PORTFOLIO SIDDHANT SHEVADE P R O D U C T
D E S I G N
CONTENT NAT UR E AN D FO R M SI M PL E P R O DUC T D E SIG N I NT E R AC T I O N DE SIGN PAC K AG I NG D E SIG N T HE FOO D A F FA IR P R OJ E C T
NATURE AND FORM T A P E
D I S P E N S E R
The design brief aimed at redesigning the form oWf any product taking inspiration from the nature. The form here is minimalist version of a camel. The subtle features like the folded legs and the tail hint it’s derivation from a camel.
CONCEPT GENERATION F O R M S I M P L I F I C A T I O N
F I N A L C O N C E P T
MOCK-UP MODEL
SIMPLE PRODUCT DESIGN
The design brief aimed at redesigning a product and incorporating craft elements in it. It had to be designed for a non-profit organization called Craftroots, dealing with artisans of Ahmedabad. The product selected was a bell. We tried to keep the working of the bell simple and explored the forms making it traditional and enhance it’s aesthetics.
CONCEPT SKETCHES AND FORM EXPLORATION
FINAL CONCEPT
PROTOTYPE These arethe elternatives we came up with. The forms have been inspired by oragnic shapes, trumpet and peacock respectively. The final models were handrafted by us.
RENDERS
INTERACTION DESIGN
Interaction Design aimed at designing an interactive controller for a game. The idea behind it was to make the gaming experience more engaging and appealing to the users.
AMAZON ADVENTURE GAME PLAY
MAIN MENU
GAME SCREEEN
POWERS
END POINT
The game play of Amazon Adventure is very similar to Zuma. The aim of the game is to shoot an orb into the moving chain of colored balls trying to create a sequence of 3 or more spheres of the same color before reaching the skull.
MOOD BOARD
CONCEPT The entire concept is based on the form and working of the ancient Mayan calendar. Mayan’s had three calendar rounds that were fixed in a way that each plate could rotate and the date was identified by rotating each plate one unit. Thus, implementing that concept, we made a mechanism of four cogs that support each other’s rotation.
The rotational motion is then converted into linear motion with the help of a potentiometer. The trolley that holds the balls in the game, moves in a linear motion, from right to left or vice versa, hence the clockwise rotation of the cog makes the trolley go right and the anticlockwise makes it go left. By rotating the cog with the handle on the right side, the disk in center rotates and based on its rotation the cog on the left side rotates, which has a potentiometer mounted on it. There are two other buttons that are placed on the control. The one at the center releases the balls, and the one on the left side, swaps the balls.
CONSOLE The gaming console was kept on display to allow students to experience it and interact with the same.
PACKAGING DESIGN
The design brief focused on redesigning the packaging of colour pencils to overcome the major problem area in the existing packaging. The given design has been proposed keeping in mind that it is a balance between form and function. The design and materials ensures that it is sturdy, incorporates smaller pencils, displays colours effectively, covers less area when open and doesn’t open on its own. The proposed graphics adds to its aesthetics.
EXISTING PACKAGING
Problem Area
CONCEPT GENERATION
FINAL CONCEPT
MOCK-UP MODEL
INSTRUCTION
IDEATIONS - POTS
The Food Affair Project was a fine dine dinner arranged by Hotel Fortune Inn Haveli , Gandhinagar. They gave us a broad brief about their ideas and plans, and asked us to design a series of products in culinary section.
EVENT PHOTOS Thses are few images from the final event.My contribution for this event covered spheres of designing as well as production of the same. Hence, the exposure I got was highly beneficial and it was a great learning exprience. Along with it I also learned team work and time management.
SOFTWARE RENDER
THANK
YOU