S H P A T
A D E M A J
NDEX
CURRICULUM VITAE
5
ACADEMIC WORK
01
THAWING NO MAN’S LAND
6-13
02
RE-STORYING THE ‘HIDDEN’
14-19
03
PONTE LAMBRO THE REGENERATION OF RIVER LAMBRO
20-33
04
THE GLITCH
34-41
WORKSHOPS
05
DARK BEACON
42-45
06
SLIDING CHAPEL
46-49
NAME
SHPAT ADEMAJ DATE OF BIRTH
11|02|1995
CURRENT LOCATION
PIACENZA, ITALY ADDRESS
VIA ALBERTO SCOTO 1, PC 29121 EMAIL
shpat.ade@gmail.com PHONE
EDUCATION 2018 - 2021
+39 375 664 9879 LINKEDIN | INSTAGRAM
/SHPATADEMAJ
MSc IN SUSTAINABLE ARCHITECTURE AND LANDSCAPE DESIGN POLITECNICO DI MILANO, ITALY
2013 - 2017
BSc IN ARCHITECTURE
EASTERN MEDITERRANEAN UNIVERSITY, NORTH CYPRUS
2010-2013
HIGH SCHOOL
AMERICAN SCHOOL OF KOSOVA, KOSOVO
WORK EXPERIENCE 2017 - 2018
ARCH-ART
(JUNIOR ARCHITECT) ISTOG, KOSOVO
ARCH-ART
(INTERN ARCHITECT) ISTOG, KOSOVO
2016 ( 3 months)
2015-ONGOING
MEETING OF DESIGN STUDENTS WORKSHOP
(NATIONAL COORDINATOR) INTERNATIONAL WORKSHOP
SKILLS AUTOCAD | ARCHICAD | RHINOCEROS | LUMION | QGIS ADOBE (PHOTOSHOP | INDESIGN | ILLUSTRATOR | LIGHTROOM | ACROBAT) SKETCHUP | VRAY
WORKSHOPS 2019
MEDS SPETSES, GREECE PARTICIPANT IN ‘DARK BEACON’ 2018
MEDS BYBLOS, LEBANON PARTICIPANT IN ‘SLIDING CHAPEL’ 2017
MEDS GHENT, BELGIUM
PARTICIPANT IN ‘WORK IN PROGRESS’ 2016
MEDS BUCHAREST, ROMANIA PARTICIPANT IN ‘THE LITTLE BUCHAREST’ 2015
MEDS TARA, SERBIA
PARTICIPANT IN ‘THE SOCIAL EXPERIMENT’
LANGUAGES ALBANIAN (NATIVE) ENGLISH (FLUENT) SPANISH (INTERMEDIATE) ITALIAN (BASIC)
5
YEAR: 2020 | LOCATION: NAPLES, ITALY | PROJECT: LANDSCAPE | TYPE: ACADEMIC - GROUP WORK
THAWING NO MAN’S LAND “Thawing”, in its core idea, is for us to try and make as little new as possible. Ponticelli as a district is a periphery, filled with the presence of absences where the feeling of being out of scale is unavoidable. The goal of the project is to make this periphery not a copy of, but an alternative to the center of the city, that means that both are very different and match different lifestyles, yet both have the same goal of ameliorating life for its citizens. A strategy has been used to activate and prioritize the existing patterns of citizen’s behavior and the development and enforcement of the potential of the existing urban morphology. Therefore, it consisted of a process of being very sensitive, soft and compromising, and moreover, very gradual and systematic no matter what the environment is. This led to a conceptual idea of having our design area divided into three parts: the tunnel, the courtyard, and the linear park along with the third landscape as one, where the user would, respectively, experience and learn, interact and socialize, and discover and appreciate the third landscape. Therefore, the language being used in our design goes from rigidity to slowly being flexible through organic movements to completely being independent or plastic.
6
01
THE LINEAR PARK
THE TUNNEL
THE COURTYARD
7
THE TUNNEL 1. Way down from the historical center 2. Historical center 3. Amphitheatre 4. Classroom 5. Learning space 6. Ramp up to the linear park 7. Basketball court
6
6
6 5 7
7
7
5
3
3 4
2
4
1
The site is tucked between two distinct ends, the historical center on the west, and the Ponticelli future green strip on the east, and what binds these two and the three layers of the landscape is a journey directed by an organic and wriggly playful line and a linear park, where the user will find himself in an act of self-discovery. The start of the journey from the historical center is through the tunnel, with an emphasis on education, learning and community sharing. 8
9
THE COURTYARD 1. 2. 3. 4.
Photovoltaic paneled roof Double-skin facade Green wall Outdoor recreational play/ gathering space 5. Cafeteria 6. Basement for car parking and other services 7. Skatepark 8. Open air amphitheater 9. Courtyard plaza 10. Basketball court
1
2
3 4
8
5
10
9
7 6
10
Thereafter, you reach to an upper ground where you find yourself either at the start of the linear park or at the courtyard. Both are places of socializing, filled with play and leisure doing areas, that bring about a sense of community and happiness. Finally, you arrive at the end of this journey, welcomed by the third landscape, a beautifully carved piece of nature that has been left as a precious memory of the past.
11
THE LINEAR PARK 1. Ramp down to tunnel 2. Courtyard 3. Urban farming 4. Pavillion 5. Seat with plants 6. Modular library & cafe 7. Tensile Pavillion 8. Viewing point 9. Link to G7 10. Cafe 11. Ponticelli strip to G12 12. Existing food manufacturer
8
7
c
a. Surface runoff from other parts of the site b. Bioswale - water cleaning & filtration c. Greenhouse - Grey water to be used for watering plants d. Water storage & cleaning facilities at basement e. Biotope - water cleaning & retention f. Surface rnoff from third landscape
e 7 f
c
4 c
5 b
4
perforated pipes
2 1
a
12
aquatic plants
b
5
e
12
c 6
10
b
b
4
11
e
e
6
3
9
8
soil layer: mulch bio-retention soil gravel campanga igimbrite surface flowering plant
13
YEAR: 2019 | LOCATION: PIACENZA, ITALY | PROJECT: LANDSCAPE DESIGN | TYPE: ACADEMIC - GROUP WORK
RE-STORYING THE ‘HIDDEN’ The intangible qualities of spaces often go ignored or unrecorded, and yet unseen elements of the vineyard landscape, such as stories, techniques of production and cultivation, sound, smell and terroir often provide the most effective mechanism to remember and establish a sense of place as natural and cultural landscape. Landscape becomes a medium upon which actions from a mythical or historical past may be inscribed, and from which they may be retrieved. Landscape is something which is constantly becoming, always transformed, deformed and reshaped by our ancestors through space, and by the relations that those people from past activate with other spaces – spaces of memory, of dreaming, of imagination. The Landscape was not simply already there , waiting to be discovered, but the act of journeying in and around it, mapping it, naming it, is what renders it meaningful. Landscape is, therefore, ‘not a physical object: it is an object of desire, a figure of speech.
02
15
RE-STORYING VITICULTURE
Understanding the pattern and rhythm in the production technique
16
RE-STORYING VITICULTURE
Understanding the importance of time and techniques
RE-STORYING VITICULTURE
Understanding the initial growth patterns and farming rhythm
17
RE-STORING MEMORY
WEATHERING WITH TIME
CONTEMPLATING THE UNSEEN
Commemorating the past ruins
Understanding the importance of time and techniques
Experiencing a theatrical composition where reality and illusion are intertwined
18
19
YEAR: 2019 | LOCATION: MILAN, ITALY | PROJECT: URBAN LANDSCAPE REGENERATION | TYPE: ACADEMIC - GROUP WORK
PONTE LAMBRO-THE REGENERATION OF RIVER LAMBRO PONTE LAMBRO is a section of the spine of River Lambro that runs throughout the east side of the Metropolitan city of Milan,a border district that, for the past few decades, has been only a symbol of decay and degradation. The urban sprawl of Milan and the ongoing trend of a continuous expansion of the built-up urban areas has been threatening the persistence of peri-urban agriculture. The open areas along Lambro River is the only threshold between eastern Milanand the peri-urban areas, having more fragmented open areas on the easter side of it. A disconnection of the river from the urban core by public transportation , a physical cut-off of transportation due to the highway, hazardous risks such as flooding, a decay of historical permanencies such as the farmhouses and the water-mills, peri-urban agriculture and food insecurity due to the loss of agricultural land are just some of the issues that affect the whole stretch of River Lambro, and in particular Ponte Lambro and its inhabitants.
20
03
VIMODRONE VIMODRONE PARCO LAMBRO
SEGRATE SEGRATE
CENTER 1 WELCOME FOR IMMIGRANTS 6 WWF CENTER
XL REGION XL LOMBARDY LOMBARDY REGION XL LOMBARDY REGION 2 SUSTAINABLE LIVING
PESCHERA BORROMEO PESCHERA BORROMEO
LLMILAN METROPOLITANAREA AREA MILAN METROPOLITAN
L MILAN METROPOLITAN AREA 25-Jun-19
(tapping into smart city concept from Santa Guilia + introducing pet rehabilitation center for Monzino Hospital)
7
8 RECYCLING CENTER
SAN DONATO MILANESE SAN DONATO MILANESE
M LAMBRO RIVER M LAMBRO RIVER
S PONTE LAMBRO ( site 4 ) S PONTE LAMBRO ( site 4 )
VIMODRONE
Urban Landscape Regeneration Studio
25-Jun-19
SUSTAINABLE LIVING
3 KNOWLEDGE CENTER
2
Urban Landscape Regeneration Studio
2
SEGRATE
4 COWORKING/ KNOWLEDGE CENTER
9 SUSTAINABLE FARMING (relating to urban agricultural plot)
PARCO FORLANINI
STRATEGY ( S PONTE LAMBRO )
PESCHERA BORROMEO
LEGEND KNOWLEDGE CENTER 5
M LAMBRO RIVER M LAMBRO RIVER
VIMODRONE
SAN DONATO MILANESE
S PONTE LAMBRO ( site 4 ) WWF CENTER 6
Urban Landscape Regeneration Studio
2
SUSTAINABLE LIVING
SEGRATE
(tapping into smart city concept from Santa Guilia + introducing pet rehabilitation center for Monzino Hospital)
7 8 RECYCLING CENTER
9 SUSTAINABLE FARMING (relating to urban agricultural plot)
PESCHERA BORROMEO
abandoned cascina
proposed main cascina for adaptive reuse
functional cascina
connection between main cascina
partly functional cascina
connection between sub-cascina
Lambro River
connection from Lambro River to urban core
existing bike lane
functional water mill
existing park
riverside buffer zone
abandoned water mill
future park
flood risk zone
highway
historical agriculture land
train station
urban agriculture land
connection across highway
new park project
green infrastructure extension main attraction tourist information point
SAN DONATO MILANESE
PONTE LAMBRO LAMBRO ( site 4 ) SSPONTE 2
STRATEGY ( M
LAMBRO RIVER
)
S
school
+ hospital sport center
+
A
ADMINISTRATIVE ADMINISTRATIVE BOUNDARY BOUNDARY
main stakeholder
21
SOCIAL COHESION: Agricultural system
AGRICULTURAL LAND | CASCINA | LANDMARK existing houses
agri-plot
raingarden
tower
edible garden
planter box
S family agriculture
S family agriculture
cacina
S contemporary agriculture
irrigation ditch bike lane
d lan
cacina
ri-
ag
chicken hut each ring with different crops
M neighborhood agriculture
ECO-DISTRICT
agri-land
nd
-la
ri ag
L district agriculture
L district agriculture
NATURE BASED SOLUTION continuity of the landscape system neighborhood
nature bridge for animals
tree buffer
r
rive
bridge for humans
bridge for people and animals
green buffer
landscape bridge
WATER SENSITIVE DESIGN gradual slope towards the river r
retention basin
retention basin
rive
r rive
bioswale
riverfront promenade
22 turndown basketball court
pervious strip & pavement
riv
pervious strip pervious pavement
er
agri-plot
raingarden
GREEN INFRASTRUCTURE | RIVER | BIKE LANE
MASTERPLAN
ZONE 1 FLOOD CONTROL PARK
ZONE 2 SUSTAINABLE LIVING (QUARTIERE PONTE LAMBRO) ( tapping into smart city concept from Santa Guilia + introducing pet rehabilitation center for Monzino Hospital )
ZONE 2 RECYCLING CENTER
ZONE 3 REGEN VILLAGE Totally self - sufficient, off - grid, tech - integrated residential real estate development
LEGEND green corridor
ZONE 4 ADAPTIVE RE-USE + SUSTAINABLE FARMING
Lambro River
proposed bike lane existing bike lane focus area
Monzino hospital
proposed main cascina for adaptive reuse visual identity marker neighborhood scale agriculture district scale agriculture family scale agriculture
23
ZONE 1 - FLOOD CONTROL PARK WATER SENSITIVE DESIGN & NATURE BASED SOLUTIONS : MANAGING FLOOD RISKS AND WATER POLLUTION •
Pollution control (reduction of the pollution load discharged into Lambro River),
•
Flood prevention (storage of rainwater and regulation of flow discharge to the river),
•
Recreational use (use of the park by the local population),
•
Biodiversity or wildlife support (provide habitats for birds, macro invertebrates or amphibians species...).
1 1
a
rh
in
te wa
ra
4 e a p
1 turn down basketball court 2 extg irrigation ditch
water catchment & cleaning
d sc
LEGEND
overflow bike lane
24
la g ce iv in l
pa ici un ge m a to rain d
te
r
re
surface runoff w a
5 river promenade
n
3 pervious pavement bioswale 4
st
rve
k
tan
a
water catchment & cleaning
rk
4
5
Lambro River
ter wa t a n e ar me to tch ca
2
3
p
ev
rl
te wa
el
25
SUB-MASTERPLAN ZONE 2 6 7 2
13
9
SANTA GIULIA CASA BIANCHE
10
11
RIVERFRONT PROMENADE
3 6 4
LEGEND park
Lambro River
historical permanencies district scale agriculture
existing irrigation ditch
proposed bike & pedestrian path
water cleaning tower
family scale agriculture
1 landscape bridge
2 Cascina Zerbone
3
school
4 school canteen
5 greenhouse
6 zero waste restaurant
7
Monzino hospital
8 extg recreational space
9 pet rehabilitation
10 extg water mill 11 extg park
3
3
ZONE 2 - CASA BIANCHE Stakeholder: household Curator: community center purpose: food, recreation family joins community center of Quartiere Ponte Lambro community center lease agricultural land for family mentor
community
farmers
7
mentor
household
11
12
A
VI
1 TO
IN
C IA
G
4
TI RA
ER
A
VI
5
IS
TT O
EN
M
3
existing park
5
TO
IN
C IA
G
7 6
IS
TT O
EN
M
2
TI RA
ER
9
7
10 m d un ra ic in ip a a g l e
LEGEND 1 lay-by raingarden 2 3 pervious strip & pavement 4 bike parking 5 cafe study 6 area 7 family agricultural system 8 internal street 9 skate park
10 pubic gym
11 pavilion
12 double skin facade
bike lane
h rai a n rv w e a st te ta r n k
6 7
sed ru n ate gatio w y ri gre ant ir pl for
h rai a n rv w e a st te ta r n k
• • •
27
ZONE 2 - RIVERFRONT PROMENADE CIRCULAR ECONOMY Zero waste restaurant
2. eat
1. plant / harvest 1
contemporary agriculture (greenhouse)
4
zero waste restaurant
1
10 compost store
VIA
3. compost
CA
MA
DO
LI
2
el
ate
ev rl
w
6 7
9
cleaning stormwater management
5
or df use n r ate tio y w riga gre ant ir l p
4
3
stormwater management
8
st
u a r La tie m re b Po ro n
Q
r
te
rve
a rh atenk w ain ta
LEGEND
3 parking with drainage & water collection 4 pervious pavement & strip 5 outdoor terrace 6 zero waste restaurant
7 greenhouse
8 landscape terrace with level spreader 9 bioswale
28
surface runoff
bike lane
l pa ici un ge m a to rain d
a te la r n re d ce sc i a vi p ng e
2 layby
w
1 family agriculture
l ipa nic e u g m a to rain d
29
ZONE 3 - REGEN VILLAGE Totally self - sufficient, off - grid, tech - integrated residential real estate development
10 1
seasonal garden
forest
12 garden 7
aquaculture
bio gas tower
vegetable farm
3 1
4
LEGEND Lambro River
proposed bike & pedestrian path
community tower
grey water tower
bio gas tower
water tower
1
agriculture land
2
animal’s bridge
3
pedestrian bridge
4
orchards
5
vegetables
6
flower garden
7
aquaculture
8
diversity tower
9
aquaponics tower
10
aeroponics tower
11
geothermal plant
12
forest garden
30
livestock
fruit orchards
2
vegetable farm
31
ZONE 4 - ADAPTIVE REUSE AND SUSTAINABLE FARMING Social Cohesion
Sustainable Economy: direct relationship between farmer and consumer
Agricultural system
+
mentor
farmers
agricultural researcher
community
Circular Economy
1. plant / harvest 1 contemporary agriculture family agriculture neighborhood agriculture
Zero waste restaurant
1. plant / harvest 1
1
2. eat
contemporary agriculture (greenhouse)
4
rainwater collected for irrigation & building use
zero waste restaurant
1. plant / harvest
2 1
5 storage 7 organic shop
contemporary agriculture
10 compost store
3. compost
r t fo e pos ultur r com agric ate n y w tio gre irriga for
3 5
8
10
6 4
8 7
11 9
LEGEND 1 diff. scale of plantation
2
viewing tower
3 zero waste restaurant
4
agricultural research
5 organic shop
6
production factory
7 storage
8
event / farmer’s market
9 farmers residential
10 compost
11 pastures
12 extg irrigation ditch
13 extg road
32
bike lane
7 storage
6 warehouse
district agriculture
13
2. store
1
neighborhood agriculture
7
3. production
33
YEAR: 2019 | LOCATION: BARCELONA, SPAIN | PROJECT: URBAN AND ENVIRONMENTAL DESIGN | TYPE: ACADEMIC - GROUP WORK
THE GLITCH -DESIGNING CITIES OF THE WORLD The main issue in this project is integration: physical integration of the area in its environment, and social integration of the migrants who will establish here temporarily or permanently. “THE GLITCH” came as a response to Barcelona’s two-dimensional layout of both its built environment and its green infrastructure and to vehicle the integration of this nowadays somehow isolated piece of town and of very diverse groups of people who have in common that they are strangers at the place. We came up with a strategy of creating a new hotspot that would make a connection between Sagrada Familia, the sea, the mountain and the designated site. Barcelona’s greenery is laid out in a horizontal manner, so we have decided to break this by taking it in a vertical way through the facades of our design and reaching up to the roof, creating roof gardens in hopes of connecting these abandoned and often neglected spaces of Barcelona’s architecture. Dealing with the context of a project’s site is an essential part of architecture, be it by denying or incorporating pre-existing elements and the environment’s conditions in the design. However, understanding what lies around as an active agent of the decisions and space organizations goes beyond simply considering the good views, natural ventilation, solar orientation, etc; it is about seeing these conditions as co-authors. We frequently see the idea of nature as co-author in the design process. This is given as the starting point for propositions that reconnect contemporary society and natural elements. These strategies often take advantage of these natural resources to create new places.
34
04
Housing block
Local food market Administration
Church of light Auditorium
International library
Exhibition area Parking
Museum without borders
Artists without borders
Coworking spaces Winery
Parking
35
1+1 module (married couple,students)
duplex 3+1 module (family,students)
mixed 5+1 module (students,elders)
mixed 4+1 module (students,elders)
mixed 6+1 module (students,elders, family)
36
37
8
6
7 1 8
3
4
5
2
LEGEND
9
1 multi-purpose hall and classroom pavilion 2 exhibition hall
3 library and music
4 courtyard
5
international library
6 restaurant
7
roof-top auditorium
8 ecumenical church
9
plaza
38
39
14 13
15
12
11
16
10 9
8 8
8
8
6 7 1
6 4
5
2 2
4 4
LEGEND 2 kindergarten
3 playground
4 classroom
5 gym
6 basketball court
7 service
8 fab-lab
9 student housing
10 administration
11 open office
12 residential
13 theatre
14 conference
15 auditorium
16 museum
17 urban orchard
2
4
1 entrance
17
2
2 1
41
YEAR: 2019 | LOCATION: SPETSES, GREECE | PROJECT: BUILT PAVILION - CHAPEL | TYPE: ‘MEDS’ WORKSHOP (participant)
DARK BEACON This pavilion aims to raise awareness of sea level rise. It is located on the top of a small hill overlooking the old harbor and shares this location with a light-house. While the light house warns of immediate dangers, the pavilion warns of future dangers. This is where the pavilion’s short-name comes from. The design is influenced by the maritime culture of Spetses. The external form of the pavilion resembles a simplified straight-edged outline of a boat, vertically extruded. Internally, there are 2 pools of water – one on the ground floor and another on the first – connected by a ladder. The distance between these pools is almost the maximum estimated sea-level rise by the year 2100. To achieve clear head-height this distance was increased slightly. Charred wood is used for 2 reasons. Charring is a technique used in traditional boat building, and there is a connection between the burned appearance and the theme of global warming. Visitors approach the pavilion via a long tree-lined avenue. The trees obscure the view of the pavilion so that it is not completely revealed until very close. Gradually the pavilion’s unusual vessel-like form becomes apparent. The triangular doorway is a reference to the effect of moving around boats in a confined shipyard. Upon entering, visitors step onto a ramp with an incline designed to cause a brief moment of balance adjustment, just like the effect of stepping from land onto a boat. This ramp is created by bending whole boards into shape. There is no break between the ramp and the flat landing. Proceeding up this ramp, one discovers a pool of water containing large stepping stones. This pool acts as a baseline for the sea-level rise concept. A ladder invites people to the first floor, where they are offered a seat with a stunning view of the Greek mainland and islands. The viewport contains a pool at it’s base. Visitors sit there wondering what might happen to the landscape outside should significant sea-level rise occur. The combination of charred wood and water, and the use of the triangular geometry are references to the traditional charring technique. This is an attempt to define a tectonic derived from the traditional processes and is a secondary theme of the project.
42
05
Winner of IDI AWARDS 2020 Category: BUILT STRUCTURE (Structures and spaces) Published in magazines such as ARCHDAILY and DEZEEN
43
ELEVATIONS
44
PLANS
COMPOSITE SECTION
SECTION
45
YEAR: 2018 | LOCATION: BYBLOS, LEBANON | PROJECT: BUILT PAVILION - CHAPEL | TYPE: ‘MEDS’ WORKSHOP (participant)
SLIDING CHAPEL The Chapel’s function is to act as a non-denominational space for reflection. Upon entering the pavilion, visitors are offered a place to sit, where they are rewarded with a stunning sea-view. All of the wood used in the chapel is up-cycled. Most of it was in the form of shipping boxes that we dismantled. The burning technique used was the traditional Japanese shou-sugi-ban technique of tying 3 boards into a chimney and setting a fire at the base. This technique of charring the wood is to give it low maintenance, protect the wood along with giving it a beautiful carbonized aesthetic. Inside the simple chapel, a recessed seat allows visitors to sit, reflect and take in views of the Mediterranean through a lowered window. As the pavilion directly faces the sea, a constant breeze keeps the interior cool.
46
06
Winner of FAITH & FORM AWARDS 2020 Category: STUDENT (Religious art and architecture) Nominated for : ARCHDAILY (BEST SMALL CHAPEL ARCHITECTURE & DESIGN), IRISH WOOD AWARDS Published in magazines such as ARCHDAILY, DEZEEN, ARCHITECTURE IRELAND, IRISH TIMES, THE CLARE CHAMPION, IRISH ARTS REVIEW
47
ELEVATIONS
48
PLAN
SECTIONS
49
SHPAT ADEMAJ +39 375 664 9879 shpat.ade@gmail.com