Siyu Ye_ portfolio2

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Spatial Authenticity and the Ruin Fetish

Video: https://youtu.be/8bYeFZFpw-0

Team Work Post-Virtual Era_Eating Together

The scene of eating in the canteen and now, which is the real world?

Who is the real Rem in these videos or me?

Do you feel you will be deceived by technology?

Would you enjoy being in the beautiful virtual world created by high technology?

If you can live in a virtual world similar to reality but more ideal in the future, will you be willing to face reality again?

Group photo of members

Project

Introduction

In order to discuss the authenticity of the experience and the space, In this project, volunteers will wear a vr device to experience being fed by the electronic maid, at the same time our team members will feed the volunteers while synchronising with the electronic maid, Rem.

photo by: Siyu Ye
process diagram
process screenshot

from the performance

Photos

Whilst adding chairs tables and lighting ad ds a touch of intimacy and warmth. Once inside , it ’s easy to forget this venue is in London . Immersey ourself and your guests in a romantic , atmospheric space with a truly mesmerising history. We promise a smooth-running,alternative wedding day to remember. Whether youre planning your special day or hosting an art exhibitionnothing compares to a hidden gem, a

Site: Winchester Palace

Founded in the 12th century by Bishop Henry of Blois, brother of King Stephen, W i n

o u s e the bishops in comfort when staying in London on royal or administrative business. The remains were part of the great hall, which formally stood alongside the south bank of the Thames. The gable wall of the hall has doors which led to the buttery, pantry and kitchen, and it has a magnificent rose window.

h e s t e r
a l a c e w a s b u i l t t o h
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B e l o w t h e h a l l w a s a v a u l t e d c e l l a r , w h e r e g o o d s s u c h a s w i n e c o u l d b e
Winchester Palace Street View Winchester Palace Street View Winchester Palace model by Rhino

Historic map of Winchester Palace overlaid with current status map

There is no mention of the palace that was once of considerable importance, so perhaps by the time of the above map, it was just another part of the buildings that lined the streets of the area. The white space in the centre of the block bordered by Clink Street and Stony Street is probably one of the old courtyards of the palace, possibly the space in front of the buildings in the above two prints from 1800 and 1812.

The palace occupied a far larger area than the remains of the Great Hall we see today. The Museum of London Archaeology Service published a richly detailed report in 2006 (Monograph 31) covering the history of the palace and focusing on the excavations of 1984 and 1985 and the finds discovered under the new and redeveloped buildings that occupy so much of this area.

The intricacies of the streets inspired me to find a way to give the ruins a chance to be reconstructed in a subjective and personal way, and I decided to turn it into a labyrinth that the protagonist would explore and reconstruct in the game.

source: https://alondoninheritance.com/london-buildings/winchester-palace-great-hall-clink-street/

Hollar’s drawing shows an extensive range of buildings alongside the river. The Great Hall is to the right, with the rest of the buildings housing accommodation blocks, storage, kitchens, a chapel and stables. There were also extensive grounds to the palace.

I'm looking for the place that connects the modern streets to the old Winchester Palace, the road perhaps? The protagonist walks on the same road, but in a different time and place from the old to the new

of

and

Outline of streets and buildings near the ruins of Winchester Palace Outline streets buildings near the ruins of Winchester Palace

Game Prototype

character prototype_Patchouli·Knowledge

She is a magical messenger who has lived for over a hundred years. It is mentioned in the Oriental Seeker's Chronicles that she is a natural-born magical envoy - unlike humans who become magical envoys through training, like Alice Margot Lloyd. Shorter, she often stays in the library because the sunlight hurts her books and her hair. Despite her powerful magic, she is very weak, with various problems such as asthma, anaemia and vitamin A deficiency. Physical fitness is even worse than many humans.

東方Project/とうほうプロジェクト
PC Steam Touhou Artificial Dream in
パチュリー・ノーレッジ

So I decided to design a labyrinth to link these spaces together, labyrinths are confusing, you don't know what's around the next corner, full of randomness, I wanted to come up with some more challenging labyrinths, and what's so special about this cellular replica labyrinth, there's nothing special about it, and this "nothing special" should be the "most special" feature when applying it to labyrinths - there's not a lot of memorable points, and that's inspired by the dream kernel, which is a dream that always has lots of infinitely stretching spaces that are strange and hard to get out of.

The maze created by duplicating the same unit makes it hard to spot [signs] because it looks the same in every corner. Initially, I created a maze by rotating a single unit to duplicate it, which is a traditional, common maze that relies on walls to mark out paths, but I wanted it to be more disorientating and interesting, and in combination with the game's plot where the protagonist arrives in several different rooms, it would be more interesting to incorporate paths into the rooms using a single room as the unit.

This reminds me of a Rubik's Cube, so I'm going to design a labyrinth that looks like a Rubik's Cube.

今際の国のアリス
Cube (1997) (2016) First draft of the maze

Final design-Maze

I was inspired by the films Cube and 今際の国のアリス , where all the rooms are next to each other, and the protagonist has to choose which door to open to confirm which room he'll enter next, and so on until he finds the exit of the maze.

I finally designing a Rubik's Cube style maze.It consists of 27 rooms, each of which is numbered.(1-27) The right route to escape is 1-2-3-6-5-14-17-26-25-16-13-22-19-20

Several of these rooms are interference items, 5-8-7-4, 14-15-24-25-21/23/27

The red arrows represent rooms that can be accessed through this level to the level above, while the green arrows represent rooms that can be accessed below.

Final design-Maze

3 doors room:2

2 doors room: 10

1 door room: 14

0 door room: 1

I used a dreamcore form of space for the maze 's look, The protagonist seems to have returned to his childhood and entered a strange and familiar space

3 doors room:2 2 doors room: 10 1 door room: 14 0 door room: 1 All
a
scenes are connected by
maze

Main map

Location of Winchester Palace Main map of the game

Final Design

Final Bulid

Patchouli's face. Rabbit Walking Diagram Pachauri's walking and running diagrams Pachauri's walking and running diagrams the treasure

source: https://alondoninheritance.com/london-buildings/winchesterpalace-great-hall-clink-street/

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Scene Reference: Via Ulisse Aldrovandi, 6, 00197 Roma RM, Italy creat by RPGmakerMV dot-matrix library collage, Photoshop and procrate processing

creat by RPGmakerMV dot-matrix library collage, Photoshop and procrate processing

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creat by RPGmakerMV dot-matrix library collage, Photoshop and procrate processing

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creat by RPGmakerMV dot-matrix library collage, Photoshop and procrate processing
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creat by RPGmakerMV dot-matrix library collage, Photoshop and procrate processing

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GAME NARRATIVE

Demo_Gameplay Video: https://youtu.be/HDSnQJ3VVrA

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