Portfolio Simone Rebaudengo

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PORTFOLIO


grow me!

SIMONE REBAUDENGO GROWING DESIGNER Born in Torino (IT), October 5th, 1986 Resident in Rotterdam (NL) Mob: (IT) +393391562515 (NL) +31639868582 simonerebaudengo@gmail.com

Education

Computer Skills

Courses at Hyperbody-Interactive and non standard architecture @ TU Delft (NL)

Photoshop, Illustrator, Indesign, Flash 3D Modelling and rendering Rhinoceros and Vray Grasshopper Hypershot Blender

Master student in Design for Interaction @ TU Delft (NL)

Bachelor in Industrial Design at the “Politecnico di Torino� Student at KTH (Royal Institute of Technology) of Stockholm (Sweden) Courses at the Master in Archtectural Lighting design at KTH Technology and Health of Stockholm (Sweden) 2007/08 Courses at SSSE, Stockholm School of Entrepreneurship 2007

Layout tools

Video Editing and Animation

Flash, After Effects and Premiere Programming Processing Arduino (base) Max Msp (base)

Other

AutoCad Ecotech (lighting measurement) Base

Work Experience

February-July 2009@ Adriano Design, Turin (Ita) Design Studio Designer October 2008 - January 2009 @ Compongo architettura, Turin (Ita) Architecture Studio Designer December 2007-june 2008 @ Interactive Institute, Stockholm (Swe) Research Centre Designer and researcher May-September 2006 @ Piedmont Stoneworks New Paltz, NY (USA) Stone masonry


HARD WORK drywall, summer ‘06, new paltz, NY

HARD FREEDOM a nice left, summer ‘10, Bingin, Indonesia

I AM...


W H AT D I D I

USED TO DO?


BAJCA Emotional Keyboard Project with Adriano Design studio, IF Product Design Award 2011 Turin ‘09 New patterns of communication define a need fo new ways of communicating. Bajca is a the Keyboard that answers to those new ways of communicating through the net in a plug and play way. Bajca is a collaboration with Adriano Design Studio for my internship.

Link to project website


ARIADNE Interactive Lamp Presented at Light+Building 08, Frankfurt student project, Stockholm ‘08 Light at night means smooth and soft. An interactive lamp that can be used as a path to subtly enlight your paths at night or can work as a soft movable light source for the bedroom.


W H AT D O I D O

WITH INTERACTIVE STUFF?


SKETCHONARY

Toolkit for interaction designers Paper at TEI’11 student project, StudioLab, TU Delft ‘10

Industrial design shapes materials but interaction shapes experience and information. Sketchonary is a way to bridge this gap and enable people with no experience to discover the world of physical computing by visually adding information and by discovering interactivity through sketching. Sketchonary is platform that enable visual translation of designer’s mental models into programming logic. Developed with Reactivision, Flash and Arduino.

Link to the project blog


Visualize and simplify the logic of programming sensors and actuators

Translating components into understable information

Define a way to program interaction following designers’ workflow


Tangible visualization and testing of easy interaction logics

Sharing ideas and visions

Defining a space for sketching interactive concepts in a participatory way


Arduino translation of the sketch

real components for test

fiducials representing components and logic

sketching surface+interface for programming

sketching material


SKETCHONARY MINI

Exhibition software patch of sketchonary student project, StudioLab, TU Delft ‘10 A portable system to easily address meaning to electronic components. Developed in Processing and Reactivision.


Component fiducial Camera recognition

Component name Translation and definition of the component

real components to be translated

Type Description

Representation


SMART[ER] Mobile phone concept project for ENVIU and TUDelft Delft and Rotterdam ‘10

Today’s Smartphones gives users a chance to always be connected, but doesn’t allow them to get smartly disconnected. Smarter is a next step that enables the user to fill the gap between total connectivity and no connectivity. It allows the user to detach from the polluted world of information to create a pure moment of freedom from communication needs. Incoming information is selectively deflected when the user enter a specific mode, The Bubble. In this mode feedback is more subtle and getures become a way to reach detachment.


Gestures to enter the bubble

Subtle feedback testing Bubble mode as detachment from information pollution


W H AT H A P P E N E D W H E N

I D I S C O V E R E D “ D ATA ” ?


MIBBLE

Alive feedback system of design choices student project, StudioLab, TU Delft ‘09 Mibble is physical, biomorph and out-of –the-screen feedback system that uses a plant as an alive display of the status of the project in a design office. Perceptions are gathered in a form of Twitter posts that are analyzed in order to understand the positive/negative trend, then translated into influence for the growth of the plant, that enahances the responsibility and control on design process.


Influenced growth Artificial lighting 200 cl/week no water

Watering

NPK nutriment

“Spider� of designer perception on their project

Quantitative total analysis

18h/day no artificial light

balance unbalance

Evolutive total analysis

Translating components into understable information

Negatice Keywords = Lack of plant feeding

Positive Keywords = Equilibrate plant feeding

Twitter posts analysys XML reading

mibble

Mibble Logic

Translation into positive/negative input Keywords sorting

Alive feedback system


NEWSCHROMIA Data visualization of word parsing from the New York Times self project, Rotterdam ‘10 The news everyday tell us about the “white” house, or the “red” carpet or about some “blue” dolphins sold in the “black” market saved by “green” peace… well Vogue decide each year which is the new black, but colors may come also from what we say. Done with Processing library Json to scan the Times Api and i’ve turned those words into colors and mixed them to see what is the really “said” colour of the year.


SOUL

Visualization and pattern definition of emotional states student project, TU Delft ‘09 How to visualize your personality and mental state in an abstract visualization? Soul is a generator which creates motion patterns based on the input of a user. Is an emotional state visualizer that allows to control various parameters to express your inner feelings in a dynamic way. The starting shape that creates the patterns is decided by the person and it represent their “pixel�, their soul-brick. Made with Processing.


W H AT H A P P E N S

W I T H M AT E R I A L S ?


P E R F O R M AT I V E P R O L I F E R AT I O N S Parametric definitions of emergent structures student project, Hyperbody, TU Delft ‘10 Shape and structure defined from material systems. Complexity is achieved through a proliferation of a single component with parametric changes of properties. These changes are actuated to define an interactive adaptable structure Developed with Grasshopper, Rhino and Arduino.


Definition of structural components

Proliferation for formfinding

Dynamic structure study for adaptive use


Dynamic structure

Physical proliferation


Digital proliferation


W H AT H A P P E N S

WITH A VIDEO CAMERA?

Link to my Vimeo channel


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