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P R O J E C T S U M M A R Y

THE PROJECT IS ABOUT ANALYSING AND UNDERSTANDING A CHARACTER, ARRIVING AT A CONCEPT AND REPRESENTING IT THROUGH DESIGN.

THIS PROJECT HAS 02 PARTS ;

1. Designing and producing a 2D Representative Graphic (Wall Plaque) based on the student's interpretation of the character

2. Designing and producing a 3D Representative object based on the inspiration gained through the study of Andare and associate stories in the folk lore

PART 01

Learn about Andare's personality, and as the first activity, investigate his past, as well as the historical and folklore tales that are related to it. Understanding, analyzing, and creating your own interpretation of the character and the message you want to convey through your visual graphic expression in the wall plaque are all based on the information provided. Choose a method you may employ to successfully convey this expression's idea to the reader by turning it into a meaningful graphical representation. This is what your visual design "Concept" refers to. You might look for ideas on how to accomplish this. Create a 2D wall plaque graphic using the derived concept.

PART 02

Create another design that is a 3D object that would communicate the interpretation of the character Andare using the same inspiration and concept. It should serve as a decorative 3D object that is simple to set up on a shelf, table, or desk. The 3D object's kind and mode of operation are entirely up to you. You can exhibit your expression using relevant material in the form of lines, shapes, themes, colors, textures, depths, light, and movements. Think about using the device to appeal to the recipient's or the observer's five senses.

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