PORTFOLIO
grow me!
SIMONE REBAUDENGO GROWING DESIGNER Born in Torino (IT), October 5th, 1986 Resident in Rotterdam (NL) Mob: (IT) +393391562515 (NL) +31639868582 simonerebaudengo@gmail.com
Education
Computer Skills
Courses at Hyperbody-Interactive and non standard architecture @ TU Delft (NL)
Photoshop, Illustrator, Indesign, Flash 3D Modelling and rendering Rhinoceros and Vray Grasshopper Hypershot Blender
Master student in Design for Interaction @ TU Delft (NL)
Bachelor in Industrial Design at the “Politecnico di Torino� Student at KTH (Royal Institute of Technology) of Stockholm (Sweden) Courses at the Master in Archtectural Lighting design at KTH Technology and Health of Stockholm (Sweden) 2007/08 Courses at SSSE, Stockholm School of Entrepreneurship 2007
Layout tools
Video Editing and Animation
Flash, After Effects and Premiere Programming Processing Arduino (base) Max Msp (base)
Other
AutoCad Ecotech (lighting measurement) Base
Work Experience
February-July 2009@ Adriano Design, Turin (Ita) Design Studio Designer October 2008 - January 2009 @ Compongo architettura, Turin (Ita) Architecture Studio Designer December 2007-june 2008 @ Interactive Institute, Stockholm (Swe) Research Centre Designer and researcher May-September 2006 @ Piedmont Stoneworks New Paltz, NY (USA) Stone masonry
HARD WORK drywall, summer ‘06, new paltz, NY
HARD FREEDOM a nice left, summer ‘10, Bingin, Indonesia
I AM...
W H AT D I D I
USED TO DO?
BAJCA Emotional Keyboard Project with Adriano Design studio, IF Product Design Award 2011 Turin ‘09 New patterns of communication define a need fo new ways of communicating. Bajca is a the Keyboard that answers to those new ways of communicating through the net in a plug and play way. Bajca is a collaboration with Adriano Design Studio for my internship.
Link to project website
ARIADNE Interactive Lamp Presented at Light+Building 08, Frankfurt student project, Stockholm ‘08 Light at night means smooth and soft. An interactive lamp that can be used as a path to subtly enlight your paths at night or can work as a soft movable light source for the bedroom.
W H AT D O I D O
WITH INTERACTIVE STUFF?
SKETCHONARY
Toolkit for interaction designers Paper at TEI’11 student project, StudioLab, TU Delft ‘10
Industrial design shapes materials but interaction shapes experience and information. Sketchonary is a way to bridge this gap and enable people with no experience to discover the world of physical computing by visually adding information and by discovering interactivity through sketching. Sketchonary is platform that enable visual translation of designer’s mental models into programming logic. Developed with Reactivision, Flash and Arduino.
Link to the project blog
Visualize and simplify the logic of programming sensors and actuators
Translating components into understable information
Define a way to program interaction following designers’ workflow
Tangible visualization and testing of easy interaction logics
Sharing ideas and visions
Defining a space for sketching interactive concepts in a participatory way
Arduino translation of the sketch
real components for test
fiducials representing components and logic
sketching surface+interface for programming
sketching material
SKETCHONARY MINI
Exhibition software patch of sketchonary student project, StudioLab, TU Delft ‘10 A portable system to easily address meaning to electronic components. Developed in Processing and Reactivision.
Component fiducial Camera recognition
Component name Translation and definition of the component
real components to be translated
Type Description
Representation
SMART[ER] Mobile phone concept project for ENVIU and TUDelft Delft and Rotterdam ‘10
Today’s Smartphones gives users a chance to always be connected, but doesn’t allow them to get smartly disconnected. Smarter is a next step that enables the user to fill the gap between total connectivity and no connectivity. It allows the user to detach from the polluted world of information to create a pure moment of freedom from communication needs. Incoming information is selectively deflected when the user enter a specific mode, The Bubble. In this mode feedback is more subtle and getures become a way to reach detachment.
Gestures to enter the bubble
Subtle feedback testing Bubble mode as detachment from information pollution
W H AT H A P P E N E D W H E N
I D I S C O V E R E D “ D ATA ” ?
MIBBLE
Alive feedback system of design choices student project, StudioLab, TU Delft ‘09 Mibble is physical, biomorph and out-of –the-screen feedback system that uses a plant as an alive display of the status of the project in a design office. Perceptions are gathered in a form of Twitter posts that are analyzed in order to understand the positive/negative trend, then translated into influence for the growth of the plant, that enahances the responsibility and control on design process.
Influenced growth Artificial lighting 200 cl/week no water
Watering
NPK nutriment
“Spider� of designer perception on their project
Quantitative total analysis
18h/day no artificial light
balance unbalance
Evolutive total analysis
Translating components into understable information
Negatice Keywords = Lack of plant feeding
Positive Keywords = Equilibrate plant feeding
Twitter posts analysys XML reading
mibble
Mibble Logic
Translation into positive/negative input Keywords sorting
Alive feedback system
NEWSCHROMIA Data visualization of word parsing from the New York Times self project, Rotterdam ‘10 The news everyday tell us about the “white” house, or the “red” carpet or about some “blue” dolphins sold in the “black” market saved by “green” peace… well Vogue decide each year which is the new black, but colors may come also from what we say. Done with Processing library Json to scan the Times Api and i’ve turned those words into colors and mixed them to see what is the really “said” colour of the year.
SOUL
Visualization and pattern definition of emotional states student project, TU Delft ‘09 How to visualize your personality and mental state in an abstract visualization? Soul is a generator which creates motion patterns based on the input of a user. Is an emotional state visualizer that allows to control various parameters to express your inner feelings in a dynamic way. The starting shape that creates the patterns is decided by the person and it represent their “pixel�, their soul-brick. Made with Processing.
W H AT H A P P E N S
W I T H M AT E R I A L S ?
P E R F O R M AT I V E P R O L I F E R AT I O N S Parametric definitions of emergent structures student project, Hyperbody, TU Delft ‘10 Shape and structure defined from material systems. Complexity is achieved through a proliferation of a single component with parametric changes of properties. These changes are actuated to define an interactive adaptable structure Developed with Grasshopper, Rhino and Arduino.
Definition of structural components
Proliferation for formfinding
Dynamic structure study for adaptive use
Dynamic structure
Physical proliferation
Digital proliferation
W H AT H A P P E N S
WITH A VIDEO CAMERA?
Link to my Vimeo channel