Digital mold making

Engraving

Insructor: Joushua G.stein 22

Mold

Material: Ceramic

Year: 2011-2012

Location: 34.209673,-118.341662


25

Project: Percolating Ceramic

Class: Digital mold making

Insructor: Joushua G.stein 24

Material: Ceramic

Year: 2011-2012

Location: 34.209673,-118.341662


27

Project: Uncertain ground Class: Thesis prep. Insructor: Barbara Bestor, John Southern Material: Granular materials Year: 2012-2013 Location: 36.448904,-117.985714

The digital revolution, which marked the shift from analog to digital technology, has transformed the designer’s drafting board into a digital canvas. It seemed, was now divorced completely from the physical reality of its manifestation. The new design space afforded much liberation in the formal expression, but it has also broadened the gap between form and matter, and made the hierarchical and sequential separation of modeling, analysis and fabrication processes infinitely more pronounced. -Neri Oxman, towards a material ecology, 2012

As a discipline, architecture operates by establishing links with a physical place we call site and with an imagined physical place that we have come to call “context”. And that embodies our understanding of history, demographic and economic reality. One of the critical issues facing architects today is the artificial computational forms dissociated from its local context - landscape, sounds, air quality, scents, seasonal changes, flora, fauna and environment. While it’s well-suited for arriving at complex forms, today’s designers have yet to exploit software feedback loops to resolve real context-based issues. This thesis explores the process of developing architecture derived from its context, through a material system behavior; simulating the material and creating a feedback loop between the context, the digital representation and fabrication prototype. Through this processes; a material with bespoke behavior can operate in a specific context. The state of California has always been threatened by landslides, which occur due to forest fires, liquefaction and earthquakes. California’s history of geography is defined by these natural phenomena’s. In landslide phenomena nothing is removed or added the land only shifts its weights and transfers its materials, but the buildings are often affected and damaged. But what if we build to the specificity of this hazardous context? Can our buildings respond to these catastrophic conditions? Can we negotiate the boundaries between natural context and manmade constructs using today’s advancement in computation? Can we design architecture through a material system that mediates such phenomena? Born, Megan. Dirt. Philadelphia: PennDesign ;, 2012. Cache, Bernard, and Michael Speaks.Earth moves: the furnishing of territories. Cambridge, Mass.: MIT Press, 1995. Menges, Achim. Material computation: higher integration in morphogenetic design. Hoboken, N.J.: Wiley ;, 2012. Oxman, Neri. Material-based design computation. Massachusetts : Massachusetts Institute of Technology, 2010. Sheil, Bob. Manufacturing the bespoke: making and prototyping architecture. Chichester, U.K.: John Wiley and Sons Ltd., 20122012.

26


29

1 1906 - the 1906 San Francisco Earthquake reportedly triggered numerous landslides, including one at Devil’s Slide, where the Ocean Shore Railroad had parked more than $1 million in construction equipment.

3 2

4

1

5 6 7

2 1929 - a land slide in San Pedro, a chunk of earth roughly 400 by 1,000 feet began sliding into the sea just south of Pacific Avenue and Shepard Street.

8 9

3 1956 - Portuguese Bend Landslide, Palos Verdes Cost: $14.6 million, on California Highway 14 in the Palos Verdes Hills.

10

4 1969 - slide in the 1200 block of Paseo del Mar - just east of San Pedro’s current landslide area - that resulted in several houses tumbling down the cliff during months of heavy rain.

11

5 1969 - Glendora, Los Angeles County Cost: $26.9 million. rain caused many of the canyons at the base of the San Gabriel Mountains to overflow, causing debris flows that damaged 175 houses in the Glendora area alone.

12

6 1970 - then-Gov. Ronald Reagan declared the Point Fermin landslide zone a disaster area.

13

7 1977-1980 - Monterey Park and Repetto Hills, Los Angeles County: Cost, $14.6 million; 100 houses damaged due to debris flows.

14

8 1978 - Bluebird Canyon, Orange County: Cost: $52.7 million ; 60 houses destroyed or damaged.

110 Highway Palos verdes 16 17

10 1980 - Southern California slides: Cost: $1.1 billion in damage. Heavy win- Earthquake ter rainfall in 1979-90 caused damage in six southern California counties.

Earthquake history.

risk.

12 1983 - Big Rock Mesa, Malibu, Los Angeles County: Cost: $706 million in legal claims; 13 houses condemned and 300 more threatened due to rockslide triggered by intense rainfall. 13 1994 - As a result of the magnitude 6.7 Northridge earthquake, more than 11,000 landslides occurred over an area of 10,000 km2. The landslides destroyed dozens of homes, blocked roads, and damaged oil-field infrastructure.

moderate landslide incidence

6.5 - 5.5 Moderate

01 November 9:00 pm - cracks start to appear on the surface of the road.

Portugese bend

Land slide risk zone.

7.0

High

11 1982 - landslides in San Francisco Bay Area. Landslides killed 25 people and caused at least $66 million in damage.

An imagination of the event and debries paths how they moved through the site.

15

9 1979 - Big Rock, California, Los Angeles County: Cost: approximately $1.08 billion rockslide causing damage to California Highway 1.

White point

09 November 7:00 am - the cracks increase gradually.

San pedro

high landslide incidence

5.5 - 4.5

Low

13 November 3:45 pm - the road collapses into the sea.

Satellite launch 14 November 9:45 pm - San Pedro coastal landslide worsens; area fenced off.

Elevator dock

14 2003 - San Bernardino County, California Debris flows, 16 people were killed and estimates of losses were 26.5 million. 15 2005 - La Conchita mudslide in California, killed 10 people and destroyed 18 homes. 16 2011 – San Pedro a chunk of earth fell away from the south-facing cliffs in the 1800 block of Paseo del Mar - across the street from the White Point Nature Preserve and just east of Weymouth Avenue.

23 November 9:20 pm - Mayor villarigosa vists the site, the area is sealed off to visitors anticipating more landslides.

Loading bank

Section control

17 2011 - Rambla Pacifico Rd., in Malibu collapsed. People in La Canada Flintridge have had to evacuate their homes off and on for weeks.

Project: Uncertain ground

Class: Thesis prep.

Insructor: barbara b. john s. 28

Material: Granular materials

Year: 2012-2013

Location: 33.715933,-118.314904



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.