Machinima Magazine Issue 2

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MACHINIMA MAGAZINE NovemBER ISSUE #2

JETFALCO INTERVIEW’S WITH THE BRO VOICE WE LOVE MITCH XANDER

Featuring OMG Sims PenyLn Miss Cat T

Animator of the Month Rowan

Jasper

One to One INTERVIEW WITH

TheOnlyException 1

The Art of Foreshadowing - A Breakdown of Davenporte by Miboy1991


CONTENTS 4

Welcome from the editor

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Instagram Story of the Month Bthirsty Pretzel

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Who is OMG Sims

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Script Writing 101 The Art of Foreshadowing

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Get to Know The Only Exception

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Catch Up with Faze Studios

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Interview with Rowan Jasper

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New on the Scene YaaYaaLand

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Director of Pixels Miss CatT

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Voice Actor Spotlight Mitch Xander

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The Latest Casting Calls

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Binge Watch Hit List 3


Editors letter Do you ever have those moments in life where you feel like the world is just spinning like crazy and you’re trying to keep up? I sure have over the last several weeks. When we published our first issue of Machinima Magazine, I cried real tears. It felt like a huge win. Although the issue was imperfect, we still celebrated accomplishing this goal. However I knew pretty quickly going into this next issue that we needed a team to make this project happen. Now, I’m the queen of trying to do it all and not asking for help. I’m working on that. So, I reached out to some incredible talent that I had started to connect with in the community, and I can say it was the best decision I have made in a long time. From the first issue, when it was me writing the lion’s share of the content, it is already like night and day. We brought on multiple new writers, an incredibly talented designer, and are surrounded by a vast team of superstars in their fields at Supin Media. In this issue, you will see a cleaner look and highlights of some new and returning community members. We are excited to welcome the beloved Only Exception (Allie) back and highlight her long-standing work in The Sims Machinima community as a director and voice talent. Riley-Tate breaks down the art of foreshadowing with the wonderful machinima Davenporte by Miboy 1991. We feature BThirsty Pretzel as our Instagram Story of the Month, and so much more. Be sure to take some time to look through our Meet the Team section and get to know the team we have working on this vital project, and then be sure to connect with us! The mission and goal of this magazine is to highlight our community. Whether you are newly starting out or a machinima veteran, you belong here. Thank you for all of your support and feedback, and keep that coming! Be Well, Connie (TMC Creative aka The Mom Cave)

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Instagram story of the month Love By Design

thirsty pretzel

Part 1: Sulani Gig

Part 2: *Kinley speaking to herself* The client should be here any second. I need to look over the details that Nicolette forwarded to me. Makea: Hello! You must be Kinley from Dream Designs. Come in and have a seat

Part 3: Kinley: Makea, redesigned.

tell

me

what

you’d

like

Makea: Well, my son has a bedroom off the kitchen here but we want to convert it to better utilize the space. Kinley: Okay, I can definitely do that. What will you be using the extra space for? Makea: Well, my wife and I need a shared space. She’s a lifestyle vlogger and I need an In-home gym.

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Part 4: Kinley: Hey Kaleo, your moms’ tell me that you’re looking for a bedroom makeover. Any ideas? Kaleo: I like to read from this fairytale book that my grandma gave me. I want my room to look like those pictures. Kinley: I can do that.

Part 5: Before

Part 6: Kinley: It look a few days of construction to renovate the space but I’m sure I was able to create the space you all need.

Part 7: After- Kaleo’s New Storybook Bedroom

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Part 8: After- Home Gym and Multi-Media Space

Part 9: Kinley: How’d I do? Kaleo: It looks just like the bedroom from my storybook, Ms. Kinley! Thank you!

Part 10: Makea: Kinley, I don’t know how you did it but it’s perfect! Kinley: I’m so glad that I could create a design that worked for your family. Makea: It doesn’t just work, it’s better than I could have dreamed. Kinley: That’s what we do at Dream Designs, LLC. Make dreams come true.

https://www.instagram.com/bthirstypretzel/

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By: StassiJSims Tell me a little bit about yourself? Hey! I'm OMGSIMS and I make machinimas with The Sims. I'm 22 and I come from Italy, but I actually only make movies/series in English because it's my favorite language and I love to work in another language :) How long have you played the sims? I've been playing The Sims since I was a little kid. When I was a kid there was Sims 2 but when 3 and 4 came out I always had the opportunity to play them asap and I remember sometimes trying to kill my Sims by locking them in rooms without doors or removing the ladder from the swimming pool!! Guess I was watching too many horror movies How long have you been making Machinimas? I started making Machinimas when I was around 10-11 years old but I just kept them to myself, I actually stopped playing Sims since a few years ago when I downloaded 2 again and I started playing again. When I was younger I was obsessed with a Sims 2 Series and that obsession stuck with me when I made my first series, The Reaper! It's just so fun making movies with the game. You use Sims 2 to make your current machinimas, What is it like versus using Sims 4? I started machinimas with Sims 2 because I already knew many things about the game, I had tons of CC and animation boxes and I love the game's aesthetic, it's just so early 2000s but unique in its way! I'm switching to Sims 4 now and there's just a whole new world with many differences and so many opportunities! I can actually make my own CC and my own poses/animations with Blender and Sims4Studio and it gives me the opportunity to create my own story with my own DNA, whereas Sims 2 felt less inviting to mod it yourself, since it's really hard to do them.

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What inspired you to make The Reaper? My favorite horror movies (Scream, Halloween, slashers in general) inspired me to create The Reaper. I also wanted to try and honor the series I watched as a kid (The Stalker). I love writing and I had a bit of writer's block these years, Sims 2 helped me dive into the world and characters without thinking too much about the plot. Each day I opened the game and tried thinking about what would happen next. And it worked! 3 times! Tell me about Camp Blood? Camp Blood is my 2nd Series, and it's clearly an homage to Friday the 13th. I always wanted to write a horror flick in a camp setting and my experience with The Reaper helped me make this movie come to life! It's about a group of teenagers coming to camp Clearwater,

which has just reopened after a series of grizzly murders, and their lives are threatened by a mysterious presence. I fully dived into 80's music and I had so much fun in creating the Camp itself, I also loved my characters and the story itself. It's also the first time I used Reshade with Sims 2 (In the last episode). Camp Blood is my little gem after The Reaper, and I feel like many people still need to discover it :) Tell me about the short sims 4 movie Die? I'm currently making a new machinima with The Sims 4 called Die, and as you can understand from the title it's a horror short movie. It's a home invasion film where a woman needs to defend herself from an unknown masked killer. It's my first Sims 4 movie and I hope I'll succeed in showing what you can expect from the future of omgsims!

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What is your favourite part about making Machinima? My favorite part about making machinimas is that I can create everything, from characters to sets to animations. I get to tell my story and I get to make changes if something doesn't work the right way. It's a pure expression of creativity at its best. I also love looking for CC everywhere online, it's so relaxing! All of your Machinimas are horror based, What is your favourite horror movie ? My favourite horror movie is Scream, it inspired me to write The Reaper but I have to say that Halloween wins the 2nd spot. What advice would you give anyone wanting to start off making Machinima? My advice for newcomers in machinimas is to learn first what you can do with the game, whether it's Sims 2 or Sims 4 or even 3. Learn the basics, how the camera moves, how to use cheats to control 100% of your scene. Then try and test everything out! You don't have to film something complete first thing, you can have fun by creating characters and have them talk or film some clips and start from there. The story, the script is just 20% of the work. If you really want to do unique machinimas you really have to dive in everything editing related. It's not the easiest thing but it's not even the hardest :) What programs do you use to make your machinima? I film my machinimas using OBS, so I can record the game using RE-SHADE (which gives the game unique filters and looks, like cinematic DOF and HDR), and I edit everything using Premiere Pro. You have worked with so many amazing simmers, who has been your favourite to work with and why? I have worked with many amazing Simmers and I had so much fun with them. StassiJ is my favorite Simmer, she is just an amazing person and a good friend, she was Amy in The Reaper 2 and she rocked her performance. Since the beginning she helped promote the movie and she was very collaborative, we also got to know each other during our interview on her YouTube channel and I'm really happy to have met her. Go follow her, she covers so many cool topics with Sims and she also publishes Sims Stories!! Any sneak peek you would like to share with us?? I'm always cautious to announce new projects because that kinda puts some pressure on me and I'm scared I won't be able to finish them but I can say that I'm working on a new horror series called Obscure, set in an orphanage with creepy nuns and a monster lurking in the shadows! I'm also working on a special project with Riley Tate, but life has been so full these days that I had to take a break. I hope I'll be able to get back to the game soon, I have so much to work on and to show you guys! 14

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The Art Of Foreshadowing A Breakdown of Davenporte by Miboy 1981 TW/Suicide - This article contains spoilers. This can come as a surprise to some screenwriters but watching films counts as writing. For machinima writers, the same is true. When I first started writing my own machinima, I found inspiration from the work of other directors. It has helped me to see how machinimas work and where to start. In this new series of articles, I will be selecting a machinima film or series and break down some of the writing tactics that I notice. The first one on our list is Davenporte by Miboy1991. The series follows a group of people who, after a tragic event at the mayor’s re-election party, have their secrets come to the surface. While watching and analyzing the first episode of Davenporte, I realized that the tone and mood that Miboy1991 creates helps us to understand foreshadowing. To understand how they use this, we must first take a look at what tone and mood are. Note: I have not yet watched the entire series yet and will be sharing what I have noticed in the series so far in terms of understanding how tone and mood affect foreshadowing.

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Tone: Tone is the author's (or speaker’s) attitude toward a particular subject. While this may be confusing at first, it can be better understood through the tactics used to find tone in screenplays. A tactic is an action or a strategy carefully planned to achieve a specific end. The first tactic used to find tone is asking yourself, “Why did the author put this specific line, setting, weather, or action in this screenplay?” If you are in an English Language Arts class or have been in one, you might have asked yourself if the curtains being blue really means sadness. As an audience, we don’t always know why a director adds or doesn’t add something. We have to ask ourselves these specific questions, like why they put the specific line, setting, etc. in order to understand the effect it has on the audience. Or in this case, how that decision affects foreshadowing. Looking at the first episode of Davenporte, in the first few seconds of the episode, we see Jane standing in the window. If we ask ourselves, “Why did Miboy1991 show Jane standing at the window?” We can probably assume it is because of foreshadowing. Jane is important to the story and something might happen to her. The same question can also be asked when looking at the scene (spoiler alert) of Jane’s death. Right before it happens, Max is giving a speech stating that he can be ungrateful for all of the support. Right after he says this, his audio cuts out and Jane dies by suicide. Why did the writer write this audio cut in? Was this speech important in foreshadowing that Max had something to do with Jane’s suicide? We can also look at dialogue using this strategy. Not only did Susan saying “of course” to Jane during the party sound suspicious, but the pause right after also gives her line a little bit more attention. Then you mix in the dialogue where Jane says she needed to make a call right after a call was made to a man who knew his

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caller and how Valerie said that she would check in on Jane. Every main character in this group could have something to do with Jane’s death. All of these dialogue cues and asking why the writer placed something the way they did are all great questions to ask when looking at tone and its effect on foreshadowing. Now, what does this mean as a writer? This means that as we write our next great machinima, we have to be careful about what we include and exclude from a story. If we write in a brief pause or have a statement carefully phrased, this could be interpreted by the watcher in a way that would be unproductive and would have no pay off. This could be detrimental for audiences. If a watcher believes one thing is going to happen and gets no pay off for that event, they could lose interest and stop watching. As a screenwriter, one of your main goals is to keep viewers watching. Now, this isn’t saying that you need to not have any plot twists in your machinima. What I am saying is that when you go to set up a plot twist, you need to be aware of the hints that you are dropping (check out red-herrings for more on that subject). Mood: Mood is the atmosphere of the narrative. A lot of the time, it is how the watcher feels during a specific time in the story. Tone and Mood are separate but tone always creates mood. When Susan and Jane are talking, and she says, “of course,” it is supposed to make us feel tense and a little confused. When the rain is falling even though there is a party going on, it is supposed to make us feel like something is going to happen. These pauses or breaks in the scenes help the audience to know that something big is going to happen and we need to keep watching to see what it is. Then it happens, Jane completes suicide. What keeps us watching then? Well, if you have created a good tone, which in turn helps keep the mood, then we will keep on watching to know why Jane took her own life. Conclusion: Tone and Mood are very important to screenwriting mostly because it helps us keep the audience's attention. We can create mood and tone through our dialogue, our setting, and even our characters. As long as they are making interesting choices and that we know what our mood and tone are, we can create a machinima that will retain that audience’s attention. Depending on what we want our scenes to look like and to feel like, we can place choices, even if they are small, that keeps the audience’s attention and makes them want more. 20

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TheOn One of the core values of our magazine, and my personal mission here, is that we feature content requested by the community whenever possible. When exploring creators for this issue, there was a fast response to this invitation that many wanted to see Allie [TheOnlyException] featured. In learning more about her, I found that she has been creating for quite some time in the machinima community, as a director and as a voice talent, and has been closely connected especially to our amazing voice machinima creator community.

TMC: Allie, it is so nice to meet you! I know you had taken some time away, and are newly back into the creative community. You have been with the game for quite a long time, and creating for the last 8 years. How did you start playing The Sims? Allie: I first started playing the Sims when I was about nine years old and my mother bought me the Sims 2 University for Christmas. We didn’t know we needed the base game pack to actually play the game, so my dad had to buy me the Double Deluxe too.

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TMC: At nine, I imagine that was exciting for you, to end up getting the Double Deluxe game as well. Which Sims game do you enjoy playing the


nlyException By TMC Creative

most, and which do you enjoy creating with the most and why? Allie: I haven’t played the actual Sims game-wise in a few years, but my favorite is the Sims 3, specifically the Wold Adventures pack. I felt like the Sims 3 had so much content and world to explore, especially with its unique expansions like Generations and Ambitions. I like creating machinima the most in the Sims 2 because I feel like it’s the most user-friendly, and the ability to mix the game’s facial animations with any custom pose/animation is incredibly helpful. With the other games, each facial animation is distinctly for one body animation, which I find too restrictive, even if the Sims 2 has its own challenges since you can only use EA facial animations! TMC: That is quite interesting. I was not aware that you had that level of control over the facial expressions, which is such an important part of creating the emotion within a scene. I am often noting in my scripts what emotion I want to portray, because some just do not fit the scene. What was your inspiration to start making machinima? Allie: I was originally inspired by Natalie Firexx’s My Life series, because it showed me that I could create stories within a game I loved!

TMC: You know, I hear that a lot when I interview creators. I think it is a testimony to how we can never really know how we have inspired someone with our work. If memory serves, the creator that inspired me to start making machinima also was inspired by that series. It is a ripple effect of sorts and we all have that potential to be that for others. If you were to pick your top three episodes you’ve ever created, what would those be and why? Allie: Revival - Season 2, Episode 2: I’m very proud of my latest Revival episode, S2 Episode 2, because I think I improved the quality of my filming immensely here. I learned how to better manipulate lighting in my game, and everything turned out more crisp and clean with my camera work overall. I made this episode while I was in my third year of college, so I had learned enough about cinematography to make this episode visually pop in comparison to my previous episodes. Aberration - Episode 8: Although I was initially disappointed that this episode was shorter than expected, when I look back, I’m in love with the amount of action and intensity within this episode. I also think we get to see more depth from the characters with small backstory reveals and how the characters are going to intertwine.

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Aberration - Episode 4: This episode holds a special place in my heart because it’s when I started experimenting with special effects, and it’s the episode where the series starts to ramp up! We get a first look at Makota’s powers and the consequences that come with them. TMC: The one theme I notice throughout your answers here is how you’ve been able to celebrate not only how much you’ve grown in your craft, but also celebrate your earlier work. I think sometimes creators want to delete or get rid of their early “cringe” episodes. I mean, I have one where a character literally disappears on queue to the music. But, I will not delete those episodes because they are part of the story, and part of my story as a creator. What I love the most about what you have shared is that you are also using your education and training to also improve yourself as a machinimator. l Tell us about your creative process. How do you come up with your characters and their stories? Allie: A lot of my ideas honestly just come to me at random times, which can be difficult when trying to write out and continue a full-length story. Story ideas usually pop into my mind first, and I generate characters around those plot-lines. When mapping out my stories, I have a general idea of specific events I want to happen, and my issue is finding a way to get to those points. For example, with Revival, (spoilers

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ahead) I knew I wanted Violet to run away from home, meet Braiden, and later reveal that Braiden worked for Juliet, Violet’s best friend back home. I knew that I wanted the reveal in the first season finale. However, I didn’t know how to progress from one point to the next (end spoilers). Between the main plot arcs, I try to formulate “filler” episodes that help develop character bonds, backstories, and personalities, so something is constantly moving forward. Even if the filler portions don’t serve to propel the plot forward, they give the audience nice character moments to reflect upon. Sometimes I struggle to figure out which scene comes next; sometimes it’s just putting one foot in front of the other, and forcing myself through it until I have an episode written up. Then I at least have some material I can go back through and revise! TMC: Building that bridge from where we start to where we know we want to end up is certainly a big challenge with storytelling. I think you make an excellent point about the “filler” episodes, and how they have a lot of power in character development. What is the most important thing for you as a machinimator when it comes to telling a story? Allie: I feel like anyone can make something wonderful, no matter what story they’re telling. It’s just a matter of pacing and execution. One of the most important things to me is how a story is delivered. There should be adequate


buildup, each line of dialogue or moment of body language should feel right, and the sound design should be compelling for the audience. When I look over my past work, I can identify moments that weren’t executed properly. Perhaps I should have added more pauses to let the dialogue breathe, or maybe the character relationships were forced too quickly. Pacing is difficult to nail down, even when I’ve been creating content for almost 10 years now, but it’s absolutely essential to properly tell a story and evoke emotions from the audience. TMC: When you think back to the beginning, what do you wish you knew then that you know now? Allie: I wish I knew how much time and effort machinima takes! In high school, I started multiple series at once that I couldn’t handle and ended up canceling three of them (two were collaborations, which I still feel bad about). Honestly, I think one series at a time is the most manageable. Trying to manage multiple projects at once is still a challenge and if I could do it again, I’d limit myself to one or two projects at a time. TMC: I couldn't agree more, Allie. I have always been one with a thousand things going on at once. If I have not learned anything in my life to this point, it’s exactly what you have shared. Find what feels manageable, that you can still find fun and fulfilling and do that. Whether it’s posting once whenever you can, regularly, or taking a break,

it’s important to find what works for you. So, thank you for that reminder! What have been your greatest hurdles or roadblocks in your experience as a machinimator? Allie: I would say time, but honestly my biggest hurdle is my motivation. I have struggled to release episodes because whenever I have free time, I just want to relax. Filming and editing takes a lot of work, and I often don’t feel up for the challenge. I feel guilty much of the time because of how long it takes me to release anything on my channel. I especially feel bad for my voice actors who have to wait literal years for an episode to come out. I love making machinima, but I have to be in the right mindset to work on anything, which can be difficult. TMC: Thank you for sharing that with us. When given the choice of self-care and rest vs. work, and the former feels like it’s needed the most, then that’s what we must choose. Our bodies and minds tell us what we need. And so, I would encourage us all to listen, as you have. The episodes will happen, and we will be more motivated in the future to keep creating. You are also very talented at voice acting. What got you started with that? Allie: I started voice acting around the same time I started creating machinima. I think after posting a few episodes on my original channel (AllieRoxSims2sSox), I looked around


the small community that existed and discovered a casting call for a singing series. I was 13 at the time and had to secretly borrow my mother’s laptop mic to record, and my quality was terrible! I was cast for a few roles here and there at first, and I upgraded to a Blue Snowball microphone, then a Blue Yeti, moving up slowly. I took a year break from voice acting and Simming. But when I came back, I think my voice was more developed and I began auditioning for more projects, eventually getting to where I am now! TMC: What projects have you voiced that stand out the most for you? Allie: My favorite roles have been as Raign Rivers in The Rivers, Artemis in The Kenopsia Effect, Lauren Santos in Cruel Temptation Season 2, Ara in Intertwined, and Vilene in Magister: ORIGINS. Outside of sims machinima, I loved playing Maddie Raines in Heart of the Woods, a yuri visual novel. TMC: You have been part of some incredible productions! Of all the characters you’ve either voiced, or created (or both) which one would you say you identify with in your real life? Allie: Raign Rivers from The Rivers resonates with me personally. When I first started voicing for her, I immediately empathized with her character because she reminded me a lot of myself - highly emotional, anxious, and sheltered. Oh, and she’s also queer like me! TMC: Raign sounds like a character that truly captures the heart of who you are! And, it is very apparent that you put a lot of yourself into the characters you write and that you voice. Making machinima takes a lot of work, and some creators express discouragement along the way. What

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advice would you give them to help them keep going and stay inspired? Allie: I struggle with motivation a lot myself, but one of the ways I refuel my love for my series is by re-watching episodes. This also helps me recontextualize certain arcs and beats in the story I’m telling when I go to write the next episode. When I’m scripting or filming, I also listen to my character theme songs playlist! Over the years, I’ve added songs to a playlist that remind me of characters or character ships. It currently has 198 songs. The playlist gives me a nice nostalgic feeling whenever I’m working on my series. Besides motivating myself to actually work on my series, I would also advise creators to ignore “numbers” as much as possible. At the end of the day, machinima is a hobby and it’s implausible that you’ll make any money off your content, so make sure you’re doing it because you ENJOY it. The amount of likes, comments, views, and subscribers you have don’t matter, as long as you’re proud of the content you’re putting out into the world. Making machinima is about sharing a story with others, not about fame or recognition. Try not to get yourself down worrying about numbers, and just enjoy the process. TMC: I want to take your last answer and shout it loud into our community. Numbers can never be our why. I’ve always said, do it because you love it, or don’t do it. I couldn't agree more that this is a hobby. We are here to have fun together. We are here to share something that is an art form with others. Personally, when I learned to embrace this, my entire mindset changed. Thank you for reminding us all that this is not a race. It’s a community. When you’re not making machinima, or voicing characters, what do you enjoy


doing? Do you play any other games? If so, which are your favorite? Allie: When not creating machinima, I like to relax by watching Let’s Play videos on YouTube and playing video games! On Sundays, I play Dungeons & Dragons with a group of friends. I like playing Skyrim, Stardew Valley, Minecraft, Overwatch, and Animal Crossing. My top games of all time are Subnautica, Undertale, Detroit: Become Human, Oxenfree, and Firewatch. Thank you Allie for sharing yourself, your passion and your insights with this community. You can connect with Allie and her work on Twitter: @ExceptionCollab. You can view and support her work, and upcoming projects here: Revival (ongoing playlist): https:// www.youtube.com/ playlist?list=PLl6nJLfqsO7inhjZqBYRcKp hFW1HUsehH

www.youtube.com/ playlist?list=PLl6nJLfqsO7hQzRxUWTuT 4kB9K3WKE6zF Spectrum: https://youtu.be/ZHB_X4v2sUI Homebound: https://www.youtube.com/ watch?v=gPVltLVVJ-c Monarch (in production) Revival (ongoing playlist): https:// www.youtube.com/ playlist?list=PLl6nJLfqsO7inhjZqBYRcKp hFW1HUsehH Aberration (ongoing playlist): https:// www.youtube.com/ playlist?list=PLl6nJLfqsO7hQzRxUWTuT 4kB9K3WKE6zF Spectrum: https://youtu.be/ZHB_X4v2sUI Homebound: https://www.youtube.com/ watch?v=gPVltLVVJ-c Monarch (in production, no link currently)

Aberration (ongoing playlist): https://

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INTERVIEW With PenyLn aka Faze Studio By April Dark

I’m excited to be interviewing PenyLn today, to get to know more about her and her new series “Great Heights”. A full month has passed since we were able to watch the first chapter of it and still, I’m really impressed with its execution especially with how well the emotions there were presented and with the fact that with every scene you could feel closer and closer to the characters. I’m very curious about the story behind that production. AprilDark: Thank you for agreeing to be interviewed. Before we move into the details about your series, I would like to ask you some questions about your adventure with machinima making. Do you remember when you started creating them and why? PenyLn: Thank you April for inviting me to this interview. Normally I do all the question asking, so this is something new for me. It was back in 2006. I have been playing The Sims since the first original game was released, and then moved on to Sims when it came out. I guess a year or so after that I noticed these videos on YouTube of people creating sims shows. First director I loved was deocrgal and the series “Adventures in dating” and I was hooked after watching it. Then I thought I want to do this and it all came from there. I was originally under the studio name Penny Lane Studio but then took

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a long leave in 2009. And returned about 3 years ago under Faze Studio. I came back because I missed being creative. Making machinima is kind of my escape for me from the craziness of my life. AprilDark: I’m happy you are back and share your creativity with us! Could you tell us something about your new series “Great Heights”? What is its plot and what inspired it? PenyLn: I guess a few months ago I was watching “Friends: The Reunion '' on demand and it brought me back to good times. That night I had a dream about Ross and Rachel’s love story but only Ross was a transgender male and Rachel a CIS women. When I woke up I thought, that can work as a series. '' The main plot goes with the idea of the series “Friends' ' but with heavier issues like LGBTQ+, drugs, gambling and depression. I guess you can say I wanted “Friend's' but with real issues. AprilDark: Yes, dreams can be a great source of inspiration sometimes. After watching the first chapter of “Great Heights”, I can definitely say I have got some “Friends” vibes too. What is your favorite character from your series and why (if you could tell us with no spoilers)? PenyLn: Avery hands down. I have never written a character like him and with the help of my editor Nathan


W “Anim8edN8” Hach and FlowersSimFactory “Alec” (who also voices Avery) I feel he’s a character that you can’t help but fall for. He is someone that steals your heart. Seeing his life unfold on screen is really something to watch. AprilDark: I really like that character too. You have written him amazingly, as well as the other characters from the show. We had the opportunity to see only one chapter, but even now I can say I love the dynamic between some of the characters and I can’t wait to see how things between them all will develop. This is a question I always ask other machinima creators, because I’m really curious on how it looks in their situation. How long did it take you to create the whole chapter (together with editing)? PenyLn: For this series perhaps 2 months. I have been trying my best to look into details and learn some new techniques. AprilDark: You also have a machinima centred podcast and I absolutely love the idea behind it. Could you tell the readers something more about it and which machinima creators you already hosted?

will be me sitting with voice actors who bring our character to life. Mockingbird, Casey, Mitch Zander, Alex Gardipe and TheRichVocies to name a few. I am very excited to sit down with the. AprilDark: I’m looking forward to it! Do you have your favourite machinima series, or generally, creators you would like to give your spotlight on? PenyLn: I have two. “Wild House '' by Louvodlyfe who is a close friend of mine and just a very creative storyteller. He loves to push the buttons on his story lines and I always look forward to seeing his work. He has taught me so much about sound editing that I would be lost without him. He is my close friend in the community and an amazing director. Another series is “Invisible”. I have gained a lot of inspiration by Tia’s filming and music skills. And I am pretty sure that you can see some of the inspiration of “Invisible” in “Great Heights''. She has always been so helpful in my path. My filming wouldn’t have improved as much as it has without her. She is one in a million.

PenyLn: I love my podcast! I get to meet amazing creators and sit down one to one and ask them questions and get the tea. I love having a live audience that the creator can interact with and it’s tons of fun! I have had Ladie Rhias, Louvodlyfe, Star DeLaVega, TheWhiteDeer and Serendiptia. A new segment on my podcast in the next upcoming weeks

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AprilDark: Such friends are a blessing! What do you like to do in your free time, besides creating machinimas?

PenyLn: Thank you all for showing so much love for this series. I didn’t expect the hype, and stay tuned! New characters will be introduced!

PenyLn: I spend a lot of time with my real life family. They are number one in my book. And I play Dead by Daylight. Which I am awful with by the way.

AprilDark: Recently you joined our mag team. What are you going to write about?

AprilDark: At the end, is there anything else you would like us to know about you or your series?

PenyLn: For right now I am working on a Binge List. But I will mostly be design the look of the articles and some graphic designs. Or whatever the editor throws my way!

Join Faze Studio across social media Twitter: @FazeStudio_Sims YouTube: fazestudio

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Email to: TMC.Simmedup@gmail.com By December 1. 2021 33


Rowa I honestly cannot remember if Rowan Jasper and I met because she watched my stuff, or because I watched hers. But what I do know, is that at that moment, I had the pleasure of connecting with an incredible creator. Rowan Jasper has created several animations for my series and continues to be one of my go-to animators when I make machinima. TMC: I am so excited that we finally are getting together to talk about your amazing work! My usual first question is important. How long have you been playing The Sims and what got you started? RJS: I started playing The Sims back in '03 when the "Makin' Magic" pack for the first Sims game came out. I've always been a fan of magic and fantasy, so seeing that pack on a store shelf instantly piqued my interest. I ended up asking for it as a Birthday present and "Poof" into the world of The Sims I went. TMC: The magical aspect of the game captured your attention! You’ve been playing for almost two decades now. Today, what is your favorite Sims game and why? RJS: I honestly love aspects from all of the games. But Sims 4 and Sims 3 have to be my favorite. Sims 3 and its open-world approach made game play so enjoyable and immersive, while Sims 4's visuals and extra34 building features have made creating sims and buildings so much easier.

TMC: I love that you’re able to find something valuable in each stage of the evolution of the game! Do you play other games? If so, what are your favorites? RJS: I'm honestly not that much of a gamer. I normally stick to casual games, often mobile games as they do a good job of keeping my hands busy, without the stress on them that a lot of games can cause. More often than not, those will be games that require collecting things. Hey, if I can't do it in real life, why not in a game? TMC: I could not agree more! Games as a distraction need to be fun, not cause more stress. What has been your greatest inspiration as a creator? RJS: Machinima makers, hands down. I absolutely love the idea of being able to help others bring their stories to life. It will forever amaze me at how creatively many can use the animations, often in ways that I couldn't even imagine. It's truly awe-


n Jasper

By TMC Creative

inspiring and keeps me wanting to create more.

animations. It should be released to the public before the end of the year though!

TMC: And animators, such as yourself inspire awe in me, how you can get each eye movement, and facial muscle to “tell” the story of the animation. We machinimators could not do what we do without that. What got you started making animations?

TMC: Rumor has it the Director of that film is quite excited about releasing a teaser very soon because the animation is perfect. What part of the process do you enjoy the most and what is the most challenging for you? [SirenAttack2]

RJS: I originally started creating animations as a way to showcase Sims I had been making in an interesting way, which didn't actually last long because I found myself so entranced by the whole process of animation creation. I ended up taking a few months to learn more about it and the rest is history.

RJS: Every time I finish a section of an animation I will keep that portion going on a loop for a little bit. While this is a good way to find mistakes, it's mostly just because it makes me giddy when I've got an animation the way I want it, so seeing it over and over again brings me joy. The most challenging for me would have to be when I need/want to figure out new methods of animating. I have a harder time learning, so needless to say, it goes slow. But I will always push through until I've figured things out, even if it takes a year or more.

TMC: It is a history that I am so happy to be part of. When you made your “Lay Me Down To Sleep Animation,” it completely changed several of my scenes. And your “Forehead Kiss” animation that you made for the season finale of The Curse Season 1, I cannot say enough about. When I wrote the series, I had that exact scene in my head and it had to be perfect. And you helped make it perfect. [RJS KISS FOREHEAD] Of all the animations you’ve created, which is your favorite and why? RJS: My favorite animation so far is one I haven't made public yet. It was a special project requested by a friend so, no spoilers, but it is a bit more intricate than most of my

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TMC: That “high” that comes from seeing a finished creation is a real thing! It’s what drives creators to do what we do. Also, you make some great points here and the fact that you take the time that you need based on your learning style is important. We all can do well if we take our time, and go at our own pace and not the pace of others.

pat yourself on the back for the small accomplishments you make. TMC: Just try! I decided a long time ago that I will leave the animating to you all because you do such a great job. And, I am very glad that you all took the time to learn and master your craft. What else do you create in The Sims?

If you were to encourage someone who has always wanted to make animations, but is hesitant or afraid to, what would you say? RJS: I'd say if you want to make animations, just try it. Even if nothing ever comes from it, you'll have taken something away. Animation can be tricky and intimidating, but it can be done by anyone who is willing to put in the time and effort. It won't be everyone's cup of tea, so do not feel bad if you don't end up enjoying the process. But above all, be patient with yourself. Just like any other art form, your biggest critic will likely be yourself. Make sure to take the time to

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RJS: As of late my main focus has been on building. I'm awful at floor plans and landscaping, but give me a build to furnish and I'll go wild! I love trying to give rooms a real "lived-in" quality. TMC: Decorating and redoing rooms can be so relaxing! It’s one of my favorite things to do as well. What can we expect to see in the future? RJS: As I noted before, there is a release of an animation coming. But aside from that, I've been doing research to improve my animation abilities. I'm currently trying to learn how to create and animate


objects in the world, so if I can figure that out, Oh boy will there be a slew of animations being made! It will take time, but I am determined! [SIRENATTACK] TMC: Be right back, I just fell out of my chair with excitement! Animating objects in the world? That sounds incredibly challenging and will be so amazing when you’ve figured it out. Other than being a Sims creator, what do you enjoy doing? RJS: Three words, T.V. Show Binges. I love stories, but I don't have the ability to bring a story from a book to life inside of my mind, which is where shows come in to save the day. It's why I like machinimas, it merges both worlds, giving the written word a boost with some visuals. With all these VO series coming out though, my brain is going to be made very happy! And I am very excited to deliver more voice machinima your way! Just wait. TMC: What else about you would you like us to know that I didn’t ask?

RJS: I would like everyone to know how grateful I am for the support I've been given. Even though this year has been rough and slow, I've only ever been met with patience and understanding. It's what keeps me coming back even when my inspiration is gone. I look forward to learning more and expanding my capabilities so I can continue to help the amazing writers of these fantastical worlds bring them to life. TMC: If you have not experienced Rowan Jasper’s work, run over now and connect with her on all of her socials. You will not regret it! And as always, if you have the means, consider supporting our creators on Patreon. It means the world to them.

YouTube: https://www.youtube.com/ c/RowanJasper Twitter: @RowanJSims Patreon: https://www.patreon.com/ RowanJSims/creators LinkTree: https://linktr.ee/RowanJasper

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New on the

Scene TMC: I am very excited to meet you and learn more about you! Tell us about you and how you got started playing The Sims. Yaa Yaa: Thank you so much for featuring me in your magazine. I appreciate the opportunity. I think this is such an awesome and inventive idea. My love for The Sims started with the very first release. My first time playing, I spent hours creating my sim. I fixed up her house, created a family, and she was living her best life. Then within the first few hours of playing, my sim and her home went up in flames from a failed cooking attempt. I was mortified but also addicted from that point on. I heard someone say, "The Sims is like a virtual dollhouse for people past the age of playing with children's toys," and that resonated with me. I was obsessed with dolls and playing house as a child so, it made sense that I would be equally obsessed with a simulation game. I just loved playing makebelieve and creating worlds where my imagination could run wild. That doesn't change because you get older. However, my journey with The Sims is slightly different from most simmers because I completely stopped playing for years as I found other outlets for my creativity. I’m afraid to admit that I’ve never played Sims 2 and, I know that statement could get me shunned because a lot of simmers view that as the creme de la creme but yup, I missed that wave. I rekindled my love with the Sims 3 in like 2012 after seeing sims stories online and learning about mods with adult game play. It was nostalgic, but at the same time, I felt like I was being introduced to a new world where storytelling became the focus

vs. private game play. Then Sims 4 hit soon after with the new CAS, and I was hooked once again. I loved how realistic the Custom content was for the Sims 4. Visually it was beautiful, and I was inspired to take more pictures of my game play. I would unofficially share my game play and stories with other simmers and was encouraged to start a channel. So I did, and here I am. TMC: You bought a game and discovered a whole new world that inspired you! The analogy of the dollhouse is such a real thing, and I think you are spot on. As adults, we tend to feel we have to move away from our creative “play” brain and be serious all the time, leading to burnout. What got you started as a storyteller? Yaa Yaa: Being a storyteller began for me at the age of eight, even before The Sims. I have come to realize that there are many ways to tell a story and, I unintentionally have been doing it my whole life. As I said earlier, I loved playing house and, with my dolls, both require creating a narrative and letting those tools push the story. My toolbox for storytelling grew to become vast. I used poetry, play-writing, screenwriting, fiction writing, and now The Sims. Not just playing the sims but now entering this world of creating machinima has changed the game for me by allowing me to use all of the tools in my toolbox in one creative venture. TMC: What has been your greatest inspiration in creating stories? Yaa Yaa: This may sound corny or cliche but

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Witch.” It's about a girl who learns she is a witch in a society where magic is banned and how she navigates through life now that she possesses these newly found powers. TMC: As a new creator, the possibilities can feel endless and can feel a little scary. What makes you most excited about the future? What are you most anxious about?

my own imagination and possibility. Knowing that anything is possible keeps me with a never-ending supply of creative ideas. Just asking yourself, “what if?” inspires so many new and inventive ideas. It's one of the most powerful tools a creative person can use, at least it is for me anyway. TMC: It actually sounds like something a creative mind would say! There’s a saying I love that “Creativity is seeing things everyone else has seen and thinking what no one else has ever thought.” It’s apparent you have embodied this. What are you most interested in when it comes to creating machinima? Yaa Yaa: Even though I am a writer first, surprisingly, editing has become my favorite part of Machinima making, piecing the story together visually. TMC: You also have an Instagram story. Tell us about that. Yaa Yaa: I have not published my stories yet, but my Instagram story will be in the form of a graphic novel titled “The New

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Yaa Yaa: I am excited about my ideas and seeing what I've visualized coming to fruition. I know that I have some cool ideas and I am great at telling a story on paper but creating a Sims machinima is so much more than that. The directing and editing is new to me, and when you are learning as you create, there is no way of knowing for sure what the finished product will look like. That's scary. Not knowing makes me anxious, but I am most anxious about the possibility that people won’t be receptive to my ideas and content. TMC: If I wish I had any advice when I started, it is to start small. I think most creators have felt what you’re experiencing. The unknowns can be pretty challenging. But, more we do it, the more we find our own unique style, flow and community. Tell us about your upcoming series and projects. Yaa Yaa: I have a few projects that I am developing and working on at once. I mentioned above about my Instagram graphic novel The New Witch. I will also post it on Facebook. Also, I have my Episodic fiction-themed machinima short titled “The Test” that combines fiction and machinima in a way that has not been done before. I have chosen this form of narration


will also start Let’s Plays and create other Sims-related content on my YouTube Channel. Please look for that in the future as well.

Please take some time to check out Yaa Yaa’s content and get prepared for all she has in store for our community! You can find her on her socials here: because it combines my love of fiction writing with screenwriting and The Sims. So, to explain it simply, it’s akin to listening to an audio book but with the addition of visuals via The Sims. You can find that on my YouTube page. Lastly, my new upcoming sims series is titled “Fallen Star.” It follows the rise and fall of the famous and wanna-be famous of Del Sol Valley. The story centers around the central character Erica Luck who dies during an award ceremony. Erica is the thread that connects them all, and when she dies, everything begins to unravel. Through that unraveling, we learn who they are beyond the lights and what truly happened to Erica. I haven’t decided if I will narrate this the same as my episodic fiction or utilize captions or voice overs. Using voice over actors is challenging because it's hard getting people to participate when you haven’t published a body of work to help familiarize you with viewers and potential voice actors. Either way, I hope everyone checks it out on my YouTube page. There is currently a trailer available on my page now.

Youtube: https://www.youtube.com/ channel/UCoiGOfMbVSiyPRjwPWkshpQ Instagram: https://www.instagram.com/ yaayaa_land/ Twitter: https://twitter.com/YaaYaa_Land Email: YaaYaaLandSimsProductions@gmail.com

TMC: Finding a niche that has yet to be discovered is the mark of a true brilliant creator! I cannot wait to see what you have for us. Is there anything else about you that you would like for us to know that I didn’t ask? Yaa Yaa: Aside from Machinima making I

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DIRECTOR OF PIXELS PRESENTS Vampire hunters Vampire Hunters is about a young girl destined to be a vampire hunter. She finds herself torn in the feelings she has for two creatures of the night and a vampire hunter. Who will she choose? Watch the series here on her YouTube Channel Miss CaT Connect with her on Twitter: @Snap_Cat193

Miss CatT 42


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Mitch Xa Voice Actor

Relatively new to the scene, up-and-coming voice acting career, what led him to try it out, challenges in vo

Tell us about yourself, Mitch. How long have you been voice acting? What sparked the interest and kept you going?

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I've been voicing acting for about 2 years. Basically what got me started was just a complete lack of a creative outlet. I was a musician for 11 years (a singer for 17 years, but I only did that for myself) and once I stopped doing that from being let down too many times, I was honestly lost in life. I live off of being creative and since I no longer had the outlet, I became pretty depressed. But then I discovered the anime Fairy Tail and it absolutely changed my life. That show and its English dub voice actors’ performances gave me strength and cured my depression. Once I made the connection that these voice actors did this, I instantly wanted to it myself. I watched an interview with professional voice actor Amber Lee Connors who gave some advice on how to start and she mentioned free options like Casting Call Club, The Voice Acting Club, and the former Behind the Voice Actors casting call


nder Spotlight

e actor Mitch Xander spoke with us about his voice oice acting, and his excitement for Sims machinima.

page - where you can just audition and go. That’s exactly what I did and it didn’t take me long to get cast in something. It was like the first month I started and it was a fantastic morale boost to start out with. What are some projects you’re proud of most? Literally all of my Sims Machinima roles are the most important to me. Alec Carter in "Switched" (Sims 4), Adonis Ashford in "The Sinner Academia" (Sims 4), and Ferris Miller in "Serenville Stories: Invisible" (Sims 4). But outside of machinimas, Rodrick from "My Alpha Guardian," Skye Saint from the animation short "Sweet Holiday" based off the official Webtoon “Rival Hearts,” and here's a pretty interesting one. I voice all the male extras in the official dub of the Webtoon "Starstream" which consists of about 10 roles and counting, all of which I voiced. What do you enjoy most about voice acting? Playing characters that I can embody myself in. Roles that I have similar traits to and I can feel like I'm thinking or experiencing what they're experiencing, thinking, and feeling… as

well as playing roles that have traits that I don't have myself but can experience a form of just from voicing them… and just in general the nearly limitless creative outlet it provides. When have you felt challenged the most with a project? How did you overcome the challenge? I've recorded so many roles these past two years it's really hard to remember them all. I guess the only one that I can think of that sorta "challenged" me was a recent role where there were numerous words in a 3,000 word script that weren't English. So I didn't know how to pronounce them beforehand as the role was all recorded during a live session and the director had to tell me how, but then I also had to remember them all which wasn't exactly an easy task. A lot of the times they were all together in long paragraphs. Honestly, the challenge was kind of dealing with unprofessional-ism on the director's end, in my opinion, as opposed to being an established challenge for a voice actor, I guess. But thankfully, it wasn't too stressful. I actually didn't have to edit anything at all as they took the entire session file as is and paid me right afterwards. Any other hobbies/interests other than acting? Not much honestly. Watching Sims Machinimas and just general television shows occasionally. It's practically all still revolved around voice acting. This is very much my life currently and I haven't achieved nearly as much as I'd like yet, which is funny considering the amount of roles I've recorded for. What I want is completion. I want to complete a series, movie, etc. And I want it to be a huge acting experience for me. I want to go on journeys with these characters. Those are really my only interests at the 45 moment.

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I guess I could say as an honorable mention that I was a judge for the latest 2021 season of the Plumbbob Awards, and that was something I really enjoyed. This year's season is finished, so I won't be doing anything involving that until next year's ceremony, unless I get asked to provide additional services for something related to it, which I would definitely consider. Where do you hope your voice career goes? Hopefully being able to continue the roles I currently have and seeing the projects I've been cast for start 46 production. I really only like auditioning

for Sims Machinimas anymore so that's really all I hope to get cast for. What advice would you give a new voice actor? This answer really varies on what you want to do with your voice acting and what type of voice acting you want to get into. If you want do character work, animation, video games, visual novels, audio dramas, machinimas, etc., you can honestly just dive right in and start auditioning if you have the right equipment. Get on sites like Casting Call Club and The Voice Acting Club Discord Server which are both free and start auditioning. Voice your auditions to your best understanding of the


character you see, the emotional direction given (if any is given), and accept any and all feedback. You're going to get some harsh stuff, no doubt, but just don’t let it hurt you too much. One thing I absolutely live by when auditioning is "submit and forget." Submit your audition and do not look at the casting call ever again unless for some reason you need to obviously, like project updates. Don't cling to any role that isn't yours yet. The best thing to do is move on to auditioning for more roles that are just as cool, because trust me, they're gonna be there. You just have to look for them. The indie voice acting community is thriving right now like never before. "Indie Pro” legitimately became a term used at this point because of the amount of content being created on an indie level that's still very much high quality. Now if you want to do commercial work, radio work, or e-learning, you're really gonna need to take classes for that. There really is no way around not doing that as those fields are the most competitive out of all the voice-over fields because that's where the highest amount of revenue is made.

have to tune in to the premiere of "The Sinner Academia" on YouTube! For now, here’s how to reach Mitch Xander for any and all voice acting opportunities! Discord: Mitch Xander#5815 Email: m.alexander99@aol.com Twitter: @MitchXanderVA CastingCallClub: castingcall.club/mitchxander YouTube: Mitch Xander Voice-over

Anything else you’d like to share? I would like to share that Delilah and I would NOT like to walk into a back alley with you Mr. Patterson. Thank you. ;D To see what Mitch means by that, you’ll

Anything else you’d like to say before we go? Thanks so much for giving me the chance to be a part of your magazine and for the interview!

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The Change In Me (EPISODE 2): Sims 4 Machinima Series & The Whispering Souls Sims 2 Machinima

The Change In Me is our new Machinima Series which is dubbed in both English and Turkish. For our previous projects, which were only available in Turkish subtitles, you can check our social media on our profile. IMPORTANT: You must be committed to the project. Because we won't be following a certain filming calendar. What I mean by that is that after filming 4 episodes, we are going to take a break. In our latest project Vurgun, we published 2 episodes each month. Filming of the first episode is done and it is waiting to be dubbed. Keep yourself updated from

CASTING CALLS

our socials below. IMDb PAGE: https://www.imdb.com/title/ tt15670066/?ref_=sc_tt_2 You are allowed to join our Discord server BUT DON'T FORGET TO read the rules. https://discord.gg/KsGujZcx8P How we will operate: I will create a discord channel in which when the script of the new episode is written, you are expected to record and send all of your lines. We can discuss and compromise. Link to socials: https://linktr.ee/ buballspictures

The Whispering Souls is a YA/A [or new adult] supernatural drama/romance story. Their story begins with Sivan twins, Mateo and Michael, discovering the supernatural world by narrowly avoiding abduction. After being recused the twins learn their bloodline is the most line of powerful witches and are fated to complete a spell. The twins beginning training with the help of some vampires: the stoic leader Ken, the infamous and opinionated Nadia, the charismatic Alex, and the apathetic translator. Together they all must help complete the spell and keep the twins safe from the nefarious Damien.

TERMS OF AGREEMENT (TOA)

MORE INFO:

STAY COMMITTED. Not holding anyone against their will to stay on board, but staying on for at least a full season would be appreciated.

The story DOES follow themes such as LGBTQ+, Violence/death, Emotional Abuse, & Light Sexual Themes (later seasons religious types).

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TURN LINES IN ON TIME. Due date 2-3 weeks after script sent. DECENT TO GOOD QUALITY MIC. I will filter out background noise if necessary. REDOING LINES. I plan to be as thorough as possible in the scripts to avoid request this too much. COMMUNICATION. Must have a discord account as I will keep everyone updated on the project through a private server and I will respond to any questions within 16-48 hours after received.

Discord Handle: KVNG842 ~ Mickey#7811 https://kvng842.tumblr.com/ https://twitter.com/KVNGMICKS


Sims Next Top Model cycle 16 All-Stars & Stranded (Sims 2 Machinima)

What is this project about? :

-Show emotions! It will be boring if you don’t.

Sims Next Top Model is based on America's Next Top Model. A reality TV-show where some girls live with each other for a couple of weeks. They all have the same dream to become a model. Every week they do photoshoots and challenges, but every week they become less and less girls in the house. In my show the judges score the photos and the girl with the lowest score has to leave the competition until only one of them is left. That girl is the next model.

-Please! Send your lines in time if I choose you. If personal stuff happens in life, please tell me and I will give you more time to record your audio.

Before you make an audition for my project, I want you to follow the rules:

If you are questioning anything, don’t be afraid to contact me. I don’t bite (maybe…)

-Have a great mic! Make sure there are as little background noises as possible

Deadline: February 21, 2022

-Do not spoil anything! I like to keep it secret on what’s happening in every episode for the viewers. -Have discord! So I can contact you and send you the script.

Discord: Dilklita#6174

-Do at least three takes in each line!

Stranded (Sims 2 Machinima)

About Stranded (Sims 2 Machinima) Hey everyone, I've just decided to do a new series, it's called Stranded. After a sudden plane crash, a group of survivors were stranded on a Lord of the Flies-esque desert island, will they find food of a package of friendship? About the Creator: simmerprincess Voice acting since the age of 11. Fan of The Sims Series

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BingE Watch Sims 3: Life Plans

After observing the mysterious man of her dreams for two years, an incident causes Lindsey, a 25-year-old charismatic and childish young woman, to obtain the agenda of who's in love. She'll try by all means to make him a social and pleasant person, while also fighting with her romantic feelings towards him. Number of episodes/seasons: 13 episodes, 1 only season About the Director (including socials if applicable): I’m Mal aka Purpura Sims, a creator of machinimas and animations since 2012. You can find me on these social media if you’re curious about my content. https://twitter.com/PurpuraSims https://www.youtube.com/c/PurpuraSims https://www.instagram.com/purpura_sims/ https://purpurasims.tumblr.com/

Sims 4: Unsound mInd The show focuses on Faith as she plots to destroy every individual from high school who spent years tormenting her. As part of her quest for revenge, she parasites her way into others' lives and drags them down with her, leaving a devastating aftermath.

Number of episodes/seasons: Season 1 {12 episode} About the Director I'm the co-founder of Mencere Entertainment; I love creating machinima and streaming withfriends. I am currently working on Unsound Mind. This project is a huge passion of mine as most of the storyline is my personal experiences that have been dramatizing. https://www.youtube.com/channel/UCJIkdbtTGCVngXcTvAYJeFw https://twitter.com/LRhias

Sims 2: This is NOT an anime! Follows Arbor Duncan in her struggle to figure out why her hair turned pink, while also hiding it from her fellow classmates. Rabbit's other projects include a completed subtitle series "Letter's From Home" and an upcoming film titled "When Autumn Leaves Fall". Number of episodes 3 episodes currently out About the Director Rabbit91210, aka Tesa (she/her), has been in the sims community for over 10 years! https://www.youtube.com/watch?v=I34lpdzo_t0 https://twitter.com/rabbit91210

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Meet the Team

Machinima Magazine was founded for the community to highlight their awesome machinima creations. Get to know the team behind the Machinima Magazine, who makes all this possible.

Riley Tate

OakSim Studios

April Dark

Writer

Writer

Writer

A writer/creator who has written for a countless amount of projects. Proud of her Perfect Crimes machinima series on YouTube and coming in 13th place in a short screenwriting contest.

I love writing comedic machinimas and parodies of some really well known topics. You may know me from my “Scooby-Doo and the Reckless Parody” I did a while back!

A Sims machinima director since 2013. My previous series are Loaded Gun (2016), Memories, Everglow, Traveller and a collaboration with Star Shuz and Izumini Memories of a Siren.

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The Mom Cave

PenyLn

Ivana

Editor

Deputy Editor

Designer

A professional mental health coach who hails from California,USA. She is a machinima director, with the popular hit The Curse series on her YouTube Channel and Twitch streamer

Hola I am PenyLn but you all can call me Penny. I have been creating machinima on and off for the past 15 years. I enjoy watching and giving support to all creators in the Sims machinima community. I love seeing stories, the editing and outcome of all shows. If you ever want to talk just hollar!

Being a long time Sims blogger, Ivana is a firm member of the Tumblr community, as well as a valued Graphic Designer of the SimmedUp Team and manager of our Tumblr account too.

StassiJSims

Ghostface

JetFalco

Writer

Writer

Writer

If you want to check out everything I do, go to my simstagram page StassiJsims4, where I do giveaways, and release new chapters of The Rose Chronicles, a story I wrote that I’m excited to share with the world!

Growing up playing Sims 2 and 3 makes them both my favorites for nostalgia reasons, and nowadays I would call myself a storyteller and slightly a builder. I’m an actor, writer, streamer, YouTuber and Simmer.

I instantly became enthralled with the world of voice acting and auditioned for hundreds of roles, eventually being fortunate enough to join some amazing Sims machinima productions in 2020.

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#MachinimaLife

Created by SupInMedia www.supinmedia.com In collaboration with TMC Creative


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