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2D REPRESENTATION

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EDUCATION

EDUCATION

The 2D representation of Andare was designed after analyzing the historical events folklore associated with the court jester Andare and his background.

Here colour, shape And textures have been used to represent the character of Andare creating into a wall plaque

Project Summary

this design project was done with the objective to understand the anthropometric basis of design and planning, research how humans applied anthropometrics in design and building throughout history and in the present, Be able to appraise the quality of a space in term of its ergonomic quality and use ergonomic standards for basic space design

This design project was divided into three components, whereas the students were divided into six groups focusing on six topics such as human body related measurement systems in Sri Lanka, scale and modular units in designing human body in art and sculpture come on Corbusier’s modulus, the golden ratio, Vitruvian man and ‘Vaasthu Purusha’ system and related space planning. The second component was redesigning the interior of a bedroom according to our own anthropometric data. The last component of this project was researching on basic anthropometric and ergonomic data that is required to design standard spaces and compiling them as a bound booklet

The bedroom design consisted of plans elevations and sections. We were required to redesign our existing bedroom to suit our needs and wants and according to the anthropometric data related to our body. And to make a visual model on that design.

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